Zo-Zu the Punisher
Legendary Creature — Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
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Zo-Zu the Punisher Discussion
4 days ago
What playgroup is this deck designed for? Give everyone an idea of what kind of changes you would need to do.
For general stuff, I would say lower Average CMC and add artifact ramp.
If you want mana balancing help or stax advice, just tag me and ask! Good luck, my friend. Rakdos is a hard EDH color to build correctly.
6 days ago
I feel like this might be best stabilised and made more competitive by Heartless Summoning, allowing you to run more 4 and 5 drops on turns 3 and 4 to offset the less efficient two drops Shaman of the Great Hunt/Brutal Hordechief has some potential, especially if you run a haste enabler like Ashling's Prerogative. Mardu gets an amazing set of disruption spells, which I don't feel like rehashing, so lets hit the tribal specific stuff. If you can flood the board Shared Animosity lets them attack for stupid damage. Most of the older orcs are things like Ironclaw Buzzardiers which just don't hold up too well in the modern evironment, but Sek'Kuar, Deathkeeper could be worth a try. Mirror Entity, Changeling Berserker and Taurean Mauler are in your colours.
For alternative options, Dash/etb triggers is a thing, with Soul Warden providing lifegain and cost reduction and boardwipes etc. Day of Destiny warrior legendary tribal with stuff like Zurgo Bellstriker, helmsmasher, Alesha, Who Smiles at Death Tymaret, the Murder King Zo-Zu the Punisher Brion Stoutarm Krenko, Mob Boss Heroes' Podium Hero's Blade, Kari Zev, Skyship Raider, Thalia's Lancers etc
Theres a lot of potentiual and modern is a very forgiving format if you pack a solid disruption package, which you can lift from pretty much any budget mardu control list. The main battle will be making sure your mana stays fixed and your creatures hit on curve, which is best learned through playtesting.
2 weeks ago
Flagellum, I thought pillage because of how control-heavy my meta is I'm afraid of any blue player holding early counterspells for Purp, but I'm with you on valuing it, generally speaking. It would just be nice to slow them down a bit, but we'll see how things go without, for the time being. -- One of the players run a Zo-zu deck, and he's often left to do at least 20 damage around the table before he's dealt with. I think he's still probably low on the priority list though, given other options. -- Since I've only got Blasphemous Act, Mizzium Mortars, and Nevinyrral's Disk for sweepers, I kinda feel like I need something that can spread 6+ damage around the board for when I can't find enough evasion, or something like Crovax, Ascendant Hero finds the board. I think Impact Resonance is at least worth a try based on how much damage it could do to the board for 2 measly mana. -- I know the importance of Krenko and Prospector, I'm just running in circles trying to find spots; any thoughts?
In other news, I got completely shut down last week by a simple Song of the Dryads on Purp. #Feelsbadman
The big challenge of the deck is to be able to play without Purp, though the decks are typically centered around him. That's where cards like Zo-Zu the Punisher, Impact Tremors and Burning Earth come in, or some janky combo'ing with Skirk Prospector like we've discussed.
2 weeks ago
Of those listed, Pillage, Wildfire, Zo-Zu the Punisher can safely be left out. If you're light on board wipes then you can run Impact Resonance. Norin is especially nasty with Genesis Chamber. Skirk Prospector and Krenko are very key pieces for ramp and damage. An unanswered Krenko is gg with Purph online and the Prospector can cheat in all sorts of things early. The others are token producers which are all dandy with Purphoros
2 weeks ago
I've recently acquired the following cards and seek to potentially grant them a spot, but I need your help in determining (1) If they're worth a spot, and (2) What they can replace in the list; Bonus points for backing up your opinion! Without further ado: Impact Resonance, Siege-Gang Commander, Zo-Zu the Punisher, Skirk Prospector, Pillage, Wildfire, Krenko, Mob Boss, Rakka Mar, Norin the Wary, and Ruby Medallion. Any discussion is appreciated, I'm a frequent and regular user of the site, so my replies are often quick.
Commander / EDH*
SCORE: 1 | 15 COMMENTS | 374 VIEWS
2 weeks ago
Stormbreath's & kaerveck's things aren't really good enough to justify feeding your opponents resources. if people don't want to cast spells they don't have to it just gives them quality filtering at that point. Ob Nixilis is alright but I do think he serves a worse Stranglehold. Zo-Zu the Punisher is a great early drop but loses versatility fast in the lategame. Having some cards like this is inevitable but it's worth considering.
I actually don't like ever after either. Just because it only hits your graveyard.
2 weeks ago
I want to stay away from infect for now. I think it's a way to make bad blood. So I am considering about making a few changes but I don't know what to cut. I have a few cards o want to add. Ever After, Master of the Feast, Talisman of Indulgence, Ob Nixilis, Unshackled, and Zo-Zu the Punisher... So @NewHorizons and anyone else who wants to add their input what do you think about the cards I want to add and what to take out for them?