Kindred Discovery


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare

Combos Browse all

Kindred Discovery


As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

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Kindred Discovery Discussion

multimedia on dragon tribal

10 hours ago

Hey, I recommend more ramp, more draw and more land.

Cards to consider adding:

Cards to consider cutting:

  • Aid from the Cowl
  • Awaken the Sky Tyrant
  • Blood Mist
  • Dragon Roost
  • Elephant Guide
  • Sight of the Scalelords
  • Day of the Dragons
  • Durable Handicraft
  • Spiteful Motives
  • Vessel of Volatility
  • Heroes' Podium
  • Hero's Blade
  • Stoneforge Masterwork
  • Acrobatic Maneuver
  • Crash Through
  • Dramatic Reversal
  • Inspiring Roar
  • Death by Dragons
  • Rolling Thunder
  • Splendid Reclamation
  • Kolaghan Monument
  • Bloodfell Caves
  • Scoured Barrens
  • Thornwood Falls
  • Wind-Scarred Crag

Dragons are already big enough with lots of power you don't need to play a lot of cards that increase Dragons power and toughness. Crucible of Fire is fine because this is a huge boost for all Dragons for only one four mana card, but other than this card you can cut all the others. Temur Ascendancy and Elemental Bond are budget three mana enchantments that can give you a ton of card advantage with Dragons. Drawing a card whenever a Dragon you cast enters the battlefield(ETB) is very good. Ascendancy also gives Dragons haste which is a nice added bonus.

I suggest adding more ramp because Dragons and your Commander, The Ur-Dragon have very high converted mana costs(CMC). Ramp can help to pay for these costs and play Dragons faster in a game than waiting until turn six or seven plus to play a Dragon. Dragonspeaker Shaman and Dragonlord's Servant only effect your Dragons, by reducing the CMC.

Land ramp is another way to ramp as well as help you find lands of the right colors to match the cards in your hand. Cultivate and Farseek are early game cards that can land ramp. Cultivate can only tutor for two Basic lands putting one of them directly into play and the other into your hand.

Farseek is two drop land ramp and it works with the Battle lands since they're two different type of lands, for instance Cinder Glade counts as a Forest and a Mountain. Farseek can tutor for any one of these Battle lands put it into play giving you more color choices.

Battle lands work well with Basic lands for a budget manabase you only need two Basic lands in your control to have any Battle land ETB untapped. This means you can use the mana from the land the turn you play it.

Sol Ring is a staple of Commander. Just about all decks play the card because it's amazing for one mana. Fellwar Stone is two drop ramp that depending on what colors your opponents are playing can make a color of mana. It can make mana no matter what, usually one of any of the five colors.

31x total lands is not enough land I suggest adding more land, 38-40x total lands. Playing a five color budget manabase means you need more land and Dragons have high CMCs. Adding Tri lands, lands that can make one of three different colors of mana help a lot for five color manabases.

Command Tower is a staple Commander card. It's a rainbow land it can make any color of mana because your Commander is all five colors. Exotic Orchard is like Fellwar Stone whatever colors of lands your opponents have in play it can make a mana of one of those colors. Like Tower it's a great budget land for a five color manabase.

Good luck with your deck.

Wintermoon on Talrand, Father of Drakes

5 days ago

Profet93 Thank you very much for your feedback. Your suggestions are quite good and I will add most of those to my deck, some of them I didn't even know existed. Kindred Discovery for example is such a nice card draw, and Twincast is so versatile, using my opponents spells against themselves is something I do enjoy ahahah. Yes the deck is budget, for now, I hope in the future I can take a step further and add some of the non-budget stuff. About Overburden I really like the idea of putting it into my deck, but amongst my playgroup messing with the player's mana base is a big no, in the tournaments we do weekly you lose points for messing with more than 3 lands of each opponent, with that enchantment in game I would start losing points very quickly, but if that rule changes one day, or for some reason I change playgroup I will without a doubt put that card into my deck, that's why for now it remains on sideboard.

Oh, and don't get bothered by the salt of your playgroup, it's what we, blue players, live for! Cheers. :)

Profet93 on Talrand, Father of Drakes

5 days ago

I read through it all, been through a somewhat similar situations. I am a mono blue player myself, I LOVE talrand, he's one of my favorite decks but my playgroup won't let me use him because of salt :) I see your deck is budget so I'll keep that in mind with my suggestions. That being said, I think you should add most of the following...

Impulse - Card selection

Memory Lapse - hard counter, messes their draw, and EVIL with another card you should add...

Isochron Scepter - Value with any counterspell or draw spell instant speed at CMC 2 or lower

Swan Song - Wide range of counters for 1 mana, you make a draw so their bird is negligent

Twincast - extremely versatile. I use it in my deck because I like to copy extra turns but you can find some good use as well

Blatant Thievery - If your wincon gets messed up (ex: someone uses Nevermore on your commander), then taking their wincon seems good too.

Gitaxian Probe - Look at opponent's hand for free, get a free drake and understand what to counter and what not to

Future Sight - AMAZING VALUE! 100% add. So what if they know you are drawing a counterspell, its talrand!

Kindred Discovery - Naming drakes, DRAW ALL THE CARDS!! - replaces ur sphinx that draws u cards when flying creatures attack

Overburden - Messes with creature heavy decks (doesn't interact with your tokens ETB). As such, you should take out creatures in your deck (regardless as to whether or not you add this card)

Disdainful Stroke - Another counter options

Turn Aside - Can replace ur 1 drop creature that does the same thing

If you want other non budget ideas, questions on what to remove or just some inspiration, check out my deck Tisk Tisk Talrand

LVL_666 on The Queen's Egg

1 week ago

Delta-117, the only thing I can think of is this tired old meme....

Patient Bear

But it fits, am I right? I've been thinking up some dream slivers and one that just came to me was a sliver that costs , it'd be a 1/2 and have: flash "All slivers you control have flash and when you play this creature, counter target spell" It'd likely be a rare, or mythic rare if they gave it the full art treatment. I'd like a sliver like that, and a strictly better Synapse Sliver. I basically want that Sliver to be Kindred Discovery on a body. Ah...sigh. Well thanks for the info, I was waiting for spoilers to be announced for Dominara, but now i'll be checking with less enthusiasm.

Kishe on MagicalHacker - List of All 2-Card Infinite Combos

2 weeks ago

For The Locust God, Beck and Dire Undercurrents are both "may" effects that do the same thing you want as Kindred Discovery.

KayneMarco on The Ten Plagues: Locust God EDH | *PRIMER*

3 weeks ago

You might already know this but you could truly draw infinite cards with your Kindred Discovery combo by adding Mind Over Matter from your maybe board. Drop the discovery while matter is out and start drawing, once you get towards the end of your deck start discarding with matter until you discard kozilek and continue the loop till you want it to end then cast your Snapback

GoodLuckGuy on Anti Badger Tech

3 weeks ago

Needs more Infect my man, Grafted Exoskeleton should do the trick. Corrupted Conscience is also good, especially when your opponent has a 10/10+, although you can just put it on a Bane of Progress to blow someone out immediately. And let's not forget Blight Mamba which is literally just an infect snake.

This deck could also benefit from some added draw condition, Coastal Piracy is essentially a second Bident of Thassa. Kindred Discovery is the big one though, it just draws you so much.

I may have mentioned this before, but Stoneforge Masterwork is crazy in this deck. Hadana's Climb  Flip Does similar things here.

Lastly, I think there is room for 2 to 3 more counterspells. Negate, Arcane Denial, Disallow, Forbid, and Swan Song are all good here.

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