Whirlpool Warrior

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Rare
Apocalypse (APC) Rare

Combos Browse all

Whirlpool Warrior

Creature — Merfolk Warrior

When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

(Red), Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.

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Recent Decks

Whirlpool Warrior Discussion

DRmagic2017 on Dusk's Maelstrom Wanderer

5 days ago

Arjun, the Shifting Flame, Whirlpool Warrior, Shardless Agent - to make this deck more chaotic and fun. And I would also look at Birds of Paradise, Solemn Simulacrum and/or Burnished Hart.

ShikiTen on Draw-MATIC Effects

1 month ago

I love this deck. It reminds me of the early days of my Nekusar deck (which initially was going to have Lord of Tresserhorn as the commander before Nekusar, the Mindrazer showed up later that year). I am assuming you're on a more budgeted approach as some of the key Nekusar wheels that are more expensive are missing.

As for recommendations, I'll start by saying it might be easier to avoid cards like Psychic Spiral. While overall not a terrible effect, it's only useful if you play 1v1 or just need to finish someone off (which can be done with a massive similar effect). Here are some cuts I would make as well as what might be good replacements at similar or better mana costs:

  1. Psychic Spiral out for Time Reversal. - Effects everybody and still causes major pain from Nekusar.
  2. Laquatus's Creativity out for Wheel and Deal. - Slightly cheaper, hits all opponents, and replaces itself.
  3. Intellectual Offering out for Khorvath's Fury. - Choose everyone to be friend, & Nekusar causes pain. Also replaces itself with the added +1 draw.
  4. Day's Undoing out for Whirlpool Warrior. - Day's Undoing doesn't actually work with Nekusar because it ends the turn (removing all Nekusar's triggers on the stack). As an avid Nekusar player, this saddens me. If you don't like Whirlpool Warrior's enter the battlefield effect, Teferi's Puzzle Box is another great option. {Personally I would try to get both).
  5. Prophetic Prism out for Dimir Signet. - You have the other 2 signets for color fixing, why not get the third?

As for some other good-stuff cards you might want to look at: Magus of the Jar, Magus of the Wheel, Helm of Awakening, & Fellwar Stone are all possibile additions if you don't like some of the other suggestions.

Honestly, I am glad I found this deck because of a card YOU have in here that I need in mine. Kiora's Dismissal is great enchantment hate my deck needs as I regularly face against a G/W token deck with an enchantment sub-theme. Anyway, +1 from me on the deck!

Sizorninja77 on Mind Razor

2 months ago

Rapid Hybridization is a cheaper Pongify and I have onenill give to you. Cerebral Vortex is good, not sure how Elixir of Immortality synergizes unless I’m missing some sort of graveyard shenanigans. Rooftop Storm let’s you play nekusar for free besides commander tax, but I’m not sure how well it fits in the deck. Check out Magus of the Wheel, Dragon Mage andWhirlpool Warrior. Btw I noticed the guy from mox was running Dragon Mage. Library of Leng. That’s all I got for now but I’ll let you know if I find anything else when I take a better look later

BearPatrol on Locust God!

2 months ago

NV_1980, Awesome suggestions! This deck is starting to get out of hand within my meta, so I'm starting to get a bit cautious with powering up... BUT I'll totally be on the look out for some of these cards. I especially like Whirlpool Warrior & Molten Psyche since they can hit each player. & I've never heard of Tolarian Winds, pretty tight card.

NV_1980 on Locust God!

2 months ago

Hi,

I would recommend adding some of the whirlpool creatures like Whirlpool Drake, Whirlpool Rider and Whirlpool Warrior; basically they're all Winds of Change on legs (or fins, or wings :)). They're great to cast when you've got the Locust God on the field. Tolarian Winds and Keep Watch are also great, especially the latter when you already have a nice Locust army. Considering the amount of artifacts in your deck, I'd also really consider Molten Psyche.

To make room for some of this, I'd remove anything that does not add to your overall strategy. I'd choose cards like Tyrant's Familiar, Grip of Phyresis and Clout of the Dominus.

In case you need any more inspiration, check out my Locust God deck.

Regards,

NV_1980

SaberTech on Ancestral Animar

3 months ago

I'd keep Phyrexian Metamorph in the deck. Although the Imperial Recruiter + Shrieking Drake + Phyrexian Metamorph combo is more for 1v1, there have been a lot of times where I've used it to pump out a quick eldrazi that was in my hand. Because the Metamorph will get to bounce the eldrazi back to your hand once, that's still drawing 8 cards or exiling 4 permanents. The metamorph has also been really helpful for netting more mana or cards for free while trying to storm off by copying a Mulldrifter or Peregrine Drake. I've used the card for so many different plays that I have a hard time picturing the deck without the versatility it offers.

If Torpor Orb isn't a worry for you then I think it's fine to cut the Ainok Survivalist. I've always considered it a meta pick.

Between Dream Stalker and Man-o'-War, I would be more inclined to cut the Stalker first. For this deck's purposes, its mostly just a slightly worse extra copy of Shrieking Drake. Man-O'-War has extra utility in that it can bounce a blocker, Recover Animar if someone stole it with Gilded Drake, and in my playtesting it is one more way to delay a Hermit Druid deck by a turn by bouncing the druid.

Regarding the card-draw creature options that you listed, It's hard for me to ignore that Whirlpool Warrior and Champion of Wits only let you filter cards. They don't net you any additional cards in hand, they don't even replace themselves as a card in hand. However, I like that the Warrior can mess with opponent's hands. The downside to it in comparison to the Champion is that the Warrior is useless if you already have one combo piece in hand and are trying to dig for another piece.

Slithermuse used to be an Animar staple years ago when the first competitive versions of the deck were floating around. I used to run it, but the fact that it isn't guaranteed to draw you cards and that its triggered ability is when it leaves play were hassles. The double blue mana to keep it on board was awkward, especially since you weren't getting immediate value out of it, and casting it for the Evoke cost meant that it wasn't going to stick around long enough for you to use bounce shenanigans to net a ton of value out of it. The card always seems to hover on that borderline of being playable, and I guess it would be worth it if your meta has a lot of control decks that like to keep their hands stocked with cards.

I was mulling over the pros and cons of Slithermuse vs Sandstone Oracle as replacements for Kozilek in low budget Animar builds last night but I didn't really put in enough thought about it to come to a conclusion.

Foul Emissary comes with the chance that it won't find a creature in the top four cards, but considering how many creatures are in the deck I think that the statistical chance of that happening is low enough that it is worth consideration anyway. If it doesn't hit anything that means that it probably filtered away a bunch of non-essential ramp and land cards, although there's a good chance that tutor spells will also get swept away by it's ability. I'll admit, I'd probably want to smack my head against the table if I was in a pinch and the Emissary filtered away a tutor that was on the top of my deck without netting me a creature.

So of the options you've listed, my priority choices for cards to take out would be:

1) Ainok Survivalist. 2) Dream Stalker. 3) Man-o'-war. 4) Phyrexian Metamorph.

And my priority list for card-draw creatures to put in would be:

1) Slithermuse (meta dependent). 2) Champion of Wits. 3) Whirlpool Warrior. 4) Foul Emissary.

SaberTech on Ancestral Animar

3 months ago

I remember the Whirlpool creatures being played in some Duel Commander lists that I looked at, but I've generally been skeptical of those sorts of wheel effects for fixing a poor hand. My luck isn't the best, so I try to cut down on leaving stuff up to chance like that. I at least like that the Whirlpool Warrior can force opponents to wheel their hands too so that it can be used as a bit of disruption if one of your opponents is looking a little too comfortable with the current state of their board and hand. It might allow your opponents to draw into a counterspell that they may not have had before but, eh, what can you do? There's no guarantee that they didn't have a counterspell in hand anyway.

JMCraig on Ancestral Animar

3 months ago

Solid point about Spellseeker replacing an enchantress by getting Glimpse. Same amount of mana too. I do like having both though, bc they turn a topdeck Statue into an easy win (often redundant) and they'll help power through a situation when I'm out of gas. May be worth replacing one tho.

Foul is a decent cantrip for the deck, but the issue I always had was the ability to miss with it. I hate that.

Windfall is an interesting one. I often found that it was bulky to cast and sometimes fed my opponents more counterspells, but thats not inherently a problem with our deck. The main issue was that, as a mainphase combo deck that operates relatively tight on mana, we aren't in a position to slam a couple mana-positive rocks and keep going like proper Storm decks. "Windfall, then pass" is basically the worst thing we can do in a strong pod.

But since I do love wheeling, I like the Whirlpool (Whirlpool Warrior, Whirlpool Rider) guys in this slot bc we can always use them as a cheap animar counter as needed. the fact that they're not inherently card advantage blows, but they can sure speed up a shitty boardstate easily enough. All for 1CMC, which beats 3 by far! I may be retesting these guy, actually.

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