|Commander / EDH||Legal|
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Creature — Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
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Laboratory Maniac Discussion
8 hours ago
MasN - while that is true, you're still looking at a 4 card combo. Circu, Dramatic Reversal, Isochron Scepter and a mana rock that produces 2 mana such as Sol Ring.
Niv-Mizzet + literally any curiosity effect can win on the spot. 2 card combo. 3 if you play Laboratory Maniac for the back up play.
There are plenty of commanders that have similar lines of play. The built in versatility and available redundancy of Marath and Niv-Mizzet decks FAR outweighs that of Circu. Tutors in black, sure. But outside of an instance where you play Dramatic Scepter combo or the one I mentioned earlier, Circu doesn't fall into the ability to take out a table like the other 2 can.
If removal takes out the key pieces of Circu, I don't see it having the ability to recover. There are too many alternate lines of play for the other 2 to be dismantled completely. Without the dramatic scepter combo, and a palinchron/great whale infinite bounce/mana combo, what alternate way does he have to win?
16 hours ago
What kind of deck is this? It seems pretty lackluster for an enchantress deck, and there are several cards in here that don't really work for the conventional enchantress strategy. I'm going to assume this is Voltron, given that most of the Tuvasa decks are. So, with the assumption of a Voltron deck I'll recommend things, and if that is not your goal, then let me know and i can adjust my recommendations. The general key to Tuvasa Voltron Enchantress is use enchantress effects to rip through your deck to get enchantments that you can cast to draw more enchantments. So for one, all the enchantresses: Argothian Enchantress Satyr Enchanter Verduran Enchantress Also, we can include effects that directly aid the voltron strategy such as Kor Spiritdancer Sram, Senior Edificer
So now looking at what doesn't super work with this strategy: Archetype of Imagination doesn't really work for this strategy. It's 6 CMC for a constellation trigger and "evasion" while many aura's do this but better. Aqueous Form does this in spades for 1, which is better for netting multiple enchantress triggers a turn. In fact a good number of the creature's here can be dropped, such as Arixmethes, Selkie, Daxos, Elderwood Scion, Omnivore, Slime, and Yavimaya Enchantress. Would probably replace these with enchantresses and a Laboratory Maniac
As far as instants, some other tutors would be good, as well as some tutors that can hit creatures so you can more consistently grab other enchantresses, so Worldly Tutor and Eladamri's Call both reasonably fill that niche. Some counter-magic to stop your opponents from resolving sweepers can also help, especially VS Cyclonic Rift and other such effects that can't be stopped via hexproof or indestructible. Of course, running sweepers of your own is also a good idea.
Skipping lands, cuz improving the landbase is a given, and money is hard.
I would highly recommend adding Estrid back to this. Mask Tokens are actually quite borked when they come down each turn, triggering constellation, pumping Tuvasa, and protecting permanents.
Your Sorceries are... fine. but I would recommend taking out stuff like Martial Coup and Rebirth for good ol fasioned WOG and Austere Command. Citywide Bust also seems good as pretty much none of your creatures fulfill that condition, and the ones that do can be protected or you can just allow to die.
As far as enchantments, pretty much all the mana amp aura's can be dropped. these were in the pre-con for Estrid, but you'd be better off running cantrip aura's in their place. Cantrip Aura's give you another draw, and are cheap, which means you can get through your deck faster. Dictate of Kruphix, Bounty of the Luxa, Ground Seal, Starfield, Ever-Watching Threshold, and Sigil can come out if you want to go full into the voltron strat, though out of those, Sigil can play into the strat.
As far as artifacts, you'll want more fast mana, and probably Alhammarret's Archive for enhancing your value from your draws.
1 day ago
I would say add:
Negate or Swan Song (probably the later, 1 mana to save lazav in a pinch is a big deal) Snuff Out as well for that free kill when tapped out. Fact or Fiction is a draw spell I like here as is Pull from Tomorrow
1 day ago
Animar isn't completely out of the game if Humility resolves. A bunch of cEDH decks use creatures as part of their win-con, like Laboratory Maniac, so someone is eventually going to want to do something about Humility once they think they have a shot at winning. Meanwhile, everyone else is stocking up on counters and removal in preparation for when Humility is destroyed and someone tries to go off.
It sucks to be in a position where you feel like nothing you do matters, but there is still a chance that your opponents will get in each other's way enough that you can steal a win.
2 days ago
So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD
With that being said, there are several places I might tune this deck, sorted into the rough categories below:
Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.
Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)
Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.
Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.
Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.
I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.
I hope that helps!! :)
3 days ago
I lost some of my comment because I left the edit too long, well basically what I said beyond that was have you considered possibly Narset, Enlightened Master? While you could go the obvious route of extra turn spells and the like, a much more tame route would be using her to simply cast other big spells such as Enter the Infinite, Epic Experiment, Omniscience, perhaps doing something with Laboratory Maniac.
Niv-Mizzet, the Firemind has synergies with a lot of cards also so they might be worth consideration also.
4 days ago
No mill deck is complete without Mesmeric Orb! Just try it once! It really warps games!
You could also put in Laboratory Maniac and Dread Return as backup Plan B (Cast or reanimate the Lab Maniac, or even flashback the Dread Return if you have both milled. Then use Phenax's ability on yourself to mill yourself out and cast a draw spell).
Last but not least, Eater of the Dead with Phenax out has a high chance of milling ALL your opponents in one shot. Play at your own risk!
6 days ago
Wow I love this deck! It quite consistently and budget. If you continue to play this deck, then good luck with its development! To the previous commentator: there are Gush , Frantic Search , Gitaxian Probe , any card and Laboratory Maniac .