Mizzix of the Izmagnus

Legality

Format Legality
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Mythic Rare

Combos Browse all

Tokens

Mizzix of the Izmagnus

Legendary Creature — Goblin Wizard

Whenever you cast an instant or sorcery spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost less to cast for each experience counter you have.

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Mizzix of the Izmagnus Discussion

Flagellum on Mizzix Aggro Spellslinger

1 day ago

I've been a bit indecisive as of late. I've been toying around with Izzet colors trying to make a spellslinger/aggro varient work. Basically all my creatures either help cast, depend on, pump themselves, or get buffed by instant and sorceries whether they are cast like with Prowess-esque abilities.

My initial thought was with Tibor and Lumia using cantrips and drawing into more and more cards. Cantrips by themselves are necessarily the greatest and with T&L can make ground creatures a no go (especially with Basilisk Collar). But it became more about T&L then anything else.

So my current idea is with Mizzix of the Izmagnus even though she paints herself a big target. I've ran her as pure combo with no creatures and didn't care for it. She can make bigger draw spells cheaper, and with cheap enough Buyback spells really pump up Wee Dragonauts and co. She makes extra combat costs more feasible as well like World at War or Relentless Assault. Can also cheapen other combat tricks. I could still run the Lighting Bolt combo as back up.

So this leads me to my question: Do you think this would be viable? It obviously won't be tier one. Any suggestions or advice would be appreciated.

jesuslovedhumor on Mizzix of the Izmagnus and ...

2 days ago

I know that Mizzix of the Izmagnus works with alternative costs like overload and flashback, but do the Kicker costs fall under that umbrella? I am leaning toward yes BTW.

ShinakoX2 on Multiple Mizzix of the Izmagnus ...

3 days ago

I tried searching, but I couldn't find any answers for this.

If I have Mizzix of the Izmagnus and a copy of it on the field, like from a Rite of Replication, and I have 5 Experience Counters, how much of a cost reduction do I get on my spells? Does each Mizzix apply individually, thus giving me a 10-mana reduction?

Secondary question: If Mizzix is on the field, and I cast All Is Dust, Mizzix will be sacrificed before her trigger can resolve, so I won't get an Experience Counter, correct?

Isaiah13 on Advertise your COMMANDER deck!

4 days ago


Mizzix Land kill

Commander / EDH Isaiah13

SCORE: 1 | 13 VIEWS


I just made this deck and it seems to be pretty brutal but I still want to make it better and unbeatable. Any comments are welcome. Ecspecially if you know how to play Mizzix of the Izmagnus.

Feedback please!!!!

Isaiah13 on Advertise your COMMANDER deck!

4 days ago


Mizzix Land kill

Commander / EDH Isaiah13

SCORE: 1 | 13 VIEWS


I just made this deck and it seems to be pretty brutal but I still want to make it better and unbeatable. Any comments are welcome. Ecspecially if you know how to play Mizzix of the Izmagnus.

Feedback please!!!!

Isaiah13 on Advertise your COMMANDER deck!

4 days ago


Mizzix Land kill

Commander / EDH Isaiah13

SCORE: 1 | 13 VIEWS


I just made this deck and it seems to be pretty brutal but I still want to make it better and unbeatable. Any comments are welcome. Ecspecially if you know how to play Mizzix of the Izmagnus.

Feedback please!!!!

zephramtripp on Card creation challenge

1 week ago

(Based on Mizzix of the Izmagnus)

Delfas, Master Enchantress

Legendary Creature - Elf Shaman

Whenever you cast an enchantment spell with converted mana cost greater than the number of experience counters you have, you get an experience counter.

Enchantment spells you cast cost less to cast for each experience counter you have.

2/2


Combine two legends of different card types into one.

Reverie42 on Reverie42

2 weeks ago

I started buying the EDH precons as full sets starting with C14 as a way to get in to the format, then began upgrading some of them this year.

As of now, I've done all of the revamps that I intend to do for the C14-C16 decks. I'll probably write more about that process later. There were three decks that I did not attempt to upgrade, though, so I figured I would explain why.

  • Nahiri, the Lithomancer: I would want to build this as an equipment deck. Unfortunately, the good equipment is extremely expensive, and the deck is not really that awesome even when fully built out. I'd love to build it out one day, but not when the equipment package alone would cost multiple times what I'm willing to spend on one deck.
  • Ob Nixilis of the Black Oath: Ultimately, this deck feels too much like a worse version of Meren to be worth building out. I'd like to build some flavor of mono-B some day to play with some of the cool toys that don't work so well in multi-colored decks, but given that it would be a nearly complete overhaul of the deck, I will probably wait until after the C17 decks come out to try it.
  • Ezuri, Claw of Progress: Ezuri is basically just a strictly worse Atraxa at this point. The other option is to go snake tribal, but that's just not realistically a very good deck. You end up running all of the "build your own tribe" cards, and at the end of the day, there are just way better tribes to use at that point. If I were to build something in Simic colors, I'd likely go Bant and build out a bounce/flicker themed deck in the vain of my U/G Bounce casual 60-card list.

There were also a couple interesting decisions in a few of the decks that I did choose to build out:

  • Kalemne, Disciple of Iroas I originally skipped since it felt like a fairly linear voltron-ish deck. It eventually turned out that having a fairly linear voltron-ish deck is really helpful for briging new players in to the format who feel intimidated by the crazy combos, timing manipulation and rules intricacy of other decks. It's also a great deck in multiplayer for keeping some of the degenerate decks honest since it tends to get ignored right up until it just wipes someout out. While this isn't one of the strongest decks, there are a handful of legitimately skill-testing match-ups (like Daxos) that made me glad I built it.
  • Saskia the Unyielding was another initial skip since my original take on it was that it basically jund aggro, which was more than I wanted to spend for a fairly linear deck. I came back to it when I was looking to build a token deck. With new toys like Hanweir Garrison , Odric, Lunarch Marshal and Samut, Voice of Dissent, there was enough cool stuff going on at a reasonable price that I took the plunge. A lot of people in my play group like tokens, and this has been a popular choice for people to play, so it's been worth it.
  • I threw pretty much all of Mizzix of the Izmagnus out to build out a U/R chaos deck. This leaves my stable without any dedicated spellslinger style decks, which I want to build out. I don't know if what I want for that is Mizzix, Narset, or maybe something new. This is another deck I'll likely wait until after the C17 decks come out to take a stab at. I feel like every playgroup should have a chaos deck to break out once or twice a year, and in general I think even when it's frustrating, it tends to lead to more memorable games than storming off would.
  • Kynaios and Tiro of Meletis was one that I wanted to build but didn't intend do. I always thought group hug decks were neat, but we have so much 1v1 in our playgroup that I figured I'd rarely actually get a chance to play it. Ultimately, I settled on a game plan that was less politics and more about resource flooding and board wipes with a combo finish and made up a sideboard to remove the combos in multiplayer. This is another deck that can lead to memorable games as the insane levels of ramp and draw mean everyone is constantly setting up crazy broken board states and then getting wiped until someone breaks through.
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