Thrasios, Triton Hero
Legendary Creature — Merfolk Wizard
: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
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Thrasios, Triton Hero Discussion
13 hours ago
I run a Kraj deck, and Willbreaker is SICK in that deck. Use Kraj to put a counter on an opponent's Indestructible creature, and you own it.
And the new Partner Commander Thrasios, Triton Hero is perfect for this deck.
4 days ago
Ta massa o deck, mas da para melhorar umas 10 criaturas e principalmente mudar as seguintes cartas:
Pensaria bem em colocar Lurking Predators.
1 week ago
I would go with Breya. Tribal decks are tons of fun! Check out my Gahiji deck if you need any ideas for tribal-specific cards.
Using a four colour commander like Breya allows for so much flexibility and accessibility to cards (every non-green card ever printed) which is hugely important in EDH. Having access to blue counter spells, white and black removal, and red... Well, just red in general. You're missing the green ramp, but oh well, that's a small sacrifice to make.
You also mentioned being on a budget. If you play Hapatra, Vizier of Poisons, you're going to need Doubling Season which will set you back $60-$70. You can buy an entire army of Myrs for that much. If you play Sidar Kondo of Jamuraa and Thrasios, Triton Hero you won't be on the same level as your friends (mainly the ones playing Meren of Clan Nel Toth and Nekusar, the Mindrazer) unless you pump some serious cash into your deck; at least from my experience.
I hope this helped :)
1 week ago
So, recently my pod of friends and I have gotten back into MTG to play EDH. While everyone else has more-or-less found the deck they want to play, I'm finding myself stuck between a few appealing options. I don't have access to nearly enough funds to build each of these decks in paper, so I'm wanting to know what the wisest investment would be here.
There are three main ideas I've stumbled across and brewed. Perhaps my favorite of these is a Hapatra, Vizier of Poisons deck modeled after Daedalus19876's popular list. Essentially, it aims to kill off opposing creatures, capitalize on Hapatra's trigger, and use her sneks as sacrifice fodder for things like Natural Order and Attrition. As I'm a big fan of midrange strategies in any format, she appeals a lot to me.
Commander / EDH
The next deck isn't as "competitive," but there's a specific reason I brewed it up. Ever since I got into the game, the Myr creature type has always made me happy. There's just something about those little guys that makes me glad to play them. Anyway, here's a Breya, Etherium Shaper deck I threw together to take advantage of the clearly-powerful Myr tribe.
Commander / EDH
SCORE: 1 | 2 COMMENTS | 516 VIEWS | IN 1 FOLDER
Finally, there's two reasons why this last deck appeals to me. One, I've liked the look and feel of the Partner commanders ever since they were spoiled. Two, I want to play with Nissa, Steward of Elements. I know, great reason to play an EDH deck. Regardless, after watching some of the Commander VS videos by SCG, I stumbled across Justin Parnell's Sidar Kondo of Jamuraa & Thrasios, Triton Hero list. This deck just looks really wacky, fast, and fun. It's also midrange-aggro-like, which is a plus to me. Anyway, here's my take on that deck.
Commander / EDH
So, that's what I'm working with. I'm not hesitant to branch out to other commanders, but I'd really like to build one of those three decks in paper. I'd be fine with any one of them, but I'm asking for the opinions of more experienced players to guide my decision of which one I buy into.
For extra info, the decks I'll be playing against are a Queen Marchesa, an Oloro, Ageless Ascetic, a Meren of Clan Nel Toth, a Nekusar, the Mindrazer, and a Prossh, Skyraider of Kher pod. Not sure how relevant that is to know, but there it is.
Anyway, I hope this wasn't too wordy and drawling, but I'd just really like some sound advice before I start investing hard into a single deck. Any feedback, opinions, or deck advice would be appreciated! Thanks for reading all of this lol
TL;DR - I've made three commander decks and can't decide on which one to buy into. I'm looking for advice on which one of the three to build.
1 week ago
n0bunga I have played hundreds of games with Kozilek, Butcher of Truth, even without the absurdly expensive cards such as Mishra's Workshop (although I did proxy them to see the difference in case I wanted to pick them up one at a time) and I can vouch for the fact that although you will not always have extraordinarily fast hands, Kozilek is much like Narset, Enlightened Master after the loss of partial paris mulligan, which is listed as a tier two deck. Although Kozilek can still function without the commander whereas Narset doesn't do much if someone plays a Moat or Stranglehold.
95+% of the game that I played with the deck, with my initial 7, free mulligan to 7, or mulligan to 6 with scry, I was able to find a hand that could cast an Eldrazi titan by turn 4 at the absolute latest, almost always with haste through a Lightning Greaves effect. I actually started keeping track of what turn I cast Kozilek on when I was improving the list for consistency, and it averaged turn 3. At least 2/3 the time when I played him on turn 2-5 I would also throw out a stax piece like Static Orb or Tangle Wire which almost always resulted in the table conceding.
I get that colorless may not appear to have the consistency of other decks, but given that most games, you will ramp into Kozilek and follow it with stax pieces and additional Eldrazi, there are so many redundant cards in the deck that it was incredibly rare for me to not find the pieces. I have played both Grand Arbiter Augustin IV and Thrasios, Triton Hero decks (based on the ones listed here) and had much more trouble with consistency in those decks that in my Kozilek deck.
And from experience playing against entire pods of competitive tier 1 decks, the combination of stax and Annihilator 4 was enough to lock most opposing decks out of the game, even through disruption and counterspells. The Mindslaver effects just made it easier because I understand how most high tiered decks work and I could use it against them by making their Doomsday pile and not casting the labman or using their Food Chain to exile their commander and not putting it back in the command zone.
And I have asked around with my local cEDH meta (consists of 2 Tazri, 1 Leovold, 1 Prossh, 1 Teferi, 2 Zur, and about 6 Tier 1.5 decks) and everyone agreed that my Kozilek list, even missing the hyper expensive pieces deserved a Tier 2 spot. A few even argued for Tier 1.5 but I don't honestly believe that he is quite as powerful as those due to the lack of good tutors and the occasional issues associated with ramp decks like drawing the wrong half of your deck or specific stax to shut you down.
I am willing to continue discussing if you are not convinced that it deserves the spot.
1 week ago
So few questions, First up... What are the thoughts on running a commander partner pair that could help? The really big one being Thrasios, Triton Hero, a card draw outlet in the command zone seems more beneficial. Additionally you are running enough artifacts such that Akiri, Line-Slinger may be a notable threat.
Next, A few card questions... -Arcane Denial vs Delay? This is a more recent one to me but it Delay has been better unless you are really wanting the card draw from Arcane Denial. Thoughts?
-Path to Exile vs Swords to Plowshares? Wouldn't life be better for you to give away than the possible ramp?
-Orim's Chant vs Silence? Any big reason for Orim's here? Silence hits all opponents, same could be said with a Grand Abolisher but I think I like the insant better.
2 weeks ago
First off, I really like the deck. It's always good to see more combo oriented Damia decks to contrast the control decks (I run one of those said control Damia Builds).
A few questions/comments about some of your card choices:
why are you running Trinket Mage over Fabricate? while Trinket Mage acts as a chump blocker, Fabricate has no restrictions on what yo ucan get with it, meaning cards like Memory Jar become that much more accessible.
Is there a reason you're not running Rune-Scarred Demon? While he's expensive CMC wise, he lets you comob off with just TaN.
I would recommend cutting Gilded Drake for Reality Shift. The both provide removal, however yo ucan easily use Reality Shift + Eternal Witness + Deadeye Navigator (inside of infinite mana) as a backup win condition to exile your opponents' libraries.
Is there a reason you're not running any redundancy on Palinchron? Since the entire combo hinges on him and since you're not a true control deck, you do leave yourself opoen to things like Praetor's Grasp.
On the whole though, the list looks solid.
2 weeks ago
Prossh, Skyraider of Kher would definitely be one of my top recommendations. Green gives ramp, black gives tutors, and the commander generates sac fodder, is a sac outlet, and enables multiple infinite combos.
Karador, Ghost Chieftan and Damia, Sage of Stone are also both really good commanders, though they tend to be a little harder to pilot, and the win comes more form the colors they allow as opposed to their actual abilities, which makes for a slightly tougher build unless you know exactly what you are going for. (The plus side is that the decks can function without the commander, making them more resilient, if not slightly less reliable)
Animar: This is officially one of the top tier commanders, and for a number of reasons. In no particular order, he is cheap, allowing you to get him out early, and replay him easily. He has build in protection, and built in evasion. He gets big fast, putting pressure on your opponents. He can combo with a number of cards easily, for anything from infinite power/toughness, to infinite mana, to an instant win. Green gives you ramp, which is quite important in EDH, but usually the other two colors take the back burner, as blue's control aspect is overshadowed by gruul. It's an easy to play deck, and quite fun. It can let you combo, or have the satisfaction of just smacking someone the old fashioned way. Painfully.
Sharuum: A long time leader in competitive EDH, Sharuum offers great resilience in her decks. (Provided no one is running graveyard hate. But even then, with a solid blue control package, and multiple redundancies, even that isn't usually that big of a deal) The deck plays somewhere between artifacts and control, depending on your build, but very quickly wins by providing infinite ETB/Death triggers. Similar to Prossh, but with a very different feel. The former seems more aggressive, and is possibly faster, but the resilience of this deck is nothing to sneer at.
Thrasios: Probably my favorite combo commander, for a few reasons. First, he is a game-winning mana sink. The easiest combos to pull off are infinite mana, (with the second easiet being infinite ETB), but this always ends in the problem of what to do with it. Infinite mana combos always require that extra piece, or else they are just wasted. This guy just sits there waiting, and the second you have infinite mana, voila, your whole deck in your hand ready to play. But more than that, he is cheap, he is useful pre-combo as both ramp and draw, and he is , the color combination that pulls off infinite mana the easiest. Furthermore, via the Partner mechanic, you can add any one or two colors to his identity. Most often you'll see him used with Tymna the Weaver, for increased card draw, but mostly for the access to black and black tutors.
Oona: She is kind of like the deposed queen. She used to be at the top of competitive EDH, but has since fallen far from that spot. Still, she makes a fantastic competitive commander, as she is both a mana sink for an instant kill, and provides black tutors and blue control. Worst case scenario, she fills your board with fliers to either attack or defend at your command.
Marath: This is my favorite commander. Extremely versatile, capable of multiple combos, or of winning without one. The good thing about him is that, like Animar, he is always relavent, weather you are currently combining or not. And he is able to both control the field, and apply a lot of pressure to your opponents. He is somewhat harder to pilot, as you always have three different directions you could go, and it's not always easy to see which is the best in the moment. It's probably not as good as Prossh or Animar, but it is fun to play, and is my favorite commander.