Compulsion

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Torment (TOR) Uncommon

Combos Browse all

Compulsion

Enchantment

{{1,U}}, Discard a card: Draw a card.

{{1,U}}, Sacrifice Compulsion: Draw a card.

Compulsion Discussion

jaymc1130 on 京 High Lord Urza (UPS) (CEDH) 京

1 month ago

Interesting build, but there are a number of choices that are particularly awkward in terms of cEDH and prevent this list from being as competitive as it could be.

First and foremost: Aetherflux Reservoir and Jace, Wielder of Mysteries . At 4 mana these cards are on the slower side for cEDH, and what's worse is both are only good in the situation where you are actively in the process of comboing off. 99% of the time you draw these they will be dead cards. You will lose more games per 100 played against top tier decks just running these cards than if you ran any 2 other random cards. Much too card slot inefficient for cEDH, I personally would never run either of them in any cEDH deck and expect to win consistently.

Time Spiral : If you already own and are running Timetwister then including this card seems very odd. It can't loop your Timetwister and is very difficult to cast. It's not a terrible inclusion for the purpose it serves, it's just that running it makes the deck less consistent in terms of opening hands and early plays as it will also be a dead card outside of actually comboing off. Another card that is too inefficient card slot wise to make the cut for cEDH.

Unwinding Clock : Cute, but it doesn't really have much synergy with the rest of the list. I'm looking for mana sinks that can repeatedly make use of the extra mana available, but Sai is in your maybe cards, there is no Kefnet or similar effect, not even so much as a Compulsion to generate value from the Clock triggers. Ultimately this Unwinding Clock is a card that is already fringe viable for cEDH and while I think there might be an Urza build that could make good use of it your current list seems rather lacking in it's ability to leverage that extra mana for maximum value.

The Tabernacle at Pendrell Vale : I'll be honest, I immediately included this card in my original lists as well. And then I play tested with it and found out that it was often proving more of an impediment to me than my opponents. Urza + Construct makes for a hefty upkeep tax without considering any other creatures that might come into play on your side or that you might wind up with multiple huge constructs out that are a serious threat you don't want to sacrifice but also can't afford to keep if you want to be able to interact with an opponent. I made the choice to cut this card and keep it as a side board option for specific creature heavy meta's where I'd run a less creature intense list myself and this decision wasn't all that difficult. It's also an extremely expensive card so many people who are not as lucky as I am to own a copy will find it difficult to accommodate.

Gilded Lotus : While this card is a staple for CVT decks, it's not a relevant card the majority of the time for an Urza deck. Urza is already turning all artifacts into mana rocks, it costs 5 mana, and since Urza makes blue mana the colored mana is also not relevant. Fine card, wrong deck for it though.

Tezzeret the Seeker : Similar to Gilded Lotus, this card is a staple for CVT, but out of place in Urza decks. Too mana intensive, a bit on the slow side, and running Paradox Engine as a primary means of untapping basically turns him into a 5 mana artifact tutor that can't fetch Paradox Engine itself. Fine card, probably the wrong deck.

Fabricate : I've been back and forth on including this and ultimately have opted not to run it. I think it's an acceptable card to run, even if it's a bit on the edge of what's truly cEDH viable, but Urza builds focused on low cost artifacts can probably get more value from the tutor mages (Trophy, Trinket, Tribute). Particularly when combined with an Urza must run card I will get to later, the mages out perform Fabricate for their ability to be reused and as blockers that can trade for Tmnya (a very important consideration in cEDH).

Fellwar Stone : In a mono blue deck where all your artifacts are regularly turned into blue moxen this card seriously under performs when compared to Thought Vessel or Mind Stone which offer some utility outside of being pure mana rocks. It seems like a very odd inclusion if the goal is to be cEDH level competitive. Card slot efficiency is key and the other options mentioned bring more to the table.

Merchant Scroll , Dig Through Time , and Fact or Fiction : I've elected not to run any of these for the time being, let me know how they work for you. I'd be really interested to hear how consistently they create the right kind of value as these are options I have on my radar but feel there are better inclusions.

Rhystic Study : Is a card I've cut from every single cEDH deck I have. The meta has become to grindy with games taking quite a long time and tons of mana available to every player for this card to generate any value at all in my games. Everyone pays for it every time, it's just too slow to get it out, and the mana spent to deny draws seems to very rarely impact opponent's abilities to interact appropriately. I consider this card at the moment to be extreme fringe viable for cEDH at best.

On to some noticeable exceptions from your list.

Crystal Shard : This card is an absolute must run win con for Paradox Engine Urza lists for cEDH. It's hands down proven to be the single most reliable and effective method of winning games in my testing so far and should be run even by budget lists as the card is very affordable to acquire. Generating an infinite army of infinitely large creatures that generate exponential mana ramp all at one time is more than enough to win games. It's never a dead card as it can generate value outside of winning the game where cards like Jace and Aetherflux cannot and is easier to cast than either. A must run for cEDH Paradox Urza lists.

Voltaic Key : Another must run combo enabler and value generator card for any Paradox deck of any color that also runs Top and mana rocks. Just assembling Key, Top, Engine, and mana rocks totaling at least 2 mana production means infinite draw and untap triggers, infinite storm count, and eventually infinite mana as you draw into more rocks. Absolute must run for cEDH viability. At worst it's a 1 cmc mana rock, at best it wins you the game.

Trophy Mage : A quality value body that can find a number of pieces that buy Urza the time needed to go off or the all important Crystal Shard (often the first target, so you can reuse the mage repeatedly for the other targets).

Tangle Wire and Trinisphere : Already running Static Orb, so Tangle Wire should be a no brainer to completely lock down opposing board states and create an opportunity to combo off. Trinisphere, likewise, can be better leveraged by Urza than any other commander and can seriously complicate opponent's abilities to interact, advance board state, etc. Easy to tutor for with Trophy Mage. Turn into mana rocks that allow you to deactivate their effects at will. The best time buying options available to cEDH Urza lists.

Aether Spellbomb : Already running Academy Ruins and Candelabra, so this should be an auto include. Worst case scenario, it's a one cmc mana rock. Situational use scenario, it can interact with the board when needed. Best case scenario, it wins the game through allowing repeated castings of Urza, or infinite draw triggers to draw itself (using Ruins to put it on top of library before it's draw trigger resolves) which generate infinite spell casts for infinite Paradox untap triggers for infinite mana to do basically anything you would like. Must run if already running Candelabra and Ruins.

Rings of Brighthearth and Basalt Monolith : I run these as a flex combo for extra resiliency and more consistent access to infinite mana generation. Between Paradox Engine, Dramatic Scepter, and these its going to be very difficult for opponents to shut down all our infinite mana generation options with a lucky Ashiok, Dream Render activation or similar effect. These two also happen to be easy to tutor for as Trophy mage can target them both. Brighthearth also combos with SDT for multiple draw triggers allowing the drawing of the whole deck and infinite spell casts into infinite untaps with Paradox Engine out for 1 more mana than Key+Top. Redundancy like this where multiple pieces all provide the same net effect makes the deck's performance more consistent against other top tier decks that will all be running tons of interaction and disruption elements that can often stifle your first, second, or even third attempts to position for a win.

Pongify and Rapid Hybridization : Cheap effective creature interaction in a color that often lacks good ways to deal with creatures. I'm not running Gilded Drake at the moment, but that has more to do with my meta not including good targets for it (like Gitrog Monster). These 3 cards are going to be the primary means of dealing with a troublesome creature for cEDH Urza lists, and you must be able to run enough interaction to interact often enough in the longer, grindier meta of cEDH at the moment.

Mishra's Workshop : Doesn't feel like a must run to me, but I have rather enjoyed it's performance in my games thus far. Particularly potent on turn 1 when you have multiple mana rocks in hand and can enable extremely early Paradox Engine drops.

I've got my list here if you'd like to take a look: Looper

Daedalus19876 on The Ten Plagues: Locust God cEDH [PRIMER]

3 months ago

DrValium: The issue is that 1) my permanent count is very low in this deck, 2) I generally don't have a huge number of tokens unless I've either won or something is very wrong (since this is primarily an infinite combo deck; I don't plan to keep tokens around for long), and 3) 8 mana is a lot, even for a wincon :( Thanks for the suggestion though!

FlamingSamich: I'd probably swap in Back to Basics , Blood Moon , and Ruination , for Compulsion , Stranglehold , and Relic of Progenitus , maybe?

Daedalus19876 on The Ten Plagues: Locust God cEDH [PRIMER]

3 months ago

Testing Compulsion and Relic of Progenitus over Rhystic Study and Fact or Fiction , we'll see whether this change is permanent!

chilbi on Angel/Horror Tempo

8 months ago

Sweet brew mate! I think I'd look for more ways to move cards from your hand to the graveyard. Compulsion and Attunement are budget classics and if you want to keep it Modern-legal, Compulsive Research might be for you. Cheers!

SynergyBuild on $70 Braids EDH

11 months ago

True. Consider Compulsion, great budget repeatable filtering!

zentay98 on Eternal Flashes of Esper Madness

1 year ago

After reading your description, I thought I would suggest Monastery Siege. Its "Khans" mode could fit the role you want Compulsion, Zephyr Scribe, and Smuggler's Copter to fill, but for free each turn.

thisjourneyends on [CMD] Fully Foil Azor - Dangerously Durdley

1 year ago

Hi WuzzupPeeps!

Kumena's Awakening is actually really interesting. I had overlooked that card when going through new Ixalan stuff. I have been thinking about cutting my Hondens, and Kumena's Awakening is probably better than Honden of Seeing Winds since it's rare to have both in play. Plus I bet it looks sweet in foil :) I'm going to check this out, thanks for the suggestion.

Unwind doesn't really appeal to me I think. I am pretty lean with my countermagic by choice, so I want the ones I play to be top notch. Right now Swan Song is my only counter that can't hit all spells, and I'm not thinking I want to play a second one.

treasure map seems like it requires a decent amount of setup and not much payoff, especially since I don't have other ways to generate Treasure tokens.

Emeria Shepherd is pretty interesting to think about. My deck does have a lot of ways to get permanents into the gy (since nothing exiles, and I have Monastery Siege, Compulsion, etc. But, I'm wondering if the effect is worth it if I'm not often playing Plains - I only have 4 Basic Plains + Duals. I notice your list has Emeria Shepherd and more Basic Plains to support it, plus off color fetches and stuff like Terrain Generator - how often do you find yourself getting the Plains version of the trigger?

DVLuca on Agustin

1 year ago

Hi man, I've seen your post on reddit and, with that budget, I think you need some rocks like Sol Ring, Azorius Signet Fellwar Stone Chromatic Lantern Fieldmist Borderpost instead of 5 lands. Still for the land part Land Tax will give you an easy land drod and Compulsion instead of Gift of Estates and Careful Consideration. I dont know if you avoided it intentionally but with Strionic Resonator you can combo off with Brago, King Eternal. Still a good list and +1 for me!

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