Hope of Ghirapur
Legendary Artifact Creature — Thopter
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
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Hope of Ghirapur Discussion
23 hours ago
Toolcraft Exemplar would be great here!!! I don't think you necessarily need Marionette master here you are more than capable of winning without her and she has an expensive cost without improvise...Also maybe Scrap Trawler, it works well with Trafficker. Hope of Ghirapur!
5 days ago
EnderPlaysCompetitiveMTG I had herald of anguish in here but he was too high of cmc. Argeaux I was think maybe dropping the Hope of Ghirapur for Oviya Pashiri, Sage Lifecrafter, and Vizier of Many Faces I actually really liked the play of this card in this deck because I can copy oppenents stuff or my own, so if someone drops an Ulamog, ceaseless hunger I can copy and gain board advantage
5 days ago
I don't think Hope of Ghirapur is the best one drop for this deck.
I would choose one of these instead:
Blisterpod - protect a Planeswalker twice, or protect then Ramp
Oviya Pashiri, Sage Lifecrafter - creates Artifacts, which seems to be what this deck wants to do
Sanitarium Skeleton - recurrence - who says only Zombie decks get to have all the fun?!
So, give this a try:
No idea how that will play, but I think it's worth a try.
6 days ago
dana.roach I don't think Hope of Ghirapur would be very efficient, sure flying makes hitting easier, but my playgroup would get rid of it rather quickly. It also doesn't really benefit much from being recurred by Shirei.
1 week ago
I think it keeps it's paces with other fast aggro decks, but I have not tried it against the popular PT builds so I'm probably biased in that opinion, but I have some pretty aggressive and fast decks in our playgroup that make for a fast and fun fight to the death.
I like the idea of Hope of Ghirapur to stall out your opponent, but I recently started toying around with Glorious End to accomplish the same thing. It's a ballsier tactic, one turn to win, I like it.
I'm a huge fan of Reckless Fireweaver. I really wanted to stay on theme, which I don't think is a bad thing. Fireweaver adds a strong burst of damage but at an entire turn slower since I wouldn't be able to start dropping stuff until I'm ready to attack with the Intruder. It also has that sort of "kill it with fire!" reaction immediately from your opponent and I'm not sure it would live to do its thing consistently. At least if I have an intruder resolve with a fling in hand I can respond to removal with sacrifice and fling out some decent damage. It all depends on board state and timing, but I like my chances.
I could be completely wrong, I really need to go to FNM with it but sadly haven't had the opportunity. It sure is fun to duel with friends on Mondays :)
2 weeks ago
Firstly I'll say that if you've been looking for a reason to play Tower of the Magistrate, then think of it as "anti-Mirrodin Swords" tech (coming in for a waste obviously).
Now I would ask you at least 2 questions otherwise. Firstly is what are your feelings on Prototype Portal? Have you used it before or had you not seen it mentioned for this build?
For my other question is in regards to Hope of Ghirapur and its ability to perform as an aggro commander for colorless. Have you had to face a "HoG" deck before and if not would you expect it to be aggro or something else? Obvious as it might be, I'm working on my own colorless deck and am wanting to stay away from Eldrazi for the simple reason I'd want to give them their own tribal build.
2 weeks ago
First of all, welcome back to the game! Thing In The Ice control has been one of my favorite archetypes lately, so I'm glad to see someone else playing it.
- My first concern is your mana base. Have you had any issues with mana screw? Twenty one lands would be light for even an aggro deck, and you are playing control (an archetype that traditionally prefers to be mana heavy - my UB Thing deck had twenty six lands, for example). Considering that one of your primary win conditions (Crush of Tentacles) has a pretty high CMC (even with its surge cost, it will take six mana at the least), I would recommend increasing your land count to at least twenty five so that you consistently hit your land drops.
You could stand to streamline your mana base. Mirrorpool is a really cool card, but is rather slow and clunky (in my experience), and considering that at present you only play twenty one lands, it causes two issues: 1) I imagine you often won't have the mana to copy a spell (let alone a creature) unless you're going for your 1 CMC spells, which really don't have the power level to merit sacrificing a land; 2) It only provides colorless mana, and you have a substantial number of lands with double color requirement (UU, BB, UB). There are two more dual lands in the format that you should take advantage of: Sunken Hollow and Choked Estuary. I don't think it would hurt to replace the Evolving Wilds with either duals or basic lands - in a three color deck, Wilds is appropriate, but since you're in two colors with duals, you have superior choices.
There are a few cards that seem out of place in the deck that you could replace with others for a more consistent performance. Pyramid of the Pantheon is horribly inefficient, and if you work on your mana base, you won't need it. Hope of Ghirapur also seems out of place, and isn't too effective in my opinion, unless you're playing a control mirror. If you cut those four, then you can also cut Tezzeret's Touch (since you won't have decent targets anymore), leaving you six slots, which you can use for what I think is one of the most vital components of a control deck: card draw. You only have one draw spell in your mainboard, and two in your sideboard (I count the clues from Confirm Suspicions as passable draw). The core principle of control decks is always having the right answer to your opponent's deck, and draw/filter effects are what let you dig through your deck and find those answers. Pull from Tomorrow is great, and you have another fantastic card at your disposal: Glimmer of Genius. For cheaper filter, you can also turn to Anticipate. The upside to having Instant draw is not only to find the spells you need, but to flip your Thing in the Ice Flip in response to an opponent attacking. Filling your six slots with more draw will vastly improve the performance of the deck, in my opinion.
There are other directions you could go with the deck, but it seems like a fun list and I don't want my card preferences to influence your deckbuilding style. I think the suggestions that I offered will improve the consistency of the deck without affecting the original vision too much. Cheers!
2 weeks ago
Hope of Ghirapur basically only ever does something vs counters since the opponent will cast the spell they intend on casting before you land a hit with it. Dosan the Falling Leaf is a possible alternative.
Mirri, Cat Warrior doesn't seem like an amazing french vanilla creature, I would probably go for something like Thrun, the Last Troll or Brimaz, King of Oreskos as cards that are just generically good stat wise while still being legendary.
Sigarda, Host of Herons is almost always going to be better than new sigarda.
I don't think there's ever a time where Isamaru, Hound of Konda is going to be good aside from the super early game. Especially as a one of, it's never going to be searched for and overall seems kinda suboptimal compared to the other options available.
A consideration can be made for improving the manabase if that's something you'd be willing to do, there are tons of options for lands that tap for both white and green at many different costs, maybe Selesnya Guildgate or something for the absolute cheapest option or playing a full-fledged mana base with Savannah Windswept Heath and the like. Color screw is a real thing, and it would be a huge benefit to any deck to reduce that as much as possible.