|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Mythic Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
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Kaalia of the Vast
Legendary Creature — Human Cleric
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
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Kaalia of the Vast Discussion
5 days ago
Okay, I would suggest you try to make the deck as consistent as possible, while also having a lot of interaction. Given your manabase being split between four colors, effects such as Counterspell are a bit hard to cast. Countermagic though should be run. Arcane Denial is a card I recommend, as it generally doesn't draw too much hate, doesn't cost double , and replaces itself as a card.
This is the type of logic I implore you to use when deciding the power level of cards. I assume you have the same dilemma most have when deck building of card attachment. Because of this, I will give you a list of cards I would drop in the list, for more powerful interaction, ramp, and card draw.
Here we go:
Citadel Siege - This is a +1/+1 counter deck, and this puts +1/+1 counters on your creatures, it makes sense why it is run, but you have so many effects in this nature, that this card I don't think makes the cut. This deck has a lot of creatures, and this card doesn't put a +1/+1 on up to two creatures, both of which could be proliferated later, instead it only puts two on one creature. I don't hink it is worth 5 mana.
Brave the Elements - Vigilance is a good ability, but for a 2 mana enchantment, this would have to do much more than this to be worth it in my opinion. Dropping it for more ramp allows you to be more aggressive, and get your opponents on the defensive, rather than you having to defend yourself.
Duneblast - Cool card, yes, but in this deck I don't think saving one of your creatures is worth a whopping 3 more mana and an extra color symbol than Day of Judgment or a similar effect. I personally would rather see Languish in this deck, as it can kill most creatures, while your generally are larger, or Black Sun's Zenith, which puts -1/-1 counters on your opponents' creatures you can proliferate over time.
Disdainful Stroke - Okay, this next part might get into a bit of math, but here is why Disdainful Stroke is nearly strictly worse than Arcane Denial, and it has to do with card advantage. If Disdainful Stroke was a Counterspell for just a , I would still run Arcane Denial over it. An effect like Disdainful Stroke leaves you down a card, and your opponent down a card, with two other opponents up a card. Since Arcane Denial replaces itself, and give two card to an opponent, at the cost of one, you are only down a card to one opponent, instead of two.
2-4 lands - A deck of this CMC normally needs only 35-37 lands to get all of their spells cast on time. I don't have the statistics on me right now, so trust me or not, but that has been my experience and the experience of many others.
Okay, so what should you add in? I would run more counterspells, like Delay, Mana Leak, Swan Song, or anything you want to run for versatility like Unsubstantiate or Supreme Will. Removal like Swords to Plowshares, Chain of Vapor, Beast Within, or Aura of Silence can also be useful, as well as card draw like Windfall, Brainstorm, Ponder, or Preordain. The creature base seems fine, I suggest a Sunscorch Regent because it is insanely fun, but otherwise keep it up!
Oh yeah, you wonder what to do against Inalla, Archmage Ritualist? Torpor Orb, Tocatli Honor Guard, and Hushwing Gryff shut them down efficiently, also they only hurt 6 of your cards, being Prime Speaker Zegana's draw ability, Juniper Order Ranger, Elite Scaleguard's bolster ability, Armorcraft Judge, and a couple creature's evolve ability. The reason effects such as Fertilid's enter the battlefield with two +1/+1 counter ability or similar abilities across your deck is due to them not being triggered abilities. They happen 'as' the creature enters, instead of immediately after. It is a little weird.
Against graveyard decks, consider Relic of Progenitus, Leyline of the Void, Rest in Peace, Grafdigger's Cage, and Ground Seal. They are pretty self explanatory, but run the ones you want to, all have ups and downs. For instance, though you may know that tokens disappear if they leave the battlefield, they still go to the graveyard when they die, immediately after they disappear, which is why effects like Deathgreeter trigger when 3 tokens die. This means Leyline of the Void won't stop Deathgreeter gaining life when tokens die, but Rest in Peace will. Differences like this are minor, but may make you decide between different forms of graveyard hate.
6 days ago
Hey! Love the deck, I only see 5 creatures that can be revived with Alesha, Who Smiles at Death's ability. I would take her out unless you want to add in Master of Cruelties and maybe Kaalia of the Vast for alternate wincons?
6 days ago
Feel free to check out the other things in my binder!
1 week ago
I would run Rune-Scarred Demon, it's a 7/7 Flying, that you can cast off of Kaalia of the Vast, and it replaces itself in your hand. Think of it not as a Rune-Scarred Demon but a next turn Master of Cruelties or Iona, Shield of Emeria or Dark Confidant or any removal. It's very valuable. Pull a Razaketh, the Foulblooded and sacrifice the Rune-Scarred Demon to it! So many possibilities.
3 weeks ago
Thanks for your reply.
Kaalia of the Vast is three colors, and as a beginner to EDH, I want to try a 2 color deck instead of a three color one.
Kaalia makes me take out of the deck, and I don't feel very comfortable taking my second favorite color out of the equation.
I probably want to use Kaalia's ability to the max, which means putting in Demons and Dragons as well, which isn't Angel Tribal, isn't it?
Without , I can't ramp my big Angels out.
In conclusion, I don't think Kaalia of the Vast won't be a very good Commander for my first deck.
3 weeks ago
Play Kaalia of the Vast. Beat face with better angels.
3 weeks ago
My favorite angel commanders are Iroas, God of Victory and Kalemne, Disciple of Iroas. 7 cmc commanders without native protection (i.e. Avacyn, Angel of Hope are dangerous. They can be fun and it's nice to guarantee a bomb but in the long run it isn't worth it. You will be ramping like crazy with an angel deck, so it's not as bad as it could be though. I would also say that Aurelia, the Warleader makes the marginally better angel commander over Gisela. Her ability is roughly as good but one CMC lower can make a huge difference. Gisela is still obviously a ridiculous card though and should be in the 99 no matter what.
That said, run what you want! That's the fun of commander.
You could do Kaalia of the Vast or Tariel, Reckoner of Souls or even Queen Marchesa too. There are very few angels with Black in their identity worth playing (maybe one or two--Angel of Despair is the only one that comes to mind) but splashing Black for card-draw and other utility could be worth it.
4 weeks ago
I've been happy with my Demonlord Belzenlok, I don't tutor him so don't see him that often, but as a 6/6 Flample draw, he is a permanent in my build now.
Demanding Dragon if he was a choose one, I would like him, the problem arises, they will only pay the 5 life when your really need to get a creature, and just not pay if they have unimportant creatures/tokens, or no creatures. So never will get their life when it makes a difference, and will never get a creature that makes a difference.
Lately I've been missing Gamble as well, especially in the opening hand. I was thinking of Gamble tutor the Reanimate that way if it makes me discard an A/D/D I'm in nice shape, if it makes me discard the Reanimate means I'll have to pull Yawgmoth's Will or Animate Dead later. It could also replace Damnation, I haven't cast it in a while, but I like knowing when I need it I can tutor it, although maybe it should be a Merciless Eviction to give me some Modular options other than destroy/no regenerate. Faithless Looting is also out again, and I know I will get burned with a Kiki-Jiki, Mirror Breaker in hand again and need to put it back in.
I don't want to go down an A/D/D either because I worked my way back up to this amount, because I found myself, on occasion, having a Kaalia of the Vast swing without a free A/D/D and that is bad, need to limit that as much as possible. Some games I have too many A/D/D some games short. Difficult to balance.