Grand Arbiter Augustin IV
Legendary Creature — Human Advisor
White spells you play cost less to play.
Blue spells you play cost less to play.
Spells your opponents play cost more to play.
Printings View all
|Modern Masters (MMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Grand Arbiter Augustin IV occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
WU (Azorius): 1.43%
Grand Arbiter Augustin IV Discussion
3 weeks ago
Yeah, I know plenty of decks that use something like Nexus of Fate and Planar Portal just use Grand Arbiter Augustin IV to beat them in the face over and over with infinite turns to get the win, it's suuper slow, and since they Cyclonic Rifted everyone's creatures back they can't stop it, but then like one player has an answer the whole time, but some stax can't cast it, stuff like that, or like the player winning has a Mana Crypt who just happens to have a chance at losing because of it, but has like 40 life and all so they just sit and wait forever.
1 month ago
Since I played some games lately, I realized a rise of Opus Thief (and similiar decks) since flash is finally gone.
Because of the new crazy wheel commanders like Rielle, Brallin/Shabraz, Xyris and Gavi I decided to play Narset, Parter of Veils in the maindeck, but what should I cut??
2 months ago
With all this lockdown some extra alternate win cons would be nice maybe consider Approach of the Second Sun with enough hate on the board it reads "I win in 7 turns" I run a lot of these cards and your commander in a Grand Arbiter Augustin IV deck so that I have access to blue as well for added controll and additional win cons, but I really think hokori is an under valued card so I'm glad to see someone piloting him.
2 months ago
With newer players I like to build decks that challenge them in a different way each time, without necessarily caring too much about winning. I generally start out with something like Surrak Dragonclaw or Thromok the Insatiable just to give them big creatures that they have to deal with. Then it changes to control, something in blue, so they have to learn to react to that. Then its group hug to show them how scary that can be, Phelddagrif. Then its chaos build in some form of red. Then finally we will start to venture into something scary like Nekusar, the Mindrazer, Grand Arbiter Augustin IV, or even pillow fort with Oloro, Ageless Ascetic.
I'm more about continuing to teach at this stage, but by passively throwing something new at them every time.
3 months ago
I play in a wide variety of pods, from jank / pauper / beginners, to experienced players piloting 70-85% powered decks, and I find that infinite combos are MUCH more accepted than stax or taxes -- if that infinite combo wins you the game on that turn or the following. My playgroup plays to have fun games, but also is competitive. It should be said that communication and honestly play a big role in making the enjoyment high, the social contract is definitely important.
When you and your group have a couple hours to sit at the table and play, assembling a win-the-game combo to close up a game and get us to the next one is appreciated (especially for the unfortunate players that got mana flooded / screwed and couldn't really do anything), and maybe lets you play a few more games than if you all let the silliness play out.
Stax or taxes decks on the other hand, can slow down the game to a crawl, and many brewers may forget to include a win-con, so you're all just sitting there twiddling your thumbs as the Grand Arbiter Augustin IV player plays draw-go. In 3 hours you'll play one game, or you'll all just decide to concede, and it's lame (imho).
When I play strategies that are "in bad taste" for non-cEDH groups (taxes, mass land destruction, stax, draw-go, etc), I make sure to really only use it as a means to win quickly. As an example, I brewed a MLD Darigaaz Reincarnated deck, that would ramp hard to play Darigaaz, then windmill-slap a Jokulhaups or Worldslayer, nuking everything, except my 7/7 flampler would come back swinging in a couple turns.
In that scenario, although many turns would go by before Darigaaz starts mercing players, the turns only last a few seconds as they draw their card, can't play it and pass. Don't impliment a stax / MLD strategy unless you can win quickly off of it.
3 months ago
4 months ago
This is a really good second extra turn spell Nexus of Fate
4 months ago
Tzefick- I agree that green should have maybe edged out red, but I disagree about UW not having as many good voltron commanders. One of my favorite decks is my Bruna, Light of Alabaster voltron deck. Geist of Saint Traft like what was mentioned in the article is also good, Brago, King Eternal also has some good synergy with permanents that buff creatures upon ETB, and even Grand Arbiter Augustin IV can be used in a voltron build that reduces the cost for UW enchantments and equipments.