Zo-Zu the Punisher

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Zo-Zu the Punisher

Legendary Creature — Goblin Warrior

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

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Zo-Zu the Punisher Discussion

Agriyon on Kaervek - Slowly Whittling Away

2 weeks ago

Nice deck list. I've been looking at making a Kaervek punish deck since I've turned my old Rakdos suicide deck into a tribal demon deck. Some of my favorite cards form that deck were Manabarbs, Citadel of Pain, Havoc Festival, Sulfuric Vortex, Spellshock, Planar Chaos, Storm Cauldron, Zo-Zu the Punisher, Ankh of Mishra, Angel's Trumpet, Mass Hysteria, Grand Melee, Avatar of Slaughter, Avarice Amulet, Spiteful Visions, Seizan, Perverter of Truth, Temple Bell, Mikokoro, Center of the Sea, Geier Reach Sanitarium. I love Toxic Deluge in my suicide deck as a board wipe. If you're looking for more pay life to kill creatures there's also Phyrexian Purge, Fire Covenant, Slaughter, Hellfire, and Ashes to Ashes as well as Repay in Kind which helps brings opponent down to your level after hurting yourself. Possibility Storm could be a nice inclusion as well if it works the way I think it does with Kaervek. Opponent casts a spell and both Kaervek and Possibility Storm trigger, the spell gets exiled and if your opponent plays the other card with Possibility Storm then Kaervek will trigger again.

SteelSentry on Thieves' Auction and Landfall

1 month ago

I love Thieves' Auction. It is one of my wincons in Zo-Zu the Punisher. Him and Ankh of Mishra are great as well since you don't have to be the one to control them after the auction like other cards like Roil Elemental or Omnath, Locus of Rage might.

foxinsox on Mox whack

2 months ago

EXOSURE, what a wonderful collection of informed suggestions and constructive critique! Let's break it down.

Kari Zev, Skyship Raider: Yes. So much. I completely forgot about her and her arboreal companion and she's a much better fit than Zo-Zu the Punisher. I was whacking my brains (ha!) trying to come up with good cheap red legends and she got left out of my radar. I love it. Instant replacement.

Isamaru, Hound of Konda: I thought about this particular mutt but I went for Kytheon for obvious reasons. That being said, you make a fantastic point about having a bit of a split between them - so I'll drop a Kytheon for one and a Zurgo to total two.

Shinka, the Bloodsoaked Keep: I mean, why not? I agree that there's no harm in throwing one in and I didn't actually know about this card.

Goblin Guide: I love the guide and seriously considered putting him in. It came down to not being able to take anything out without sacrificing a level of consistency. If I cut a legend I reduce the amount of Mox Amber targets and if I cut an artefact I lose consistency with the Mox Opal. But I do agree he would help help - so I'll cut a Kuldotha and an Ornithopter to fit two in and see how it goes.

Bomat Courier: another great suggestion - but the only thing I'd consider cutting for this would be a Signal Pest which is the other 1 mana cost artefact in the deck. I wouldn't want to drop a 0 cost given the consistency. And Signal Pest just gives so much value - it's a hard call and I'll consider it.

I see you're point regarding Kuldotha Rebirth, but it just adds so much that I disagree with your suggestion to remove it. This deck goes wide and large - fast. Kuldotha allows Kytheon to flip pronto; it puts three goblins on the board which, if followed by a Reckless Bushwhacker, is just insane value and can steal games. It gives an array of superb Goblin Grenade targets... the list goes on. I don't think taking it out would be a good move.

I'll try going down to 10 lands and adding the final two whackers - I'm worried it might suffer with only 10 land but it's worth experimenting with.

Thanks so much for your time and suggestions - they've gone a long way to refining this deck and I appreciate your input immensely. What do you think about the sideboard?

Liquidbeaver on Look Ma, No Lands! (Charbelcher EDH)

2 months ago

passascats: This deck started as a Zo-Zu the Punisher landless deck, then I tried Jhoira of the Ghitu, then Animar, Soul of Elements.

With Animar I tried a creature heavy deck (30+ manadorks.~10 manarocks). While the early game was smoother, it was really easy to disrupt, and my manadorks would be collateral damage to removal spells meant to take out another player.

When I rebuilt it for 5 color I decided to go the other direction and do a ton of manarocks (~36) and very few manadorks (3). This was a lot more resilient, easier to protect, and easier to rebuild. What I lost though was consistency in the beginning of the game, which is what I am fighting with now. Cryptolith Rite is something I really want to get integrated again, but without doubling my creature count I would have a hard time ever using it. I'm trying to get think of ways to generate tokens cheaply, as I think that would be a good compromise.

The best thing I did with this deck is change the type of source my mana came from. Now that it is distributed between Enchantments, Sorceries, Instants, Artifacts, and Creatures, I am a lot less likely to be completely taken out of the game by something dumb.

I imagine this deck will settle on a better balance of manadorks, rocks, and Enchantments so that no matter what I draw I can work with it. Since it's so early in the brewing stage (I started two weeks ago), finding that balance is hard. There may never be a right answer though, as I am building a deck without the most fundamental piece of deckbuilding.

And regarding price, this may be my only deck that only ever exists as a proxy, unless I can miraculously make it more playable. Dropping $1k on a gimmick deck would be rough to say the least.

Keep me posted on how your budget version goes!

Pal00ka on The Mob

2 months ago

Krenko wants to move fast so here is what I would cut and add:

Cut

Door of Destinies is too slow; Quest for the Goblin Lord too little boost; Boggart Shenanigans 1 too much mana; Warstorm Surge seems win-more; Wheel of Fate cannot control it well; Kindred Charge too expensive; Vanquisher's Banner too expensive; Goblin Charbelcher don't see a way to manipulate this effectively; Conqueror's Galleon if kept I'd add Throne of the God-Pharaoh; Chancellor of the Forge too expensive; Goblin Assassin fun but expensive; Goblin Recruiter have doubles so cut 1 and add Goblin Matron; Metallic Mimic a slow lord that may not be truly needed; and Ogre Battledriver kind of win-more.

Add

Untap:

Threaten spells let you either steal a fattie or untap Krenko for another activation; Magewright's Stone more untapping.

Creatures:

Foundry Street Denizen can get huge like Reckless One; Goblin Chainwhirler will be fun; Goblin Dark-Dwellers expensive but good utility; Lightning Crafter consistent burn; Mogg War Marshal more goblins; Wily Goblin mini ramp; Zo-Zu the Punisher can punish heavy ramping decks;

Instants/Sorceries:

Fling works well w 2 (or 3 if you add FSD) for obvious reasons; Mizzium Mortars overload ftw; ; Fork, Reiterate, Reverberate, Increasing Vengeance, and Howl of the Horde let you 2 for 1 spells, even your opponents, so you can counter a counter or copy ramp to get ahead or copy a kill spell for your own satisfaction too; Battle Hymn, Brightstone Ritual, Pyretic Ritual, and Seething Song to get moving quicker.

Artifacts:

Relic of Progenitus and Tormod's Crypt for graveyard hate; Coldsteel Heart, Fellwar Stone, Fire Diamond, Ruby Medallion, Hazoret's Monument, Sol Ring,Wayfarer's Bauble, Armillary Sphere, Traveler's Amulet, Expedition Map for ramp (see a theme? You want 1-2 (a few 3) CMC ramp in here).

Now, Zada, Hedron Grinder is my baby and I think you should add her in with a few spells that will be fine without her but amazing if she is out: Crimson Wisps and Expedite draw and give haste, which you want Krenko to always have just in case he might get killed. With Zada you still get haste but draw 10+ cards; Heat Shimmer and Twinflame let you get a 2nd utility goblin or Krenko (sacking original) for even more goblins. With Zada she will double your entire board.

DrukenReaps on Divine Decree

3 months ago

ThatGrimGuy thanks, it usually is pretty fun. I don't think most people would have an issue with the general idea of the deck. If the combos and "I win" cards are an issue those are pretty easy to pull. That would kinda suck to pull those out though as that is really what I think of as the teeth of the deck, It would function without those if you replaced them with more things like Zo-Zu the Punisher. I specifically made this deck because it gives newer players some time to play their decks without something oppressive stomping on them.

NV_1980 I'm not sure how useful that will be but it is definitely interesting. I'll have to try it. Thanks for pointing it out I don't think I've ever seen it before.

Epidilius on Land Destruction Commanders

3 months ago

Any good Commanders for land destruction? I'm looking at going mono red with Zo-Zu the Punisher, Jeskai with Numot, the Devastator, or Gruul with Wort, the Raidmother.

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