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As an additional cost to play Firestorm, discard X cards.
Firestorm deals X damage to each of X target creatures and/or players.
Price & Acquistion Set Price Alerts
1 hour ago
+Urza's Incubator - cheeper minotaurs
+Fervor - haste for all
+Living Death - protection against board wipes
+Lightning Greaves - protection and haste
+Sign in Blood/card draw in general
+Phyrexian Arena - card draw!
+Rakdos Charm - just a good card
+Gratuitous Violence - dmg incorporated.
+Anthem of Rakdos - dmg incorporated.
+Furnace of Rath - dmg incorporated.
+Havoc Festival - dmg incorporated. Plus the most Rakdos card
+Mana Flare - speed things up a bit
+Greed - more card draw
+Pain Magnification - could be good for keeping 0 cards in their hands
+Shared Animosity - can be super strong
-Black Sun's Zenith -expensive
-Cut // Ribbons - expensive
-Torment of Hailfire - expensive
-Ifnir Deadlands - I just don't get why its here, a swamp seems better
Cards to look into removing:
-Aether Vial - seems almost slow? Just doesn't fit in with the deck, but by all means, test it and see where it goes! Having fun with the cards is the most important part anyway.
-Obelisk of Urd - another one to playtest, I've thought it wasn't good enough in my tribal decks to get a spot
-Trepanation Blade - Very random card. Very random. I don't know what to think. Probably very good, though.
-Consuming Vapors - Don't quite get it, but might be a good way to gain life. Seems dependent on your playgroup.
-Impale, may I introduce you to murder?
-In Garruk's Wake - very expensive
Silence the Believers will be too slow.
-Cruel Reality: Just a trap, you have much better cards and it is extremely expensive.
-Dictate of Erebos: Maybe? I think you have better options
-Cut // Ribbons: Nope. See above.
+Flurry of Horns :)
-Firestorm: too expensive IRL
+All the minotaurs, they're minotaurs?
Silence the Believers will be too slow.
Sorry about the formatting, it hates me sometimes.
4 weeks ago
Winterblast: Thank you for the comment.
I'm not sure how much High Tide will help here, given that I play a large number of non-basics without Island typing, and I'm not running any infinite combos that rely on it. It's cute with the two untappers, I suppose, but I'm not willing to rely on that synergy.
Murder of Crows is much better than it looks, to be honest - it gives me advantage from board wipes (which normally set me back pretty hard), allows me to draw into interaction when facing GY-based decks such as Meren, etc. It's also an unusual card to see in Locust God decks, which means my opponents often neglect to counter it if I have an Altar out.
Snap over Snapback is a fair argument - Snapback is in there to terminate the Kindred Discovery combo at instant speed with no mana held up, if the Simian Spirit Guide into Firestorm approach fails. Snap doesn't work as well for that role, but it does work better as a bounce before a wheel... I suppose I could run both; Snapback has performed well but I'd be happy to have another copy.
Burning Inquiry seems like a VERY risky idea here; the three extra locusts are not worth the chances of dumping a critical combo piece. I DEFINITELY can't afford the $$$ cost of Candelabra of Tawnos, haha, so that's a strong "no" from me. Merchant Scroll could be passable, I suppose, but none of my blue instants are really critical to the game-plan other than Dramatic Reversal, and Muddle the Mixture might be better for finding that (a card I've intended to add for a while).
Speaking of counterspells, Muddle the Mixture is the primary one I want to add, because it can grab Dramatic Reversal/Grim Monolith/Isochron Scepter (and, if I need counterspells in a pinch, can be Sceptered itself).
I could run Flusterstorm (I have one right here), but I find it's a little... situational, since this deck runs in a lot of different metas (some of which are less spell-based than others). I appreciate that Mindbreak Trap often closes out a game by exile-countering Food Chain, it acts in a similar role against Storm, and it's a very nice "gotcha!" against decks that act when I'm tapped out. Still, it's the only offensive counterspell in a deck that usually uses its counterspells defensively.
Negate or Swan Song are both definitely things I could/probably should run, but as always, slots are hard to come by. I'm not sure what you mean by "high-cost or niche interaction"; the only things that really seem to fit that mold are Recurring Insight, Mystic Confluence, or Mindbreak Trap. Mystic could get the axe, perhaps, but the amount of utility and flexibility the card gives me is unreal.
And on the topic of Day's Undoing - I agree that the card is really bad in the late-game, but there are many hands where I simply vomit out all of my cheap spells and mana rocks from my hand, and I am left with nothing to do. While obviously Timetwister/Wheel of Fortune are better in this role, having a third copy of that effect is nothing to sneeze at when I can use it to draw back into good cards from a bad hand (and often screw with opponents' hand shaping as well). If I replace this with something, I want it to be another spell that can refill an empty/bad hand - maybe Fact or Fiction?
Thank you for your thoughts.
2 months ago
DocMC: I'm considering the 3 card combo of Kindred Discovery into either a Firestorm or Flash out my Laboratory Maniac right before I draw out my whole deck. I chose both of them due to possible mana availability.
Furthermore I'm considering pairing down my land a bit as my superior draw potential means I have always had land to play every turn.
Frenetic_Phyresis: I have included Teferi's Puzzle Box in my current build that I have yet to update. I am considering Winds of Change and Coat of Arms, however I am trying by best to stay away from group hug cards as much as possible. my meta has infinite combos in almost every deck that I need to be careful of.
I just want to say thank you to you both for responding to my deck. I'll be updating the list after this weeks college finals. wish me luck! XD
2 months ago
I do enjoy a good Locust God deck. Nice job here, but I do have some ideas for additions. My deck is here, so you know from where this advice stems: Locusts, Take the Wheel~
Winning via Lab Man already on field and casting a 5 mana enchantment or 6 mana creature is fairly slow (I wound up removing Lab Man from my Locust God deck as a result because it required too much set up in colors that have a hard time tutoring creatures and enchantments). Though, I do have an alternative.
One is to run Simian Spirit Guide and Firestorm. With your whole library in your hand, exile Simian Spirit Guide for R, then cast Firestorm. You'll draw 80+ cards, so you discard 40 of them targeting your opponents and 36-37 Insect tokens to kill everyone.
'Course, if you don't want to do that I can offer another really cute card that's really solid in midrange Locust God decks. Breath of Fury is one of my more favored cards when I can't combo, and it forms an extremely cute combo with Bident of Thassa in that, if you have at least a couple insect tokens, you can slap down Breath of Fury and kill the whole table. For example, attacking with 5 tokens draws you 5 cards and makes 5 additional tokens. Then you swing 9. Then you swing 17. Then you swing 33. All of that alone is enough to deal 561 damage, and you can attack with Locust God too which will cut down anyone who has used an infinite life combo. Breath of Fury is basically one of those cards that works in The Locust God better than any other deck simply because your tokens come with built-in haste, so it's great by itself and can win games almost any time its drawn with a reasonable board presence (9 tokens will kill one player with Breath of Fury), but is backbreaking with the Bident.
Another card I have come to enjoy is Throne of the God-Pharaoh, though that's mostly because it makes killing a number of players much easier. Attacking one player with 20 tokens and then each opponent taking 20 on my end step is a way I've ended a player on more than one occasion.
Have you considered Murder of Crows? With Ashnod's Altar and Locust God, this gives you a quick and dirty way to draw your whole library. If you keep Laboratory Maniac instead of going the Firestorm route, then Murder of Crows makes an excellent little way to draw to a win. You only need to keep a blue mana open to cast Lab Man as you'll have more than enough colorless mana.
2 months ago
I really like that card. I like that it lets me discard nonland cards as well. I don't like that I would need 20+ cards to discard for this to kill. Unfortunately I need the combo to kill the first time. The fact that Lightning Storm and Land's Edge discard for X times 2 damage means I only need to grab 10-15 lands to kill.
I am afraid Firestorm would possibly not have enough gas to get me there.
It is faster though, so maybe I could swap some other cards out since I wont need as much mana to cast the win con.
2 months ago
2 months ago
The rest of the cards I have in my burn deck that differ from your list revolved around me emptying my hand to allow ensnaring bridge to protect me. They may or may not meet your criteria (and most probably don't as they just double the initial lightning bolt but some are direct damage) but thought I'd list them anyway:
Cursed Scroll, Isochron Scepter, Firestorm, Fire Servant, Hazoret the Fervent, Masticore, Dual Casting, Harness the Storm, Pyromancer Ascension, Valakut, the Molten Pinnacle, Increasing Vengeance, Searing Blood, Skullcrack, Thunderous Wrath, Harsh Mentor