Snapback

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all

Snapback

Instant

You may remove a blue card in your hand from the game rather than pay Snapback's mana cost.

Return target creature to its owner's hand.

Price & Acquistion Set Price Alerts

TSP

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Snapback Discussion

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

WalkingIllusion: Ooh, that's tempting. I could try that, and it would let me get more value from Paradox Engine...on the other hand, if I try to use it during my combo, it lets them bounce The Locust God...

Iquasi: Tagging people is done with double brackets around their name :) I'll definitely consider the Ponder and/or Preordain, yeah. Other than that, I think I am going to keep Brainstorm in the deck. And I too am running the Kindred Discovery combo, but I decided to terminate it with Snapback since I don't need to keep open 3 mana for the Flash cost.

Tosk: I don't think it would be helpful, to be honest. I have very few planeswalkers, the card doesn't help my combo at all, and 4 mana is pretty steep. Thanks for the comment though! :)

Venom_Pistachio on The Ten Plagues: Locust God EDH | *PRIMER*

2 months ago

Daedalus19876 I'll +1 as often as I can! This deck is awesome.

I can't think of anything in particular that you haven't already covered, it's pretty exhaustive as it is. From what i can tell, you've covered must-haves, budget alternatives, win-con breakdowns, synergies, etc.

In my experience, albeit with a budget version of this deck, I've had trouble against control, but I think I need to improve as a player in general. I tend to get greedy and go wheel-crazy once Locust God is out.

In my opinion, Laboratory Maniac is probably the riskiest win-con. I would stress that anyone going for a win with him should have two blue mana and a counterspell ready to fire off against an opponent's Stifle or Snapback. That, or a discard outlet to get Kozilek, Butcher of Truth into the graveyard in a pinch. But like I said before, I'm 100% sure you covered that already, so this is merely a reminder.

How relevant is Jace, the Mind Sculptor in your experience?

Sorry my comments are all over the place, I'm basically at a point where my next cards to buy for this deck are the most expensive ones so I want to make sure I make the right investments!

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

3 months ago

MSL2395: Yeah, your experiences sound much like mine. The deck is definitely reliant on the commander here, which unfortunately is an inherent weakness.

I tried to mitigate this weakness by frequently casting The Locust God on my combo turn (with Dream Halls or otherwise), or having a lot of counterspells. The "return to hand" clause is really helpful to mitigate this (since most removal merely kills it), but it's still worth mentioning.

Elesh Norn, Grand Cenobite really hurts against this deck, though I've won despite it by wheeling with Purphoros, God of the Forge on the field. Snapback is very helpful here, as are Mystic Confluence, Chaos Warp, and counterspells.

I'd also consider Goblin Bombardment, thanks! It was in an early draft, but got cut for some reason. Thanks for your comments, and I'm so happy you've enjoyed the deck!


rkjunior: I prefer repeatable or mass card draw for this deck, so that I can net many cards from each card I cast. Still, Mind's Eye might fit...


MordMetal: Yep, MSL2395 is correct. I'm consistently winning T4-5, and sometimes even as early as T2-3. The cards I cut are great cards, but are simply too much mana to be relevant in many cases.

For commander decks, I often use the rule of 39 lands, minus two for each mana rock you run. I'm running 12 mana rocks, and enough wheels to find lands and rocks when I need them. I've not had much of a problem personally, but if you can't afford Mana Crypt/Mox Opal/etc, I wouldn't go below perhaps 35 land.

(For comparison, cEDH decks usually run 29-32 land and work very, very well.)

I hope that helps! :)

Venom_Pistachio on The Ten Plagues: Locust God EDH | *PRIMER*

3 months ago

No problem! I did check later and noticed Stifle and Snapback were good coverage.

My other thought was that eventually, you pull Blue Sun's Zenith, which got me thinking that a Pili-Pala and Grand Architect combo would let you cast it infinitely, at which point you could use it offensively to mill your opponent(s). I'm not clear on whether you can do that all while the Kindred-Locust combo is going on, and I don't know whether there's much room for either of those cards in any case, but I like the idea of infinite mana!

My deck is actually based off of The Locust God and his friends, if you want to check it out. I don't have the full decklist put together but I'm planning to do a full inventory and post it at some point.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

3 months ago

hamiam: I'm flattered by your comments, thank you man! I'm still only 1/12 of the way to matching your famous deck, heh.

Venom_Pistachio: Thanks for the upvotes and your thoughts! :) Honestly, the problem here is that I desperately need to update the deck's primer - I use Snapback and Stifle as my other methods of terminating that combo, so I'm not too concerned overall. Regardless, I'm happy I could inspire you! If you ever have any questions or want me to look over your build, just ask ;)

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

3 months ago

Gamered: I haven't had to play against it yet, so if I end up running into it I'll get back to you. But I think I should be fine:

1) I'm running 4 cards that can directly remove it (Snapback, Mystic Confluence, Chaos Warp, and Jace, the Mind Sculptor).

2) Many of my combos don't rely on drawing multiple cards at one time. Murder of Crows and Kindred Discovery draw 1 repeatedly, as does Niv-Mizzet, the Firemind+Mind Over Matter. Skullclamp+Mana Echoes still works.

3) It actually enables me to infinite combo if I control Consecrated Sphinx. In fact, it lets me deck them in the process, haha.

4) If worst comes to worst, I can still counter it :)

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

3 months ago

Gamered: I haven't had to play against it yet, so if I end up running into it I'll get back to you. But I think I should be fine:

1) I'm running 3 cards that can directly remove it (Snapback, Chaos Warp, and Jace, the Mind Sculptor).

2) Many of my combos don't rely on drawing multiple cards at one time. Murder of Crows and Kindred Discovery draw 1 repeatedly, as does Niv-Mizzet, the Firemind+Mind Over Matter. Skullclamp+Mana Echoes still works.

3) It actually enables me to infinite combo if I control Consecrated Sphinx. In fact, it lets me deck them in the process, haha.

4) If worst comes to worst, I can still counter it.

I can counter it

Seventy7INa45 on Locust Swarm

3 months ago

Without a way to break the combo, Kindred Discovery will make you lose the game. You need to have a way to return The Locust God to your hand like Snapback

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