Hazoret the Fervent

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common

Combos Browse all

Related Questions

Hazoret the Fervent

Legendary Creature — God

Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.

, Discard a card: Hazoret deals 2 damage to each opponent.

Hazoret the Fervent Discussion

BMHKain on Several Decks needing Help (& ...

1 week ago

OH.

Very well, I might as well change the ideas; though the Equipment stays. Even if buffing Saprolings is better than Value through Skullclamp

Got a lot of things to note, though I'll get to them in due time...

One more thing, Now that the Gods of Amonkhet are Eternals as well, 2Q:

1: Is it possible Hazoret the Fervent will be one as well? She truly gave her respect for Samut, & her witnessing aforementioned God as an Eternal (Despite being the only one to not die after the events of HOU (The other gods had a card to represent their way of their death as a Cycle, though Hazoret had a differing idea for this entirely.).), will seriously make Samut Livid beyond the fact that Sorin & Nahiri still have yet to put their differences aside at once, & Nicol Bolas is a common foe of theirs; same for Ugin (Not as an ally of Bolas, obviously.), who I feel might be the last Walker to be revealed in WAR. & the only one to cease a multi-century long conflict with the other Members of The Three.

2: Where is our Jace's Triumph? All the other default Gatewatch members got their Triumph already, so is Jace the true Failure trying to beat Bolas, & his (Now, Pumped up w/ more power) Eternals?

I know this is for another area entirely, but after trying to update my Superfriends Deck again via a Primer, this isn't going to end well, now I have a lot of Walkers to handle in such a thing... Over 120 in my deck, & still growing. I think it's about time some actually use Deploy the Gatewatch

Though, then again, I'm trying to search for a list of cards that can stop Walkers dead in their tracks... I wonder if one even exists...

Dankey on Pyro Prison

1 month ago

Yeah, I'm only recently trying out Hazoret the Fervent and don't know what to cut. To be honest, I feel Koth is the least impressive of the bunch and may trade him in for a Walking Ballista .

Dankey on Pyro Prison

1 month ago

Pyro Swath would work if we ran more instants/sorceries, which demand more card draw to keep the engine going. Bombs like Goblin Rabblemaster , Hazoret the Fervent or planeswalkers earn card advantage on their own for each turn they're not removed.

The only real "combos" that I run are Pia and Kiran Nalaar which transform redundant artifacts into reach or board control.

nUKe13 on nUKe13 Mardu Pyromancer

1 month ago

Metropolis39 thanks for the comment! I’ll give examples and reasoning for excluding manlands and Nahiri, the Harbinger (I assume, rather than Nahiri, the Lithomancer , since you didn’t specify).

First, manlands come in tapped. In modern, speed is the name of the game and we want our lands active by turn one. We can’t fetch for them and if we open up a hand with only a manland, it’s an auto mulligan. Manlands also usually require a lot of mana investment and don’t contribute to the Young Pyromancer / Bedlam Reveler gameplan.

Lavaclaw Reaches - 3 mana for a 2/2 that can get bolted, pushed, or removed before we can actually use it, does not work. Also, Mardu Pyromancer does well with 3-4 lands. So we would only activate and not pump it with the current gameplan.

Shambling Vent - the only one I would somewhat consider. Lifelink is nice with fetches and shocks, and 2/3 is not bad, but still bolt/push fodder while also entering tapped. Still doesn’t add to original gameplan.

Needle Spires - 4 mana for a 2/1? No, thanks. This can be hit by Lightning Bolt , Fatal Push , and even Gut Shot . For 4 mana we could get Hazoret the Fervent , or a combination of spells to fuel Young Pyromancer and Bedlam Reveler .

Nahiri, the Harbinger - as for planeswalkers, I personally don’t like them since their typing doesn’t add to the instant/sorcery gameplan. I mentioned why I don’t use planeswalkers in the primer, but, specifically for Nahiri, the Harbinger , I like the current list for flexibility and adding to current gameplan. Planeswalkers dont seem to add a quick enough clock for us. Nahiri, the Harbinger is nice for card draw and removal, but Mardu runs the best removal in Magic, so we don’t really need that. Plus, Surgical Extraction helps with exiling problems and adds to instant/sorcery count and it’s at instant speed, whereas Planeswalkers are sorcery speed.

I hope this answers your question/recommendation!

clayperce on Gruul Moon

1 month ago

GollumWasFramed,
Hazoret the Fervent is a very solid 4-drop option, but she never really worked out for me. It's extremely interesting how some cards are like that ... Pia and Kiran Nalaar and Huntmaster of the Fells  Flip are other examples of cards that for some people are seriously amazing, and for others not quite worth the slot ...

GollumWasFramed on Gruul Moon

1 month ago

I agree. Courser never felt powerful against any control deck. And we all know they can't let Tireless Tracker live/resolve. Lololol. I also forgot to mention I was running 1 Hazoret the Fervent main to. She was actually a house when I drew her. Thoughts?

nUKe13 on nUKe13 Mardu Pyromancer

2 months ago

itachi45 oh boy... Ravnica Allegiance huh?

Kaya, Orzhov Usurper is the best thing I saw from the set, but even then... meh...

Light Up the Stage seemed like a cool idea, but awful in the beginning and exiled stuff instead of putting it in graveyard where it can be Bedlam Reveler fuel.

Hero of Precinct One May seem like another Young Pyromancer , but makes our 1 cmc Faithless Looting and hand disruption not as effective.

Judith, the Scourge Diva would have been the bomb is it said “token” and not “nontoken” for the burn effect. But alas, it was not to be.

Bedevil , again, looks nice, but since the build really works well on 2-3 lands (4 barely for Hazoret the Fervent ), we don’t want to skip a turn on a 1-1 when we could use more Kolaghan's Command , Wear , or Collective Brutality for more value and 1-2 trades.

Skewer the Critics is hilarious, but again, it requires constant damage, like burn, and Mardu can’t always guarantee that.

Hope this helps! Unfortunately, no good techs. A Facebook group and I have taken out Blood Moon in favor of Path to Exile . It helps against all these super fast creature aggro decks that are storming the meta.

DrukenReaps on What CMDR do you think ...

2 months ago

For the commander I might go with either Hazoret the Fervent or Mina and Denn, Wildborn .

Hazoret wants an empty or almost empty hand and if you get Frenzy before you empty your hand you could still get an effect from those cards.

Wildborn is probably the stronger of these two. Frenzy says 'play' so you can play lands from your library but after the first one you would be stuck. Wildborn allows you to play 2 lands and get access to other green effects that play extra lands so the frenzy can go further each turn before you get stuck. You would also often have more mana this way to play more non-lands.

I'm not sure what other specific commander might work but another good effect would be the ability to get frenzy back from your graveyard. Either to play or hand. The ability to tutor it up is needed too.

Rings works with either monolith.

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Hazoret the Fervent occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.0%