Pyramid of the Pantheon

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Pyramid of the Pantheon

Artifact

sumbol:2, : Add one mana of any color to your mana pool. Put a brick counter on Pyramid of the Pantheon.

: Add three mana of any one color to your mana pool. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

Pyramid of the Pantheon Discussion

theshadow2250 on gods

1 month ago

Sorceries: If you need some good board wipes for a reasonable cost (money wise, sadly not mana wise), I would look at something like Heaven//Earth (It couldnt find this card for some reason), You can take out flyers one turn and then save mana and let everyone forget that you have a nice boardwipe to cast right from your graveyard! In that vain of mana sinks Cut//Ribbons (It couldnt find this card for some reason) can also just end games if you can get enough mana for the second half of the spell, and as long as your graveyard isnt exiled you can get everyone at anytime. If you plan on having a good chunk of creatures tapped Harvest Season can be excellent ramp, as long as you are running a decent amount of basics. Never/Return is a good spot removal spell in your set as well, as you can take out any creature or planeswalker if needed. Beneath the Sands is a good ramp spell, that has cycling in case you don't need it. Hour of Revelation is also a great board wipe if needed.

Instants: If you want some counter spells, Cancel and Countervailing Winds are some of the better options available to you. Sadly there isn't a lot in the set to specifically target down artifacts and enchantments, but I do like Forsake the Worldly , Dissenter's Deliverance and Commit//Memory (It couldnt find this card for some reason). Hour of Glory seems like a good option for some creature removal as well, but there seems to be a lot of that from this block in particular

Artifacts/Enchantments: Seems good in these category might want to consider a mana rock like Pyramid of the Pantheon , it starts out slow, but can become a great mana source afterwards, as well as something like Sunset Pyramid for a bit of card advantage then some selection. Same goes for Riddleform , but instead of advantage it gives you a creature for a turn. and Cast Out can help take a permanent out for a bit if needed.

Planeswalkers: This one is a weird category for me to make remarks on. I know that not everyone likes Planeswalkers, but I love them. That being said though, this set has a few interesting ones, that might not be able to help you particularly much on one hand, Nicol Bolas, God-Pharaoh is an insane game closer, but is a bit expensive(both mana and money wise). Samut, the Tested can provide huge versatility, isn't too bad price wise, and is probably one of the better options for you. Gideon of the Trials is a pretty good flavor win, and has some good versatility but you have to pick between him being an attacker or protecting you from something big on board. and the only other one I'd even consider would probably be Nissa, Steward of Elements , not because shes that great, but because she can give you some card selection and even some good value with her [0] ability if used with her [+2]. I would only pick one or two of these though depending on the slots you have left from other stuff, as they give you some good value, but don't always progress your game plan with the deck by themselves.

Creatures: For the most part your creatures are fine. I'll just be putting in some suggestions for other options/utility. That being said Angel of Condemnation can be slow but ultimately help create mana ramp by flickering golos, then taking out some important creatures your opponents might lay down. Dreamstealer can offer some pretty good disruption against your opponents and make them have to keep a couple of creatures back as blockers. Majestic Myriarch might be a good finisher, but you might be good on those. Temmet, Vizier of Naktamun is also great for token decks.

Last but not least: Lands: These seem to be good, but watch out as too many utility lands can hurt your deck, and just make sure you add enough basics in for searches to actually grab the color you need. There are the cycling lands for this set, but they can be pricey :(

lucasenra on Ral Zarek

2 months ago

(saw your post on tumblr and had to come and suggest stuff, but feel free to ignore, I'm just trying to throw some ideas out to help out!)

I think counterspells aren't very good as signature spells (but I don't have much experience with Oathbreaker). If you're going for flavor I think Expansion / Explosion , Izzet Charm or Turn//Burn could work. (It could also be fun to build a Harnessed Lightning energy-themed deck for Ral, Storm Conduit :x)

I think that instead of running a lot of creatures with tap (or untap) abilities it would be easier to focus on artifacts for the ramp/card draw/etc with cards like Clock of Omens , Key to the City , Staff of Nin (), Unwinding Clock , Chaos Wand , Oracle's Vault () and a bunch of mana rocks ( Mind Stone , Pyramid of the Pantheon (), Coalition Relic (), Talisman of Creativity , Star Compass , Hedron Archive , Basalt Monolith and Khalni Gem ). Animation Module can add counters to planeswalkers, so that could be fun too.

Invert / Invent and Firemind's Foresight are pretty good budget tutors. Fabricate and the Trophy Mage / Tribute Mage s could be good too.

Ensnare can be a lifesaver in certain situations. Blustersquall is something I thought I would already see in your list.

Temporal Distortion makes things take 1 extra turn to untap. Frozen AEther , Winter Orb and Mist of Stagnation are other relevant Stax pieces if you want to go that way.

Reality Shift is probably the best creature single target removal in blue.

I'd cut down on the number of X damage spells you're running and rely more on having some graveyard recursion/tutoring to make it more consistent. Mystic Retrieval would be my choice to run along with Archeomancer. Mizzix's Mastery is also pretty good, but probably better if you're focusing on spellslinging.

Vandalblast and Shenanigans (or maybe Release the Gremlins for the cuteness) are good artifact removal. Geistblast is a interesting Flashback spell that actually should be like Amonkhet's Aftermath. Insidious Will 's versatility shouldn't be underestimated.

(aaand I already suggested too much. Like I said, feel free to ignore. Can't wait to see the finished deck. I hope something from this mess helps!)

PlatinumOne on Maya Angels

5 months ago

and as for Pyramid of the Pantheon , i'm a little confused why your defense of it is "the deck was made pre-dominaria" when there are tons of pre-dominaria mana rocks that are better than either Pyramid of the Pantheon or Gilded Lotus . like Coalition Relic

Stardragon on Maya Angels

5 months ago

bushido_man96 okay just so we are clear on Pyramid of the Pantheon a lot of the deck im asking for help in were made pre-dominaria not all but a lot so Gilded Lotus (which I know you dont like) was still $15-$20 a pop and Pyramid was only $1.00 and had the same effect but slower so they were place holder for lotus. now that lotus is 5ish dollars they are much easy to get a hold of but i just havent got around to replacing them yet

bushido_man96 on Maya Angels

5 months ago

Shalai, Voice of Plenty is a fun angel to have, and she's a great mana sink. I almost like Zendikar Resurgent more than Mirari's Wake for the card draw, but if you can run both, do it.

I don't like Dictate of Heliod in here. Most of your creatures are already so big that giving them all another +2/+2 on a static effect isn't going to help you that much more. I think the slot would be better used for card draw, something like Rites of Flourishing or Elemental Bond , or the aforementioned Zendikar Resurgent . You should probably squeeze in more card draw, too.

Cards I would cut here are Caged Sun , which is not so good in a three-color deck, Darksteel Ingot , and Pyramid of the Pantheon (man that card is horrible, and it keeps popping up in your lists!). Instead, I'd run Selesnya Signet , Gruul Signet , and Boros Signet . Your land count is too low, as well. You probably need to run 37 as a general rule to stay consistent in your draws and opening hands.

Stardragon on Fall of the Star Dragons

5 months ago

bushido_man96 thxs for input. But when it comes to Basalt Monolith it just extra colorless ramp nice but doesn't help color fixing and while you can use it right away you have to 3 mana to untap the thing so im really only getting it full use 50% of the time, as for Grim Monolith you have to pay more than to untap it than what you get for tapping it, and it still colorless only mana. At least Grim Monolith cost the same to untap as you get for tapping it. Where Gilded Lotus cost a little more but also be used right way taps for 3 color instead of colorless and doesn't cost anything to untap. Pyramid of the Pantheon ok i get your point its a much slower guided lotus and i will most likely replace it with a sol ring as sol ring is just to good. As for Crypt Ghast and Urborg, Tomb of Yawgmoth , your absoluity right i will be replacing them with better mana cards like Birds of Paradise , or Sylvan Caryatid , if i need more creatures, as for mana rocks while signets are by no means bad, the shard obelisks such as Obelisk of Grixis are sometimes overlooked or the Khans banners like Sultai Banner which are just planned ignored which I personally don't understand when they are the wedges version of the obelisks but sightly better as they untapped the same as the obelisks tap for it three colors like obelisks but have the ability to draw you a card when need like Mind Stone unlike the obelisks so they give you more utility which is also a positive. And as for Dowsing Dagger  Flip you have to deal combat damage to a player to flip it which is easy for big dragons with flying to do oh and it gives your opponent a two 0/2 creatures. yes giving your opponent anything is good good unless your group hug or something but they are easy to kill most of the time. So i agree i need more mana i politely disagree with some of suggestions.

bushido_man96 on Fall of the Star Dragons

5 months ago

I agree with Unlife, you need more rocks. I'm not a huge fan of Gilded Lotus ; its a 5 CMC rock that produces 3 mana. I'd rather run Sol Ring , Worn Powerstone , and several signets. Ramos, Dragon Engine , Dowsing Dagger  Flip, and Pyramid of the Pantheon all require some work for you to benefit from the ramp. For the Pyramid, you have to pay 2 to filter for one color three times before you can tap it for 3 mana. So, its really not good. You'd be better off running Basalt Monolith or Grim Monolith , because at least you'll get 3 mana out of them right away.

I would also not run Crypt Ghast and Urborg, Tomb of Yawgmoth . The Ghast just becomes a dead draw if you don't have Urborg, and if you just run those two cards because they work together, but you don't have a consistent way of tutoring for them, then I don't see how they really help you out. City of Brass would be a better land card for you in this deck, at least from what I am seeing.

I don't think Amulet of Vigor fits really, either. It speeds up your tapped lands, but I think I'd rather run another mana rock in its place.

Hope that helps out some. I love reanimator and graveyard focused decks, so I really like what you've got started here. Keep at it!

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Pyramid of the Pantheon occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%