Pyramid of the Pantheon
sumbol:2, : Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon.
: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Pyramid of the Pantheon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Pyramid of the Pantheon Discussion
2 months ago
You have a cool flavorful concept with Vorel of the Hull Clade . If I may suggest a great resource for starting out in commander, the Command Zone has a great video for this: https://www.youtube.com/watch?v=yJ6m_3J1hjI
The general ratios they suggest like 10 ramp, 10 card draw, 5 single target removal etc are pretty good to go by in EDH.
Looking at your decklist, you may want to lean more into green's natural strength of land-based ramp as opposed to artifacts like Simic Cluestone or Manalith . Cards like Rampant Growth , Farseek , and Cultivate are format staples as they are some of the most efficient ways of ramping/fixing mana, and your mana dorks like ( Llanowar Elves are susceptible to a creature wrath/board-wipe like Wrath of God . As well, if you are looking to synergize with Vorel of the Hull Clade , cards like Pyramid of the Pantheon or Astral Cornucopia fulfill dual purpose of matching the theme and ramping out your big hydras.
For card draw, your list seems to be a little on the light side, however luckily since you are in blue, you have the best options available to you. Going along with the +1/+1 counter theme with Hydras, a card like Tezzeret's Gambit may serve you well by both drawing cards and enhancing the creatures you have on board. Since your list includes so many big creatures, a card like Rishkar's Expertise or Soul's Majesty will be overperformers, drawing you 5 cards or more at a time.
You do have a healthy number of Mana dorks, but even still your curve is a little on the high-side, as most of your hydras will actually be cast for 5+ mana. I would bring up your land count to 37 or 38, and some great lands that could fill those slots are Hinterland Harbor , Yavimaya Coast , Oran-Rief, the Vastwood , and Blast Zone . If you have the budget for it, Breeding Pool is always nice, and can be fetched with Farseek directly into play.
With regards to cards to cut to make room for these, The Chain Veil is one of the first I question being on the list. It is fairly overpriced and doesn't interact with your hydra theme. A card like Open the Gates is the perfect card to replace with Rampant Growth or Farseek as in EDH, a land directly to the battlefield will be better at most parts of the game.
Overall, I'm not sure what your meta is like with regard to competetiveness or what your background in Magic is like, but I think the suggestions above will enhance your list. Definitely do your research and I'm sure you will find cards that are better than the ones i've suggested.
I hope I didn't come off as overly-critical as that wasn't my intent. Welcome to the format! And happy brewing!
2 months ago
Sure thing Awgeez. IMO these are a little underwhelming and could be replaced with better things: Banefire , Divination , Walk the Plank , Preordain , Crackling Drake , Pyramid of the Pantheon , Shock , Opt , Murder , Unlicensed Disintegration , Cancel , Dissipate , Hour of Glory
3 months ago
It reminds me of Pyramid of the Pantheon
5 months ago
Idk if I could help you make your deck more "janky" but I have some suggestions for cards you could use to get multiple colors. Astral Cornucopia , Mirrodin's Core , Pyramid of the Pantheon , or Mirage Mirror .
7 months ago
Sorceries: If you need some good board wipes for a reasonable cost (money wise, sadly not mana wise), I would look at something like Heaven//Earth (It couldnt find this card for some reason), You can take out flyers one turn and then save mana and let everyone forget that you have a nice boardwipe to cast right from your graveyard! In that vain of mana sinks Cut//Ribbons (It couldnt find this card for some reason) can also just end games if you can get enough mana for the second half of the spell, and as long as your graveyard isnt exiled you can get everyone at anytime. If you plan on having a good chunk of creatures tapped Harvest Season can be excellent ramp, as long as you are running a decent amount of basics. Never/Return is a good spot removal spell in your set as well, as you can take out any creature or planeswalker if needed. Beneath the Sands is a good ramp spell, that has cycling in case you don't need it. Hour of Revelation is also a great board wipe if needed.
Instants: If you want some counter spells, Cancel and Countervailing Winds are some of the better options available to you. Sadly there isn't a lot in the set to specifically target down artifacts and enchantments, but I do like Forsake the Worldly , Dissenter's Deliverance and Commit//Memory (It couldnt find this card for some reason). Hour of Glory seems like a good option for some creature removal as well, but there seems to be a lot of that from this block in particular
Artifacts/Enchantments: Seems good in these category might want to consider a mana rock like Pyramid of the Pantheon , it starts out slow, but can become a great mana source afterwards, as well as something like Sunset Pyramid for a bit of card advantage then some selection. Same goes for Riddleform , but instead of advantage it gives you a creature for a turn. and Cast Out can help take a permanent out for a bit if needed.
Planeswalkers: This one is a weird category for me to make remarks on. I know that not everyone likes Planeswalkers, but I love them. That being said though, this set has a few interesting ones, that might not be able to help you particularly much on one hand, Nicol Bolas, God-Pharaoh is an insane game closer, but is a bit expensive(both mana and money wise). Samut, the Tested can provide huge versatility, isn't too bad price wise, and is probably one of the better options for you. Gideon of the Trials is a pretty good flavor win, and has some good versatility but you have to pick between him being an attacker or protecting you from something big on board. and the only other one I'd even consider would probably be Nissa, Steward of Elements , not because shes that great, but because she can give you some card selection and even some good value with her  ability if used with her [+2]. I would only pick one or two of these though depending on the slots you have left from other stuff, as they give you some good value, but don't always progress your game plan with the deck by themselves.
Creatures: For the most part your creatures are fine. I'll just be putting in some suggestions for other options/utility. That being said Angel of Condemnation can be slow but ultimately help create mana ramp by flickering golos, then taking out some important creatures your opponents might lay down. Dreamstealer can offer some pretty good disruption against your opponents and make them have to keep a couple of creatures back as blockers. Majestic Myriarch might be a good finisher, but you might be good on those. Temmet, Vizier of Naktamun is also great for token decks.
Last but not least: Lands: These seem to be good, but watch out as too many utility lands can hurt your deck, and just make sure you add enough basics in for searches to actually grab the color you need. There are the cycling lands for this set, but they can be pricey :(
8 months ago
(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)
I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)
I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.
Reality Shift is probably the best creature single target removal in blue.
I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.
Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.
(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)
11 months ago
and as for Pyramid of the Pantheon , i'm a little confused why your defense of it is "the deck was made pre-dominaria" when there are tons of pre-dominaria mana rocks that are better than either Pyramid of the Pantheon or Gilded Lotus . like Coalition Relic
11 months ago
bushido_man96 okay just so we are clear on Pyramid of the Pantheon a lot of the deck im asking for help in were made pre-dominaria not all but a lot so Gilded Lotus (which I know you dont like) was still $15-$20 a pop and Pyramid was only $1.00 and had the same effect but slower so they were place holder for lotus. now that lotus is 5ish dollars they are much easy to get a hold of but i just havent got around to replacing them yet