Kambal, Consul of Allocation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Kambal, Consul of Allocation

Legendary Creature — Human Advisor

Whenever an opponent casts a non creature spell, that player loses 2 life and you gain 2 life.

Kambal, Consul of Allocation Discussion

Dead-Ra on

2 days ago

Hi iatetoomxch i really like your list. I play a similar list. So i will give you some recommendions. Because of your direct impact preference:

good but not direct impact:

zapyourtumor on $25 Extreme Budget Hapatra EDH

3 days ago

When I saw Hapatra, I was pretty surprised how cheap it was. Sort of like Kambal, Consul of Allocation . I just never got around to building a deck around her... I might consider actually getting this. (Although it probably won't compete with someone else's food chain tazri deck -_- sigh)

Lordwoot on Karlov & Co

2 weeks ago

Changes Out Agent of Erebos - other ways to remove cards from graves. Crystal Chimes - to 1 sided Sengir Nosferatu - out Suture Priest - good but gives a market on your head early on. Thespian's Stage - out for Swamp.

In Teysa Karlov - tokens love this Revival / Revenge - handy Ethereal Absolution - removal from graves, good buff Smothering Tithe - awesome Swamp - back to basic

To try Kambal, Consul of Allocation

hecubus333 on Vish Kal B/W Flicker [Multiplayer Competitive]

2 weeks ago

Thanks for your upvote and comment. So I'm looking through Vish Kal, and want to answer your question regarding competitive capabilities..

Right off the bat, I want to say that I am a huge fan of Vampires and Aristocrats, and that Vish Kal is such a cool card. Blood Artist is one of my long running favorite creatures as well.

After saying that, I see pretty muc hall the main "right" cards for your blink deck, but would critique 2 things. Commander, and CMC.

Vish Kal, as cool as a 5/5 flying lifelink vamp is, will likely get countered and suppressed over and over again in a competitive game. For casual, this is a no brainer amazingly fun deck to run. If you want to be competitive, you likely want a commander you can get out much earlier, and be able to make stick. If your meta is not flooded with control players, than ignore me, but you asked about if it looks like it can be competitive.

Let's compare to Isamaru. Both can be countered, both can be Pacified, both can be Path to Exiled, both can be perma-tapped by Blue. The difference is that Isamaru can be cast 3 time with commander tax quickly, and should have equipment protecting it after the first couple of castings. Your deck would instantly benefit in my opinion by switching Vish Kal into the 99, and using Kambal, Consul of Allocation as your cammander. Kambal doesn't is removable as well, but for 3 mana, he comes out earlier and benefits you early on, and you don't have to feel so bad if you spend 3cmc and he gets countered or removed. 7cmc spend on Vish Kal, and then being countered is just a hard thing to accept. You do have a few mana rocks, but not enough mana acceleration spells overall to use a 7 mana cost commander in competitive.

That said, I do like Vish Kal's flavor, and would have no issue keeping him as one of your main 3 or 4 "big" creatures in the deck along with Angel of Despair, Ashen Rider, and Sun Titan (I would cut Harvester of Souls too expensive for too little benefit, a 1/1 deathtouch rat would serve basically as well, and protect you early on. I'd personally swap him out for a Dark Confidant so you can have that second Phyrexian Arena in a body). I love the blink mechanic, and like the idea that YOU would be bouncing your own permanents for your own benefit, while also having that control possibility of bouncing your opponents threats away. The deck itself is a great idea.

So let's examine your other 99.

Your package of Grave Pact, and Dictate of Erebos are good. But they are pricey. But they should stay. Just too nasty if you can get them to stick. But if you wanna get more competitive, you'll want to lower that average cmc. Panharmonicon is crazy, but its just a win more card. If you already get a flicker mechanic setup and either Dictate or Pact in place, you're likely already going to win. No need to spend a turn using 4 or 5 mana for the Panharmonicon or Conjurer's Closet. They seem good.. but think, about your tempo, and when in the game you'd be casting them. Unburial Rites is also pricey, but has that nice buyback in your colors and sort of counts as an extra spell. I'd be okay with experimenting with it. But I know I wouldn't want it in my opening hand. Right now, you're at high risk of getting too many hands with things you can't cast any time soon.

It may help to decide whether you want to win by killing your opponent, or by gaining an insane amount of life. I like your blink and force edict on opponent stuff best here. The life gain could go. You could cut Reveillark and Karmic Guide, forget about the lifelink, and drop in a Triskellion and Walking Ballista to go with Mikaeus for instant ping death combos. This way you can keep using cards like Merciless Executioner, Zulaport, Blood Artist, etc.. to chump your other creatures and benefit from it by forcing edicts on your opponent (bye bye Hexproof). You could swap out that Cauldron of Souls (as cool as it is), and drop in a Skullclamp. You can kill/blink your own creatures with a Skullclamp on for additional draw and force the enemy to sacrifice one of theirs. Bitterblossom also becomes HUGE with this plan.

So yeah, I love your overall blink theme, and many of your choices. I'd just work to get the cmc down, and do the blink/edict approach as fast and potent as possible, and shed the life gain plan entirely, other than a few creatures like Vish Kal have as a side effect (added bonus).

Just my take. I'm being very picky too, as I have 1v1 in mind. As it stands, your deck looks like it would be both a lot of fun, and really good at a multiplayer table. Some of those big spells I'm suggesting to cut have a much greater chance of overtaking a multiplayer table. So if that's how you primarily play, ignore as much of my suggestions as you want. But keep in mind that my suggests are all lower cmc, happen faster, and you can insta-kill the entire table with Mikaeus and a Ballista. If you wanna be that guy. hahaha.

I will say that if you are dead set on keeping Vish Kal as commander, at least he doesn't die to a bolt. That's still something. But yeah, Kambal or Ayli would be my preference. Maybe eve nGhost Council. Something 4 or less cmc.

Upvote incoming for originality and flavor.

Masterful on Necronomicon | Teysa Karlov | Primer

3 weeks ago

literaturecult46 The deck looks good for the most part, but I do have some suggestions:

  1. I'd replace Syndicate Guildmage and Beckon Apparition since their abilities are very low impact.

  2. If you're sold on running the Glass of the Guildpact , Seal of the Guildpact , and Tome of the Guildpact , I'd run a lot more multicolored cards, especially creatures. Remember, afterlife tokens are multicolored, so they do work with glass.

  3. If you're going for heavy lifegain, some cards to consider would be: Felidar Soverign, Gray Merchant of Asphodel , Kokusho, the Evening Star , Font of Agonies , Dawn of Hope , Kambal, Consul of Allocation , and Well of Lost Dreams .

  4. Your curve is quite heavy on 4 cmc cards. This can be tough since Teysa is also 4 cmc, so in the early turns of the game, you might have a lot of 4 drops stuck in your hand.

If you'd like to ask any more specific questions, I'd love to give more specific advice.

Cereal_Killer on B/W Humans Angels

4 weeks ago

First of all, what's your budget?

Then, aren't 26 lands a bit too much?

Since you play , I'd suggest two of the best removal this colours have in modern: Path to Exile and Fatal Push , that could fit the deck instead of Anguished Unmaking , Cast Down , Grasp of Darkness , Declaration in Stone , Ayli, Eternal Pilgrim and Royal Assassin (the assassin basically does nothing: it enters at 3, it's easily removable and it's effect isn't so good cause you only destroy tapped creatures)

A good angel that could fit this deck is Restoration Angel : it's a chap mana angel, it has flash and it's ability could be used to save one of your creatures from an opponent's removal or to make another golem with Blade Splicer (which it's also a human). In my opinion it should replace Angel of Condemnation , which it's too slow and can be easily removed

Kambal, Consul of Allocation is a good card, but it should go, if you really want it, in sideboard: in some games you won't need it

Thoughtseize it's a very good card, but in only 1x it doesn't make sense. Put some more of it (or Inquisition of Kozilek , personally I'd put 2/3x of both) or cut it

Are Always Watching and Spear of Heliod worth? You win due to flying big angels, does it have sense to cast a turn 3 card that doesn't affect so much the game?

If you put in at least 3x Path to Exile and 3x Fatal Push you won't need The Eldest Reborn . It's too slow, the opponent chooses what to destroy and most of the times you'll lose before doing the third effect

Some good cards could fit here are: Thalia, Guardian of Thraben and Champion of the Parish (only if you make it more human tribal)

Is it only my impression that Lone Rider  Flip stands here only because it's a human and not due to it's ability? I mean, how many times would you be able to flip it?

I understand it's something funny to make if it works, but I personally don't like Bruna, the Fading Light . It increases your mana curve, can be easily removed and if opponent has something to deal with graveyard or exile things (like Rest in Peace , Relic of Progenitus , Leyline of the Void or Path to Exile ), you won't even use it's effect.

However I like Gisela, the Broken Blade , it's cheap and it has good abilities. Could it be worth leaving only her in the deck without Bruna, the Fading Light ? Well, this is up to you

Thraben Inspector it's a good card, why don't you make it a 4x?

Plansewalkers: I'm not sure about Elspeth, Sun's Champion and Sorin, Grim Nemesis , I mean, they have good abilities, but on turn 6 do you really want to cast them? The only way to see if they fit it's playtesting them

Lands: depending on your budget, Marsh Flats , Godless Shrine , Field of Ruin or Ghost Quarter , Isolated Chapel , Shambling Vent could be some ideas

Lordwoot on Karlov & Co

1 month ago

I'll give Kambal, Consul of Allocation it a try!

Older20 on Marchesa: Queen of Pain (89% Altered)

1 month ago

Ravnica Allegiance thoughts: Overall I don't much like this set in terms of commander potential. Hardly any cards are relevant to the number of decks that I currently have unfortunately. However there are two cards that I am thinking about as additions to this deck:

Smothering Tithe

This is a fantastic card and one that I think will quickly become a staple in white-heavy EDH decks. It adds mana fixing, ramp, and artifact-relevance. I am strongly considering adding it to the deck - its just a matter of cutting a card - perhaps Twilight Prophet or Kambal, Consul of Allocation although I like both cards quite a lot. If I did find a place for Smothering Tithe it would perhaps open up the potential for adding Karn, Scion of Urza as a replacement to Phyrexian Arena as both a draw engine and artifact beatdown.

Bedevil I have been looking for more answers to Planeswalkers in this deck for a while after coming up against a few Superfriends decks in my meta. This card may be a consideration for that - however Utter End is still probably significantly better as it both exiles and hits enchantments.

What are your thoughts on the new set?

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Kambal, Consul of Allocation occurrence in decks from the last year

Modern:

All decks: 0.06%

W/B (Orzhov): 0.18%

RBW (Mardu): 0.02%

Commander / EDH:

All decks: 0.16%

W/B (Orzhov): 2.02%

RBW (Mardu): 0.95%

W/U/B (Esper): 0.12%