|Commander / EDH||Legal|
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|Commander 2013 (C13)||Mythic Rare|
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Marath, Will of the Wild
Legendary Creature — Elemental Beast
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
X, Remove X +1/+1 counters from Marath: Choose one Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield. X can't be 0.
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Marath, Will of the Wild Discussion
4 days ago
She is quite strong but that also comes with being a target. There are some ways to help deal with this: Swiftfoot Boots, Lightning Greaves, Archetype of Endurance, Mask of Avacyn, Journey to Eternity Flip, Victimize, Asceticism.
And since the deck does really focus on her make sure you have around 8 effects that can replicate her ability in some way. They don't need to be as powerful as her effect they just need to be similar.
Other precon commanders that are easier or are not such big targets:
Any of the eminence commanders from 2017 Edgar Markov, The Ur-Dragon, Inalla, Archmage Ritualist, Arahbo, Roar of the World. These commanders don't have to ever see play to be useful in my opinion the most powerful eminence effect is Edgar Markov followed closely by Inalla, Archmage Ritualist.
Nazahn, Revered Bladesmith is also of note because he immediately grabs, plays, and equips Hammer of Nazahn making him indestructible. He also isn't considered to be powerful by most people so you are less of a target. Comes in the 2017 commander cat deck.
Daretti, Scrap Savant is out of the 2014 precons and is a powerhouse. The precon itself comes with some of the better artifacts for him too like Wurmcoil Engine. This is something you could go back and forth on as to how easy it is to keep him around, in my meta walkers tend to stick pretty well for about 3 turns.
Oloro, Ageless Ascetic is out of 2013 and has eminence from before it was cool. People are constantly bitching about him whenever he comes up. I don't think he is actually that powerful I think it is more that he just keeps gaining value every turn from the beginning to the end. good card draw if you can keep him on board though so that is really nice.
Derevi, Empyrial Tactician another from 2013. The thing about this guy is that he will always cost 4 mana no matter how many times he dies so unless someone really needs him dead he doesn't tend to get targeted with removal since he will come back out instantly.
Prossh, Skyraider of Kher, Marath, Will of the Wild, and Jeleva, Nephalia's Scourge range from great to good and are worth thinking about since every time they come back they are just a little bit better. Also from 2013.
Karador, Ghost Chieftain will cost 3 mana and is out of the original commander set. really hard to keep this guy out of the game.
Animar, Soul of Elements is protected from some of the better removal and also out of the original commander.
With all of that said some of these are rather difficult to get a hold of and I don't know off the top of my head how many of these were bad precons compared to the others. If you have some idea of what kind of things you like to do when you play that would help. Simply going off what you are already playing I would say either stick to her or go with Karador, Ghost Chieftain as he does a lot of the same things with another color and with his cost reduction he almost always just costs 3 mana. If you want something aggro/aristocrat Edgar Markov is the way to go and if you want combo/control Inalla, Archmage Ritualist is great.
1 week ago
Hi cgannon, this is the deck i've tested so far. A combination of the cards that i already have and some cheap ones i've bought for testing. It was surprisingly strong already, so i am determined to make it better.
I am currently adding Animar, Soul of Elements, Winding Constrictor and Marath, Will of the Wild.
Derevi, Empyrial Tactician will probably leave the deck, but i need to cut a lot more cards.
Thank you for your suggestion. I think i will add them all, but i have to look which card will leave the deck.
1 month ago
Walking Ballista is a great card and can provide an insta win in alot of situations, but isn't super helpful early and doesn't remove creatures efficiently for the mana investment. I tend to avoid insta wins because it promotes more varied and fun games. I do run WB in my Marath, Will of the Wild for deathtouch ping backup and scales with most of my 3 card combos, gets silly with Cathars' Crusade and making tokens for 1 mana :)
1 month ago
OUT : Open the Vaults
IN : Dispatch
Open the vaults is one of those big cards that can win a game just because you cast it.
However, it rarely happens. It's a bad draw in the early game and awful in the opening hand.
Unlike powerful 6-drops like Sun Titan, you can't just hit your 6th land drop, cast it and get value. It also requires you to have a lot of good stuff in the yard and can be risky when the opponents have some too. We don't really have ways to abuse it except some aggressive plays with Altar of Dementia or the random game against the mill player (feelsbad). Being a sorcery, we don't really have ways to recur it, tutor it or particular sinergies in general apart from, you know, having an equip/aura deck. It's also worth noting that sometimes you are forced to bring back the pacifism effects without having valid targets on the opponent side of the field and in that case it feels very bad for us.
Therefore, it's replaced by a card that simply offers more early (kinda, you still need metalcraft) interaction, lowers the curve and increases the number of keepable hands. Early interaction is very much needed in the deck since I noticed that we struggle against oppressive strategies that prevent Sram from being relevant early (looking at you, Marath, Will of the Wild) and aggressive ramp strategies that bring huge threats into play so early that we don't have yet the resources to fight them... basically green ramp into Eldrazi. Often, both of these strategies rely on some enabler in the form of a creature, and removing that is valuable, as well as directly removing the huge threat in case its too late.
I'm still observing Balan and she is still underperforming. A possible substitute would be something like Expedition Map, since I noticed that sometimes we get stuck against an annoying Maze of Ith. I feel like more ways to go and grab Ghost Quarter are needed for better handling those situations, maybe even adding another cheap land-land destruction. The Map would also be tutorable and recurrable, fitting well in the deck, and would also have other useful targets, like Homeward Path. Alternatively, a random Armageddon could be an option to stop both the Maze of Ith scenario and the ramp players, getting us some free wins here and there, but it feels a bit out of place.
2 months ago
Can I recommend Lurking Predators? Honestly a huge card that wins games. My friend runs a Zacama deck albeit with more high drop dino creatures, and this card to great effect. I also run Basilisk Collar in my Marath, Will of the Wild deck, but it would work the same here as Zacama can deal damage directly to creatures, giving him deathtouch would be easy instant removal.
2 months ago
I love Naya colors, and not just for the fatties.
I'm surprised nobody has mentioned the Token theme yet, as it's one of my absolute favorites:
- Tana, the Bloodsower+Sidar Kondo of Jamuraa (Tier 3) or Rith, the Awakener (Tier 4) as Voltron Commanders in a Sapoling build. I strongly suspect my Rith deck has too many fatties for your tastes, but the deck and maybeboard may give you some ideas.
- Hazezon Tamar (Tier 3) in a Flicker build can generate an absolutely INSANE amount of 1/1 Sand Warriors. A typical build goes wide and pumps the team; my deck is more about direct damage.
Some already mentioned:
- Combo: Marath, Will of the Wild (Tier 2)
- Voltron: Uril, the Miststalker (Tier 3)
- Group Slug: Gahiji, The Honored One (Tier 4)
Please let us know what you end up doing! And good luck on the build!
2 months ago
2 months ago
Marath, Will of the Wild can be built many ways. Combos, tokens, tribal, etc. I have a deck listed on here.