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Food Chain Discussion
1 day ago
I think you can safely cut your lands down to 37 or even 36 for your cmc. I would also recommend adding Lotus Vale and cutting Terminal Moraine for it. If you don't mind infinites, Titania + Food Chain + Command Beacon will net you infinite mana and tokens. For simplicity let's assume Titania, Command Beacon, and Food Chain are in play.
- Activate Command Beacon second ability saccing itself
- Titania triggers, getting a 5/3 token
- In response to Command Beacon ability on the stack, exile Titania, getting 6 green Food Chain mana
- Command Beacon ability resolves, returning Titania to hand
- Use 5 Food Chain mana to cast Titania from hand, etb trigger targetting Command Beacon. At this point we are back to our initial position, while netting one Food Chain mana and one 5/3 token
- Repeat for infinite Food Chain mana and tokens.
- You can finish with Walking Ballista, or Akroma's Memorial if you have enough normal mana to cast it, or use a land sac outlet to finish with Rath's Edge or Sunscorched Desert recursion.
I don't play titania but has brewed a couple of land-matters deck...feel free to check my 4 color lands deck for more ideas!
1 day ago
I would drop your land count and add in some alternate mana sources. It will allow you to have quicker starts, and make you less vulnerable to land destruction like [armageddon].
Elvish Mystic, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Boreal Druid, and Elves of Deep Shadow are all quite cheap and worth using. Some slightly less budget options are Birds of Paradise, Deathrite Shaman, and Carpet of Flowers. I would drop about 2 lands for every 3 alternate sources you put in.
Since you're not wanting to go the Food Chain route, some good alternate win conditions are Xenagos, God of Revels and Atarka, World Render. Both allow Prossh to one-hit a player by sacrificing all six of his tokens.
CUTS: Deepfire Elemental, Walker of the Grove, Charnelhoard Wurm, Sek'Kuar, Deathkeeper (most of your creatures will be tokens), Ogre Slumlord, Burn at the Stake, Acidic Slime, Hunted Troll, Deathrender.
4 days ago
Thanks for stopping by, CastleSiege.
I can understand where you are coming from with the Panorama lands as I don't particularly like the concept of paying out to sac either. Strangely enough, in real-world, this has not been an issue (yet).
I do like your inclusion of Buried Ruin and Inventors' Fair to tutor for Crucible of Worlds. I am considering those adds, but as you have also mentioned, the "Magus of the Crucible" (Ramunap Excavator), has me considering alternative strategy (or just including in addition to).
Now, as far as the Food Chain combo goes, while it does always generate above the casting cost of Titania, Protector of Argoth, the combo itself is geared towards the generation of 5/3 Green Elemental tokens ad infinitum -- not infinite creature mana. That said, it has proven to be a rather gnarly combo.
I went back and forth on Concordant Crossroads -- I am not the biggest fan of the symmetrical effect, but it is a one-drop. I own Akroma's Memorial, but its high-cost originally held me back from adding it to this deck. I am likely going to add at both, but now it is about finding out what to cut.
I actually just scored a foil Nissa, Vital Force earlier this week and was looking to incorporate her. Garruk Wildspeaker looks to be capable of some rather absurd stuff in this deck, which makes it hard to pass up. I plan to add both, but it all boils down on what I should cut to replace them.
Speaking of cutting, I am planning on taking out Birthing Pod and possible some other creature-based tutors, being that, short of winning conditions, I do not really have that many creatures I normally tutor for. I plan on keeping Tooth and Nail, Green Sun's Zenith, and Chord of Calling though, possibly Worldly Tutor as well (though 'reveals' tend to hurt me late-game).
You have brought up a god point about Primal Vigor being symmetrical in effect radius; I honestly overlooked that piece and thought it was a Doubling Season clone. Knowing that, I am more than inclined to agree with you -- does not merit an inclusion.
When it comes to Three Visits and Nature's Lore over Cultivate and Kodama's Reach, I think the trade-off would be worth it, but may require some real-world experimentation on your end. The fact that it does not come into play tapped means a fair amount to me -- I am not fond of losing my momentum.
I would agree that Natural Affinity is likely niche in terms of when it is going to be actually used. The only reason it is staying around is because my meta is pretty heavy on wrath effects and honestly...because I would like to pull it off at least once. Hahaha
4 days ago
Hey, glad you liked my list. Thanks for referencing me, Daedalus19876.
My deck focuses heavily around Titania herself, so being able to get her out ASAP is really important. Personally, I don't like the Panorama lands because it costs mana to sacrifice them. Instead, I choose utility lands that synergise well with the essential cards in the deck. For example, I don't run many artifacts, but the ones I do run are critical to the strategy. Being able to recur them with Buried Ruin is important. I also run Inventors' Fair despite not having many artifacts to turn it on. Being able to tutor for Crucible of Worlds is that important. To assist with activating Inventors' Fair I added Tireless Tracker. The nature of the deck benefits the Tracker greatly and the clue tokens it generates not only grant me essential card draw, but also activate the Fair. Although, I might be making some changes to that substrategy soon with the more easily tutorable Ramunap Excavator.
The infinite mana combo with Food Chain is cute, but the deck should be able to generate immense amounts of mana without it (especially if you have Gaea's Cradle) and I don't see any way for you to abuse the infinite mana.
I'd also definitely recommend Garruk Wildspeaker and Nissa, Vital Force. They are by far the two best planeswalkers for a mono green deck. Garruk with Cradle + Deserted Temple or any combination of them or/with Lotus Vale/Scorched Ruins is disgusting. Nissa is also everything a mono green deck wants: ramp, recursion, and card draw. If my opponents aren't able to stop me from ulting her there is a strong chance that I win that game.
The only creature tutors I use are Green Sun's Zenith (tutor for Dryad Arbor turn 1, puts the creature directly into play, and it shuffles back into the deck), Chord of Calling (instant speed, puts it directly into play), and Tooth and Nail (it's a win con, duh).
I like Parallel Lives and Doubling Season. I opt to not use Primal Vigor because it helps my opponents and I don't think the effect is powerful enough to warrant more than 2 card slots for extra consistency. Doubling Season is also worth the 1 extra mana on the chance of playing one of my two planeswalkers while it's in play. Getting that Nissa ultimate is extremely powerful.
I'm also not a fan of mana dorks in EDH unless it's an elf tribal deck that can make use of them outside of "tap add a mana," so I wouldn't run BOP.
I am thinking of replacing Cultivate and Kodama's Reach with Three Visits and Nature's Lore though. I haven't decided if the one less mana is worth it for also getting one less land (granted it comes into play untapped). With so many ways to play extra lands in my build, I haven't had a problem with the 3 cost ramp spells yet.
1 week ago
vishnarg, I am definitely adding Ramunap Excavator when it comes out. Thanks for the suggestion!
Wurmlover, yeah, a Prossh, Skyraider of Kher + Food Chain combo, sounds ridiculous to play against! Brago, King Eternal-stax, does sound like a good answer for it though. I use to play against a Brago-stax deck and it was unbearable at times. I'll definitely have to check out your Brago build.
freakingShane, great suggestions! Though Fervor was short lived in the deck, I did like the extra haste enabler. It just ended up being a little less important than having extra early ramp cards. I did remove Blood Moon and added Price of Glory. I'll pass on Shivan Harvest and Courser of Kruphix, but thanks for the suggestions!
Thank you everyone! Let's continue to keep Omnath the crowned king of a$$holes.
1 week ago
Time for a TRIPLE POST:
Leaked Ixalan Legends:
We got the utter trash that is Captain Lannery Storm. It is cool that she ramps, but as a commander, she is somewhat completely lackluster. Tier 5.
Then we got half of the beautiful Tiehana, Voice of Thunder. 'Bout time a new Merfolk came to kick ass and take names! Thrasios was getting lonely! If she is 5 mana or less, we have a Zegana 2.0! Tier 2.5 regardless since Food Chain don't care about no mana cost.
Leaked Ixalan Cards:
New gravehate enchantment: Ashes of the Abhorrent. Gravehate is gravehate. Not particularly good for its white, but it can help reach a critical mass of hate for a meta.
Mana Crypt's worst enemy: Hostage taker. It is good because it takes ramp. Four mana is quite a bit, but it is at least something to consider.
Athraithe - No problem, bruh.
1 week ago
I still feel like it's not worth it to build Marchesa as a Twin deck when decks with more colors can play the Twin plan faster and more consistently. The commander really supports an all-in build-around plan. Something like Mindslicer or Apocalypse will usually win you the game as long as you get your value engine online, and cutting slow duds like Kiki-Jiki, Mirror Breaker and Mikaeus, the Unhallowed lets your deck be mostly cantrips and value creatures which can quickly find your 1-card wincons.
Anyway, tappedout pinged me, so i'm back again to plead and beg you to at least play Dark Confidant, Trinket Mage, Phyrexian Altar, Ashnod's Altar, Phyrexian Metamorph, Mindslicer, and Bribery. They're all, in my humble opinion, far too good to pass up on in any Marchesa deck. Trinket Mage getting Mana Crypt or Sol Ring is a thousand times better than a 2 mana rock (that you're playing instead of curving out with creatures) and Mindslicer is a pretty easy way to beat Bojuka Bog and other reactive nonsense, and before I start ranting again, I'll suggest cutting Olivia, Yahenni, Grimgrin, Treasonous Ogre, Blood Artist, Martyr of Frost, and River Kelpie, which I consider your worst 7 non-combo cards, but also consider dropping all the combos and just going with the "I win" spells.
It's also possible that I place too much emphasis on Marchesa in my playstyle, and I've certainly played games where the table made me their enemy and shut down my value engine, so maybe playing a combo backup plan is worth it. It just feels to me like if you're playing creature combo you should be playing some sort of green deck for Birthing Pod or Survival of the Fittest or Food Chain etc etc
1 week ago
I've never seen anyone play Canadian Highlander, but it looks like fun. This is a very similar build to my General Tazri Commander. I haven't uploaded the deck to Tappedout quiet yet so it's pointless to look for at the moment. I'd add Foresight as it can pull Misthollow Griffin and Eternal Scourge in the same way that Manipulate Fate can. I'd also add in Riftsweeper or Pull from Eternity as they can recover your Food Chain if it gets removed. You're also running the perfect set of colors to run the Lion's Eye Diamond combo. 1st cast Entomb putting Auriok Salvagers + Angel of Glory's Rise + Trinket Mage into your graveyard then you Reanimate the Angel of Glory's Rise and pull the Lion's Eye Diamond from your library and simply go off. I'd also consider Yawgmoth's Will and Past in Flames for graveyard possibilities, and Walking Ballista as it can be tutored out by artifact search given that it's a xx cost it's equivalent is zero and it's the perfect sieve to strain away your opponents life when you have all that mana.