|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Uncommon|
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Creature — Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
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Laboratory Maniac Discussion
2 days ago
2 days ago
3 days ago
Mmm okay DrkNinja, I'll explain it to the best of my ability.
This whole brew is based upon the card Shimmer Myr , the way we storm off is flashing in artifacts for our storm count. The reason why Zur is used at the helm of our deck is because he is a guaranteed tutor for Necropotence . This is a high risk/high reward type of deck that you will pay pretty much all your life to grab what you need. Same with Ad Nauseam , we utilize that card as well as Angel's Grace to draw our whole library.
From here after we do one of the two ways I mentioned above, we have an arbitrary large amount of cards in our hand there are two main lines. Typically we go for the storm way to win, by using Aetherflux Reservoir and casting all our mana rocks, Helm of Awakening makes all our spells cost one less, so it makes us net positive or even when we play them. We can further up the storm count by using Hurkyl's Recall or Chain of Vapor to bounce our own rocks to recast them again. Finally there is another way and that is Yawgmoth's Will (It's not in the deck yet as my friend is picking one up for me in Japan), but it lets me reuse cards all in my yard all over again. By then we should already have enough life to laser beam everyone to death.
Shimmer Myr is essential in this build as we can do this all at instant speed. We can do this in a end step Necropotence before we have to discard all our cards as well as doing it after an Ad Nauseam . Cards like Quicken , allows us to use sorcery speed cards like Yawgmoth's Will at instant speed.
The other way to win is as you mentioned, Laboratory Maniac . Doomsday (DD) is the enabler for these piles, but there are certain requirements for it before you cast DD. First you always need an pile opener, whether it be Opt , Brainstorm , Ponder , Preordain , etc. as long it draws you one card. From there you have to know how much mana you have available and how much cards you need to draw to design your pile. Here is an example of a classic pile without Lion's Eye Diamond and Yawgmoth's Will using Ponder as an opener.
That is also the order you will put your library in. The requirements for this pile is + as well as two Islands available. Cast Ponder to draw into Gush , bounce two Islands into your hand to free cast Gush . Draw Labman and Brainstorm . Cast Labman, than cast Brainstorm to draw out your library and win the game.
There are a lot of variations you can do with the piles, as a more protected one as well as faster ones to net you mana. It's a very hard deck to play but also one that is super satisfying to play once you learn how to. There is so much synergy between the cards, but you have to know your deck inside out.
I hope I did a good job explaining how it works to you, if not lemme know what you are still confused about!
3 days ago
I might steal your idea on the Basalt Monolith - that's a great infinite mill. If I were you, I'd cut down your average CMC a little. Muldrotha combo is incredibly potent, so the faster you can make your deck the better. There's more than enough room to combo off without eldrazi, primordials, or praetors.
If you're interested, here's my list: Milldrotha, the Gravetide. The description isn't updated, but the main combos are Lazav, the Multifarious + Mirror-Mad Phantasm or Mirror-Mad Phantasm + Necrotic Ooze into Laboratory Maniac ; or Grand Architect + Pili-Pala / Deadeye Navigator + Peregrine Drake for infinite mana into either Torment of Hailfire or repeatedly saccing Muldrotha to Altar of Dementia .
3 days ago
I'm actually working on a The Haunt of Hightower discard build right now, wanting to pack it full of 'symmetrical' discard and sacrifice effects that obviously benefit me more.
SynergyBuild, the thing about my Prossh deck is that Food Chain isn't my only way to win. I run a Pod line, several Tooth and Nail combos, a Necrotic Ooze line, as well as the Eternal Scourge /non- Eternal Scourge FC combos, so banning out pieces seems really impractical for the owner.
Everything officially Banned by WotC
Mana Crypt : For obvious reasons
Laboratory Maniac : Too 'easy' of a wincon
Prossh, Skyraider of Kher : "Powerhouse of a deck that needs to be stopped".
Winter Orb : Too oppressive
Static Orb : Too oppressive
Atraxa, Praetors' Voice : Can generate too much advantage for opponents to keep up.
Teferi, Temporal Archmage : Powerful combo/stax enabler.
Any hard stax that generates hard/soft locks to keep players from playing the game (basically any good stax decks)
Any streamlined aggro/combo that wins the game consistently by turn 5 or before.
We reserve the right to ban cards/archetypes as needed to keep the meta fresh and healthy for new players. We also ask that players approximate power levels before sitting down to play a game of Magic.
3 days ago
I'm wondering how the Laboratory Maniac + Mirror-Mad Phantasm combo works. Wouldn't it shuffle Lazav into your deck, mill your deck, then put him into your graveyard? You'd have to then cast him again and then make him Laboratory Maniac and then draw, which is quite a bit of mana, unless I'm missing something.
4 days ago
5 days ago
- Hello fellow imaginary friend player. Thanks for commenting. Yeah, I think our builds are in different directions. I was trying to make it different from the standard edhrec +1/+1 normal counters good stuff build.
The problem scenario you described with Laboratory Maniac can be solved with Flash . Not really sure what you mean when you say labman is not the gameplan? That is literally the only gameplan for this build.