Inalla, Archmage Ritualist


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Mythic Rare

Combos Browse all

Inalla, Archmage Ritualist

Legendary Creature — Human Wizard

Eminence - Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay (1). If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

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Recent Decks

Inalla, Archmage Ritualist Discussion

SynergyBuild on Inalla meets Roon

2 days ago

I really like Inalla, Archmage Ritualist.

Teferi's Veil is a very special card I would suggest you use, how it works with inalla simply means, if you attack with a copied creature, and it survives combat, then it will phase out, so on your next untap, it will phase back in, and won't get exiled until your next endstep, you can just have to attack again. Every token can reattack every single turn, not as good as Sundial of the Infinite (with that they don't have to attack, and can exist every turn), but you don't have to pay the mana ever on an endstep, and it is useful to have a second copy!

SynergyBuild on Funeral In Carpathia [[EDH]]

2 days ago

Fair point about modern, that is actually how I play, as it was the format that I was introduced too. Trust me, the same reactions happen on modern decks the builder considers competitive when it isn't here. The number of players that play casual modern is still very high compared to many formats.

On another point, White Knighting actually is a pretty verastile term, despite me not knowing about it, thanks for telling me.

I want to apologize for getting under your skin, I actually (despite what you might think), don't want to hurt other peoples feelings and troll about online, I realize that that is how it has been taken by some people.

There is one lingering disagreement in philosophy that we have though. I fully agree with that I should not white knight the competitive hub, and not care who uses it (though Azdranax told me I should argue for a cEDH hub, which is a good idea).

The assertion you made that was I was not a real EDH player, because I like playing on a competitive level. This I believe to be false. Plenty of people play EDH competitive tournaments, or cEDH tournaments, and their are even cash prized dependent on the tournament, and so on. I will agree on the premise commander is the organized format with the largest casual scene, but not much further, the format dubbed Casual I would argue has more casual players than EDH, as it is just any 60 card deck no-banlist up to 4x of any card.

EDH however is an organized format, it is a singleton 100-card format with a commander card out of the 99, and specific color identity rulings. The thing is, there are decks that are more and less powerful given those are the rules, and a Rafiq of the Many may be found more powerful than a Hope of Ghirapur deck, that is okay, and as the decks with the most potential to win becomes refined and lets say is a Food Chain Tazri deck (for arguments sake, I am not saying that Food Chain is or is not the most powerful EDH deck), then is that deck no longer EDH?

It follows all of the rules, and it certainly doesn't fit modern's rules, but a player that plays it is now no longer an EDH player, but a modern player? (I still think EDH is like Vintage 100-card Singleton with a free Time of Need before the game starts), I doubt it.

I do want to make clear, I know that isn't the argument you made, however I want to take that argument out before any of us accidentally tread its path. I play EDH, and am therefor an EDH player, you think I am not a player that follows the philosophy of EDH. You think that EDH is a format made to be casual, but I would disagree, I don't think is was made to be competitive or casual, it was a format that was made for bored judges, to play around with some weird rules, how it evolved? I don't know, but you said how EDH was designed.

In that same vein, I don't think a single commonly-played format (okay, I will list an exception in a bit) has been designed for casual or competitive, I think every format has a vein of both, standard may have a metagame, but an LGS may have a player just doing a challenger deck and having fun playing casually. EDH may have a cEDH metagame, but a player at an LGS may have a player just doing a precon and having fun playing casually. In modern, I have seen players playing tron and scapeshift, and 5C humans, and Jeskai Control, and a lot of games in the metagame, I have also seen players and my LGS just playing the modern event deck just having fun playing casually.

Do you see that? Yes, EDH may have a larger casual following than standard or modern (both in percentages and quantity), but I don't think it is only for casual, nor do I think modern is only competitive. I am a competitive EDH player, I will wear it with a badge if you want, but I also like sitting down with an uneditted Inalla, Archmage Ritualist precon and playing with a big Collosus that bounces stuff. I also play modern, standard, legacy, and a bit at draft (though I suck at draft/cube/limited environments).

All I hope is that you don't alienate a part of the format like I did, okay? I hope this comment was respectful like yours have been, thanks for reading.

MDSW9 on Card creation challenge

4 days ago

The Ur Dragon

Planeswalker - Ur Dragon

+2 Until end of turn whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

-3 Until end of turn Dragon spells you cast cost less to cast.

0 Create a 3/3 Dragon with flying

-13You get an emblem with "Whenever a Dragon you control attacks, it gains double strike until end of turn, whenever a Dragon you control attacks, bolster 2, whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn, whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn’t untap during its controller’s next untap step, whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn"


Make a Inalla, Archmage Ritualist planeswalker

Shinwizzles on Marchesa, the Black Rose EDH: Steal Yo Gurl!

6 days ago

LeeRoy_Jenkiins, ha! It's funny, Puppeteer Clique was one of the cards that I originally cut from the Inalla, Archmage Ritualist that turned into this current deck. I think, if I'm going to put one of the two in there, it'll most likely be Sepulchral Primordial, since he spreads the love, even if he is slightly more expensive than the Puppeteer Clique.

Thanks for the suggestion!

kingyfyvf on Grixis Wizard Commander Help

1 week ago

This is my first commander deck I got a few months back and have built it up slowly but am in dire need of help finishing it. I know it is slow and probably bad but I like it and it suits me just fine. I like how it can focus on the graveyard but the only strategies I have for it is the Duskmantle Guildmage and Mindcrank set and the Sphinx's Tutelage. Any help is appreciated.

Commander: Inalla, Archmage Ritualist


Arcanis the Omnipotent


Bloodline Necromancer

Body Double

Duskmantle Guildmage

Etherium-Horn Sorcerer

Firefist Adept

Fleet Swallower

Galecaster Colossus

Garna, the Bloodflame

Harbinger of the Tides

Kess, Dissident Mage

Magus of the Abyss

Magus of the Mind

Mairsil, the Pretender

Marchesa, the Black Rose

Naru Meha, Master Wizard

Nin, the Pain Artist

Nivix Guildmage

Niv-Mizzet, the Firemind

Portal Mage

Puppeteer Clique

Sea Gate Oracle

Taigam, Sidisi's Hand

Vela the Night-Clad

Vindictive Lich


Caged Sun


Mirror Gallery

Sol Ring

Thought Vessel

Worn Powerstone


Curse of Opulence

Frenzied Rage


Shifting Shadow

Sphinx's Tutelage


Cauldron Dance

Chaos Warp

Comet Storm

Crosis's Charm

Mana Leak

Memory Plunder

Polymorphist's Jest

Rakdos Charm

Reality Shift

Silumgar's Command


Wizard's Lightning


Clone Legion

Day's Undoing

Decree of Pain

Final Parting

Karn's Temporal Sundering

Kindred Dominance

Necromantic Selection

Soul Salvage


Warlord's Fury

Weight of Memory


Jace, Memory Adept


Mountain x4

Island x10

Swamp x6

Dimir Aqueduct

Rakdos Carnarium

Izzet Boilerworks

Command Tower

Crumbling Necropolis

Exotic Orchard

Path of Ancestry

Swiftwater Cliffs

Dismal Backwater

Jwar Isle Refuge

Vivid Marsh

Vivid Creek

Vivid Crag

Evolving Wilds

Terramorphic Expanse

Temple of the False God

Grixis Panorama

Mystifying Maze

TheBloopKing on Inalla Commander

2 weeks ago

If I can do you a huge favour. Kess, Dissident Mage should be that commander. Kess is the most abusable and she allows for some crazy combos. Inalla, Archmage Ritualist just doesn't work with the amount of legendary creatures in the deck

duff87 on wizards tribal

1 month ago

Since you're about controlling creatures, how about Control Magic? And if you're doing wizard tribal, maybe Docent of Perfection  Flip , Inalla, Archmage Ritualist Or Azami, Lady of Scrolls? Oh, and any Jace.

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