|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
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Inalla, Archmage Ritualist
Legendary Creature — Human Wizard
Eminence - Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay (1). If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
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Inalla, Archmage Ritualist Discussion
2 weeks ago
Inalla, Archmage Ritualist uses a two card combo considering that the Bloodline Necromancer combo requires Ashnod's Altar to be on the field in order to combo off. Eminence is a cool mechanic since it doesn't require you to cast your commander to use their ability and therefore reduces the combo package when used in conjunction with your commander. However, Circu is so rated highly since he only requires a mana neutral Dramatic Scepter combo to exile opponents' libraries, which is still often mana positive and utilizes Circu as a mana dump similarly to how Oona is utilized. Which means that one card ( Isochron Scepter ) is the only card that needs to actually resolve in order to combo off, and UB is packed with a myriad of tutors to grab Dramatic Reversal as an outlet as well, but since you don't need to cast the reversal, the scepter is the only card that needs to resolve in order to combo off aside from mana rocks so long as you are in fact mana positive to cast Circu, and it's in blue for a solid counterspell package to protect it and let it resolve. His combo is honestly really condensed and he has potential to be really modular well since he can utilize Copy Artifact and Paradox Engine which is just all good stuff.
The difference between Narset and the combo you specified is that she simply has to move to combat and initiate the attack rather than deal combat damage, which means that chump blockers won't stop her from comboing while a blocker would stop Wanderwine Prophets dead in its tracks. The color combination she's in isn't entirely relevant because honestly if she was in mono-blue with that ability she would still be able to assemble the combo easily. Jeskai vs Grixis is such a minor difference in Narset turns because she's so heavily in blue and red that the sliver of white cards she utilizes does not matter in the slightest. Black would simply give her tutors and that's still not ideal because she doesn't actually hard cast things. Oh yeah and she's the commander too, so she only really needs to resolve being cast from the command zone with a haste enabler or survive a turn cycle and she wins.
Vannifar honestly isn't the greatest comparison because she's good for similar reasons why Yisan and Sisay are good. Thornbite Staff isn't even good in Vannifar because it's so mana intensive costing which is really gross in cEDH. Intruder Alarm is better, but not as easily tutorable in UG colors.
Tier 3 is just fine for Inalla for the reasons I stated above and in my previous post. I'm sorry if you disagree, but she doesn't quite compare with the rest of the tier 2 commanders in my opinion at least. I'd like to hear more thoughts on this in support of either side, but the only evaluation criteria issues I have with the prior list is the minor difference between tiers 1 and 2. I have always looked at them like tier 1 and tier 1.5 because they are so closely comparable, so I mean if we make that transition then tier 3 may be bumped to tier 2 if you think that would look better at least. We welcome criticism when it comes to revising the list, so please share your thoughts if you'd like to see improvements.
2 weeks ago
Welp, since (unsurprisingly) the other EDH tier list is apparently very inactive right now, I'm going to repost my suggestion to move Inalla, Archmage Ritualist to tier 2 here. She makes Wanderwine Prophets a 1-card infinite turn combo, and a god hand of Entomb , Reanimate , land, Lotus Petal , Mana Crypt , Sol Ring , etc. wins the game on turn 1. It's a more resilient combo than Food Chain or Hermit Druid , frankly--tier 3 is too low for her.
2 weeks ago
I'm sure this has been brought up before at some point, but maybe Inalla, Archmage Ritualist deserved a place in tier 2 for her combo with Wanderwine Prophets . Sure, it takes a lot of mana, but with a god hand of fast mana, it can win the game on turn 1 without even having to cast Inalla. In fact, the deck literally never has to cast Inalla--prophets is literally a 1-card combo. Before you cry Force of Will , every combo deck in the format is weak to free countermagic.
Turn 1 wins are pretty rare in cEDH. Constantly threatening to win every turn after 1 is also pretty rare, frankly. There is literally not a single way for your opponents to get rid of Inalla apart from Mindslaver , and nobody ever does that, anyway (if you didn't know, you can choose where someone's commander goes if you're in control of their turn--that's basically the only way to permanently exile a commander, for instance).
1 month ago
Naru Meha, Master Wizard seems too situational for me to warrant an inclusion and the fact that he doesn't synergize with Aminatou is another negative. I think he belongs to deck like Inalla, Archmage Ritualist that can abuse cards like this more.
2 months ago
You technically didn't even answer the question asked by the author, so let me pick up the slack:
I think that if you plan on building cheap, both decks have really good options, but Riku is just more flexible. He lets you build spell based or creature based, or a little of both and he isn't tribal dependant. Copying big spells like Time Stretch or a creature that wins you the game like Biovisionary or Tidespout Tyrant feel less infinite combo-y and really more synergistic.
But, if you do want something more linear, Inalla, Archmage Ritualist can be a great commander to build and can be really fun if built correctly.
The decision is ultimately yours, but I hope my feedback helps
3 months ago
Yeah, and storm is overrated IMO, trust me, there are many reasons I think that a 99 card colorless stax deck without a commander is able to compete in High Powered, not Competitive, not 'Maximum Powered,' but it is as good, relatively to almost each and every other High-Powered list I have tested out, meaning it is equal in winrate to the following lists from a set of hundreds of games against the Tier 1-2 lists:
Xira Arien Paradox Storm, Azami, Lady of Scrolls Paradox Combo-Control, Kiki-Jiki, Mirror Breaker Token-Combo, Talrand, Sky Summoner Control&Extra Turns, Gaddock Teeg Creature-Stax/Hatebears, Sliver Queen Combo, Teferi, Mage of Zhalfir Lockout Combo, Yuriko, the Tiger's Shadow turns, Zada, Hedron Grinder storm, Dralnu, Lich Lord Paradox Storm, Inalla, Archmage Ritualist Infinite Turn Combo, Ishkanah, Grafwidow Food Chain, Shattergang Brothers stax, Nin, the Pain Artist IsoRev Combo, Selvala, Explorer Returned Combo-Stax, Seton, Krosan Protector ElfBall/Druid Tribal, and The Locust God combo.
4 months ago
Ok opponent cast Niv-Mizzet, the Firemind he copies it with Inalla, Archmage Ritualist ability. Can he tap the token, before the legends rule makes you chose one to place in grave yard, to draw a card?
4 months ago
Group hug lasts forever. Maybe consider running something like Inalla, Archmage Ritualist. She can play out in a way where you'll have plenty to think about in a turn cycle and optimizing plays can reguire some thought. Even when played well, a loosely tuned version of her likely won't be too powerful. I find bad decks all too often don't require much skill to pilot, so dumbing decks down just pisses me off.
Inalla, Archmage Ritualist occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
U/B/R (Grixis): 0.11%