|Commander / EDH||Legal|
Printings View all
|Amonkhet (AKH)||Mythic Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||Common|
Combos Browse all
Hazoret the Fervent
Legendary Creature — God
Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
, Discard a card: Hazoret deals 2 damage to each opponent.
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Hazoret the Fervent Discussion
2 weeks ago
So heres my evaluation of the colors:
- has the best card value, from Dark Confidant, Liliana of the Veil, Thoughtseize, Gurmag Angler, Death's Shadow to stuff like Ad Nauseam - but if you takd a step back and pretend that you forgot the decks that are built to abuse these cards, all of them habe some significant drawbacks. They are often the best core cards but need support to be viable. Black is also the second best color for hate cards.
- best hate cards. Rest in Peace, Stony Silence, Rule of Law... etc. Its also the king of "symmetrical" (and crippling) effects and exile - exiling creatures is VERY underutilized at the moment, just consider what Declaration in Stone does to hollow one...
- is the color of counters, stupid stuff with spells (Snapcaster Mage, Gifts Ungiven... etc.) and nearly great cards, like Vapor Snag, Reality Shift, As Foretold, Disrupting Shoal, Delver of Secrets Flip and the list goes on. Its also USED TO BE the undisputed king of card filtering and card advantage but that got banned (Ponder, Brainstorm, Treasure Cruise) we have Search for Azcanta Flip, Serum Visions - the draw package is much more intact than filtering (sadly it was weaker to begin with). Problem is that red is arguably better at filtering with its loot effects - scry is good for miracles if its preceeded by a draw, while looting supports any strategy that is willing to get its hands dirty with using the grave (lets hope surveil makes blue better). (And black has plenty of good draw engines.) So its basically counters + stupid support cards for instants & sorceries.
- is a pretty good color that is pretty nice all around, but gets little to no credit as burn is an easy cop out answer wjen asked "what does red do?". Yeah it has reach, but it also has Blood Moon, Koth of the Hammer, Faithless Looting, Through the Breach all great quality cards that need no introduction. And it has some of the best 4 & 5 drops (Hazoret the Fervent, Stormbreath Dragon) - which are great in the push + bolt meta (and not that bad when you got the help of path to be able to play them early), and the vest 1drops - yes Goblin Guide is not bad - but its no Grim Lavamancer. Oh and it has all the mana acceleration you may want - Vessel of Volatility & Infernal Plunge are absurdly underappreciated cards - the former is basically a fixed Seething Song that can't be abused by storm, the latter is frickin Dark Ritual if you have cheap creatures in your deck - which is an achievable goal (not for storm though, apparently Wotc hates storm).P.s.:if you have run the old squee, all the loot effects becom card advantage engines.
During my recent excursions into mono red hollow one land, i relized that there are stupidly powerful lands like Nephalia Academy or Scavenger Grounds that simply don't fit into 3 color decks. Am i the only person who sees these cards a very good reason to not get greedy with color splashing?
2 weeks ago
Off the top of my head, I remember playing against G/B Infect, G/R Ramp/Devotion, Mono-G Aggro, Mono-B Control/Discard, B/W Zombies, and B/U/W Spirit Control.
The only deck I had trouble with was the zombie deck, because it was fast, I drew slow hands, and I didn't maindeck any graveyard hate. So I added Kalitas, Traitor of Ghet to help with that. But overall, the deck performs very well.
I'm planning on competing with it more once my work schedule opens up.
2 weeks ago
3 weeks ago
Not yet, but I'm planning on getting this deck for MTGO and playing some competitive leagues to see how it does though. My best guess not knowing the matchup perfectly but knowing both decks well is that Red-Black probably wins Game 1 due to lack of permanent answers to things like Hazoret the Fervent and Scrapheap Scrounger and the fact that main deck we have a lot of X/1's that die to Goblin Chainwhirler. Games 2 and 3 I think the deck has a much better shot as we board out some of the X/1's for Gifted Aetherborn and bring in the rest of the Hour of Glory to more permanently deal with Hazoret the Fervent and Scrapheap Scrounger. I don't know how those games go, as I haven't played the matchup yet; but I am pretty sure Games 2-3 the deck does much better.
1 month ago
Upon thinking about it, ignore my comment about Doomfall.
Also Id say cut the Heart of Kiran or put it in the sideboard. You are going to want more creatures.
Heart of Kiran would just slow it down, its nice for its utilitarian approach, but unless you want to crew your heavy hitters (Rekindling Phoenix, Scrapheap Scrounger, Glorybringer, Goblin Chainwhirler, Hazoret the Fervent...) or to use a loyalty counter from Chandra, Torch of Defiance. but in general you might want something a bit faster. id suggest the Aethersphere Harvester if you had more 1/1's, however just dropping both kiran for a Bomat Courier and a Unlicensed Disintegration might help you out, as you will have a better chance at those 1 drops in your first hand AND more chances for removal since you have a playset of unlicensed and a full playset of bomat. you would want that card advantage and want to beable to use unlicensed disintegration with its trigger for the extra 3 damage. If ya mainboard a Angrath and side one in the side board, id keep the Kirans, as THEN it would be more viable, and even more so in game 2 or 3.
also Arguel's Blood Fast might not be a good idea for the sideboard, it is a bit costly for aggro, yeah the card advantage might be nice but by the time you are down to 5 life, you are going to need more and more creatures to bring back scrapheap scrounger. Arguel's is best with decks that use recursion such as mono black ones or specifically zombies, Embalm or Eternalize.
Lastly, Kari Zev, Skyship Raider is a bit too slow, id opt for Khenra, atleast in early game his ability will allow you to get in additional damage, AND hes great for late game, even when discarded by Hazorets mana ability (which is a good idea in my opinion to get your hand down to one or less AND to get the 4/4 with the power 4 cant block ability the next turn).
This is what I am running for a Rakados build. its basically what you are doing but a little more consistent
1 month ago
Honestly Cut // Ribbons is a bit slow, and as much as i love the idea of it, having 1x of it might not be advantageous. its a slot easily used to sideboard in better cards during specific match ups, but in mainboard whats the chance of drawing it? its nice having the ability to kill a 4 toughness creature, however it would be better to use Fight with Fire as Lyra Dawnbringer is a thing that you want to beable to clear from the board by using something other than Glorybringer & Unlicensed Disintegration (And its a good card for long games against control or people with mid range aggro decks) You have a ton of good removal that would help to kill 5 drops or Lyra in general but siding in one of these might be a good idea. OR you can use the slot to put in another Banefire or Abrade.
to be consistent id suggest the sideboard be
Many decks use both.
1 month ago
Hey antonioji, thanks again for the suggestions. After doing a lot of testing, I'm removing the Tormenting Voice to make room for the full set of Lightning Bolt, as you suggested. Whenever I drew a Voice, I found myself wanting a Bolt. Also, I cut Hazoret the Fervent to one copy to make room for a fourth Phyrexian Obliterator.
1 month ago
I didn't realize that Bontu had 6 Toughness, therefore the only Gods that can be killed with a kicked Vicious Offering are Hazoret the Fervent, Kefnet the Mindful and Rhonas the Indomitable. I apologize for the mistake.
multimedia, have you tried adding some more sac outlets and/or token producers? Saprolings come to mind here.