Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Rare
Mirage (MIR) Rare

Combos Browse all



You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to (2).

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Flash Discussion

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

6 days ago

WalkingIllusion: Ooh, that's tempting. I could try that, and it would let me get more value from Paradox Engine...on the other hand, if I try to use it during my combo, it lets them bounce The Locust God...

Iquasi: Tagging people is done with double brackets around their name :) I'll definitely consider the Ponder and/or Preordain, yeah. Other than that, I think I am going to keep Brainstorm in the deck. And I too am running the Kindred Discovery combo, but I decided to terminate it with Snapback since I don't need to keep open 3 mana for the Flash cost.

Tosk: I don't think it would be helpful, to be honest. I have very few planeswalkers, the card doesn't help my combo at all, and 4 mana is pretty steep. Thanks for the comment though! :)

Iquasi on The Ten Plagues: Locust God EDH | *PRIMER*

1 week ago

@ Daedalus19876 (how to properly tag someone? I don't often post here :S)

Thanks for the clarification on your reasoning! I admit that while comboing (chaining wheels) minor selection doesn't offer a gigantic benefit, but I still think that Ponder and Preordain should be here: in early turns they provide invaluable... value by helping one find the stuff you need, be it ramp for the general, removal for Notion thief or counterspell to protect the combo. By shaving one or two combo pieces and adding the cantrips the deck would gain some consistency. Tbh, without fetchlands I'd cut Brainstorm for Ponder even if the former has more synergy with the general. Sensei's Divining Top is awesome but doesn't shine without fetchlands or repeatable shuffle effects so maybe it has no place in this deck.

First cuts you could try in my opinion could be Chandra, Flamecaller and Pyramid of the Pantheon, to me the former seems really clunky and the latter very slow.

In my own version of The Locust God I just have one combo win in addition to the insect beatdown: draw deck with Kindred Discovery, draw trigger with empty library on the stack cast Flash into Laboratory Maniac. Requires some mana but after drawing the deck I'll have Misdirection, Force of Will and Pact of Negation all in hand to protect the combo.

Penthoplayer on Please Ban Torpor Orb

2 weeks ago

If you want another easy wincon, I'd like to show you Protean Hulk, Viscera Seer, and Saffi Eriksdotter. All three of these are good outside the combo, but with Karmic Guide and Reveilark, already in your deck, you get to tutor out to the field all creatures with CMC 6 or less, and put them on the field. Go further? Flash means all your ETBs are now potentially 2-mana instant.

RazortoothMtg on Beating a turn 0 win ...

1 month ago

THere could also be a deck with some number of Simian Spirit Guide/Elvish Spirit Guide, Manamorphose, Flash, and Protean Hulk combo. Although not a gauranteed win every game like chancellor is, as it needs more pieces, it could win in response to any of the other decks.

cgomes on Prepare for trouble, and make it triple

1 month ago

@Pygmyrhino990: Your primer was a very interesting read and I must say I agree with many of your card choices and direction you wanted for the deck. As a matter of fact, pillow-fort and combo were the first type of decks played early on, and I think I can help you hone your list a little bit. I'll first point out a few things I noticed while reading your primer, and then I'll talk about some suggestions on how to improve your list.

I strongly agree wth you that Esper (UBW) is a very good color combination, as it gives you access to arguably the two best colors in the format (UB) and allows you to splash W for its enchantments and removals. Colorwise, you are on point, and this is the way to go with a pillow-fort, combo deck.

You said in your primer that Triplets give you political superiority. I'm not quite sure I agree with you here. It's a strong spell no doubt but if anything, it makes you a hate target, at least that's been my experience playing it and similar decks. In addition to the hate, the other challenge to playing Triplets is to resolve it and then keeping it alive. However, I can see you have that covered with some staple permission spells and artifact protection given by spells like indomitable Angel. Personally, I'd go with some cheaper counterspells, as my plan to cast + protect Triplet would require less mana (e.g., switch desertion and dromar's charm for somethgin like swan song and dispel).

Strictly speaking, Solemnity + Decree of Silence is not a hard lock because one can always cast Abrupt Decay targeting solemnity. Good thing you have enchantment protection as well. A+ there

Now, there are a few cards that I feel your deck is missing and that I know they would improve it tremendously. They are the following:

  • Yawgmoth's Will: Black staple and the best graveyard recursion spell out there.
  • Replenish: If you are playing lots of enchantments, this card is a must. It's also a cheap way to "reanimate" powerful enchantments. I'll get back to this later.
  • Academy Rector + Flash: Single best way to cheat a powerful enchantment like Omniscience into play.
  • Intuition and Entomb: Now, I mentioned YawgWill and Replenish earlier. They are good cards on their own but they are much more powerful when used in combination with spells that let you choose what's on your graveyard. Intuition and entomb are the go-to for enhancement-based combos. Picture this: Turn 3 intuition at your last opponent's EOT for solemnity, decree of silence, and omniscience; no matter what they give you, you Turn 4 replenish and lock your opponents from the game.

I think I have a list here that play things along this line. Here it is: Oloro, The Omniscient. The list is probably outdated now (I really like your solemnity+decree idea and would prob incorporate to that oloro list) but it might give you a few additional ideas on how to improve your Triplets list.

Anyway, good stuff you have here. I know you enjoy the deck because you must have spent so much time writing this primer. Keep it up and good games!

Wulfsival on Another Mimeoplasm

1 month ago

If you're gonna play Protean Hulk, I would recommend you also try Flash. This way, you immediately get his effect for only a couple of mana. I'm still not convinced about the Leviathan tho. It is too much trouble just to bounce your opponents' stuff again. If you're gonna use all that mana, why not just outright win the game? Also, remember that you are also in black. A colour that has much better boardwipes than blue, which can only bounce stuff. But if you really wanna play it that much, then I recommend also playing some wheel effects, like Windfall. This can also serve as a graveyard fodder for your reanimations.

Sgtpopnfreash on Sen Triplets Ultimate Domination (HOD updated)

1 month ago

Ok so I have a lot of suggestions that would make this deck more competitive because its pretty far off at the moment. I'll go by each section.

First artifacts, you should take out everything you have except for Sol Ring and Sensei's Divining Top. Yes even Chromatic Lantern, especially Chromatic Lantern. Spending 3 mana on a rock that only produces 1 mana is too much of a tempo loss in a competitive game and its effect is unnecessary which I will explain when I talk about lands. Instead add some fast mana acceleration. Cards like Mox Opal, Mox Diamond, Chrome Mox, Mana Crypt, Mana Vault, Grim Monolith, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, and Orzhov Signet. You should strive to run as much of that ramp package as you can afford.

Second lands, with a solid land base you should have no need for a card like Chromatic Lantern even in Sen Triplets. Lands like Forbidden Orchard, Exotic Orchard, Mana Confluence, City of Brass, Reflecting Pool, Gemstone Caverns, Gemstone Mine and Command Tower along with Mox Diamond and Mox Opal should be able to provide all the green or red mana you should ever need in a game. You also are running far far too mana lands. With a decent ramp package running anywhere from 29-34 lands should be more than enough.

Third instants, you are running a lot of control style interaction with counterspells and one-off removal which is sort of fine but a lot of it is simply not viable in a competitive setting. Cryptic Command is super versitile but 4 mana as a response is brutal. Needing to leave up 4 mana for an answer will cause you to not be able to play anything in the early game. There are plenty of 1 and 2 mana counterspells that you should run instead. Disallow and Render Silent have the same problem, its just too expensive on turn 2 or 3 when you are trying to play a signet or talisman to ramp you should be able to have mana for an answer as well. Pull from Tomorrow and Flash seem like super weird choices and IDK why you are running Orim's Chant and not Silence.

Fourth sorceries, the only thing here that i notice is that the triple white kind of makes it unplayable most of the time even when you do have the condition met. With all the other creature wipes I would cut it. Also no Toxic Deluge? Unburial Rites is also way expensive when you have reanimation effects like Exhume, Dance of the Dead, and Necromancy.

Fifth creatures, no this one is messy. you have WAY too many reanimation targets, you need to cut some fatties. In competitive re-animator you only need like 1-3 fatties because they should be so powerful that once they are reanimated they just win you the game essentially. You do not want to have one in your hand ever in an ideal world so you really want to limit the number of reanimation targets in the deck. The only ones i see that are worth running are Jin-Gitaxias, Core Augur and Elesh Norn, Grand Cenobite. You could add an eldrazi titan if you wanted as well. The others are simply weak in comparison.

Those are my thoughts on the cards you are currently running. Now for the second awkward part of this deck. The majority of your card advantage I notice is over time. You have a lot of engines like Phyrexian Arena and Rhystic Study and not many 1 off draw spells like Night's Whisper. That is fine in a stacks strategy when you can slow the game down enough to get the value form them but you arn't really running any stacks effects. This deck should probably run cards like Aven Mindcensor, Sphere of Resistance, Torpor Orb, Cursed Totem, Pithing Needle, Aura of Silence, Seal of Cleansing, Nihil Spellbomb, Tormod's Crypt, Phyrexian Revoker, Blind Obedience. The problem is there arn't that many hard stacks cards that don't hurt your gameplan as much as everyone else. The deck needs a lot of cleaning up and some cohesiveness in its strategy to be considered competitive.

pyroblade5 on Livin' La Vida Locust!

2 months ago

greyninja that is assuming you already have something to enable flash on the field and Flash still in your deck or in your hand. Otherwise Kindred Discovery is a dead draw until such time as you get it.

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