Legendary Creature — Dragon Avatar
Eminince — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
|Have (3)||rockleemyhero , metalmagic , Forkbeard|
|Want (2)||UnitedWeStand , NMJohn|
Printings View all
|Secret Lair (SLD)||Mythic Rare|
|Commander 2017 (C17)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
The Ur-Dragon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
The Ur-Dragon Discussion
5 days ago
Havsangl, Lord of The Giants
Legendary Creature - Elder Giant Warrior
Protection from Humans and spells with converted mana cost 3 or less.
Giants you control get +2/+2 and have haste and trample.
Havsangl, Lord of The Giants enters the battlefield with an additional +1/+1 counters on it.
Whenever Havsangl, Lord of The Giants attacks, choose a creature you control with a +1/+1 counter on it. That creature fights any number of target creatures.
So he is a vanilla 7/7 with haste and trample, enters with X +1/+1 counters, can immediately fight any number of creatures when he attacks, grants a huge bonus to other Giants, solid protection, and if you want you can throw other smaller Giants under the bus to clear a larger path for Havsangl, Lord of The Giants.
Too much? Reminder that The Ur-Dragon exists.
Make Golos into a Planeswalker so he can continue his Pilgrimage
1 week ago
I've been looking at building a The Ur-Dragon deck myself and really like the deck you have.
For additional mana-fixing/ramping, you could use Dryad of the Ilysian Grove since it has a similar effect to Chromatic Lantern. Also, to make the Hoard cheaper, you could look into Urza's Incubator and Dragonlord's Servant/Dragonspeaker Shaman.
Because you mentioned you were looking for combo-y plays, Strionic Resonator could be an interesting choice for your deck because it would allow you to double the draw effect from The Ur-Dragon or any of the other major effects your creatures will have.
I hope some of these suggestions help!
1 month ago
this is my LEGENDARY UR DRAGON DECK The Ur-Dragon i am a reall dragon lover when i first started playing commander i build a pure RED DRAGON DECK but then i wondered how a 5 color dragon deck would look like so i started to build one with in mind to be a legendary dragon deck with scion of the ur-dragon but when comander 2017 came out i knew i had to have The Ur-Dragon commander deck and made the Ur-Dragon my general so now i wanne know what you think of it
1 month ago
WARNING: TL;DR comment ahead.
@king-saproling: I apologize for my impatience & seeming like a stalker, sir; no intent on this at all. Anyways, Still not sure what to cut from those 3 decks? Maybe I can help?
Deck 3: You stated it can go from Cold to Hot/Hot to Cold & Weiß-Versa on a whim. Should I revert back to that build; w/ only minor changes to further the performance?
Deck 2: SO sorry about my statements; Docent of Perfection Flip & Hammerfist Giant is better than I thought. These 2 back in; but, I've some ideas: Why not keep Karma + Kormus Bell + Urborg, Tomb of Yawgmoth all in just the same? Sunforger is great, but not truly incredible in Sevinne, the Chronoclasm . Potential Cut there. Elsha of the Infinite is stated to be amazing as hell; look at her builds. Keep. While Mizzix of the Izmagnus is incredible, He'd rather his own dedicated build, like Sevinne already is in the works of one of his own kind; and we've Thousand-Year Storm already. Chopped. Other notable inclusions worth keeping:
Jaya Ballard , Comet Storm (Why...?), Banefire , Time Wipe (Actually, maybe Azorius isn't so bad.), Winds of Abandon (But exiling even your Opponent's Swamps? Better than Armageddon .), God-Eternal Kefnet (WHAT?! He's practically a staple here.), Fanning the Flames (An X-Burn w/ Buyback? Back in.), Counterspell , Swords to Plowshares , Enlightened Tutor (All three of these are awesome no matter what. Keep^3), Scour All Possibilities (Scrying & Drawing is a good 241 here), & Echo of Eons (This is a permanent keep as so few Timetwister effects don't exile themselves right away. Unless you want Day's Undoing or Time Reversal , this is as good as limits can allow.)
We're at 112 (113 if we count Time Wipe ). Maybe you could find better cuts from what I stated please? Thanks. One deck remains; Deck 1.
Omnath, Locus of Mana still at 33 Cards over, The deck has one purpose; Unify both & ; as all 5 Mana Colors each had the masterful Trinity of Magic, Science, & Technology, cares much less about their own. Huge Prejudice over flight, Impurities, Anything that only counts as a creature within limits, is fine; & they blatantly Hypocritically used all those "Non-Creatures for themselves, & got away w/ it. Even long before The Ur-Dragon 's birth, even now, -Affiliated individuals don't give a care.
I'd like it if you cut 33 cards from this deck as well, all while keeping the theme of Magic, Science & Technology/Nature Technology Equality theme in mind for a & Mana Deck, please.
Finally, I might think of doing Atemsis, All-Seeing one last time. But I'm replacing my Deck entirely. Does Solemnity ring a bell? I tried to find the right Partner Commanders (C16); only to find all 5 colors have this property I can work with. But, Any suggestions for a 5 Color Commander that might help well w/ the idea of No-Counters Allowed Gameplay?
Sorry this is too much; I've no intention of being forceful. That said, I did help w/ some of the cuts. Now, king-saproling: Do you want to make some cuts for the 3 decks above alongside me
1: Omnath #1 Magic, Science, & Technology Unity Matters' Deck (Nature + Technology Themed.)
2: Sevinne Mass Burn Wrath, Non-perm Matters, & Self Protection Deck
3: Arjun Deck in question; you stated a build of this at one point was very great; albeit below 100 at the time. Should I revert back to that build w/ minor improvements?
4: What 5 Color CMDR would help w/ cards w/ Age Counters , Undying Counters , Charge Counters & Similar , & even after-death itself Phyrexian Unlife + Repay in Kind + Solemnity . Any ideas? Karona says no... XP ; Wonder if they also reject Experience Tokens , or even Energy Counters... (: You Know...)
Sorry if this was too much; I was just asking for one more favor to cut to 100 for said decks; not add more in please... X/
2 months ago
What is the current list you are playing? I don't see Morophon on the list.
Hope you got the The Ur-Dragon promo!
Cool deck and thanks.
2 months ago
So obviously this is not a legal card in any format, however it is a very real card nonetheless. It's created by Wizards and given to employees with exceptional performance.
Since it's not a real card, there are probably no rules in place for it. So, we can address this by inferring a few:
- 1.) Any creature can be your Commander. The Legendary Partner ability upgrades it to Legendary status.
- 2.) We can assume that because they have Partner, the creature in question may contain . If this is the case, your deck's identity would be .
- 3.) It doesn't say "Creature", but as of now there is no LEGAL precedent for anything other than Planeswalkers who can also be your Commander. So, we will only include Creatures and Planeswalkers. This means that any Planeswalker can also be partnered with Sol, Advocate Eternal.
There is however the issue of needing to ATTACK with the Planeswalker if that is your Partner if you'd like to get the "Teamwork" trigger. In order to do so, you'd need to either use Planeswalkers who can attack, such as Gideon and Sarkhan . However, you could also theoretically cobble together a Planeswalker who can attack by using Mycosynth Lattice and March of the Machines . You are in , so literally just tutor those cards out.
It would be very tempting to just go Atraxa, Praetors' Voice for that disgusting Support / Proliferate synergy. There's also Atarka, World Render if you want to swing for basically lethal Commander damage each turn. I mean, you'd be hitting with probably a 6/6 and an 8/4 (Assuming you Supported +2/+2 on Sol and +2/+2 on Atarka). That alone is 14 damage, but they are also going to gain doublestrike thanks to Atarka so it's actually 28 COMMANDER DAMAGE. And it puts you in WUBRG for The Ur-Dragon and Scion of the Ur-Dragon , so there's that.
I realize that each of the two Commanders have their own separate amount of damage they need to deal for it to be lethal. For example, if Sol deals 16 damage and Atarka deals 18 damage, this is not lethal "Commander Damage" as neither of them have individually dealt 21 combat damage in total. However, swinging for 28 damage on the first attack is nothing to scoff at, and they will only continue to grow. This puts all opponents on a 2-turn clock, or the game on a 6-turn clock. With cards that grant additional combat steps , you can knock a single opponent out of the game per turn. This reduces the entire game to a 3-turn clock. With access to and , I'd put in extra turn cards and basically win the game right there by virtue of brute, unrelenting force alone.
So Atarka, World Render is my go-to choice.
However, since we are Investigating and can upgrade any creature to Legendary, there is also Briarbridge Patrol who would be insanely powerful here.
There is also The Locust God . Since you are going to Investigate 4x, that's a TON of draw you are kicking out. Might as well throw down some creatures literally for free while stacking card advantage, right? For each card you draw, you create a 1/1 Insect token. Since you have 4x Clue tokens, you can use them all and create 4x 1/1s. Then when you attack with Sol and Locust, you can Support 4 and distribute them all onto the tokens, giving you 4x 2/2 flyers on top of your 4/4 Sol and your 4/4 Locust. That's a grand total of 16 flying in the air, you drew 4x cards, and now that they both attacked you get another 4x Clue tokens. An engine like that is very hard to pass up, so Locust would be a very close second for me. Probably the Commander with Atarka, World Render as a backup.
But those are just my ideas. What are your ideas? :)
2 months ago
Need: 4x Thassa, God of the Sea
2 months ago
- Current boardstate and meta.
You may have the PERFECT answer in your deck, whether you know because you fine-tuned the deck and played it dozens of times, or because you are savvy enough of a player to actually read your damn cards, but that doesn't mean the answer is good for that particular situation.
You need to often times account for the entire board and what the other players are running, not just a single threat.
Yes, very much so is it the case where a single presence of something is the problem. For example, an The Ur-Dragon with Lightning Greaves is obviously just going to run away with the entire damn game.
But... they get a land out of it. And this land will give them enough mana to recast The Ur-Dragon . So, even if you do manage to kill that big bastard, it just comes back out next turn. Is it really worth spending three spells (Tutor + Assassin's Trophy + kill spell) just to temporarily remove a threat for a single turn? Probably not.
Well. This works as a response. Okay, so maybe you should tuck it into your hand and wait. But is it really that good? Everybody gets their cards back into their hand, sure. But that does just mean they can recast everything. But your other opponent is running an Avenger of Zendikar and they have out like a bajillion lands. That's not going to be very helpful. Plus, do you really want your opponent with the Ur-Dragon to go off a turn or two later by playing a ton of Dragons and getting more value out of them? Cyclonic Rift is only a bandaid. Players often rebuild in a single turn, sometimes two turns.
It doesn't resolve the issue of the Lightning Greaves . Your opponent will just recast their Ur-Dragon and re-equip it. That puts you directly back at square-one, only now you have wasted both a tutor and a Cyclonic Rift . Hm.
Wait a second... You found a Altered Ego . Now THAT is interesting! Why not make a copy of your own Ur-Dragon?! The threat of mutual destruction is enough to prevent your opponent from attacking into you. This, in turn, protects you from this massive threat. It also provides you political leverage.
- The Ur-Dragon player can't attack, lest they open themselves up to retaliation
- Nobody else wants to attack into either of you two and draw your ire
- You can make deals; "I won't attack, IF---"
But... maybe your table has shown they aren't keen on politics? Maybe your table is full of players who just endlessly slug it out. To them, politics are for players in losing positions; They'd rather just win on their own.
... fuck it. Damnation it is. Reset the entire game.
There are many answers. The real question is; "Which is the CORRECT one?"