Thrasios, Triton Hero

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Thrasios, Triton Hero

Legendary Creature — Merfolk Wizard

: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Partner (You can have two commanders if both have partner.)

Set Price Alerts

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Thrasios, Triton Hero Discussion

TheBoraxKid on Directionless with Tyma/Thrasios

1 week ago

As titled, I'm looking for what direction to take a Tymna/Thrasios deck. I'm very interested in these commanders as I have never worked with the Partner mechanic and I find the color combination to be desirable.

Unfortunately, cursory searches resulted in very competitive 1v1 Commander lists. This is very different than how my group plays.

Our newly burgeoning playgroup tends to play fairly casually with some competitive combos thrown in as outs to long games or as explosive finishers that beg an answer. If two cards happen to work well in a vacuum as well as with other cards, then all is fair. An example being Kiki-Jiki, Mirror Breaker and Zealous Conscripts . Both cards are great as stand alone cards yet can combo off for a quick win if unanswered.

As a fairly seasoned deckbuilder, I find myself in an odd place... I just don't know where to begin with Tymna the Weaver / Thrasios, Triton Hero as partnered Commanders. Both of their abilities beg different strategies, yet I seek to find a strategy that plays on both their strengths well or at very least a strategy focused on one Commander where the second supports the first.

If there is anyone with some fun ideas, some experience, or has some clever mechanic that would be a good focus as a starting point please do feel free to drop a comment!

Cheers

AlwaysSleepy on The EDH Doomsday Primer

2 weeks ago

generalrenard

See the commander specific piles for commanders which commonly play DD as a primary game plan.

But also here for reference I have seen Doomsday in:

Jeleva, Nephalia's Scourge

Kess, Dissident Mage

Zur the Enchanter

Yidris, Maelstrom Wielder

Breya, Etherium Shaper

Thrasios, Triton Hero + Tymna the Weaver (Or other partners)

Grenzo, Dungeon Warden - Alternative DD style

The Gitrog Monster - If you just want to over complicate your deck for no real benefit

Oona, Queen of the Fae - Not needed but heck it works

Dralnu, Lich Lord - Other UB commmander

Rip Leovold, Emissary of Trest ....


toxicliam

Yeah, it's rough my dude. A lot of these cards cost a pretty penny.

multimedia on Tatyova's Bountiful Paradise

2 weeks ago

Hey, this is a good start, but I think you're including too much fat and not enough sustenance. There's several really good cards here: Thrasios, Safekeeper, Azusa, Cobra, Baloths, Excavator, Muse, etc. Command Tower is however missing :) All my cards suggestions are budget ($6 or less).

Cards to cut to make 100 cards:

  • Baloth Woodcrasher: this is a worse Rampaging Baloths.
  • Arcanis the Omnipotent: too expensive card draw which you don't need because of Tatyova.
  • Archetype of Endurance: not worth eight mana.
  • Polyraptor: not worth eight mana.
  • Patron of the Moon: not enough Moonfolk.
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis

Consider reducing what creatures/cards you want as your win conditions because you don't need as many win condition creatures as you have here. All the cards I suggest to cut to make 100 are high mana cost creatures to help to reduce the high avg. CMC here which is 4.2. Choose a few win condition creatures who can benefit from the strategy of playing a lot of lands before and after the creature is on the battlefield.

I see Thrasios, Triton Hero and overall it's the most powerful card in the entire deck. Adapting the land strategy to also support him is a good plan to consider. Thrasios wants a combo that makes infinite colorless/colored mana because this lets you draw your deck and put all your lands onto the battlefield. Most infinite colorless mana combos consist of expensive price cards such as Rings of Brighthearth or Power Artifact with Basalt Monolith . There are however some budget two cards + Thrasios combos to consider:

  1. Krosan Restorer with threshold + enchanted with Pemmin's Aura or Freed from the Real : equals unlimited mana from tapping and untapping three lands. These auras let you untap Restorer which then lets you untap three lands gaining you two mana each time Restorer is untapped. Threshold is not difficult to enable (getting seven cards in your graveyard) with all the land ramp spells as well as Wilds, Expanse, Blighted, Bant Panorama, Ghost Quarter, etc.

  2. Viridian Joiner + Umbral Mantle + two mana: equals infinite green mana. Tap Joiner to make one green mana use it and two additional mana to then untap Joiner giving it 3 power. Tap Joiner to make three mana then use that three mana to untap Joiner giving it 5 power. You can now tap and untap Joiner unlimited amount of times.

  3. Umbral Mantle + Kydele, Chosen of Kruphix who's able to make four mana. If you have Kydele in play and draw four or more cards for the turn then you can tap and untap Kydele unlimited times with Mantle.

There are other budget infinite mana combos, but these are using cards that are fine for ramp without the combo therefore they can be used in other ways here with the land strategy.


There's a few cards to consider that can give you an advantage due to all the lands you're playing and putting onto the battlefield. These cards effect all players, but you can benefit much more from them because of the land strategy.

Overburden and Breach bounce lands that are in play back into their controllers hands this is very helpful because of landfall and you want a lot of lands in your hand to play each turn. These cards alone can really disrupt your opponents which is good for you.

Consider more lands? I suggest 42 lands. 36 lands is low for a land strategy especially when you want to be able to support landfall and play multiple lands per turn as well as use cards abilities to put lands from hand onto the battlefield. You need a lot of lands to be able to do all this each turn.

Lands to consider adding:

Other cards to consider adding:


Summary of all adds and cuts.

Overall cards to consider adding:

  • Avenger of Zendikar
  • Meloku the Clouded Mirror
  • Krosan Restorer
  • Pemmin's Aura
  • Viridian Joiner
  • Kydele, Chosen of Kruphix
  • Umbral Mantle
  • Command Tower
  • Bant Panorama
  • Ghost Quarter
  • Ghost Town
  • Flooded Grove
  • Botanical Sanctum
  • Overburden
  • Mana Breach
  • Horn of Greed
  • Mystic Remora
  • Eternal Witness
  • Nissa, Vital Force
  • Sakura-Tribe Scout
  • Llanowar Scout
  • Courser of Kruphix
  • Wayward Swordtooth
  • Splendid Reclamation
  • Zuran Orb
  • Nature's Lore
  • Nissa's Pilgrimage
  • Dryad Greenseeker
  • Coiling Oracle
  • Farhaven Elf
  • Beast Within

Overall cards to consider cutting:

  • Baloth Woodcrasher
  • Arcanis the Omnipotent
  • Archetype of Endurance
  • Polyraptor
  • Patron of the Moon
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis
  • Archetype of Imagination
  • Artisan of Kozilek
  • Conduit of Ruin
  • Lorthos, the Tidemaker
  • Nezahal, Primal Tide
  • Pathrazer of Ulamog
  • Pathbreaker Ibex
  • Tomorrow, Azami's Familiar
  • Void Winnower
  • Frontier Guide
  • Bident of Thassa
  • Horizon Spellbomb
  • Seer's Sundial
  • Spellbook
  • Swiftfoot Boots
  • Venser's Journal
  • Retreat to Kazandu
  • Zendikar Resurgent
  • Omniscience
  • Peregrination
  • Overwhelming Stampede
  • Harvest Season

Good luck with your deck.


chirz2792 on Best Simic Commander

2 weeks ago

It's probably between Thrasios, Triton Hero ; Rashmi, Eternities Crafter ; or the new Prime Speaker Vannifar . Personally I'd probably say Thrasios but I don't really play simic so my thoughts on it aren't really worth much.

neolithic on Breakfast Hulk

3 weeks ago

With active grave hate you could still win, but you need Bloom Tender + freed from the the real. This generates at least infinite green and one blue mana. Cast Thrasios, Triton Hero and draw your deck with the infinite green. You should be able to remove the grave hate with your whole deck in your hand Cyclonic Rift Nature's Claim etc. Afterwards you proceed with Auriok Salvagers and Lion's Eye Diamond for infinite mana of all colors and finish with twister -/ memories journey loops. I think that's the backup plan. Not a piece of cake, but possible.

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