Child of Alara

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Annihilation (V14) Mythic Rare
Conflux (CON) Mythic Rare

Combos Browse all

Child of Alara

Legendary Creature — Avatar

Trample

When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

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Child of Alara Discussion

KALE434 on Oops All Lands

1 week ago

Arena might be another good addition just as a another sac outlet for against bigger creatures for Child of Alara? But its your call, could be used just for removal as well. Just a thought though. Fun Deck my dude!

BahGringo on People Lands Plus Board Wipes

2 weeks ago

Some Card Suggestions.

KayneMarco on A Sliver Deck With No Slivers?!!

4 weeks ago

[email protected]_only: Will be adding a few of your suggestions. Hadn’t seen some of the ones I will be adding. Glad you like the deck. I had had this idea bouncing around for a few months. Just couldn’t decide on a general. Had considered Child of Alara for awhile till looked at the overlord. His ability is what had me go that route.

5poons on cEDH; Temur Valakut

1 month ago

Thank you for putting up with all of my questions and helping me further understand the deck! Although, there are still a few major things I can't quite grasp by looking at it displayed on a screen instead of being played on a table.

From what I understand you have 9 lands that sacrifice themselves for potent effects like Strip Mine and others that sacrifice for value (and aid with valakut triggers) like Myriad Landscape. So, when you use Splendid Reclamation and the second effect of World Shaper is it your goal to bring these specific lands back and reap more value? Or do you hope to use the effects of Life from the Loam and Excavation to bring lands en masse for a huge play? It probably depends on the situation, but I'd like to know the mind set for when you use these cards.

My next question is about your lack of land protection. Do you not have a lot of land destruction in your meta or do you prefer to combat it with your counter spells and land recursion? I only ask this because in my Child of Alara deck I used Skyshroud Blessing and Bind to protect my lands (plus they cantrip).

Lastly, could you fully explain why Ground Seal was taken out from the deck? I understand that it 100% shuts off Scavenging Ooze. However, it only stops the main ability of Life from the Loam as you could target zero lands and then start using dredge to fill a protected graveyard. In this case I think its amazing unsymmetrical graveyard hate that draws us a card with minimal hindrance to the deck as a whole.

5poons on cEDH; Temur Valakut

1 month ago

I just began playing EDH a couple of months ago and my first deck was a Child of Alara land deck that used Valakut, the Molten Pinnacle as the primary win condition. Recently I have wanted to change the commander and possibly shave off a color or two in the process! While researching more land based commanders I stumbled upon your temur build and it grabbed my interest. Due to this I have lots of questions :)

Why are you running Meloku the Clouded Mirror instead of Trade Routes? It has a much lower CMC, dodges prevalent creature removal, and has a second ability that could be relevant in certain situations. Also Llanowar Scout is literally just a better Budoka Gardener. They have the same ability although his body is better and he wont forcefully change into a different creature. His body is also better than Walking Atlas but because the atlas is colorless it is still great and definitely deserves a spot.

One interesting card I stumbled upon is Hedron Crab as he helps fill your graveyard. Do you think it could be a useful card?

Would you ever use the card Clear the Land? It is a way to put land onto the battlefield, but it presents a risk as it could exile any number of cards. The card would be hilarious if someone tutored before your turn and was forced to exile what they wanted.

Is Training Grounds even worth running as it literally only affects Thrasios, Triton Hero?

Is Return to the Earth worth the extra cost when compared to something like Naturalize? I understand that it kills Aven Mindcensor and the cost is less important when you have lots of lands, but it still seems very heavy.

I noticed that your list doesn’t contain Eternal Witness but has Life from the Loam. What do you do if you unintentionally send Scapeshift or Splendid Reclamation to an early grave?

I really like the card Excavation and have seen a card that is kind of similar but also quite different called Aggressive Mining. Maybe it could be used before the 'big turn' to try and find more fuel for a Manabond or something else? Plus the sacrificed lands could be easily recurred and used later. I'm curious to see if you would you ever use this, why or why not?

Would you ever consider shifting the deck to Lord Windgrace or do you thing that would make the deck less reliable? By gaining black you would have access to more tutors, but you already have land tutors and that is about all you need... But by losing blue you would eliminate lots of sources of card draw and stax effects. So I guess answered my own question lol, but still want to hear your opinion.

I understand Thrasios, Triton Hero and his role in the deck, but is Kraum, Ludevic's Opus literally just there for access to the color red and a possibly offensive option?

Alright! I think that is all of the questions I have at the moment. Thank you for sharing this deck! This may be the way I want to change my Child of Alara deck and your answers will help me fully decide this.

Skullion123 on Ramos Engine

2 months ago

Forced Adaptation or Hardened Scales maybe? I know they're mono-colored and add less counters to Ramos, but they have the added benefit of giving him more counters over time. I think a lot of the 2-color guild charms could be dropped for other spells with more colors that also help out what your deck does more. The clan ascendancy enchantments such as Temur Ascendancy would be a lot more beneficial than, say, Azorius Charm.

I also think the deck could use a few boardwipes. Some cards that would work well with Ramos' ability would be Child of Alara or Duneblast.

Arcbound Wanderer would also be a good card for this deck. When it dies, you can move its +1/+1 counters to Ramos and reuse them to make more mana.

DrkNinja on Ramos, the Janky, Cascading, Counting Engine

3 months ago

Hey I like the idea of the deck man! Its what I wanted to do with Ramos but he just ended up a part of the 99.

So I'd make a couple of general suggestions.

  1. The first is lower your avg CMC drastically. The deck will never have a chance to get going if you're dead by the time you have the mana to cast your threats.

  2. I understand if you're keeping a budget ignore this, but Fetchlands of all colors and Shocklands of all colors. I'll list them below.

I'd also suggest the following:

elgosu1337 on Avatar No. 5

3 months ago

Jodah doesn't help that much since most of your Avatars are about 5 to 7 CMC anyway. Just focus on improving your mana fixing. You could change your commander to an Avatar as well, like Child of Alara, Progenitus, or Karona, False God.

Don't bother with Boundless Realms because it comes too late. Gilded Lotus might be more suitable for your needs. Coalition Relic is great for producing 2 color of any mana. Celestial Dawn and Prismatic Omen help your lands produce colors.

You might not get that much damage out of Warstorm Surge.

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