|Commander / EDH||Legal|
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|Commander 2013||Mythic Rare|
Combos Browse all
Marath, Will of the Wild
Legendary Creature — Elemental Beast
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
X, Remove X +1/+1 counters from Marath: Choose one Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.
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Marath, Will of the Wild Discussion
2 days ago
Izulde I run him because of what my playgroup plays most of the time, elves, zombies and such- small minions driving heavy combos, with the Gruul Ragebeast you can gain board presence and interrupt a combo by killing a piece (at instant speed with Marath, Will of the Wild elementals or Birthing Pod). And there's always purposely fighting the big things while you have Vigor out cuz that's fun.
But yeah if they suddenly started trying to stomp me with big things course i'd take it out :)
1 week ago
I have a few questions about/suggestions for your list:
Have you ever considered Pemmin's Aura? I personally do not run cards like Daybreak Coronet, Triclopean Sight, and Diplomatic Immunity simply because it is so flexible in a 1v1 environment. I'd run a subset of these cards certainly in multiplayer, however. I like Pemmin's Aura because I don't like diluting my topdecks - so keeping multiple cards that realistically do the same thing down to fewer slots has its merits, in my opinion. The mana investment is, of course, a real cost, but if you play smart it's almost never a problem in 1v1. Though I suppose Triclopean Sight is much more useful considering you run Stasis.
Why do you not run Ghostly Prison or Propaganda? I see these listed in your 'Don't suggest these' section but it seems too valuable not to include one of them in a deck that can search them out for free, particularly against swarm-style decks like Marath, Will of the Wild, Ezuri, Renegade Leader, or Edric, Spymaster of Trest. Really quite good against any deck that wants to turn more than 1 guy sideways. If you don't have these kinds of decks in your meta, I completely understand their disclusion, but having no comment about your reasoning in the main post I find to be somewhat surprising.
How do you like Disallow? Do you feel its flexibility is good enough? I always cut Voidslime from my UGx lists due to mana cost, as 3 mana is usually too much for a counterspell, but I was curious as to your thoughts.
Why no Imprisoned in the Moon? Again, I see this on your 'don't suggest these' list with no explanation...I love the fact that it gets rid of generals without destroying them, along with generally being more useful for getting rid of random permanents after they've resolved. Of course, it kind of fills the same slot as Nevermore, but sometimes you just can't tutor out Nevermore before they cast their general, and it also is much better against really busted stuff like Derevi, Empyrial Tactician, who can ignore Nevermore completely.
Thanks in advance!
1 week ago
6 player edh game. That sounds so boring, long, tedious, extraneous, monotonous, especially when person #4 has just entered main-phase #2... And let's add that you are playing Marath, Will of the Wild and you haven't done anything since attacking somebody last turn. Or, did they start playing modern because maybe this scenario happened:
Time Stretch -> Archaeomancer -> Time Stretch -> Snapcaster Mage...? If so, then I would start a game of modern because 1 person is going to spend 10 minutes finishing their 6 turns.
What about the other person who joined the modern game? It takes two to tan--modern.
The life total: if he is known for having good mental acuity, no need for him to physically change his life total, but he does have to show it 100% of the time.
Many times people go to fnm to cool off, laugh, have fun, smoke a cig, and let the week wash away in a night of fun games.
Before playing music, ask for people's music preferences. Music while gaming enhances the experience for many. You can always ask for it to be turned off.
You still have yet to say why it negatively affects other players. All of the things that you listed in that segment takes 10 seconds and is actually helpful for all 6 players who are bound to forget something important.
As to all of this being rude, yes it is. However: they do not know that it is rude and will continue with this behavior until you tell them, "Hey, you are being rude, now get out or change yourself".
2 weeks ago
Commander / EDH
First Crack at Bringing Dragons out, could use some ideas since I have yet to play with them for more then a short period, plus my maybe board is huge but I cant fit everything lol. I mostly play against Derevi, Empyrial Tactician and Marath, Will of the Wild commander decks
1 month ago
For beast tribal (or elemental), I would suggest Marath, Will of the Wild as commander.
2 months ago
Now that WotC's Commander products are an annual product (I still refer to the format itself as Elder Dragon Highlander/EDH, because I was introduced to it by that name), I wish to make a list of all the legendary creatures, or commanders, who have appeared in those sets, by plane of origin.
I shall be including both new legendary creatures introduced in those sets, as well as previous cards that were reprinted in those sets (which includes Commander's Arsenal), but I will not include legendary creatures that have not been printed in a Commander set, even if other creatures from their plane have been in those sets. I shall first list the planes known to be home to at least one commander, alphabetically by name, and then list each commander from that plane, alphabetically by name. If a commander is from a specific region or belongs to a specific faction on that plane, I shall list that region or faction in parenthesis after their name.
Breya, Etherium Shaper (Esper)
Derevi, Empyrial Tactician (Bant)
Gwafa Hazid, Profiteer (Bant)
Jazal Goldmane (Naya)
Mayael the Anima (Naya)
Meren of Clan Nel Toth (Jund)
Roon of the Hidden Realm (Bant)
Sharuum the Hegemon (Esper)
Silas Renn, Seeker Adept (Esper)
Yidris, Maelstrom Wielder (Grixis or Jund)
Akroma, Angel of Fury (alternate timeline)
Feldon of the Third Path (Terisiare)
Intet, the Dreamer (alternate timeline)
Numot, the Devastator (alternate timeline)
Oros, the Avenger (alternate timeline)
Prossh, Skyraider of Kher (Terisiare)
Sidar Kondo of Jamuraa (Jamuraa)
Teneb, the Harvester (alternate timeline)
Chorus of the Conclave (Selesnya)
Jarad, Golgari Lich Lord (Golgari)
Karlov of the Ghost Council (Orzhov)
Mazirek, Kraul Death Priest (Golgari)
Melek, Izzet Paragon (Izzet)
Mizzix of the Izmagnus (Izzet)
Prime Speaker Zegana (Simic)
Szadek, Lord of Secrets (Dimir)
Teysa, Envoy of Ghosts (Orzhov)
Vorel of the Hull Clade (Simic)
Alesha, Who Smiles at Death (Mardu)
Ikra Shidiqi, the Usurper (Sultai)
Ishai, Ojutai Dragonspeaker (Ojutai)
Reyhan, Last of the Abzan (Abzan)
Vial Smasher the Fierce (Kolaghan)
What does everyone else think of this list? It took a great amount of time to write this list, so I hope that you appreciate it. I would not at all be surprised to learn that I mistakenly listed a commander's home plane as unknown, when it is actually known, so please let me know if I made any mistakes, and I also shall add new legendary creatures to this list whenever WotC releases a new Commander set.
2 months ago
Take a look at Illusionist's Bracers. It does work in Marath, Will of the Wild, Trostani, Selesnya's Voice, and Jalira, Master Polymorphist. Paying 6 for a huge guy is cool, but paying 6 for 2 huge guys is cooler.
2 months ago
Can i use the ability of Marath, Will of the Wild more than once per turn to create more X/X token ?