Zo-Zu the Punisher

Zo-Zu the Punisher

Legendary Creature — Goblin Warrior

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

Start Commander Deck Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Zo-Zu the Punisher occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.2%

Zo-Zu the Punisher Discussion

Aaerys on Klothys' crusaders

4 weeks ago

Embermaw Hellion and Zo-Zu the Punisher might be fun to try out and they fit the budget as well. Protean Hulk is a bit more $$ but the effect is valuable considering your CMC. Overall nice build though!! :)

multimedia on [Primer] Mogis Slaughter House: Murder Made Tasty

1 month ago

Hey, nice overall concept, but I think you can be doing a lot more slugging :)

Harsh Mentor,Zo-Zu the Punisher,Ankh of Mishra,Spellshock can be more repeatable damage to your opponents and these cards are good in a large variety of deck matchups. Spellshock and Mentor can alone shut down infinite combos. Torbran, Thane of Red Fell makes Mogis do 4 damage instead of 2 each turn and he's good with other sources of damage especially Manabarbs since 3 damage is a lot more than 1 damage. Torbran and Loyal Subordinate with Mogis can increase the bleeding of your opponents.

Cards also can do damage to you which is good draw with Vilis, Broker of Blood and Vilis is busted with K'rrik, Son of Yawgmoth. Sire Of Insanity can be a backbreaking effect in multiplayer Commander and it goes with the idea of gaining turns to bleed out your opponents. Sire is good with Bloodchief Ascension. Vilis and Sire are worth including a small reanimation package with some enablers to cheat them onto the battlefield.

Smoke is an underrated disruptive card for red. Not only is good to stop lots of attackers, but also mana dorks since an opponent can only untap one of them.

Good luck with your deck.

rdean14 on Card creation challenge

2 months ago

Liliana Vess is my big, big second ability planeswalker. I genuinely can't remember her Ultimate and tend to switch her discard ability with Liliana of the Veil.

I feel my favorite archtype: Stax doesn't have an adequate planewalker. My current decks feature Teferi, Hero of Dominaria, Teferi, Time Raveler, and Dovin Baan in one, and all the Elspeths in the other, as it is a more sacrifice and token oriented build (proliferating Smokestack is super fun, especially if you have loads of tokens).

Venser, Lord of the Ephemeral

Legendary Planeswalker - Venser

+1: Exile target permanent you neither own nor control. Return it to the battlefield under its owner's control.

-1: Until you next turn, whenever a player taps a permanent for mana, that permanent gains phasing.

-10: You get an emblem with "Whenever a permanent enters the battlefield under an opponent's control, that player exiles a permanent they control."

3


This would be absolutely ideal for a stax build.

another favorite of mine, which features in my stax builds, is Mass Land Destruction. I want either or Commander (Creature or Planeswalker) for MLD.

I use Selvala, Explorer Returned for mine I've also seen Golos, Tireless Pilgrim, The Gitrog Monster, Zo-Zu the Punisher, Lord Windgrace.

BMHKain on Krenko requests help for his ...

4 months ago

BUMPING BY A PLAYA!

I'll try to find some combos that work w/ Artifice, though I dunno if Coldsteel Heart is any better than Fire Diamond, but What About Prism Ring? A Medallion can't possibly beat this... Any thoughts? I just wonder what can help w/ such combos. For now, (& I regret to DO this yet again...) I'd like some suggestions for cuts for this deck; AND some adds in Goblin Tribal that have Flying; this deck has no option against Flying/Horsemanship Creatures, & I'd actually like some of this, please.

That said, I'm going to have to predict these will be cut:

Patron of the Akki: Not even a Gob, is powerful, but can't even fly. a WASTE.

Goblin Sharpshooter: Death to something is required for something that only does 1 Damage; even doubling damage is MINISCULE in this case. That, & it DOESN'T target Walkers, which can be a separate target from the Player now; damn new rulings... & this is also concrete proof we need more firearms in MTG; & Plainswalk Back; just look at the Plains Art of our age & dare to say: "It should never return.". Even Sogen translates to Grassland, & Knights, Soldiers, Aven, Angels, even Spirits have the upper hand in such an area here over any Conventional Non- Creature. Even if it's a Plains at it's most basic.

Reckless One: I suppose this is a Meta-Call? For me, this Avatar is just a dumber(er) Fatty than even an Hamletback Goliath. But what the crap should I know? This deck seems to want to Put into Play LOTS of Gobs...

Zo-Zu the Punisher: This deck heavily relies on Gobs, & Mana; but if the latter in the form of Lands punishes you just for playing them (Especially when you have Crucible of Worlds.), Something is truly off for this kind of Gob that's better off Hatebearing you.

Potential Changes?:

Fire Diamond >>> Coldsteel Heart: Both are Cast, Both are Rocks that ETB tapped, but Coldsteel Heart at least gives you a choice of what mana it can use; & is a Snow Permanent to add to the damage. Replace your Damn Diamonds w/ this Relic; Frozen in Time.

Ruby Medallion >>> Prism Ring: Why screw w/ a Medallion that does too little for , when you got the ULTIMATE MOOD RING; & a Genuine one at that, at , & while it won't give you any discount, prepare to gain so much life, it's criminal. Now, uh... What's the whole set of Colors for moods? I, mean, there's like 66, 67 of them, God Forbid? That's one hell of a Rainbow of a Prism. Sadly I couldn't find any better anyway... Your thoughts on this would be good...

&... That's all I got... Any ideas for cuts (Or adds; I still can't find any anti-flyers...) would be great. I wonder if there is a cheap artifact that allows your spells to be less; & no, The Immortal Sun doesn't count...

Thanks for the help thus far... :)

Oh, & about the Plains in Question so we can get Plainswalk back:

Plains (This is a HUGE area in Ravnica. No Grass Anywhere.)

Plains (What kind of Non- Creature has the upper hand in something BESIDES mere SoGen?!)

Plains (Oketra says Hello, untrue lives.)

I hope this helps. I'll talk later. Good luck for cuts and/or adds. :)

Tenshi41 on Don't touch me, I'm scared.

4 months ago

Response to king-saproling comment.

I never thought about adding pinging to deathtouchers.
Thanks for the great suggestions, now i need to figure what to cut.

LGS Friend Says:
People hate cards like Zo-Zu the Punisher, don't mess with peoples land or else they will focus you.

Response to LGS Friend comment.

I totally agree with you, Zo-Zu will draw too much hate, there is better options for damage.

Update List

multimedia on Long may he goad

6 months ago

Hey, nice brew and good start, but I think you need more creatures.

Marisi is about attacking with creatures and his ability is actually quite good when you're attacking with lots of creatures because he triggers for each one that does damage to a player not just himself. When you have more creatures you can attack more opponents since you can choose which creatures attack which opponents. More creatures attacking means more possibility of getting through to do damage to more players. 17 creatures is low to consistently have creatures to attack with. Most of your creatures are a high mana cost which can be problematic when you want to attack with Marisi along with other creatures the turn you play Marisi.

In my opinion cards that can help your deck are:

  1. Early game ramp (Elvish Mystic), mana dorks (Avacyn's Pilgrim), ramp that's creatures who can first be ramp and then be an attacker.
  2. More low mana cost creatures who have flying (Aven Mindcensor).
  3. More haste enablers (Mass Hysteria) to be able to attack with Marisi and other creatures the turn you play them.
  4. More tutors (Eladamri's Call) and draw options (Beast Whisperer) which you ask for help in the deck description. More creatures can make repeatable draw options (Guardian Project) better.
  5. Improve the manabase with more budget dual lands (Jungle Shrine) and less basic lands.
  6. Expand on the Group Slug theme (Zo-Zu the Punisher) .

If you like some of these ideas I offer more help by expanding on each one. Good luck with your deck.

DrukenReaps on Mogis good of slaughter??

6 months ago

He is an interesting one. The style of deck generally played with him is called group slug and it is best summed up by Manabarbs. Most of the deck hurts everyone, even you. It is a strategy less about winning and more about just doing anything to keep the game moving forward. Every little thing everyone does will hurt them. It is spectacularly hilarious. My Divine Decree is a variation on it but having a god that almost can't be removed in the command zone is great too.

Some of the best creatures with this strategy are Dire Fleet Ravager, Rampaging Ferocidon, Zo-Zu the Punisher, Heartless Hidetsugu, Kaervek the Merciless, Gray Merchant of Asphodel, and Harsh Mentor.

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