|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
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Inalla, Archmage Ritualist
Legendary Creature — Human Wizard
Eminence - Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay (1). If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
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Inalla, Archmage Ritualist Discussion
2 weeks ago
Have you tested with Vindictive Lich as another value wizard to copy with Inalla, Archmage Ritualist? I wonder if Liliana, the Last Hope and Liliana, Death's Majesty would be good as additional graveyard recursion effects.
1 month ago
Ashes of the Fallen naming Vampire, Bloodline Necromancer, Body Double, and Goblin Bombardment would let you loop for infinite damage. Alternatively Bloodline Necromancer, Ashnod's Altar, and Inalla, Archmage Ritualist, either in the command zone or on the battlefield, would let you loop to produce infinite colorless mana and hasted creature tokens, with fewer cards, so there's that.
1 month ago
Inalla, Archmage Ritualist has an ability that says "Tap five untapped Wizards you control: Target player loses 7 life." Does the word "lose" indicate that this damage is not technically dealt by Inalla, or will using the ability 3 times deal 21 damage and cause my opponent to lose like normal? In other words, does that 7 damage count as commander damage, or is it considered to not have a source?
1 month ago
So I run Wanderwine Prophets in my Inalla, Archmage Ritualist deck for the one card combo potential (after all, who doesn't?) At my LGS though we've ran into a snag, I know the combo works but I can't quite explain how and it's causing a lot of confusion with some people arguing that it doesn't work without another Merfolk in play. The confusion is centered around when the first Champion trigger resolves, basically it breaks down like this:
Cast Wanderwine Prophets putting its Champion trigger on the stack
Inalla, Archmage Ritualists trigger is placed on the stack
Inallas trigger resolves creating a token copy of Wanderwine Prophets, the tokens Champion trigger goes on the stack
The tokens ability resolves exiling the original Prophets
Now the trouble occurs when the initial Champion trigger resolves, with no other target would it not require you to exile the token copy of Wanderwine Prophets? The only thing I could think of was that Championing a creature is optional but I couldn't find the rule that states that it is. Can anybody help?
1 month ago
Jaleva and kess are not exactly the same deck. Kess helps the deck start earlier but kess helps with consistency. Stoping Jaleva in the middle of the storm hurts immensely but is balanced out by the early win-ability. Kess can just pick right back up but is slower by about 1.5 turns IMO (dont have data to back up this number, its just a feel for where I think the decks lie.
Secondly I assume you mean Inalla, Archmage Ritualist. In which case, of the decks seen so far, The wizards plan is just too inconsistent to be a buildaround. My question for grixis storm is what inalla has to do with the storm since tendrils is not really the win con for most decks. If grixis storm is really the best strategy for inalla, then why tier 1-2? try submitting a list and we'll see where the combo turn lies
2 months ago
If you use Sundial of the Infinite with Inalla, Archmage Ritualist's effect, and end the turn as the "Exile it at the beginning of the next end step" effect goes on the stack, it will end the effect and let you keep the tokens forever. this is because the effect is only put on the stack once, and the effect does go onto the stack, you just cancel it before it triggers.
2 months ago
Are you using Garza Zol, Plague Queen for any reason? The new legendary Inalla, Archmage Ritualist is pretty easy to get right now, and taps for effects(and lets you get copies of Trinket Mage and Inspired Sprite to get more draws/artifact search.) Praetor's Grasp is always an amazing card to find something in an opponents deck.
Since you have a combo you want to get out, you might like cards like Whir of Invention, Artificer's Intuition, the more expensive Fabricate to get paradise out, and for getting the Freed from the Real try Drift of Phantasms and Dimir Machinations. You can also run the other transmute's like Dizzy Spell or Clutch of the Undercity etc. to find other things in your deck too.
Racecourse Fury is not especially high on the threat list, so you can have essentially free haste-enable on the cheap.Quicksilver Dagger enables tap+damage+draw a card for cheap. Unscythe, Killer of Kings is a silly card that might find a place.Hematite Talisman and Lapis Lazuli Talisman let you untap other creatures to boot.
I'd lose some of the instant/one-off untaps- they're cheap but only good for one motion, whereas you want to be doing it over and over again. Same with ETB like Breaching Hippocamp. Chain Stasis is fun because you could pay 2 to do it again on another creature, making it 2 - trigger inspired. Tidal Bore can let you get out an extra untap or tap when you're strapped for mana.
Thassa's Ire isn't the most mana-effective option but it's a one-drop that lets you do it over and over again as long as you have mana. You also may want something like Fortuitous Find to bring back things. Recurr is always good! :D
2 months ago
Heyo!!! I'm currently working on a concept revolving around Throne of the God-Pharaoh and tapping creatures in Grixis colours. At the helm, I've got Inalla, Archmage Ritualist, with support from Opposition, Azami, Lady of Scrolls and Galecaster Colossus. I need to fill in the gaps with decent wizards and other ways to find/recur my important pieces from the grave, as well as making this janky build as viable as it can be for a casual, yet response heavy meta. Any ideas?