Hope of Ghirapur


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Hope of Ghirapur

Legendary Artifact Creature — Thopter


Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

Price & Acquistion Set Price Alerts



Recent Decks

Hope of Ghirapur Discussion

STONEDEVIL74 on Quick & Painless

3 days ago

Since I was lucky enough to pull a Karn, Scion of Urza in a pack, I figured I may as well make a home for him somewhere. So I removed one Hope of Ghirapur to make room for Megatron. Hopefully he works with the deck.

Matrixxx999 on Mushroom Hunting: Slimefoot, the Stowaway

1 week ago

Hi, SynergyBuild! Thank you for your help in explanation and for detailed description of Razaketh’s role in the deck. It is my fault that I didn’t devote enough time to a detailed description of the combo lines. One day I will find some free time for it.

Hi, mahdik! Let me thank you, for showing interest in the deck and for upvote! Honestly, most of the cards you mentioned were used in the original version of this deck, and I think they would shine in most midrange decks. First, I want to say that for now I'm trying to avoid cards that are useless outside of combos, or too slow for winning the game in the range from turn 3 to 5, as SynergyBuild quite correctly noted, this deck should win during these turns.

  1. Basalt Monolith + Rings of Brighthearth – while Monolith was not bad in tests (but still I think it is slower than most green ramp spells), Rings of Brighthearth was often a dead draw.

  2. Umbral Mantle is even more dead card outside of combo than Rings (Though I love using this card in my more midrange Rhonas deck). And It is usually requiring a numerous creature presence (at least 3 elves with Priest of Titania for example) and preferably with haste.

  3. Doubling Season, Parallel Lives, Primal Vigor, Ashnod's Altar – in original, midrange version of this deck I used Parallel Lives + Ashnod's Altar + Slimefoot, the Stowaway combo to kill the table and I found it very slow. It requires for Parallel Lives + for Altar + for Slimefoot (it is already 10 mana) + it may require you to have additional to create 1 saproling with Slimefoot if you don’t have other creature in the moment you go off. The other two enchantments are even slower.

  4. About sac outlets – as SynergyBuild is already said, most of the time, the only one needed sac outlet in this deck is Razaketh, the Foulblooded, I cut all the others for more consistency, I very rarely wanted to play Ashnod's Altar, much more often I needed a tutor, mana dork, or reanimation spell. We usually race for summoning Razaketh on turn 3 to 4 and then win, so spell with cmc 3 must be very useful for this pupose.

  5. About protection against exile effects you mentioned (Swords for example) – for now for protection I use Contamination, Cabal Therapy, Collective Brutality, and considering adding things like Hope of Ghirapur and Defense Grid. Actually Razaketh can protect itself (for example by tutoring in response things like Culling the Weak, Tragic Slip or reanimation spells). I'am considering right now using Sylvan Safekeeper, he can be used for protection even from the library at instant speed with Chord of Calling, and it can be used by Ooze from GY to protect itself. And I really like Viscera Seer you mentioned, I will try it in tests, thanks!

With Razaketh the way to victory is limited only by our imagination, that’s why it is so interesting to play with it in the deck, here is just an example of one of many lines:

  1. Start – 2 mana dorks and three lands, turn 3 (5 mana, we need only 4 to start)

  2. Play Buried Alive -> Necrotic Ooze, Protean Hulk, Razaketh, the Foulblooded

  3. Play Reanimate -> Razaketh, the Foulblooded is on the field

  4. Sacrifice tapped dork - > tutor for LED, play it

  5. Crack LED in response to Raza’s ability, sacrifice the second tapped dork - > tutor for Life, floating -

  6. Play Life for and reanimate Protean Hulk, crack Hulk with Raza’s ability, tutor for Shallow Grave, and drop Dryad Arbor (for free), Channeler Initiate, Devoted Druid, Apprentice Necromancer

  7. Sacrifice Channeler Initiate, Devoted Druid, Apprentice Necromancer (on the top of the pile), tutor for anything

  8. Play Shallow Grave for and reanimate Apprentice Necromancer, use the last to reanimate Necrotic Ooze with Apprentice Necromancer’s ability – win.

Anyway mahdik, I was already looking for additional protection, to add in to the deck without losing the speed and consistency, so thanks! You convinced me of this even more!

Lebleu1806 on Ezuri Claw of Progress

1 week ago

Hi, I play Ezuri, Claw of Progress in Dual commander.

I will recommend you :

Hope of Ghirapur, is like a Mausoleum Wanderer Is perfect for protect your board. Trinket Mage, Best tuto for Walking Ballista and Hangarback Walker is my favorite cards on put +1/+1 on it ^^. Acidic Slime can be annoying on every match up. Scavenging Ooze is my best kill for deck reanimator or to gain a little life point vs aggro deck. Song of Freyalise can be cool in early to help you too put lot of creature and swing with it !

If you have time see my list for know how i play it ;) Ezuri, Claw of Contest

SynergyBuild on Meren Glissa Stax Pod Hybrid

3 weeks ago

That is fair, love the Hope of Ghirapur!

Affinity_Hater on Meren Glissa Stax Pod Hybrid

3 weeks ago

Honestly Spore Frog belongs in this list. However my current meta is all control and combo. Hope of Ghirapur is in that slot and does more work in those matchups. If my meta shifts to be more aggro I'm definitely adding Spore Frog. Thanks for the suggestion!

SynergyBuild on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

Kiyomei, If you want decklists, below are WECIC (Why Every Commander is Competitive) lists:

My best Zirilan of the Claw list:

Mono-Red Stax (WECIC)

Commander / EDH SynergyBuild


My best Hope of Ghirapur list:

My best Commander Greven il-Vec list:

My best Shanna, Sisay's Legacy list:

My best Jerrard of the Closed Fist list:

Gruul Stax (WECIC)

Commander / EDH SynergyBuild


My best Skullbriar, the Walking Grave list:

Golgari Combo (WECIC)

Commander / EDH SynergyBuild


My best Unesh, Criosphinx Sovereign list:

My best Tishana, Voice of Thunder list:

Simic Combo (WECIC)

Commander / EDH SynergyBuild


My best Sol'kanar the Swamp King list:

Grixis Combo (WECIC)

Commander / EDH SynergyBuild


My best Ragnar list:

Bant Control (WECIC)

Commander / EDH* SynergyBuild


My best Halfdane list:

Esper Control (WECIC)

Commander / EDH* SynergyBuild


My best Llawan, Cephalid Empress list:

STONEDEVIL74 on Quick & Painless

3 weeks ago

UPDATE So after a few plays, I made some adjustments which I believe just made this stronger. Eviscerate was too slow, so I replaced it with Vicious Offering, which also helps against indestructible. Tetsuko was replaced by Hope of Ghirapur and Skyscanner to really keep Traxos, Scourge of Kroog going. I threw in 1 Sai, Master Thopterist, which allows for quite a few flying nuisances and a draw engine, and 2 Suspicious Bookcase for deadly swings with Torgaar, Famine Incarnate.Abnormal Endurance was added to annoy my opponents even more and then I threw in Blessing of Belzenlok to gain some life off Traxos, Scourge of Kroog and Torgaar, Famine Incarnate. Should be able to drop Torgaar, Famine Incarnate on turn 4 more than 50% of the time with these new additions. Cheers

SynergyBuild on [List - Multiplayer] EDH Generals by Tier

3 weeks ago


Well, those two (Zur/Tazri) are specific, also, I actually think Zur could be dropped for Thrasios/Tymna pretty easily, despite being a little worse.

Teferi is a stax-combo-control list that requires the combo with the commander, I was actually saying nearly 300. About 296 playtests, and most of them aren't nearly tier 1, yet are tier 2.5.

I think tier 2.5 is okay, even good for a commander like Hope of Ghirapur with being my choice for the worst commander., at least for deck-building capabilites.

All I was saying is that a bad commander helming an incredible deck could compete consitently, not syaing it is equal to or better than current lists. I apologize if you misinterpreted my stance!

Load more

Latest Commander