Hazoret the Fervent

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common

Combos Browse all

Related Questions

Hazoret the Fervent

Legendary Creature — God

Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.

, Discard a card: Hazoret deals 2 damage to each opponent.

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Hazoret the Fervent Discussion

Trevorlb21 on Stack Related Questions

2 days ago

Hey everyone, I am just now getting back into standard after not having played for 5 years. With that being said, I have some questions about card interaction that I was hoping you all could answer (seeing as I know a lot of people here are actively playing at FNMs and probably some of you are even rule judges). Thank you!

Thank you!

WhichKing on Rakdos or Erebos?

5 days ago

Erebos is just all-around good to have. I think both Rakdos and Meren could use an indestructible source of card draw on-demand.

Rakdos is not an easy deck to balance though. Other than the main eldrazi titans I would not build around too much on Rakdos' ability. Being able to cast Inferno Titan for RR is already good value and lets you keep up mana for removal. Don't try to build with Magical Christmaslands in mind! Having staxing elements and land hate helps you push the mana advantage. A nice combo is having Pyrohemia/Pestilence out with an indestructible creature like Hazoret the Fervent out.

BSmitt on Goblin Ramp

1 week ago

5/11/2018

Elvishimpersonator, I appreciate the advise but I'm staying away from Goblin Warchief since it's cost is 5 and I'd rather bring in a Glorybringer. The Aethersphere Harvester helps the 1/1's and gives lifegain. After play testing I agree the Tormenting Voice needs to go and the Land needs to be lowered to 21.

Deck Changes-

Reduced Land count to 21 from 23

Removed 3x Tormenting Voice

Removed 1x Rekindling Phoenix

Added 1x Abrade

Added 3x Soul-Scar Mage

Added 2x Hazoret the Fervent

More playtesting to be done, tips and advise always welcome! :D

40fy on [PRIMER] EsPURE Domination

1 week ago

Pretty nice deck! I've been playing control in standard for the first time myself. I'm playing UR, however, and I'm curious to learn more about some of the black and white options, as well as control building in general. To be clear, none of this is criticism, I'm just wondering. First of all, why Moment of Craving? Aren't Cast Down and Fatal Push just always better? I guess there are a few cases where it can hit things that the others can't, but they all involve creatures attacking and I would think that in those situations Seal Away becomes the better option. In a similar vein, how does Vona's Hunger usually play out? On paper that looks super janky to me. Obviously, it looks pretty good against Hazoret the Fervent and Bristling Hydras, but if it's situational why not sideboard it?

ArcticJohn on Brewer's Torment (Dominaria Update!)

1 week ago

I have been wondering about changing the removal package to something like, Fungal Infection and Vicious Offering, instead of Fatal Push and Cast Down, since Vicious Offering can kill about almost anything we want to kill, even Hazoret the Fervent, while adding some more creatures that can be sac to the offering kicker cost, i'm not quite sure which would be better, i thought about this 3, Doomed Dissenter, Wretched Camel and dire fleet hoarder , what do you think about this???

Also, have you tried the new land Cabal Stronghold? What do you think is better, the deserts package or this one?

EDedan on Whirling and Twirling

2 weeks ago

Have you thought about Siege-Gang Commander and Flame of Keld?

Siege-Gang Commander works great with Fanatical Firebrand and Goblin Chainwhirler cause you can give the cards "Extra reach" as it deals 2 damage per goblin creature.

and for a wild choice have you thought about Flame of Keld?

Cause red aggro decks usually gets "Heckbent" aka have no cards in hand and this cards can refill your hand or thin out of deck of useless cards for your next turn and it helps with Hazoret the Fervent condition which is have 1 or less cards in hand and at the last chapter you get a buff to your attacking creatures if they come through a +2 attack buff which can be endgame for some...

bem77 on Radha Ramp and Smash

2 weeks ago

I really think that Siege-Gang Commander and Bristling Hydra would be a great add to this deck, just not sure what to pull for them.

Even a Hazoret the Fervent could be a good addition, but again, I am not sure what to cut for her.

multimedia on B/G Saprolings - Standard

2 weeks ago

Hey, looks great.

Consider adding 1x more Spore Swarm and 1x Sporecrown Thallid, cutting 2x Deathbloom Thallid? Both Sporecrown and Swarm can have much more game impact than Deathbloom. Both of these cards help to combat Goblin Chainwhirler which is a card that will wreck you if you don't have Sporecrown in play. Swarm is good to rebuild a Sap army after the Goblin. Deathbloom is very lackluster for a main deck card. Both Sapherd and Slimefoot are far superior three drops.

A card that Saps can take good advantage of is Vicious Offering. There's a lot of sac fuel in the deck with Sap tokens, this card is an excellent versatile removal spell, kill Lyra Dawnbringer or any God such as Hazoret the Fervent. -5/-5 is no joke instant for two mana when all you have to do sac is a token.


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