Hazoret the Fervent

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Mythic Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common

Combos Browse all

Related Questions

Hazoret the Fervent

Legendary Creature — God

Indestructible, haste

Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.

, Discard a card: Hazoret deals 2 damage to each opponent.

Price & Acquistion Set Price Alerts

AKH

Ebay

Recent Decks

Hazoret the Fervent Discussion

zAzen7977 on LILIANA'S REVENGE (Mardu Demigod Control)

1 day ago

Thanks for posting your list 6ixer, I like it! Seems very focused. I know most other people don't run Bloodghasts, but I'm too attached to them to not include them. I also like Bedlam Reveler, but since I'm running more black, I've chosen Phyrexian Obliterator instead. You also may want to consider Hazoret the Fervent, it would fit your build well.

zAzen7977 on LILIANA'S REVENGE (Mardu Demigod Control)

4 days ago

Thanks 6ixer, I get you. I picked up the Lilianas immediately when Innistrad block was released so I lucked out. Other mardu lists like yours have more removal, so I'm considering fitting more in somehow. I'd still like to check out your list.

And thanks jaylawlerrr, I went through the same thought process about Lingering Souls. Hazoret the Fervent seems to be a perfect fit in this deck based on my initial testing. I have been thinking about Nahiri, the Harbinger and I really like it in cplvega0811's deck, but I think the W/R in her casting cost is too off-color for my build, which is predominantly black.

jetsfanforever14 on UW Approach for GP Orlando

5 days ago

I'll bring him in against Control matchups, I make the deck more midrange by taking out 1 Suns and board removal. I always keep 1 Suns in because I'll use it to play the long game if need be. Plus it's my bomb. Champion of Wits is a great creature for control. If they waste a counter on it, great. I'll use its ability later to get more cards while getting a body. Plus , you'd be amazed the attention this cards gets from opponents lol. Your often getting 2 removal spells out of their hand cuz they have to deal with this same card twice. Gideon of the Trials can be good against aggro like red too. After you stabilize the board , bring him out assuming you can protect him. Once his loyalty gets high enough hes pretty much untouchable by red players. I usually just use him to prevent things like Hazoret the Fervent from killing me with his 5 power or his ability. Which is super annoying. Hopefully that helps lol.

waaben on Mono Green Stompy M19

1 week ago

if your playing Gigantosaurus you have to stay mono green and not splash red for cards like Fling/Thud, Hazoret the Fervent and other nice cards. but its more stabil and I like your deck.

I would personally try to play Blanchwood Armor as it looks so great in a mono green shell. but then I would skip the lands who are not forests. btw you should skip Scavenger Grounds when playing Gigantosaurus.

maybe play one more mana dude like Druid of the Cowl who looks great.

stensiagamekeeper on B/W "Humans" Standard

3 weeks ago

First of all you need to take out Dauntless Bodyguard because Goblin Chainwhirler is a c... ok just kidding. So I'm supposed to give suggestions but honestly there isn't anything fundamentally wrong with the deck. That said there are some nit picky things I can give my 2 cents worth on.

I'm not so sure about Danitha Capashen, Paragon. There's probably better 3 drops; I'm thinking Devoted Crop-Mate, Dreamstealer, Banewhip Punisher and of course Mentor of the Meek when he becomes available. If you feel like trying something spicy Glory-Bound Initiate+Radiant Destiny naming human could be another way to have access to lifegain maindeck.

I'm not that big of a fan of Seal Away in aggressive decks although it does match up nicely against what Cast Down doesn't hit aka Lyra Dawnbringer, Ghalta, Primal Hunger, Shalai, Voice of Plenty and Hazoret the Fervent. Maybe go 2/3 rather than 3/2 on them or go up some Cast Outs so you have better game against The Scarab God and planeswalkers. Again if you want a more spicy option Dire Fleet Poisoner functions kind of like a removal spell on attacking creatures (despite being bad against what I mentioned) although it has aggro potential as a 2/2 deathtouch and won't be dead against control.

Running Evolving Wilds or at least a couple copies might improve Fatal Push and Isolated Chapel although currently I don't see room for it in the mana base.

You are probably aware but I would also like to draw your attention to the fact that Benalish Marshal and Mentor of the Meek are a total nonbo not to mention most of you're 2/2s will enter as 3/2s.

As for building a strong sideboard my usual approach is rather than build it thinking "what cards do I need" I think "how many cards do I need for each matchup". For example against approach I'd want at least 7 cards to replace all the creature removal (note: control these days runs Torrential Gearhulk so you probs don't need all that many) and I might then make that 4 Duress and 3 Forsake the Worldly especially as those cards could also be what I bring in against God-Pharaoh's Gift decks meaning I wouldn't need Crook of Condemnation. An extremely underrated card right now is Healing Grace against mono red. It gets 90% of that deck's removal including Chandra, Torch of Defiance and Glorybringer, works as a combat trick and gains life!

Overall a really strong deck. I'm now expecting to see a lot more of this post-rotation.

Snivy__ on Liliana's Stronghold

3 weeks ago

Plague Belcher is an IMMEDIATE yes.

First of all he's a 5/4 Menace for the very low cost of and killing your own Diregraf Ghoul. When you kill your own Diregraf Ghoul you pain them for a life them pain them for a life whenever a zombie gets sent back to the grave. He beats down past Goblin Chainwhirlers, Hazoret the Fervents, the lone Torrential Gearhulks due to his Menace ability.

magicsheep on Explore tokensv2

4 weeks ago

Nice variation Lerijie.
I don't think Cast Down is the best removal to only run 4 of, as there are some legendary creature that you probably want to be able to hit. I would run at least 1x Vraska's Contempt for planeswalker removal and God removal (i.e: Hazoret the Fervent). Fatal Push is a GREAT removal spell for the early game, would probably use at least 1x. Through drafting I've found that Fungal Infection is a great card for eliminating your opponent's mana ramp and smaller, pesky creatures.

RedmundR2 on Gruul Zoo

1 month ago

Some cards I would consider over the Plains + Wild Nacatl combo:

Noble Hierarch + Elvish Mystics for the mana ramp + exalted is always nice.

1x of Hazoret the Fervent for the situations where you are in top-deck mode and need consistent and hard to remove damage is a good choice I feel.

Courser of Kruphix is solid for a deck like this, helps you control your draws and gains some life for utility.

Smuggler's Copter for the 3/3 body, with evasion and a looting effect to cycle your deck for damage or utility stuff.

And if you drop the plains stuff and add more basics, you can consider Magus of the Moon.

Load more

Latest Commander