Diminishing Returns

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Masters Edition (MED) Common
Classic Sixth Edition (6ED) Rare
Alliances (ALL) Rare

Combos Browse all

Diminishing Returns

Sorcery

Each player shuffles his or her hand and graveyard into his or her library. You exil the top ten cards of your library. Then each player draws up to seven cards.

Price & Acquistion Set Price Alerts

EMA

6ED

ALL

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Diminishing Returns Discussion

elfric on Land of the Free, Home of the Br(eya)ve

4 days ago

yes Dramatic Reversal as a standalone is that good. i underestimated it too. i only played it because of the scepter combo first but then i drew it during games in various situations and boy its a hell of a ritual. playing scepter imo is more of an option but i definitely had it in games complete dead rotting in my hand. so its your choice.

and yes play Lotus Petal. didnt notice it in the first place. to underline how good it is: it is a Black Lotus sometimes. you can use it to play Doomsday and have it included with yawgmoth's will in your pile to use it 3 times in a single turn.

but before adding just only mana (which is good mana) i think your deck is a little light on threat density. i understand the budget thing but just playing more interaction in stead of business is not the best especially as your commander isnt a card-engine like tymna. look out for Praetor's Grasp to be a potential budget grim tutor with upsides. atleast Dimir Machinations or Diabolic Tutor as tutors or Diminishing Returns / Whispering Madness as additional wheels for drawing a full grip again. i know they are suboptimal but under restricted budget going to light on business is worse than going for little worse businees but atleast having enough redundancy to keep fireing at your opponents if need be.

PI3L0V3R on Wouldn't It Be Fun If Nobody Else Had Fun?

1 week ago

Finally got a chance to sit down and edit the decklist. I removed Izzet Boilerworks, Call the Skybreaker, Inexorable Tide, Syncopate, and Clash of Wills. Tezzeret's Gambit, Diminishing Returns, Fuel for the Cause, and Mystic Remora were put in. I see what you mean about the X counterspells, but having a few to generate experience counters are nice. If the deck runs correctly, Master the Way should be dealing an absurd amount of damage as long as I'm not top decking. Ravaging Blaze is just good budgeted spot removal and burn. Spelltwine happens to be super versatile when it comes to my graveyard, and there is going to be at least 1 good sorcery and instant in 3 other plays graveyards. I'm on the fence on Wild Ricochet as I see what you are saying.

I sideboarded Pyroblast and Red Elemental Blast as we only have 3 blue decks that aren't mine in our playgroup.

LabManiac_Cameron on Laying out a white RUG - Jeskai Ascendancy cEDH

1 week ago

Kokrem & brian.olson542 - Days Undoing isn't the best option unfortunately, you really want it to be on your turn. I would probably replace it with Mizzix's Mastery or another draw 7 such as Diminishing Returns or Reforge the Soul.

freakingShane on Wouldn't It Be Fun If Nobody Else Had Fun?

1 week ago

So this will be the same as my above comment. Anything I mention here does not mean that they are bad cards, rather I personally think they are less efficient for your deck's goals and strategies.

These are some cards I would look into cutting/replacing: Show

I won't suggest any more until you see these and gauge whether or not these would be good cuts and replacements. I know there is more you could do if you wanted to, so let's just see what you think so far before we get too crazy here! Haha. Keep me updated on what you're thinking, man! Always enjoy helping other players.

freakingShane on Wouldn't It Be Fun If Nobody Else Had Fun?

2 weeks ago

Typically early game for decks like this is a bunch of card draw and control. Having enough counter magic and using it to stop threats that will end the game or put you at such a disadvantage that you can't return from.

The card drawing is for you to add XP counters on Mizzix and draw into your win cons or combos (if you decide to run any).

But again, these are not cards that you have to include! If you put half of them, all of them, or none of them into the deck it will be fine! Some of these are dependent on your play group (like Pyroblast and Red Elemental Blast requiring a blue player in your group), but hopefully some of these you can find useful!

Chompythebeast on Crosis, Wheelin' and Dealin' (Sneaky Nekusar)

3 months ago

Cut ideas:

For Crosis's Catacombs and Crumbling Necropolis:

Commander's Sphere

Fellwar Stone

For Time Spiral, Exsanguinate & Torment of Hailfire :

Diminishing Returns

Whirlpool Warrior

Whip of Erebos or Thought Vessel

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

3 months ago

Agieryna: That is the primary reason, yes :) Two other reasons, however - I want to be able to interact with certain abilities (notably the cycling of Decree of Annihilation and the activated ability of Aetherflux Reservoir), and I want a card with a jackal on it in the deck (I'm an unashamed furry).

rkjunior: Absolutely. It's simply the best wheel in the game. I'd probably cut Time Reversal, Diminishing Returns, or Mystic Remora for it.

rkjunior: Yeah, the high mana cost, high blue devotion, and summoning sickness ruin the card for me in this build :( At least Niv-Mizzet, the Firemind does something when not able to tap, and still goes infinite with Mind Over Matter.

weiman: Will do! :)

Daedalus19876 on The Ten Plagues: Locust God EDH | *PRIMER*

4 months ago

RingoDingo92: Thanks, man! If you have any questions about how it works, or what I could improve in the description, let me know :) with regards to Training Grounds, I don't actually use The Locust God's loot ability very often. If I do, it's almost always with infinite mana, so the cost reduction doesn't matter much to me. I just think it's a weak ability, even for UR :(

pauldiamond64: I draw into it very easily with my wheels, however, and I want to immediately win if I resolve it. It's not my only path to victory by a long shot, but it's one of my 7 primary win conditions (which will be expounded upon when I update the description). And 5 mana is a lot when I intend to win T4 on average with this deck.

TheLitchKing: Thanks! I actually intend to upgrade that primer later this evening; stay tuned! ;) The things that turns me off of Whir of Invention is the high blue cost :(

Klancik: The summoning sickness is a big deal, though. Several of my win-cons intend to storm off in one huge combo turn, and I can't do that with her unless I give her haste :( I do want to include her, but Diminishing Returns has proven itself many times...

mumuxx1234567890: I might do that! Thanks haha.

fgator5220: I'll take a look once I work through this terrible backlog of decks to review, lol!

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