|Commander / EDH||Legal|
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|Commander 2013 (C13)||Mythic Rare|
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Jeleva, Nephalia's Scourge
Legendary Creature — Vampire Wizard
When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards from his or her library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery card exiled with it without paying its mana cost.
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Jeleva, Nephalia's Scourge Discussion
2 weeks ago
(Mind Sieze - precon) My suggestion based from your likes and dislikes. This is also the route I went getting into the format as we have similar likes/dislikes (I also hate green).
Its worth the investment about $40-60 depending where you get it. But it comes with True-Name Nemesis which is worth $25-30 by itself, if you buy it at a local card shop you can trade the one card in (its not great in edh format, vintage is driving the high price) and get the rest of the cards for $10-30 thats a great investment for breaking into the edh format and the precon is going to give you lots of the staple cards you will need.
2 weeks ago
Arright let's get the easy stuff out of the way. Commanders. Instead of suggesting specific ones I'll give you some guidelines. A commander should be a creature that either:
1) you want to have on the battlefield constantly, or
2) you want to cast frequently.
There's also eminence, a la (Inalla, Archmage Ritualist).
Some considerations for you include
Multiplayer format- killing one player won't cut it. Turning heads is also typically bad. Don't get on everyone's bad side. Combos tend to be just out-of-nowhere enough that you need a good pillow fort to dissuade attackers.
3 weeks ago
Thanks for the comments on Arahbo, Xenagos... for Cats.
You've got all the reasonable CMC1 cats, Leonin Elder is a bit borderline for me. I see you have the fetch lands in the Sideboard, I assume the plan is to get those in, Steppe Lynx will thank you. I would get out some of those lands that enter the battlefield tapped. I only play a couple, Dryad Arbor so I can Green Sun's Zenith it, and Hall of the Bandit Lord.
Scavenging Ooze is good, non-cat obviously, but he's independently good anyway. May consider Ground Seal (see it in your maybeboard), it draws a card to replace itself so just costs you mana, and maybe draws an enchantment removal from opponents that might be saved for a Sylvan Library so they can continue with their deck strategy. Watchers of the Dead is also an on-cat-trend graveyard control card. He's 2 power for CMC2 so he doesn't hurt you either with the Eminence.
Fleecemane Lion is a nice tempo guy, hes 3 power for CMC2 and he has built-in Indestructible if you draw him late in the game, not too shabby... tabby
I really dislike Council's Judgment, it rarely removes what I really want, in Selesnya it's limited a bit for removal, I'd almost always rather have an Oblivion Ring so I get to choose, or a Path to Exile if I usually remove a creature / blocker.
Seeds of Innocence seems counter productive for an early turn 1 drop system, but I can see how eliminating all those CMC0/1/2 artifacts would be an advantage longer term. If you're looking to keep the board clear makes sense.
I would recommend Alms Collector, not sure how many Grixis commanders you fought, Kess, Dissident Mage, Jeleva, Nephalia's Scourge with Show and Tell to Enter the Infinite combos, or even Izzet with Blue Sun's Zenith infinite draw, many EDH run mass draw, he shut's that down. Used him successfully many a time, I've even Chord of Calling him in response.
Enlightened Tutor is a nice way to pull Sylvan Library to keep tempo, and especially if your ramping into board wipes, help replace some cats into your hand. Maybe a Mirari's Wake instead of one of the more expensive ramp spells, to assist with the tokens and with the ramp?
I originally built the cats (using hypergeometric distribution formula), but I found, in Multi-Player commander, it wasn't enough so I abandoned that srtategy. Lately I've been thinking perhaps land destruction would be better paired with aggor-cats.
You already have Wasteland and Strip Mine, you could change one of your creature board removals into Cataclysm. Crucible of Worlds, Armageddon, Ravages of War, and maybe even Command Beacon would be needed however. With ramp, and the low CMC cats + Eminence I feel it's a viable aggro strategy. Maybe give it some thought, it's a shift, depends on how well it's performing for you.
I don't have a Gaea's Cradle so I don't run Crop Rotation, but I run Nature's Lore which I've been able to abuse a bit to ramp faster, and a little more expensive alternative Three Visits. I would also run Eladamri's Call, I know it doesn't go into play like the others, but its CMC2 for a bit more consistency.
Heirloom Blade could give you some survive ability through a board wipe, would also work with the various sac/draw like Greater Good to replace/draw a creature to replace the one lost. Scavenging Ooze would be your best friend.
4 weeks ago
I've been playing Commander for sometime and of all the commanders out there Nekusar, the Mindrazer is my fav. I know I know he is tier 3 and very much hated (just because some people run infect) but I do think he may be competitive, so I just wanna try him in a competitive scenario. (I also acknowledge that there are "better" Grixis commanders like Kess, Dissident Mage and Jeleva, Nephalia's Scourge but I don't like them). I don't know if there are other posts already made regarding this subject and I'm not really into searching because I am lazy to spend some time searching in forums but so far, I got these cards:
Underworld Dreams, Liliana's Caress, Megrim, Wheel of Fortune, Windfall, Molten Psyche, Dark Deal, Wheel and Deal, Chains of Mephistopheles, Teferi's Puzzle Box, Reforge the Soul, Winds of Change, Timetwister, Day's Undoing, Fate Unraveler, Magus of the Jar, Memory Jar and Mindcrank.
I need help to build a Nekusar deck based not only on wheeling but also milling so I got this card Mind Grind for some epic group milling and Mindcrank is amazing. I'm wondering: what other cards must I include in my deck? Should I put stax cards? Pillowforts? What about the mana rocks? And cards like Cabal Ritual, Dark Ritual, Pyretic Ritual, High Tide, Drain Power? How many tutors and fetch lands I must put? - Thanks in advance.
1 month ago
miracle you're reinforcing the idea that there should be a cutoff around tier 2.5-3 where all the remaining decks are in a single "non-competitive tier".
1) top tier competitive
3) under-tested / new brews / boarderline
You can swap Sol'kanar the Swamp King for Jeleva, Nephalia's Scourge in the tier 1 Grixis storm list and stomp through a tier 2.5 pod but that doesn't mean Sol'kanar the Swamp King is worth discussing or moving out of the garbage.
1 month ago
the answer is nothing, i just love nekusar enough that i bought all of the super expensive cards to make him stand a chance, because i know that he is not a top competitive commander, i dont expect him to win vs better commanders within a similar price range.
sadly not all legendary creatures make good enough commanders to compete with tier 1 generals, and to attempt to compensate for that means spending a LOT of money to give the deck speed and consistency :(
1 month ago
Interesting update and feedback from your games. My opinion is that Arahbo, Roar of the World is already a Tier 4 Commander, and Selsnya () doesn't have any strong combos or synergies, and none that I've been able to create (yet) that involve only Cats!
Infect is the primary (and only) way Arahbo, Roar of the World can actually win. You're not going to bludgeon 3 other players in a pod for 40 damage and still be around to tell the tale. With the exception perhaps of Felidar Sovereign once in a blue moon, I don't think there's much else to build on.
What Tier commanders are in your pod?
Heck even Mono-, eg. Teferi, Temporal Archmage, use the same thing, or ultimate planeswalkers over and over.
Even Tier 1.5 Golgari () The Gitrog Monster doesn't care.
Tier 2 Mardu () eg. Alesha, Who Smiles at Death combo off.
Can keep going on and on, but without Infect, I can't see how Arahbo, Roar of the World would be worth playing, and how it would possibly win?
I guess in a pod like Gisela, Blade of Goldnight, Nekusar, the Mindrazer, and Rakdos, Lord of Riots I could see thinking Infect wasn't fair. Heck, even Tier 4 Samut, Voice of Dissent single Commander damage hits.
None of these things are any more or less fair than Infect, and actually, they are MUCH easier to do than Infect. We only have Lost Leonin, Triumph of the Hordes and Grafted Exoskeleton to get the job done on 3 players anyway! Don't even get a Skithiryx, the Blight Dragon and Hatred in . It's an uphill battle before drawing the first card!
Very interesting. PS: I did put Archangel of Thune and Spike Feeder combo in my Arahbo, Roar of the World still testing it out, both kind of worked with the lifegain and counters sub-theme of my cat deck, but neither is a cat. Still trying to find some SOLID combos with cats, let me know if you've found any! Very easy to Tutor with the creature pulls and things like Chord of Calling.
2 months ago
Because of the way that planeswalkers tend to die pretty quickly in a multiplayer game unless you are playing a superfriends strategy, where the fact that you have a lot of planeswalkers out helps them protect each other, I only play planeswalkers if I am happy with only activating one of their abilities that they can activate when they enter the battlefield.
Besides him, I am now looking at maybe adding Jace, Vryn's Prodigy Flip to my Medomai the Ageless control deck, probably adding Tezzeret the Seeker to my Jeleva, Nephalia's Scourge aikido deck, and possibly adding Liliana, Death's Majesty to my Teneb, the Harvester necromancer deck.