Diminishing Returns

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Rare
Masters Edition Common
Classic Sixth Edition Rare
Alliances Rare

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Diminishing Returns

Sorcery

Each player shuffles his or her hand and graveyard into his or her library. You exil the top ten cards of your library. Then each player draws up to seven cards.

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Diminishing Returns Discussion

MagicalHacker on Nekusar infect

1 week ago

Awesome!

Okay so if we are going to aim to win with Nekusar dealing lethal infect to each opponent, we obviously need ways to give Nekusar infect, and like we mentioned before, there are only five ways to do that, so we will make due with what we got. That's six cards done, but what about the rest of the deck?

Well, if we think about Nekusar getting infect, we can guarantee that our opponents will try everything in their power to kill Infeckusar as fast as possible, so based on that, Howling Mine effects are basically worthless. What we need are wheels. Play Tainted Strike and follow it up with a Wheel of Fortune and a Burning Inquiry.

The wheels we can add include Burning Inquiry, Commit / Memory, Dark Deal, Diminishing Returns, Incendiary Command, Jace's Archivist, Magus of the Jar, Magus of the Wheel, Memory Jar, Molten Psyche, Reforge the Soul, Runehorn Hellkite, Standstill, Teferi's Puzzle Box, Time Reversal, Time Spiral, Timetwister, Wheel of Fortune, Whirlpool Warrior, Whispering Madness, Windfall, and Winds of Change. That gives us 22 wheels, which I will recommend each one being used here. (Many of these are very expensive, so if you aim to build a budget deck, I completely understand dropping some of them, and that's rings true for all of my suggestions actually.)

So infect and wheels gets you about 1/3 through the deck, so what do we do about the rest of the deck? A small portion of the deck should be devoted to protecting the commander, and those are best done with counterspells, because they double as ways to shut down massive plays by opponents. Based off of MagicalHacker - List of All Counterspell Cards, I think the best 7 counterspells for this deck are Swan Song, Arcane Denial, Counterspell, Countersquall, Mana Drain, Memory Lapse, and Negate.

Next, we can definitely get use of a couple tutors to really make sure the deck fires off consistently. We have both wheels and infect pieces, that can be found with a various array of tutors. The seven I am going to recommend are Dizzy Spell, Demonic Tutor, Dimir Infiltrator, Muddle the Mixture, Shred Memory, Dimir House Guard, and Clutch of the Undercity.

That puts us 42 cards into the deck, and just 21 cards away from the 63 nonlands I want to see for the deck. These cards can be whatever you think is necessary, such as maybe 7 ramp cards, 7 draw cards, and 7 ways to destroy permanents, like board wipes and spot removal. As for draw, I highly suggested perusing through MagicalHacker - List of All Draw Cards (Burst) for cards like Treasure Cruise and Ancestral Vision.

As xander11 suggested, I think that proliferate would be a fantastic inclusion.

I do want to mention one last option. If you build just right, you can basically use rituals like Desperate Ritual and Dark Ritual to play your hand to make lots of mana, then spam out wheels and more rituals. It's a very risky play, but if you can get it to work, it can be brutal. In terms of low risk, going with wheels, tutors, infect, and counterspells is going to be your best bet an effective build of Infeckusar.

What are your thoughts?

VesuvanDoppelbanger on Omni-Baral

1 week ago

How about a Diminishing Returns? It's downside means pretty much nothing in Commander.

VesuvanDoppelbanger on Kefnet Contron

1 week ago

Diminishing Returns has a negligible downside in Commander, and puts you right to 7.

Looks pretty awesome, +1.

VesuvanDoppelbanger on Card Draw/Ramp good stuff

3 weeks ago

How about a Diminishing Returns to fuel your draw?

MegaMatt13 on Thrasios and Kydele: Eldrazi Envoys

3 weeks ago

VesuvanDoppelbanger, do you think Diminishing Returns is better than Time Reversal which is on my maybe list? It's one mana cheaper but requires me to exile 20 cards. Having a hard time deciding which i like better.

VesuvanDoppelbanger on Thrasios and Kydele: Eldrazi Envoys

3 weeks ago

Diminishing Returns has a downside that is almost meaningless in most Commander games. +1 from me on a fun build.

theDramaLLama on Long Live the King! (Nekusar EDH)

1 month ago

I would also add Memory Jar, Wheel of Fate,Windfall, Diminishing Returns, Whirlpool Warrior, and Time Reversal.

Chandra Ablaze also has a windfall effect tacked onto her.

Also, Curiosity or Vampiric Link on nekusar pretty crazy

McDeity on Nekusar, The Wheelrazor

2 months ago

You could try Memory Jar, Diminishing Returns or Time Reversal for a similar role?

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