Taigam, Ojutai Master
Legendary Creature — Human Monk
Instant, sorcery, and Dragon spells you control can't be countered by spells or abilities.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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Taigam, Ojutai Master Discussion
1 day ago
1 week ago
I am working on my own Gran Arb deck and Im curious of your thoughts on Taigam, Ojutai Master
1 week ago
Taigam, Ojutai Master was added more for his first ability to make all your instant and sorceries un-counter-able. The rebound is nice, but it may not be worth risking Taigam, Ojutai Master. Plus having the spells in the graveyard for Runechanter's Pike and Mizzix's Mastery may actually be better move.
Primal Amulet is just straight value in this deck. It is very easy flip.
Teferi's Protection is great because it protects you and your board including your tokens.
Am I missing anything else in this deck?
3 weeks ago
In my deck Ramos and his Charms I have spell slinger and +1+1 counters based cards for my five color Ramos deck that I have been trying to perfect but with my short experience in Magic (since Fate Reforged) I just don't have the experience in commander.
My first and main issue is my creature list. I have a few creatures I feel just underperform, such as Kess, Dissident Mage, Taigam, Ojutai Master and Marchesa, the Black Rose. I am really needing ideas for multi colored replacements for these.
Another issue is that my mama base has too many colorless producing lands such as Alchemist's Refuge, Reliquary Tower and Cascading Cataracts that I'd like to replace but again I don't have the experience or knowledge of how to build commander deck mana bases.
1 month ago
Taigam, Ojutai Master might be worth testing. He makes all your LD spells uncounterable plus rebound.
1 month ago
And I'd stick with no creatures after all. It's pretty difficult to pull them out. Only creature I kept is Taigam, Ojutai Master just because rebound and making half of the deck uncounterable is worth trying. Considered Aurelia, the Warleader as well but there are enough sorcies to get extra turns from so I moved her away from the deck as well. So I guess if I'd need more scry, I'd go for no-creature sources.
2 months ago
So I see 102 cards. One of them is an extra fumigate and you'll have to drop something else...
Three reanimation effects with a commander that fills your grave? I'd add a few more: Bladewing the Risen, Journey to Eternity Flip, Reanimate, Cauldron Dance, Debtors' Knell, Teneb, the Harvester are all pretty good. Living Death or Patriarch's Bidding are game enders. 5 mana + 2 more for each dragon you want to reanimate... I don't know if it gets much scarier.
The Ur-Dragon- I'd put this in the 99. I think scion makes for a better commander since he is faster and grabs any dragon for you but Ur is a ton of value to go and put in your grave off scion's ability then hit with Reanimate next turn XD
Bower Passage- I find this hilarious, now dragons are unblockable.
There are so many cool dragons I don't know what else to recommend... Just experiment.
Some considerations for removal: Coat of Arms, Darksteel Forge, Slumbering Dragon. I realize you are already looking to remove 2 of those but in case you were unsure about them they really don't belong here. Slumbering is a nice early dragon but I'd rather be ramping into better dragons. I'm always terrible at removals so I really don't know what else to take out...
2 months ago
Thank you for your flattery and suggestions on my Gas in the Tank, I'm Gonna Spank. I like this deck you have brewed here due to it's capacity for potency and fun all wrapped into one. I do have a couple of recommendations for minor adjustments, for perhaps a different play style or approach. First off, i would recommend removing Jace, Architect of Thought, Rite of Replication, and Mind's Dilation. Aside from being a fact or fiction on a stick, i don't think Jace, Architect of Thought brings enough to the table in terms of viability (just my personal opinion). Rite of Replication has value alright, if you get away with only kicking it and not paying the initial CMC. Otherwise you're banking 9 mana on the hopes a strong creature is out. That is a pretty risky contingency, considering it relies heavily on the opponent's board state. I would place something a little more reliable in it's stead. Mind's Dilation seems fun in theory, but given varying deck archetypes and field-states, the chances are again unreliable as to what random card you will get off your opponent's library. Feel free to ignore my suggested removals, it's your deck, you know what's best for it. For some savory additions, I recommend Cyclonic Rift as it is by far, the BEST board wipe of all time. Although, it would be not as useful when cast from Narset's exile. It's a risk worth taking. Knowledge Exploitation is like a Bribery but cheap $ and for instants and sorceries. It's great because Chances are high your opponents are running some major form of removal or utility in their 99 card deck. Baral's Expertise has great removal and value packed into one card. Serum Visions is another card that helps with library manipulation for 1 mana. Mana Geyser can provide a large amount of red mana, in a multiplayer setting. Imprisoned in the Moon is great for turning almost anything into a boring land, very helpful against decks that are commander reliant. Twincast is the blue version of Reverberate. Swarm Intelligence is a perpetual Reverberate and Twincast on a stick. Cast Through Time is a CMC expensive version of Taigam, Ojutai Master, just without the saftey of being counter-free. These are just some of my recommendations, take them or leave them.
Otherwise, nice deck!