|Commander / EDH||Legal|
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|Duel Decks: Mind vs Might (DDS)||Rare|
|Champions of Kamigawa (CHK)||Rare|
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Zo-Zu the Punisher
Legendary Creature — Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
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Zo-Zu the Punisher Discussion
5 days ago
It looks like you might need to lower your curve a little. You have so many expensive cards, and very little ramp with which to cast them. I would cut a few of the 5+ drops and put in a little more ramp, such as Rakdos Signet, Talisman of Indulgence and Worn Powerstone.
There are also lots of cheaper damaging pieces. Sulfuric Vortex prevents life gain while damaging everyone every turn. Once Bloodchief Ascension is active it deals tons of damage to your opponents while gaining you life. Charging Cinderhorn punishes people for failing to attack while being a fairly aggressive creature. Ankh of Mishra is an artifact version of Zo-Zu the Punisher. Storm World can punish people for emptying their hands too quickly.
3 weeks ago
I agree with your opinion for Massive Raid, what do you think if i replace it with some others card like:
- Zo-Zu the Punisher
- Norin the Wary (i know he is not a goblin but the blink ability just work so well with purphoros xD)
- Reforge the Soul (help to draw more cards when empty hand/bad hand?)
- Goblin Rally (high mana cost but 4 goblin to triggering purphoros groupslug ability and the goblin also can use for blocking or sac for different purpose...)
do you think cards above is a good choices?
Thank you & have a Nice Day~
4 weeks ago
I was talking to someone who has a Mogis, God of Slaughter deck after a game, trying to get ideas for a Zo-Zu the Punisher deck I've been working on. Unfortunately, I made the mistake of uttering the words "mass land destruction" in public, and was immediately set upon by several players who were adamant that it was taboo to blow up lands. Their main arguments were that lands are off-limits, and that the game's over once an Armageddon (or Epicenter since I'm mono-R) happens. Later that night, I ended up playing against two of the people in a pod. One was playing Kaalia of the Vast and dropped an Avacyn, Angel of Hope in for free on turn 5, and the other was playing a ramp deck that easily had 17 lands on the board at around the same time. At that point, there was literally nothing I could do in that game, but those cases aren't "unfair" or "taboo".
tl;dr How mean is "too mean", what do you consider off limits, and most importantly, how do you counter land-based ramp strategies if you can't touch the lands?
EDIT: Side question, especially if you are against the use of MLD: How do you feel about Ruination or Keldon Firebombers? Are they MLD, and are they as bad as a full-on Armageddon effect? If you would scoop to Armageddon, would you scoop to a Firebombers?
1 month ago
New rotation means a lot of new deck building for Standard! Sometimes you have to get real creative and sometimes you get real messy trying out new things and using cards in new ways while looking at them under a new light. Today I've got 3 completely different builds that range from tightly synergized to chaotic. Let's have a look!
The first is an attempt to bring out the best of some overlooked Dinosaurs in fun budget Tribal build I call:
Next I've got a really weird mono-white Monument build that goes a lot of different directions but somehow actually works. Check it out:
Finally, I'm actually pretty excited about this mostly land deck that came together much more organically than the other two. This "Desert Tribal" shell works around a unique pair of cards that pulls out a pretty unexpected finish in a very interesting way. I don't want to give away too much, see it for yourself here:
SCORE: 1 | 74 VIEWS | IN 1 FOLDER
Finally, I haven't put pen to paper with this Modern idea yet but playing around with Midnight Oil got me thinking of a really really bizarre combination of cards in Mardu colors. See if you can figure out where I'm going with this, I'll list the elaborate setup here:
- Midnight Oil
- Vampire Hexmage
- Harmless Offering
- Liliana's Caress
- Eidolon of Rhetoric
- Ethersworn Canonist
- Ghirapur Orrery
- Zo-Zu the Punisher
Basically you get Midnight Oil down to 0 counters either by playing it that way with Solemnity or eating them with Vampire Hexmage. Then you Offer it to your opponent in a Harmless manner so that they have 0 max hand size. Orrery forces them to draw extra cards during their upkeep and Rhetoric makes it so that they can't play more than one spell per turn. If they draw land they can play extra per turn to reduce the number of cards discarded but it will cause the same 2 damage that Caress does for having discarded them. Essentially this combo is you building a box around your opponent and then gradually reducing the size of the box while they are still inside of it. I can see other cards that add value to this sort of machine and I might be using way more cards than necessary. I'm just spitballing here, I'll be looking for more efficient ways to accomplish my grand scheme. I know, it's all ridiculous :)
1 month ago
Hey fabiomarley, thanks for the suggestions!
Yeah, my mana ramp how it is here isn't great, but I've updated what's in my deck since I last updated it on here. School's just been keeping me busy, but I'll update this list as soon as I get time.
And I have added cards like Polluted Bonds which is really fun. And I used to have cards like Zo-Zu the Punisher and Ankh of Mishra in here, but I felt that it hurt me a little too much alongside what I already have.
As for cards like Oppression, I have a whole deck based on discard for Mogis if you wanna check it out. It's really fun, and I find discard more effective when that's what the deck is centered around.
But I really like Ward of Bones, so I'll have to check that out!
Thanks again for your feedback!
2 months ago
turn lands to creatures then kill them is funny. Well I find it funny. Karn, Silver Golem or Sydri, Galvanic Genius + Mycosynth Lattice can animate land or Kamahl, Fist of Krosa does it by himself. There are a few green enchants too but I forget their names... Then just play things that do -1/-1 to all creatures or destroy creatures etc etc.
Other options include Zo-Zu the Punisher and his edhrec page https://edhrec.com/commanders/zo-zu-the-punisher has additional things.
You could also work with him to help him speed up his decision making. Not during a game but before and after games or other non-game time ask him if you could just help him with the decks and how they work. Over time he should simply speed up as well, the more play time the easier these things get. I'm still famous for taking too long on my turns but I usually have a big impact on the game within the next 2 or 3 turns when I start taking too long or I die...
As a side note you are not playing artifact decks right :P
2 months ago
I'm debating on building a similar deck, but including symmetrical punisher effects like Manabarbs, Spellshock, Zo-Zu the Punisher, and Ankh of Mishra. But I think they may draw more hate than we can handle.