Child of Alara

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Annihilation (V14) Mythic Rare
Conflux (CON) Mythic Rare

Combos Browse all

Child of Alara

Legendary Creature — Avatar

Trample

When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

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Child of Alara Discussion

DaddyMtg2000 on Lets cheat stuff in with Ramos

5 days ago

seems like you're missing 2 cards, I suggest running Child of Alara and/or Progenitus or even Jodah, Archmage Eternal

Asyriel on 5-Color Gods

1 week ago

Might I recommend Child of Alara for your commander since gods are mostly indestructible?

Disciple_of_Doran on Old Gods (commander)

2 weeks ago

Nothing comes quickly to mind. Couple other suggestions though:

1: Prophet of Kruphix is on the EDH ban list. If you play group allows it, awesome, use it, it's amazing, but understand that going to play at LGS's you'd likely have to take it out...

2: I'd probably change your commander to Child of Alara. Your current commander is alright, good for the devotion it gives, but Child of Alara's built in board wipe combos well with all your indestructible gods.

luther on Gods and Guildgates

1 month ago

Child of Alara is actually hella sweet with the gods. You just need a few ways to get recursion or exile from the graveyard other than just athreos and pharika.

Billgod247 on Dimensional Breach Protection

1 month ago

Fun thing is to Bojuka Bog your own graveyard then bring Dimensional Breach back from exile later, again and again. At least until someone Strip Mines the Bog then just use another effect to exile your graveyard. More fun when you also can give yourself extra upkeeps to bring back more from exile. I play a 5 color Child of Alara deck built around playing from both my graveyard and from exile. It feels godlike when noone can get rid of anything of mine for long.

holymanox on Gods and Guildgates

1 month ago

you're not going to like this, but Child of Alara needs to actually go to the graveyard to wipe the board. it can't go to the command zone if you want its ability to activate...

Ixthinon on Get off my Land (and yours)

1 month ago

You're welcome man !

Would also just like to point out that Child of Alara as a commander is a bit wonky. The effect requires that it dies. Meaning its has to hit the graveyard to trigger. Sending it back to the command zone is not technically "dying" as far as I know. I am happy to be wrong though :D

cdkime on You Can Be a Hero...

1 month ago

There are a couple powerful five-colour commanders, though finding the right one can be difficult. My recommendations (in no particular order) would probably be:

  • Child of Alara - this is a scary card, and provides a pretty strong deterrent against powerful attacks. After all, your opponent is not going to want to throw their 6+/X creature against you if it means their entire board is destroyed.

  • Progenitus - expensive to cast, and I don't think you have enough ramp to make it worthwhile, but an unblockable, near-impossible-to-remove 10/10 is certainly a good way to finish out a game.

  • O-Kagachi, Vengeful Kami is another card which dissuades attackers.

  • You have lots of humans, so you could, perhaps use Karona, False God as a 6 mana, trampleless Overrun, but I don't think she's worth the cost or huge risk you put yourself in (despite her being one of my favourite cards ever printed).

  • Cromat is pretty cool, and has a number of nifty effects. Its first one is great, and makes two open lands very threatening to any player considering attacking you.

I don't think the other five colour generals would have good synergy with your deck, so did not review the rest.

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