Sen Triplets


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Mythic Rare

Combos Browse all

Sen Triplets

Legendary Artifact Creature — Human Wizard

At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with his or her hand revealed. You may play cards from that player's hand this turn.

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Recent Decks

Sen Triplets Discussion

Chiberia on Esper Stax Help

1 week ago

I'm building a Sen Triplets stax deck and need some help with the deck list (overall judging, strengths and weaknesses etc.)

Sen'S Fortress

Flusterstorm on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

I know this is partially against the rules but I realized there's no list for Sen Triplets. While mine is quite similar to standard DD lists, most DD lists are pretty similar regardless. I made the deck as an Esper Thrasios, Triton Hero and I just don't really like Zur. Triplets of Doomsday is the list. If it's too similar to other DD lists or my comment is deleted for technically advertising my own deck that's fine.

elgosu1337 on Sen Triplets EDH

3 weeks ago

Having played Sen Triplets as well, you definitely need more protection and counterspells for them to survive until the next upkeep. Stuff like Lightning Greaves, Swiftfoot Boots, Negate, Kira, Great Glass-Spinner, and Teferi's Protection.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

3 weeks ago

SurpriZe, I wasnt meaning to ignore your question earlier, sorry. Here goes.

  1. Sol ring could replace any of your rocks, to be honest. Probably the weakest are Mind Stone and Talisman of Indulgence.

  2. I always have a couple of card slots that I use for exploring new cards. Twilight Prophet is in one of them. I have yet to draw it, but I have reservations the same as you. I dont think it is as intimidating as you make it out, but the problems you point out are definitely there. It is definitely a potential that it gets rotated out for something. Before you even brought it up, I have had three other cards in mind for replacements. That is the nature of this deck. Keep a core list, but try new things.

  3. I never liked Cruel Entertainment. The entire effect can be eliminated if they just agree to work together. I think any good playgroup would potentially make that card useless, and it is very unsubtle. I feel like it has a similar play feel to Sen Triplets. That level of controlling has a tendency to make enemies. A card that expensive should really just about hand you the game, with not much ability to wiggle out of it.

TehGrief on Triple Trouble

3 weeks ago


While I've always thought of Sen Triplets as annoying and powerful to face off against, I always imagined that Paradox Haze would be a great addition to any deck running it.

It effectively doubles your upkeep triggers, allowing you to target multiple opponents.

Additionally, this would allow for half the turns with Azor's Elocutors.

Best of luck with the deck!

DemonDragonJ on Cards that Depict Two Characters

1 month ago

clayperce, your mentioning of Shattergang Brothers has led me to include Sen Triplets, since they are multiple characters depicted on the same card.

Bchong on Menstruating Mind Masters

1 month ago

It really depends on your deck building philosophy. What is undeniable is that a creature based strategy is a bad method in winning a game, because people can easily come back with cards with Vandalblast. In addition, creature based strategies aren't that strong when you are using artifacts.

A couple of ways to play Sen Triplets as a central part of your deck is to either use sen triplets as hand disruption, or using sen triplets to deck your opponent by playing their entire deck.

It was a lie when people told you that combo pieces will close out games. This is the only way to consistently win games.

The weakest parts of your deck is your creatures, all of your equipment except Skullclamp, all of your planeswalkers expect Tezzeret the Seeker , all of your enchantments except Rhystic Study.

Some of the cards your deck is missing is, all of the possible signets, all of the possible talismans. These are mana rocks which are very strong and every deck needs them. This deck needs to have more ramp than everyone else and Sen Triplets needs to hit the battlefield as fast as possible like on turn 3. So you also need to be running all of the possible ritual effects, like Dark Ritual.

Then to make sen triplets a strong card you need:

Mana rocks: Basalt Monolith Mana Vault Lotus Petal Vedalken Engineer Crystal Vein MindStone

Wheel effects like: Windfall or Jace's Archivist or even Temple Bell

Good combo pieces: Paradox Engine

Things to look at players hands: Telepathy (this is the greatest hate magnet card ever) Gitaxian Probe

Protection for Sen Triplets: Lightning Greaves

Hate cards: Notion Thief Teferi's Puzzle Box Blind Obedience

Bounce cards: Wash Out Baral's Expertise

Tutor cards: Trophy Mage Trinket Mage Fabricate Lim-Dul's Vault

Removal and Interaction:

Draw: Brainstorm Ponder Preordain Opt Thoughtcast

Mana reduction:Etherium Sculptor Semblance Anvil

Strong cards: Prophetic Prism Krark-Clan Ironworks Chromatic Sphere Chromatic Star

You don't have to do this, this was basically my plan for my sen triplet's deck. Basically just ramp super hard and then play sen triplets and then cast someone's entire hand. For deck is filled with very strong creatures but creatures in EDH are very weak.

TheBoraxKid on Need help with Sen Triplets

1 month ago

Hello all, long time site user here requesting help streamlining my deck, cutting cards, and all around making it work.

Recently I have decided to reinvent my Sen Triplets Commander deck-to much turmoil.

I originally set out to make this deck a fun-to-play against, yet still powerful control deck using the Triplets as more of great addition than a focal point.Originally, I had it chalk full of sweepers, a removal suite, some fat artifact finishers, and the standard package of ramp, along with some Sen Triplets staples (i.e. Mycosynth Lattice, Celestial Dawn)

But after some TappedOut users brought to my attention that this might not be the best way to construct a multiplayer Triplets deck, I began to rethink my approach.

Upon the behest of several users, I began to subscribe more to "going wide" strategy, as Sen Triplets tend to get hated off the table, and just a few big finishers wouldn't be enough to protect me and close out games.

So fast forward and I find myself with an awkward deck trying to cram Sen Triplet trigger shenanigans, large utility creatures, anthems, token producers, and control cards, all just missing the mark and making a rather clunky deck.

I'm requesting some opinions on which way to take my deck and why, along with some sound reasoning.

Please help a brother out.

Menstruating Mind Masters

Side note: I understand the Triplets shine best with some infinite combos and hard lockdown, but my playgroup is a few of my best friends and they tend not to like to play against those type of decks.

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