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Creature — Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
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Laboratory Maniac Discussion
21 hours ago
My deck is similar like yours and i smiled when i heard in the comments it's a enchantment storm list. Since i had similar plans with my tusava deck. I love to take over some off your ideas to use in my deck.
I added Dream Halls in my deck. This out with some enchantresses you can almost play your whole deck. It's also a way for me to cheat in Omniscience. I usually use Laboratory Maniac to win the game. You think these cards are nice inclusions in your deck? I'd like to hear your thoughts
2 days ago
I've built some similar decks in the past here is my rundown of useful cards-
MVP Puresight Merrow
Backup plan Disciple of Deceit
I actually put up results in an FNM with a similar freed from the real combo deck- the big issue is that it just can't be played in a hand disruption meta. The deck loses to thoughtsieze.
2 days ago
If you're going competitive you should have All the best possible mana rocks and lands like I mentioned above. After that look into shifting the total CMC down. Anything more expensive than 3 CMC needs to have a very powerful effect.
Looking at your list I would remove every single 4+ drop if you're going this route.
As far as combos you're kind of limited in BW, the prices of these pieces are all over the place, some cheap, some prohibitively expensive:
Cast Angel's Grace or Teferi's Protection to make you immune to dying from life loss this turn, then cast Ad Nauseam to draw your deck, then cast Sickening Dreams, discarding the cards you just drew to ping everyone but yourself. This is best run in a deck with average CMC ~1.8 or lower in the case that you have to Ad Naus without Angels Grace. Support cards to consider: Glacial Chasm removes the damage you take from Sickening Dreams, and is a combo with the Urborg/Cabal Coffers package. Another support: Skirge Familiar can help you get there once you've Ad Naus'd.
OK this is some pretty spicy tech: You could run Doomsday, but that's could not should. Doomsday is best run in decks with access to Blue for Predict\Laboratory Maniac lines. Your lines would probably be something like: Doomsday -> Top of pile first: Street Wraith\Lions Eye Diamond\Conjurer's Bauble\Second Sunrise\Bitter Ordeal. Just google Doomsday lines.
OK, that was a lot! Hope this put you in the right direction.
2 days ago
While I agree that Imperial Recruiter's primary job now is to help facilitate the Kiki combo, I've still found some uses for the Phyrexian Metamorph line. I don't often use it as a way to get Animar to lethal, but instead I use it as an emergency recovery button.
So lets say that I've cast the recruiter to fetch Kiki. I play Kiki and activate it to copy the recruiter. There are a few decisions that the opponent can make here, but lets say they kill Kiki in response to the activation. If you think you have the time, you can use the recruiter copy to get Eternal Witness to get back Kiki and try again later. But if your opponents are putting on a lot of pressure, you may not have the time to go that route. So this is where the option of pivoting into the metamorph comes in, assuming you have that blue mana that you were going to use for casting Pestermite and one green mana available. You don't need to use the line to max out Animar; you just want to get him up to 9 counters, fetch Fierce Empath by cloning recruiter, and cast it to get an Eldrazi that you can cast for free to either exile the two most pressing cards on the board or to try and draw into more gas. If you don't have that green mana, the line can still grab you Walking Ballista, which can sit around on the board with a handful of counters and threaten to kill off cards like Laboratory Maniac if you think one of your opponents will be looking to combo off that way on their next turn.
All of that is only if one of your opponents is a bit trigger happy though. Usually the best option for them is to either kill the recruiter in response to the Kiki activation or at least wait to see what you tutor up first. However, if they kill the recruiter then you still have a Kiki for combo and value potential. If they wait, it gives you the option of tutoring up Spellseeker and casting it to get Worldly Tutor. Worldly tutor now gives you a bunch of options for how you might combo off next turn, since you can still get Pestermite or you can just go for Ancestral Statue. Kiki on the field can act as protection from removal for the statue by being able to make a copy to bounce the original back to your hand at instant speed.
The metamorph line is one of the faster (non-ancestral statue) ways to get an Eldrazi out if it is already in your hand, and in this situation the metamorph will allow you to either cast the Eldrazi twice or allow you to cast the eldrazi and hold back the metamorph to copy the recruiter again later. An early Ulamog is usually a good way to bait out removal like Swords to Plowshares while also possibly exiling lands to put an opponent off of one of their colors.
So yeah, I like the options that the metamorph offers, but I understand the argument for its exclusion from an efficiency perspective. It's just a quirk of my play style that I enjoy having a couple of versatile cards in my deck that can keep my opponents guessing and possibly give me a way to squirm out of a tight situation.
2 days ago
Well, I mean Bolas is one of the most power-hungry and powerful planeswalkers in the game, if that doesn't say cEDH I don't know what does, also RNG doesn't exist in Gemstone Caverns, IE no rolling dice or flipping coins, but if you just mean randomness, I could say the same thing for every card that you only want openning hand and is a bad draw later on, like Sol Ring, or the two leylines, or Mana Crypt.
The essence of Bolas is 'Everything to Win', so the cards like Mana Crypt, Mana Vault, Tarnished Citadel, Ad Nauseam, Imperial Seal, Mana Confluence, Shivan Reef, Underground River, Ancient Tomb, and City of Brass are more flavorful than cards like Izzet Boilerworks, and also are just good cards.
Jank is generally the opposite of competitive, so why every turn 4 win is supposedly jank, and Laboratory Maniac is supposedly jank too is beyond me.
Also, discard is a mechanic of stax, a key mechanic of that too, if you have ever seen a cEDH mono-black stax deck not running discard, be my guest. It is too powerful an effect not to use if your goal is to stop your opponents from casting spells.
Also, have you seen Nicol Bolas, Planeswalker? He ends games fast, not slow. I turn one any land and Lotus Petal to Flash+Arena Rector him out and it is over, no buts about it, that one player who might have an answer? +3 and their only land is gone, next turn do the same, next turn ultimate him, rinse repeat on the other two players who are still in the game, protecting him from Chain of Vapors and Into the Roils with the Counterspells in my hand, until they are all out of lands, cards, and permanents, and eventually life too, GG.
Also, the original Nicol Bolas, yeah I run him in modern, who else am I gonna turn one out with two Simian Spirit Guides, a Faithless Looting and Goryo's Vengeance, Emrakul, the Aeons Torn? Nah, he blows up their permanents, what permanents are they going to have turn one? Not much, discarding their hand is much better, but obviously I run both.
Point is, I don't think the essence of Nicol Bolas is to be a slow, grindy controlling deck, it is a deck that wins every time, for now and forever, sure, I'd probably argue grixis twin should be the deck for Nicol Bolas, but he'd only be used for the commander, and wouldn't serve a purpose in the deck other than for colors.
You also asked me for advice, so take it or not, but I got the deck to be more competitive and down to 100 cards, like you wanted.
2 days ago
You have 137 cards, you need to drop 37?
Drop all three temples, bounce lands, Sunken Hollow and Smoldering Marsh, Forge of Heroes, Command Beacon, the three lands like Sulfur Falls, Dragonskull Summit, Desolate Lighthouse, and Drowned Catacomb, total of 13 lands, but add City of Brass, Gemstone Caverns, Ancient Tomb, Mana Confluence, Tarnished Citadel, Gemstone Mine, Shivan Reef, Underground River, and Command Tower
Total loss of cards = 5, rest needed = 32
Mainboard additions I'd suggest?
Talisman of Dominance, Fellwar Stone, Talisman of Indulgence, Bottomless Pit, Dark Confidant, Snapcaster Mage, Timetwister, Ponder, Brainstorm, Laboratory Maniac, Demonic Consultation, Tainted Pact, Imperial Seal, Dismember, Chain of Vapor, Pact of Negation, Mystic Remora, Swan Song, Delay, Dispel, Liliana of the Veil, Jace, the Mind Sculptor, Chrome Mox, Mana Vault, Mox Diamond, Lotus Petal, and Rolling Earthquake.
Addition of 27 cards = 59 total to drop
Xantcha, Sleeper Agent, Nicol Bolas, Planeswalker, Vedalken Humiliator, The Scarab God, Nicol Bolas, God-Pharaoh, Liliana Vess, The Eldest Reborn, Painful Quandary, Pendrell Mists, Mind's Dilation, Omniscience, Leyline of Anticipation, Hero's Downfall, Stunning Reversal, Rakdos Charm, Thrilling Encore, Countersquall, Desertion, Go for the Throat, Fraying Omnipotence, Hour of Devastation, Tormenting Voice, Torment of Hailfire, Syphon Mind, Disrupt Decorum, Dark Intimations, Cruel Ultimatum, Blatant Thievery, Beacon of Unrest, Blasphemous Act, Damnation, Bloodchief Ascension, Disciple of Bolas, Etali, Primal Storm, Nightveil Specter, Fell Specter, Blazing Specter, Augur of Bolas, Clever Impersonator, Jace's Archivist, Kess, Dissident Mage, Mystic Confluence, Disallow, Cryptic Command, Reforge the Soul, Megrim, Liliana's Caress, Entreat the Dead, Phyrexian Arena, Rhystic Study, Search for Azcanta Flip, Dream Salvage, Chromatic Lantern, Expedition Map, Lightning Greaves, Worldgorger Dragon, Animate Dead, Gonti, Lord of Luxury and Glacial Chasm
That should do it! 100 card deck!
The biggest upside to my switches and drops is the extreme amount of lowering that is done to the average cmc of the deck, along with the droppage of slower cards that do little without other spells. The new gameplan would be use discard and disruption like countermagic and removal to stop your opponents just long enough to use Laboratory Maniac with Demonic Consultation or Tainted Pact to exile your deck, and usually a draw spell like Brainstorm. More tutors for consistent gameplay is in the switches too.
3 days ago
If you go with Rashmi you should definitely take advantage of the effect being the first spell each turn. If you have Leyline of Anticipation and Vedalken Orrery I would use them if not there are some cheaper but not as effective options such as Yeva, Nature's Herald and Teferi, Mage of Zhalfir.
Since this is for a more tuned meta control should be the focus of the deck but you might consider running Oona's Grace. Instant speed retrace could be alright. Maybe?
4 days ago
You should cut cards that do not contribute to the stax strategy or towards winning for cEDH:
Increase your land count to 28 at least
Try experimenting with Oath of Teferi/The Chain Veil + Felidar Guardian + Altar of the Brood and/or Tainted Pact + Laboratory Maniac as a way to win the game. I also like Isochron Scepter + Dramatic Reversal combo in a stax build.