Scavenger Grounds


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare
Promo Set (000) None

Combos Browse all

Scavenger Grounds

Land — Desert

: Add to your mana pool.

, , Sacrifice a Desert: Exile all cards from all graveyards.

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Recent Decks

Scavenger Grounds Discussion

BelugaWhale217 on The Skeletons that Sail the Seven Seas

1 week ago

I would add more lands that produce , such as Scavenger Grounds, Guildmage's Forum, Unclaimed Territory , and Unknown Shores.

kamarupa on Blackmail

2 weeks ago

Land stuff: Needs Island? If no Islands, then maybe 1xCabal Stronghold. 1xScavenger Grounds, 1xBojuka Bog

Barsan on Milling Away (Phenax EDH Budget deck)

2 weeks ago

Utility lands you can run are:

Xica on Mardu "control" ?

2 weeks ago

Imho wall of omens is in the same place as fatal push. It should be greatbassed on the past meta, as all except one threat could be blocked by it (and 5 & 4+ mana cards were "unplayable"). But the meta has changed. There are plenty of decks that run creatures that have 4 or 4+ power, similarly people adjusted creature based win conditions to the fact that if its over 4 mana it gets hexproof for free.

wall of omens + resto would be a great combo, if you were to have something other than the wall to bounce with resto for value - but this isnt an RWx kiki deck, its a superfiends deck - at least that is what you planned until now.

Nahiri, the Harbinger probaly has the best ultimate out of all planeswalker you could play in a superfiends deck, even if you don't get emrakul, betting a big fatty for value is often enough. (she is like JTMS or teferi for control or cahndra torch of defiance for decks with plenty of red spells)

If i were in your place i would probably ditch the resto package for more elements that prevent your walker from being attacked, be it bridge, more board wipes, or whatever else you like. (+ mainboard graveyard hate never hurts, even if its stuff like Scavenger Grounds). If you run Lingering Souls then card selection provided by Faithless Looting is worth it even more with negated drawback.

And again, take a look at the "oath of ..." card cycle, of the top of my head i can't say which are the best but thjere are a lot of promising ones, i seem to recall there was one that provided free 2/2 zombie tokens (or something similar -aka. blockers- whenever you cast a walker. So its possible that there is mad value there, just no one has taken a close look at those cards, with superfiends decks in mind.

P.s.: I am bit drunk, so sorry for hte typos & good luck with your build!

kamarupa on Puresteel Powerhouse

2 weeks ago

given the number of 0-Drop equipment you're running, I think a full set of Dispatch is well worth it.

a few lands to consider: 1xSejiri Steppe, 1xScavenger Grounds, 2xBuried Ruin

a few artifacts to consider; Elixir of Immortality, Pithing Needle, Ratchet Bomb, Paradise Mantle, Springleaf Drum, Steel Hellkite.

a few utility spells worth considering: Oblivion Ring, Journey to Nowhere, Cast Out, Seal Away.

Barrett69 on Tokens

3 weeks ago

Just need to find something to replace that Scavenger Grounds.

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