|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
|Promo Set (000)||None|
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Land — Desert
: Add to your mana pool.
, , Sacrifice a Desert: Exile all cards from all graveyards.
|Have (4)||Joblaska , mziter501 , ahobrien , voidruby|
|Want (15)||BringerOfStorms , DeadeyeDesperado , Korevana , doonmeister , Dawnbreaker7727 , sycdan , vakuso , Cheshire000 , DragynFyre , Fralaylah , 0ur0b0r05 , Arrownight , AzureOctive , Turtlelover73 , powertrot|
Scavenger Grounds Discussion
1 week ago
@killroy726, FormerBalloon, The problem with cards like Tormod's Crypt , Relic of Progenitus , and Nihil Spellbomb is both deck strategies can easily bypass these. Flash-Hulk can easily tutor out a Grand Abolisher which shuts down their abilities entirely, and Gitrog can always discard another land, or put a draw trigger on the stack to save their Dakmor Salvage just to resume the combo all over again.
@xaarvaxus, The Walking Ballista combo has been removed in order to run these hate cards, but I still note it in case if there are better cards that won't interfere with it. I did run Darksteel Mutation , but the Gitrog player would just start playing their full combo in one turn which bypasses the sorcery speed of Darksteel Mutation . To better effect I simply ran Nevermore naming The Gitrog Monster , but Nevermore would become awkward in games where The Gitrog Monster wasn't present, as Nevermore 's hate effect can really get a particular player to start hating you fast.
@xeratheenigma, I've considered cards such as Go for the Throat and Terminate , but holding up 2 mana every turn can feel like a serious drag and slows my board progression over time, so I would prefer to keep it to 1-mana instant speed spells if applicable. (Plus a lot of popular commanders utilize black anyway, but I agree that I'd like a card that had better range as it feels like a worse Pyroblast .)
Instead of Darkblast I run Molten Vortex as it's repeatable effect can bypass counterspells which is very helpful against counter-heavy decks that want to win through Laboratory Maniac , Azami, Lady of Scrolls , Arcum Dagsson and Edric, Spymaster of Trest . I've ran Barbarian Ring , Cabal Pit , and Scavenger Grounds , but the flux of graveyard hate easily kills threshold and holding up 2 mana and the Scavenger Grounds is a real pain. I'm on the fence about Faerie Macabre as the graveyard-hate effect feels too narrow against other decks. I might be more inclined to run Ghost-Lit Raider , but holding up 4-mana doesn't make it any better either. Leyline of the Void also feels gimmicky as a 1-of in a 100-card deck, as both combos can easily out-race me in playing it if it's not in my opening hand. I would prefer running Planar Void instead, but that card would ruin my Wayward Servant + Gravecrawler combo.
The Gitrog player in my play group doesn't own a Chains of Mephistopheles , but I'm fairly certain it's discard effect would trigger before the dredge trigger unless they have two Dakmor Salvage 's. Either way, it's discard effect by itself isn't an activated ability, so I question if using one to cycle through the deck this way would share the same un-deterministic qualities as using the discard phase. (And thus be frowned upon in tournament settings.)
1 week ago
I’d rather play more versatile removal such as Go for the Throat instead of Dark Betrayal . You should definitely play Leyline of the Void as it doesn’t affect your yard and cancels draw triggers for gitrog. You could also play Spirit of the Labyrinth to slow gitrog down but note that they can win through this effect if they haven’t drawn a card for the turn they intend to go off on. The problem with hate creatures that affect gitrog is that they typically have 1 toughness which if they run Darkblast can be pretty lights out.
xaarvaxus: while cursed totem doesn’t touch any of gitrogs inherent abilities it does shut off Putrid Imp , Oblivion Crown , and all of its discard outlets besides Chains of Mephistopheles and the handsize outlet
1 week ago
Whenever i see a mono white deck i look at certain specific cards in the deck. poorly enough i have to cry becous i don't see these cards in this list. mono white needs a specific landbase and i build to much white decks to get the landbase in mono white decks to a certain clarified point. all my mono white decks have around 34 lands in the deck and i hope this will help u also.
Emeria, The Sky Ruin getting a creature out of graveyard. u blow up enough from yourown to do stuff with your graveyard. Evolving Wilds and Terramorphic Expanse just getting the mana on turn 1 whitout having anything else to do in that turn is a great turn for white. Kor Haven protection like kami Nykthos, Shrine to Nyx u have never enough white. Tithe and Gift of Estates and Land Tax and Weathered Wayfarer are good mana fetchers when u need your mana drasticly every turn.
what white can fetch he must fetch i always say.
suggested lands if u need answers or things that feel like important. Scavenger Grounds meh .. graveyard ... meh remove. bye. Temple of the False God 2 mana for a land sure. Crystal Vein need 2 mana directly also when first u can lose a land. Buried Ruin getting an artifact back ? Arch of Orazca i kinda find draw important. but its going to be slow eitherway Wasteland or Strip Mine if u need to get rid of a certain land.
2 weeks ago
Because there’s a deserts-matter subtheme. I need deserts to sac to Scavenger Grounds and Ramunap Ruins . Also Neheb is from the set with deserts and I like including some unique flavor in my decks. I’m not running DotF for the cycling; I’m running it because it’s a desert. The cycling is a plus.
3 weeks ago
Hey Randomsome1 Thanks for the advice. I definitely think I will cut at least one land 39 does seem to be a bit much. I like Scavenger Grounds 1. the sacrifice effect, sure it hits my yard too but odds are mine will be hit every once in a while and this lets me hit back to the whole table. 2. it is a desert which has synergies with Ipnu Rivulet .
I'd love to put the Theros lands in but unforutunatly I didn't play that much in that block so I don't have as many of those lying around, unlike the Kaladesh ones. I know they aren't ideal and they will definitely get replaced at some point.
Plaguecrafter my thoughts exactly, but I am currently using my playset of them in my standard deck, it will definitely take that place though.
Thank you again!
3 weeks ago
Liking the deck, you some solid value picks. If you are trying to find some room, cutting down to 38 lands wouldn't hurt a lot. It's still on the high end for a land base. I'd suggest Scavenger Grounds since it exiles your grave too. If you really want some grave hate Bojuka Bog is great targeted grave hate.
Personally, I prefer the Temples over the Fast Lands: Blooming Marsh and Botanical Sanctum . Temple of Malady and Temple of Mystery both come in tapped, but you can scry. The Marsh and the Sanctum with probably come in tapped most of the time. Dakmor Salvage is really good with The Gitrog Monster
It's hard for me to get a definite number on how many ramp spells you have, but when I'm in green+ I love running Nature's Lore / Rampant Growth , Farseek , and Kodama's Reach with Cultivate . They don't synergize with Muldrotha, but maybe they are worth thinking about.
I don't know your budget, but here are some cards you might have fun with: Oblivion Stone , Lotus Petal and Constant Mists are all under $10. I saw an awesome combo with Crucible of Worlds Azusa, Lost but Seeking and Walk the Aeons , but getting those cards will be a pretty penny.
I think you got a solid deck. The best way to find out what works and what the deck needs is to just play it. Especially against hard match ups.
4 weeks ago
I am also considering finding space for Scavenger Grounds .
Just to quickly touch on the other cards you listed:
I'm not a huge fan of Sequestered Stash . Funnily enough, self mill is not great in Saffi. Because of her ability, most of the time you want stuff to hit the graveyard via the battlefield. And unless you hit one of a very small number of actual recursion (read "combo") pieces, you have stuff just sitting in your yard where it can get removed pretty easily. Not to mention I don't like the randomness. By all means try it out, but it's not my kind of card.
Deserted Temple is fun but without packing all the land search cards that the other list runs, I think a colour producing land would do more.
Wirewood Lodge is cool, but I think it is much more at home in a Selvala deck. There's only really two cards it boosts in the is list.
Wirewood Symbiote / Scryb Ranger are cool, but againI think are stronger with a tap commander. The beauty of Quirion Ranger was that with Yisan you could go verse 1 then straight into 2 and combo next turn (depending on board state). But with Scryb Ranger it replaces the Priest fetch which is the cornerstone of the combo.
As a general rule I have tried to avoid cards like Staff of Domination as there are only a few infinite mana outlets and outside of those they can be clunky. Maybe if I looked to add Vizier of Remedies + Devoted Druid as well, but I don't want to saturate the deck with non-overlapping combo.
Let me know how proxying goes - I have run a bunch of goldfish hands with the other list (I actually have that one in paper) and playing aggressively (because goldfish) I was able to see combo between turn 5 and 7 pretty consistently. The deck will always be slower than a deck with access to blue/black, but that's the price you pay I guess. But I would be keen to know how it goes for you.
1 month ago
Seedborn Muse pretty ridiculous in this shell. Myriad Landscape helps thin deck. May be overkill but if Azusa gets hated on you could use Exploration, Burgeoning or Wayward Swordtooth to help get extra lands.
Worldly Tutor or Chord of Calling could find your Ramunap Excavator and you could use more utility lands to abuse Azusa further, like activating and sacking and replaying to repeat multiple times. Field of Ruin, Wasteland, Tectonic Edge, Buried Ruin, Scavenger Grounds for example. Treat lands like extra spell spots. You can easily replace like 10 Forest with utility lands. And of course lands like Temple of the False God, Slippery Karst. Evolving Wilds and Ash Barrens over the Fetch lands.
Looks pretty meaty. +1
Scavenger Grounds occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.07%
RBW (Mardu): 0.1%