Legendary Planeswalker — Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
-3: Return up to 2 target land cards from your graveyard to the battlefield under your control.
-11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Printings View all
|Commander 2018 (C18)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Lord Windgrace occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
BRG (Jund): 1.63%
Recommendations View more recommendations
Latest Decks as Commander
Lord Windgrace Discussion
1 week ago
I recently traded in a bunch of cards to my LGS, and am trying to put together a good 75% deck. I love lands, and was wondering if Karametra, God of the Harvest is any good? She seems interesting, and I love the feel of Selesnya in general, and was curious. I know there are some stronger ones in Lord Windgrace and The Gitrog Monster , but I don't want to be instantly focused. Thoughts?
2 weeks ago
In casual EDH, in the late game this card alone could be a win con in a classic green-ramp deck. In that context, you would benefit from it straight away. Three lands untapped and you have 9 mana to play the same turn you cast it. It's not broken, it's not for cEDH but for casual players it will be a very solid card and will see a lot of play. Just think what that could do in a Lord Windgrace casual deck.
3 weeks ago
I think the best way to play Atla is not to lock yourself into a creature type but to play the best Naya creatures you have. Some dinos, some eldrazi, a Godsire if you have one, etc. Atla definitely has dino flavor to her but she doesn't support any particular tribe. You'll be happier with a tuned but not competitive deck in general too.
I would normally say Abolisher over Dromoka but for Atla I think pulling a Dromoka out of an egg is a much better pay off.
I like Reliquary Tower and think every deck should be drawing enough cards to where you will discard cards. It can be nice to have but I wouldn't put it in every deck. If you find yourself discarding a lot put it in later if at all.
You will pretty much never get the urza lands into play together. The number of cards you need to use to get all three consistently just isn't worth it to me outside of a land based deck like Lord Windgrace
Some cards I do recommend for Atla are Nesting Dragon , Goblin Bombardment , Thornbite Staff , Ashnod's Altar , and Seedborn Muse . Though if you want to avoid infinite do not include Thornbite Staff.
1 month ago
I feel my favorite archtype: Stax doesn't have an adequate planewalker. My current decks feature Teferi, Hero of Dominaria , Teferi, Time Raveler , and Dovin Baan in one, and all the Elspeths in the other, as it is a more sacrifice and token oriented build (proliferating Smokestack is super fun, especially if you have loads of tokens).
Venser, Lord of the Ephemeral
Legendary Planeswalker - Venser
+1: Exile target permanent you neither own nor control. Return it to the battlefield under its owner's control.
-1: Until you next turn, whenever a player taps a permanent for mana, that permanent gains phasing.
-10: You get an emblem with "Whenever a permanent enters the battlefield under an opponent's control, that player exiles a permanent they control."
This would be absolutely ideal for a stax build.
another favorite of mine, which features in my stax builds, is Mass Land Destruction. I want either or Commander (Creature or Planeswalker) for MLD.
1 month ago
1 month ago
It's an interesting LD/tax take on Lord Windgrace .
I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.
As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle
Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.
Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.
I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.
I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.
Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.
1 month ago
1 month ago
If your friend changes to Gyrus, Waker of Corpses I am pretty sure the deck has to be rebuilded with a new focus, since the deck is focused towards Lord Windgrace , this requires a little more work but a card like Primal Vigor fits right in if the budget is there.
I think you can find some pretty good guides with some budget updrages for the naya deck:
For example check out