Inalla, Archmage Ritualist

Legality

Format Legality
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

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Set Rarity
Commander 2017 (C17) Mythic Rare

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Related Questions

Inalla, Archmage Ritualist

Legendary Creature — Human Wizard

Eminence - Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay (1). If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

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Inalla, Archmage Ritualist Discussion

Zultor on Inalla, Aetherworks Wizardist

1 week ago

If you use Sundial of the Infinite with Inalla, Archmage Ritualist's effect, and end the turn as the "Exile it at the beginning of the next end step" effect goes on the stack, it will end the effect and let you keep the tokens forever. this is because the effect is only put on the stack once, and the effect does go onto the stack, you just cancel it before it triggers.

Snacrifice on Grixis Tap Dancers

1 week ago

Looks neat!

Are you using Garza Zol, Plague Queen for any reason? The new legendary Inalla, Archmage Ritualist is pretty easy to get right now, and taps for effects(and lets you get copies of Trinket Mage and Inspired Sprite to get more draws/artifact search.) Praetor's Grasp is always an amazing card to find something in an opponents deck.

Since you have a combo you want to get out, you might like cards like Whir of Invention, Artificer's Intuition, the more expensive Fabricate to get paradise out, and for getting the Freed from the Real try Drift of Phantasms and Dimir Machinations. You can also run the other transmute's like Dizzy Spell or Clutch of the Undercity etc. to find other things in your deck too.

Racecourse Fury is not especially high on the threat list, so you can have essentially free haste-enable on the cheap.Quicksilver Dagger enables tap+damage+draw a card for cheap. Unscythe, Killer of Kings is a silly card that might find a place.Hematite Talisman and Lapis Lazuli Talisman let you untap other creatures to boot.

I'd lose some of the instant/one-off untaps- they're cheap but only good for one motion, whereas you want to be doing it over and over again. Same with ETB like Breaching Hippocamp. Chain Stasis is fun because you could pay 2 to do it again on another creature, making it 2 - trigger inspired. Tidal Bore can let you get out an extra untap or tap when you're strapped for mana.

Niblis of the Breath and Puppeteer are really good(and are 3-drops for things like phantasm and machination searches), as are Stonybrook Angler.

Thassa's Ire isn't the most mana-effective option but it's a one-drop that lets you do it over and over again as long as you have mana. You also may want something like Fortuitous Find to bring back things. Recurr is always good! :D

Panas on Help me make this work: ...

1 week ago

Heyo!!! I'm currently working on a concept revolving around Throne of the God-Pharaoh and tapping creatures in Grixis colours. At the helm, I've got Inalla, Archmage Ritualist, with support from Opposition, Azami, Lady of Scrolls and Galecaster Colossus. I need to fill in the gaps with decent wizards and other ways to find/recur my important pieces from the grave, as well as making this janky build as viable as it can be for a casual, yet response heavy meta. Any ideas?

guardianhunter19 on Advertise your COMMANDER deck!

2 weeks ago



So I tried making a theft deck that was slightly competitive and featured the new commander Inalla, Archmage Ritualist. I found that a good amount of wizards actually stole cards and creatures, and with her ability to get a token copy that has haste, there couldn't be a much better commander.

After some play-testing I've found that the curve of the deck; while I wouldn't it mind being faster, isn't so bad in my playgroup. And I'm mostly having an issue against Homeward Path (of course) and some jail decks like Queen Marchesa. Mostly I'd like some way to combo off hard at some tipping point, instead of the deck being a "slow grind to win" kind of deck.

Adamaro on

1 month ago

Chaos Warp is huge in Grixis decks. It's one of the few ways to deal with problematic enchantments, indestructible creatures/permanents, stops planeswalkers etc. I've only used Chaos Warp on my own stuff to avoid Gilded Drake from snatching my creatures.

I'm not sure if you realized this, but you have an infinite combo in your deck.

Ashnod's Altar + bloodline necromancer + Inalla, Archmage Ritualist (She can be in play or the command zone for this to work). Essentially you end up with 1,000,000,000,000 (you get the idea) bloodline necromancer s with haste.

Also, for whatever reason, my card links for necromancer and Inalla aren't working. Sorry about that.

Saharez on Inalla the finite version! - EDH

1 month ago

I've tested Venser, Shaper Savant in the deck, he is great for control in most lists, because of his he is often a dead card in my buildup phase.

Harbinger of the Tides can be cast for just , which means he can sometimes be pitched to a Skullclamp in a block or to a Diabolic Tutor, sometimes he is just being sacced for a scry to dig for a relevant card to advance our plan.

Him being legendary means that after I've set up and mana is sorted, the legendary rule forces me to sac either Venser, Shaper Savant or the clone, making him less efficicent, can't really pitch the clone to a block, can't respond and tap it for a draw with Azami, Lady of Scrolls or to damage with Inalla, Archmage Ritualist.

I might be wrong and should I become dissatisfied with other any card in the list, he will probably get another chance.

Right now he was disregarded because he was too expensive earlygame and midgame his and legendary made him a bit unwieldy.

That being said, he is a very powerful card!

I should probably test Winding Canyons, initially I skipped it, because I still haven't acquired the duals and shocks to make my manabase resilient and I am worried about drawing into too much colorless mana.

Thank you for the suggestions, I appreciate it :)

Randsome on Eminence Necromancers (Budget)

1 month ago

multimedia, it's always a pleasure being remembered =)

Well, right now i returned to Standard - for those sweet pushes - with the deck i have in the most complete state, IMO: GB Constrictor. Though, with a twist - as i don't have any Walking Ballista, i play three Thought-Knot Seer. Servant of the Conduit into turn three discardrazi is quite powerful, as you might imagine. One push down from one push available for now _

Yeah, Commander is always a fun thing to waste time and money with) Inalla, Archmage Ritualist is my latest aspiration, so i didn't get anything all too cool in particular for her yet - looked at your deck, looked at Labmaniac's take on it, threw all the junk and not-really-junk applicable for her in and had a blast! It's amazing how much a line of double Trinket Mage for Sol Ring and Sensei's Divining Top or Sol Ring and Chrome Mox into: Chrome Mox --> Sol Ring --> Talisman of Dominance makes opponents to eyeroll =)

From the notable cards that stood up for me either in games or the reason for inclusion in my deck:

Sundial of the Infinite - it's an extremely powerful card in Inalla as we get to keep all those tokens and can open up some additional shenengians;

Deadeye Navigator - nothing much to say here. Very good, with Inala in particular.

Panharmonicon - didn't come up in games yet, but the dream of those four Venser, Shaper Savant's triggers lives. Also of note i've got two clones for in deck that can copy it: Phyrexian Metamorph and Clever Impersonator;

Conjurer's Closet - free triggers of Inala, nothing else. Though i wonder whether i should cut it as i already have Deadeye and Ghostly Flicker for essentially same effect;

Whip of Erebos - showed itself as unexpectedly good card! Lifegain does matter and random reanimation also does matter. Also comboes with Sundial of the Infinite;

Sneak Attack - no much to say here: had one, threw one in as it should be amazing here) Also comboes with Sundial of the Infinite and blinks;

Beacon of Unrest - decided to use one for case of reanimating Altar or some other artifact if they got removed;

Warstorm Surge - pretty obvious. Provides some removal and possible finisher, though probably costs too much. Maybe will replace it with that two mana enchantment, but doesn't go to non-players;

Mistbind Clique - known combo. Also finish with previous card;

Herald’s Horn - kinda want to test this out and see whether it'll provide card advantage;

As of note: i don't have quite some staples like Wanderwine Prophets cause... well, cards do spike. And i don't ever buy spiked cards)

Also, as a core Tasigur player, it pains me greatly that there cards in my graveyard that are essentially gone forever, so i've been considering running Vedalken Orrery + Day's Undoing. Do you have any suggestions for this?


Well, Ixalan does seem quite interesting for standard and has some amazing cards for Commander, but overall i'm not too excited for. It does give us some generic tribal support... however expensive in CMC it is =)

And well, considering that after all talk of "no-more-1-mana-ramp-dorks" they gave one to dinos there is some hope for us in Dominaria!

dalton345 on Wizards of the Coast, a Hasbro Subsidiary

1 month ago

I love this deck, definite +1. Have you thought about using Sundial of the Infinite or other such end-the-turn effects to get to keep your tokens from Inalla, Archmage Ritualist?

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