|Commander / EDH||Legal|
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|Duel Decks: Mind vs Might||Rare|
|Champions of Kamigawa||Rare|
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Zo-Zu the Punisher
Legendary Creature — Goblin Warrior
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
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Zo-Zu the Punisher Discussion
3 weeks ago
Sorry for the double post, but Zo-Zu the Punisher would go great in this build.
1 month ago
Hey Darrell this is Austin. I haven't really gone through what should replace what but just a list of what to take out and to add in. The cards that are going on the add list should help speed the deck up and cards that should be taken out are either to slow or just not as good as other cards that are on the add list. Now it's your deck so you do what you want, but these cards should help out a lot. Alright here we go.
Take out:1. Akki Drillmaster2. Aligned Hedron Network3. Banefire4. Faithless Looting5. Flameshadow Conjuring6. Frenzied Goblin7. Goblin Assault8. Goblin Bushwhacker9. Goblin Diplomats10. Goblin Guide11. Goblinslide12. Grenzo, Havoc Raiser13. Hellion Eruption14. Lightning Bolt15. Manabarbs16. Mizzium Mortars17. Mountain18. Mountain19. Need for Speed20. Ogre Battledriver21. Possibility Storm22. Predator Dragon23. Pyretic Ritual24. Quietus Spike25. Raid Bombardment26. Seething Song27. Smuggler's Copter28. Throne of the God-Pharaoh29. Warbreak Trumpeter30. Warstorm Surge31. Zo-Zu the Punisher
Add in:1. Breath of Fury2. Brightstone Ritual3. Caterwauling Boggart4. Cavern of Souls5. Coat of Arms6. Door of Destinies7. Goblin Chieftain8. Goblin Chirurgeon9. Goblin Lackey10. Goblin Matron11. Goblin Recruiter12. Goblin Ringleader13. Goblin War Strike14. Krenko's Command15. Mana Echoes16. Massive Raid17. Moggcatcher18. Nykthos, Shrine to Nyx19. Price of Glory20. Purphoros, God of the Forge21. Reforge the Soul22. Sensei's Divining Top23. Shared Animosity24. Shattering Spree25. Staff of Domination26. Stranglehold27. Swiftfoot Boots28. Thousand-Year Elixir29. Vandalblast30. Warren Instigator31. Wheel of Fortune
1 month ago
You're right. Wake is more of a sideboard card.
As far as Goblin Offensive and Goblin Warrens, I have 3 mana doublers, resolving Offensive under the right conditions (ie: Purphoros, Goblin War Strike, haste, Mob Justice etc etc) can win the game out of no where and even if it doesn't it is a nice surprise attack. Skullclamp, I try to have a couple sac outlets when I play this.
I was thinking,
look at Zo-Zu the Punisher, Skirk Fire Marshal, Siege-Gang Commander, and Goblin Sharpshooter and then look at Basilisk Collar, particularly the lifelink. Maybe there is a smarter way to abuse such an interaction. Do you think it would be safe to run Repercussion? More artifacts like Loxodon Warhammer perhaps? The Warhammer plays two roles in this case, gaining life with the Fire Marshal and getting guys Warren Instigator through.
2 months ago
What playgroup is this deck designed for? Give everyone an idea of what kind of changes you would need to do.
For general stuff, I would say lower Average CMC and add artifact ramp.
If you want mana balancing help or stax advice, just tag me and ask! Good luck, my friend. Rakdos is a hard EDH color to build correctly.
2 months ago
I feel like this might be best stabilised and made more competitive by Heartless Summoning, allowing you to run more 4 and 5 drops on turns 3 and 4 to offset the less efficient two drops Shaman of the Great Hunt/Brutal Hordechief has some potential, especially if you run a haste enabler like Ashling's Prerogative. Mardu gets an amazing set of disruption spells, which I don't feel like rehashing, so lets hit the tribal specific stuff. If you can flood the board Shared Animosity lets them attack for stupid damage. Most of the older orcs are things like Ironclaw Buzzardiers which just don't hold up too well in the modern evironment, but Sek'Kuar, Deathkeeper could be worth a try. Mirror Entity, Changeling Berserker and Taurean Mauler are in your colours.
For alternative options, Dash/etb triggers is a thing, with Soul Warden providing lifegain and cost reduction and boardwipes etc. Day of Destiny warrior legendary tribal with stuff like Zurgo Bellstriker, helmsmasher, Alesha, Who Smiles at Death Tymaret, the Murder King Zo-Zu the Punisher Brion Stoutarm Krenko, Mob Boss Heroes' Podium Hero's Blade, Kari Zev, Skyship Raider, Thalia's Lancers etc
Theres a lot of potentiual and modern is a very forgiving format if you pack a solid disruption package, which you can lift from pretty much any budget mardu control list. The main battle will be making sure your mana stays fixed and your creatures hit on curve, which is best learned through playtesting.
2 months ago
Flagellum, I thought pillage because of how control-heavy my meta is I'm afraid of any blue player holding early counterspells for Purp, but I'm with you on valuing it, generally speaking. It would just be nice to slow them down a bit, but we'll see how things go without, for the time being. -- One of the players run a Zo-zu deck, and he's often left to do at least 20 damage around the table before he's dealt with. I think he's still probably low on the priority list though, given other options. -- Since I've only got Blasphemous Act, Mizzium Mortars, and Nevinyrral's Disk for sweepers, I kinda feel like I need something that can spread 6+ damage around the board for when I can't find enough evasion, or something like Crovax, Ascendant Hero finds the board. I think Impact Resonance is at least worth a try based on how much damage it could do to the board for 2 measly mana. -- I know the importance of Krenko and Prospector, I'm just running in circles trying to find spots; any thoughts?
In other news, I got completely shut down last week by a simple Song of the Dryads on Purp. #Feelsbadman
The big challenge of the deck is to be able to play without Purp, though the decks are typically centered around him. That's where cards like Zo-Zu the Punisher, Impact Tremors and Burning Earth come in, or some janky combo'ing with Skirk Prospector like we've discussed.
2 months ago
Of those listed, Pillage, Wildfire, Zo-Zu the Punisher can safely be left out. If you're light on board wipes then you can run Impact Resonance. Norin is especially nasty with Genesis Chamber. Skirk Prospector and Krenko are very key pieces for ramp and damage. An unanswered Krenko is gg with Purph online and the Prospector can cheat in all sorts of things early. The others are token producers which are all dandy with Purphoros