Zo-Zu the Punisher

Zo-Zu the Punisher

Legendary Creature — Goblin Warrior

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

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Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Zo-Zu the Punisher Discussion

jaymc1130 on Need Some Help Brewing. I'm …

2 months ago

I like the group slug in combination with a pillowfort idea. Gisela's wording offers a pretty unique opportunity. Triggered effects that would deal 1 damage to you while she is on the board deal no damage to you instead, but double damage to opponents. Manabarbs, AEther Sting, Battle Strain, Burning Earth, Heat of Battle, Rampaging Ferocidon, City of Brass, Talisman of Conviction, Battlefield Forge are all cards that would have their negative effect negated if Gisela is on the field, while opponents would suffer more.

Ankh of Mishra, Psychogenic Probe, Eidolon of the Great Revel, Pyrostatic Pillar, Repercussion, Spellshock, Zo-Zu the Punisher would all be cards that have their negative effects mitigated with Gisela out and opponents would suffer a lot more.

You could complement this game plan with pieces like War's Toll, Caltrops, Thalia, Guardian of Thraben, Aura of Silence, Glowrider, Sphere of Resistance, Thorn of Amethyst, Vryn Wingmare, Ghostly Prison, Windborn Muse to tax and slow them down while all the slug effects eat away at life totals.

I feel like there's quite a bit of space to be explored in this niche for Gisela.

saluma on Only Creatures smell good

2 months ago

Well Zendikar Resurgent doubles my mana and gives me a lot of draw power, its easy one of the best cards in my deck.

Zo-Zu the Punisher is really good in my meta cuz Cultivate, Burnished Hart and the like are popular here.

Immolation Shaman could probably be replaced since I have Harsh Mentor, but redundency is pretty good to have and its a lot cheaper to cast.

I think the PWs are to good to swap out. And Blood Moon just shuts down half of the decks i face.

Also feel free to Link your nikya deck if you want me to take a look at it.

carpecanum on Only Creatures smell good

2 months ago

By the time you can cast Zendikar Resurgent you can already cast everything in your deck except those sorceries. Zo-Zu the Punisher or Immolation Shaman maybe. I am personally not big on Planeswalkers and have an ancient grudge vs Blood Moon but that's just me.

What I do like is having something more to spend huge amounts of mana on. I have a Nikya of the Old Ways deck with a bunch of things that might fit here. La Femme Nikya. My decks are all pretty casual though because of my usual meta.

NivStormfront on Casting No Shadow|Mono-Red Obosh

4 months ago

pikatheunicorn: Thanks, I hadn't noticed. Fixed

sub780lime: Furnace of Rath is a good card, I'm just not 100% sold on giving my opponents double damage yet. But I will consider it. Combustible Gearhulk is good, but I'm trying to limit my damage sources to as few even costed cards as possible to maximize Obosh's effect, and since he's 6 cmc I'm not sure about it. I do like the haste suggestion, I'll look into fervor. Zo-Zu the Punisher is better than Geopede, the only issue is Obosh's damage doubling is symmetrical, so I would also take double. Thanks for the suggestions!

sub780lime on Casting No Shadow|Mono-Red Obosh

4 months ago

Putting in Furnace of Rath one too many doubling effects? Combustible Gearhulk could add fun shenanigans in here (and still meets your color restriction), especially with the sheer amount of 5 CMC cards you have. With so many activated creature abilities, haste enablers seem like they would be beneficial. Fervor is fairly low CMC for accomplishing that in mono red. Hammer of Purphoros would be another one. Thoughts on Zo-Zu the Punisher? It's a staple damage dealer and odd mana costed and seems to be a an easy swap with Tunneling Geopede.

dongerlord on Sevinne, the Chronoclasm Acid Flashback

5 months ago

It seems like you're running burn as your wincon.

Here are some cards that might help.

Static burn: Harsh Mentor, Zo-Zu the Punisher, Ankh of Mishra, Manabarbs

Finishers: Acidic Soil, Price of Progress. Molten Disaster is a decent finisher you can consider with split-second and also acts as a board clear (you might try replacing Devil's Play with this)

Since these are symmetrical burn, you could also run Glacial Chasm and stall it out. This is also the most important land card to run with these mono red sorcery finishers. Your Pariah is also a god level card with this setup. You might also consider Heartless Hidetsugu as a combo with these 2 cards.

For more drastic changes, you can fix around your landbase to cut a lot of nonbasics and add basics with a load of fetchlands, such as Fabled Passage, Prismatic Vista, , Ash Barrens, Terramorphic Expanse, Evolving Wilds, Myriad Landscape, Warped Landscape, some Panorama fetches, and keeping Flooded Strand + Scalding Tarn + Arid Mesa. I have this landbase in another of my burn decks and its fully sufficient for tri-colour commanders. In white, you get access to Land Tax as well so it helps further fix your mana - although in my experience with this landbase I would say its not even necessary.

With a basic land landbase, it opens you up to more burn, such as Price of Progress, Burning Earth. It also opens you up to hard stax cards if you have a vendetta against someone: Magus of the Moon, Blood Moon, Back to Basics.


An alternative package you can consider with your wheels is Narset, Parter of Veils and Alms Collector to discard their entire hand. You already have Smothering Tithe as well. Psychic Possession is also insane with wheels as it lets you draw 14 off a single wheel.

I would also just add Underworld Breach because its straight up insane.

You can also try Mana Geyser for a super explosive turn by recasting it from the graveyard again.

Dack Fayden is both a ramp card and a way to dump cards into your graveyard.

Good old Blasphemous Act and Chain Reaction are 2 of the best board clears you can pair with Sevinne.

Jace, Vryn's Prodigy  Flip Baby Jace is a VERY good card with Sevinne. Helps cycle into lands/ramp early and lets you cast spells from your graveyard once it transforms into Jace, Telepath Unbound.


Some cards I see that you could also try cutting/changing are:

Land Tax - you can run ramp artifacts instead, such as Surveyor's Scope. Surveyor's Scope is an excellent card with many fetchlands as you can tap them to sac as a cost, then activate Surveyor's Scope for up to 3 basics untapped since your fetchland is no longer on the field. Or basically any other 2 mana rock will do.

Mirage Mirror and Scroll Rack - these cards are a bit clunky to use and you can do more with mana rocks instead.

I would consider Ral, Izzet Viceroy a bit too slow.

You should swap Jeskai Ascendancy for the new Whirlwind of Thought

You have a lot of single target protection - Momentary Blink, Lightning Greaves, Diplomatic Immunity. I would suggest cutting one or two because you can still tutor for it.

Narset of the Ancient Way SEEMS a bit slow (but I have't seen this card in action yet), so you could replace it with Narset, Parter of Veils

Ray of Distortion is pretty omega slow. You might want to try Aura of Silence or a simple Disenchant

Personally I'm trying to build a cEDH Sevinne burn deck haha! Thinking of also trying Thought Lash with Thassa's Oracle

Long live our Overlord Sevinne

Olive_pdx on Vini's Neheb

5 months ago

I like this build. I don't know that you need to go the Ekdrazi route, you're better off spending that mana on X spells. Repercussion , Manabarbs , and maybe Zo-Zu the Punisher may help you ping the opponents faster. Otherwise it looks good to me

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