Sidar Kondo of Jamuraa
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner (You can have two commanders if both have partner.)
Printings View all
|Commander 2016 (C16)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Sidar Kondo of Jamuraa occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Sidar Kondo of Jamuraa Discussion
4 days ago
5 days ago
Must haves in defender decks
Tetsuko Umezawa, Fugitive - this card essentially makes all of your creatures unblockable
Sidar Kondo of Jamuraa - same idea as tetsuko; evasion and pushing through damage
1 month ago
Notes: This deck has an absurdly low curve, and wants it's ramp in it's 1 slot, if it has much at all. Most good options are going to be a bit expensive if they're any good. Card draw shouldn't be a problem...pay attention to what problems you run into while playing. Are you stalling for a way to push through? Do you need creature removal that isn't board clear? ETC.
2 months ago
If you want to build Jund Boggarts, I'd look at Andrew's Shattergang deck from Commander Clash a couple weeks ago. Grumgully, the Generous / Metallic Mimic + Persist creatures is a great way to win.
2 months ago
You don't have a legal commander for your deck... either that or a legal deck for your commander depending on how you look at it. If your playgroup is cool with that, then great! Otherwise I would suggest playing this as Vial Smasher the Fierce and Sidar Kondo of Jamuraa or getting rid of the non red cards and still playing it as krenko.
2 months ago
I don't think anyone will give you true hate for that, I think that is actually a popular opinion. A good portion of stax is to apply parallel effects (subtracting) from everyones abilities & then breaking that parity. However, I feel like denying the potential power of breaking parity (with addition) is somewhat closedminded. I agree Howling Mine (& similar cards) are somewhat Busch league in comparison to Sylvan Library - But I feel like there some notable parallel additive effects that are not. I know that our table's Baral, Chief of Compliance was not having fun when I was playing Oath of Druids & he made the mistake of not countering the thing right away, but that fun spell benefits everyone right? except the guy playing spellslinger control, who has no way of controlling that amount of freeplay creatures every opponent's turn, there aren't any self-interested, self-benefit cards that do this the same way. The last time parallel additive effects made into punishment was explored by the majority of the community with open minds was Nekusar, the Mindrazer & there have been significant changes made to the game since that. Another somewhat huggish gifting deck I've played that goes toe-to-toe with some known winner decks is Sidar Kondo of Jamuraa with Ludevic, Necro-Alchemist this is another blast to play that can surprise people with more game ending power than you would expect out of a more traditional "hug"
3 months ago
Sidar Kondo of Jamuraa seems fun here. You might like these too: Behind the Scenes , Meekstone , Slagwurm Armor , Wave of Reckoning , Dusk , Gorm the Great , Solidarity , Colfenor's Urn , Conclave's Blessing
5 months ago
I agree you could go with partner Commanders, but if you want to be attacking, aggressive and have the budget then choose Tymna the Weaver // Sidar Kondo of Jamuraa . Weaver is draw when you're attacking and doing combat damage to opponents and Sidar can make it difficult for your opponents' creatures to block.
Reveillark + Karmic Guide is good with Tymna and Sidar as a reanimate engine since Lark can reanimate either of them and other 2 or less power creatures. Hatebears and other 2 or less power creatures who have good ETB abilities or sac abilities are strategies to consider.