Marath, Will of the Wild

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Mythic Rare

Combos Browse all

Tokens

Marath, Will of the Wild

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.

Price & Acquistion Set Price Alerts

C13

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Marath, Will of the Wild Discussion

TheBloopKing on Jodah, Arch-Pimp Eternal

1 week ago

Solemn Simulacrum is a good ramp addition. I'm also very fond of Hedron Archive in commander. It's "draw two cards" has won me many games. Commander's Sphere also goes along the same premise of Hedron Archive and offers you coloured mana.

Wonder and Anger are two cards that enhance late game and I personally enjoy lots. Both would do some damage in this deck

Have you considered some cheap draw spells? Brainstorm, Ponder, Preordain are 3 I have personally stapled to any blue coloured commander. Opt, Serum Visions are also good.

Also if you can fit them in. Signets work wonders. Mana ramp and mana fix all in one. Helps you turn that colourless mana into coloured. Izzet Signet, Gruul Signet, Golgari Signet

I like the deck. It seems powerful and very hard to get around. You got all the late game figured out so I wont suggest on that area. What I think is that there is a little gap in the early to mid game where you aren't doing a whole lot. Gives other decks such as Najeela, the Blade-Blossom and Marath, Will of the Wild a chance to get real far ahead to the point where dropping a Elesh Norn, Grand Cenobite might not work quick enough

greyninja on WWYD? DubSeason+ParallelLives

1 week ago

Hey All! Looking for help on some decision-making!

I acquired Parallel Lives and Doubling Season for my Nath of the Gilt-Leaf build, but I'm finding the tactics to that deck are just too mean. I'd like to rebuild a deck to utilize those two expensive cards. What Would You Do?

I do not own a Food Chain; which would be an expensive combo piece for prossh and marath. Not necessary, but def makes the deck(s) stronger

I now own a ton of elves due to Nath; which could go great with Tana

I pretty much own all the shock and buddy lands to go with all three builds. No fetches.

Any and all thoughts are greatly appreciated! Thanks!

Gattison on Marath, Tokens of the Wild

1 month ago

Vraska, Relic Seeker?

Also, Mana Echoes. Combo it with Cathars' Crusade & Marath, Will of the Wild himself.

Intangible Virtue might be your style. Maybe Sigil Captain.

You could replace Terra Ravager, One Dozen Eyes maybe, and Vraska, the Off-Colored One obviously. =P

Oh yeah, and Gorgon's Head is another deathtouch equipment, to pair with your Basilisk Collar. Oh, and Lightning Greaves, but now I'm just reciting staples you probably already know about.

Hope some of that helps! I love Marath, he's one of my favorite commanders. Happy Magic-ing. =D

Horthoren on Command Zone Flickering?

2 months ago

There's a few commanders that cost dictates their overall effectiveness. Cards like: Prossh, Skyraider of Kher, Marath, Will of the Wild, and Jeleva, Nephalia's Scourge. Although letting them resolve FIRST then sacking the creature does work out quite a bit better for the overall effect.

Warxuaroz on Deathtouch Marath sacrificing to shoot ...

2 months ago

Marath, Will of the Wild is paired with Nightshade Peddler. He's left on two counters and I remove both to try to kill opposing Gisela, Blade of Goldnight. Do I succeed or since Marath is no longer paired, the one damage that he will deal is devoid of deathtouch?

DrukenReaps on Need insight on my commander.

3 months ago

She is quite strong but that also comes with being a target. There are some ways to help deal with this: Swiftfoot Boots, Lightning Greaves, Archetype of Endurance, Mask of Avacyn, Journey to Eternity  Flip, Victimize, Asceticism.

Another way is to attack your opponents hands with cards like Mind Slash, Sadistic Hypnotist, and Vindictive Lich.

And since the deck does really focus on her make sure you have around 8 effects that can replicate her ability in some way. They don't need to be as powerful as her effect they just need to be similar.

Other precon commanders that are easier or are not such big targets:

Any of the eminence commanders from 2017 Edgar Markov, The Ur-Dragon, Inalla, Archmage Ritualist, Arahbo, Roar of the World. These commanders don't have to ever see play to be useful in my opinion the most powerful eminence effect is Edgar Markov followed closely by Inalla, Archmage Ritualist.

Nazahn, Revered Bladesmith is also of note because he immediately grabs, plays, and equips Hammer of Nazahn making him indestructible. He also isn't considered to be powerful by most people so you are less of a target. Comes in the 2017 commander cat deck.

Daretti, Scrap Savant is out of the 2014 precons and is a powerhouse. The precon itself comes with some of the better artifacts for him too like Wurmcoil Engine. This is something you could go back and forth on as to how easy it is to keep him around, in my meta walkers tend to stick pretty well for about 3 turns.

Oloro, Ageless Ascetic is out of 2013 and has eminence from before it was cool. People are constantly bitching about him whenever he comes up. I don't think he is actually that powerful I think it is more that he just keeps gaining value every turn from the beginning to the end. good card draw if you can keep him on board though so that is really nice.

Derevi, Empyrial Tactician another from 2013. The thing about this guy is that he will always cost 4 mana no matter how many times he dies so unless someone really needs him dead he doesn't tend to get targeted with removal since he will come back out instantly.

Prossh, Skyraider of Kher, Marath, Will of the Wild, and Jeleva, Nephalia's Scourge range from great to good and are worth thinking about since every time they come back they are just a little bit better. Also from 2013.

Karador, Ghost Chieftain will cost 3 mana and is out of the original commander set. really hard to keep this guy out of the game.

Animar, Soul of Elements is protected from some of the better removal and also out of the original commander.

With all of that said some of these are rather difficult to get a hold of and I don't know off the top of my head how many of these were bad precons compared to the others. If you have some idea of what kind of things you like to do when you play that would help. Simply going off what you are already playing I would say either stick to her or go with Karador, Ghost Chieftain as he does a lot of the same things with another color and with his cost reduction he almost always just costs 3 mana. If you want something aggro/aristocrat Edgar Markov is the way to go and if you want combo/control Inalla, Archmage Ritualist is great.

Devix on EDH - Ramos, the Multicolor Engine

3 months ago

Hi cgannon, this is the deck i've tested so far. A combination of the cards that i already have and some cheap ones i've bought for testing. It was surprisingly strong already, so i am determined to make it better.

I am currently adding Animar, Soul of Elements, Winding Constrictor and Marath, Will of the Wild.
Derevi, Empyrial Tactician will probably leave the deck, but i need to cut a lot more cards.

Thank you for your suggestion. I think i will add them all, but i have to look which card will leave the deck.

Bababad on Kruphix and the Value Town Toolbox (Spaghetti)

4 months ago

Walking Ballista is a great card and can provide an insta win in alot of situations, but isn't super helpful early and doesn't remove creatures efficiently for the mana investment. I tend to avoid insta wins because it promotes more varied and fun games. I do run WB in my Marath, Will of the Wild for deathtouch ping backup and scales with most of my 3 card combos, gets silly with Cathars' Crusade and making tokens for 1 mana :)

If I were doing the mana rocks, Paradox Engine, and Doubling Cube variant it would be an auto include.

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