Szadek, Lord of Secrets

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
MTG: Commander (CMD) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Szadek, Lord of Secrets

Legendary Creature — Vampire

Flying

If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard.

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Szadek, Lord of Secrets Discussion

SynergyBuild on What is yours is mine!

1 month ago

To start, I'll work on the manabase. Temple of the False God and Darksteel Ingot should be dropped immediately, with Talisman of Indulgence and Mind Stone as nearly direct upgrades in this specific deck. I would also drop Rogue's Passage, Dismal Backwater, a single Swamp, and Dimir Aqueduct for Darkwater Catacombs, River of Tears, Fetid Pools, and Underground River.

This should smothen your draws and manabase, giving you your colors faster and more efficiently, for a small cost. Other cards I would drop outside the manabase would be Grisly Spectacle, Balustrade Spy, In Bolas's Clutches, Hedonist's Trove, Psychic Strike, Fated Return, Keening Stone, Mindcrank, Trepanation Blade, Riddlekeeper, Dreadwaters, Increasing Confusion, Paranoid Delusions, Psychic Drain, and Traumatize, many of these 15 cards are simply overcosted or only affect one player, and don't do enough.

Cards I would run instead would be Animate Dead, Ink-Eyes, Servant of Oni, Phenax, God of Deception, Mesmeric Orb, Szadek, Lord of Secrets, Counterspell, Brainstorm, Ponder, Stroke of Genius, Prismatic Lens, Jace, Memory Adept, Dreamborn Muse, Thought Scour, Dimir Charm, Whispering Madness

K1ngMars on "Library.exe has stopped working" [CORE 19 Update]

3 months ago

Thanks for the comment Dumgoldfish124!

Actually, at the start, I used to run Szadek, Lord of Secrets. His only problem is that he has to go through and hit, something that this deck can do really poorly, since I have zero evasion. Thus he got cut. Mirko Vosk, Mind Drinker has the same problem, but he mills for much more and has a lower CMC.

Glimpse the Unthinkable is really strong, though it's not as strong as Mind Funeral, which dries out lands from our opponents (and everything in between). The problem with these spells is that are one time use, that's why I'd try to keep only the strongest, relatively speaking.

Dumgoldfish124 on Discard/Mill/Hosing Deck Need Help!

3 months ago

While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.

First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake  Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!

First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.

To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.

Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!

Regoober on John Stuart Mill

3 months ago

Pretty Cool Deck! I'm guessing you've already discussed with your playgroup playing a non-legendary commander so I'll move right into suggestions.

First off, Phenax, God of Deception and your commander? Woof. (It could even be a sub-in commander if someone gives you a hard time about having a non-legendary commander.) Additionally, Szadek, Lord of Secrets can be a potent swinger, but may be a little two high CMC to be competitive.

How about ways to get bonus value off of your big-buster spells like Traumatize? Primal Amulet  Flip Flipped, Mirari both get you cheap, repeatable copies of spells... You're currently running a LOT of creatures and a few Instants/Sorceries, so maybe not great to slot yet, but I feel like you'll be moving away from hard-line rogues when you're not hitting as well as you'd want. Not saying I don't like the tribal, I just think you want more interaction.

Since you have a lot of permanents, Altar of the Brood is an Auto-include, IMO. it starts doing work from turn one and adds mill to your land-drops. Also, since you're tribal rogues, Notorious Throng is the #1 best Prowl card out there. Also works nicely with Altar of the Brood and your commander.

I like to test Strionic Resonator in any deck I run with a commander w/ triggered abilities. For {2}, you get a second instance of mill. It may not be good enough for that reason, but it's a versatile enabler for ETB triggers, too, like Gonti, Lord of Luxury.

Let's get more value from your opponent's graveyards. Both Diluvian Primordial and Sepulchral Primordial get you value from EACH of your opponents' graveyards which make them great cards in this multiplayer free-for-all format. Wrexial, the Risen Deep also nets you free casts which trigger your commander. Spelltwine is cool because you get one of theirs and one of yours.

Finally, your commander is Lethal and FAST. You're going to want to protect that. Whispersilk Cloak at the MINIMUM needs to be in because it gives you evasion, too. In addition, Swiftfoot Boots and/or Lightning Greaves to make sure it sticks around and can swing for that juicy 21+ commander. Other Evasion-type cards: Aqueous Form, Artful Dodge, etc. may get you through the chump blockers, too.

I hope that helps!

Jarebear97 on Phenax Janky Mill

6 months ago

Cool deck. I have also made a Phenax mill deck (I can post decklist if you want) and I thought I would you give you some suggestions.

-Szadek, Lord of Secrets as a great way to close off games (OR paint a giant ass target on your head).

-Laboratory Maniac is a VERY Dangerous card in a mill deck. Someone could steal it from you and win because of your mill.

-Mind Grind is a phenomenal card to play in any mill deck because of the "each opponent" trigger. Could change the game to your favour.

-Riddlekeeper makes people scared to attack you.

-Reanimator abilities are great in mill decks. I suggest something like Rise of the Dark Realms.

-Startled Awake  Flip is also a good continuous mill card but it could be gimmicky.

Have fun brewing!! +1 from me

DrukenReaps on Best Mill Commanders?

7 months ago

The Mimeoplasm is a good one. Usually people go self mill or do something dumb with Hermit Druid but I recently threw together Mimeoplasm Just Millin' Around. The general idea being to mill everyone and occasionally cast mimeo whenever a good combination of creatures end up in graveyards.

Some others that benefit from mill or use mill (I have little to no experience with any of these):

Stitcher Geralf- annoy everyone all at once and usually get large tokens

The Scarab God- exile problem things like Kozilek, Butcher of Truth in response to the ability hitting the stack so the next time you mill out that person it is gone. Also you get the 4/4 version which is hilarious.

Lazav, Dimir Mastermind- no direct mill but able to do some funny stuff.

Wrexial, the Risen Deep- rather expensive and doesn't mill directly but benefits from it.

Circu, Dimir Lobotomist- A bit meh by himself with how little he gets but he won't be by himself. worth noting if he hits things like Sol Ring then no one gets to have the ring except you.

Szadek, Lord of Secrets- very similar to what you have now but more linear. You know how much you get with this guy where as your current one could whiff.

Jeleva, Nephalia's Scourge- Likely to be one of the stronger ones. Cast every bodies stuff!

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