|Commander / EDH||Legal|
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|Planechase Anthology (PCA)||None|
|Planechase 2012 Edition (PC2)||Rare|
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Creature — Merfolk Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
(Red), Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
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Whirlpool Warrior Discussion
3 days ago
Rapid Hybridization is a cheaper Pongify and I have onenill give to you. Cerebral Vortex is good, not sure how Elixir of Immortality synergizes unless I’m missing some sort of graveyard shenanigans. Rooftop Storm let’s you play nekusar for free besides commander tax, but I’m not sure how well it fits in the deck. Check out Magus of the Wheel, Dragon Mage andWhirlpool Warrior. Btw I noticed the guy from mox was running Dragon Mage. Library of Leng. That’s all I got for now but I’ll let you know if I find anything else when I take a better look later
3 days ago
NV_1980, Awesome suggestions! This deck is starting to get out of hand within my meta, so I'm starting to get a bit cautious with powering up... BUT I'll totally be on the look out for some of these cards. I especially like Whirlpool Warrior & Molten Psyche since they can hit each player. & I've never heard of Tolarian Winds, pretty tight card.
4 days ago
I would recommend adding some of the whirlpool creatures like Whirlpool Drake, Whirlpool Rider and Whirlpool Warrior; basically they're all Winds of Change on legs (or fins, or wings :)). They're great to cast when you've got the Locust God on the field. Tolarian Winds and Keep Watch are also great, especially the latter when you already have a nice Locust army. Considering the amount of artifacts in your deck, I'd also really consider Molten Psyche.
In case you need any more inspiration, check out my Locust God deck.
1 month ago
I'd keep Phyrexian Metamorph in the deck. Although the Imperial Recruiter + Shrieking Drake + Phyrexian Metamorph combo is more for 1v1, there have been a lot of times where I've used it to pump out a quick eldrazi that was in my hand. Because the Metamorph will get to bounce the eldrazi back to your hand once, that's still drawing 8 cards or exiling 4 permanents. The metamorph has also been really helpful for netting more mana or cards for free while trying to storm off by copying a Mulldrifter or Peregrine Drake. I've used the card for so many different plays that I have a hard time picturing the deck without the versatility it offers.
Between Dream Stalker and Man-o'-War, I would be more inclined to cut the Stalker first. For this deck's purposes, its mostly just a slightly worse extra copy of Shrieking Drake. Man-O'-War has extra utility in that it can bounce a blocker, Recover Animar if someone stole it with Gilded Drake, and in my playtesting it is one more way to delay a Hermit Druid deck by a turn by bouncing the druid.
Regarding the card-draw creature options that you listed, It's hard for me to ignore that Whirlpool Warrior and Champion of Wits only let you filter cards. They don't net you any additional cards in hand, they don't even replace themselves as a card in hand. However, I like that the Warrior can mess with opponent's hands. The downside to it in comparison to the Champion is that the Warrior is useless if you already have one combo piece in hand and are trying to dig for another piece.
Slithermuse used to be an Animar staple years ago when the first competitive versions of the deck were floating around. I used to run it, but the fact that it isn't guaranteed to draw you cards and that its triggered ability is when it leaves play were hassles. The double blue mana to keep it on board was awkward, especially since you weren't getting immediate value out of it, and casting it for the Evoke cost meant that it wasn't going to stick around long enough for you to use bounce shenanigans to net a ton of value out of it. The card always seems to hover on that borderline of being playable, and I guess it would be worth it if your meta has a lot of control decks that like to keep their hands stocked with cards.
I was mulling over the pros and cons of Slithermuse vs Sandstone Oracle as replacements for Kozilek in low budget Animar builds last night but I didn't really put in enough thought about it to come to a conclusion.
Foul Emissary comes with the chance that it won't find a creature in the top four cards, but considering how many creatures are in the deck I think that the statistical chance of that happening is low enough that it is worth consideration anyway. If it doesn't hit anything that means that it probably filtered away a bunch of non-essential ramp and land cards, although there's a good chance that tutor spells will also get swept away by it's ability. I'll admit, I'd probably want to smack my head against the table if I was in a pinch and the Emissary filtered away a tutor that was on the top of my deck without netting me a creature.
So of the options you've listed, my priority choices for cards to take out would be:
1) Ainok Survivalist. 2) Dream Stalker. 3) Man-o'-war. 4) Phyrexian Metamorph.
And my priority list for card-draw creatures to put in would be:
1) Slithermuse (meta dependent). 2) Champion of Wits. 3) Whirlpool Warrior. 4) Foul Emissary.
1 month ago
I remember the Whirlpool creatures being played in some Duel Commander lists that I looked at, but I've generally been skeptical of those sorts of wheel effects for fixing a poor hand. My luck isn't the best, so I try to cut down on leaving stuff up to chance like that. I at least like that the Whirlpool Warrior can force opponents to wheel their hands too so that it can be used as a bit of disruption if one of your opponents is looking a little too comfortable with the current state of their board and hand. It might allow your opponents to draw into a counterspell that they may not have had before but, eh, what can you do? There's no guarantee that they didn't have a counterspell in hand anyway.
1 month ago
Solid point about Spellseeker replacing an enchantress by getting Glimpse. Same amount of mana too. I do like having both though, bc they turn a topdeck Statue into an easy win (often redundant) and they'll help power through a situation when I'm out of gas. May be worth replacing one tho.
Foul is a decent cantrip for the deck, but the issue I always had was the ability to miss with it. I hate that.
Windfall is an interesting one. I often found that it was bulky to cast and sometimes fed my opponents more counterspells, but thats not inherently a problem with our deck. The main issue was that, as a mainphase combo deck that operates relatively tight on mana, we aren't in a position to slam a couple mana-positive rocks and keep going like proper Storm decks. "Windfall, then pass" is basically the worst thing we can do in a strong pod.
But since I do love wheeling, I like the Whirlpool (Whirlpool Warrior, Whirlpool Rider) guys in this slot bc we can always use them as a cheap animar counter as needed. the fact that they're not inherently card advantage blows, but they can sure speed up a shitty boardstate easily enough. All for 1CMC, which beats 3 by far! I may be retesting these guy, actually.
3 months ago
I'm telling you dog: Words of Wilding is DOPE. Also I agree with something like Gemstone Array or Everflowing Chalice to pump your excess mana into. Arjun, the Shifting Flame, Whirlpool Warrior, and Mindmoil are all good one-sided wheel effects too.
4 months ago
Hey, very nice budget Locust God deck. For a first deck it looks great. I suggest concentrating on lowering the Avg CMC(average converted mana cost). For instance only these three six CMC cards: The Locust God, Consecrated Sphinx and Niv-Mizzet, the Firemind should be the high end of the mana curve. You don't really need anything else with a higher mana cost.
I have a few budget suggestions:
- Jace's Archivist
- Whirlpool Warrior
- Faithless Looting
- Chart a Course
- Blue Sun's Zenith
- Mind Stone
- Mystic Remora
- Shivan Reef
- Forgotten Cave
- Lonely Sandbar
All my suggestions other than Reef are cheap ways to draw cards, sometimes a lot of cards. Wheels: Windfall, Jace's Archivist and Whirlpool Warrior are very good with the God because you're drawing a lot of cards while also making just as many 1/1 fliers as cards you draw. Archivist is a repeatable Windfall each turn.
Faithless Looting is draw two for one mana that can flashback to draw again. Ponder filtering and draw for one mana. Mind Stone is good two mana rock because it can be sac later on to draw a card. Remora is a staple blue card for Commander it can draw you a lot of cards it's good in the early game or later on in the game when you have the God in play. Cycling lands are good with the God using a land to draw when you don't need a land, getting a 1/1 flier in return.
Good luck with your deck.