Scavenger Grounds


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare
Promo Set (000) None

Combos Browse all

Scavenger Grounds

Land — Desert

: Add to your mana pool.

, , Sacrifice a Desert: Exile all cards from all graveyards.

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Scavenger Grounds Discussion

Beebles on Om nom Trample

2 days ago

Hey Kamerot,

Nice deck! Brings me back to my early days of magic where everyone seemed to run mono green decks :D.

I browsed your list and here are some thoughts I had. Maybe there are some that are useful to you:

Hope there is something there that fits your vision for the deck!

GL & HF,


elgosu1337 on Muldrotha, the Primally Surging Gravetide

1 week ago

Hi smiffdemon, Ground Seal doesn't actually stop Bojuka Bog and Leyline of the Void because those cards don't target the graveyard. Cards like Witchbane Orb and Orbs of Warding would stop Bojuka but not Leyline, Scavenger Grounds, Sentinel Totem, Relic of Progenitus, Rest in Peace, or Morningtide. The best way to play against graveyard hate is to just treat the graveyard as bonus card draw that you fill incrementally as needed rather than dump half your library into.

SynergyBuild on Hatebears Mill?!

2 weeks ago

I only suggest it, because mill decks have large issues against graveyard based builds, to the point they commonly pack Surgical Extractions or Scavenger Grounds mainboard.

Poaralion on Flinging Unsealing Stompy

2 weeks ago

Deck seems fun to play.

I think you should try to get some stuff to play before turn 3 ( Llanowar Elves are great but you won't have them every game and it's really easy to kill it for your opponent ). Against control and creature-aggro decks, you might be too slow.

Blanchwood Armor isn't that great I think and you're running 4 of them. You're not mono green so it will be often be a +4/+4 for 3. And by the time it grows really huge, you should have either crush your opponent or loose the game.

I would suggest to add more ramp in the maindeck, in order to help you cast your big stuff sooner. Inferno Hellion could find a place here, it's pretty cool with Fling.

For the sideboard, some basic graveyard hate against zombies deck ( Scavenger Grounds ? ), some protection for your big boys ( Heroic Intervention / Blossoming Defense ).

SynergyBuild on Hatebears Mill?!

2 weeks ago

Oh, okay, Scavenger Grounds may be another consideration!

SufferFromEDHD on Arixmethes, Slumbering Storm

2 weeks ago

Relic of Progenitus draws a card like the Bauble and acts as a second copy of Scavenger Grounds.

Tarkshya on Mono U Standard Tempo Mill

2 weeks ago

Thanks for the suggestion chancypants! I added Silent Gravestone to the sideboard, but still kept some Scavenger Grounds because they work so well with Ipnu Rivulet! Also, I realized that for tournaments, Baral's Expertise isn't as great for maindecking against other noncreature decks. I took out 2 expertise and put in 2 Blink of an Eye into maindeck.

firemen138 on Standard Red/Black Splash Dragon

2 weeks ago

personaly i would take out Scavenger Grounds Swamp, Dragonskull Summit and Canyon Slough and get some Mountain for them because the deck is mono-red so you don't need any black mana in it. Canyon Slough also slows you down because it enters tapped and Scavenger Grounds needs a desert but is the only desert in your deck. i would suggest that you add some green from dominaria for mana ramp, also Drover of the Mighty and Naga Vitalist would be great cards in your deck for early game and for getting mana of any color.

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