Kaalia of the Vast
Legendary Creature — Human Cleric
Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Printings View all
|Commander Anthology (CM1)||Mythic Rare|
|Commander's Arsenal (CMA)||Mythic Rare|
|MTG: Commander (CMD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Kaalia of the Vast occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
RBW (Mardu): 0.45%
Kaalia of the Vast Discussion
12 hours ago
Thrill of Possibility is quite good, very modular and draw, works great with Worldgorger Dragon , Kiki-Jiki, Mirror Breaker , Karmic Guide even a Razaketh, the Foulblooded is a great recursion target and wins the game. It's on my maybe, still evaluating what comes out for it. Hoping to get a really good evaluation of Dockside Extortionist today.
I need to get Abeyance in for sure to stop Thassa's Oracle - Protean Hulk , doesn't stop Thassa's Oracle - Demonic Consultation though sadly, so not sure. Pyroblast and Red Elemental Blast should probably go in to move toward cEDH.
I'm trying to decide if I should abandon a damage line (currently combo/synergy/combat damage), since I almost exclusively win with Buried Alive + Reanimate right now, and solid secondary in Leonin Relic-Warder line and tertiary with Worldgorger Dragon and strong synergies in Razaketh, the Foulblooded (pulls the Leonin Relic-Warder combo) and Master of Cruelties .
Some cards I'm considering cutting for Abeyance (at least) and Thrill of Possibility , Avacyn, Angel of Hope , Balefire Dragon , Gisela, Blade of Goldnight , Mother of Runes which would make Diabolic Intent and Mausoleum Secrets worse and maybe unplayable, Steelshaper's Gift although a haste/shroud Kaalia of the Vast into a Razaketh, the Foulblooded into a win is very good, Talisman of Conviction but feel pretty low in mana sources as-is, plus Mox Diamond isn't in my printed deck (saving up store credit at Card Kingdom), Yawgmoth's Will . I did put Aven Mindcensor in for Serra Ascendant , changes the type of pressure I can put on early. May decide to take him out, usually my strategy is put in more tutors/go for win and try and win first but the Fish is just too fast and too low CMC and too hard to disrupt. Not going as far as Burnout
Hushbringer shuts down so much of my deck (and combos), it's tough to get around, then I'll have to find removal for my own creature, but maybe Diabolic Intent it for Buried Alive and then Mausoleum Secrets for Reanimate off her, but the mana cost is too much.
Lot's to think about, likely needed Pyroblast and Red Elemental Blast in too, but until Jan 24th (think that's when it becomes legal to play), not in a rush. In reality all the top commanders are anyway and piggyback on similar combos.
1 week ago
You get to choose what the tokens are attacking. If you were required to attack the same player/planeswalker with them then the effect would be written more like Kaalia of the Vast to specifically say so.
1 week ago
I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).
Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.
I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.
Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.
Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.
Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.
T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .
Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.
Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).
Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.
Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.
Talisman of Conviction is on the potential cutting block, it's great net rock, but no .
I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.
Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.
3 weeks ago
I'm hoping for a Mox Diamond maybe for Xmas, also sold some more prize pack cards, getting close. Need 3 Mox Diamond for decks, and still needing a Gaea's Cradle . Chains of Mephistopheles is nice, if I had one would play it, it's low on the acquireboard though with it's price tag.
Aven Mindcensor hoping to slow down other players tutoring, we'll see how it goes.
Decided to give Dockside Extortionist a go, I'm worried he'll be too slow, but if he can pull me 4-6 mana on T2 will be ok, have to see. I've committed to the testing of him, threw Corpse Dance in there to get the Dockside Extortionist + Corpse Dance + Goblin Bombardment line (a 4th). Hoping he works. If he works, but Corpse Dance too high CMC, I'll have to decide if he viable on his own, I suspect he is.
Reveillark combod with Kiki-Jiki, Mirror Breaker but as you know Buried Alive + Reanimate or Animate Dead is the primary win-con and almost exclusively used unless stopped somehow. Most games, just go for it, if stopped, probably no time to get another shot as someone else will combo same/next turn.
Still haven't used the Worldgorger Dragon , it's a little more mana friendly than Reveillark in it's Entomb + Animate Dead . It can generate the infinite mana to play a Razaketh, the Foulblooded (from hand) and Kaalia of the Vast to sac for a Leonin Relic-Warder win-con. He also works with guys like Rune-Scarred Demon to draw whole library, or Angel of Despair to destroy all opponents permanents, then kill herself before she kills all your permanents, Karmic Guide return all your creatures. Also, can instant tutor up a Bogardan Hellkite to win. I dunno though, it's a 3rd line. It annoys me if pushed a CMC3 recurssion, in Necromancy into the deck, and with Corpse Dance for the Dockside Extortionist test, CMC getting out of control. Still working on rounding it out for the new test cards.
Giving up on Doomsday , cheapest non- Kaalia of the Vast is CMC6. Some play Insidious Dreams as an instant alternative, but CMC4, as well as have to have cards to discard, can't see it being fast enough.
3 weeks ago
I practice a lot with my pod and that's where I do alot of deck revising. Even though my pod is competitive, the decks still vary and are different compared to tournament play. So it's always a battle of which cards to keep or switch out.
I still haven't had any time to play or look through the deck; but wanted to comment still just on my experience which I'm sure is different than yours.
You stated you switched out Reveillark for Worldgorger Dragon and that you have yet to use the Worldgorger Dragon combo and the same is with me. I have yet to use it and feel as of now, its taking up slots. I want to say, I have used Reveillark while it was in the deck. So based off these two cards alone and nothing else, I would add Reveillark back just based off the fact I've used it and have yet to use Worldgorger Dragon
After stating that, I am 100% behind buffing up Line 1 or Line 2. With the addition of Imperial Recruiter and Recruiter of the Guard although it looks great on paper, seeing the capabilities they'll add, it does in fact take you way outside your scope; they are incredibly great tutors but I feel the synergy lacks, by that meaning there is no snowball It's a One and Done deal. Let's say you do add in these two in place of WGD and BHK. What is the probability of you drawing into them? If you draw into a Demonic Tutor on T2 are you really going to tutor for either one of those cards? I dont think so, I feel they are cards that will be useful midway in your game or if the first 2 lines are disrupted.
I use Imperial Recruiter in my Prossh, Skyraider of Kher deck but that's because it synergizes so well. Allowing me to tutor for one goblin, after another, after another allowing them to hit the battlefield that same turn with their low CMC and act as enablers. Thus, ending the game that turn.
You have more experience and you know this deck a hell of a lot more than I do. So that is also where things might make more sense to you as to me. I'm still learning it, so my opinions might not make sense.
I have Mox Diamond in the deck and it has worked greatly. I wouldn't think twice about taking it out. If you're able to do so, I would highly suggest adding it. Also you added Aven Mindcensor , why the addition of Chains of Mephistopheles ? which synergizes with Mausoleum Secrets but is it to Prevent additional card draw for the low CMC it provides? Act as a Thoughtseize if you're stuck with Kiki-Jiki, Mirror Breaker allowing you to discard? If you have Aven Mindcensor why not go the route of adding in Stranglehold and/or even Maralen of the Mornsong . Why not test out that route? Instead of trying to get away with adding Imperial Recruiter and Recruiter of the Guard . I understand you're trying to stay in the lines of comboing and trying to go off but It's just a thought.
I have Sire Of Insanity in the deck, one game I got Kaalia of the Vast out and swinging on T2 dumping Sire Of Insanity onto the field. That completely disrupted the game. I drew into Avacyn, Angel of Hope on T3 and everyone ended up scooping by T6. Luck of the draw, I thought it was quite fun and funny. By doing so, I had no intentions of any combos which is why I played it to begin with.
There was also one point where I had added Altar of the Brood and Felidar Guardian . Using the Buried Alive Combo but instead dumping Karmic Guide , Restoration Angel and Felidar Guardian . I understand there is an additional step by having to dump Altar of the Brood onto the field making it a step slower but with its low CMC cost, it's not that difficult. Also, I would only tutor up that combo if Altar of the Brood was in my opening hand. I also would pull it off after they were expecting the Kiki-Jiki, Mirror Breaker combo, so it added a bit of confusion.
As with anything in this game, you just got to throw things in and play the games out. That's really the only way you'll get any idea if it'll work or not. seeing it on paper looks nice but how well will it actually perform? It's just time consuming because it isn't like we can play 100 games back to back to figure out what cards can stay and go.
I'm definitely going to try and get some games in over the holidays, i'll get back to you with what cards I have in that are different to yours. Let me know your thoughts and suggestions. Keep us updated.
1 month ago
Most commonly, I hear of people using Kaalia of the Vast to simply drop Master of Cruelties into play like some combat trick (yeah, I know it's Mardu). I guess Sneak Attack and Ilharg, the Raze-Boar have a similar effect. What other cards can help ensure that Master of Cruelties reduces the opponent's life to 1?
1 month ago
Understand what your saying, most decks that rely on the commanders, usually once the commander resolves (caster maintains priority), it's too late, whatever it is that needs to get done, is done instant speed so removal is hard.
Some commanders like Kaalia of the Vast , that have to resolve, and then pass phases (into combat phase in this case), have a harder time. A few tricks we can use, 1) Grand Abolisher , 2) Silence , 3) Teferi's Protection , 4) Haste ( Dragon Tempest ) 5) Shroud ( Lightning Greaves ).
The way that i've configured this deck is 1) Primary win-con is Buried Alive + Reanimate , 2) Secondary win-con is Leonin Relic-Warder + Animate Dead + Goblin Bombardment , 3) still trying to figure it out, currently Worldgorger Dragon + Animate Dead + Dragon Tempest . None of these win-cons use Kaalia of the Vast .
Kaalia of the Vast gives me some high-synergies 1) Kaalia of the Vast + Master of Cruelties eliminates an opponent, 2) Kaalia of the Vast + Razaketh, the Foulblooded usually tutors the win-con. Kaalia of the Vast can also drop in Interactive ADD to solve issues. Definitively no reliance on resolving ADD for combat damage.
What commander do you play, can strategize some plans for you. In the cEDH tournament this weekend, only cast Kaalia of the Vast in 1 of the rounds.
1 month ago
Update from this weekends cEDH tournament.
Won all rounds, but probably should have lost to a Kess, Dissident Mage in round 2, had a Glen Elendra Archmage resolved. I managed to Toxic Deluge it but then they Thoughtseize my Grim Tutor so was waiting for a tutor to pull a Swords to Plowshares . Then they tapped out on casting a Pact of Negation on my Bloodgift Demon (At the time, I only had Reflecting Pool (luckily they had played a Urborg, Tomb of Yawgmoth which enabled it to be ) and they were trying to mitigate my draw. (Note: I kept a 0 land hand in that round because I had Mana Crypt , Arcane Signet , and Dark Ritual in hand. Soon as they had no , successfully resolved my combo (again), they had already Force of Will cast on me earlier.
Anyways, never used the Worldgorger Dragon at all, drew the Bogardan Hellkite in the last round, never played him. Each round got there the same way, Buried Alive + Reanimate . The last round I resolved a Razaketh, the Foulblooded , sac'd Kaalia of the Vast realized I didn't have enough , so had to wait a turn, then cast Kaalia of the Vast again, resolved an Avacyn, Angel of Hope , sac'd Kaalia of the Vast to pull a for Goblin Bombardment (post-combat) sacrifice all the Restoration Angel after casting Buried Alive + Reanimate .
Post the tournament, realized Demonic Consultation was too much of a dead draw, going to replace it with Plunge into Darkness , saw it played a couple times was not horrible, worst case just pulls a tutor usually.
Also worked that evening on replacing Worldgorger Dragon and Bogardan Hellkite but came up with nothing. I primary win-con all rounds, never went to Leonin Relic-Warder which is far safer secondary than Worldgorger Dragon . Still thinking a Doomsday is a better way to go, could do Doomsday + Night's Whisper and build a stack:
Leonin Relic-Warder (discard with Faithless Looting )
That's CMC7 though .
What I really need is another Buried Alive best I can think of is Final Parting >> Leonin Relic-Warder + Animate Dead (to hand), but then still need a Goblin Bombardment . So the combo would be Final Parting + Goblin Bombardment or Animate Dead . So would be CMC9. Better than Doomsday CMC7 (stack) + = CMC10, and doesn't require a same turn enabler like Street Wraith . Still not right though. Hmm.