The Ur-Dragon

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Leviathan Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Mythic Rare

Combos Browse all

The Ur-Dragon

Legendary Creature — Dragon Avatar

Eminence - As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 1 less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

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The Ur-Dragon Discussion

Bloodytrailz on Edgar Markov's Vampire Horde [Primer]

5 hours ago

Heya,

I'm sitting on a list of 97 right now, wondering if I could get your opinions on some possible inclusions based on the current list. It's heavily based on this deck because I think the list is really well refined and constructed. (Gave credit to you in description for providing the core of the list).

The List: Markov's Army of the Damned

Notable things: Land exclusions were made for budget reasons (Any land >7$ is dropped and replaced with basic lands). The maybe board cards (3 big hitters, but each respectively 10-15$, cut for budget reasons) are kind of the future "wish list", and were just replaced with budget-ier options. Chromatic lantern was brought in to help with the budget mana base, Read the bones, I will just happily pay 1 extra mana to scry 2. Mortify was brought in as a spot removal but there are a good bit of pesky enchantments in my meta that I'd love to kill. Terminate is just a good spot removal to punch through a single beefy blocker. (I'd be willing to drop terminate in lieu of a stronger choice, but I'm pretty sold on mortify being in the list). -Purphoros, Aethros, Sorin, Toxic Deluge, Pulse Tracker, Night's Whisper, Eldrazi Monument+Gifted Aetherborn, Read the bones, Chromatic Lantern, Terminate, Mortify

I have 3 open slots in the list still and here's some ideas I have:New Blood - 4 mana mind control, there's some interesting steals in my meta... Admiral Beckett Brass or The Ur-Dragon are very common on my table.

Another board wipe, either Blasphemous Act or Merciless Eviction

Adaptive Automaton another 3 mana 2/2 vampire lord.

Reconnaissance we already know why this is a good card

Herald's Horn ... horn is interesting, it's potential card draw and potential ramp... however I think it might be on the weaker side of additions with a ~33% chance to draw and not ramping any 1 drop creatures. (In the current list of 33, it ramps for 26 creatures)

Markov Blademaster .. hitting the double red on 3 might not actually be consistent at all, but he's a decent vampire that could bolster the vampire roster

Stensia Masquerade .. repeatable vampire anthem on hit, I know it doesn't necessarily have an immediate impact which can be questionable, but it seems decent.

Eldrazi Monument .. I kind of skirted around this because I'm not sure I'm a huge fan of the idea of sacrificing a dude every turn... but becoming immune to most board wipes that aren't called merciless eviction, cyclonic rift, black suns zenith or toxic deluge is nice.

That's about all the ideas I have for now, would love your input or guidance on what might be the stronger choices.

DrukenReaps on Need insight on my commander.

5 days ago

She is quite strong but that also comes with being a target. There are some ways to help deal with this: Swiftfoot Boots, Lightning Greaves, Archetype of Endurance, Mask of Avacyn, Journey to Eternity  Flip, Victimize, Asceticism.

Another way is to attack your opponents hands with cards like Mind Slash, Sadistic Hypnotist, and Vindictive Lich.

And since the deck does really focus on her make sure you have around 8 effects that can replicate her ability in some way. They don't need to be as powerful as her effect they just need to be similar.

Other precon commanders that are easier or are not such big targets:

Any of the eminence commanders from 2017 Edgar Markov, The Ur-Dragon, Inalla, Archmage Ritualist, Arahbo, Roar of the World. These commanders don't have to ever see play to be useful in my opinion the most powerful eminence effect is Edgar Markov followed closely by Inalla, Archmage Ritualist.

Nazahn, Revered Bladesmith is also of note because he immediately grabs, plays, and equips Hammer of Nazahn making him indestructible. He also isn't considered to be powerful by most people so you are less of a target. Comes in the 2017 commander cat deck.

Daretti, Scrap Savant is out of the 2014 precons and is a powerhouse. The precon itself comes with some of the better artifacts for him too like Wurmcoil Engine. This is something you could go back and forth on as to how easy it is to keep him around, in my meta walkers tend to stick pretty well for about 3 turns.

Oloro, Ageless Ascetic is out of 2013 and has eminence from before it was cool. People are constantly bitching about him whenever he comes up. I don't think he is actually that powerful I think it is more that he just keeps gaining value every turn from the beginning to the end. good card draw if you can keep him on board though so that is really nice.

Derevi, Empyrial Tactician another from 2013. The thing about this guy is that he will always cost 4 mana no matter how many times he dies so unless someone really needs him dead he doesn't tend to get targeted with removal since he will come back out instantly.

Prossh, Skyraider of Kher, Marath, Will of the Wild, and Jeleva, Nephalia's Scourge range from great to good and are worth thinking about since every time they come back they are just a little bit better. Also from 2013.

Karador, Ghost Chieftain will cost 3 mana and is out of the original commander set. really hard to keep this guy out of the game.

Animar, Soul of Elements is protected from some of the better removal and also out of the original commander.

With all of that said some of these are rather difficult to get a hold of and I don't know off the top of my head how many of these were bad precons compared to the others. If you have some idea of what kind of things you like to do when you play that would help. Simply going off what you are already playing I would say either stick to her or go with Karador, Ghost Chieftain as he does a lot of the same things with another color and with his cost reduction he almost always just costs 3 mana. If you want something aggro/aristocrat Edgar Markov is the way to go and if you want combo/control Inalla, Archmage Ritualist is great.

Torekai92 on The Ur-Aggron

2 weeks ago

Looking good so far!

I agree with ButterMyBiscuit that Vandalblast and Merciless Eviction are excellent upgrades for this deck. I like the idea of Land Tax and Lurking Predators. I might just borrow those.

Some things I would potentially take away:

  • Ramos, Dragon Engine is a good card, but has more synergy in other decks than here.
  • O-Kagachi, Vengeful Kami because it is very conditional to go off.
  • Scourge of Valkas has potential but is also pretty situational. My play group is very board wipe heavy so I never seemed to get much use out of this, though your situation may be different.

Potential adds:

Torekai92 on FR3SH

2 weeks ago

I see what you mean about Descendants' Path. My board wipe heavy play group could probably hurt a lot if I tried to use that card.

I also see what you mean about the cheaters. Most dragons can be cast for the investment in a cheater...so I may take some out and replace with dragons or more utility. I definitely need to grab a Mirari's Wake because of mana and also being able to 2 shot someone with The Ur-Dragon for commander damage.

Thanks for the response!

FR3SH on Torekai92

2 weeks ago

Hi. I wanted to start off by saying thank you for your feedback. I always welcome it and try to consider everything someone tells me. Going to structure my response in line with your comment.

Dragon cheaters: I had almost all of these in my deck but decided most of them were too costly for putting out dragons. The Ur-Dragon drops the cost of most to make the Quicksilver Amulet only a slower or color fixing option for dropping them. Of my 30 creatures only 15 would cost me 5 cmc or higher to cast. While I don't like how susceptible it is to board wipes I am going to try using Elvish Piper again.

I had never seen Dragon Arch before so thank you for the suggestion but out of 30 creatures I only have 11 multi-colored.

Board wipes: My group is ignorant to flyers. There may be some but not a lot. I prefer to give another player the sensation of building a sizable force on the ground just to go right over them in the air. I have some targeted removal that should help me clear anything specific but am wondering the relevancy of board wipes when I have the creatures people are trying to remove. Will likely take me time to realize the benefit of one over another.

I like your feedback on the Mirror of the Forebears and decided to get Sarkhan's Triumph back in the deck.

The one card in this deck I question is Descendants' Path. After a board wipe it seems like it can be detrimental to draws because you don't have a dragon in play anymore. Definitely a potential for removal but I like the concept enough that I am keeping it. Also hope that cards like Sensei's Divining Top, Sylvan Library, Herald’s Horn, Lurking Predators, and Vizier of the Menagerie will help me mitigate.

Jaysterbaby on Need help structuring a Dragon ...

2 weeks ago

I was able to get The Ur-Dragon out on turn 4 by test playing.

Turn 1 - Mountain

Turn 2 - any land

Turn 3 - any land, then cast Seething Song for 5 mana use 4 of them and cast Geosurge for 8 mana, use that and your remaining mana from Seething Song and cast Dragonstorm and bring out The Ur-Dragon

You could do this on Turn two with Pyretic Ritual

Jaysterbaby on Need help structuring a Dragon ...

3 weeks ago

I don't have a format in mind as me and my friends just play for fun. If I have to tweak it for formats I can do that on my own time. I just need help tweaking this deck, as I believe 80 cards to be alot even with great mana ramps, I will be going up against Merfolk with unblockable and buffs, and vampires with lifedrain, life link and deathtouch, with some flying

Suggestions and opinions welcome. Thank you

4x Dragonlord's Servant

8x Mountain

4x Crucible of the Spirit Dragon

4x Haven of the Spirit Dragon

1x Bogardan Hellkite

4x Unclaimed Territory

1x Devil's Play

1x Ugin, the Spirit Dragon

2x Geosurge

1x Dragonlord Kolaghan

3x Dragonspeaker Shaman

1x Draconic Roar

3x Lightning Bolt

2x Dragon Tempest

1x Thunder Dragon

1x Ruby Medallion

2x Anger of the Gods

2x Pyretic Ritual

2x Bathe in Dragonfire

1x Flameblast Dragon

1x Balefire Dragon

3x Sarkhan's Triumph

2x Seething Song

1x Fiery Confluence

1x Slice and Dice

2x Rolling Thunder

1x Thundermaw Hellkite

1x Ryusei, the Falling Star

1x Dragonmaster Outcast

1x Ramos, Dragon Engine

1x The Ur-Dragon

1x Slumbering Dragon

1x Awaken the Sky Tyrant

1x Skyline Despot

1x Wasitora, Nekoru Queen

1x Dragonlord Dromoka

1x Thunderbreak Regent

3x Archetype of Aggression

1x Chromatic Lantern

1x Gilded Lotus

2x Archwing Dragon

1x Clifftop Retreat

1x Sulfur Falls

1x Rootbound Crag

1x Dragonskull Summit

ThallionDarkshine on We're Gonna Need a LOT of Dice

3 weeks ago

So, I got to play a game with Tempting Licid a couple days ago. It didn't really do all that much, though that was mostly because of how the game ended up playing out, and the fact that I didn't really have anything going on on my side of the board. I did use it to kill off a couple dragons from my The Ur-Dragon opponent with the help of my opponent's Avacyn, Angel of Hope. I think it would definitely have done much more if I was able to get some bigger creatures out or if people were playing more utility creatures (I was against The Ur-Dragon dragon tribal, Progenitus superfriends/5c jank, and Oloro, Ageless Ascetic lifegain/control). For example, I think it would be fantastic against Edgar Markov to keep their token production under control.

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