Front:Archangel Avacyn Flip
|Commander / EDH||Legal|
Printings View all
|From the Vault: Transform (V17)||None|
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
Avacyn, the Purifier
Legendary Creature — Angel
When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
Price & Acquistion Set Price Alerts
Avacyn, the Purifier Discussion
1 month ago
I'm sure you already know, but in case you don't you can actually use red cards for this deck since the flip side Avacyn, the Purifier is red. There are a lot of good boros and red cards that make this deck work a lot better such as Boros Charm, Gisela, Blade of Goldnight, and Blasphemous Act.
1 month ago
Just did a playtest.
My inferior deck thrashed this one.
You got in early damage but I was able to offset it with Sorin's -X ability.
1 month ago
1 month ago
Thatguy14286 I like the idea of the Nevermore-like ability on Ixalan's Binding and love the extra card draw on Cast Out's cycling. Maybe I'll put in the Avacyn, the Purifier Flip since I find myself often times playing this deck casually in multiplayer, the flash would make a difference.
2 months ago
Mardu doesn't have a lot of great drawing, you can try and force draw, but if that's the strategy then play Grixis instead . Some longer games, until we get recursion online may be running card to card sadly.
Because of the lack of draw, if Kaalia of the Vast isn't being hyper-controlled, I already find that OFTEN I attack, and have no A/D/D to play as-is, if there was a way (there is: Wheel of Fortune/Dragon Mage/Etc.) to consistently draw into multiple A/D/D, it might be viable, even with the creature count I am running, it's already too lean without doubling the Kaalia of the Vast triggers.
If you don't have an A/D/D Strionic Resonator is a dead draw, I'd probably rather draw another A/D/D in that case. It has two requirements that are too difficult, those being 1) It need a Kaalia of the Vast on the battlefield, not being controlled 2) It needs A/D/D in hand (Even if it's just 1 with a useful ETB) to be free cast by Kaalia of the Vast. If both these conditions aren't true Strionic Resonator just sits there. Maralen of the Mornsong is another example like this, was a lock down queen for me, but when I draw her without a Stranglehold it was a dead draw, and found it had to come out ultimately.
It's rare, like almost NEVER, that I cast any Angels/Dragons/Demons that have ETB triggered abilities to abuse from my hand. If you're at the point your hard casting A/D/D you've already lost. If you are casting them, you won't be having to spare for the Strionic Resonator anyway.
Strionic Resonator makes you over-commit. If it's running effectively then you're already leading, If it's a dead draw you're already behind. As a mid-range strategy it doesn't change your fate. If Kaalia of the Vast is being controlled it just stalls you further, if she is not controlled, then it over-commits you and walk into a Terminus or such.
I'm trying to cast Kaalia of the Vast turn 2, 3, or 4 with haste. I'll never have an extra on those turns to double her or a A/D/D triggered ability. If I'm waiting until turn 6-7 to attack with Kaalia of the Vast probably other Commander's are in combo mode, or control/blockers/Etc. or so extreme it's not going to work. I need to have her swing an attack and drop in a controlling A/D/D before other decks establish their plan.
Kaalia of the Vast IS the mid-range strategy. Tutoring Buried Alive + Reanimate is the primary Win-Con. Buried Alive: Kiki-Jiki, Mirror Breaker + Karmic Guide + Restoration Angel, Reanimate > Karmic Guide > Kiki-Jiki, Mirror Breaker (Copy Karmic Guide) > Restoration Angel > Kiki-Jiki, Mirror Breaker and attack with Infinite Haste Restoration Angel copies. I don't need cards that's support/strengthen my mid-range strategy.
I would suggest there are only 6 prime targets (6/99=6%, or if you assume it's turn 5 39.5% to have one of the 6): Angel of Despair, Angel of Serenity (Situational? 6 Targets?), Karmic Guide (Situational, 2 Targets?), Lord of the Void, Rakdos the Defiler, Rune-Scarred Demon.
Secondary targets (4/99=4%) Balefire Dragon (6 didn't kill all the creatures?), Ob Nixilis, Unshackled (Turn 6 still tutoring and have 2 creatures or care about life?), Restoration Angel (2 targets?), Reveillark (4 power 2 or less creatures in graveyard?). Lastly poor targets Avacyn, the Purifier (6 damage to my stuff too!), Stoneforge Mystic (Only have 2 equipment), Thundermaw Hellkite (Is the 1 extra damage doing anything?)
Rune-Scarred Demon or an early Rakdos the Defiler are the only really really valuable targets, and a Angel of Despair. Rune-Scarred Demon is hopefully completing your primary win-con, and Rakdos the Defiler if I have the extra mana something's gone very wrong already (This is a multi-4 player build not a 1v1).
I don't have any real-recurring blink built in, If I built this around flicker, I would use it, like that Eldrazi Displacer/Kaalia of the Vast decks, but I'm not built as such. Strionic Resonator + Brago, King Eternal + Sol Ring is a primary win-con in my Brago, the Banisher deck, so it is powerful, no doubt.
That's just some of my thoughts I had through the testing. When a card sits dormant on the battlefield for me too often, or it puts me in an over-committed board position that gets controlled, that's when I know it's not quite right.
In a Dragon Mage, Wheel of Fortune, Reforge the Soul it would be a key card. The reason I don't play those is because I found that 1) I was holding control spells and having to discard them, 2) There are better decks at recurring graveyards that mine, and I was basically causing myself pain, 3) I was restocking everyone's hands so that they can draw a control card for Kaalia of the Vast and I was never keeping her on the battlefield only. If I'm running that I feel I'm playing a fun Kaalia of the Vast, I wan't a competitive Kaalia of the Vast.
Hope some of the insights explain sort-of what I'm thinking. But I have lot's of strange analysis I've done like why I don't run Aurelia, the Warleader, and why Reveillark is going to come out for something. And why Steel Hellkite is out. I also run weird cards like Steelshaper's Gift can't understand why other's dont want a second Lightning Greaves that costs , I do.
3 months ago
You should just play 4 wrath of god instead of the day of judgements. It's the same cost but makes them not able to be regenerated. The quarantine field is too slow, maybe change it for something like Cast Out or Ixalan's Binding. The akroma should be a sideboard because otherwise it's too slow and doesn't do much, in it's place I would go up a Gisela. I would go down a ghostly prison and then go up another oblivion ring. Fumigate is another good board clear, allowing you to gain life as well. I would switch out the Avacyn, angel of hope, for Avacyn, the Purifier. It costs less and has flash with basically the same mechanic. Celestial Flare is another great way to get around hexproof. The thalia's lancers seem like a dead draw, so I found some big angels: Angel of Invention, Archangel of Thune, Archangel of Tithes, Baneslayer Angel, Blinding Angel, Linvala, Keeper of Silence, and Sunblast Angel. I hope this helped!
3 months ago
I originally had it in here, and for casual flavor it's a lot of fun. Rancor replaced it due to only needing 1G to recast. If the flip side didn't cost 3 to equip, I would probably still play it due to the awesome flavor.
I want more transform cards, maybe a transforming indestructible legendary. Avacyn, the Purifier could probably rock the sword, and is another commander I wanna build.
3 months ago
Thanks for the advice, Daedalus19876! I incorporated several of your suggestions--the Mana Reflection, Orchards, and Beast Withins. I threw in Kami of False Hope rather than the Constant Mists, though. There have also been several more changes, and the numbers got stupidly bigger.
Mostly I have a higher-than-usual number of lands in here because I want each Thrasios activation to find be a land with the scry, so that I can always hit the ramps in the earlygame. I might cut one or two, but with lands like Temple of the False God, High Market, Alchemist's Refuge or Reliquary Tower that are useless in the earlygame for getting all of our colors (but great in the later game), I really want to be sure I have enough lands to get all the colors I need.
Any other suggestions? I know you have a particularly keen insight on the commander scene here on TappedOut (your Avacyn, the Purifier deck is terrifying!)--I was really happy to see that you had commented on my deck!