Hazoret the Fervent

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common

Combos Browse all

Related Questions

Hazoret the Fervent

Legendary Creature — God

Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.

, Discard a card: Hazoret deals 2 damage to each opponent.

Hazoret the Fervent Discussion

Color_pie14 on Pioneering the Underworld

3 days ago

x12721 Thank you for the advice! I’m making this on a budget, so unfortunately Thoughtseize is out, but thanks for the suggestion of Gray Merchant of Asphodel ! Murderous Cut is a budget alternative for fatal push; being able to exile cards I know I can’t get back and that won’t feed my wincons to kill a creature is a good effect. In my play testing, I never lacked for cards in my grave.

ShutUpMokuba I will swap out Grasp of Darkness for Walk the Plank , but I’m definitely keeping it in the board in case I face Hazoret the Fervent or another indestructible wincon.

Lordeh on Death by Robots (Mardu Gearhulk Reanimator)

1 week ago

Casual Pioneer Tournament Result 2-2

Match 1 4C Super-friends - Result 2-1 Round 1 was long and painful as he proceeded to play and ultimate 2 Teferi, Hero of Dominaria in addition to 3 Teferi, Time Raveler , 2 Narset, Parter of Veils and an Oko, Thief of Crowns . Round 2 went much better with Noxious Grasp removing the first 2 planeswalkers and finishing off the match with some hasty gearhulks. Round 3 was a wash as he was unable to fix his colours.

Match 2 Versed Izzet Phoenix - Result 2-1 Lost Game 1 to 3 instances of Treasure Cruise which just overwhelmed me with card advantage. Round 2 went much better with Leyline of the Void proving backbreaking for the cheap phoenix plan. Game 3 was very close as I was lucky to have to correct removal for the threats presented. E.g. Declaration in Stone and Cut / Ribbons to remove his Thing in the Ice  Flip before it was able to flip. Combustible Gearhulk was a standout hitting the opponent for 17 damage with an amazing blind flip.

Match 3 Gideon Tribal - Result 0-2 This was short and painful as I was unable to really interact with the deck apart from Cataclysmic Gearhulk forcing him to sacrifice an excess Gideon. Abrade was helpful against Heart of Kiran but without one in hand I was just dead.

Match 4 Mardu Vehicles - Result 0-2 This match-up has a very similar problem to the previous game where I was unable to interact with my opponents vehicles Heart of Kiran + Smuggler's Copter , Planeswalkers Gideon, Ally of Zendikar + Liliana, the Last Hope which get around the sorcery speed of most of my removal or even his creatures with Hazoret the Fervent being indestructible.

I may need to switch up my removal package with more versatile spells such as Dreadbore to deal with planeswalkers or Bedevil to deal with artifacts as well.

match_lighter on cor Sliver matey

2 weeks ago

To start with, your deck is false. Secondly I would remove Brood Sliver for Magus of the Moon to help with your prison strategy, Remove Crystalline Sliver for Blood Moon , Harmonic Sliver for Back to Basics , and lastly remove The First Sliver for Hazoret the Fervent . I would also look to add more sweepers, counterspells and lands.

HxC-Spazz on RAKDOS MIDRANGE

1 month ago

Honestly, i think i don't see any of these two makes the cut. At 3 CMC as a beater, i prefer Geralf's Messenger or even Rotting Regisaur over Bonecrusher Giant . I like the flexibility of Murderous Rider but the body just doesn't do enough IMO. Furthermore, Unearth can't hits him.

After more playtesting, it's undeniable that we need a faster clock. My thoughts right now is to cut Chandra, Torch of Defiance for a second copy of Hazoret the Fervent and maybe add a one-of Pack Rat . I love Chandra but Hazoret is so efficient in this deck, she is the perfect finisher.

nUKe13 on nUKe13 Mardu Pyromancer

1 month ago

guero388 Thank you for the comment! Honestly, I haven't had too much time to play/test recently, but previous experience helps with the new decks as well. Mardu Pyromancer is a very particular build that often rewards experience of the match up to understand timing and sequencing. Most decks in Modern become more rewarding and more powerful based on the time invested. Stick with it! And, if it's not your cup of tea later, take a break, try something else, and find your niche.

Mellro I am very excited about Eldraine (mainly for the classic European fantasy theme, but also the big changes that will come to Modern). Chandra, Acolyte of Flame will need more testing, but I am always hesitant about Planeswalkers in Mardu Pyromancer. I have seen (and we could still use): Liliana of the Veil , Liliana, the Last Hope , Nahiri, the Harbinger , and Chandra, Torch of Defiance . I ask myself: "What does Chandra, Acolyte of Flame add to the build that these other Planeswalkers don't?" First, basic +1 ability does nothing for advantage, unless we start running Mardu/Boros Super Friends with Nahiri, the Harbinger , Tibalt, the Fiend-Blooded , or any of the Chandra variants. The second ability (+0) does give us hasty tokens, but we have to sacrifice them, so only 2 damage is mediocre. I don't think Mardu Pyromancer is a token deck, per se, but it uses tokens to out value and out grind the opponent, through chump blocking and chip damage. Also, if we wanted a 3 cmc token generator, we would run Hordeling Outburst . The "ultimate" (-2) is actually one of the reasons I would consider running her, if only to consistently use Ransack the Lab for recursion and grinding. However, the deck runs at a slow, consistent rate, that we aren't trying to get rid of our hand incredibly quickly. Also, we run Bedlam Reveler and Seasoned Pyromancer for hand card advantage. I don't think we need Chandra, Acolyte of Flame .

Mellro touching on the new lands from Eldraine, specifically the Mardu colors: Castle Ardenvale is too expensive (in cost and requirement) for just 1 token. Castle Locthwain may be ok on an empty hand (and I would consider it), but Mardu Pyromancer usually doesn't run out of cards, unless Hazoret the Fervent is on the field and encourages emptying the hand. Castle Embereth is not bad on an established board. However, it feels like a "win-more" card, and Mardu Pyromancer (in my opinion) isn't a token deck looking to pump an endless amount of tokens on board; its purpose (again, in my opinion) is to outlast and out grind the opponent. Basically, tokens are like a cherry on top of a VALUE sundae. Castle Locthwain is the one I would consider, if only to give the option to dig for an answer. At this point, spending 3 mana to draw one card might be a bit of a heavy price. I would need to test them more.

saturn999 Thanks for the enthusiasm! We are still out here going strong!

Thanks again for your comments! The Modern Meta Match-Ups section is improving and I hope to have it completely done here soon!

nUKe13 on nUKe13 Mardu Pyromancer

1 month ago

I have been AFK testing this new variant of Mardu Pyromancer and I think I have the ratios and inclusions that bring back that old familiar feeling of Mardu Pyromancer! I want to address some of the previous comments that I have now archived. Everything here on is brand spanking new!

JacenSolo29 I want to address some of the suggestions you made. As you can see, I actually did include one of them, so thank you for the suggestion! Kaya's Guile is a magnificent midrange/control inclusion that just fits perfectly in the sideboard against grave decks (few and far between, but still existent) and against burn for the life gain, edict/sacrifice effect, and chump blocking token. I usually bring it in in place of Kolaghan's Command or Bedlam Reveler for extra sustain. Honestly, a perfect inclusion for Mardu Pyromancer that just screams: "I do Orzhov things"! As for Monastery Mentor , it is always on my radar. I want it to work, but it just seems like an extra Young Pyromancer and always feels a turn late. I want to keep working on it, but it just doesn't fit, especially with being a splash color in the overall theme of the deck, it needs more testing.

YamishiTheWickedOne I want to try to address all your previous comments, that are under the first "update" tab. First, Seasoned Pyromancer is straight GAS. Literally, the nuts and the perfect breath of life that the deck needed to remain competitive. It's so good, that I've even seen it in Jund and Grixis Control decks as a sideboard option for card draw. Honestly, we need the full 4 copies and I would never EVER side out any of them!

YamishiTheWickedOne I tried Dreadhorde Arcanist , and it works well if you max out on every 1 cmc drop, like Inquisition of Kozilek , Thoughtseize , Fatal Push , and Path to Exile . However, since Faithless Looting got the ban axe, we need Ransack the Lab for card draw and it is 2 cmc and doesn't fit well with Dreadhorde Arcanist . It's an honest maybeboard card, but with the current build, it doesn't work.

YamishiTheWickedOne Blood Moon delays the inevitable against big mana decks. We need proactive choices that don't stall, like Fulminator Mage , Molten Rain , or Pillage . I've opted for Pillage so as to also kick some artifact behind, like Tron's plethora of artifacts and the occasional Affinity, since we can also destroy their manlands. Also, having sorcery spells help for all our creatures to trigger some type of additional VALUE advantage, minus Hazoret the Fervent .

YamishiTheWickedOne as for Yawgmoth, Thran Physician ... I don't like it, personally... it feels very "win-more" and doesn't work with the consistent in all the cmc of the cards. Besides, Plague Engineer literally takes a Phyrexian dump all over Human and other tribal decks. Yawgmoth, Thran Physician might need more testing, but I have not been excited to play him on turn 4 compared to other cards and combinations. Maybe one day he will be "emergency ban worthy" (really funny reference since I also was a Yugioh player before MtG), but as for now, he's "meh".

Thank you all for being so interested in the build and keeping the comment section alive and thriving! I appreciate the support and the enthusiasm! Here's to the future of Mardu Pyromancer!

Daarkest on Redlock 3.0

4 months ago

Cut Welding Jar (not much mainboard artifact hate in modern rn).

Maybe add... Hazoret the Fervent or Pia and Kiran Nalaar for damage through bridge .

Also, -4 Mountain +3 Ramunap Ruins +1 Scavenger Grounds

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Hazoret the Fervent occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.0%