Legendary Creature — Dragon Avatar
Eminince — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
|Have (5)||Eldritch_Morningstar , metalmagic , rockleemyhero , DudeMan1031 , Forkbeard|
Printings View all
|Secret Lair (SLD)||Mythic Rare|
|Commander 2017 (C17)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
The Ur-Dragon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
The Ur-Dragon Discussion
1 hour ago
2 days ago
you may like Descendants' Path, it could be great in this deck.
3 days ago
MarkovBrewer69 : Haha yes, as you suggested I reworked the land section of the deck ! It's more consistant ! I changed other cards. I had started to indicate the changes in the update section but I had a bug. And because of my level in English I have not yet had the courage to put everything back haha (but it's in progress ^^ ).
I've added Gadrak, the Crown-Scourge because it's a 3CMC Dragon with a gooooooood body. I want a bit of protection on early game and with the eminence ability of The Ur-Dragon i can play it on turn 1 or 2. And occasionally its capacity can be useful ! I want to test it a little more before I decide whether I keep it or not ^^
Smothering Tithe : Its a really good card but i don't need it in that list ^^. I can ramp easily. ^^
"Since you are going for a more causal deck, many of the cards you put in are up to you and what you like to play with! The most important things to consider are being able to play the card and making sure the card helps your game-plan in some way. Is there anything about the deck that you do not like after your changes?"
Yes i like it haha. But i need more games to see what i can improve. It's not a definitive list ^^ For exemple : Draw section. I want to try less conditionnal draw, manipulation of the top of the library (cards like Vizier of the Menagerie . Etc ...
1 week ago
Enchantment - Aura
Enchanted land gains ": add one mana of any color and this land deals 2 damage to you" and loses all other abilities.
Make a tribal commander with Eminence. Cats (Arahbo, Roar of the World), Vampires (Edgar Markov), Wizards (Inalla, Archmage Ritualist), and Dragons (The Ur-Dragon) have already been used so pick a different tribe.
1 week ago
As a player with not one, not two, not three but four Dragon decks... pls no.
Love the deck, by the way. I'm going to take a better look at it now an see if there are any upgrades I can offer :)
2 weeks ago
Sumi and Taka, based on the characters from Castlevania. They are a pair of Japanese vampire hunters. Sumi is a skilled expert in stealth and Taka is a skilled archer. Together, they are able to ambush their prey and slay them both quickly and quietly. They are going to be expanded in order to take on more than just vampires, in their design to fit into MTG.
Sumi and Taka, Hell Hunters
Legendary Creature - Human Warrior
, : Destroy target creature. If it was white, you gain 2 life. If it was blue, scry 1. If it was black, it's controller loses 2 life. If it was red, you may discard a card. If you do, draw a card. If it was green, put a +1/+1 counter on Sumi and Taka.
Rewards for the color fulfillments are chosen to complement each other. work together, work together and lastly makes Sumi and Taka more formidable. With their Vigilance, they can attack and you may use them to destroy the blocking creature or something else. With vigilance and reach, they can always help protect you from any threats that come in the night. Being able to put a +1/+1 counter on them means they are stronger in these regards.
While the destroy ability may seem extremely powerful I also feel it is quite a bit balanced. I wanted to make it either an -cost ability, but holding onto that much mana is never a good option. I could have also made it a fight mechanic, but this would force players to seek out green creatures unfairly, in order to assist in growing Sumi and Taka's power to take on larger threats. As it is, it is unfortunate that they could take down something as incredibly powerful as The Ur-Dragon. Finding that subtle balance is key. As such, I felt 4 mana of at least three colors was fair. That is generally a big commitment, and many removal spells cost less and are less restrictive in general. None of the options are desirable, but I felt that the was at least the most fair, for if you are not using it on your turn - that's a lot of mana to hold open for later. Essentially, it becomes a Murder on a stick, and you get rewards for the extra mana effort you put into it.
2 weeks ago
BLK-Swordsman ok, as far as I understand, PMs are an upgraded feature, so I'll try to reply here in the most efficient way. I'm going to assume you've bought the 2017 Dragon precon like I did, which is a good start. Scion decks play combo. You put dragons in the graveyard to one-shot your opponent. The Ur-Dragon is spawning dragons, as a result it's a casual deck. First things first would be upgrading the mana base. If your budget allows you to, grab 5 fetches (10 really isn't necessary). I guess the enemy fetches are better but I run the allied for budget reasons. Play the 5 triomes. Even without fetches I'm sure they're good enough but since I run the triomes with fetches I find them spectacular. I used to run 10 shock lands but someone did the math for me and if you play the triomes, 5 allied check lands + 5 enemy shocks are just as good. The only dragon which is also budget that is mandatory is Atarka. Scourge of the Throne is incredible too. You can do pretty much what you want when it comes to the rest. I recommend Lathliss, Utvara Hellkite, Silumgar. Terror of the Peaks is the new M21 dragon and it's huge. Ones I do run for personal affiliation but don't recommend playing are Dromoka, Kolaghan and Ojutai. I think the dragon package is where your personality shines so do what you want with it! I'd recommend having around 25 dragons, not 30+. Ramping is a priority, consider that with The Ur-Dragon ability, dragons start coming at 4CMC, potentially turn 3 with some ramp. Instead of mana rock, prioritize spells between 2 and 4CMC that lets you fetch a specific land type (to grab triomes or shocks). Mirari's Wake is incredible. I'm not a fan of ramp on bodies except for some exceptions like Faeburrow Elder (2 mana at worst),Goreclaw and obviously Morophon which makes our commander 4 mana. For a first version of the deck, Dragonlord's Servant and Dragonspeaker Shaman are good alternatives. Fill the slots with cheap mana rocks, around 2-3CMC, no more (except for Prismatic Geoscope which is incredible with the right mana base). All star artifacts are Herald's Horn, Chromatic Lantern, Dragon's Hoard for obvious reason and The Great Henge, the latter which can enter on turn 4 at the earliest thanks to our beefy dragons. Since they're heavy on CMC, haste-enablers are great. Check out the ones I run, they're all cheap I'm pretty sure, like the two boots (Dragon Tempest is the best card). You mustn't run out of gas so drawing cards is good, especially attached on ramp spells like Kiora. Again, most of my draw spells are cheap and either ramp or grant haste so take those too (like Temur Ascendancy). Rhystic Study is going to be reprinted, better that than Painful Truths for example. Depending on your meta you can choose the number of removals to run. Since we play big spells and rarely have open mana I'd recommend using pseudo-removals with synergy instead of hard removal like Utter End. As in removal on bodies, like Glorybringer, Sarkhan's Unsealing, Silumgar, Atarka. I run very few board wipes but they're one-sided and cheap (Crux of Fate and Earthquake). That should be it. In short, choose your dragon package. Play A LOT of ramp. Fill the rest with haste-enablers and card draws, even better when a card fulfill two roles.