|Commander / EDH||Legal|
Printings View all
|Commander's Arsenal||Mythic Rare|
|MTG: Commander||Mythic Rare|
Combos Browse all
Kaalia of the Vast
Legendary Creature — Human Cleric
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
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Kaalia of the Vast Discussion
4 hours ago
The custom card you have for Kaalia of the Vast is part of the reason why some women don't take to Magic.
You probably have no idea of the impact it has, and even if you did you might not give two shits about it, but that kind of image sends a VERY clear message that women's bodies are the only thing that matters about them, and only if they are outrageously sexualised.
The original art is much cooler than this customised version.
1 day ago
I think in R/W/B you are going to have a hard time being competitive anyway. Alesha, Who Smiles at Death and Kaalia of the Vast are both popular pubstompers but they are pretty easy to disrupt since they rely heavily on the commander attacking. I like Tariel, Reckoner of Souls and Queen Marchesa personally for angel tribal, goodstuff and politics. The best part about a deck built around a mardu commander other than kaalia and alesha is that you are largely ignored so you get to play how you want to play and sneak in a few wins along the way.
2 days ago
first problem is that you are asking about something that is entirely opinion based. which of the R/W/B commanders I think is best is not going to be the same as someone else.
I recommend looking at stuff on this website: https://edhrec.com/commanders/rwb
Kaalia of the Vast- great tribal commander not to mention allows you to drop the biggest and meanest critters in the game. Biggest down side is the 2 toughness making her very easy to kill despite the flying.
Alesha, Who Smiles at Death- solid reanimator but you can only bring back one creature per turn without combat shenanigans and all the creatures you can bring back need to be small. really good if you want to run hate bears though.
Zurgo Helmsmasher- amazing voltron commander haste, indestructible, 3 turn clock. best addition is Whispersilk Cloak. 2 toughness is a bummer and indestructible only on your turn sucks but you cant have everything.
Tariel, Reckoner of Souls- for comparison purposes I'll mention my thoughts on this one. flying vigilance is always a nasty thing to have, this allows you to attack with little worry given the high toughness. not much power though. you can snatch creatures for free but the creature you get is pretty random.
Oros, the Avenger- 3 damage to each nonwhite for 3 mana is really nice but you need to hit a player and no one is going to let you do that if they have the option unless they are also running mostly white. sadly can only be done once per turn as well unless you do combat shenanigans.
Queen Marchesa- personal favorite. major downside i find is that it is difficult to decide how to build around her. I also feel she should have been either 1 less mana or 1 or 2 points higher toughness. controlling the monarchy can be difficult, sometimes it is good to let others have it other times you need it.
that is my opinion on those commanders i did not cover partner combinations but you can look through those on the website i gave you.
2 days ago
Here are all of the RWB Commanders that I found on Gatherer
Hope this helps!
2 days ago
Kaalia of the Vast is the first card that comes to my mind. She is is expensive, but her effect is obviously very good. It would probably require you to change the focus of your deck if you make the switch.
4 days ago
Kaalia of the Vast's ability also specifies that you put a creature card from your hand onto the battlefield. Even if you somehow acquired a tribal permanent with one of the correct creature types (though none have been printed and new ones are unlikely) you would not be able to put one of them into play.
4 days ago
1 week ago
Had several 1v1's against Xenagos, God of Revels where i got absolutely hammered.
The deck feels powerful once it has board state, but if I don't get up and running with defensive enchantments fast I get rolled over. Wondering if I'm missing out on any decent card draw engines or accelerants.