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Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Duel Decks: Mind vs Might Common
Urza's Legacy Common

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Return target creature to its owner's hand. Untap up to two lands.

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Snap Discussion

thegigibeast on [List - Multiplayer] EDH Generals by Tier

6 days ago

Ok, so as I saw a lot of people have already put up their impressions about the new cards being spoiled, but I just want to hop in the hype train and do the same ;) So here are the images of the cards and what I think about them:

Will this one replace Jeleva, Nephalia's Scourge? Probably, but at the same time her ability is somewhat different. As stated before, she can't cheat big CMC spells, but I think the pros are enough to play her instead as de facto grixis storm commander. She can be used the turn she comes into play, and you can play any instant or sorcery from your graveyards back once per turn. I mean, this can be pretty powerful with rituals such as Dark Ritualor Cabal Ritual, but I think a mucktide deck can use it really better and play back High Tideor Bubbling Mucktwice. This is a pretty solid general, Tier 1

This is far less esciting for multiplayer commander, and I would say Tier 4/5. However, if you are playing Duel Commander, either MTGO or French, this will be a powerhouse in this format. This list is about multiplayer though, so not really good for us.

Meh... Maybe I am missing something, but this is not really exciting for us. Pretty voltron, and the clause that you can use the ability only once per turn during your turn makes it nothing but Tier 4 in my opinion. Maybe I am missing something but...

This is already a better vampire. With the tokens he creates, we could think about some stax builds, using the tokens as fodders or ways to break parity... There are some restrictions but... And he could be used as a finisher to pump your entire army after that, closing by combat after a lock. Tier 3

This one got me excited. I mean, I know it is a 4 mana commander, but there could be some ways to win on the spot. Many people have said it is a worst Necrotic Ooze in the command zone, but I would say it is more than that. This could be used to make a grixis nooze deck, or something similar, and I think it could be pretty good. We could use Mirror-Mad Phantasm with our commander to pitch the entire deck in the graveyard, Dread Returnsomething and win from there. I wont list the entire combo here but you guyz understand. I could also see something good by exiling a mana rock such as Gilded Lotusand having some fun with Paradox Engine. A lot of combos available, this as a lot of potential. Tier 2, at least 2.5

Not sure about this one, but he seems good for a control shell with a big reanimator package. Simply by being on the battlefield, he can let you dig a lot AND throw useless big creatures like Jin-Gitaxias, Core Augur(useless cause you wont cast them) into the graveyard, ready for reanimation. I think he could be better than The Scarab God, letting you dig better IMO. This as some potential, i would see Tier 2.5

High cost, nothing for combos, needs to connect with damage... Tier 5/4

Well, too slow to be an actual thing, but still has some great effects if it ever sticks around. Simply for that, Tier 4

I could see this used as a stax deck, forcing opponents to get rid of creatures, and if they dont have any, create fodders to break parity on stax effects. Small potential, better commanders available out there, but still a good Tier 3

The most competitive deck I would think about right now would be running some elves as mana dorks and many hatebears. The thing is... Why running this over Captain Sisay...? Still, I would say this is Tier 3

The best idea I had so far would be running this as an elfball commander to be able to fetch Umbral Mantleor Sword of the Parunsfrom the command zone. Easy Tier 3, even if better commanders for elfball in those colors are available (like Selvala, Explorer Returned).

Meh, I dont really like this one, I don't know what to say except he reminds me of Ludevic, Necro-Alchemist... Tier 4

Now, I don't know if you guyz are excited like me about this one, but I think it will end up pretty decent (At least Tier 2.5 for now). There are lots of good wizards that can abuse the ETB, like Archaeomancer to go infinite with High Tideand Snap, Snapcaster Mage, Dualcaster Mage + Demonic Tutorto get both Ghostly Flicker and Essence Fluxand go infinite from there, Venser, Shaper Savant to combo with Paradox Engine or to simply be a big Boomerang, Azami, Lady of Scrollsherself could be in the deck... Many ways to abuse, many combos available I am pretty sure. Abusing spells like Ghostly Flickerand Essence Flux seems pretty good with this too.

This one will end up decent. There are lots of brews actually with this guy, from extra turns to control to Approach of the Second Sun, and I am sure we will end up with something good. Tier 2.5 for now.

Well... This is my favorite one from the set, so I am biased for sure, but I see a lot of potential in this guy as a storm commander (Tier 1) that could also be used as a 5c artifacts combo commander. Generating free mana is super important for storm, and the fact that he can be cast from fast mana is simply nuts. We are not even obligated to play him as a 5c commander, we simply need to cast 5 mono-colored spells to generate 10 mana and continue storming, which is I think pretty strong. This one will end up being the most powerful (alongside with Kess) from the precons I think.

Thoughts? Those are my comments on the spoiled legends, but I would like to know what you guyz think about the placements I have done. I am pretty happy to see all those new cards. Probably not as a big impact as last year's commander decks, but some pretty powerful commanders for sure. Tagging you sonnet666.

escobert on Izzet Guttersnipe Storm - Multiplayer

1 week ago

Looks pretty good for having fun. Lightning Bolt would be my first suggestions, sometimes you need to get rid of a creature. Another spell you may like is Brainstorm however, it works better with fetch lands or shuffle effects. Another option is Snap since it's free it helps with Storm counts.

Chill_Casual on Mindgames

2 weeks ago

Hey man, I would recommned replacing Niv-Mizzet, the Firemind with Archfiend of Ifnir for two reasons. 1.)Niv-Mizzet, the Firemind has a disgusting mana-cost of 2UURR which can be bad without the right lands/artifacts and is expensive in itself, whereas Archfiend of Ifnir is 3BB. that's cheaper and easier to cast. 2.) Archfiend of Ifnir has superior card value to Niv-Mizzet, the Firemind, and here's why. Archfiend has a base power/toughness of 5/4 whereas Niv-mizzet has 4/4. Niv-mizzet may be able to do his classic infinity combo when paired with Curiosity, Helm of the Ghastlord, or Ophidian Eye, but without those he doesn't bring much to the table over Archfiend in terms of being a fatty flyer. If you wheel while Niv-Mizzet is out you get like seven damage spread out as you choose. This pale's in comparison to A Black Sun's Zenith FOR OPPONENTS ONLY. Like, Niv-Mizzet, the Firemind is spoopy, but NUKING THE BOARD EVERY WHEEL IS HARDCORE CONTROL. also, Archfiend has cycling if you ever got that desperate. If you put in Archfiend over niv-mizzet, you may also be able to sub in cards in place of those combo pieces. Cerebral Vortex blasts opponents in the face when draw engines are out. Snap + literally any wheel = free chaos warp that opponents get nothing from. Baral's Expertise = Free wheel tied into 3 artifacts and/or creatures removed, and that can hit really hard if you pick the right artifacts/creatures. Grafted Exoskeleton speaks for itself, as well as Phyresis. *Palpatine Voice* "Use my knowledge, I beg you".

KALE434 on Storm

3 weeks ago

What no High Tide, Pyroblast, Call to Mind, Past in Flames, Frantic Search or Snap? Cool list though if you want more ideas check out my friends deck Mizzix's Maelstrom! +1

Archwizard on Prepare Your Salami for the Azami

3 weeks ago

AragornS

1) I'd still say it's a pretty powerful card especially considering the synergies it has with cards like Time Spiral and Frantic Search. In terms of if I'd still run High Tide without Candelabra I think I'd say yes. It's good on its own, Candelabra just makes it completely busted.

2) I find Stonybrook Banneret to be very effective. After years of testing and cuts it's one of the few survivors from my original list. The fact that it's a 2 mana wizard that reduces Azami's cost is reason enough to run it in my opinion. I really wouldn't ever think about replacing it. The next cut happening to this list is most likely going to be Snap. I hope that we get a good enough wizard from the next commander set so I can replace it.

mike.manard on Mind Duel Deck Fix

3 weeks ago

If you're trying to make the deck Modern legal, you'll have to remove the copies of Snap.

hoardofnotions on Jori En, Diving on a Budget

1 month ago

Ashmed Thanks, and I have some card choice debates to start with you!

Learn from the Past or Mnemonic Nexus? learn draws a card which is good, nexus is graveyard hate and recursion in one. both instant which i really like. Both are 4 drops which i seem to be getting a lot of now.

Isochron Scepter is great! I would need to adjust the budget to run it though. Maybe when i get bored of Turnabout I'll swap in the scepter.

I hope to deal with hexproof creatures with my mass bounce nonsense, like AEtherize and Evacuation

I had Snap in the first build of the deck, i swapped it for Into the Roil. hitting any nonland permanent was the big upgrade i think

Mizzium Skin seems out of place, I don't need my commander to live to do well. A lot of the other creatures are virtual copies of others so any one piece isn't vital, unlike your talrand deck I assume.

Lat-Nam's Legacy looks amazing! just need to find a cut for it. I guess i could take out Frantic Search, I'm not to sure...

hosshughes

I agree that running multiples of good cards is a smart move, I guess I'm just not sold on Enigma Drake yet. the deck has played pretty well with the token angle, also Runechanter's Pike turns any creature into a drake.

Guttersnipe is a really good card, I just don't know what to cut for it. Right now i have 19 cards that aren't instants or sorceries. Taking any out is hard, that's why i like asking folks for help. I'm too attached to all the little trickery nonsense to really think hard about cutting them.

I could probably create a sideboard to test out new ideas and create different gameplans. Like cut the Whir of Invention, Aetherflux Reservoir and the Elixir of Immortality for Enigma Drake, Spellheart Chimera and either Mnemonic Nexus or Learn from the Past. Learn something from those cards and see how they play different.

Ashmed on Jori En, Diving on a Budget

1 month ago

I'm liking this deck very much! Would you consider running a Learn from the Past for recursion?

I would also always recommend an Isochron Scepter for any spellslinger deck. Not sure if that falls under your budget though?

I also recommend an Arcane Lighthouse to help with any hexproofed opponents, Snap for an effectively free bounce and Mizzium Skin for another small layer of protection.

Also Lat-Nam's Legacy is a very under appreciated card which has helped me out more often than not. If you get it early you can shuffle in a high costing card, if it's later game you can send away an unnecessary land.

Hope these ideas help! Thinking about making a similar deck now I've seen this!!

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