Front:Archangel Avacyn Flip
|Commander / EDH||Legal|
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
Avacyn, the Purifier
Legendary Creature — Angel
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
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Avacyn, the Purifier Discussion
3 months ago
MadMadison nope. Just an example ;p (I play it in my Jodah decl). I was looking through some cards and found some good ideas. See if any of these work? Maybe take out some clunky cards for it. BTW not checking to see if you already have these cards. If they are here, then they should be pretty good. 1. Commandeer? --> You have a bunch of draw power, so put it to good use! 2. AEtherspouts? --> Not too sure about this one. I'll test it a bit more and see. 3. Cryptic Command? --> Almost always a good card, especially in mono blue! 4. Cephalid Constable --> More Disruption. I stand by this card and think it's extremely valuable. 5. Latchkey Faerie --> Depends on if you are planning to go tribal heavy or not. 6. Master of Waves --> I think those 2/1s are gonna poke in for a lot of damage. 7. Nimble Obstructionist --> I think the cycle ability is great, but a 3/1 unblockable is also valuable. 8. Phyrexian Revoker --> Good card in general. Also unblockable. Disrupts tempo. 9. Rootwater Thief --> Helps disrupt certain cards in their combo. 10. Surrakar Spellblade --> Amazing for card draw. Also unblockable. 11. Thing in the Ice Flip --> Good card in general. I think you should use him as one of your finishers in case your board gets blown up. 12. General Comments: - I think you are too creature heavy. I think you can include soft counter spells. For example, Spell Pierce, Spell Snare, and Negate. I think you need less counter spells for creatures (speaking of, use Counterspell and Mana Drain), because the big damage will be coming from spells like Damnation, Wrath of God, Anger of the Gods, etc. I think counter spells will be useful to save your board state. And if a mass removal does resolve, a Thing in the Ice Flip would be great. Some examples are... - Cyclonic Rift is also great creature disruption with high versatility. - Forbid might be good if you need to dump some cards that u drew. - Stifle is also nice if a creature entered the battlefield and triggered mass removal, like Avacyn, the Purifier.
Another miscellaneous cards could be.. - Mask of Memory --> great card draw!
What you should cut... - Wild-Field Scarecrow - Temporal Adept - Shapesharer and Shape Stealer - Consider Siren of the Fanged Coast even though it did me wonders in that one match. - Courtly Provocateur
That's all I've got for now. Please remember these are just my suggestions. If you implement all of these, it becomes my deck and not yours. So remember, keep what you can justify, and leave what you can't. Incorporate what you see potential in, leave or test the rest. Good luck!
P.S.: I will be back to look at it some more. This deck really intrigues me!
6 months ago
I'm sure you already know, but in case you don't you can actually use red cards for this deck since the flip side Avacyn, the Purifier is red. There are a lot of good boros and red cards that make this deck work a lot better such as Boros Charm, Gisela, Blade of Goldnight, and Blasphemous Act.
6 months ago
Just did a playtest.
My inferior deck thrashed this one.
You got in early damage but I was able to offset it with Sorin's -X ability.
UmbraError on Dinos
6 months ago
6 months ago
Thatguy14286 I like the idea of the Nevermore-like ability on Ixalan's Binding and love the extra card draw on Cast Out's cycling. Maybe I'll put in the Avacyn, the Purifier Flip since I find myself often times playing this deck casually in multiplayer, the flash would make a difference.
7 months ago
Mardu doesn't have a lot of great drawing, you can try and force draw, but if that's the strategy then play Grixis instead . Some longer games, until we get recursion online may be running card to card sadly.
Because of the lack of draw, if Kaalia of the Vast isn't being hyper-controlled, I already find that OFTEN I attack, and have no A/D/D to play as-is, if there was a way (there is: Wheel of Fortune/Dragon Mage/Etc.) to consistently draw into multiple A/D/D, it might be viable, even with the creature count I am running, it's already too lean without doubling the Kaalia of the Vast triggers.
If you don't have an A/D/D Strionic Resonator is a dead draw, I'd probably rather draw another A/D/D in that case. It has two requirements that are too difficult, those being 1) It need a Kaalia of the Vast on the battlefield, not being controlled 2) It needs A/D/D in hand (Even if it's just 1 with a useful ETB) to be free cast by Kaalia of the Vast. If both these conditions aren't true Strionic Resonator just sits there. Maralen of the Mornsong is another example like this, was a lock down queen for me, but when I draw her without a Stranglehold it was a dead draw, and found it had to come out ultimately.
It's rare, like almost NEVER, that I cast any Angels/Dragons/Demons that have ETB triggered abilities to abuse from my hand. If you're at the point your hard casting A/D/D you've already lost. If you are casting them, you won't be having to spare for the Strionic Resonator anyway.
Strionic Resonator makes you over-commit. If it's running effectively then you're already leading, If it's a dead draw you're already behind. As a mid-range strategy it doesn't change your fate. If Kaalia of the Vast is being controlled it just stalls you further, if she is not controlled, then it over-commits you and walk into a Terminus or such.
I'm trying to cast Kaalia of the Vast turn 2, 3, or 4 with haste. I'll never have an extra on those turns to double her or a A/D/D triggered ability. If I'm waiting until turn 6-7 to attack with Kaalia of the Vast probably other Commander's are in combo mode, or control/blockers/Etc. or so extreme it's not going to work. I need to have her swing an attack and drop in a controlling A/D/D before other decks establish their plan.
Kaalia of the Vast IS the mid-range strategy. Tutoring Buried Alive + Reanimate is the primary Win-Con. Buried Alive: Kiki-Jiki, Mirror Breaker + Karmic Guide + Restoration Angel, Reanimate > Karmic Guide > Kiki-Jiki, Mirror Breaker (Copy Karmic Guide) > Restoration Angel > Kiki-Jiki, Mirror Breaker and attack with Infinite Haste Restoration Angel copies. I don't need cards that's support/strengthen my mid-range strategy.
I would suggest there are only 6 prime targets (6/99=6%, or if you assume it's turn 5 39.5% to have one of the 6): Angel of Despair, Angel of Serenity (Situational? 6 Targets?), Karmic Guide (Situational, 2 Targets?), Lord of the Void, Rakdos the Defiler, Rune-Scarred Demon.
Secondary targets (4/99=4%) Balefire Dragon (6 didn't kill all the creatures?), Ob Nixilis, Unshackled (Turn 6 still tutoring and have 2 creatures or care about life?), Restoration Angel (2 targets?), Reveillark (4 power 2 or less creatures in graveyard?). Lastly poor targets Avacyn, the Purifier (6 damage to my stuff too!), Stoneforge Mystic (Only have 2 equipment), Thundermaw Hellkite (Is the 1 extra damage doing anything?)
Rune-Scarred Demon or an early Rakdos the Defiler are the only really really valuable targets, and a Angel of Despair. Rune-Scarred Demon is hopefully completing your primary win-con, and Rakdos the Defiler if I have the extra mana something's gone very wrong already (This is a multi-4 player build not a 1v1).
I don't have any real-recurring blink built in, If I built this around flicker, I would use it, like that Eldrazi Displacer/Kaalia of the Vast decks, but I'm not built as such. Strionic Resonator + Brago, King Eternal + Sol Ring is a primary win-con in my Brago, the Banisher deck, so it is powerful, no doubt.
That's just some of my thoughts I had through the testing. When a card sits dormant on the battlefield for me too often, or it puts me in an over-committed board position that gets controlled, that's when I know it's not quite right.
In a Dragon Mage, Wheel of Fortune, Reforge the Soul it would be a key card. The reason I don't play those is because I found that 1) I was holding control spells and having to discard them, 2) There are better decks at recurring graveyards that mine, and I was basically causing myself pain, 3) I was restocking everyone's hands so that they can draw a control card for Kaalia of the Vast and I was never keeping her on the battlefield only. If I'm running that I feel I'm playing a fun Kaalia of the Vast, I wan't a competitive Kaalia of the Vast.
Hope some of the insights explain sort-of what I'm thinking. But I have lot's of strange analysis I've done like why I don't run Aurelia, the Warleader, and why Reveillark is going to come out for something. And why Steel Hellkite is out. I also run weird cards like Steelshaper's Gift can't understand why other's dont want a second Lightning Greaves that costs , I do.
7 months ago
You should just play 4 wrath of god instead of the day of judgements. It's the same cost but makes them not able to be regenerated. The quarantine field is too slow, maybe change it for something like Cast Out or Ixalan's Binding. The akroma should be a sideboard because otherwise it's too slow and doesn't do much, in it's place I would go up a Gisela. I would go down a ghostly prison and then go up another oblivion ring. Fumigate is another good board clear, allowing you to gain life as well. I would switch out the Avacyn, angel of hope, for Avacyn, the Purifier. It costs less and has flash with basically the same mechanic. Celestial Flare is another great way to get around hexproof. The thalia's lancers seem like a dead draw, so I found some big angels: Angel of Invention, Archangel of Thune, Archangel of Tithes, Baneslayer Angel, Blinding Angel, Linvala, Keeper of Silence, and Sunblast Angel. I hope this helped!
7 months ago
I originally had it in here, and for casual flavor it's a lot of fun. Rancor replaced it due to only needing 1G to recast. If the flip side didn't cost 3 to equip, I would probably still play it due to the awesome flavor.
I want more transform cards, maybe a transforming indestructible legendary. Avacyn, the Purifier could probably rock the sword, and is another commander I wanna build.