Kestia, the Cultivator
Legendary Enchantment Creature — Nymph
Bestow (If you cast this card for its bestow cost, it's an Aura with enchant creature. It becomes a creature again when it's not attached to a creature.)
Enchanted creature gets +4/+4.
Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
Price & Acquistion Set Price Alerts
Kestia, the Cultivator Discussion
4 days ago
Hi CaptSillva, thanks for your comment! With the two creature tutors, I have effectively 10 creatures, which is pretty low, but I've tried to tailor them to what the deck really needs. From playing with this deck, I typically have enough pillow fort or interaction for problem creatures that I don't get beat down too hard early on. Courser of Kruphix is great source of card advantage though, and I always forget that it's an enchantment creature. I'll try to find room for it somewhere!
Hypnotic Siren, Kestia, the Cultivator, and Kruphix, God of Horizons seem a bit too high CMC for their effects IMO. Nyx-Fleece Ram is cheap and a good blocker, but I think in this deck, I would generally rather run a good interaction enchantment (like Prison Term or Darksteel Mutation) over the Ram because enchantments are overall less likely to be removed than creatures. At least that's my thought right now, what do you think?
I've had Starfield of Nyx and Opalescence in the deck before, but they've felt like more of a liability in most situations. If I play them to improve my board state and don't win on the spot, most times a board wipe will come down and destroy my whole game plan. They are pretty potent as a win condition, but I feel like the Enchanted Evening combos are a bit less fragile and easier to pull off.
4 days ago
I feel like this deck could use a few more bodies on the ground. Maybe you could consider these Hypnotic Siren, Nyx-Fleece Ram, Courser of Kruphix, Kestia, the Cultivator, Kruphix, God of Horizons, Starfield of Nyx, and Opalescence.
1 week ago
^^^ more lands.
Also you don't have a lot of good aura targets. Ajani's Chosen is great as a token producer and gives you the option of going wide. Card: Cephalid Constable is totally insane. Cold-Eyed Selkie is also pretty insane. Eidolon of Countless Battles get gigantic very quickly. Invisible Stalker is hexproof and unblockable, and need I say more? Kor Spiritdancer is a great draw engine and also gets very large, very quickly. Rafiq of the Many is a legendary voltron target, literally and metaphorically.
You're also missing some great enchantments and synergies. Argothian Enchantress, Herald of the Pantheon, Kestia, the Cultivator, Sigil of the Empty Throne, Propaganda, Aether Tunnel, Aqueous Form, Banishing Light, Bear Umbra, Ethereal Armor, Grasp of Fate, Mirari's Wake, Rhystic Study, Song of the Dryads, Spirit Mantle,
1 month ago
Your deck have one more card than allowed. It is 100 cards including commander. The way you are listing you have 101 cards.
Wouldn't Kestia, the Cultivator be better for the build you want to make? You can run other cheap enchantment creatures in order to trigger its effects.
I suggest using Mesa Enchantress.
Another good enchantment for providing unblockability is Flickering Ward.
1 month ago
personally im building a Kestia, the Cultivator deck and she seems really... Fun, but not competitive. Id be surprised if she broke tier 3 at all, and tier 3 is where im seeing her placed. Her draw is super selective, but it actually has won me a couple games with Laboratory Maniac as well. My list is nowhere near optimized as im missing so many staples but ill be working on a list within the week
2 months ago
2 months ago
Apart from lands (39), you have 9 ramp cards. Don't you think that's a lot (as the general rule I'm pretty sure is for every 2 ramp cards, you take a land out)? Maybe you should get more creatures to pile enchantments on. Also, have you tried Kestia, the Cultivator?
2 months ago
Not sure what you mean by Starfield of Nyx being counter-intuitive. It's a solid card at any point in the game and provides a large number of blockers or a backup win condition should you need a little extra firepower.
Myth Unbound - it's just not that exciting of an effect, even if it provides some minor incentive not to remove your commander.
Ajani's Chosen - I tried this in my enchantress deck and found it lacking. The vanilla 2/2s it creates don't really make a difference and there are better turn four plays. Compare with Sigil of the Empty Throne which creates large flying bodies--a card I've found invaluable.
Genesis Storm - I'm not wowed by these commander storm cards--they cost far too much mana for what you get. For them to really "shine" your commander has to have been removed and recast a number of times, so you're probably far behind and these are just not powerful enough to catch you up.
Honestly, I'm not impressed with Kestia, the Cultivator. Aura-based decks want to focus on a small number of heavily enhanced creatures, so you can maximize the use of hexproof/shroud auras. Sure, this might draw you a card or two, but with a number of enchantresses, card draw is not usually a problem. Same for Snake Umbra.
Armadillo Cloak is strictly better than Unflinching Courage. Not only can you put it on your own lifelink creatures for double health, you can also put it on an enemy creature to gain health when it attacks--healing off any damage it deals to you should you be the target.