|Commander / EDH||Legal|
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|Classic Sixth Edition||Rare|
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You may put a creature card from your hand into play. If you do, sacrifice it unless you pay its mana cost reduced by up to (2).
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2 days ago
Hey so I know you don't want Laboratory Maniac or Kindred Discovery in the deck, but I figured I'd explain why you don't need tutors to pull it off
The Locust God and Kindred Discovery (naming insect) are on the battlefield. An insect attacks, which draws a card, which makes a token, which starts the loop. As you're drawing cards you'll eventually draw Laboratory Maniac and Flash, you then cast it in response to one of the triggers currently happening. You don't need Flash if you're running Vedalken Orrery or Leyline of Anticipation, but you do need three mana available before you start your loop to cast labman
6 days ago
Commander / EDH*
SCORE: 2 | 2172 VIEWS | IN 1 FOLDER
This is a year old and I devote the most effort on this than any of my other decks. It's a strong control shell filled with various strategies. Some of the inclusions are adjustments to various metas I play (For instance, Red Elemental Blast and Pyroblast vs. blue-focused metas). I hope this deck could get some good suggestions, but it's fine if any reader is stumped. Sorry if I'm too lazy to write a description. Happy reading.
1 week ago
I don't think Simian Spirit Guide into Pyroblast or REB works. The problem is you don't have any way to discard Kozilek and loop your deck, since you won't necessarily have infinite mana to activate The Locust God with this combo. (It's the same problem I ran into trying to loop Frantic Search, there's no way to dump extra cards and you eventually deck yourself.)
If you're looking for the least number of dead cards, the best I can think of is Simian Spirit Guide + Firestorm. Firestorm is a little bit less dead than Flash, and it doesn't need any extra mana to go off.
Also, Chain of Vapor isn't a loop, you just want to stop the combo with your whole deck (one card on top!) in your hand so you can use one of your other combos to win.
1 week ago
1 week ago
I don't know if you've caught this yet, but there's been a lot of discussion about the new card, Kindred Discovery, and how it makes an uncontrolled loop with The Locust God to draw forever. People are coming up with all sorts of ideas for how to break the loop and avoid decking yourself (most involving Flash and LabMan, or pitching Kozilek to Firestorm with a ritual), but I think the best plan is already in the deck: Just Chain of Vapor it back to your hand once you've picked up your deck and win from there. If Chain of Vapor is in your graveyard you can also use Frantic Search to pitch Koz and shuffle it back into your library (just remember to have at least 2 cards on top).
Some other ways to win if you wanted to build into it:
Flash playing LabMan and paying the extra . Needs three mana to win.
A ritual into Firestorm discarding Kozilek and whatever else to loop your deck and burn your opponents out. Costs vary depending on the ritual you use, but Simian Spirit Guide into a looped Infernal Plunge could work for no extra mana. (Incidentally, Simian Spirit Guide is the only free mana you cast at instant speed in these colors, so it's probably worth the include if you add this combo to the deck.)
Battle Hymn into Fateful Showdown to much the same effect as above. this one's a little more clunky, but has merit as outside the combo Battle Hymn could be a big ritual and Fateful Showdown a extra Windfall. Needs 2 mana to win.
3 weeks ago
So, Ezuri claw of progress yeah? I've been doing a lot of thinking, given Flash Hulk being available does he deserve a tier up?
Flash is easily tutorable, as is Hulk from their respective colors and if Flash resolves you take infinite turns on the spot barring removal. T2-3 Ezuri, T3-4 Flash with mana up for a counter war. Once you start infinite turns it basically is "draw my deck, play Labman, GG" or any number of other wincons since you are taking infinite turns
(Hulk for Sage of Hours and four 1 drop dorks.)
4 weeks ago
Natural Order and Pattern of Rebirth are cards I run in my own Ghave build and they're phenomenal at tutoring out Protean Hulk. You have enough small dorks that any sac outlet on board + Order/Pattern wins on the spot by tutoring out Hulk, which between these and reanimation is basically as fast as Hulk can get without running Flash (which you can't, since Abzan). You can tutor Pattern with Academy Rector, which I've had to do, sometimes, so you can chain straight into a Hulk with Rector if you have a sac outlet.
To make room, I'd suggest removing Skyshroud Claim (way too slow when these other 4 mana cards enable a win) and Phyrexian Arena (also too slow, if aiming for t3-t4 wins. Library, Necro, etc., are absurdly better and having tutors that can let you straight up win seems better).
Other, random suggestions:
Seems odd to have Exploration/Oracle of Mul-Daya and not Burgeoning. Is the additional three mana cost of Oracle really worth being able to see/play your topdeck? If aiming for t4s, I'm of the mind that he's too expensive.
Why Phyrexian Delver over Dance of the Dead or Necromancy? At 5 mana, Karmic Guide does it better (so you have a reanimation method you can Pod into already, and having 2 at competing mana cost doesn't seem to make a huge amount of sense, IMO).
Love the deck though. Enjoy that Hulk!
4 weeks ago
I created the rules simply to prevent people from turning this (amazing) list into a battlefield about arguing that their commander is the best, wins in the playgroup... BLAH BLAH BLAH. You are fine with what you are doing posting this list, since you are not arguing about the placement, you are simply helping this resource by providing your input, because that is the idea of the list. Even more, it may be contradictory with the rules (I might have to reword them), because the only thing I do not want is people arguing about the placement of their commander too much, but we definitely need help from people playing a certain deck if we want to optimize it, so... I will se for that but so far I think discussions are going great here with the current rules.
So, about Ezuri, Claw of Progress. It is not the first time this commander in particular is talked about. I am sure if we look through the archived comments it has been brought up a lot of times. Before Protean Hulk's unbanning, we thought it was done, but now I definitely think we need to change things around. (and I have not worked on that list sonnet666 did)
As you said, Flash + Protean Hulk could assemble the main combo available to this specific commander, being Sage of Hours with enough space left to fetch one drops to fulfill the requirements, giving us infinite turns, winning the game. Blue can easily tutor for Flash, and green can easily tutor for Protean Hulk. Now we start having some fun. Even more, all the combo pieces you mentionned are good even outside combo. Flash might be good for a big ETB effect, Protean Hulksimply is a good tutor in the deck, and Sage of Hourscould win even without being tutored like that. And togheter they become a 2 cards combo (3 if we count commander but he always is available so easier to have). The best about it is that the combo also is a lot more compact, without the need of dead cards like Memory's Journey simply to get back the combo in case of exile. I would be greatly interested in seing your list, as I think it has the potential to be much stronger than what we actually have (sorry sonnet666). You did not provided a link Erastaroth_The_Duchess_of_Hell, and I would greatly like one.
I am not sure about the inclusion of Dramatic Reversal+ Isochron Scepter though. Sure, it could help you untap all your mana dorks and go infinite in that way but... What will you do with all that mana? Your commander, unlike Thrasios, Triton Herois not a sink, so we loose that access to drawing our deck with infinite mana and winning from there. Even more, Isochron Scepter would be shut down by a card I definitely think should be in the list, Null Rod. I know I don't have your decklist yet, but I am pretty sure Paradox Enginewould be superior in the current situtation (I may be wrong, I often am).
Definitely should be an hybrid between stax and combo. We have a lot of mana dorks, so why not using them to break parity? Winter Orb (+ Gaea's Cradle to break parity even more, with the package to tutor Cradle), Null Rod, maybe things like Rising Waters, Back to Basicsif we can manage to have enough basics in the deck, usual stax like Trinisphere would be good (past the few first turn we no longer rely on casting dorks so it would be good), Thorn of Amethyst, Sphere of Resistance... The deck is running blue, so we have access to artifact tutors, which should make it easy to play the stax game with those artifacts, similar to what a mono-green Yisan, the Wanderer Bardwould be doing, but much better in our case because we actually have access to artifact tutors.
tldr; I think your idea is great, and I can't wait to see the decklist and help you out the best I can!