Hope of Ghirapur


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Hope of Ghirapur

Legendary Artifact Creature — Thopter


Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.

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Recent Decks

Hope of Ghirapur Discussion

carpecanum on Sisay Primer (Stax-Combo) (100% Competitive!)

6 days ago

Hope of Ghirapur could give you a counterspell free turn

Cereal_Killer on Lightning Coils

2 weeks ago

I know Coretapper is a good option, but why don't you add more dying creatures as Spark Elemental, Hellspark Elemental or Lightning Serpent? This will increase the chances to put some counters on Lightning Coils if you don't find Coretapper

For example I'd also add one/two more Hope of Ghirapur, since you could use it to prevent your things being countered and you will add more counters on the coils.

For the same reason I'd put some Sakura-Tribe Elder

Could some draw cards like Serum Visions or Opt help avoid a potential lack of cards in your hand?

livemagic on Ensoul Artifacts

1 month ago

Fairmount I liked your suggestion about Hope of Ghirapur, I'll go forward with this and put one in place of a Ornithopter. Thanks.

Fairmount on Ensoul Artifacts

1 month ago

Might be good in the board for matchups that go long. Also Hope of Ghirapur

Pal00ka on Bringer of Law

1 month ago

Please stop putting <36 lands if your ~ CMC is not <3.

I get why you chose Azor for a control build but I don't know if he is the best choice. How you want to play ultimately decides that. Azor is a conundrum because as control you want to leave mana up to answer threats but he wants to attack and draw cards. Other UW options are Ephara, God of the Polis which can be more staxxy w hate-bears; Noyan Dar, Roil Shaper is more spellslinger control w lands like Darksteel Citadel being your win-con; and the new Raff Capashen, Ship's Mage would be more legendary and artifact stax.

Regardless, I like a lot of what is going on. I think you could add more hate-bears like Eidolon of Rhetoric and Hushwing Gryff to passively mess with all opponents. The problem w control is you are trying to manipulate 3 opponents, and 1 spell for 1 answer means 2 others were not answered. Capsize lets you continually bounce problems mid-late game.

Sun Titan could be nice additional value if you build a little around it without detracting from the whole deck. Wayfarer's Bauble and Burnished Hart can come back for more ramp; Mind Stone and Commander's Sphere for extra draw (as you have); Ghost Quarter and Scavenger Grounds for hate; Hope of Ghirapur and Soul Snare can keep the control coming.

Bird_Wizard73 on Little Bloo Things

1 month ago

Also I don't like the Hope of Ghirapur when you put auras on it and then you want to sacrifice it... Seems like a week creature. Sideboard??

Wizno on Need help with ZOMBIE EDH ...

1 month ago

I also agree with both of Scytec’suggestions. Varina is going to be much more syngergistic for a zombie deck than Oloro and may draw less heat.

That being said, let’s go over your list of cards and start making some cuts to fine tune it.

Leyline of the Meek-nice to pump your tokens but why leave out the rest of your team? Radiant Destiny would be a better fit.

Some less synergistic cards to cut:
Jace, Ingenious Mind-Mage
Phage the Untouchable
Heliod, God of the Sun
Gonti, Lord of Luxury
Ravenous Chupacabra
Hope of Ghirapur
Leyline of Sanctity
Shrieking Affliction
Sun Droplet
Bridge from Below

I’ve got some other ideas but for now that’s where I would start with cuts.

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