Kraum, Ludevic's Opus
Legendary Creature — Zombie Horror
Whenever an opponent casts his or her second spell each turn, draw a card.
Partner (You can have two commanders if both have partner.)
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Kraum, Ludevic's Opus Discussion
1 week ago
2 weeks ago
While Grim Haruspex is better for drawing because you don't have to pay the 1, I feel like Mentor of the Meek is better for snowballing. They are both good card draw options just with different purpose. I'll give Grim Haruspex a try, it is more flavorful.
While this deck is usually pretty slow, here is how I try and play in the early game.
In my opening hand I generally look for 2-4 lands, 1-2 things that ramp, and a manifesting engine (or a tutor to get one). On turns 1-3 I try and get my lands and mana rocks out (basically just play what you can), if I have the option to play my manifesting, I'll almost always play that over ramp . I generally won't play Sidar Kondo of Jamuraa during the early game unless I need to get in with Silas Renn, Seeker Adept or Jeskai Infiltrator. After that I will usually only spend around 1/2 or 2/3 of my mana during my turns and leave the rest for potential unmorphs. If I don't unmorph anything, I'll spend it on manifesting or hand/top deck manipulation at the end of my opponents turn.
I hope this helps, I'm not very good and explaining how I play.
Animar, Soul of Elements is normally amazing for morph, however I am only currently running 7 creatures with morph making him not all that useful. This deck has more of a emphasis on manifesting rather than morph. I have looked at all color for this deck and I thought red looked the weakest because it didn't offer any manifesting engines, or creatures that can one hit kill somebody. Black also offers more options for tutor including the transmute tutors which helps make this deck much more consistent. I do agree that Kraum, Ludevic's Opus dose make a better 'I need colors commander', but Silas Renn, Seeker Adept and Sidar Kondo of Jamuraa work together quite nicely. Skirk Alarmist is probably my biggest pull towards red, but that just isn't quite enough.
I do really like the look of Long-Term Plans, might replace Fabricate with it.
I have to pump a good amount of mana into Bane of the Living for it to be worth it for me because it will almost always wipe out all my face down 2/2. Still might be a good board wipe option though.
Strionic Resonator has the same problem Animar, Soul of Elements has, not enough morph creatures.
Thanks for your feedback and suggestions!
3 weeks ago
WOW! Amazingly well done primer. all of a sudden I feel like I need a morph deck... finally something to use my partner commanders for! How do you feel this kind of list compares tot he Animorphs lists and their potential "infinite" with Primordial Sage effects? Would you ever consider running over with Kraum, Ludevic's Opus to include Animar in the 99, is he too weak, or does black give you too much to cut?
4 weeks ago
1 month ago
I would go more all-in on the landfall-style plan. Check out 3 colour charms from Alara block and 2 colour charms from Ravnica blocks for more multi-purpose cards. I'd use all of your Maybeboard cards except Kefnet the Mindful too.
Ideas: Vinelasher Kudzu, Dreamscape Artist, Pilgrim's Eye, Path to Exile (Over Swords to Plowshares), Deprive, Knight of the Reliquary, Oracle of Mul Daya, Thaumatog, Lithatog, Scapeshift, Aggressive Mining, Dryad Arbor, Riftstone Portal, Solemn Simulacrum, maybe Awaken cards from new Zendikar?
2 months ago
Personally, I prefer a different partnering: Reyhan with Kydele. In general, artifacts don't get many +1/+1 counters, so unless you've got lots of artifact creatures in the deck, you're probably out of luck. What does Silas do here? It's a split strategy, I think. The deck runs well without the aside on artifacts. Thrasios, Triton Hero has some synergy since he can ramp, which is always a green thing, and Kydele, Chosen of Kruphix benefits from card draw, which is a very Simic thing to do. If you have lots of things like Hangarback Walker in this deck, which benefit from dying and have +1/+1 counter synergy, AND are artifacts that Silas can use, great. But it looks like you're just using Silas because you didn't like the others. Unfortunately, artifacts are near the opposite of what green likes, and +1/+1 counters are near the opposite of what red likes, which is the main artifact color. The way I see it, if this were my deck, I'd do one of two things:- Cut Silas for a different partner commander and alter the 98 accordingly- Fill up with more artifact creatures that
These, I think, are the best partner synergies (in no particular order):
Bruse Tarl, Boorish Herder + Ikra Shidiqi, the Usurper + Sidar Kondo of Jamuraa + Tana, the Bloodsower + Tymna the Weaver + Silas Renn, Seeker Adept for decks that like to attack/deal combat damage, in BGRW, BGW, RWG, RBG, RWB, BURW, BUWG, WUB, BUGR (I think that's all of them)
Kraum, Ludevic's Opus + Ludevic, Necro-Alchemist + Vial Smasher the Fierce or Kydele, Chosen of Kruphix for card draw effects/benefits in UR, UBR, GUR (don't partner Vial Smasher and Kydele, it's not useful)
Okay. That's probably useless to you, but I was off on a tangent. Sorry. Anyway, to sum up: your deck is nice, but it would be a lot better if your commanders were synergistic. I have left many suggestions above.
2 months ago
So cuccboi, a few things...I don't really like counterspell heavy decks, which means have four instants because I'm not running counters. The land choices are solid when viewed with the rest of the deck's build, and its already running six lands which tap for either or . I don't have to spend money on this, it is stuff I already own 90%, or more of already. Ugin is a solid boardwide. Again, running enchantments because instants are not critical in any way to my win con. Kozilek, Butcher of Truth is there to keep me from decking myself in case Laboratory Maniac is not out, and recycle the graveyard into the library. Between our decks, there are 146 different cards which are not basic lands. Of those, we are both running 21 of the same cards in our decks, and all but three of these are draw/wheel effects, its just that I have more of them than you do, and I run Psychosis Crawler(just like you do), and Molten Psyche to do damage based on that plan. I did like your inclusion of Chasm Skulker, Impact Tremors, Jori En, Ruin Diver, Kraum, Ludevic's Opus, and Ral Zarek though.
That said, I doubt your deck would do well in my meta, or mine well in your meta. It is mostly just an interesting window into how different people build decks. As to your time spend contemplating what actually works, glad that's working out for you, but I do not recall ever saying I was looking for a competitive deck, and its hard to gauge how good you are at offering advice when you've only got one deck listed, and no other constructive comments on any other decks here. You probably are not intending to come off as a know it all, Johnny-come-lately, but you really did here.
2 months ago
I love the new The Locust God, I think it would be a very fun choice to build around. However if you want more possible choices, I went through and found all the possible options for RU Commanders other then the ones that you have listed.
If you need more help on choosing a commander for your deck, or help building around your commander, I recommend you checking out Tolarian Community College's videos on commander decks, I've found his videos to be very helpful.
Also remember, building a commander deck is all about building around a commander that you love playing.
Hope this helps