Hazoret the Fervent
Legendary Creature — God
Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand.
, Discard a card: Hazoret deals 2 damage to each opponent.
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Hazoret the Fervent Discussion
10 hours ago
@Moby_Copperfield, with the right cards you can always do both. And you could add in other stuff like Shefet Monitor to help with the splash if you go green or make it a splash non-white. One of my favorite things about magic so far is the endless possibilities you can do. I've gone against someone who splashed in three colors into their previously mono-red deck and it worked amazing. I recently helped a friend splash green into his Dimir rouge deck because I got Vraska the Unseen and gave it to him. Now I have an even harder time dealing with that deck...
Even though I hardly splash my decks, I greatly see the possibilities and endless combos available with both green and red. I would also suggest, even though some of these would fit a cycling deck better, Haze of Pollen, Shefet Monitor, and Gift of Paradise for green; and Bloodrage Brawler, Deem Worthy, Hazoret the Fervent, Tormenting Voice, and Merciless Javelineer for red. All of those are really good cards without even looking outside of Ahmonkhet. If you really cant decide, you can always do both by splashing into your main deck and having your side deck have splashed of the other color along with those already in your side deck. I might actually do that now myself.
1 day ago
ArcticJohn, I play it all the time on MTGO. It isn't fast enough for Marvel and I think you'd need more hand disruption in sideboard to have any chance, I haven't figured this one out yet. Dispossess and Lost Legacy need to turn up early and resolve to have a chance. I added 2 Collective Brutality last week and they are a tough card for this deck, so versatile and with discard as well.
I have recently mainboarded Sweltering Suns because of the invasion of zombies and aggressive humans and have reasonable success, it all depends on the draw/mulligan. I'm back at 24 lands again as well because I need it, I thought I could get away with less but math doesn't lie! I agree on your suggestion about Yahenni's Expertise
Against control it can be a bit tough. Resolving a Midnight Oil is actually quite crucial here for overwhelming the counters. The other tough match up is decks with lifegain and it becomes a grind.
The sideboard is still a work in progress, I had this idea of stacking creatures in sideboard for the surprise round 2 like Glorybringer, Dragonmaster Outcast etc but I'm not sure this would work that well. I've even thrown in some Dynavolt Tower but not sure if it fits.
One thing is for sure, this is a deck suited to Hazoret the Fervent!!
Any suggestions welcome
3 days ago
I think the Needle Spires are worth it. But Aether Hub is a good option for those times you just need a mana to explode. I run all of them. I would actually drop the Hazoret the Fervent for 2 more Metallic Mimic. I think to beat zombies you are just going to have to go faster than them. Which if you are playing mono black is pretty hard. I run a fun version of this, and it sneaks games to people who doubt the power of a Hanweir Garrison + Bloodlust Inciter.
3 days ago
Hey friend! First small suggestion: it's generally more helpful to see card types first, so I'd suggest making your default order by type (looks like you have it by set).
Next, I'd highly recommend cutting the cards in your deck to 60. The reason for this is that it makes you more likely to draw your best cards (a max of 4/60 chance rather than 4/71). Usually, 24 lands and 36 non-lands is a good ratio (you have 23, which means you really need to cut spells or otherwise you'll never draw enough lands). In order to get there, I'd initially cut out every card that doesn't achieve your stated goal of -1/-1 counters. It appears that Archfiend of Ifnir is crucial to your strategy, so I'd also keep everything with cycling at first. Sadly, that means Landfall and your Allies will have to go -- maybe you can build a second deck focused on them, but decks succeed the most when they are tightly focused on a single mechanic. Also, cards that have only been printed in Conspiracy (like Capital Punishment and Pyrokinesis) are illegal in Modern, so put them in your EDH/Commander deck instead.
Then, strategically add extra copies of the cards you've already got that oil your deck's engines. Archfiend of Ifnir is so important to your strategy that you'll want 3-4, for example. So is Liliana's Influence. However, you will still likely be below 60 cards if you really did cut everything extraneous, so now you get to the fun part where you get to add cards.
Prioritize adding cards that support -1/-1 counters and discarding. I'd put it 4 Tormenting Voice, as well as Fiery Temper, Alms of the Vein, Hazoret the Fervent, Ruthless Sniper, and anything with the Wither keyword (use the advanced card search on T/O to find those!). Cycling, as I've noted, also synergizes really well with what you've got so far.
I hope this helps prep you for a tourney! Of course, the best advice I can give is to play lots of games, and pursue improvement! Best of luck, and mention me (same way you mention a card, by putting my username in double square brackets) if I can do anything else to help! Cheers.
4 days ago
5 days ago
Splashing B really increases your available card pool. Cut / Ribbons and Bone Picker are both very good in a burn/tempo deck. You also get to run Alms of the Vein which is another huge burn spell for B and helps against aggro. Incendiary Flow is good. Collective Defiance is removal, burn, and a madness enabler/hand reset. I would also recommend against running more than 2 Bedlam Reveler since they are awful in multiples and can be hard to cast if you say, draw 2 of them and not enough spells. 15 creatures is too many to have Reveler be consistent. Thermo-Alchemist is insane in a burn deck.
-Add B, since it improves the deck whether you're going aggro or burn. It doesn't have to be a big splash, but a lot of good aggro creatures are black (Scrapheap Scrounger and Dread Wanderer), and you get good removal (Unlicensed Disintegration alongside Scrounger or Fatal Push) and sideboard options (Lay Bare the Heart is big right now).
-Decide whether you want to play creature aggro or burn. Bedlam Reveler doesn't really go in the creature version. Bomat Courier, Dread Wanderer, and Scrapheap Scrounger are pretty well set in the aggro version, along with 1-2 Glorybringer and/or 2-3 Hazoret the Fervent as top-end. The 2 and 3 drops are less set; I've seen Forerunner of Slaughter, Pia Nalaar and Weldfast Engineer, or Bloodrage Brawler if you're doing madness. You can also go a stronger artifact theme with Inventor's Apprentice if you have any Heart of Kiran. For the burn version, you want to cut most of the creatures except for 1-2 Bedlam Reveler and 4 Thermo-Alchemist. Bone Picker and Glorybringer also fit if preferred, but ideally the creature count is 8 or less. Goblin Dark-Dwellers is also pretty good if you tailor your spells so it can cast most of them. For spells, 4 Alms of the Vein and 4 Fiery Temper, 3-4 Lightning Axe, 2-3 Collective Defiance, 2 Cut / Ribbons, and either a 2-4 or a 3-3 split between Tormenting Voice and Cathartic Reunion, keeping in mind that Reunion is stronger, but harder to cast in general and much worse against control (since they can counter after you pay the discard cost - sweet 3 for 1). Incendiary Flow is a good card if you want another versatile early burn spell. You also need some number of sweepers. I prefer 2-damage sweepers here like Kozilek's Return or Flaying Tendrils since 3-damage sweepers take out Thermo-Alchemist, even though Sweltering Suns is pretty cool. Chandra, Torch of Defiance is pretty perfect in burn if you have it. You can also go a neat energy variant that runs Harnessed Lightning for removal, Aether Hubs, and 4 Gonti's Machinations. This gives you more survivability against aggro and another 1-cmc 3 damage effect. Not sure how inserting the energy subtheme affects the card totals.
-I don't think you want more than one Insult / Injury, if any. Injury is pretty expensive at 3 mana considering it does nothing without either another burn spell to follow up (hard to do before turn 5-6) or creatures on the field. The card doesn't seem great in aggro either since it's mostly just discard fodder. Injury is expensive for a sorcery burn spell.
-Soul-Scar Mage is fun, but doesn't really go in burn since he encourages you to burn creatures rather than your opponent. I feel like it might make sense as a sideboard card against big creature decks if you plan to try removing their creatures, but it's usually just better to have a fast burn clock against midrange.
This is mostly academic. The best burn deck in standard right now is U/R, but you basically need 4 Torrential Gearhulk (expensive!) and the deck is incredibly soft to Dispossess. You can also always make a U/R or Temur Turbo-Drake deck that just cycles and dumps most of your deck into the grave while casting fogs until you stick an Enigma Drake and Fling it at your opponent's face. The ability to do 50+ damage in a turn is pretty foul.
1 week ago
I feel like Hazoret the Fervent is necessary here. Maybe go down a single Prototype, Flameblade, and Furyblade to make room for 3x of Hazoret.
1 week ago
GuardGamer: Thanks for the suggestions - the Trailblazer's Boots aren't featured because hitting with the general is not really a priority, I'm mostly trying to get Hellbent quickly and stomp down with other minotaurs. Furnace of Rath is too symmetrical for my liking, and feels like it could hit hard on the crack-back as the deck doesn't really keep anything back for blocking.