Anafenza, the Foremost

Anafenza, the Foremost

Legendary Creature — Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

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Trade

Have (2) metalmagic , pskinn01
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Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Anafenza, the Foremost occurrence in decks from the last year

Modern:

All decks: 0.02%

Commander / EDH:

All decks: 0.01%

Anafenza, the Foremost Discussion

ShreddedByCrows on Offenza is the Best Defenza HELP

1 day ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Daedalus19876 on ♫ Feed Me, Seymour ♫ : Kroxa EDH [PRIMER]

1 month ago

Whirlwind_2100: I initially cut Damnation because I didn't want to pay the $30, but that's fair. I'll look for a slot.

I think Dragonlord Dromoka would be a decent stax/pillowfort/hatebears commander, but I think that Anafenza, the Foremost might be even better ;)

SlappyBob on Glittering Company

1 month ago

Well, thank you very much, Ursaromg :D. I love questions, it often helps me think of something I never thought before, or solve a problem I didn't even know I had. If not for community questions, I wouldn't have Impromptu Raid or know how to use Ranger-Captain of Eos properly. So without further delay, let's get into it:

  1. Anafenza, the Foremost is there for manifold reasons. First, she is a creature, so game two, when I usually need her even more, she can be brought out by both Chord of Calling and Collected Company . This is the strategy for most of the cards that go into the deck, otherwise I would have a bunch more spells. Second, she has a permanent effect that lasts, something like Grafdigger's Cage , which is way better than something that just triggers once, like a spell. Third, yes is it basically just for dredge or anyone else thinking they're being clever with their graveyard, like when Phoenix in the Ice was a thing. Lastly, she is 3 for a 4/4 that can grow bigger, and automatically triggers Rhonas the Indomitable , which is always good.

  2. Hide//Seek is yes, against any deck that just has their one card to finish things off. Allusorous combo, or Ad Nauseam , anything that tries to be cheeky like that. There are more decks with just one copy of something crucial than you think. Plus, it's always good to run a Surgical Extraction -type effect if you can, the only reason it's not mainboard is because Surgical it's not a creature that costs 3 mana or less.

  3. I have no idea about either of the two Castles yet, I'm just testing them out so far. I will let you know as I slowly but surely find out :)

  4. And of course I've thought about old Mr. Teeg. Yeah he literally shuts down my entire deck haha. His two abilities are: no 4 mana cost or higher spells ( Collected Company ) and no spells with X costs ( Chord of Calling ). Would literally be the worst card I could play on the side, aside from the new Kunoros, Hound of Athreos .

Thanks for asking!

Ursaromg on Glittering Company

1 month ago

I think I'm starting to understand more. This is a very fun deck tbh. I still have more questions though.

Any reason to fetch for Anafenza, the Foremost ? Is it only for the dredge matchup ? What do you think or Kaya's Guile or Ashiok, Dream Render in that spot ? I guess the Kitchen Finks combo might be your answer though (and I agree it is strong).

Hide / Seek against decks like Nahiri, the Harbinger ?

Is Castle Garenbrig only there to help casting Chord of Calling ?

And finally, I'm guessing you thought about Gaddock Teeg , is he absent from the wish board because he nullifies too much of your search spells ?

SlappyBob on Glittering Company

1 month ago

Yeah I've loved the idea of Kiki-Jiki, Mirror Breaker ever since Splinter Twin , and obviously since it came out in champions itself. I've just been too obsessed with this deck since Collected Company came out. I've been so loyal I still have both Melira, Sylvok Outcast and Anafenza, the Foremost ! Lol. In regards to Cabal Therapist , it was a tough choice. Cabal Therapy is one of my favorite cards / combo catalysts in legacy. So to see it printed on a stick in modern was a dream come true. But now the deck is so tight knit and everything in it is basically a game winning piece, the only ones that have stuck around that arent winners are the Ranger-Captain of Eos and the Murderous Rider . The captain can search for Walking Ballista for Heliod, Sun-Crowned or Devoted Druid , and can save a few creatures on my side by sacking it during my opponents upkeep. Murderous Rider sticks around as my only form of true interaction besides Walking Ballista and Murderous Redcap . It was a tough choice, but the weakest link.

shyrobby13 on Siege Rhino and Friends

2 months ago

I've had medium success with Dromoka's Command in my local meta. Pelt Collector plays a similar role to my Warden of the First Tree . I feel the elf is better at the early game, but the warden isn't a dead draw late in the game. Loxodon Smiter is a fine card, it's just that my local meta plays mostly "fair" magic. There is a couple control decks, but not enough for me to look at it more than Anafenza, the Foremost . What card are you looking at to replace with the smiter?

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