Sen Triplets

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Mythic Rare

Combos Browse all

Sen Triplets

Legendary Artifact Creature — Human Wizard

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.

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Sen Triplets Discussion

scotchtapedsleeves on TWT deck series

3 hours ago

cdkime Sorry for bringing you into this after a while, I wanted your opinion on the commander for the Aes Sedai deck.

So, I was thinking of doing a wizard/cleric/warrior tribal to fit the theme. I really don't care about secondary creature type on the cards, just wanted to make it a sort of themed deck.

What's your opinion on choosing one of these for the commander?

Derevi, Empyrial Tactician

Narset, Enlightened Master

Sen Triplets

Taigam, Ojutai Master (minus dragons)

Zur the Enchanter

Homura_Akemi on Lets speculate on the confirmed ...

4 days ago

Phaetion My thoughts exactly on Jhoira, Weatherlight Captain, so I would love to get a more interesting izzet artifact general. Love the term “mox tribal.”

I find esper to be the most exciting. Because of the colors, I think it will be powerful like Atraxa (also bant), but I would like to see a version of Sen Triplets that allows you to peek at the top of each player’s deck and cast one of those spells per turn (at sorcery speed to make it more tame).

For the artwork, I think the mask woman, the girl in the swamp, and the zombie are esper, the spider is jund, and the goddess and the knight are bant.

SynergyBuild on Protean Chromium, Elder Dragon

1 week ago

I specifically meant Sen Triplets, not Sharuum the Hegemon (the real artifact esper commander of choice other than Sydri, Galvanic Genius), in fact now that I think about it, Sen Triplets sucks as an esper artifact commander, and also Celestial Dawn isn't exactly an artifact combo.

Onto the combos themselves, and the reason Exquisite Blood/Sanguine Bond is not only better than them, yet they should never be in the decklist at all.


Exquisite Blood and Sanguine Bond are enchantments, so they can be Replenished/Open the Vaultsed back with ease after a Tunnel Vision/Traumatize, and the fact they need lifeloss is easy with an unblockable hexproof commander. Neither of your "combos" win the game, let alone can be Replenished.


Celestial Dawn + Caged Sun = Double you land mana, and give it perfect fixing, minus Ancient Tomb, which now only receives fixing, and Boseiju, Who Shelters All doesn't protect you stuff, ad your artifact mana is kind of sucky now.

See what happened, a 9 mana two card combo did worse than a Mirari's Wake, which is another way of saying it sucks, together. On their own, Caged Sun does very little ramping, and it outclassed by Thran Dynamo/Gilded Lotus most of the time, which I could make an argument that they were bad, and Celestial Dawn is even worse, with this deck already having an incredibly powerful landbase, it un-ramps you with Ancient Tomb and Boseiju, Who Shelters All sucks now.


Onto the next "combo:" This one you were kind enough to even put a reason for:

"Also Mycosynth Lattice + Unwinding Clock would be a similarly effective combo that would create tons of value that would support your Voltron strat/board state as well"

Okay, Mycosynth Lattice + Unwinding Clock untaps all of your permanents (lands, artifacts and creatures mostly), along with fixing each players mana perfectly, and leaving you open to a blowout with Hellkite Tyrant, By Force, Vandalblast or Shattering Spree.

Okay, so tons of value? I mean it has a major couple of downsides, this deck is fine on its own fixing, and it fixes for all of your opponents? it is 10 mana, and can't be cheated out by Replenish, so it comes late in the game, and your opponents can probably tutor a Vandalblast up be now, so tons of value? Lets, see, if we untap every one of our permanents, every turn, what ways do we have to abuse the excess of mana? 8 things, of which 5 are instants (Cyclonic Rift, Dark Ritual, Enlightened Tutor, Mystical Tutor, and Vampiric Tutor), we can also move around Felidar Umbra a lot, activate Nomad Mythmaker, or Flickerform a little bit.

Underwhelming isn't it, we can use 8 cards, of which Cyclonic Rift and Flickerform are the only two good uses of it. 2 cards are benefited in a way that could have been done with out the combo.

Well, yeah, and the cards are bad on their own, so it is a trash combo in this deck, despite what you said.

SynergyBuild on Protean Chromium, Elder Dragon

1 week ago

Celestial Dawn/Mycosynth Lattice is only run in Esper because of Sen Triplets, otherwise, they aren't worth it for their comboes.

Mycosynth Lattice sets you up for the Vandalblast loss, and Celestial Dawn isn't good for the deck with all of our fixing. Unwinding Clock and Caged Sun also aren't very good.

As neither combo wins us the game, both are expensive, and all 4 cards are dead, they shouldn't be run.

paratrooper54 on Are planeswalkers a good choice ...

3 weeks ago

Don't forget to add cards that remove suspend counters, adds a lot of flexibility to the deck. I played with a guy that had Sen Triplets and lol that was a fun game.

RedUndead40 on Help me with a "Play ...

1 month ago

I want to run a deck that is all effects like Etali, Primal Storm, Gonti, Lord of Luxury, Mind's Dilation, every clone known to man, etc.

First off, who should be my commander? I was thinking Yidris, Maelstrom Wielder for the colors and the "free spells" aspect. Any other suggestions? Is Sen Triplets the only good white spell in this aspect? Or are there others that could push me into 5 color?

And other cool effects besides the ones I mentioned that I should include?

Here is what I have so far:

Stop Hitting Yourself v.2

All tips appreciated!

Darkshadow327 on Masters of your Mind

1 month ago

You need more affects like Lightning Greaves, Swiftfoot Boots, and Elgaud Shieldmate. Making Sen Triplets indestructible doesn't cut it. You need to protect it (them?) from cards like Path to Exile, Swords to Plowshares, and Darksteel Mutation that will either straight up exile Sen Triplets (making indestructible useless) or will just make the card itself useless.

Just some of my thoughts, I don't know what your playgroup is like. (Oh, and I would also consider the threats I mentioned above along with Insidious Will to deal with threats your opponents may have)

TzickyT on Rona Madness and Hellbent

2 months ago

Building this deck as Sen Triplets i like the idea

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