As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
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Kindred Discovery Discussion
14 hours ago
Something like Chaos Warp seems necessary both for your opponents and yourself. What happens if you name Insect with Kindred Discovery? Don't you mill yourself to death instantly? Neither The Locust God or Kindred Discovery is a may ability so they will loop with one another until you draw your whole deck. You can win with a Lab Maniac in that scenario, but if someone manages to remove it, you must have a instant speed way to remove one of your pieces to end the loop, so it would probably be safer to run Chaos Warp in addition to Commit, and it would also grant you some ways to deal with pesky enchantments your opponents might run.
As for actual improvements in power level, I'd say Purphoros, God of the Forge and Impact Tremors are very relevant for any The Locust God deck because they add some nice versatility. In case someone is playing a prison deck they are your biggest win cons.
One additional win con you might think to add is either Coastal Piracy or Bident of Thassa. With Breath of Fury it will grant you essentially infinte combat phases, granted you're not drawing your whole deck before you kill the whole table.
And finally, if you're running Isochron Scepter it might be worth looking into Dramatic Reversal for infinite mana that you can either dump into The Locust God's ability (if you have the necessary colored mana rocks) or infinite storm count for something like Aetherflux Reservoir, Brain Freeze or Grapeshot. This is definitely the least streamlined of the suggestions I've made, but if you're looking for alternate win conditions, this one is both one of the better and cheapest ones available.
2 days ago
If you have the sea, you might as well play it. Kindred Discovery seems really good in this deck.
3 days ago
4 days ago
I'm surprised Kindred Discovery isn't in here. Goes perfect with your deck!
6 days ago
I'd say cut vine-shaper mystics (you can get 1/1 counters with Kumena, you don't need this), scroll thief (you have better card draw), Kumena's Awakening (you have better card draw), Gush (its a one time card draw and its better to go for repetitive, and replace Coastal Piracy with Kindred Discovery .
6 days ago
About the cards you discussed:
Lich Lord of Unx very underwhelming, got rid of it long time ago, never really liked the cards
Kindred Discovery is perfect card draw actually. And it works the moment you put it on the table and attack
Consuming Aberration Can be really strong if there are no defences but it could be chumped for turns, left my decklist long time ago
Thran Dynamo - The deck is very mana hungry so I play every good ramp possible. Never actually played flash enablers, I think they are quite redundant
Propaganda - I prefer another boardwipe instead since you can reanimate all the creatures later
1 week ago
1 week ago
As for Coastal Piracy... I already have Bident of Thassa, Kindred Discovery, AND Edric, Spymaster of Trest. having a fourth is too redundant as it will begin taking away from the threat or interaction count. Since it is the worst of the 4, that one hits the road. In a non tribal deck though, I would definitely be considering it since I wouldn't be running Kindred Discovery.
As for your options in "making" more islands I would only consider Lingering Mirage because it has the ability to cycle if needed. Obviously Spreading Seas is the best option of the two. The other options that do that effect are just too underwhelming, slow, or vulnerable on there own.
On that note, what are things you feel are worth cutting to get to 100 or lower to fit another card or a few?