Hazoret the Fervent

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common

Combos Browse all

Related Questions

Hazoret the Fervent

Legendary Creature — God

Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.

, Discard a card: Hazoret deals 2 damage to each opponent.

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Hazoret the Fervent Discussion

nUKe13 on nUKe13 Mardu Pyromancer

1 week ago

Evelyn_Bonnie the deck runs very strict on card ratios. Not much flexibility (maybe only 3-5 flex spots in most builds). Some use planeswalkers. That’s totally fine! I prefer more removal (additional Dreadbore), more flexibility (Collective Brutality), and a mainboard beast of a creature, Hazoret the Fervent.

Planeswalkers are great and can be built around. I personally want to build around spells, instants, and low hand size (kept low from Hazoret the Fervent). Play the Walkers if you’ve got em! I personally don’t like them too much here.

WhichKing on neheb and roll

1 week ago

Hazoret the Fervent helps you convert dead cards in hand into damage. She's also indestructible, so she'll ensure that your Pyrohemia will stay on the board no matter how much damage you pump into it.

Xica on Strongest Color?

2 months ago

sergiodelrio

You have some major misunderstandings if you think that Liliana of the Veils -2 can even hit Gideon of the Trials (hint: its related to the question "when can you use pw abilities?")

So heres my evaluation of the colors:

  • - has the best card value, from Dark Confidant, Liliana of the Veil, Thoughtseize, Gurmag Angler, Death's Shadow to stuff like Ad Nauseam - but if you takd a step back and pretend that you forgot the decks that are built to abuse these cards, all of them habe some significant drawbacks. They are often the best core cards but need support to be viable. Black is also the second best color for hate cards.

  • - best hate cards. Rest in Peace, Stony Silence, Rule of Law... etc. Its also the king of "symmetrical" (and crippling) effects and exile - exiling creatures is VERY underutilized at the moment, just consider what Declaration in Stone does to hollow one...

  • - ramp, best fatties, insa card that support creature based strategies & ways to deal with anything but creatures. I think Primal Command & Tarmogoyf sum it up pretty well

  • - is the color of counters, stupid stuff with spells (Snapcaster Mage, Gifts Ungiven... etc.) and nearly great cards, like Vapor Snag, Reality Shift, As Foretold, Disrupting Shoal, Delver of Secrets  Flip and the list goes on. Its also USED TO BE the undisputed king of card filtering and card advantage but that got banned (Ponder, Brainstorm, Treasure Cruise) we have Search for Azcanta  Flip, Serum Visions - the draw package is much more intact than filtering (sadly it was weaker to begin with). Problem is that red is arguably better at filtering with its loot effects - scry is good for miracles if its preceeded by a draw, while looting supports any strategy that is willing to get its hands dirty with using the grave (lets hope surveil makes blue better). (And black has plenty of good draw engines.) So its basically counters + stupid support cards for instants & sorceries.

  • - is a pretty good color that is pretty nice all around, but gets little to no credit as burn is an easy cop out answer wjen asked "what does red do?". Yeah it has reach, but it also has Blood Moon, Koth of the Hammer, Faithless Looting, Through the Breach all great quality cards that need no introduction. And it has some of the best 4 & 5 drops (Hazoret the Fervent, Stormbreath Dragon) - which are great in the push + bolt meta (and not that bad when you got the help of path to be able to play them early), and the vest 1drops - yes Goblin Guide is not bad - but its no Grim Lavamancer. Oh and it has all the mana acceleration you may want - Vessel of Volatility & Infernal Plunge are absurdly underappreciated cards - the former is basically a fixed Seething Song that can't be abused by storm, the latter is frickin Dark Ritual if you have cheap creatures in your deck - which is an achievable goal (not for storm though, apparently Wotc hates storm).P.s.:if you have run the old squee, all the loot effects becom card advantage engines.

During my recent excursions into mono red hollow one land, i relized that there are stupidly powerful lands like Nephalia Academy or Scavenger Grounds that simply don't fit into 3 color decks. Am i the only person who sees these cards a very good reason to not get greedy with color splashing?

zAzen7977 on LILIANA'S REVENGE (Mardu Demigod Control)

2 months ago

Thanks Hunson_Abadeer!

Off the top of my head, I remember playing against G/B Infect, G/R Ramp/Devotion, Mono-G Aggro, Mono-B Control/Discard, B/W Zombies, and B/U/W Spirit Control.

The only deck I had trouble with was the zombie deck, because it was fast, I drew slow hands, and I didn't maindeck any graveyard hate. So I added Kalitas, Traitor of Ghet to help with that. But overall, the deck performs very well.

I found that once a Phyrexian Obliterator or Hazoret the Fervent hit the board, unless my opponent could remove it immediately, it was pretty much GG, since this deck snowballs very fast.

I'm planning on competing with it more once my work schedule opens up.

Dragonman39 on Goreclaw's Unsealing

2 months ago

I swapped out Glorybringer for Hazoret the Fervent to eliminate that second that was becoming a casting problem in most games. I put Glorybringer in the sideboard in case I need the flying defense.

cole20112 on Look at me, I am the Captain now

2 months ago

Not yet, but I'm planning on getting this deck for MTGO and playing some competitive leagues to see how it does though. My best guess not knowing the matchup perfectly but knowing both decks well is that Red-Black probably wins Game 1 due to lack of permanent answers to things like Hazoret the Fervent and Scrapheap Scrounger and the fact that main deck we have a lot of X/1's that die to Goblin Chainwhirler. Games 2 and 3 I think the deck has a much better shot as we board out some of the X/1's for Gifted Aetherborn and bring in the rest of the Hour of Glory to more permanently deal with Hazoret the Fervent and Scrapheap Scrounger. I don't know how those games go, as I haven't played the matchup yet; but I am pretty sure Games 2-3 the deck does much better.

Daggerfella on

2 months ago

Upon thinking about it, ignore my comment about Doomfall.

Also Id say cut the Heart of Kiran or put it in the sideboard. You are going to want more creatures.

Heart of Kiran would just slow it down, its nice for its utilitarian approach, but unless you want to crew your heavy hitters (Rekindling Phoenix, Scrapheap Scrounger, Glorybringer, Goblin Chainwhirler, Hazoret the Fervent...) or to use a loyalty counter from Chandra, Torch of Defiance. but in general you might want something a bit faster. id suggest the Aethersphere Harvester if you had more 1/1's, however just dropping both kiran for a Bomat Courier and a Unlicensed Disintegration might help you out, as you will have a better chance at those 1 drops in your first hand AND more chances for removal since you have a playset of unlicensed and a full playset of bomat. you would want that card advantage and want to beable to use unlicensed disintegration with its trigger for the extra 3 damage. If ya mainboard a Angrath and side one in the side board, id keep the Kirans, as THEN it would be more viable, and even more so in game 2 or 3.

also Arguel's Blood Fast might not be a good idea for the sideboard, it is a bit costly for aggro, yeah the card advantage might be nice but by the time you are down to 5 life, you are going to need more and more creatures to bring back scrapheap scrounger. Arguel's is best with decks that use recursion such as mono black ones or specifically zombies, Embalm or Eternalize.

Lastly, Kari Zev, Skyship Raider is a bit too slow, id opt for Khenra, atleast in early game his ability will allow you to get in additional damage, AND hes great for late game, even when discarded by Hazorets mana ability (which is a good idea in my opinion to get your hand down to one or less AND to get the 4/4 with the power 4 cant block ability the next turn).

Daggers Rakdos Aggro

This is what I am running for a Rakados build. its basically what you are doing but a little more consistent

Daggerfella on

2 months ago

Id say remove Cut / Ribbons and 1x Abrade to put in 2x Fatal Push

Honestly Cut // Ribbons is a bit slow, and as much as i love the idea of it, having 1x of it might not be advantageous. its a slot easily used to sideboard in better cards during specific match ups, but in mainboard whats the chance of drawing it? its nice having the ability to kill a 4 toughness creature, however it would be better to use Fight with Fire as Lyra Dawnbringer is a thing that you want to beable to clear from the board by using something other than Glorybringer & Unlicensed Disintegration (And its a good card for long games against control or people with mid range aggro decks) You have a ton of good removal that would help to kill 5 drops or Lyra in general but siding in one of these might be a good idea. OR you can use the slot to put in another Banefire or Abrade.

to be consistent id suggest the sideboard be

For a moment i am a bit torn between using Pia Nalaar & Kari Zev, Skyship Raider instead of Ahn-Crop Crasher & Earthshaker Khenra

Many decks use both.

also is there a reason to be using 4x Rekindling Phoenix and 2x Hazoret the Fervent? just a little curious.

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