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Kambal, Consul of Allocation
Legendary Creature — Human Advisor
Whenever an opponent casts a non creature spell, that player loses 2 life and you gain 2 life.
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Kambal, Consul of Allocation Discussion
1 day ago
Selfless Spirit helps against board wipes.
2 weeks ago
Amazing deck! Cool name! Personally, I would add a few copies of Felidar Sovereign and maybe some Rhox Faithmender. You might want some cheap lifegain cards, like Vampire Cutthroat or Kambal, Consul of Allocation so you can live long enough to pull out a combo. Since you will have some life to spare, maybe add a couple Phyrexian Arena. I would not run 4 of every card you need for a combo because Diabolic Tutor should get you the cards you need, and maybe take out the Vicious Conquistador because he doesn't help the deck that much. Be sure to stay updated on your mana curve when you edit the deck...
For a cooler (more original) version of this deck, check out my Tainted Immortality (W/B Infinite Combo).
2 weeks ago
hkhssweiss, Thanks for all the suggestions!
Silence was a big one, I'm trying to figure out a card to take from the deck so I can fit that in. Same goes for Approach of the Second Sun. At the moment I'm thinking about Mana Web to take out of the deck for one of thoose two, which would make the deck even cheaper and better! It's a win/win.
Kambal, Consul of Allocation also seems a great option! I just don't know what to take out :D but probably switch it for something that would help me lower the Avg.CMC of the deck a bit more. I would like it to be at around 3,00 and adding Approach of the Second Sun will make it go up a little.
Once again, thanks for all the great help!
2 weeks ago
Not me but the wifey was in a 4 person pod where she was playing a generic Oloro lifegain deck that I build for her. Another dude was playing a Kambal, Consul of Allocation deck of the same strategy. Lifegain up the wazoo from both of them. They ended up being the last 2 players in the pod with my wife taking the W. Super cool LGS that they were, they locked the doors at closing but let everybody stay in and watch the game go down, which lasted a good 4 hours.
3 weeks ago
Here might be some suggestions and budget cards that can be considered, they should be less than $3 at most. If they are in your maybe board already than I feel like it should definitely earn a spot in your build :P
Kambal, Consul of Allocation - This is an amazing hate card, the life gain and damage dealt stacks over time. He will likely stay on the battlefield for a long time as well, due to people really not classifying him as a "threat."
Merciless Eviction - Exile is important, I'm unsure how relevant this might be for your meta. But this permanently gets rid of things.
Approach of the Second Sun - This is a win con bomb card. Perfect in the Esper colors. If you want to switch to a different way of winning, I would highly recommend this one.
Blind Obedience - A staple in holding down the fort, slows down mana rock accelerants as well as aggro voltron creatures.
Anguished Unmaking - A great removal spell all around should be auto included.
Sphinx's Revelation - Burst draw and life gain, no downsides.
Swords to Plowshares - Staple removal should be in all decks.
Silence - The biggest FU you can say to someone ready to chain spells :P
As I am unsure of how your playstyle is and what your meta is like. I would like to offer help in refining your deck! Feel free to ask anything else and I hope these suggestions help!
3 weeks ago
So, I ran some tests ... nothing rigorous by any means, basically just a bunch of abbreviated matches (with sideboarding) vs. a few decks from wyquem's Modern Gauntlet. In no particular order (and with all the caveats that come with limited testing), here are some thoughts:
- It felt like the deck wanted to go just a little faster than the mana-base allowed. In particular, there were a few times I wished the Isolated Chapels were Concealed Courtyard (or maybe even Caves of Koilos) instead. I know both of those are already on your 'Cards Already Considered' list, so maybe I'm just missing something ...
- Hada Freeblade was just soooo good. I really wanted to see it every draw, so I'd probably try to fit it in as a 4-of.
- I found Brave the Elements to be EXTREMELY high-variance. It was hilariously amazing in some matchups, but actively bad vs. boardwipes and Colorless Creatures (e.g., those in Hardened Affinity and Gx Tron ... plus Affinity and Eldrazi Tron, though I haven't seen them around much lately). I'm not sure what I'd swap around (and of course something like that is VERY meta-dependent), but it felt MUCH more like a sideboard card than a maindeck card to me. Kabira Evangel had similar challenges, though to a lesser extent.
Speaking of sideboard, I found myself REALLY wishing I had some more hate cards. Here are some thoughts ...
- Graveyard hate: In a current "generic" meta, I would want 4-5x for sure. Rest in Peace is amazing, and Surgical Extraction is a close second. Leyline of the Void is the fastest option, and 4x might be a necessary evil if your meta is overrun with Dredge, Hollow One, and the latest Arclight Phoenix hotness. Incidentally, RIP is amazing vs. Hardened Affinity, since it turns off Modular (from Arcbound Worker and Arcbound Ravager and Thopters from Hangarback Walker). Grafdigger's Cage is nice too in any meta with a bunch of Collected Company or Titan Shift decks.
- Boardwipes: 1-3x would have been nice (maybe zero, but only if we max out on graveyard hate ... and 3x are probably mandatory if Spirits is a thing in your meta, since they're very resistant to targeted removal. Settle the Wreckage is nice because it kind of doubles as graveyard hate, but Damnation/Wrath of God are fine too (and much harder for opponents to play around).
- Artifact hate: Stony Silence is amazing (watch out though if you end up running Captain's Claws, since it shuts down Equip). It doesn't stop everything though, so I like 2-3x Stony + 1-2x Disenchant or Fragmentize.
- Combo hate: The match-ups here were REALLY rough. 3-4x in some mix of Damping Sphere, Rule of Law/Eidolon of Rhetoric, Leyline of Sanctity, and Inquisition of Kozilek/Thoughtseize would have helped a TON.
- Tron hate: I struggled with Tron; 2x Damping Sphere (4x if I didn't also have Stony Silence) would have helped.
- Removal: I liked both Path and Push, but because they're dead vs. Combo and dead-ish vs. Control, I might back down a little from 4x of each in the 75. Maybe 3x of each and then 1-2x of a more generic removal (e.g., Oblivion Ring).
- General Utility: Auriok Champion, Aven Mindcensor, Blessed Alliance, Collective Brutality, Kambal, Consul of Allocation, Phyrexian Arena, and Runed Halo may be worth a look. You'll know it if you want them :-)
I also ran a few games with 4x Aether Vial. I cut 1x Gideon, Ally of Zendikar and 3x Join the Ranks to make room, though I'm almost certain that was not the optimal place to find the slots. Nevertheless, it really felt like a huge upgrade.
- I never brought in Gideon, Ally of Zendikar from the side, so it kind of felt like 3x in the 75 was plenty. Taking one out for a Vial was probably not correct though.
- I had very mixed feelings on Join the Ranks, which is why I chose to put the Vials there. As you mention in your description, it can make a GREAT combat trick, and it definitely bailed me out of some otherwise very sticky situations. However, Vialing in another Ally often had the same benefit, plus it's much harder for an opponent to play around. It's also 4 mana, so it was at kind of an uncomfortable point on the curve. At 4 mana I generally wanted to slam Gideon, and that got me wondering if sacrificing the Instant speed for a 3-mana effect (i.e., Oath of Gideon) might actually be better.
- Vial is of course great vs. Control, but I never realized how good it was with Drana, Liberator of Malakir. Being able to Vial her in at the end of an opponent's turn (thus avoiding all their main-phase Removal) just felt GREAT. Vialing in Kabira Evangel won a couple games too.
- Since I swapped out 4x 4-drops for the Vials, I'm pretty sure I could have run 21 Lands. Not sure where the slots would best come from, but 21 vs. 22 Lands may deserve some special attention.
Anyways, hope that something in this Wall of Text was useful, and sorry for wasting your time with the pieces that weren't!
As always, draw well!
1 month ago
This deck is not Standard legal. On October 5, Kaladesh, Aether Revolt, Amonkhet, and Hour of Devstation all left Standard. As a result, these cards are no longer Standard legal: Yahenni, Undying Partisan and Fatal Push, and in your sideboard Never / Return, Metallic Mimic, Kambal, Consul of Allocation, Gifted Aetherborn, Fumigate, and Caves of Koilos. Many of the maybe cards are also not legal.
1 month ago
Lingering Souls Kambal, Consul of Allocation, Kolaghan's Command, Anger of the Gods are good if you wanna go more midrange, if not you have way too many lands. 18 lands means flooding. RDW decks run a MB that has 5+ more 2 drops and SB that has 10+ 2-3 drops. you are closer to the ground so you will need less lands and mroe gass, for example with 14 lands (random number for example) you have a 3/4 chance of hitting land no 2 on turn 2 and 3+ land is only 34% down from the current 54%.