Thrasios, Triton Hero

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare

Combos Browse all

Thrasios, Triton Hero

Legendary Creature — Merfolk Wizard

: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)

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Thrasios, Triton Hero Discussion

Grind on I have a hard time ...

4 days ago

you could try Silas Renn, Seeker Adept for some cool artifact shenanigans. that would give you a solid artifact base and you could explore different partner commanders.
using lands like City of Brass and Command Tower can keep your mana supply fairly constant and you could
splash green for Thrasios, Triton Hero;
splash white for Tymna the Weaver;
splash red for Kraum, Ludevic's Opus.

Hi_1m_R0b3rt on Beyond The Horizon

1 week ago

You should try out Rashmi, Eternities Crafter Always great to just get free casts, Momir Vig, Simic Visionary, also if your going to play infinite mana and draw with Genesis Wave its real easy to just slot in a Laboratory Maniac. Nykthos, Shrine to Nyx is real good to make a bunch of mana even if it just makes 1 extra it gets going with untaps. also Thrasios, Triton Hero is really good with floating alot of mana. i don't really like infinite mana/ other combo, but i love simic maybe there is something else here that you might use that i didnt think of I know I'm going slow, but please don't Rashmi!

Austin_Smith_of_Cards on WE ARE THE GLORIOUS FUTURE

1 week ago

Crafting your decklist with the evolve mechanic in mind is a great take on a Simic EDH deck. However, since Ezuri is very much a build-around-me commander, there are some specific questions you need to ask yourself for each and every card:

Question #1: Does it not also benefit from, but also synergize with, +1/+1 counters?

Technically, the evolve mechanic is counterintuitive to Ezuri's +1/+1 counter-stacking ability, but cards like Experiment One, Gyre Sage, and Simic Manipulator who have counter-related abilities benefit from the extra boost. Other cards that have silly combinations with +1/+1 counters are Sage of Hours (obviously), Fathom Mage, Mycoloth, Champion of Lambholt, Forgotten Ancient, Chasm Skulker, and Crystalline Crawler.

Question #2: If it has power 2 or less, does it have a relevant ability?

Just because it can trigger Ezuri's ability doesn't necessarily mean the card is fit for EDH. If it's an evolve creature, keep it for your deck's theme, especially if it has a powerful ability. Card considerations in this category would be Cold-Eyed Selkie, Hornet Queen, Blighted Agent, Mulldrifter, Vorel of the Hull Clade, Eternal Witness, Coiling Oracle, Trygon Predator, Mystic Snake, Sakura-Tribe Elder, Solemn Simulacrum, Reclamation Sage, and Thrasios, Triton Hero.

Underpowered cards to cut:Beetleform Mage, Bond Beetle, Frilled Oculus, Mist Intruder, Nimbus Swimmer, Palace Familiar, Reverent Hunter, Sandsteppe Scavenger, Scourge of Skola Vale, Sidisi's Faithful, Verdurous Gearhulk, Vinelasher Kudzu, Dromoka's Gift, Hydroform, Lead by Example, Unnatural Aggression, Slip Through Space, Bonds of Mortality, Retreat to Coralhelm, Cranial Archive, and Verdant Haven.

Beetleform and Oculus's abilities aren't relevant enough to keep, Reverent Hunter and Kudzu both suffer from the problem of vanilla big creatures that don't really synergize with Ezuri, Mist Intruder isn't good in traditionally multiplayer EDH, Swimmer and Scavenger are too expensive, Beetle is cute but doesn't do enough, Palace Familiar might be worth keeping if you absolutely need card draw, but it's pretty weak otherwise, and Sidisi's Faithful is too slow and bad in multiplayer. Skola Vale uses +1/+1 counters, but it's not terribly good. I ran Gearhulk in my decklist for a short period of time, but if you aren't running proliferation or ways to make the spreading out of the counters relevant, it's not worth it. Dromoka's Gift is too expensive for its lack of control, Lead by Example is too weak, Hydroform makes a land vulnerable to removal for a turn, Unnatural Aggression is too expensive, Slip and Bonds are alright but there are more powerful options (Aqueous Form and Arcane Lighthouse), Retreat doesn't help your gameplan, Cranial Archive should only be played if there is a mill or graveyard deck in your meta, and Verdant Haven is outclassed by better cards (Utopia Sprawl/Fertile Ground).

Powerful cards to add:Cold-Eyed Selkie, Mycoloth, Champion of Lambholt, Gyre Sage, Oran-Rief, the Vastwood, Hornet Queen, Blighted Agent, Mosswort Bridge, Forgotten Ancient, Mulldrifter, Eternal Witness, Trygon Predator, Prime Speaker Zegana, Mystic Snake, Swiftfoot Boots, Sakura-Tribe Elder, Simic Signet, Krosan Grip, Solemn Simulacrum, Chasm Skulker, Kodama's Reach, and Reclamation Sage.

NarejED on [List - Multiplayer] EDH Generals by Tier

1 week ago

@p0megranates: Bruna, Light of Alabaster was literally just moved from tier 2 to tier 3 the other day. Your last paragraph doesn't make any sense.

@Watason723: Those are some interesting thoughts. For the most part they're at odds with the popular opinions. IE, Tazri is slightly better than Prossh due to a lower combo cost and better color identity. Animar, Derevi, and Tasigur are all at or near the bottom of Tier 1 currently, with Ancestral/Imperial Animar simply not performing up to snuff any more, Derevi Stax running into numerous issues, and Tasigur rendered nearly obsolete by the printing of the almost strictly better Thrasios, Triton Hero. It would be great if you could explain your reasoning behind that short list at the bottom of your last common.

Watason723 on [List - Multiplayer] EDH Generals by Tier

1 week ago

So, couple of thoughts on the most recent update of the list. Love the decklists and the detail involved in this page. As always, thank you to everyone involved for keeping it going.

That being said, I disagree with a few of the top tier picks.

- Edric, Spymaster of Trest
I've been saying this for a long time, a strategy based around attacking is not viable in this format. Yes, this is simic which allows magical christmas land to exist at least 30% of the time and once you build enough card advantage you draw into enough counterspells to stabilize and time walk your way to victory. But then there's the other times where someone boardwipes or plays a Lodestone Golem or Trinisphere type of effect and you just lose cause you can't play enough of your creatures. It's consistency is focused mainly on ripping through the deck but is easily disrupted and should be moved down to tier two.

- Grand Arbiter Augustin IV
This commander is problematic. On the face this looks like a great commander that fits the STAX mold perfectly. The problem is that there already is a commander on the tier one list that fits this role better. Arbiter fits better in the 99 of Brago, King Eternal.

- Thrasios, Triton Hero
I need to ask a question about this one. Is it primarily the linked deck or is it the idea of him as a partner? I disagree with the current set up in the same way I disagree with Arbiter. There are better tier one commanders that do more with Hermit Druid and don't need a forth color to accomplish the goal. Instead of overextending by animating Angel of Glory's Rise, you could simply do it with Lab man and just win. It's very win more in it's current state. In commander your deck can do a lot, but this is a classic case of decks trying to do too much.
I offer a better plan with Thrasios, although it still might be tier two with a lot of potential. I think partnering with Kydele, Chosen of Kruphix is the proper way to go. As I briefly mentioned earlier Green and Blue is the best color combination in this format and in it's purest form, the most consistent. The idea is with both Thrasios and Kydele in the command zone you have both a mana producer and an outlet that abuses absurd amounts of mana. This allows to only need to find Umbral Mantle and a Brainstorm type effect to go infinite and draw your entire deck. I haven't hammered out the logistics yet, but I believe it's something that if done right can lead to a great deck.

Overall, I believe tier one should be reserved for the best decks that are the absolute best at what they do. Also that it is a small list of commanders that are undeniably the best. Not every Hermit Druid or good combo deck is tier one material. As much as I love Brago and Tazri, there are inherent problems with both of them that I feel do not make them tier one. The same with Mimeoplasm and Scion. I think it should be separated into tier one and tier 1.5, a new tier that shows the best of tier two. Ones that could be mistaken for tier one.
Well this would call up to question who are the real tier one generals and guess what, I have a solution for that too. These are generals that I would consider the best of the best and in what form suits them best.

1. Animar, Soul of Elements - Ancestral Statue
2. Derevi, Empyrial Tactician - Bant STAX package
3. Leovold, Emissary of Trest - Hand denial
4. Prossh, Skyraider of Kher - Food chain
5. Tasigur, the Golden Fang - Tooth and Nail
6. Teferi, Temporal Archmage - STAX Control
7. Zur the Enchanter - Doomsday

Thanks for listening. Love to start hearing the discussions this causes :)

Bababad on Kruphix and the Value Town Toolbox (Primer Update)

1 week ago

Rishkar, Peema Renegade might be a creature based replacement for Cryptolith Rite, will do some testing. Gives me another annoying counterspell if paired with Glen Elendra Archmage, abusable with Deadeye Navigator, Scavenging Ooze and Chasm Skulker get more utility early game, decent utility creature all around. In brewing i'm going to push him by bringing Master Biomancer back into the fold, since Thrasios, Triton Hero has whiffed himself out of the deck. Pet project for sure, but I see potential.

Lifecrafter's Bestiary and Thassa, God of the Sea are likely going to make it in, I will have to play around with things to see if I have room for both while pushing the above pet project. If rishkar falls flat, I will add both. Going to playtest to see which benefits my strategy more, my money is on the free draw though.

Disallow will likely replace Voidslime, but since I never have a problem playing VS...its not high on my list (prefer the art on VS anyways). If I was going to add another counterspell to the mainboard atm, it would likely be Insidious Will over another VS.

Gonna be playing around with the deck en masse over the course of this week as I rework the primer.

dlamars on Temur Partners (Valuetown)

1 week ago

Hey, I dig the deck and only have a few suggestions. Personally I see Thrasios, Triton Hero as a total build around commander. I think you should consider more infinite mana combos and utilize the landfall triggers as much as possible. Some things I'd add:

Rings of Brighthearth and Basalt Monolith, besides the infinite mana the rings would go extremely well with Thrasios. I'd consider other doubling effects as well like Illusionist's Bracers for more efficiency.

Landfall triggers like for Avenger of Zendikar, Embodiment of Fury, Embodiment of Insight, Lotus Cobra, Omnath, Locus of Rage etc could be win conditions.

Seedborn Muse would really speed the deck up too.

My last suggestion is to cut your land ramp and any draw since Thrasios can handle both and go with more lands (45ish?). Anyway hope that helps!

Grind on Advertise your COMMANDER deck!

2 weeks ago

Im giving a comment for your deck comfortingpain.

This is my new partners deck with Thrasios, Triton Hero and Kraum, Ludevic's Opus! It is a ton of fun! The goal is to get tons of mana.
Any recomendations are appreciated!!! Thanks!


Temur Partners (Valuetown)

Commander / EDH* Grind

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