Sen Triplets

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Mythic Rare

Combos Browse all

Sen Triplets

Legendary Artifact Creature — Human Wizard

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.

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Sen Triplets Discussion

eatmygender on Here, Let Me Cast That

4 hours ago

I'm actually brewing something similar, except it relies more on casting my opponent's spells from their hand rather than recursion. The catch to my commander being better than Sen Triplets however, is being tournament unfriendly. Of course, I'm referring to the deviously odd X. I'd love to give you some input as long as you give me some of your own, building abduction is a pain considering how much of a niche it is.

enpc on Zur’s Paradox Theorem

1 week ago

I really like the concept of the deck, however I think that you have a lot of cards which don't add much value to the strategy.

For cards you could easily cut:

Iona, Shield of Emeria, Cloudshift, Essence Flux, Graceful Adept, Sen Triplets, Greed, Leyline of Anticipation, Near-Death Experience, Paradox Haze, Bond of Agony, Enduring Ideal, Sanguimancy, Temporal Extortion, Conjurer's Closet, Phyrexian Processor, Spellbook, Vedalken Orrery and Carrion Howler. You also have too many lands, you could easily go down to 36 and be fine.

As for cards I would add to the deck:

And if you're concerned about discarding to handsize, Reliquary Tower and Library of Leng between the two should be enough. But for the most part you don't really card, just sculpt your best 7 and go from there.

Hopefully this'll help streamline the deck.

SynergyBuild on Shalai, Voice of Many

2 weeks ago

Hm.... I forgot how Sen Triplets worked... Sorin Markov ultimate is totally what I meant to say!

SynergyBuild on Shalai, Voice of Many

2 weeks ago

Oblivion Ring is actually normally worse unless you can abuse it because it can hit your permanents, leading to blowouts when an opponent has a Mindslaver effect or is playing Sen Triplets

Bxbx on Sen Triplets

2 weeks ago

Hi, if the goal is to make the deck an unfun stax-build, then you'll have to include Grand Arbiter Augustin IV. Not only does it tax your opponents' spells, it also reduces the cost of Sen Triplets by two.

As Sen Triplets draws a lot of hate, you might consider Winding Canyons as a way to flash it in at the end of the opponents' turn.

Celestial Dawn is not longer necessary for Sen Triplets decks because, since the rule change, lands like Rupture Spire can now generate mana outside the color identity of your commander. If you'd include more lands that generate mana of any color, then you could therefore cut Celestial Dawn. See my version of Sen Triplets for an example of this: Sen Triplets Handcontrol

As you have the artifact theme and a desire to play Winter Orb, you might think about adding Tezzeret the Seeker because it is a nice tutor for artifacts that can also function as mana acceleration.

That's all for now. Have fun!

DangoDaikazoku on Sen Triplets - EDH

2 weeks ago

You might want to cut your land count down. I'd recommend about 34-35 lands for Sen Triplets.

DerektheRed on New to edh need help ...

3 weeks ago

oh, and obviously the stax comment was sarcasm; no one likes playing against stax. It is fun to play tho...

If you want a super fun general and don't care about things like "friends", you can always give the Sen Triplets a try. @Everyone loves the [email protected]

NV_1980 on Me, Myself and I

4 weeks ago

Hi,

Your deck includes a lot of ways to get infinite mana, but only 3, maybe 4, ways to use that infinite mana. We'd add some spells that would allow you to draw your deck with that kind of mana. Spells that come to mind are:

That brings us to the deck's ability to draw cards in general. It literally has no cards that allow for extra draw. To us, this seems a rather bad thing, considering that you're playing blue and you're relying on combo's (and the cards to tutor for them) to win. Then again, the deck does contain about twelve tutor cards, so maybe it works like this. Let's just say we would at the least recommend adding something like Rhystic Study, Sensei's Divining Top or Scroll Rack and maybe add some cheap instants/sorceries for draw like Ponder, Preordain or Brainstorm.

The final main problem; countering/removal. The deck doesn't have any, and you do need at least some. Not having any of it can be bad for a number of reasons. Just as examples, opposing players can steal Sen Triplets or cast a card like Stranglehold to prevent you from tutoring. There's many more creative ways to screw around with combo decks. Therefore, we would advise you to include at least some forms of removal/countering like Swords to Plowshares, Path to Exile, Swan Song, Counterspell, etc.

Well, we hope all this is useful to you and that we weren't being too preachy :) Good luck with the deck!

With kind regards,

Mr. and Mrs. NV_1980

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