Cromat

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal

Printings View all

Set Rarity
Apocalypse Rare

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Related Questions

Cromat

Legendary Creature — Illusion

(White)(Black): Destroy target creature blocking or blocked by Cromat.

(Blue)(Red): Cromat gains flying until end of turn.

(Black)(Green): Regenerate Cromat.

(Red)(White): Cromat gets +1/+1 until end of turn.

(Green)(Blue): Put Cromat on top of its owner's library.

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Cromat Discussion

SpiritoftheSands on Converge to the Sunburst Domain

1 week ago

why sliver hivelord tho? why not Cromat or General Tazri?

Riv329 on Cromat

2 weeks ago

If i have Cromat as my commander and it is in the command zone and I have Maelstrom Archangel on the field and it deals damage, can I bring Cromat from the command zone like it was my hand or not.

DemonDragonJ on Iconic Masters Announced

3 weeks ago

Eladamri's Call and Cromat have never been reprinted, so I would like to see them reprinted in this set, and Worldly Tutor also should be here, as well, since it was left out of Eternal Masters in favor of Green Sun's Zenith.

As for iconic creatures, my predictions are as follows:

Angels: it is very safe to presume that both Serra Angel and Akroma, Angel of Wrath shall be in this set, hopefully, with new artwork for both, and I also would like to see Angelic Arbiter, Shepherd of the Lost, Angel of Jubilation, Pristine Angel, Iridescent Angel, Crypt Angel, Desolation Angel, Angel of Despair, Empyrial Archangel, and Archangel of Thune.

Demons: Lord of the Pit is one of the most iconic demons in the game, but some other excellent choices are Abyssal Persecutor, Archfiend of Depravity, Bloodgift Demon, Butcher of the Horde, Grinning Demon, Havoc Demon, Herald of Torment, Kagemaro, First to Suffer, Kuro, Pitlord, Lord of the Void, and Xathrid Demon.

Sphinxes: it was not until recently that sphinxes started to become powerful and efficient, but, thankfully, there ave been a number of excellent sphinxes made, recently, including Consecrated Sphinx, Conundrum Sphinx, Goliath Sphinx, Guardian of Tazeem, Medomai the Ageless, Sharuum the Hegemon, Sphinx of Jwar Isle, Sphinx of Magosi, Sphinx of the Steel Wind, and Sphinx of Uthuun.

Hydras: as with sphinxes, hydras only recently have been well-designed creatures, so some hydras that I would like to see in this set are Apocalypse Hydra, Domesticated Hydra, Genesis Hydra, Hydra Broodmaster, Hydra Omnivore, Kalonian Hydra, Khalni Hydra, Managorger Hydra, Primordial Hydra, Savageborn Hydra, Ulasht, the Hate Seed, and Vastwood Hydra.

Dragons: there are too many dragons for me too list all of them, but it is safe to presume that Shivan Dragon shall be in this set, hopefully with new artwork, and some of my top choices are Moonveil Dragon, Balefire Dragon, Dragon Tyrant, Ebon Dragon, Mirrorwing Dragon, Moltensteel Dragon, Scourge of Valkas, Stormbreath Dragon, Two-Headed Dragon, Utvara Hellkite, Vampiric Dragon, Viashivan Dragon, and Hellkite Overlord.

Wow, I certainly typed many card names in this post: I hope that I did not miss any. enter image description here

CoryDean on Peekaboo!

3 weeks ago

Alrighty, so from the top.

To Iron_Cube: Restoration Angel and Cloudstone Curio seem like pretty solid options that I'm still considering, but I'm not sure yet what to cut. If I had to choose between the two I would go with just Cloudstone Curio. The land recommendations are good, but not my style. I can't bear to hurt myself to gain that mana, because I hate when I have all the colors I need and I'm still hurting myself late game. I also feel that you might bed horrified to learn that I just took Chromatic Lantern out. I did this because the mana has been really smooth lately. No one in my playgroup plays hate, but if they did no ETB would help. Ixidron can flip Hushwing Gryff and Merciless Eviction can remove whatever else. Reclamation Sage is a solid choice, but I already have 6 different (but spendier) ways to remove artifacts\ enchantments.

To JaceTheSwagSculptor: You're right, my mana curve is unfortunately very high. I rarely run into color problems, but I need to have a lot of mana to be able to do the things I need to do. Somewhere around 10-13 mana is when I get my elbow room. Regarding board wipes, in the early game I keep my hand full by playing things that help me and blinking/bouncing them, rather than playing more cards. When board wipes come up, I don't have a lot to lose, and/or I can frequently save them with Crystal Shard, Eerie Interlude, Flickerwisp, Ghostway, Mistmeadow Witch, Otherworldly Journey, Roon of the Hidden Realm, and Turn to Mist. This has frequently caused board wipes to backfire on opponents. And with Eternal Witness or Archaeomancer, the instants are retrieved. And the card advantage options I have work well for me, if I draw them of course. But I can easily topdeck a Temur Ascendancy, Cloudblazer, Coiling Oracle, or Eternal Witness and get 2-6 cards into my hand. As for the win-con, it's pretty unfocused. My strategy is rather drawn out, maybe painful. Opponents usually run out of cards, lose their permanents, and then I'll kill with Cromat or Magister Sphinx. I play a strategy that is perhaps frowned upon, where I just try to leave them with nothing. No hand, no permanents. Unfocused. However, I do win fairly often against a competitive playgroup, and it is very rewarding for me. Do you have any win-con suggestions? I haven't really seen anything that feels that conclusive. although Rite of Replication can sometimes be very conclusive.

To Alkadron: I'm glad you think it looks fun! As for the ramp suggestions you posted, Kor Cartographer appeals to me. I had forgotten about him because I only recently got the last 2 shocklands, both containing white. I already have 2 ways to fetch my forests, and it hurts me inside when I draw one of those after all my forests are out. So I don't want to overdo it. And Knight of the White Orchid is uncomfortably conditional. And those cheap dual-type lands are good suggestions, but I have the shocklands for that purpose already, and I've worked on avoiding lands that enter tapped, since originally all my lands did that. I know that this isn't ramp, but for the purposes of consistently hitting land drops, what do you think of Shard Convergence? Does anyone have experience with this? And I appreciate the advice about critically evaluating cards. Mindclaw Shaman is an example of a hit-or-miss card that sometimes has little value, sometimes is crucial. I'll keep my eye on those cards. Thank you for that advice.

To Snickles@EDH_only: Horde of Notions looks like a very fun commander with plenty of potential, but I consider that to be a very different deck, because I don't want to be limited to elementals. The deck is just too different.

I love the responses, and you've helped me to remember forgotten cards, narrow down some problem areas, and reevaluate wincons. Please keep it coming!

MagicalHacker on Need Ideas for a 5-Color ...

1 month ago

Duuuuude! Five color control sounds super control sounds hella neat! While it wouldn't be necessary, I think opting to not include cards that have more colored pips than generic mana in the cost to decrease the likelihood of getting color screwed would make for quite a fun deck! If it were me, I'd make my commander my only win con, so I'd probably pick Progenitus for showy factor, but there are arguments to be made for Sliver Hivelord who will always survive your board wipes, Child of Alara who's a 6/6 trampler with a control ability, Cromat even though he sucks up valuable mana that could be used for control instants, Sliver Queen who is a 7/7 that can make more board presence, Sliver Overlord who can steal creatures once you use him to search up Amoeboid Changeling, or Horde of Notions who's a 5/5 with keywords.

Thoughts?

Bhaal666 on Need Ideas for a 5-Color ...

1 month ago

No tribal so basically Cromat, Progenitus and Child of Alara.

I've always been fond of cromat for voltron. Get a lot of mana or infinite mana and swing in for the win. As long as you have the needed mana it is very hard to get rid of cromat too. Just build a 5-color control around him to protect yourself until the combo goes off or you can at least dump in a lot of mana. progenitus can work in a similar fashion but is harder to cast and not as interesting to me.

child is less build around me and more of a you dont need to run board wipes any more or not as many.

Chaos is a good 5-color strategy. Load up on Hive Mind and other silly things but games go long if you dont control what effects you are using and manage to stay alive.

Honestly I've always found that it is better to choose a strategy and then choose the colors rather then the other way. You can do anything with 5 colors, like build a nekusar deck that uses hug cards from green and protection from white.

Tarinith on All color Justice League

2 months ago

I ment he himself is indestructible, recently Cromat specific mana cost for regenerate has in turn caused him to be hauled back to the command zone.

Tarinith on All color Justice League

2 months ago

I do use Cromat as my commander usually, I'll have to add him as my sideboard. I use sliver hivelord for the free indestructibility Avacyn, Angel of Hope is a great suggestion I'll try and find a trade for her.Defense Grid would be good I'll try it out.

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