|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Mythic Rare|
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Anafenza, the Foremost
Legendary Creature — Human Soldier
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
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Anafenza, the Foremost Discussion
11 hours ago
Creatures Craterhoof Behemoth , Elesh Norn, Grand Cenobite , Aurelia, the Warleader , Samut, Voice of Dissent , Birds of Paradise , Bloom Tender , Derevi, Empyrial Tactician , Faeburrow Elder , Anafenza, the Foremost , Shalai, Voice of Plenty , Trostani Discordant
1 week ago
I definitely agree that Kalitas, Traitor of Ghet is amazing. I was thinking of having Anafenza, the Foremost as redundant graveyard hate and to counter opponents Kalitases. You may be right about having two Kalitases and replace the Anafenza. I'll keep Anafenza on the Maybe board just in case.
That is a fair point about Dark Petition being the work horse of the old Seasons Past deck, and the added consistency of getting our Angels with it is very desirable. I've added more into the main board. I do want to keep two Seasons Past in the main board, specifically because of counter magic in game one. That is probably just a personal preference though. I will test it with only one, and see how it does!
Yeah, the mana base is pretty messy. I was trying to work with the lands I already had, but I've abandoned that in favor of the mana base I want to work towards: including Fabled Passage . Also, I do really like Courser of Kruphix as well. I will try to find something to cut in favor of it.
I see this as more of a Midrange deck as it has a lot of creature and value focus. As such, I am more inclined to lean towards targeted removal rather than board wipes since they will hurt my board quite a bit. I may be wrong in that assessment though, so I'll spend some time testing that as well.
Thank you for the great suggestions, and good luck on those Sultai and Golgari Seasons Past decks! Send me a link to them if you find one that gets good results! :D
1 week ago
I'm working on a Sultai or Golgari version of Seasons Past myself. It was a blast to play back in Standard. A few suggestions:
Kalitas, Traitor of Ghet is such a strong card, I'd consider a one-of in the main or at least put another in the sideboard over Anafenza, the Foremost . They do practically the same, but he does it better.
Dark Petition was the card that really made Seasons Past a powerhouse back in Standard. If you up the count of those, you'd only need one Seasons main. Maybe another in the SB for matchups with countermagic. With more Petitions you also hit your Angels more reliably.
The manabase looks a little messy and painful. I don't think you need all the pain lands to make a strong 3-color base in Pioneer. I like Courser of Kruphix which, alongside Tireless Tracker , gets better with the inclusion of Fabled Passage .
2 weeks ago
I've playtested this now.
I know you see this deck as fast, but I find that it plays more to the midrange.
As such, you could do with one or two more lands.
I would have gone with 24 for this build.
The Creature mix also doesn't feel quite right.
Four of most things is usually not a good way forward.
I'd think of something more like this:
That gives you two extra slots for land.
One of the decks I test against has that mix, and it seems to work well.
Hope that helps.
2 weeks ago
BMHKain but it's so much easier to add cards haha. These are the cards I would cut:
- Auriok Champion - is somewhat restrictive in 5 colors, and the card isn't very impactful.
- Zhur-Taa Druid - Does not produce colors that you wouldn't already have, and the damage is negligible in most scenarios.
- Thalia's Lieutenant - Requires a more token-based strategy to be impactful.
- Knight of the Reliquary - Situational mana fixing that doesn't ramp in your build.
- Burning-Tree Emissary - Not great at mana fixing, only seems good if you've already assembled a nice recursion engine at which point you probably don't need this.
- Champion of the Parish - Kinda vanilla.
- Crucible of Worlds - Doesn't seem that impactful. Dragon's Hoard or Coalition Relic would be better in my opinion.
- Odric, Master Tactician - Needs at least 4 dudes on board to work, and seems to be most useful when you're already winning.
- Metallic Mimic - Not very impactful here.
- Kambal, Consul of Allocation - Not very impactful here.
- Emergence Zone - You already have a couple other things that do this better.
- Anafenza, the Foremost - Unless your playgroup always has a graveyard deck at the table, I would take this out. Anafenza can hose you if somebody copies or steals it.
- Lavinia, Azorius Renegade - To me this kinda just reads "nobody can cast Pacts", which isn't that great an effect.
- Fatespinner - This card is more a minor annoyance than a threat.
- Angel of Glory's Rise - Great effect, but exiles your general. Patriarch's Bidding might be better.
2 weeks ago
For the sake of formatting, I'm just going to make lists for what I would cut and add respectively, but it's really personal preference.
What I would consider banishing:
Tainted Wood - The deck doesn't have a lot of swamps.
Memorial to Unity - It enters tapped and only produces one colour, so there are other things your deck could do instead.
Viridian Zealot - a bit costly for what it does.
Vampire Hexmage - You don't seem to really abuse it, so it can be lacking.
Tribute to the Wild - It's kind of restrictive and doesn't always get rid of something relevant.
Merciless Eviction - Your deck doesn't really want to exile its own stuff, so other wraths that destroy instead are preferable.
Vraska, Relic Seeker - This seems costly for what she does, but she has her moments.
Evolutionary Leap - It can be powerful, but all of your creatures seem huge and worth keeping around. It's best to run this with more fodder in the deck.
Whip of Erebos - This is up in the air. I don't enjoy the exile clause of this card, but it's instant-speed and efficient, whilst offering life-gain. Your choice.
Acidic Slime - It's an expensive effect, but a powerful one at that. You already have other five-drops in Sidisi, Undead Vizier and Thalia's Lancers so perhaps it's worth exclusion. Declaration in Stone - It's a bit restrictive for its cost and a sorcery, so I don't think it merits a deck slot.
What I would consider adding:
Grisly Salvage - Essentially takes a land slot with other worth in the later turns, stocking the graveyard.
Satyr Wayfinder - Can be fodder for your sacrifice shenanigans and a land for the early turns (hopefully).
Ransack the Lab - Fills the yard and draws a card. That rhymes, so it's fantastic. However, it only goes three cards deep, so it may be unreliable at finding a land. I'm yet to miss, but it's possible.
Altar of Dementia - This is just a ridiculous card that gives you options for the graveyard later and scales with your large creatures. Great defense, too, and a massive threat.
Perpetual Timepiece - This is great for decks that are all-in on the graveyard plan, so maybe not. It doesn't draw cards, but it grants other routes.
Unburial Rites - If you mill it over, it's still castable. Even if, it gets two things back.
Dread Return - Efficient reanimation and the same from the graveyard.
Buried Ruin - Recursion in the land-base is always lovely.
Ghostly Prison - With high-cost creatures, this can aid in surviving the early game.
Anguished Unmaking - This card almost always relevant, cheap, and instant-speed. It's a safe option that hits everything.
Necrotic Sliver - It is recurrable universal removal, so it could be rather effective.
Swords to Plowshares - One mana and an instant, it's far too potent. I'd add this.
Despark - This can be efficient, but restrictive. I've found success with it, but it comes down to preference.
Assassin's Trophy - If it's within budget, this is as good as it gets.
Vindicate - Hits it all and does it all.
Rampant Growth - Ramp and more ramp.
Wood Elves - Fodder and ramp.
Explosive Vegetation - Lots of ramp.
Paradise Druid - Fodder and ramp.
Lots of fodder, lots of ramp.
You can really customize your own removal, but you already have many ways to deal with creatures, so removal for other permanents is ideal.
That's what I have for you. Now wreck them all.
2 weeks ago
Winding Constrictor continues to be one of my favorite cards. Great to see it prosper in Pioneer!
A few suggestions:
I never liked Dreadhorde Invasion . Even with Constrictor and Hardened Scales it still looks awkward. Nissa, Voice of Zendikar on the other hand is just phenomenal in this deck. I'd play more of those instead.
Both Pelt Collector and Experiment One are awesome early plays for this deck. I'd put in some number (if not all) and take out all Llanowar Elves , Jadelight Ranger , Knight of Autumn and Scavenging Ooze . Knight and Ooze are good sideboard cards though.
Rishkar, Peema Renegade is a super strong 3-drop for the archetype, I wouldn't sleeve up without a few copies.
Since you added white, Anafenza, the Foremost could also go in. She adds counters and does a good job at triggering the 1-drops, plus the exile clause comes up occasionally.
Dromoka's Command is a strong removal spell that also has synergy with your counter theme. Might go down on Fatal Push and Vraska's Contempt . Contempt is just worse than Murderous Rider and Hero's Downfall anyway.
Good luck brewing!
3 weeks ago
META CHANGE / DECK CHANGE
Update at 11/2019
Anafenza, the Foremost occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.01%