|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Rare|
|Promo Set (000)||None|
Combos Browse all
Land — Desert
: Add to your mana pool.
, , Sacrifice a Desert: Exile all cards from all graveyards.
Scavenger Grounds Discussion
7 hours ago
4-8 is the typical number of removal spells decks run. Path to Exile is the card of choice. I've never invested the $$ in it personally.
In terms of lands, you want to look at a few things: 1) what color, if any is most common in the mana cost of your 1 and 2 CMC spells. 2) what color(s) dominate your color wheel 3) how much money do you want to spend. In many cases, 6 dual lands is enough. If you go with Sunpetal Grove , you'd want to keep pretty many basic lands for it to be worth it. I forgot to mention Razorverge Thicket - that's a fantastic land, too. Canopy Vista is nice if you have spells that specify "forest," but otherwise there are better options. I've been experimenting with combining bounce lands with scry lands lately (for budget grins) IE - Selesnya Sanctuary + Temple of Plenty - it's not particularly good, but with Voyaging Satyr it's not bad. The point is that for the deck it's in, Selesnya Sanctuary 's bounce is actually helpful ( Quicksilver Fountain / Eternity Vessel ) - so it's a good land for that deck. You should think of your land-base not only as a source of mana, but as a versatile mechanic entwined with the rhythm of the deck. If you're going up against opponents bringing stuff back from their graveyard, Scavenger Grounds could be added to the mainboard, but 4x Scavenging Ooze in the sideboard is way better. (in reference to your exile vs destroy comment). I can't believe I forgot this one, but Gavony Township is a no-brainer here if you can afford it. (1x)
I think it's better to put down a creature on T1 than it is to play Hardened Scales. My white +1/+1 counter deck Cocaine plays much faster than any mono-green or selesnya build I've tried, and I've tried quite a few: Engorged Weenies, Sage of counters, Nuclear Proliferation, Elvish Dividends, Counter-Elves, Simestrogen, Spinach, Obese Americans - as you can see, I've included varying number of Hardened Scales in each of these (and I've tested them unevenly) - but the reason I haven't tested more is because the mono-white Cocaine build sets the bar pretty high. It's the fastest, most resilient, and consistent so far. I keep trying to make a green or selesnya deck that matches it, but so far, it's been underwhelming. One of the reasons being that green doesn't have the quality 1CMC creatures white has. A 3/3 creature on T2 isn't as good as a 2/3 and a 2/2 with first strike and vigilance on T2. That is, missing a creature drop on T1 is a pretty serious sacrifice. Modern is a pretty fast format. It's not difficult to build a deck that combos off on T3. I build a lot decks here to explore possibilities. One of the strange conclusions I've come to is that Hardened Scales is too slow. (I realize this is counter-intuitive, to say the least and that there are probably a lot of people that would want to fight me about it.) Long story short, I'd encourage you to search very hard for as many 1CMC counter creatures and to include at least 4, if not 6-8.
Also, add Metallic Mimic to the list of benefits to tribal +1/+1 counters, though I think this spell is also over-valued - it's really not very good by T4. It's both slow and timing-sensitive.
4 days ago
Hey, welcome to TappedOut!
I dont know if milling is that strong in commander because everyone has 99 Cards, but here are some thoughts that came to my mind:
I think Mesmeric Orb could be a strong mill-card (i have one and would trade it).
Maybe more dual-lands, for example Underground River
1 week ago
1 week ago
I'd suggest cutting 2x Island, 1x for each land. In many ways, yes, Nihil Spellbomb would be better than Bojuka Bog . Tormod's Crypt would be good, too. However, given that you have very limited means of producing black mana, Bojuka Bog seems like a good fit. Also, though this is an artifact deck, having to choose an artifact to cut to make room for a Spellbomb or Crypt would mean you'd be disrupting the "core" of the deck. The big advantage to Bojuka Bog is that you're gaining utility via the land-base. When a deck starts to get really tight and carefully balanced, adding utility into the land-base can allow a deck to gain dynamism without sacrificing reliability. Another option would be Scavenger Grounds . While I usually prefer Scavenger Grounds, in decks that use black mana, I usually use Bojuka Bog. Worst-case scenario, it's just a slow swamp. Just my 2-cents.
2 weeks ago
Id recommend adding Jaya's Immolating Inferno and also Banefire . In a mono colored deck, it would also make sense to run targeted land removal such as Field of Ruin , Ghost Quarter or Strip Mine and even a little graveyard hate with Scavenger Grounds . Blasphemous Act is a good board wipe, Chaos Warp for targeted removal and maybe consider either or both Red Elemental Blast and Pyroblast
1 month ago
1 month ago
Hey there - thank you for helping out! How about this:
Sigarda, Heron's Grace
Expansion / Explosion
Momir Vig, Simic Visionary - this is FTV foil, so let me know if that's not what you were looking for
and Drowned Catacomb (XLN)
for $11.50? I knocked a few bucks off of TCGMarket price for each, and gave you a good price on Catacomb because I have so many. I can ship it today PWE, or if you want to pay $3 for tracked I'll do that. My PayPal is [email protected] Let me know!
1 month ago
- Boros Guildgate out for Rugged Prairie
- Stone Quarry out for Mana Confluence
- Wind-Scarred Crag out for City of Brass
- Ancient Amphitheater out for Clifftop Retreat
- Looming Spires out for Command Tower
- 1x Plains out for Mistveil Plains
- Seraph Sanctuary out for Scavenger Grounds
- Teetering Peaks out for Ash Barrens
Scavenger Grounds occurrence in decks from the last year
All decks: 0.04%
Commander / EDH:
All decks: 0.05%