Laboratory Maniac

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Rare

Combos Browse all

Laboratory Maniac

Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

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Laboratory Maniac Discussion

slayingmatt1234 on Kess Control Casual

1 day ago

Now for some cuts:Gamble is bad, and it will make you feel bad. If you want a tutor, you are better off using a cheap black one. Increasing Ambition is a card you can use for example. Cabal Ritual and Dark Ritual are only good for Torment of Hailfire and otherwise they suck in your deck. I'd only keep them if you want your wincon for your deck to be casting and copying cards with big effects like that such as in Cruel Ultimatum, Ribbons, or Exsanguinate, which you could make your wincon, but you'd have to change around your deck. Izzet Charm is a storm card, you don't want this. Secrets of the Dead is way too slow. Just putting in a Sire of Stagnation or something would be most of the time way more efficient.Jace's Sanctum, while not bad, should be replaced by a card coming in Ixalan, Primal Amulet.

I think that the biggest problem with this deck is that it doesn't know how to win. Control with Kess can win in two ways. 1. Infinite Combo (with Laboratory Maniac and Demonic Consultation, Kokusho, the Evening Star and Rite of Replication, or some variation of the Splinter Twin combo). 2. Winning off of either one-shotting or hitting hard over a few turns with cards like Torment of Hailfire that I mentioned before, preferably copying those spells with Increasing Vengeance or Reiterate. You could put an infinite mana combo using Palinchron and Deadeye Navigator in too if you want to go that route.

This should cover most of my complaints. If you still need more things to cut, you probably don't need so many one mana draw spells. They get worse the more there are in your deck. You should really only be using them for the occasional extra draw with Kess when you have nothing to do with her, so only keep the most efficient ones like Gitaxian Probe and Brainstorm, etc.

slayingmatt1234 on Kess Control Casual

1 day ago

Here are some suggestions: Talent of the Telepath lets you use the opponents removal (like if you need exile or enchantment removal), generate value, or it can be an emergency cultivate or something against a green player. Also its cheap. Memory Plunder is in a similar vein. Better when you need a specific spell, but it doesn't mill potential combo pieces, etc. Vandalblast is a great one sided artifact removal, and kess can cast it twice. Nightscape Familiar is a great cost reducer I don't see. Dack Fayden should be in your deck. At the minimun it's often ramp (can steal their mana rocks) or looting for what you need. At most it steals their combos. Toxic Deluge is one of the best board wipes in commander.Sire of Stagnation is great draw that makes opponents hesitant to play lands and can exile key cards. Sphinx of the Final Word this might only perform well in a certain meta, but worth considering. Imprisoned in the Moon You can't repeat this but its worth it. Shut down their commanders. Reliquary Tower Pretty self explanatory in edhDesolate Lighthouse is a great looting tool when you want itDemonic Consultation instant wins with Laboratory Maniac.

These next two are probably too expensive right now, but I am mentioning them because they are being reprinted in Iconic Masters which comes out in November so they're price will go down. Consecrated Sphinx great drawKokusho, the Evening Star usually kills all opponents with kicked Rite of Replication

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 day ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block than Voidmage Prodigy. Has Voidmage Prodigy done better recently? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells. Have you been able to utilize it to copy opponent's tutors, draw spells and possibly spot removal?

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make an Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to the order you would rank the cuts (first being more likely).

Frank_Glascock on Inalla, Archmage of Combo

1 day ago
  1. I am not sure if Aphetto Alchemist makes our list without Illusionist's Bracers and that for me means this card is probably a pass. All the info on the combo was taken from a list:

http://tappedout.net/mtg-decks/inalla-archmage-of-combo/

I checked over his list. He is playing other non wizard combos such as Palinchron and Deadeye Navigator. Staff of Domination is one of the infinite mana win conditions and Laboratory Maniac is there to win through infinite draw.

There is a steep price to pay for all these combos.

A) Partial Paris is gone. He is going to have a lot of cards that are dead outside of combo. This is why we tried to keep those pieces to a minimum.

B) 30 lands

C) Force of Will is his only counterspell. This is bad-real bad. He can not protect his combo and he can not stop his opponents. He has to be the fastest deck every game and get very lucky at a competitive table.

D) Cyclonic Rift, Chaos Warp, Grave Pact and Attrition are the only interaction. No board sweeps besides Cyclonic Rift which probably gets cast for 1U most times in this list as he has one other spell (Chaos Warp) that handles stax permanents.

E) I think we have taken our lists in an entirely different direction from his.

  1. I did not do any research on Fatestitcher because of the cost of executing the combo was too high at 9U. I would not refute your analysis of the combo.

  2. There are 18 instant and sorceries on your posted list. By Force and Into the Roil/Chain of Vapor replaces Vandalblast and Chaos Warp. You have Gamble coming in for Corpse Augur. Blasphemous Acts probably replaces Kindred Discovery/Intruder Alarm. That puts you at 20 total instants and sorceries.

I am at 23 instants and sorceries.

  1. I am a little surprised that Sigil Tracer is closer to the chopping block that Voidmage Prodigy. Has Voidmage Prodigy recently been pulling its weight? Sigil Tracer always seems like a card that is great 40% of the time and a non-factor 60% of the time. It is conditional. You have to have it and another wizard in play plus 1U. I guess what keeps it in my list is the fact that you can copy opponent's spells.

  2. Our choice of creatures seem to mirror each other. I believe I am playing three you are not. I know you want to slot Glen Elendra Archmage and Mistbind Clique in when you get them. I have yet to cast Mistbind Clique. This may prove to be one of those cards that has a lot of potential but in reality does not function well. You have not offered up an opinion on Sower of Temptation (discussion to follow).

  3. I am in a pretty creature heavy environment so Sower of Temptation may be more viable in my list. It has only been played twice; both times stealing my opponents commander, Kess, Dissident Mage. You probably already know that I won both those games as Kess is awesome in our list.

  4. The combo list I looked at did have Thalakos Deceiver. It costs 3U in most lists but most likely it will be 4U for us as we can steal another creature immediately with the token. Sower of Temptation may be the cut.

Both have evasion and cost the same. The issue is it does not make sense to make a Inalla token of Sower of Temptation without a sacrifice outlet. That scenario does provide removal for (1). Thalakos Deceiver is going to be played for 5U as the token will steal a creature that turn. We will be unblocked as I have never seen or heard of a card with Shadow. Next turn we again steal the best creature on the board. The major downside of Sower of Temptation is that any spot removal returns the stolen creature.

8) I would like to hear your thoughts on what creature to cut for Thalakos Deceiver if any. Voidmage Prodigy, Sigil Tracer, Mistbind Clique, Sower of Temptation and Glen Elendra Archmage is my guess as to which would be the first card you would cut to the last in a more creature centric environment.

mumuxx1234567890 on Unesh Ball

6 days ago

Arcane Adaptation from ixalan for your clones and for Laboratory Maniac

Rahvin_dom on Inalla, tapping wizards for fun and profit

6 days ago

I think you've got some solid win conditions for the most part. Locust God feels a little out of place (not a Wizard), but the combo works. There are other ways to combo out using Wizards and Lab Man as well, and some of them are pretty resilient.

I think my biggest critique is your removal and interaction suites. You've got spectacular counterspells (Mana Drain!!!!), but you have only a little actual removal, targeted hand disruption, and no board wipes.

You don't even have Cyclonic Rift. You can go to Blue Hell for that sin.

In a fast-combo competitive meta this would do very well. Strip combo pieces or interaction out of an opponent's hand, kill just priority combo creatures, and otherwise race to your own combo with some protection. But in a more "normal" meta filled with creatures, you're going to face a problem.

You have no defense against an aggro deck. If a Saskia or Alesha or Edgar or other relatively-fast creature based deck shows up at the table, you're going to need to play the political game of your life to stay alive. Your interaction is all inherent card disadvantage, and while that's acceptable with counterspells when you're being careful with their use, and it's necessary with some targeted removal of things that will otherwise cost you the game, targeted removal is not going to help when Alesha swings in with her giant party of hate bears.

This is an inherent flaw when playing fast-combo outside of a competitive meta. If anyone at the table packs enough interaction to keep you from going off right away, you're going to get swarmed with creatures. What's worse, you're playing a lot of cards that make you spend life (Dark Confidant), which makes you even more vulnerable.

I'd suggest removing the targeted discard outside of 1v1 engagements. Add in Cyclonic Rift AEtherize Toxic Deluge and possibly some other good anti-creature shenanigans. Rhystic Study Propaganda are more staples.

If you want to be drawing cards and tapping Wizards for value, Azami, Lady of Scrolls does the job well.

Vedalken AEthermage finds any Wizard you need, and is a Wizard body when you need one.

Now some combo suggestions:

Dualcaster Mage + Ghostly Flicker . Infinite land/artifact untaps, infinite hasty Wizards.

Ashnod's Altar + Bloodline Necromancer create infinite Bloodline Necromancer tokens, which means either infinite hasty attacks or infinite Inalla activations if she's on the board.

Entomb + Mesmeric Orb combo:

1) Entomb (B) Fatestitcher

2) Unearth Fatestitcher (U)

3) Untap a land (-1) and pay to make a token of Fatestitcher using Inalla's triggered ability. (1)

4) Cast Mesmeric Orb (2)

5) Tap the token Fatestitcher to untap the real one, then tap the real one to untap the token, until you have milled your entire library.

6) Put Narcomoeba into play when it is milled.

7) Tap your untapped Fatestitcher to untap a land (-1)

8) Flashback Dread Return by sacrificing the Narcomoeba and the Fatestitchers targeting Bloodline Necromancer.

9) Bloodline Necromancer enters, pay to create a token of him (1), target Laboratory Maniac and Snapcaster Mage, target Gitaxian Probe with Snapcaster Mage.

10) Flashback Gitaxian Probe (2 life), you win by the replacement effect of Laboratory Maniac.

All told, 2 cards 2UB mana, and 2 life. I won with almost exactly this a couple weeks ago.

Wulfsival on Another Mimeoplasm

6 days ago

cducolon the only reason Kederekt Leviathan should be removed in my opinion is because it's just too slow. It costs too much and is easily countered. I would maybe try and go full Hermit Druid here, trying to remove basic lands...along with the Laboratory Maniac and Dread Return package...When it comes to reanimation, I would definitely include Jin-Gitaxias, Core Augur. He is definitely the go-to reanimation target.

thegigibeast on [List - Multiplayer] EDH Generals by Tier

1 week ago

Hello everyone! I was working on Unesh, Criosphinx Sovereign and would quite like to receive some inputs! I will copy the post I made on reddit here (cuz I'm too lazy to write a new one). I think it is quite strong and deserved to be moved up in tiers, so I want you guyz to review my list if possible and help me improve it even more.


Hello fellow cEDHers! I just finished throwing up togheter a nice list I thought about a while ago. I saw some posts in the last days, looking for some new spicy brews, here it is my friends:


Unesh Ball

Commander / EDH* thegigibeast

14 VIEWS


I would like to receive some help to improve the deck even more if possible, so don't be afraid to comment, suggest better cards/combos/replacements! No budget limit and want to tune this deck as possible to be as competitive as possible, possibly fighting against tier 2, even tier 1 decks!

This is my take on a commander that initially passed under the radar, Unesh, Criosphinx Sovereign. At first look, he may seem really bad, only reducing the cost of sphinxes by two... Yes, there is the FoF effect, but... That is where I started thinking.With a critical mass of sphinxes and a lot of mana acceleration (the early days of my brew), I was able to start playing 3 to 4 sphinxes a turn by turn 5. I wanted to bring this to a all new level and this is when I found the nice interaction with Paradox Engine!

Since the cards already require more mana, I play quite some rocks. They will untap at every time I cast a sphinx, letting me FoF again, chaining sphinx after sphinx until my entire deck is in my hand. From there, winning from Laboratory Maniac simply is a formality. I also decided to go with the Isochron Scepter + Dramatic Reversal backup. The idea is to generate an infinite amount of mana, cast your commander and start chaining sphinxes until the win described above can occurr.

Since a lot of sphinxes are really bad, I decided to replace a lot of them by clones. They can have two utilities. The first one is being able to get two triggers from my commander, so two FoF effects on a single cast (at the cost of sacrificing the clone). The second one would be my plan C win. The idea is that they can be used to copy Consecrated Sphinx to draw a huge amount of cards, possibly winning from drawing your entire deck as described above. Also, they can be used to copy other people stuff if necessary. The best ones in my opinion are Phyrexian Metamorph and Clever Impersonator, since they can copy not only creatures, but also ramp or other win conditions from someone else.

If everything else fails, we still have access to plan D... Beating with sphinxes. I mean, most of them have at least 4 power, and flying, which means we can actually threaten an AdNaus deck...From playtesting, I can goldfish turn 5 wins quite often. Not the consistency I would like to have, but still is something. That is the reason I posted this here though. I would like some help on this brew, making it faster and more consistent. I know this is not tier 1 material, but I feel like this as a lot of potential, so I would like to push it as far as it can go. If you like the idea, feel free to suggest anything, as I have no budget limit and want to make this as strong as it can be.

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