Child of Alara

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Annihilation (V14) Mythic Rare
Conflux (CON) Mythic Rare

Combos Browse all

Child of Alara

Legendary Creature — Avatar

Trample

When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

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Child of Alara Discussion

cdkime on O ye faithless

5 days ago

Well, if you are looking for flavour, might I suggest Child of Alara? While it does not contain the word "God" in the name, lorewise Child is similar to Karona--both are Avatars, and are born of the very energy that makes up their respective planes, Alara and Dominaria (that's a bit of an oversimplification--Karona is also the unholy amalgamation of three existing entities, including Akroma, Angel of Wrath, Phage the Untouchable, and a third person, who Wizards never printed a card for, but the general almost-god nature of each is similar).

Child of Alara would add a repeatable, albeit somewhat expensive to cast, wrath card. Your opponents will think twice about attacking you with large creatures, lest they kill the child, and unleash a boardwipe that conveniently ignores your own indestructible creatures.

Grixis776 on O ye faithless

5 days ago

I would suggest having Progenitus or Child of Alara as your commander. I mean yeah they're not GODS but they at least feel like they are :\

SirFowler on Challenge: The Budget EDH Name ...

6 days ago

Because of all these people, we have created a deck together. Here's the finished product. Not only that, but I am making this deck in real life once I have all the components together. I want to thank you all for participating. I hope to do something like this again. If anyone wants to play against this deck, I'll be on Untap.in as SirFowler testing this out.

333hellopeeps333 on Rivals of Ixalan Spoilers

2 weeks ago

Journey to Eternity looks so damn fun. That slam dunks into my Child of Alara deck. Casual and Commander allstar for years to come.

cdkime on Keeping it Low-Key

3 weeks ago

I play Karona as a commander (Pinball Wizard - Karona, False God EDH), and the first question I have to ask is why did you pick her? She has plenty of strengthsaccess to five colours, the ability to deal commander damage multiple times per roundbut her drawbacks are substantial. Personally, I play her because I love cards that are both great and terrible at the same time, and she certainly fits that bill. For a curse-based pillowfort deck, I would probably recommend Child of Alara as the commander. It is a bit more defensive, allowing you to set up your curses while players avoid attacking you with big creatures, and also is dangerous to block, lest it explode. That said, I understand if you want to keep Karona, and my below suggestions will be in that light.

The description in my own deck list explains why I picked many of the cards I did, which you might find helpful. My deck uses a heavy enchantress theme to Voltron a powerful Karona, capable of dealing lethal commander damage to multiple players before she returns to my side. It is quite fun, though a tad different than what youve posted here. I will post some of the more useful suggestions below.

  • Cut Vow of Malice and of Duty. They add nothing substantial to Karona, and there are better boosting auras.

  • I did not find Greater Auramancy to work well with Karona. Yes, it protects your enchantments. Yes, it protects Karona, as long as she is enchanted. That said, Karona works best when you pile a bunch of enchantments on her, and swing for absurd damage--Greater Auramancy got in the way of this.

  • Removal is powerful in any deck, and there are some wonderful enchantment based removal spells. Darksteel Mutation, Song of the Dryads, and Imprisoned in the Moon render enemy commanders useless, without bouncing them to the command zone. Oblivion Ring and its kin are also powerful cards to have.

  • I am incredibly concerned about your mana base. I run 38 lands with Karona--a number I fiddled around with fairly extensively. Granted, I run fewer artifact ramp cards (in favour of enchantment ramp), but 27 still seems far too few. Your lands are also fairly slow, but that's a budget issue, so I will not address it.

  • Cards that interact with enchantments would be a good addition. I run Argothian Enchantress, Eidolon of Blossoms, Herald of the Pantheon, Mesa Enchantress, Verduran Enchantress, and Sigil of the Empty Throne. Each works wonderfully alongside the many low-cost enchantments in my deck--Sigil of the Empty Throne in particular provides a powerful alternate win condition.

  • Armadillo Cloak is a nifty little card which is akin to lifelink, but will gain you (rather than your opponents) life anytime Karona attacks. It even adds trample! Hooray!

  • Vorinclex, Voice of Hunger is one of the best cards ever printed. He can help you quickly ramp into Karona and any accompanying auras or enchantments you wish to toss.

  • Sovereigns of Lost Alara gives Karona a +1/+1 boost when you have her attack, and also cheats out new auras to enchant her with. Wonderful card.

  • Defense of the Heart is a great card, particularly if one of the creatures you cheat out is Vorinclex.

Monomanamaniac on Ramos, Spellslinger Engine

1 month ago

I'll have to look at this deck a little closer, it's been awhile since I've looked at a five color deck. I think door to nothingness is just too good to pass up, completely taking the strongest non-invincible opponent out in multi, or straight up ending the game against a single opponent. Conflux and Child of Alara Progenitus and such are always welcome. You could think on proliferate, Contagion Clasp Contagion Engine and especially Inexorable Tide. Surprisingly Hypersonic Dragon, Chromatic Lantern, Oracle of Mul Daya are going to round out my suggestions. It seems like a freight train, slow at first and then it doesn't stop once it gets going

Tyrant-Thanatos on How does Child of Alara ...

1 month ago

I can't tell you much about viability or competitiveness of this particular card as a commander, however what I can tell you is this: In order for Child of Alara's triggered ability to trigger, it must die, which involves letting it move from the battlefield into the graveyard, without moving it to the command zone instead.

903.9. If a commander would be exiled from anywhere or put into its owners hand, graveyard, or library from anywhere, its owner may put it into the command zone instead. This replacement effect may apply more than once to the same event. This is an exception to rule 614.5.

Because the returning to the command zone can replace the event of the card moving from anywhere into exile, the hand, graveyard, or library, any sort of effect that would move it out of the graveyard to anywhere other than the battlefield can be replaced by returning to the command zone, so cards such as Reito Lantern, Junktroller, or Cremate can return Child of Alara (or any other commander for that matter) to the command zone from the graveyard.

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