The Ur-Dragon


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Mythic Rare

Combos Browse all

The Ur-Dragon

Legendary Creature — Dragon Avatar

Eminence - As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 1 less to cast.


Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

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Recent Decks

The Ur-Dragon Discussion

hchileman on Legendary Dragons Deck

3 days ago

Pheardemons Thank you very much for the feedback! I've debated on making Scion of the Ur-Dragon my Commander before, but for the time being I'd like to keep The Ur-Dragon as my Commander. Once I get my hands on Sarkhan, Fireblood I'm definitely going to find room for him in the deck. I also agree that the mana base is way too slow right now. I honestly just don't know where I should start when it comes to buying Fetches and the lands to go with them. I do have some extra money but not enough to upgrade the mana all at once. Where do you think I should start? Again, thank you so much for checking out the deck and giving me advice. I really Appreciate it!

Pheardemons on Legendary Dragons Deck

3 days ago

I understand how powerful The Ur-Dragon is, but I would argue that Scion of the Ur-Dragon may be a better commander for what you want to do. Scion can actively put as many dragons as possible into the graveyard so that you can return them all to the battlefield with Primevals' Glorious Rebirth. Other effects like this are Patriarch's Bidding and Living Death. Granted, I understand The Ur-Dragon allows you to draw cards which you have very little card draw in the deck, so there is that. The new Sarkhan, Fireblood can help ramp into dragons, as well as some card draw, so that may be something to consider putting in here as well.

I'm not sure what your budget is, but your land base could use some help. Fetches like Bloodstained Mire, Wooded Foothills, ect can help you fix your colors with shocklands like Blood Crypt and Stomping Ground. We'll be going back to ravnica so hopefully shocks will decrease in price. If those are outside of your price range, maybe look into a card called Amulet of Vigor so that your lands will enter untapped. Otherwise, you will have an EXTREMELY slow deck. Dragons are already a little slow, but even more so with all of those tapped lands.

DrkNinja on O-Kagachi-O

1 week ago

Only reason I like Mirage Mirror is it's flexible. I've copied a No Mercy in response to someone attacking me with no blockers, or copied one of their creatures to block and kill said creature (It was a The Ur-Dragon). It's literally just the most flexible card and I think it should go in every EDH deck, I even wrote an article about it here.

RedUndead40 on EDH Mana Base

1 week ago

My (and many others') general rule of thumb is to run 36 lands, 10 ramp cards (Chromatic Lantern, Rampant Growth, Wayfarer's Bauble, things like that), and 10 draw power cards.

Ramp is super important to get your deck running faster, but to make up for that you need to refill your hand to make use of all that mana, so draw power is really important.

These numbers can fluctuate depending on your deck or game plan. For instance my The Ur-Dragon deck runs closer to 20 ramp cards because it has a really high average cmc. As another example I have an Edric, Spymaster of Trest deck. Since my commander gives me reliable access to card draw I only run about 3-5 dedicated card draw options in the main deck, and only about 5 ramp cards because the deck runs really low cmc cards.

It can feel boring to add so many slots dedicated to just mana and card draw but I guarantee it will make your decks run much more efficiently and will make the decks more fun overall because you actually get to do what the deck wants to do.

cdkime on There can only be one! ...

2 weeks ago

You'll probably want a five colour commander to give you the most flexibility. Luckily, most of your options have only been printed once - here's a breakdown of your options:

  • Cromat (Apocalypse) - interesting and flexible, provides a solid option for many archetypes. This would be my pick for this deck.

  • O-Kagachi, Vengeful Kami (Commander 2017) - solid option for many different decks, but might be reprinted in a Commander Anthology (though likely not for a while).

  • The Ur-Dragon (Commander 2017), Reaper King (Shadowmoor), Karona, False God (Scourge), Atogatog (Odyssey), The Legendary Slivers (Assorted) - All of these will require more support than you will have access to.

Kogarashi on Homebrew Suggestions?

4 weeks ago

I'd go with Jodah myself, and my husband and I were actually theory-crafting a Weatherlight Commander deck using him as the commander.

I've also got decks helmed by Reaper King (scarecrow tribal), Horde of Notions (elemental tribal), and The Ur-Dragon (prebuilt), and my daughter wants to build one using Progenitus as her commander.

gdm1989 on Darkness is his ally

1 month ago

rshistorysmuf Vesuva isn't a bad idea with the new updates I did with this deck turns out Thrilling Encore is a very useful instant with board wipes I pissed off my opponent when I used it against his The Ur-Dragon

Xenephrim on Here Be Too Many Dragons

1 month ago

Maybe it's just me, but I've always felt that Scion of the Ur-Dragon made a much better dragon commander than The Ur-Dragon. Four less mana, an ability that doesn't care how many dragons are in play, and shapeshifting. I just don't feel the Eminence matches up as well.

I would recommend two cards however. Worldgorger Dragon and Flameshadow Conjuring. Between these two cards you can get infinite ETB triggers, infinite damage with Scourge of Valkas and Dragon Tempest, and infinite card draw with Temur Ascendancy.

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