Mizzix of the Izmagnus

Mizzix of the Izmagnus

Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost less to cast for each experience counter you have.

Start Commander Deck Browse Alters View at Gatherer


Have (1) metalmagic
Want (0)

Printings View all

Set Rarity
Commander 2015 (C15) Mythic Rare

Combos Browse all



Format Legality
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Custom Legal
2019-10-04 Legal
Legacy Legal
Casual Legal
Limited Legal
Leviathan Legal
Oathbreaker Legal
Duel Commander Legal
Vintage Legal

Mizzix of the Izmagnus occurrence in decks from the last year

Mizzix of the Izmagnus Discussion

King_marchesa on Ramos, Spellslinger Engine

6 days ago

I would probably add tiagam and kess and take out Maelstrom Wanderer. It also might be In Your interest to add Mizzix of the Izmagnus because she can really allow you to cast so many more spells. Also, if you are looking to give more of your sorcery’s flash, you might want to add Hypersonic Dragon. You also might want to add more rocks, like the signets.

Tylord2894 on Can I use the following …

1 month ago

To elaborate on Gidge's response, the triggered ability that Evolve represents contains an intervening "if" clause. Any triggered ability that uses such a clause is phrased something like this, "When [something happens], if [something is true], then [do a thing]". A trigger like this checks the "if" condition when it triggers and resolves. It must be true at both times for the effect to work. This is notably different than a trigger that reads "When [something with a quality happens], [do a thing]." These kinds of triggers only check if the condition is true when triggering only.

Let's see some examples. Evolve is a great example of an intervening "if" trigger. Whenever a creature enters the battlefield under your control, your creature with Evolve will trigger provided that the new creature's power or toughness is higher than your Evolve creature's. When that trigger tries to resolve, it will check the new creature's power and toughness again to make sure at least one of them is higher than the Evolving creature.

For the second type of trigger, let's use Mizzix of the Izmagnus. Her trigger reads "When you cast a spell with CMC greater than the number of experience counters you have, you get an experience counter." Unlike an intervening "if" trigger, Mizzix's trigger only cares about the number of counters that you have when you cast the spell. In this way, you can cast Serum Visions and then Opt while you don't have any exp. counters in order to get two counters instead of one.

Hope this helps!!

LordBlackblade on How Good is Comet Storm …

3 months ago

I run Comet Storm in my Mizzix of the Izmagnus deck because she literally cancels out any downsides it has as far as cost is concerned. Otherwise, I don't run it at all.

multimedia on The Token Poppin Bomb Droppin Dinosaur!

3 months ago

Hey, good version of Kalamax.

32 lands is low especially when you're trying to get to nine mana for Chord to combo with Kiki. My advice is add more lands or more two drop mana rocks or both. Arcane Signet and Fellwar Stone are mana rock options, they could replace Docent of Perfection  Flip and Mizzix of the Izmagnus. This can help to reduce the avg. CMC and improve ramp. Docent is not as good, much slower, than Talrand/Murmuring and your not going to gaining very many experience counters from Mizzix since you have mostly low CMC instant/sorceries. Invigorating Surge, Refuse / Cooperate, Rapid Hybridization and Sublime Epiphany are options to cut to add more lands.

With a budget of $600+ could make some upgrades to the manabase. Lands such as Rupture Spire, Gain lands (Rugged Highlands), Scry lands (Temple of Mystery) are for low budget decks and Fast lands (Spirebluff Canal) will more times than not ETB tapped. I'm not a fan of Fast lands in Commander because as one ofs the consistency of having one in your opening hand or drawing one before turn three is too low.

Kalamax being a four drop also makes Fast lands not good if it's your turn four land drop then it makes it more difficult to cast Kalamax. Fast lands, Gain Lands, Scry lands and other lands that ETB tapped don't go well with Bounce lands (Simic Growth Chamber) together in the same manabase since having to bounce a Fast land sets you back even more for mana. Bounce lands also ETB tapped, but they're better at making mana/color fixing and with Seedborn/Reclamation.

Some lands to consider adding:

There's several cards in the sideboard that are better than cards in the main deck. Reverberate and Twincast are more two drop Forks that combo with Kalamax and Ral as the win condition. They're better cards than Invigorating Surge and Refuse / Cooperate. Chandra's Ignition is better than Immolating Gyre especially if you add more Forks to the main deck. Ways to give Kalamax infinite power which makes Ignition a win condition. Dig Through Time is better than Thassa's Intervention since you only have to pay for delve once.

I offer more advice, would you like more advice?

Good luck with your deck.

Xenephrim on Adeliz and Combos

4 months ago

Finally, an Adeliz deck! My first recommendations are going to be Mystic Speculation, Haze of Rage, and Mizzix of the Izmagnus. Buyback spells in general work really well with Adeliz and cost reduction effects also apply to the buyback cost. Disciple of the Ring is also a creature that I personally feels belongs in a deck like this.

If you want to get crazy, Eye of the Storm and Talent of the Telepath has the potential to get absolutely nuts. And since copies cast by Eye of the Storm are still "cast", Adeliz gets her triggers.

StuPickles on Another mizzix of izmagnus Question …

4 months ago

Yea that was super helpful thank you! Gotcha, i knew flicker saved you from some removal but didnt know it wouldnt help against non-targeted spells.

I have another question if you dont mind. I dont know the name of the card but i believe there are flicker spells that the creature returns to the battle field at the end of the turn. Would that avoid Magmaquake and Flowstone Slide?

Also with Reality Ripple, since Mizzix of the Izmagnus is treated as though they dont exist but are still on/never left the battlefield until the beginning of my next turn. Would i still be able to benefit from the experience counters during my opponents turns? I assume not since she technically isnt there.

StuPickles on Another mizzix of izmagnus Question …

4 months ago

I had a question concerning removal and evasion based spells targeting Mizzix of the Izmagnus and the stack.

scenario 1: I have 6 Experience counters, Mizzix of the Izmagnus is on the field and i decide to cast Magmaquake for 6 or (6RR) to wipe the board. In response I use Unsummon to bring Mizzix of the Izmagnus back to my hand. Does the spell still go off even though Mizzix is no longer on the field and therefore cannot utilize my EXP counters even though I already "paid" for the cost? Does my EXP counters go to 7 since i cast Magmaquake for a total CVC of 8? I assume not because she is not on the field when Magmaquake goes off.

Scenario 2: Same as Scenario 1, however i cast Ghostly Flicker instead of Unsummon. Do i successfully dodge my own boardwipe?

Scenario 3: Same as Scenario 1, however i cast Reality Ripple instead of Unsummon.

Scenario 4: I have 6 Experience counters, Mizzix of the Izmagnus is on the field and i decide to cast Flowstone Slide for 4 or (4,2RR). Then in response I cast Ghostly Flicker. Does Mizzix of the Izmagnus die when she comes back into play? Or because she wasnt on the field when Flowstone Slide went off, she is unaffected? What happens if I use Reality Ripple instead of Ghostly Flicker

Thanks for any input on this already heavily questioned card. Trying to make sure Mizzix of the Izmagnus sticks on the board as long as possible through BW's or removal

Load more