Marath, Will of the Wild
Legendary Creature — Elemental Beast
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.
Printings View all
|Commander 2013 (C13)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Marath, Will of the Wild Discussion
3 weeks ago
Hey, good creation and nice Secret Lair Blightsteel :)
You should consider buying the new Zendikar Rising Commander Land's Wrath precon. In the $20 precon are several cards that can improve your deck:
- Omnath, Locus of Rage: finisher, repeatable Elemental tokens with landfall.
- Zendikar's Roil: repeatable Elemental tokens with landfall.
- Arcane Signet: two drop Rainbow mana rock.
- Mina and Denn, Wildborn: play an additional land on your turn and return a land to give Omnath trample.
- Admonition Angel: repeatable exile opponent permanents with landfall.
- Obuun, Mul Daya Ancestor: repeatable +1/+1 counters with landfall.
- Waker of the Wilds: mana sink to turn lands into Elementals.
- Emeria Shepherd: recur or reanimate permanents with landfall.
- Evolution Sage: repeatable proliferate with landfall which is good with +1/+1 counters.
- Harrow: land ramp, puts two lands onto the battlefield to trigger Omnath and landfall.
- Kodama's Reach: land ramp.
- Return of the Wildspeaker: draw.
- Inspiring Call: protection and draw.
- Myriad Landscape
- Naya Panorama
This is a casual budget Elemental interaction, Risen triggers whenever any Elemental you control ETB which includes tokens. If you reveal a land with Risen then you put it onto the battlefield and create another Elemental which triggers Risen again. This can be a lot of card advantage with Elementals.
Another budget Elemental interaction that uses +1/+1 counters. Ancient is a good card for counters in multiplayer Commander because it triggers whenever any player casts a spell. The mana that Omnath makes can be used to activate Marath and you can keep doing this as long as you can keep putting counters on Marath. Omnath, Locus of the Roil, Obuun, Mul Daya Ancestor, Felidar Retreat, Evolution Sage can all be repeatable sources of counters onto Marath with landfall.
Some budget lands to consider adding to improve the manabase:
- Exotic Orchard
- Jungle Shrine
- Mystic Monastery
- Kessig Wolf Run: it's less than $1, mana sink to give Omnath pump and trample.
- Yavimaya Coast
- Battlefield Forge
- Shivan Reef
- Cinder Glade
- Canopy Vista
- Prairie Stream
The Pain lands: Coast, Forge, Reef you pay 1 life to make colored mana, but that's fine in 40 life Commander and since Omnath is a life gaining engine with landfall. Can get these lands for less than $1 each. The Battle lands: Glade, Vista, Stream would help the manabase since they have good interaction with lots of basic lands and you can get them for less than $2 each.
Good luck with your deck.
1 month ago
So, I recently played against a Kinnan, Bonder Prodigy deck with my Yisan, the Wanderer Bard deck and ended up feeling very triggered when they won turn 4. I understand that everyone is trying to win, but I digress.
I then wondered if switching to a disruptive deck (rather than my adaptive one) could help.
Now obviously, I could play something like Baral, Chief of Compliance, but that just doesn't seem to have... the oomph I'm looking for. It needs to be a bit more... diabolical for my tastes.
And by that, I mean, rather than countering everything, blowing up lands, artifacts, creatures, enchantments, so much so, that winning is not the priority, but making that person trying to win turn 4 suffer.
I would assume Gruul would be perfect for this, however, there are currently no good (at least not competitive) Gruul commanders.
So, my question is, what would you all recommend?
1 month ago
I think those cards are amazing for comboing out and going infinite in cEDH. I generally dont want to go infinite in this brew because I have 2 other infinite combo decks in Marath, Will of the Wild and Sisay, Weatherlight Captain.
this deck mainly wants to interact with any opposing deck and have varied games in my goofy meta.
5 months ago
Personally, I felt like he was doing the "right" thing for self-serving reasons, much like how he views the animals. I definitely can see a Boros Lukka. But, to me, he's still not a good guy. Like, he still wants to kill the cat for most of the time and is seeking both his city's protection, yes, but also personal glory. I think he's more
Lukka, Master of Men and Beasts
Legendary Planeswalker - Lukka
+1: Create a 1/1 white Human Soldier creature token with lifelink and a 1/1 red Human Warrior creature token with haste.
-1: Gain control of target non-Human creature until end of turn. Untap that creature. It gains haste until end of turn. If it dealt no combat damage to its owner, it's owner gains life equal to its power, then exile that creature, then return that card to the battlefield under your control.
-12: Each non-Human creature you don't control deals damage equal to its power to its controller. You gain life equal to damage dealt this way.
I think he should've had a threaten effect on him, but more as a recruiting idea. I designed the -1 to reflect a more recruiter effect, but also, just reflecting his view of these creatures as weapons, he can just use them and let them leave.
So, some Companions work particularly well with specific Commanders, e.g.:
- Samut, Voice of Dissent & Zirda, the Dawnwaker (Samut's Rebellion), (if not moreso for Kenrith, the Returned King)
- Ayli, Eternal Pilgrim & Lurrus of the Dream-Den (Ayli and her pet, Lurrus)
- Sapling of Colfenor & Umori, the Collector (Saplings are Creatures Too!), (as well as Jarad, Golgari Lich Lord, Izoni, Thousand-Eyed, and Kadena, Slinking Sorcerer)
- Vial Smasher the Fierce & Obosh, the Preypiercer (Judith, the Scourge Diva, Nekusar, the Mindrazer, Lyzolda, the Blood Witch, and Kelsien, the Plague also might work?)
- Jodah, Archmage Eternal or Niv-Mizzet Reborn & Jegantha, the Wellspring
- Arahbo, Roar of the World or Marath, Will of the Wild & Kaheera, the Orphanguard
- Uro, Titan of Nature's Wrath or Rashmi, Eternities Crafter & Keruga, the Macrosage, maybe?
In that spirit, I'd like you to make a companion with a specific commander in mind. The Companion should be non-sentient and the Commander should be sentient, because I think being like a familiar/pet is cool as the dynamic and reflects the concept of bonders I think the design is to imply.
6 months ago
So here are the suggestions thus far:
flew in with a host of suggestions: Selvala, Heart of the Wilds, one or more Naya Dino Commanders, The Ur-Dragon, the C13 Naya Commanders (Mayael the Anima, Gahiji, Honored One, and Marath, Will of the Wild), any number of colorless Eldrazi commanders, and Ruric Thar, the Unbowed.
Not posting to provide opinions, this is just the ones in consideration.
6 months ago
Zirda reduces the cost, so you can choose =3, only have to pay generic mana, but it still removes three +1/+1 counters from Marath; killing it
If Marath has four +1/+1 counters, same thing you choose =3, only pay , Marath removes three +1/+1 then adds them right back.
6 months ago
Why are there red cards in this deck and why is Marath, Will of the Wild the commander?
8 months ago
I'm definitely no Deck Lord, but this looks fun, so why not?
Favorite Formats: Legacy, Modern and Commander. I started with Legacy, but no one plays it where I live anymore, and I've been having fun with Modern. I'm extremely new at Commander, but it's been a good time so far!
Favorite Deck: Right now it's my Solaria deck. The first deck I ever built was a Splicer deck meant to create a lot of Golems, and this deck succeeds where that one failed. It creates lots of tokens, places lots of counters, digs fast and responds well, probably my best deck yet.
Favorite Commander: Marath, Will of the Wild. I like making tokens and adding +1/+1 counters. Marath does both very well. He also pulls his weight as spot removal, and the more you use him, the better he gets.
Favorite Color: Green, in real life and in Magic. i love plopping big creatures, or building up my creatures until they can match big creatures. There's no better way to win a game of Magic than by having your army of creatures trample over theirs. Next is white, then red, then blue, then black. I don't hate black, I just don't use it much. My newest Commander deck has a ton of black in it, but I haven't had the chance to play it yet.
Favorite Guild: Selesnya. Given my earlier answers, I'm sure that's no surprise. Simic would be my second pick.
Favorite Shard: Naya. Although I've had a ton of fun building my Grixis Marchesa Commander deck.
Favorite Wedge: Never played with one, but Temur resonates the most with me on paper.
Card that best represents you: Titan Forge. An army of 9/9 Golems? Yes please! This was the first card I ever "broke" putting out one of its tokens for 3 mana a turn on both my opponent's and my turn, and it felt gooood. Not a competitive card at all, but super fun to play, and strong if built around correctly (probably).
Hobbies Outside of Magic: I love reading Manga, Manwha, Manhua, Light Novels, Web Comics, you name it. So much good content, so little time.
Tell us about your life outside of TappedOut: Not much to tell. I work at a grocery store, spend most of my time either reading or with family, and occasionally find my way to the LGS.
How did you come up with your username? - The first forum I ever joined was about baseball, so I used my nickname (my real name is Isaac) and added on the number of my favorite player, Tony Gwynn. Now whenever I join somewhere online, I always try to use this username.
What first appealed to you about Magic? - Deck building. I love the creative aspect, the puzzle solving aspect, and the sense of accomplishment you get when a deck you designed works the way you wanted it to. Even when I take a break from playing Magic, I'm always thinking of brews.
Why is Magic important to you now? - It's one of the few things that gets me out and about, and it's still fun after all these years!
What are your thoughts on the current metagame (any format)? - Modern looks ripe for a shakeup. There's a lot of good decks, hopefully Thassa's Oracle won't homogenize it like it has with cEDH.
Are there any cards or strategies you feel overcentralize the metagame? - Oops, jumped ahead and answered already. But yeah, not currently, but worried about Thassa's Oracle.
How do you deal with a dominant new deck, card, and/or player in your pod? - Good question, hasn't come up for me yet.
What is your approach to deckbuilding? - I start with a few cards that work well together, and try to figure out how best to exploit them. As the deck takes shape, I look to either boost strengths, or shore up weaknesses. There's always Opportunity Cost, so I keep looking for cards that are flexible enough to fulfill multiple functions in the deck, especially ones that still work without the card(s) they were specifically put in to help. This process is very iterative, and my deck will go through many forms before it's "done" ( it never really is).
Share with us some of your favorite decks by others on TappedOut you feel are underappreciated/underrated. - Atraxa, Planeswalkers' Voice Really cool build with lots of counters! Just my style.
Are there any future releases you’re looking forward to? Why or why not? - Lots of cool Commander products this year, it's perfect timing as I'm trying to get into the format this year.