Hope of Ghirapur


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Hope of Ghirapur

Legendary Artifact Creature — Thopter


Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

Hope of Ghirapur Discussion

Farycane on ArtiFacts of Life and Death

1 week ago

I tried a similar version of this Deck a few times now.

I really miss some kind of ramp, and either protection for Glissa to keep the recursion/card advantage going, or card draw. Mind Stone Hedron Archive and maybe Dreamstone Hedron can fill both ramp and draw slot each.

Playing something like Pilgrim's Eye over green ramp seems reasonable for a deck like this, but it technically isn't ramp. Try Wayfarer's Bauble instead.

Golden Guardian  Flip can fight your Commander without harming it, giving you a 2 colored mana Land.

I also recommend Unstable Obelisk if you kill creatures with it, you can recure it, and also fills a ramp slot. And it can solve other problems than creatures, too.

Glaring Spotlight opens your opponents creatures for removal. Also can finish/protect yours.

Vedalken Orrery Shimmer Myr really worth it!

Acorn Catapult seems bad, but once you get an opponent a Squirrel, you will have a target every turn for "free" recursion (just hit the squirrels if there are no other targets to kill)

Sorcerer's Wand Viridian Longbow with deathtouch on Glissa it's very efficient creature removal.

Cranial Plating Just try it. You can eqiup this at instant speed. Giving sometime +10 power or more :)

Lightning Greaves Swiftfoot Boots as said, protection is something really needed (in my meta)#

Hope of Ghirapur done lot's of work in every deck where I was able to get it back!

Verdurous Gearhulk Artifact, +1/+1 Counters. 5 Mana 8/8 Trample if nothing better to do.

Marionette Master I nearly always choose to put counters on him (fits your theme) making him a 4/6. So every artifact that "dies" sucks 4 life out of an opponent. Can semi-protect from artifact boardwipes, because it sometimes can kill an opponent.

Disciple of the Vault Little brother.

Of course Sol Ring etc. would work with that many artifacts, too. Maybe you can explain why you play few ramp spells and Draw stuff

Ancient Tomb

And I really don't know why people play Terramorphic Expanse Evolving Wilds in a two colored deck. Getting 2 cards out of 90+ others...not worth in my opinion. They are fixing but technically Mono Colored Taplands. Try Guildgates/Shocks/Normal Tapduals instead

Some games are hard with too much topdecking cause of missing draw/Glissa died too often But nontheless Great Deck and really a lot of fun to play :)

multimedia on Thrasios/Tymna

2 weeks ago

Board wipes are death to strategies with Edric or Tymna therefore my advice is to include a lot of creatures/counterspells that can stop or slow down board wipes.

Mystical Tutor is helpful to be able to tutor for a counterspell and then draw it thanks to Tymna or Edric. Worldly Tutor and Eladamri's Call are great to tutor for a hatebear to help stop a board wipe or any other creature. Diabolic Intent is a budget unconditional tutor that's good when playing a lot of little creatures. Creatures such as hatebears/mana dorks who don't have evasion can benefit from Wingcrafter . Mirror Entity is another mid/late game way to pump all 1 power fliers or unblockable creatures; nice with Tynma because she has lifelink and Throng because Entity EOT turns creatures into Rogues.

Notorious Throng in combination with Rogues is another potential powerful mid/late game card. Land Grant and Nature's Lore in combination with Shock lands (Pool, Garden, Tomb) can be very helpful when you're trying to keep the manabase land count low. Brainstorm , Ponder , Preordain , Serum Visions are other spells that help to let you keep the land count low, since they can help to find lands.

SynergyBuild on And the Wind Shall Scream My Name

2 weeks ago

Very sorry I didn't check over this list. I am quite ill right now and have been for about a week.

While this list is easily a well-tuned sisay deck, why are Apostle's Blessing , Last Breath , and Hope of Ghirapur run?

They seem like very... interesting choices, yet I am pretty sure there might be more powerful replacements.

multimedia on Go Ninja, Go Ninja GO!

2 weeks ago

Hey, consider more low CMC fliers and cards with delve? More low CMC fliers who give you value when they ETB can take more advantage of ninjutsu since they will most of the time hit a player without being blocked. You want to bounce them back to your hand so they can ETB again. Delve spells have high CMCs when revealed with Yuriko, but the casting cost can be reduced by exiling cards from your graveyard.

Cards to consider adding:

Cards to consider cutting:

  • Mirko Vosk, Mind Drinker
  • Consuming Aberration
  • Stormtide Leviathan
  • Deep-Sea Kraken
  • Wrexial, the Risen Deep
  • Mindcrank
  • Bloodchief Ascension
  • Connive / Concoct
  • Rags / Riches
  • Rise from the Grave
  • Traitor's Clutch
  • Spite / Malice
  • Sai of the Shinobi

I'm suggesting to consider cutting the opponent mill strategy because there's not enough of it. With opponent mill in multiplayer Commander go all out with Oona, Queen of the Fae or Phenax, God of Deception as Commander or infinite combos with Altar of Dementia / Altar of the Brood . Opponent mill is a not a reliable strategy unless you have a lot of it and are focusing on it. Self-mill is powerful, but opponent mill is not. Most of the cards to consider cutting are high CMC cards and replace them with low CMC cards. The delve spells are upgrades for some of the split cards.

Good luck with your deck.

multimedia on Edric EDH

3 weeks ago

Hey, saw your forum topic asking for help.

Consider expanding on the strategy of little creatures with evasion especially flying and adding extra turn spells? All my card suggestions will be budget ($5 or less each).

Cards to consider adding:

Can add all these cards for about $30.

Cards to consider cutting:

  • 4x Island
  • 3x Forest
  • Archetype of Imagination
  • Jhessian Infiltrator
  • Skyrider Patrol
  • Terastodon
  • Tishana, Voice of Thunder
  • Counsel of the Soratami
  • Concentrate
  • Desert Twister
  • Divination
  • Explosive Vegetation
  • Harmonize
  • Spellbook
  • Venser's Journal
  • Curiosity
  • Curious Obsession
  • Curse of Verbosity
  • Gaea's Anthem
  • Kodama's Reach

40 lands is a lot of lands when playing so many one drops. Most of these possible cuts are draw spells. These spells are fine, but I don't think you need all of them because you have Edric. They can be replaced with more low CMC creatures to make Edric better. I also think extra turn spells give you more than these draw spells as well as other high CMC cards. Having an extra turn to attack thus draw again is very good with the strategy of attacking and drawing with Edric.

Good luck with your deck.

scheerlc8520 on Sisay Paradox Combo (Averages turn 3.4 wins!)

3 weeks ago

Hey I love the list and your other more competitive list, I just had a quick question. I'm working on a budget decklist of this and I want my main wincon to be the Bow of Nylea loop with one of the ahmonket monuments, with my backup plan being the Selvala, Explorer Returned and Thousand-Year Elixir mill loop. My question is, is there any reason why i couldn't use Hope of Ghirapur instead of Mikaeus, the Lunarch ?

alechodgin23 on Traxos, Battlecruiser Operational

1 month ago

Cool deck bro! Got a +1 from me! Definitely think you're going the right route by running the card draw you have. It's the only option you got! If I were you, I'd consider putting in Planar Bridge

I'd also consider running Karn, Silver Golem or Hope of Ghirapur as your commander. Karn allows you to weaponize your artifacts and also gives you an awesome blocker. Hope is great because it slows down your opponents until you can get a bigger board state! Especially since you'll have plenty of extra Mana to recast it multiple times. Awesome deck though!

I'm interested to see what you think of my Tap City deck. I'd love some recommendations if you have any!

hkhssweiss on Tenebu's Gravedigging Tendencies | Primer

2 months ago

Thank you for your perspective VelvetVendetta!

I would agree in dropping Hope of Ghirapur , it was added in as a flex spot but as of lately I feel like it hasn't been worth it and under performing. I'm actually tempted to use Blood Pet instead over it.

I agree the direct upgrade to this deck would be the Tymna/Thrasios variants, however my meta is full of them and personally I do dislike being apart of the norm and use more unique commanders, goal is to refine Teneb to the utmost he can do with his innate limitations.

Hmm Cradle is something I have thought about, will try it out next time I see one open to trade. Definitely appreciate your thoughts!

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Hope of Ghirapur occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%