Grand Arbiter Augustin IV


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
Dissension (DIS) Rare

Combos Browse all

Grand Arbiter Augustin IV

Legendary Creature — Human Advisor

White spells you play cost less to play.

Blue spells you play cost less to play.

Spells your opponents play cost more to play.

Price & Acquistion Set Price Alerts




Grand Arbiter Augustin IV Discussion

DrowZgam3r on Decked Out Derevi

1 week ago

I really like your take on a voltron derevi, but there are a few cards I'm not entirely sure belong in the deck. for instance Aura of Silence is a fine card but since you aren't running a full stax build it will mainly just piss off everybody on the table, same thing with Grand Arbiter Augustin IV. honestly I'd consider just cutting these for other good equipment or creatures like Sword of Feast and Famine or Leonin Shikari for examples. but beyond that I do like the direction you took the deck. good work.

Bxbx on Sen Triplets

1 week ago

Hi, if the goal is to make the deck an unfun stax-build, then you'll have to include Grand Arbiter Augustin IV. Not only does it tax your opponents' spells, it also reduces the cost of Sen Triplets by two.

As Sen Triplets draws a lot of hate, you might consider Winding Canyons as a way to flash it in at the end of the opponents' turn.

Celestial Dawn is not longer necessary for Sen Triplets decks because, since the rule change, lands like Rupture Spire can now generate mana outside the color identity of your commander. If you'd include more lands that generate mana of any color, then you could therefore cut Celestial Dawn. See my version of Sen Triplets for an example of this: Sen Triplets Handcontrol

As you have the artifact theme and a desire to play Winter Orb, you might think about adding Tezzeret the Seeker because it is a nice tutor for artifacts that can also function as mana acceleration.

That's all for now. Have fun!

Zulnut on Pillowy fortress.

2 weeks ago

Karmic Justice is cool, but for a $9 card, I would say it's not worth it considering how many creatures you have. Karoo and Damping Sphere conflict, but this is the only conflict I could find like this, otherwise, dampening sphere is a pretty cool budget pick, even if it's a dollar. Day of Judgment is expensive for a Wrath of God type card, i'd recommend End Hostilities or something like that, although you would lose Swiftfoot Boots if you had it out attached, there are other cards that do this. Solemn Simulacrum is nice, but not essential. It's a good card, but if you want to go even further budget you can drop it. I agree that Sol Ring is essential, and any other ramp cards you can get your hands on would be nice if you have them, but most are expensive, so don't bother if you can't. First turn soul ring is just infamous though, and it's funny even if it's not effective that turn, although it often is. Teysa, Envoy of Ghosts is a cheaper version of your commander, with the added benefit of being black as well, albeit with a higher mana cost. Grand Arbiter Augustin IV is about the same price as your commander, and would be better if you'd rather play taxes, but it's probably worse for diplomacy if that's how you want to play. Try checking scryfall aswell, it's a magic website that will let you search for cards you might like or want in your deck.

cdkime on The Lost player Quest

1 month ago

I took a look at the decks you've posted to see what you've found disappointing. For the reference of others:

It seems like you should try playing a control deck. There are two basic types of control in Magic--proactive and reactive.

Proactive control are your Stax and Taxes decks. These are powerful, but you need to be careful not to build them stronger than your meta allows. By definition, these seek to lock players out of the game, and your friends might find that unfun. Some good options include:

Reactive control are your counterspells and removal spells. They allow an opponent to act first, which you respond to. The effectiveness of these decks decreases in multiplayer, as there are too many threats to remove, and not enough open mana. Some options include:

  • Talrand, Sky Summoner, who gives you creatures with your counterspells, at the cost of being mono-blue, and thus giving no hard removal.

  • Kess, Dissident Mage is in fantastic control colours and allows you to flashback kill spells.

  • Reaper King gives access to all colours and can be turned into a removal machine with some scarecrows/changelings and blink effects.

Hopefully some of this helps!

Enral on

2 months ago

You should cut cards that do not contribute to the stax strategy or towards winning for cEDH:

Good luck!

Epidilius on Azorius Hatred

2 months ago

Grand Arbiter Augustin IV is a solid generic hater, and Chalice of the Void works well too. Will you run stuff like Nevermore or Pithing Needle? There are also a lot of cards that give upkeep costs to things like Kataki, War's Wage or Breath of Dreams.

If you add black, you get access to stuff like Nether Void, Gloom and Blood Funnel. In fact, Mishra, Artificer Prodigy makes a great combo with these cards (your Sol Ring gets countered, then you search your graveyard for a card named Sol Ring and put it into play).

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