Sen Triplets

Sen Triplets

Legendary Artifact Creature — Human Wizard

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.

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Trade

Have (1) Azdranax
Want (1) ARTiiii

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Alara Reborn (ARB) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sen Triplets occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sen Triplets Discussion

Alimon238 on Girls Get Everything (Sen Triplets EDH)

1 week ago

I want to make a Sen Triplets deck that plays with life gain and drain, for example using the triplets ability of allowing you to play spells from opponents hands to cast their creatures and having a Soul Warden to gain life and a Cliffhaven Vampire and/or a Epicure of Blood out to drain them. Then when you have enough life, blow the opponents up with Aetherflux Reservoir. Or if that dont work go for the infinite life loop with Sanguine Bond and Exquisite Blood. What cards should I get to best make that kinda strat possible to pull off?

DemonDragonJ on Double Masters

1 month ago

Atraxa, Praetors' Voice shall also be reprinted in this set, which is nice; I already have a copy of her, but anything that shall reduce her price is good. Since she is being reprinted, I really would like to see reprints of both Riku of Two Reflections and Sen Triplets, since they has never been reprinted, and, thus, are now very expensive.

They are not likely to be reprinted in this set, but I shall still hope for my top three most desired reprints of Akroma's Memorial, Vedalken Orrery, and Rhystic Study, and a reprint of Dromar, the Banisher would be nice, as well, since he is the only primordial dragon who has not yet been reprinted.

berryjon, WotC explicitly stated that they would not be reprinting any fetchlands in this set, but did assure players that they would be reprinting those lands in another set, this year (although they did not specify which fetchlands that they would be reprinting).

shadow63, Rhox Faithmender and Archfiend of Despair render both Boon Reflection and Wound Reflection obsolete, but the other cards in that cycle would be nice.

Also, I would like to see True Conviction, Furnace of Rath, and Gisela, Blade of Goldnight in this set, as well, since they all double damage that is dealt.

ThymeTheSage on Pattern Recognition #151 - Discard

1 month ago

as a mono-black player, or should I say planeswalker, I love this article. I've built a dozen or so decks around the concept of hand-control, starting with Nebuchadnezzar and eventually settling on Sen Triplets. I've devolved most decks into some other wincon or what could be considered "more viable mechanics" but discard will always have a special place in my mechanical logs since my very first days of EDH playing against Nekusar, the Mindrazer I need some new spicy EDH decks that give me more discard/hand control mechanics and feel-goods for doing so!

BMHKain on Sparky-chan's Multiverse Transcending Gods

2 months ago

(WOW... It's been so long. So where do we begin?)

As of this Post, I now need to cut 47 Cards to get to the 99 + 1 CMDR Ruling.

If what CommandCast (JoshLeeKwai) said about Planeswalkers being awesome w/ the best NOT needing to use an Ultimate for a way to use a Walker for that Reason Alone, the Following is to Stay; like it or not:

Aminatou, the Fateshifter: A Quasi-Sensei's Divining Top-Like Effect +1, & Instantaneous Flickering -1, are VITAL here. Why would you give your already Awesome Board State to Someone Else entirely?

Chandra, Awakened Inferno/Chandra, Torch of Defiance: The First Chandra in this case can't be Countered as a Static Ability; & her +2 can easily be repeatable; & Scorch all opponents as a Wincon Altogether; plus, it DOESN'T target, so it Bypasses Hexproof or "Super-Hexproof". Torch of Defiance's first +1 goes Impulsive Draw (WotC, you need an Evergreen Term for that; pronto. YOU HEAR ME???), so it goes well w/ Aminatou's +1, & even the Top: which will be used ALOT. Even otherwise, 2 Damage to Each Opponent; again, Anti "Super-Hexproof". Plus, her other +1 is literal Mana Ramp "Add ."

Elspeth, Sun's Champion: +1 for 3 White Soldier Creature Tokens? -3 to essentially Wipe a board of Mayael the Anima/Atla Palani, Nest Tender made Army of Gluttonous Fat? Awesome. Even her -7 Ultimate gives your creatures +2/+2 & Flying. This is Not always needed, but soaring in the Air can be useful in a Pinch.

Garruk Wildspeaker: OH. CRAP. This is massive. Garruk #1's +1 can Untap Lands; especially ones that enter play Tapped, or hell, reuse them for Mana & Abilities. His -1 creates a 3/3 Beast. I'd say anything about his -4, but Garruk, Cursed Huntsman already has a -6 that's basically the same thing; but in a way that makes me ask: "WotC? How do you kill off Emblems?"

Jace, the Mind Sculptor: If he is that OP, be it his +2 to Fateseal anyone; EVEN YOU when you want to Get an Advantage. 0 is a Literal Top Effect. -1 bounces a Creature back to it's owner's hand. -12 might be why this was OP when it was released back when Worldwake was released. Exiling a Library is amazing, & forcing one to use their Hand as a Library would mean one thing: Ashiok, Dream Render. Forbidding your opponents to Search for the one Key Card needed. Ashiok, Dream Render + Jace, the Mind Sculptor may be Ultimate Excessive, but I'd keep either anyway.

Nahiri, the Harbinger: Her +2 Has her Rummaging (Discard one to Draw one), but she shines in Exiling. She can Exile an Enchantment as one-shot Removal, & by Tapping either a Creature or Artifact, they are just as susceptible from such Exiling. As you have Zilch other Creatures, Nahiri's -8 won't work there. Even your Artifice isn't worth Tutoring just to keep into play by Aminatou's Flickering. An amazing Walker All-Around.

Nissa, Vital Force: Her +1 Turns a Land you control into a 5/5 Elemental Creature with Haste that's still a Land. -3 even can recur a Permanent from your Grave to your Hand.

Oko, Thief of Crowns: Oko's +2 has Oko being his own Chef w/ Food Tokens all over. His +1 is the closest Superfriends/Avengers has for a Humility w/ A Planeswalker Spark. Why would you trade anything w/ his -5 when you should ,make them suffer for Allowing WotC to BanHammer Oko, Thief of Crowns is EVERY FORMAT; Official or not, LIKE IT OR NOT.

Sarkhan Unbroken: He can +1 to Draw you a Card, & Add one Mana of any Color. Already he's a Brute; but even his -2 can grant you a 4/4 Red Dragon Token w/ Flying. Why would you suffer to use his Ultimate to Search for nothing?

Tezzeret the Seeker: You can Untap 2 Artifacts for +1, but this can also be used as a Tutor for your Artifacts. -X, & it Enters the Battlefield; requiring it to be Tapped on the Rules Text or not. Either way, you're getting a Machine; so why would you convert any of them into Vanilla Artifact Creatures? That kinda ruins the Purpose...

Vivien, Monsters' Advocate: A Stretch? Yes. A Static Ability in Mono- to look at the top of your Library at any time? OMG Yes! A Durdle Maker for +1 that makes a 3/3 Green Creature Token for the Choice of a Reach Counter, Vigilance Counter, or the OBVIOUS Trample Counter? You don't even need her -2 to Tutor up Fat when you have so much versatility here! Now how to Distribute all those counters to other Creature Tokens... XP

Xenagos, the Reveler: Get an Army of Tokens Ready. For +1, You Add X in any combination of & where X = Number of Creatures you control. & for 0, Xenagos creates a 2/2 Red & Green Satyr Creature Token with Haste. Why would you Exile the Top 7 Cards on your Library just to get even one Land?; there isn't that many lands regardless!

Alright. These are my best Walkers with no real need to use their Ultimate in Superfriends/Avengers (Sorta for a couple.). These are all to be kept in this deck though their use of Consistency. I'd like some suggestions for what to/what not to cut though. Yes, I need help yet again. Or should I get that help from the Forums? Either way, I hope it helps this time. I've other things to Attend to...

A Sen Triplets Aikido Deck...

A Zirda, the Dawnwaker Activation Cost Matters Deck...

A Pramikon, Sky Rampart Toughness Matters Deck...

A Vorthos Deck Centering around my Biggest Fear; It's Like Merinthophobia, but the Sub-Phobia of Being Gagged also applies at the same Time creating a New, Unnamed Phobia for the Vorthos Deck to be Based Upon (Companion Mandatory for Thematic Reason!)...

Many Updates to my old Decks...

Even a Pet Project of mine Outside the MTG Community.

Welp, now I have to do Mental Healing to prepare for MY OWN Vorthos Deck. I wonder what YouTube has...

...I mean, every TV Show/Movie/Literary Fiction/Interactive Fiction/Real World Event/etc. has it. There is no such thing as even one concept of media not having this. Sorry for that Episode, but it truly feels like it Transcends beyond Omni-(Insert Anything/Everything/Azathoth (Yep. I'm going H.P. Lovecraft on this.) Here.)

...

I'll Work on my Pet Project until I elicit a Response. Thanks again for what help you can. :)

& sorry again for the last few bits of this comment. X/

DeinoStinkus on What commander should I build?

2 months ago

I run Sen Triplets, Ramos, Dragon Engine (Ramos Locos Combos!), and Wort, the Raidmother. Korvold, Fae-Cursed King can be a fun build, I once did a Korvold with Treasure.

seshiro_of_the_orochi on Need help finding the right ...

2 months ago

I just finished building Sen Triplets. For reasons obvious I haven't yet played it, but I think it will be pretty fun, while being pretty mean for the rest of the table. It might be too close to Oloro though as it needs a pillow fort, as well.

A version I didn't build, but that could be done is a wheels approach with Underworld Dreams etc.

Kogarashi on Mana picky Triplets

2 months ago

The rule about not being able to produce off-color mana was removed in January 2016. Lands in your Sen Triplets deck can now produce green or red if necessary (they still need to fit within your commander's color identity, which the ones you've listed do).

Brutal_B on Mana picky Triplets

2 months ago

I just read from Epochalyptik on this post stating "If any effect would attempt to add to your mana pool any amount of mana of a color outside of your commander's color identity, it adds that much colorless mana to your mana pool instead". Official rulings?

So in my hand disruption deck led by Sen Triplets, I run lands like Gateway Plaza, Shimmering Grotto, and Holdout Settlement. Say Joe over there has been chosen by the Triplets and has exposed his hand. I see an Evolution Charm and would love to cast it. But can I? I tap my Gateway Plaza for green but since it is out of my commander's color identity that green goes colorless? If so that puts a huge damper on my deck as I look to cast/play from opponents' hands a good 60% of the time. Are the above mentioned lands now wasted slots cuz I can't use them to get red or green mana?

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