|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Classic Sixth Edition (6ED)||Rare|
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You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to (2).
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|Have (8)||Archegos , rockleemyhero , , Hootiequack , Fairseas , Thunderbeard , FuneralofGod , PTsmitty|
|Want (7)||TiredTofu , SerenityTheFool , XXXSALVATI0NXXX , CarlyRaeJepsenMTG , Fullmetalmage , nopopon , MagnaAura|
1 day ago
The main reason for Deep Analysis over Flash of Insight is Laboratory Maniac. Is some of my combo for Nooze is exiled or otherwise inaccessible due to gameplay, I can Dread Return the Laboratory Maniac and flashback Deep Analysis.
I actually had Noxious Revival and Diabolic Intent in the list to start with, along with cards like Windfall, some of the signets, etc. But a lot of them were dropped for more removal. Timetwister/Memory's Journey lines are the best for repeatedly recycling my library, to use Beast Within + Reality Shift to exile my opponents libraries. Winds of Rebuke isn't needed for this.
Entomb, Necromancy, Reanimate, Life // Death and the like were a package I couldn't run with my Food Chain package, Flash/Protean Hulk package, Laboratory Maniac package, Counterspell Package, Card Draw Package, Tutor Package, Removal Package, and Ramp Package. I just didn't have the space.
Ad Nauseam is a card that is too expensive opening hand, and doesn't instantly win me the game like Hermit Druid can, so I would rarely tutor it. It is a great card for storm, but not exactly for many other lists.
Survival of the Fittest/Apprentice Necromancer can be a great boon for many decks that need to reanimate a Protean Hulk, however I am a Food Chain deck at first, and a Hermit Druid list second. Flash/Protean Hulk is probably beneath Laboratory Maniac in terms of how much I want to focus on it. I would most definently recommend it to a Flash/Protean Hulk list wanting a single-card win-con (as long as you have a creature card in hand). I may eventually run it, but for right now I do in fact have a reason for not doing it.
2 days ago
Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.
Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.
Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.
You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.
Easy win, one card (Hermit Druid), turn 2 win.
Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".
Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!
Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!
3 days ago
How much money would you be willing to spend on this deck? I could work with any budget, whether just adding a few cards to draw, or switching up the manabase, or add some wincondtions!
This will return Narcomoeba, and allow you to bring back a Fatestitcher or Bloodghast if needed. If you have 3 creatures now, cast Dread Return from the graveyard, and bring back Laboratory Maniac, then flashback Deep Analysis to win the game.
These 3 combos win the game on the spot, and all of them only take up 11 cards total.
I will let you know, Laboratory Maniac + Demonic Consultation is what I would consider one of the cheapest and most powerful combos for EDH (use Demonic Consultation naming a card outside of you deck, and exile it all, but do this on your upkeep so you win the game on your draw step). Tainted Pact can also work if you only run one of each card. (you can run 2 basics of each type if you run a snow-covered varient like Snow-Covered Plains alongside a normal one.)
3 days ago
Hey! I see you are a new player, and I think it would be nice to know how competitive you want this deck to be.
I could show you how for $~50 upgrade this deck a lot, by lowering your curve and helping you add more card draw.
Brainstorm, Flash, Protean Hulk, Hermit Druid, Dread Return, Narcomoeba, Bloodghast, Fatestitcher, Mogis's Marauder, Deep Analysis, Preordain, Laboratory Maniac and cards of that nature can build a very cheap competitive build, after all of the reprints.
The question is if you want to play a list like that, or if you want a less competitive deck to play with your meta.
3 days ago
Hey, looking at your list, it is clearly higher budget than my list. SO keep that in mind if you compare it to mine, because cards like Asceticism and Demonic Tutor and stuff are definitely great inclusions.
Just looking at your list however, it does seem like you are fairly light on card draw. I have found that card draw is probably the single most important thing in a game of EDH, and I think most players would agree with me. Since you are going tall with your creatures by using +1/+1 counters, consider cards like Soul's Majesty and Rishkar's Expertise which draw you cards based on the strength of your greatest creature. Tezzeret's Gambit is also really good, and I personally run Ob Nixilis Reignited for repeated card draw and removal (which you also seem to be a little lacking on).
Another thing is that your mana base seems a little stretched by running all four of the depletion lands (Peat Bog, Saprazzan Skerry, etc) as well as all four of the filter lands (Mystic Gate, Fetid Heath, etc). If this mana base has been working for you no problem, then stick with it. However, if it is has been playing a little slow, consider getting rid of a few of the depletion lands for some faster lands like shocks or fetch lands (Verdant Catacombs, Overgrown Tomb, etc. These cards are out of my price range personally). You can also probably cut two lands since 35-37 is the normal amount, and slot in both a Cultivate and a Kodama's Reach which are both phenomenal ramp spells in green.
There also seems to be some confusion over the theme of your deck, I would try to focus it more in the +1/+1 counter aspect of the deck. Cards like Sterling Grove, Suppression Field, and Muldrotha, the Gravetide don't really help your strategy that well and I think you would find your deck is able to interact more if you slotted in removal spells like Cyclonic Rift, Anguished Unmaking, Return to Dust, Swords to Plowshares, and Path of Exile to name a few. I would also consider cutting Argivian Find and Flash for some of the cards in your maybeboard like Reyhan, Last of the Abzan and Kalonian Hydra. Some other cuts that I think would be good is getting rid of Verdant Force and Predator Ooze since three green devotion is a lot in 4 colors and they have low impact for their relative costs and speeds. Lastly, if you are going to include Pir, Imaginative Rascal, you really need to include Toothy, Imaginary Friend since drawing either of them tutors the other and Toothy, Imaginary Friend also fixes some of your card draw problem.
I hope this helps you at least a little bit, and I hope you continue enjoying the game and format! Feel free to message me if you want additional advice or have questions; or to ignore me if you don't care. Best of luck!
1 week ago
Additionally, you can go with the Canadian Highlander (or Australian) version of "restricted" list. Canadian highlander is 100 card singleton format where every card legal in Vintage is completely legal in the format.
How they deal with power level is that every powerful card has points attached to it. For example, something powerful like Black Lotus is 7, while something cool but not so powerful like True-Name Nemesis is 1 point. In your deck you can play cards that are no more than 10 points total.
You can certainly make this Modern-only, remove the singleton nature and call it a format that will be easy to determine whether a deck is legal.
enpc on Damia LabMan
1 week ago
One line I have seen with Flash Hulk is to fetch Mogis's Marauder as well as Deathrite Shaman and Hermit Druid. You give both the DRS and Druid haste, eat a land from a yard and druid out. All you need is a draw spell in hand.
Pili-Pala + Grand Architect is too narrow and still suffers from summoning sickness. You'd be better off running Paradox Engine give the density of rocks and since you're running Future Sight and Sensei's Divining Top.