Scavenger Grounds


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Scavenger Grounds

Land — Desert

: Add to your mana pool.

, , Sacrifice a Desert: Exile all cards from all graveyards.

Price & Acquistion Set Price Alerts



Recent Decks

Scavenger Grounds Discussion

Bloodytrailz on Marchesa, Political Queen of Pillows

9 hours ago

Heya MegaMatt!

I absolutely love this list and I've made my own list inspired by it (Queen Marchesa, Politics & Pillow Forts .. I've given you credit in the deck description as well). (Ok, I'll be honest here, It's the same list with about 10 card changes that suit my interests / needs a bit better). Just as a clarity thing up front, I do not yet have this deck, these changes are simply of my own mind / thoughts / desires.

Vampiric Tutor >> Terminate -Budget purpose and terminate is just a solid removal.

Strip Mine + Scavenger Grounds >> Mountain & Plains -No need for these cards in my casual level meta... the worst lands around are like, command tower and path of ancestry in a tribal deck. Also, no one really plays with a recursion package.

Rest in Peace >> Crystal Ball -Again, no need for graveyard hate. Crystal ball is a card I really enjoy the power of in a control deck.

Wild Ricochet >> Wear / Tear -I'm just not in love with wild ricochet I guess. Wear and Tear can always find good use at the tables I play at. (I run a copy in my current "main" deck, which is a boros depala vehicles deck and it really pulls it's weight everytime it comes into hand)

Michiko Konda, Truth Seeker >> Kambal, Consul of Allocation -Ok, so this one i'm not sure about, in my mind I'm just not impressed by Michiko. I understand she's a rattlesnake effect, except I really find her rattlesnake effect underwhelming when my opponent can just sac a token or low powered artifact or basic land and just keep hammering me in the face. I'm a bit more preferable to the taxing effect that Kambal has on the game while buffering my health pool to allow my more preferable rattlesnake effects to have more chances to activate.

Gossamer Chains >> Crown of Doom -Ok, this one is purely for flavor. I love crown of doom's "hot potato" effect. I know it's not a high powered card by any means but it fits the whole idealogy of the deck and it's a crown in a deck commanded by a queen? Yummy flavor! Even if it weren't for crown of doom, I'd change it for Vow of Malice most likely to play politics with (and it's defensive and unlike the other vows, it barely inhibits our ability to attack the player with this enchantment if we so please. White vow gives vigilance, red vow gives first strike... both are bad if we attack the player that has them.)

Demonic Tutor >> Diabolic Tutor -Budget plain and simple.

Wayfarer's Bauble >> Sol Ring -Obvious. (I know about the ban in your playgroup, just making the necessary adjustment to my playgroup)

Austere Command >> End Hostilities or Fumigate -I use austere command in my previously mentioned boros vehicles deck and I love it there. I only have 3 (of 26) creatures at or above 4 CMC and only a single enchantment that doesn't stick around... giving me 2 great modes to activate. On this deck I have a harder time seeing when you would want to blow up all artifacts or all enchantments or ALL creatures (<3 and 4> CMC creeatures). I've slotted in a removal that I feel fits decently and again is a nod to my personal meta. (1 person only has 1 deck that is green/white cats and equip, and another player plays the same deck). We only have 1 equippable artifact and we have a way to unequip it at will. (Sunforger activation > Boros charm or Teferi's into End hostilities... 7 mana, wipe not my creatures and not my permanents attached to said creatures). Another one I'd consider if I didn't have problems with equipment would be Fumigate for the life buffer.

Again, I just want to echo the fact that I absolutely love every concept of this deck, most of these changes are just to better fit my budget, playgroup or flavor. (I actually am going to be starting with an even more budget version that better fits my current price range). I'm definitely open to being persuaded against my choices here if you feel super strongly for a card that I'm thinking about replacing.

I'd give this a +10 vote if I could!

Vasbear1 on Rivals of Ixalan Standard - Legion's Monument

1 day ago

This week's edit includes cutting a pair of Paladin of Atonements in favor of a 3rd Cast Out and a 3rd Aviary Mechanic. As well as removing 2 Plains to add in two Scavenger Grounds.

Sideboard got a few changes, took out a pair of Key to the Citys and a Fragmentize in favor of a Gideon of the Trials and a pair of Ixalan's Bindings

Argy on Breaking hearts and standard

1 day ago

I finally got around to playing a Sideboarded game.

I added 4x Gonti, Lord of Luxury, and 4x Lost Legacy to my deck, and took out 4x Magma Spray.

You were lucky to get 2x Torment of Scarabs on the field early on, and soon after a Raiders' Wake.

I got an Angrath, the Flame-Chained to stick, and later on a Twilight Prophet.

We both played Gonti, Lord of Luxury. You grabbed my Glorybringer, and I got a Torment of Scarabs. The game was over before I got a chance to cast the Enchantment.

You got me down to 3 life with all the discard effects. I discarded 2x Cut / Ribbons fairly early in the game.

I got you down to 10 by hitting you with Angrath's +1 ability, and Twilight Prophet. You had no Creatures on the field to block.

The Turn after you got Gonti on the field I borrowed it with Angrath's -3 ability, and got rid of it the moment it interacted with the Legendary rule on mine.

I hit with my Gonti, and Twilight Prophet, putting you on 6.

I had drawn a Vraska's Contempt.

Next turn you cast Glorybringer, and attacked with it. I Exiled it with Vraska's Contempt, and gained 2 life up to 5.

I had no cards in hand to discard when Raiders' Wake triggered.

On my upkeep I chose to sac Gonti, Lord of Luxury, and lose 3 life.

I used Angrath's +1 to deal 2 damage to you, hit you for 2 with Twilight Prophet, then played Cut / Ribbons for X=2.

That was game.

Cut / Ribbons is problematic for you.

I often look for ways to get it into my Graveyard, and your deck makes that very easy.

I think if you added a couple of Scavenger Grounds to your deck they would remove that threat.

You do get colour screwed quite a bit. I would think about adding some Evolving Wilds to the mix. Your deck is quite slow, so I don't think they would impact it negatively.

Angrath is another problem. He kept making you have to toss cards that would have been handy, like Negate, and Glimmer of Genius.

In a deck you should really have some copies of Vraska's Contempt. In the Sideboard, perhaps?

Early Creatures are a problem. I've not played this against a Creature heavy deck, but I think that Merfolk, and Dinosaurs might both cause problems for it. I'll try to find some time to test against them.

Have you played this deck at something like FNM? I'd be interested to know how it has gone in real time, with its creator pilotting it.

jaermsplays on You Can't Mettle with Hazoret!!!

2 days ago

I'm not a huge fan of gideon in this type of list. Fragmentize is really good in the side maybe drop one mountain to mainboard one Scavenger Grounds

Argy on Flame-Chained

2 days ago

Well, I think we need to consider whether I would have lost had I made the correct play with Lost Legacy.

He completely tapped out to play it, and had no other source of mana.

I've found that with more Creatures coming in Post-Sideboard, and with Scavenger Grounds nerfing Torrential Gearhulk, I can bleed all the Counter spells out of a /x deck.

In practice.

I've just got to tighten my play up.

Thanks for the Holla! AgentGreen.

Multiply your cringing by about a thousand, and you might get an idea of how I felt tonight.

Argy on A Pyromancer's Fire is a powerful weapon.

2 days ago

Deck seems solid, so I've not much to suggest.

It might be helpful to take out two Sunscorched Deserts for two Field of Ruin.

They can then be used to destroy Scavenger Grounds in response to someone trying to use one to Exile your Earthshaker Khenra, before you Eternalize it.

Argy on Flame-Chained

2 days ago

"Argy Lost Legacy doesnt grab Torrential, that's why I lost to the game with Approach"

This is why I have Scavenger Grounds. It completely shuts down the ETB trigger on Torrential Gearhulk.

They cannot cast what is not there.

You should have been naming Approach of the Second Sun on that match up, shouldn't you?

thegr8jr on Flame-Chained

2 days ago

Argy i chose to run one Field of Ruin instead of one of your 3 Scavenger Grounds and it worked pretty well with me

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