|Commander / EDH||Legal|
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Creature — Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
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Laboratory Maniac Discussion
4 hours ago
in case you were interested, there's an old "no lands" deck that wins through Laboratory Maniac. To pull the combo off you simply cast Balustrade Spy and then mill yourself for your entire deck. Upon doing so, the 4 Narcomoeba in the deck trigger, and then you can sacrifice them to flashback Dread Return. You use the Dread Return to resummon Angel of Glory's Rise, which in turn brings back Laboratory Maniac and Azami, Lady of Scrolls. You use Azami, Lady of Scrolls to draw a card, at which point you win through Laboratory Maniac.
It may sound crazy, but in the right deck it can go off pretty consistently. If you're playing against some casuals trying to summon big creatures they will absolutely get wrecked.
7 hours ago
There are a lot of cards here that actually just don't work. So Vessel of Paramnesia was technically designed as a mill card, but think about what you're doing when you actually use it as a mill card. You're paying 3 mana to mill them for 3 cards. You might as well just Lightning Bolt them. You aren't going to get to 60 in the same time it takes to get to 20 just burning them. On top of that, most decks in Modern and Legacy have some sort of graveyard interaction. You really want to pay 3 mana to mill 3 cards and power up their Tarmogoyf or give food to their Deathrite Shaman? They're going to have you dead just attacking you long before you have them dead from milling them.
That being said, the idea can still work. You need to splash white for Rest in Peace, or barring that have some sort of graveyard exile effect like Leyline of the Void, Deathrite Shaman, etc. Otherwise you're just dead to an Emrakul, the Aeons Torn. Being dead to a Feldon's Cane is not where you want to be with mill. Also consider going sideways and milling yourself then winning with Laboratory Maniac. Running out your own deck is often easier than running out your opponent's, especially if you set it up beforehand.
18 hours ago
Laboratory Maniac might be easier to use than Stroke of Genius for the "unfair" plan.
4 days ago
I'm not sure the mana is right here...
CARD: MANA POOL
Darkwater Catacombs: UB,
Dark Ritual: UBBB,
Priest of Gix: UBBB,
Culling the Weak: UBBBBBB,
Laboratory Maniac: BBBB,
...and now you don't have enough to cast Plunge into Darkness.
5 days ago
I really like Teferi, Mage of Zhalfir. Limiting your opponents to sorcery speed is very powerful -- not only do you not have to worry about other players' spells on your turn, but you can also counter other players' spells without interference. Flash is also really nice -- so much so that I recommend Leyline of Anticipation or Vedalken Orrery. Another great wizard is Glen Elendra Archmage. It's great for preventing your opponents from stopping your win, and just for slowing them down.
I don't like Deranged Assistant because there is a chance you'll mill Laboratory Maniac. Realmwright, Sage of Epityr, and Dakra Mystic seem pretty ineffective. How well does Psychosis Crawler work as a win condition?
I also have an Azami deck: Amazing Azami.
5 days ago
What're your thoughts on Extract? I know you're only running Eternal Scourge but it acts as a tutor for it as well as providing proactive hate against other decks (hitting Paradox Engine, Isochron Scepter, Laboratory Maniac, etc...) plus being a one-drop spell is super useful.
6 days ago
Thanks for your comment and upvote! I've used Serra Avatar in this deck before, but dropped it in favor of some other wincons. I've totally forgotten to elaborate on the win cons of this deck in the 'Combo's and finishers' section; thanks for reminding me :) Here's a taste:
- Life-gain abilities + Aetherflux Reservoir; an absolute killer from the mid-game and onwards, as your life total should have far exceeded 50 by then. It's especially funny when Exquisite Blood is out; your net life-loss when using Aetherflux Reservoir: 0.
- Life-gain abilities + Phyrexian Processor; also great fun from the mid-game and onwards. Create massive creatures each turn and set them on your opponents.
- Life-gain abilities + Sorin, Grim Nemesis; Sorin's ult is one of the strongest ults of all planeswalkers and a definite finisher in many cases (though still vulnerable to boardwipes).
Maybe there's more opportunities in here, but this is just what I've had in mind thusfar. I've also been toying with the idea to add Laboratory Maniac, as the deck contains quite a few good card-draw engines. Though if for instance Necropotence would be out, I'd need to destroy that first in order to win by empty library ;)
1 week ago
So, yeah.. this doesn't look like you're missing much. It seems pretty strong as is. I might recommend replacing Voidslime with Disallow, or just adding it on for something else to have another strong counter. If you want to go big, maybe add a powerful X-cost hydra, or copy the best stuff on the board with Rite of Replication. If your card draw is consistent, you can go for an alternative win with Laboratory Maniac.