Uril, the Miststalker

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Mythic Rare

Combos Browse all

Uril, the Miststalker

Legendary Creature — Beast

Flying, haste

Sacrifice a creature: Falkenrath Aristocrat is indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

Price & Acquistion Set Price Alerts

ARB

Ebay

Uril, the Miststalker Discussion

Heliogabale on The Wildling Tribe

1 month ago

Thank you usaDiabetic!

This deck used to have Uril, the Miststalker as a commander, and obviously the transformation was painful and incomplete. These are good suggestions, I will make the changes and see how the ramp pays off.

I think I may keep Sterling Grove since it doubles as a tutor for the enchantments that will remain, and perhaps bring in Abundance if there is room for it.

WhichKing That is interesting, I will read up on it later, but not for this deck.

Shane.Allen on Advertise your COMMANDER deck!

3 months ago


Snow Beast from Hell

Commander / EDH* Shane.Allen

8 VIEWS | IN 1 FOLDER


What we have here is a Uril, the Miststalker build that I'm working on. My idea here is to make it as fast as possible so that he comes down turn 2-3, then enchant Uril up and kill with commander damage. I'm looking for fast and very cutthroat, trying to make it as competitive as possible.

Infinite combos are Bear Umbra // Sword of Feast and Famine + Aggravated Assault

Looking for advice from people that know it and those that want to win really fast.

Budget is no option. Help me see if I can make this the best it can be.

SynergyBuild on Arahbo, Xenagos... for Cats EDH

4 months ago

Sterling Grove is a powerful card, but not just for Sylvan Library, if that is your best option, don't run it.

I understand Spike Feeder and Archangel of Thune combo perfectky well, simply in a competitive environment, either one will be countered, or they will be removed with something like Chain of Vaporing the Archangel, in response to the first activation of Spike Feeder. That is a blowout like a Time Walk since you can't activate it again without killing the Spike Weaver. Felidar Sovereign with Chord of Calling is your best actual wincon, but I mean... 9 mana/creatures? What turn are you on? If this deck consistently puts out creatures and mana like that by turn 3, since you need to win by turn 4 at the latest for this to be a combo/aggro cEDH deck, then run it, I just don't think that is plausible.

2/2 Cats aren't a real strategy on their own. They don't make mana, and so don't combo out and win, simply put, I could get into Commander theory and the 'Aggro Problem', but I will just copy and paste the work I already did for something else:

So, in EDH, there is a common dilemma called The Aggro Problem, in which is, what many believe to be the reason for the idea that EDH is so slow. Unlike Modern, Legacy, Standard, Pauper, or Vintage, EDH has each player's original life totals set to 40, or 50 for the Oloro, Ageless Ascetic player. This would be a bit difficult for normal aggro to exist, but because it is a four-player format, from the point of veiw of an aggro player, they need to dole out 120 life, which isn't something they can do nearly at all. Even if your opponents start killing each other, an aggro player would averagely have to deal 60 damage if they attack each other and not you, or averagely 80 damage under a normal circumstance of each player dealing out damage to each other.


This is too much for them. Generally there are a few way aggro compensates, one of which abuses the already built-in system of 'Commander Damage.' Building up a ton of auras and equipment on a commander to make it huge and swing in for 21 damage works in a lot of cases, and is called "Voltron." The main issue with this is a cheap and fast commander like Rafiq of the Many is too easily prone to removal like Swords to Plowshares, and more controlling commander like Sigarda, Host of Herons or Uril, the Miststalker are generally a bit too , slow to get around board wipes like Toxic Deluge, Wrath of God, Damnation, Day of Judgment and Supreme Verdict.


But there are other tricks aggro has up its sleeves, think infect. Really, infect is just as powerful in Modern or Legacy than in EDH, right? Well, not exactly, yes infect still only needs to deal 10 poison counters to kill a player, but you still have to deal at least 30 damage given your opponents can't kill faster than you, or if they are also playing infect. It's tracked differently, so if someone is at one life, they can take up to 9 poison counters and still live. Running Atraxa, Praetors' Voice can give some inevitability to your infect win, and stuff like Saskia the Unyielding can also be run to make you only have to deal 20 damage to win with infect.

The biggest issue with infect is that players generally frown upon it, and will target you, or player cards like Solemnity as a counter to it. Some playgroups set the poison counters needed to kill to 15 or 20, and some outright ban it. Also, since there are no commanders other than Skithiryx, the Blight Dragon directly support it, there is little consistency to infect decks, despite there explosive turns and wins.


Well, that is the aggro problem, it is what leads so many decks to be control, midrange, combo, or hybrid builds, and why the format is generally considered slow. This isn't to say decks can't win turn 1 or anything, tons of combo decks can, however, this is what leads to the final point. Combo is generally the best win condition, not to say a deck like Edric, Spymaster of Trest shouldn't beat face to win, but for most decks, combo with differing levels of disruption is the best strategy.

Many playgroups don't use combos, whether they are more casual, frown upon combo, outright ban it, or simply run more beatdown strategies and don't care for combo particularly. This is perfectly fine, and reasonable, but it is the work-around for the aggro problem, while not relying solely on control.

Okay, so now you see the problem with aggro, and why 2/2 cats in essence aren't a wincon, Archangel of Thune can be removed in response to the first Spike Weaver activation, and so aren't as instant win as you thought, and even so, unless you have enough creatures to kill each other player, it isn't going to win the game, as they will simply win on their turn, in a cEDH meta. Since Felidar Guardian combo is too slow generally, and you only run 4 tutors for the Thune-Weaver Combo, it isn't a fast combo deck.

That isn't to say it isn't competitive, you could make it stax, run the fast elf-ramp, and Armageddon until you win, but that still requires a different gameplan.


Again, all of this is meaningless if you don't want to make it stax or fast combo, but without blue, your card draw isn't their for permission control, and that means you aren't able to consistently make this cEDH competitive, but I won't claim it is bad or anything, it is simply a high-powered mid-level EDH deck, and I think that is fine.

You were very right on one of your points on that many other commanders would be better, I would suggest Selvala, Explorer Returned and do something like Explorey-Os! Selvala Combo/Stax.


On ramp, most of the options you mentioned were sub-par, Tithe, Cultivate, Kodama's Reach, Growing Rites of Itlimoc  Flip, Mirari's Wake all are either too expensive or not impactful enough, 1 mana ramp is where you want to be, the fast rocks, Ancient Tomb/Gaea's Cradle/Gemstone Caverns, elves, etc.


Good luck!

AStorm02 on beast wizard?

4 months ago

There are a few problems with Aetherflux Reservoir. The first is that there are only 6 sources of life gain in the deck. The second is that i don't want to add a card that would work well with just a few others. I would prefer to keep an enchantment because it provides more value for Uril, the Miststalker than Aetherflux Reservoir.

greyninja on WWYD? DubSeason+ParallelLives

5 months ago

@Homelessguy forgot about Anointed Procession. I do own that too. When you first mentioned adding white, I thought of Bruse Tarl, Boorish Herder. Your style with Sidar Kondo of Jamuraa and going wide looks super fun. +1 for sure

@goblinguiderevealpls LOL also do you find other ppl taking advantage of the dubs?

@DrukenReaps Prossh wouldn't be easy. Either get attacks in early or expect to be controlled out

Marath looks like he/she gobbles up a lot of mana for sure. That's why I figured prossh was neat since the tokens happen even if he's Counterspelled. I have three other edh decks lead by elementals so it would be flavorful there too. I've seen your build before and it's rad. It won't let me upvote a second time ;)

@luther unique idea with the enchantment theme. I'll look through what I have. Uril, the Miststalker would be some inspiration

Ghave, Guru of Spores is cool too. I have a friend where I used to live that ran it for a while. Some of these cards we're talking about weren't even printed then and it was still real good. I have a Doran, the Siege Tower deck for my fiancee and that's where most of my abzan resources lie

@MindAblaze right? Trostani takes out some of the mess with only two colors too. One of the guys in our lgs league ran it a couple games I think. It didn't "combo out" but you'd think it had with the amount of tokens produced

@Rzepkanut you're probably right. Prossh and Marath do paint a giant target on your back. What do you think about the temur idea? I've never seen that pair before, and using Thrasios as a mana dump is very useful in a standoff. He's also like tier 1.5 tho

I am trying to avoid combos for now I think. With multiple other decks that go infinite; this will add some variety. I'll literally disassemble a combo The Locust God deck if I go temur (then maybe build izzet artifacts later with the new commander decks coming). Prossh and Marath would have combos pending Food Chain

Mono green is a new idea. Shamanic Revelation, Regal Force and friends can really keep it rolling. Baru's anthem effect catches people off guard i bet when you dump excessive amounts of lands onto the 'field. Bramble Sovereign is a new addition to the token fleet. Might be worth considering. I'm running it in my Omnath, Locus of Mana deck

Thank you so much everyone for the comments!!! So many things to consider!

SynergyBuild on Commanders by Power Level [EDH Tier List]

5 months ago

Just worked up a list, wondering exactly how this whole tier thing works, CEDH Tier 5 (Just a flash-hulk hermit druid deck) is the list, but the question is, if I can make a competitive deck with any commander, is every commander competitive? is it that a commander like Uril, the Miststalker is bad, because voltron is bad, and he looks voltron, even though I could make a wicked boonweaver list with him as the commander, that could whoops tons of Tier 2.5 lists?

And if the list is really a list based around commanders that not only have the colors required to make a good deck, yet are also supportive of that list, then why is Karona, the False God in Tier 5? Her ability supports an Oath of Druids lists, being able to stack the triggers on your upkeep in a way that you get your Oath of Druids trigger before you get your commander back. With no creatures in your library, Oath of Druids decks yourself. This doesn't win on the spot due to a lack of Narcomoeba and Fatestitcher and Bloodghast, also, this is on upkeep, so you must draw. Memory's Journey to shuffle a Yawgmoth's Will back into the deck, drawing it, and being able to win the game with storming off. In comparison to Hermit Druid combo, it is equally fast (You don't need Karona, the False God if any opponent has a creature, or if you find a Forbidden Orchard), and can be removed with less ease with it being an enchantment. I mean, it is less consistent (no Flash-Hulk or any other support creatures like dorks, and also no Worldly Tutor/Green Sun's Zenith effects), but that is okay, given its power.

So what is this list all about?

MrPiesGuy on Uril, the Miststalker Help

5 months ago

Hi. I have seen some really great budget Uril, the Miststalker EDH decks. Do you have any suggestions for upgrading the deck? Specifically anti-sac cards and (I'm not sure these exist, but...) auras that have removal when etb or something akin to that, but also just great Naya Auras. Thanks!

Neotrup on Sweet Fumble Tech Questions

5 months ago

You couldn't target your opponent's Uril, the Miststalker even without Lightning Greaves as it has hexproof, fortunately this question has to do with targeting creatures other than Uril with Fumble, and then sneaking equipment and auras onto him.

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