Snap

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Mind vs. Might (DDS) Common
Urza's Legacy (ULG) Common

Combos Browse all

Snap

Instant

Return target creature to its owner's hand. Untap up to two lands.

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DDS

ULG

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Recent Decks

Snap Discussion

Smellygoat11 on Kaho no

1 day ago

I like the idea of Snap for sure. That makes for a fantastic little cantrip, thanks! :)

SynergyBuild on Kaho no

1 day ago

+1 for the jank commander!

Love the deck, could Arcane Denial, Chain of Vapor, Mental Misstep, or Snap find a place here?

HelixSnapHelix on Jhoira Staxx/Storm

4 days ago

Sorry, I'm commenting again because I used to play Baral storm and I really want a storm deck to be good in duel commander. I think Dack Fayden is also super good just for his +1, and his -2 is synergistic with your concept. Peek helps the storm count and lets you see if you can go off. Vendilion Clique is also just so good for decks that want to combo. Search for Azcanta  Flip helps you find all the pieces you need quicker. I know it's supposed to be semi-budget, so Jace, the Mind Sculptor isn't always worth the price tag, but Academy Ruins absolutely is. Frantic Search/Snap are good filter/storm count cards. If nothing else though, Turnabout is an absolute house for this kind of deck.

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

5 days ago

Winterblast: Thank you for the comment.

I'm not sure how much High Tide will help here, given that I play a large number of non-basics without Island typing, and I'm not running any infinite combos that rely on it. It's cute with the two untappers, I suppose, but I'm not willing to rely on that synergy.

Murder of Crows is much better than it looks, to be honest - it gives me advantage from board wipes (which normally set me back pretty hard), allows me to draw into interaction when facing GY-based decks such as Meren, etc. It's also an unusual card to see in Locust God decks, which means my opponents often neglect to counter it if I have an Altar out.

Snap over Snapback is a fair argument - Snapback is in there to terminate the Kindred Discovery combo at instant speed with no mana held up, if the Simian Spirit Guide into Firestorm approach fails. Snap doesn't work as well for that role, but it does work better as a bounce before a wheel... I suppose I could run both; Snapback has performed well but I'd be happy to have another copy.

Burning Inquiry seems like a VERY risky idea here; the three extra locusts are not worth the chances of dumping a critical combo piece. I DEFINITELY can't afford the $$$ cost of Candelabra of Tawnos, haha, so that's a strong "no" from me. Merchant Scroll could be passable, I suppose, but none of my blue instants are really critical to the game-plan other than Dramatic Reversal, and Muddle the Mixture might be better for finding that (a card I've intended to add for a while).

Speaking of counterspells, Muddle the Mixture is the primary one I want to add, because it can grab Dramatic Reversal/Grim Monolith/Isochron Scepter (and, if I need counterspells in a pinch, can be Sceptered itself).

I could run Flusterstorm (I have one right here), but I find it's a little... situational, since this deck runs in a lot of different metas (some of which are less spell-based than others). I appreciate that Mindbreak Trap often closes out a game by exile-countering Food Chain, it acts in a similar role against Storm, and it's a very nice "gotcha!" against decks that act when I'm tapped out. Still, it's the only offensive counterspell in a deck that usually uses its counterspells defensively.

Negate or Swan Song are both definitely things I could/probably should run, but as always, slots are hard to come by. I'm not sure what you mean by "high-cost or niche interaction"; the only things that really seem to fit that mold are Recurring Insight, Mystic Confluence, or Mindbreak Trap. Mystic could get the axe, perhaps, but the amount of utility and flexibility the card gives me is unreal.

And on the topic of Day's Undoing - I agree that the card is really bad in the late-game, but there are many hands where I simply vomit out all of my cheap spells and mana rocks from my hand, and I am left with nothing to do. While obviously Timetwister/Wheel of Fortune are better in this role, having a third copy of that effect is nothing to sneeze at when I can use it to draw back into good cards from a bad hand (and often screw with opponents' hand shaping as well). If I replace this with something, I want it to be another spell that can refill an empty/bad hand - maybe Fact or Fiction?

Thank you for your thoughts.

Winterblast on The Ten Plagues: Locust God EDH | *PRIMER*

5 days ago

responding to your fb comment: I'd add a high tide package here - Snap instead of snapback, cut the overcosted murder of crows and make space for High Tide. You've already got frantic search and time spiral, so adding the third good untapper isn't a big deal...maybe even Candelabra of Tawnos. Merchant Scroll is great, also Burning Inquiry might do some work here.

I'd have another close look at the counterspells, especially mindbreak trap can easily be replaced with Flusterstorm. Negate, Spell Pierce, Swan Song, Red Elemental Blast...might cut some of the high cost sorceries and niche-interaction for these?

and do yourself a favor and remove day's undoing. the end the turn clause makes it worse than the wheels for 5 mana to be honest. it's really not worth it to Wheel and immediately pass the turn, that's more often than not a kingmaking move unless the other players all have slices of bread instead of cards in their deck^^

the shell seems to be cool, but a difference of 10-15 cards or so could make it perform still better

Soren841 on [Primer] [Competitive] Erebos, God of Mana

2 weeks ago

I don't know if this has been said yet, but I highly doubt it'll stop storm. I play mainly storm, and if I were to encounter him I would just Ad Naus and storm like usual, and just Chain of Vapor or Snap if he's a creature, and then play out Fishbowl for the win. Obviously you've got Null Rod, but maybe add Phyrexian Revoker?

Backinthefrey on Jori's school of ctrl+c and X

2 weeks ago

Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.

Let's start with permanents:

  • First off, I'd recomment Cast Through Time, very fun especially with Swarm Intelligence.
  • Talrand, Sky Summoner provides aerial blockers and an alternate win condition in case you can't burn out your opponent.
  • Mizzix of the Izmagnus and Baral, Chief of Compliance are great for cost reduction of spells.
  • Nivix Guildmage is a great copy engine.
  • Guttersnipe helps with burning out your opponent.
  • Mnemonic Wall and Archaeomancer help get back your good spells.
  • The Mirari Conjecture does the same thing as the two above, but it's a saga.
  • Metallurgic Summonings helps with getting out chump blockers.
  • Jaya Ballard is a really great addition to the deck.
  • Finally, Precognition Field is good card filtering.
  • Now for instants and sorceries:

  • I would recommend Crush of Tentacles, as it's the perfect boardwipe for the deck.
  • I'm gonna recommend the burn spell Jaya's Immolating Inferno, it's a personal favorite.
  • Snap is great for double casting to trigger Jori En, Ruin Diver.
  • Scour from Existence, Rapid Hybridization, and Chaos Warp are great instant speed removal.
  • Pull from Tomorrow is an amazing card draw spell that fits the X cost theme.
  • Lastly, Beacon of Tomorrows allows for some easy infinite turns if you draw your whole deck (doable:Pull from Tomorrow copied a few times).
  • Now to recommend some cards to cut:

  • Brutal Expulsion is too expensive for a pretty weak effect, it's essentially an expensive version of a weaker Remand + Shock combo.
  • I would like to question your addition of Clockspinning, as it can really only be applied to 3-4 targets.
  • Fall of the Titans is not the greatest of burn spells. It might seem good, but you'll never be able to cast it at full potential, as playing it for its surge cost does require you to spend mana on another spell.
  • I'd recommend you cut Magma Spray, there's much better removal out there.
  • Refuse isn't that great because you have to get it into your graveyard to take advantage of its aftermath effects, that paired with the fact that its initial effect is pretty weak.
  • Turn is also rather weak in this format.
  • Aphetto Alchemist and Fatestitcher have very limited application here, it seems as if you run them just to support Echo Mage and Pyromancer's Goggles.
  • Pyromancer's Assault is too weak , too much of an investment without enough of a payout.
  • Honden of Infinite Rage and Honden of Seeing Winds could be cut as the floor is too low and the ceiling isn't high enough, you're only running two of them.
  • Touch of the Void is pretty much a sorcery speed 3 drop bolt.
  • Teleportal can be cut seeing as you don't have many creatures that you'll be attacking with. The two you do have, Hypersonic Dragon and Sphinx of the Final Word already have flying.
  • Serpentine Spike is way too expensive. It is indeed a 3 for one, but that's at best for 7 mana. I'd recommend you just use a red boardwipe along the lines of Blasphemous Act.
  • Recoup doesn't do a whole lot, and it's debatably bad.
  • Processor Assault should be cut and replaced with Flame Slash. Flame Slash is half the mana for one less damage, and there's no additional cost.
  • Master the Way - I'm sorry, but that's just not a good card.
  • It'd be a good idea to replace Hanweir Battlements with Reliquary Tower, as Hanweir Battlements is really just a haste enabler here.
  • Crumble to Dust is not a really great card in a singleton format, and it can be replaced with Pillage.
  • Total suggestions: 24 Total suggested cuts: 18 ; As an extra side question, what's the purpose of all the exile?

    carthage on Naru Meha - cEDH Combo

    2 weeks ago

    I've been working on a similar list for a while.

    What are your opinions on these cards for Naru Meha?
    High Tide
    Snap (with high tide)
    Back to Basics
    Basalt Monolith ( + Rings of Brighthearth)
    Tolaria West
    Fabricate
    Power Artifact
    Transmute Artifact
    Reshape
    Time Spiral
    Thran Dynamo
    Gilded Lotus
    Jace, Vryn's Prodigy  Flip

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