Return target creature to its owner's hand. Untap up to two lands.
Printings View all
|Mystery Booster (MYS1)||Common|
|Duel Decks: Mind vs. Might (DDS)||Common|
|Urza's Legacy (ULG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Snap occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
6 days ago
I like the idea, High Tide seems a bit out of place as you will tend to play out your hand early. In it's place, something like Portal of Sanctuary could flicker your Venture Deeper into Merfolk Secretkeeper on each of your turns (multiples would also work).
2 weeks ago
Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.
This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.
There is a lot of other things that are utilised here as well.
- Godzilla Names
- Non-American Spellings
- Common Nicknames
- Common Misspellings
- Redirections of Misspelled Submissions
- Each side of a split card as a synonym (unless they already exist as a card).
Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:
- WU Fastland
- GR BFZ
- GW ABUR Dual Land
- BW Fetch
For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.
Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).
The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.
Cycles that currently have nicknames: Show
- ABUR Duals as ABUR/Duals/ABUR Duals
- MDR Artifact Lands as Artifact Lands
- AKH Bike Lands as Bikes/Bicycles/Bicyclings/Cycle Lands/Cycling Lands
- BFZ Lands as BFZ/BFZ Lands
- RAV Guildhalls as Guildhalls
- SHM/EVE Lands as Filters
- VIS Karoos as Karoos/Bouncelands
- RAV Karoos as Karoos/Bouncelands
- MH1 Lands as Horizons/Canopy Lands
- SOI Lands as SOI Lands/Reveal Lands
- Swords of X and Y as XY Swords/Swords of XY/Swords of X and Y
- Temples as Temples/Scrylands
- IKO Triomes as Triomes/Tricycles/Cycles/Cyclings
A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.
Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).
Here's a list of nicknames that I have. Show
- Aether Vial: Vial
- Aetherflux Reservoir: Dome Dome
- Assassin's Trophy: Ass Trophy
- Birds of Paradise: Birds, BoP
- Bloodbraid Elf: BBE
- Brimstone Trebuchet: Bucket
- Cavalcade of Calamity: Cavalcade
- Chandra, Fire of Kaladesh Flip: Baby Chandra
- Chandra Nalaar: Zippotricks McEdgelord
- Charming Prince: Prince Charming
- Collected Company: CoCo
- Dark Confidant: Bob
- Dark Ritual: Rit
- Demonic Tutor: DT
- Dig Through Time: DTT
- Eternal Witness: E-Wit, E-Witness
- Explosive Vegetation: Explosive Veggies
- Field of Ruin: FoR
- Force of Will: FoW
- Ghost Quarter: GC
- Gilded Goose: Goose
- Giver of Runes: Mommy, Stepmom
- Goblin Charbelcher: Belcher, Charbelcher
- Gray Merchant of Asphodel: Gary
- Griselbrand: Grizzy B
- Hypnotic Specter: Hippie
- Inquisition of Kozilek: IoK
- Jace, Cunning Castaway: Sexy Jace
- Jace, the Mindsculptor: Jace, JtMS
- Jace, Wielder of Mysteries: Lab Jace,
- Jace, Vryn's Prodigy Flip: Literal Actual Baby Jace
- Jace Beleren: Party Jace
- Karn Liberated: Karn
- Kiki-Jiki, Mirror Breaker: Kiki, Kiki Jiki, Mirror Breaker
- Kitchen Finks: Finks
- Kytheon, Hero of Akros Flip: Baby Gideon, Baby Gids
- Laboratory Maniac: Lab Man, Lab Maniac
- Life from the Loam: Loam
- Lightning Bolt: Bolt
- Lightning Helix: Helix
- Lightning Strike: Strike
- Liliana, Heretical Healer Flip: Baby Lili
- Liliana, the Last Hope: Last Hope
- Liliana of the Veil: Lili, LotV
- Lion's Eye Diamond: LED
- Llanowar Elves: Dork, Elf
- Mother of Runes: Mom
- Nissa, Vastwood Seer Flip: Baby Nissa
- Oblivion Ring: O-Ring
- Oko, Thief of Crowns: Oko
- Path to Exile: Path, PtE
- Pia and Kiran Nalaar: Chandra's Parents, Mom and Dad, Ma and Pa, Pia and Kiran, Parents
- Pia Nalaar: Chandra's Mom, Pia
- Primeval Titan: Prime Time
- Prodigal Sorcerer: Tim
- Sakura-Tribe Elder: STE, Steve
- Savage Punch: Bear Punch
- Scalding Tarn: Tarn
- Scavenging Ooze: Scooze
- Sensei's Divining Top: Top
- Settle the Wreckage: Settle
- Skithiryx, the Blight Dragon: Skittles
- Smuggler's Copter: Copter, Thopter Copter
- Snapcaster Mage: Snapcaster, Snappy
- Solemn Simulacrum: Sad Robot
- Sorin, Solemn Visitor: Sad Sorin
- Splinter Twin: Twin
- Swords to Plowshares: Swords
- Tarmogoyf: Goyf, Goyfy, Tarmo
- Tectonic Edge: Tec Edge, TecEdge
- Teferi, Hero of Dominaria: 5feri, T5feri
- Teferi, Time Raveler: 3feri, T3feri
- The Gitrog Monster: Gitrog, HypnoToad, Hypno Toad
- Thing in the Ice Flip: Titi
- Torrential Gearhulk: Fatcaster
- True-Name Nemesis: TNM, TNN, True-Name
- Ugin, the Spirit Dragon: Eugene, Ugin
- Wrenn and Six: W6, Wand6, Wn6
Here's a list of non-american spellings I have in: Show
Here's a list of things that is in the works to do. Show
- All triple coloured land cycles (triomes, lairs, trilands) to have an entry for each of their letter combinations. (Example, bant lands would have WUG, GUW, WGU, GWU, UGW, UWG.)
- All dual coloured land cycles will have the ravnican guild names to replace the two colours as an option.
- All land cycles will have the TLA as an option to replace the nickname.
- All land cycles to have "Nickname XY" format.
- More non-american spellings.
- More common misspellings.
- Cards that have or do not have the word "and", to have a synonym of the opposite.
- Synonym that is a version of the card name but without punctuation.
- Nicknames of all the cards with commas that ignores everything past the comma, provided that it is unique.
- Fringe/old land cycles.
- A lot of mana rock cycles.
A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.
This is not something on the card submission form, so it is not available to edit for any user.
If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.
EDIT: Before you ask for a nickname etc to be added:
- Check if it exists first by trying it out.
- Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
- Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.
This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".
3 weeks ago
Contract from Below (ummm... what?? this is too strong and the ante doesnt exist to balance it)
Ichorclaw Myr (colorless infect)
Sun Titan (probably fine)
Porcelain Legionnaire (cheap first strike, hard to kill in reasonable time without using removal spell on a 2 drop)
Winds of Abandon game ending 1 sided wrath (probably just too strong)
Mana Tithe fine card, but not sure why white has counter spells
Peregrine Drake probably fine, but just worth watching for overly easy infinites
Etherium Sculptor potentially too many artifact synergy cards like this in the cube (artifacts might be one of the most well supported archetypes)
Brain Freeze (not really supported?)
Snap again potential infinite mana
Feldon of the Third Path potentially degenerate?
Flameshadow Conjuring (goes infinite with multiple creatures with an iron myr)
Golgari Grave-Troll maybe fine
Sprout Swarm (I've seen this card be silly, but its probably fine)
4 weeks ago
Nitpicking - IN! (41 cards) Goblin Electromancer God-Eternal Kefnet Guttersnipe Niv-Mizzet, Parun Wavebreak Hippocamp Ral, Storm Conduit Ancient Grudge Arcane Denial Commit / Memory Conqueror's Galleon Flip Cultivator's Caravan Electrodominance Expansion / Explosion Expedite Fact or Fiction Fire / Ice Foil Fury Storm Impulse Krosan Grip Mizzix's Mastery Mystic Confluence Nature's Claim Peek Primal Amulet Flip Radical Idea Rapid Hybridization Snap Springleaf Drum Stubborn Denial Thaumatic Compass Flip Thousand-Year Storm Game Trail Holdout Settlement Mountain Valley Reliquary Tower Rogue's Passage Sheltered Thicket Survivors' Encampment Temple of Abandon Temple of Mystery
4 weeks ago
MTGGoldfish - In! (29 cards) Rampant Growth Farseek Sakura-Tribe Elder Search for Tomorrow Expansion / Explosion Thassa's Intervention Young Pyromancer Reverberate Ral, Storm Conduit Increasing Vengeance Pull from Tomorrow Fact or Fiction Reality Shift Snap Springleaf Drum Thrill of Possibility Spell Pierce Wavebreak Hippocamp Once and Future Submerge Nature's Claim Narset's Reversal Return to Nature Magmaquake Forest Opt Saheeli, Sublime Artificer Survivors' Encampment Holdout Settlement
1 month ago
Hey, interesting budget version of Vadrok.
Repeatable bounce effects for Vadrok are better than playing many subpar creatures with mutate just to be able to mutate. Crystal Shard and Portal of Sanctuary lets you repeatedly bounce Vadrok to mutate again, Shard can do it an instant speed. These permanents can be reanimated by Vadrok. Manifold Key can untap either of these artifacts or make mutated creature unblockable. Expensive price cards that do this are Cloudstone Curio and Equilibrium. Vadrok and Lore Drakkis are a great mutating pair when you can keep bouncing them. Instants that can bounce a creature can then become repeatable effects such as Snap and Capsize.
Creatures who have protection especially hexproof are good targets to mutate. Geist of Saint Traft is one of the best mutate targets and his attack ability can be powerful with flying Vadrok. Indestructible is another form of protection when mutating: Kefnet the Mindful, Adanto Vanguard and Darksteel Myr.
Mask of Memory can be repeatable draw and discard of a permanent or instant/sorcery to reanimate/recur. Mask is good with flying creatures. Can cast a 3 CMC Planeswalker with Vadrok. Narset, Parter of Veils is a powerful in multiplayer Commander. The Royal Scions can be repeatable draw/discard and pump.
Good luck with your deck.
1 month ago
The Dockside Extortionist + Winds of Rebuke + Vadrok, Apex of Thunder line also works with Lore Drakkis, if you consider him playable to recur counterspells/wheels and generate a second potential mutation trigger. Snap is another piece of redundancy for this line.
1 month ago
Okay so, as someone who built Mutate in EDH and is enjoying it immensely --
1) If your commander is mutated, and dies/gets exiled/etc, the commander card itself heads to command zone and the other cards mutated onto it go to the correct zone (graveyard, exile, etc). The exception is Leadership Vacuum, which WILL pull the rest of the pile into the command zone, leaving the non-commander cards stranded there forever. This also means that your commander will trigger "dies" abilities when it dies, even though the commander card returns to the command zone.
2) I'm going to have to half-agree with DrukenReaps here. I think Nethroi, Apex of Death and Illuna, Apex of Wishes are the most generally powerful. Brokkos, Apex of Forever and Vadrok, Apex of Thunder are both very good if built right, but are somewhat... odd. Casey4321's Brokkos Infect deck is a menace, and I'm VERY happy with how my own Endless Forms Most Beautiful: Vadrok EDH deck is functioning so far! It's getting much less gimmicky and more focused as I test it more -- it'll never be truly cEDH, especially since I'm only using two of the three potential colors, but it can demolish most midpower and focussed EDH metas.
3) I definitely agree that you NEED to know the rules to play with mutate. It's a bizarre mechanic, which has a lot of odd interactions, and you won't get full value without exploiting the corner cases. But it also allows a lot of fascinating new combos, such as Dockside Extortionist + Lore Drakkis/Vadrok, Apex of Thunder + Snap to generate infinite mana! Or just Kiki-Jiki, Mirror Breaker with Sea-Dasher Octopus ;)