The Ur-Dragon

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Secret Lair (SLD) Mythic Rare
Commander 2017 (C17) Mythic Rare

Combos Browse all

The Ur-Dragon

Legendary Creature — Dragon Avatar

Eminince — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

The Ur-Dragon Discussion

TypicalTimmy on Opinion Poll: EDH, which is ...

1 week ago

Responding to the interactions between ZendikariWol and Gidgetimer, there is one huge glaring issue you are both looking over;

  • Current boardstate and meta.

You may have the PERFECT answer in your deck, whether you know because you fine-tuned the deck and played it dozens of times, or because you are savvy enough of a player to actually read your damn cards, but that doesn't mean the answer is good for that particular situation.

You need to often times account for the entire board and what the other players are running, not just a single threat.

Yes, very much so is it the case where a single presence of something is the problem. For example, an The Ur-Dragon with Lightning Greaves is obviously just going to run away with the entire damn game.

So, suppose you are sifting through the deck and you find an Assassin's Trophy . Great! You can blow up the greaves which allows The Ur-Dragon to be killed off!

But... they get a land out of it. And this land will give them enough mana to recast The Ur-Dragon . So, even if you do manage to kill that big bastard, it just comes back out next turn. Is it really worth spending three spells (Tutor + Assassin's Trophy + kill spell) just to temporarily remove a threat for a single turn? Probably not.

Okay, so you pass Assassin's Trophy and find yourself a Cyclonic Rift . This could work! But...

Well. This works as a response. Okay, so maybe you should tuck it into your hand and wait. But is it really that good? Everybody gets their cards back into their hand, sure. But that does just mean they can recast everything. But your other opponent is running an Avenger of Zendikar and they have out like a bajillion lands. That's not going to be very helpful. Plus, do you really want your opponent with the Ur-Dragon to go off a turn or two later by playing a ton of Dragons and getting more value out of them? Cyclonic Rift is only a bandaid. Players often rebuild in a single turn, sometimes two turns.

It doesn't resolve the issue of the Lightning Greaves . Your opponent will just recast their Ur-Dragon and re-equip it. That puts you directly back at square-one, only now you have wasted both a tutor and a Cyclonic Rift . Hm.

Wait a second... You found a Altered Ego . Now THAT is interesting! Why not make a copy of your own Ur-Dragon?! The threat of mutual destruction is enough to prevent your opponent from attacking into you. This, in turn, protects you from this massive threat. It also provides you political leverage.

  • The Ur-Dragon player can't attack, lest they open themselves up to retaliation
  • Nobody else wants to attack into either of you two and draw your ire
  • You can make deals; "I won't attack, IF---"

But... maybe your table has shown they aren't keen on politics? Maybe your table is full of players who just endlessly slug it out. To them, politics are for players in losing positions; They'd rather just win on their own.

... fuck it. Damnation it is. Reset the entire game.


There are many answers. The real question is; "Which is the CORRECT one?"

Chrisnoants on Ur-Dragon's Multiverse Onslaught | *PRIMER*

3 weeks ago

I've been this Deck for quite a while now. Originaly it featured a lot more control pieces (board wipes, removal, counterspells) and a lot less actual dragons. The deck worked but wasn't too much fun to play.

A couple of weeks back I decided to pretty much 1:1 copy this Version here, with only minimal changes.

Oh boy, is it fun. The deck is surprisingly fast, aggressive and can pull off wins out of seemingly nowhere.

I've had one of the most insane EDH games with this Deck. It went something like this:

T1: Land T2: Land T3: Land, Urza's Incubator T4: Morophon, the Boundless T5: The Ur-Dragon

That match was over in 2-3 more turns and it was nothing but hysterical.

Wolfpig on Acts of Unprovoked Violence

4 weeks ago

Griselbrand for sure, this guy's money.

Avacyn, Angel of Hope is just a beast.

The Ur-Dragon seems terrifying here.

Shadowborn Apostle could fill in some huge gaps.

Bishop of Wings helps with angels. Angelic Overseer pairs well.

Id say give yourself a lot less removal and stuff to make your big guys untouchable like Lightning Greaves / Whispersilk Cloak / Darksteel Plate since your getting to cast big creatures for free, use your mana to protect them.

Removal can come from other stuff too like Sunblast Angel .

There are all sorts of fun control too like Dash Hopes / Dawn Charm to counter stuff. Once Kalia is un-touchable you should be good to go. Whip of Erebos can bring stuff back to play that gets killed.

Check out EDHREC, if you need more suggestions and can't get them here.

Gidgetimer on Removing attacking creature from combat

1 month ago

Yes, "attacks" triggers happen when an attack is declared that matches the trigger condition. The Ur-Dragon has to be declared as an attacker before it is in combat to be removed from combat. Once a trigger has triggered it goes on the stack the next time a player would receive priority. It doesn't matter if the game state has changed so that the trigger event is no longer true.

(Though in this case that last part doesn't matter since the trigger will be on the stack before you even have an opportunity to activate Spires of Orazca )

Sukuren on Removing attacking creature from combat

1 month ago

If I tap Spires of Orazca to remove an attacking creature, let's say my opponent swings The Ur-Dragon at me, does my opponent still get to draw a card and put a permanent onto the battlefield?

Strangelove on Niv Mizzet Reborn EDH

1 month ago

+1 This is a great battlecruiser!

You already have the most important card, Chromatic Lantern . You might even run Trophy Mage just to tutor it.

You already have all the Tri Lands. That's great! I think those are super solid.

When I started, I had a 5-color, 60-card 4x Sliver Overlord deck from way-back-when that I converted to Commander. WUBRG was a struggle for Pauper! Instead of buying Fetch Lands, I first got all the Vivid Lands. Then I centered my Ramp package around Nature's Lore , Farseek , Skyshroud Claim , and Hunting Wilds ; I searched for Forest Battle Lands and Bicycle Lands before upgrading to Shock Lands. Murmuring Bosk is a hidden gem of a Forest Tri Land. Once I had a solid 12-14 Ramp like this, it became very consistent.

My favorite deck right now is my Karona/ Hugs/ Politics. It is mostly carried by Land Tax , but does very well with its janky mana base. Recently I won by exiling my library with Thought Lash and then casting Nexus of Fate over and over, and killing everyone with my 8/8 commander!

Fires of Invention is my favorite right now and it is worth considering in any 5-color and definitely goes in any Battlecruiser deck.

Buy a Smothering Tithe while the're still $8!!!

Run Sakura-Tribe Elder in almost every deck.

And how is Niv-Mizzet Reborn working for you? Another buddy of mine bought the Commander's Quarters Budget Version, but its a tricky deck. Niv seems best when you're dedicated to "color-pair tribal" because his "exactly those colors" clause is very restrictive. Have you considered Scion of the Ur-Dragon , The Ur-Dragon , Ramos, Dragon Engine , or Morophon, the Boundless ? Scion is the cheapest and the most fun, imo.

Besides that, it looks powerful! Maybe put Skithiryx, the Blight Dragon into The Mimeoplasm just because its more likely to 1-shot someone in that deck? Idk seems pretty sweet... Also, consider finding a card or a 2-card combo for all of your decks that can "win out of nowhere" so if someone locks down the board, you can work a miracle.

NeonEndymion on The Ur-Dragon

1 month ago

If you're looking at Harmonize , you might as well have a second look at Syphon Mind . It's the same CMC, less color restrictive, and has opponent discard stapled on. 99% of the time it is also a draw three spell.

I'm a bit down on Bring to Light as it has a fairly high floor and a relatively low ceiling, in that it's higher CMC/restrictive based on mana-color generation. But it might be worth a look/testing.

As to the reanimation plan, given how you can get hosed by graveyard hate w/ that strategy, I'd rather treat the yard as a backup wincon vs one of the primary gameplans. It's too tempting to go off-theme for just the best/biggest creatures and combos once you take those lines, and I think you'd have to re-work too much of the core deck for my tastes at least to support that package. Like, why not just dump and reanimate a Praetor or Eldrazi at that point? And it would push you closer to Faithless Looting builds, so rather than playing an 80% Scion of the Ur-Dragon deck, you're now playing an 80% reanimator deck under The Ur-Dragon ? If you're getting the casting cost reduction from the latter, I prefer building around that, and focusing on card draw is a bit more resilient to hate/interaction, generally speaking.

But that's just my take and I'd be interested to see someone build a list/alternate lists for this commander, for sure.

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The Ur-Dragon occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%