|Commander / EDH||Legal|
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|Masters 25 (A25)||None|
|Classic Sixth Edition (6ED)||Rare|
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You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to (2).
|Have (10)||Archegos , Oloro_Magic , Hootiequack , Fairseas , FuneralofGod , bpiser95 , hkhssweiss , , StevenCross , Thunderbeard|
|Want (23)||RoninH3RO , TiredTofu , SerenityTheFool , nopopon , Mai , Dienekes , XXXSALVATI0NXXX , CarlyRaeJepsenMTG , Edu7ez , swampy5 , Mrbiscuit22 , Bigrage , SnarpseTheKlepht , homerun555 , Fullmetalmage , cepheus , someone92d , Nelent , Dwarfenax496 , Egag101 , WhiteLance , lonesentinel , MagnaAura|
1 week ago
Hey, saw your forum topic asking for help.
These colors can take great advantage of Protean Hulk and Reveillark with Flash . Not with infinite combos which you don't want to play, but as value creature engines. Creatures such as Karmic Guide , Phyrexian Delver , Body Double , Phyrexian Metamorph , Phantasmal Image can reanimate or copy Hulk or Lark. Viscera Seer and Carrion Feeder are one drop sac outlets; one CMC is helpful when you can only search for six CMC of creatures with Hulk.
For your budget there's five cards that I suggest you play whatever direction you choose to go (one you're already playing):
These five cards are amazing repeatable draw or ramp in multiplayer Commander. These colors are great for tutors. For your budget consider adding these cards:
When you get to the phase to add lands and more ramp consider:
I think Talismans are better than Signets since you can use a Talisman to make mana the turn you play it without needing another mana or land. Consider Talisman of Progress , Talisman of Unity and Talisman of Dominance ? If you're planning on playing ABUR Duals, Shock lands, Battle lands or combination of these then consider adding Farseek and Nature's Lore ? These two drop land ramp spells are helpful to search for and put a dual land onto the battlefield.
Good luck with your deck.
3 weeks ago
MediSyntax you know the judge promo is only like $150 at most?
I've been testing and I've managed to some conclusions. Firstly: walking ballista is turned off entirely by both Null Rod & Stony Silence . Crypt Ghast is a much more efficient win condition (extort triggers via excess mana & casts w/ Gravecrawler ) as it condenses the win condition to being part of cards which are useful in of themselves.
Some dead cards: Mindslicer & Dark Deal - unless you have a Waste Not out, these cards do next to nothing - there are a few great replacement options which will help to steer this deck in the right direction:
Diregraf Colossus is a 3 mana zombie who functions as an alternative to bridge from below, while keeping most of the combos still working - I've often found that I am left just needing BFB in my yard, or worried that an opponent will sacrifice / Flash a creature to exile it.
Mausoleum Secrets is a fantastic tutor which I've been caught with in hand only once when I was unable to use it. More often than not it's an instant-speed Demonic Tutor , though it'll mostly never fetch Razaketh, the Foulblooded .
Thornbite Staff lines are... weak. But they do function! The difficulty faced is that you end up paying 8 mana for TBS & to equip it to a 2 mana Priest of Forgotten Gods or Soldevi Adnate - at the huge mana expenditure it's wholely useless otherwise.
Pitiless Plunderer is quite possibly a must-have include for the deck - the number of times I've been able to reanimate it more cheaply than it would be to cast phyrexian altar is nuts & it's all too often that there's a sac' outlet in play.
Liliana, Untouched By Death is bad. I often times end up discarding it, due to greater options being available, but it does make for another win condition in the case that GC gets exiled, so a maybe in more reactive metas.
Midnight Reaper is a zombie who draws every time something dies; while it deals damage to you is unnecessary (since you could run a non-zombie variant of this card at the same mana cost & stats) I find that it puts in enough work to be considered worthwhile.
The following cards feel like they're left over from the fun deck that this may have used to be: Rings of Brighthearth , Basalt Monolith , Smallpox , Pox ; Some of the current options I'm running are found above, along with Imperial Seal , Grim Tutor , Rain of Filth & Priest of Gix .
In a real game this list seems to want to beat the creature meta. Goldfishing, Lili puts out consistent turn 6 or sooner wins. But in cEDH pods up against the likes of flash-hulk najeela & Tazri food chain the deck doesn't often get a chance to shine. It feels often that instead of speeding up, maybe this should look more like a stax deck when it's finalised.
Culling the Weak is a fantastic idea! I'll try that out too!
3 weeks ago
It has saved me 3 times already, once against an Aetherflux Reservoir hitting me for 50 and another was a Song of the Dryads on a Staff of Domination . Which was crazy. I play around rod easily since the loops established can already kill it before Thousand-Year Elixir makes it into the scene. Once I'm going for that line, there's not much that can stop it cause it means I've acquired infinite mana. It also lets me pivot to the mill loop efficiently in the situation where Geier Reach Sanitarium gets stuck in the hand. It has also gotten me Cloudstone Curio when Temur Sabertooth got exiled.
Last but not least, getting rid of it removes my ability to instant kill, making me solely rely on the mill combo which might help my opponent. I honestly thought this was a pet card, but it's the one card that allows me to play anything out of my deck and my most precision-based outlet.
Myriad Landscape : I totally agree, especially since Ambush Commander might be coming out soon, but I still need more testing, so I need about another week, since I won't be playing much this weekend, but it seems definite.
Mana Vault : Has been in and out, but I'm honestly happy where I am at in the artifact ramp, if I feel like that becomes its shortcoming, I'll revisit this.
1 month ago
Hey, sometimes it's not good to have so many ideas because then you feel you have to put them all into one deck, which is not necessary :)
Budget cards ($1 or less each) to consider adding:
- Llanowar Wastes
- Yavimaya Coast
- Ghost Quarter
- Bojuka Bog
- Golgari Grave-Troll
- Golgari Thug
- Buried Alive
- Satyr Wayfinder
- Stitcher's Supplier
- Coiling Oracle
- Sakura-Tribe Elder
- Mind Stone
- Farhaven Elf
- Phyrexian Delver
- Viscera Seer
- Carrion Feeder
- Body Double
- Dread Return
Budget cards ($4 or less each) to consider:
- Ash Barrens
- Eternal Witness
- Fauna Shaman
- Protean Hulk
- Ramunap Excavator
- Animate Dead
- Pernicious Deed
Opponent mill is not worth it in multiplayer Commander; it's too slow, not reliable enough unless infinite combo with Altar of the Brood or Altar of Dementia . Self-mill however is good especially with dredge. Consider Grave-Troll and Thug? These along with Stinkweed who you're already playing give a lot of budget repeatable self-mill. Buried is a powerful budget spell especially with these dredge creatures since you can tutor for and put all three into your graveyard with one card.
If you're willing to add a few other cards that are over $1 then consider adding Eternal Witness , Fauna Shaman and Protean Hulk ? These three are powerful and do different effects that are good with Muldrotha. Witness can recur any card from your graveyard. Fauna is a repeatable creature tutor while also an enabler to get creatures such as dredge creatures into your graveyard. Hulk has budget combo potential.
Cards to consider cutting:
- Golgari Guildgate
- Thornwood Falls
- Jwar Isle Refuge
- Ambush Viper
- Fleet Swallower
- Scribe of the Mindful
- Dreamborn Muse
- Manic Scribe
- Chronic Flooding
- Mirror-Mad Phantasm
- Necrotic Ooze
- Mind Grind
- Tolarian Winds
- Villainous Wealth
- Bloodchief Ascension
1 month ago
Inkmoth_ you are right. Cyclonic rift works in some games of cEDH; but what I neglected to mention was: some decks need this. CVT is a good example. Mass removal & win cons that work through multiple stax pieces are two things that the deck has few of.
Example 1: Laboratory Maniac . One of the most common win cons besides Aetherflux Reservoir & Flash with Protean Hulk . These win conditions generally only need to remove 0-2 stax pieces in order to win. Whether that's using Smelt on Null Rod or Chain of Vapor on Trinisphere . These win conditions are more prevalent in the format & need answers far greater than rift. Rift is a 2 mana bounce spell. Which is usually what it's used for.
Your example of Sigi's overloaded rift into a win is fair. However, my argument isn't that it's bad. Just that it's used in fewer decks BECAUSE it is too narrow & the upside doesn't get used enough that one could justifiably run it in any cEDH brew that includes blue.
Example 2: storm likes to play lots of spells. Currently in the top tiers we have 5 (I think) storm lists which are all multicoloured and which use more efficient answers ie: Nature's Claim , Winds of Rebuke . Still not saying rift is bad. Just that top tier decks don't necessarily run it.
On the contrary: stax decks like GAAIV, CVT etc are quite likely to run it! As the mass bounce is more likely to be readily available. My point was that it's not enough of a prevalent card for people to talk about banning it. Though I do agree that it is strong & works in some decks.
1 month ago
Yo jshayes, I would reconsider cards like Open the Vaults as it doesn't provide asymmetrical value like what Replenish does so I would take that out. You can also add in a Mirri's Guile as it is a great card all around and functions like a worse version of Sensei's Divining Top . I would also consider adding in Flash so you can kill your Aura Thief or Academy Rector on the spot as well. Sylvan Scrying also wouldn't hurt as well since you need more ways to find your kill switches, and even if not it enables you another way to grab your Serra's Sanctum . I would also cut away all the bounce lands and lands that come in tapped, they really slow down the game play and is less efficient. Add in fetches as well in lieu of your Terramorphic Expanse /Evolving Wild.
Hope that helps!
1 month ago
I agree with CyborgAeon here. Ezuri Sage is not a very condensed combo by any means, but it's the best Simic can do to win on the spot the turn Hulk dies. The pod chain introduces a lot of dead cards, but I've seen some Spellseeker lines that can grab both Summoner's Pact and Flash which appears to be more condensed and favorable for a a sort of turbo flash hulk. Now I don't recall where I've seen the Spellseeker line, but I think you're supposed to blink it or something to double up on its ETB. Not sure though, I haven't worked on Vannifar in a long time haha.
1 month ago
So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.
I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.
Autumn's Veil (though it protects on the combo turn - it's irrelevant for the rest of the game)
It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.
Flash occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%