Marath, Will of the Wild


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Mythic Rare

Combos Browse all


Marath, Will of the Wild

Legendary Creature — Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.

, Remove X +1/+1 counters from Marath: Choose one — Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.

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Marath, Will of the Wild Discussion

CrimsonWings3689 on Commanders by Power Level [EDH Tier List]

3 days ago

Reveur - I think it has to do with the ability to play it, Palinchron and copy effects like Phyrexian Metamorph to net infinite mana to then bounce and play them to trigger Circu infinitely remove cards from opponents libraries without instant speed creature removal? And/Or some other blue, miscellaneous, card combo to infinite draw/lab man a win.

I personally have a hard time understanding how Circu, Dimir Lobotomist is "Competitive" while cards like Marath, Will of the Wild and Niv-Mizzet, the Firemind are in the "High-Power" category.

MsSysbit on How does Marath interact with ...

1 month ago

My buddies and I had a debate on this. Marath, Will of the Wild states “the anount of mana spent to cast it.” To my understanding “play” as Horde of Notions states includes casting like the hideaway lands Spinerock Knoll. So does Marath enter with 5 +1/+1 coubters due to the WURBG that was spent to cast it from the yard? Or does it enter with 0 and die due to the “without paying its mana cost” meaning the casting cost was zero?

We ruled that it died to state based action in a 3-2 vote but I’m curious who was right.

luther on Need coming up with a ...

1 month ago

My suggestion would be to come up with an idea of something you want to play, and then pick your commander. That is how I came up with the idea of Marath, Will of the Wild enchantress.

Gattison on Card creation challenge

1 month ago

Reactor Myr Gearhulk
Artifact Creature - Myr Construct -Mythic

When ~ enters the battlefield, you may sacrifice any number of other artifacts. If you do, create a 1/1 Myr Artifact Creature token for each artifact sacrificed this way.


I was originally gonna have the ETB ability be create a Myr token for each artifact you control, but that's boring. Then I considered simply blowing up all other artifacts on the board.

In the end, I tried to represent the "Reactor" portion of its name more in its ability. Converting recycled resources into a bunch of Myr. Plus I think it's kind of cool that you could sack artifact lands and non-creature artifacts to it also.

Make a new version of one of my favorite Commanders, Marath, Will of the Wild.

DrukenReaps on EDH +1/+1 Counter Deck Help

2 months ago

Some commander options:

Vorel of the Hull Clade- doubles up on anything there, builds most things pretty fast, especially if you start untapping.

Ghave, Guru of Spores, Ezuri, Claw of Progress- easily go infinite with one or two other cards. Also experience counters stick to the player not the creature so you just have to recast Ezuri and he will be right where you left off at.

Skullbriar, the Walking Grave- usually slow to build up but keeps counters forever.

Marchesa, the Black Rose- doesn't usually stack a bunch of counters but still uses them to usually be something akin to aristocrats. So probably not what you are looking to do but here she is anyways :P

Marath, Will of the Wild- just gets bigger and bigger and bigger. Also very mana hungry...

greyninja on EDH +1/+1 Counter Deck Help

2 months ago

I'd at minimum suggest /x for Hardened Scales, Doubling Season, maybe Vigor

Marath, Will of the Wild, Ghave, Guru of Spores, Ezuri, Claw of Progress and Prime Speaker Zegana are all powerful. Vampires like Olivia Voldaren are often +1/+1 themed. So many to choose from

Gattison on Delta Commander Format

2 months ago

perhaps reword #2 to something like:

2) You may include mana-producing, non-creature artifacts in your Delta Commander deck that share a color identity with your Domain. However, any permanent that can add mana of "any color," can instead only produce colors of mana in your Commander's color identity. This is to put more emphasis on your Domain being your main "off-color" mana source.

So yeah, this sounds pretty interesting to me.

I've been trying to figure out if this will allow my dream of adding to a Marath, Will of the Wild deck (so I can play Corpsejack Menace, of course) to come true. I don't think it can. =(

TheBloopKing on Jodah, Arch-Pimp Eternal

3 months ago

Solemn Simulacrum is a good ramp addition. I'm also very fond of Hedron Archive in commander. It's "draw two cards" has won me many games. Commander's Sphere also goes along the same premise of Hedron Archive and offers you coloured mana.

Wonder and Anger are two cards that enhance late game and I personally enjoy lots. Both would do some damage in this deck

Have you considered some cheap draw spells? Brainstorm, Ponder, Preordain are 3 I have personally stapled to any blue coloured commander. Opt, Serum Visions are also good.

Also if you can fit them in. Signets work wonders. Mana ramp and mana fix all in one. Helps you turn that colourless mana into coloured. Izzet Signet, Gruul Signet, Golgari Signet

I like the deck. It seems powerful and very hard to get around. You got all the late game figured out so I wont suggest on that area. What I think is that there is a little gap in the early to mid game where you aren't doing a whole lot. Gives other decks such as Najeela, the Blade-Blossom and Marath, Will of the Wild a chance to get real far ahead to the point where dropping a Elesh Norn, Grand Cenobite might not work quick enough

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