|Commander / EDH||Legal|
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|From the Vault: Annihilation (V14)||Mythic Rare|
|Conflux (CON)||Mythic Rare|
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- Would I take damage?
- Can I choose to wipe the board with child of alara
- does my opponent take full damage if the creature he used for blocking was hit by a creature equiped with godsend?
- can i bring child of alara back when Karmic Guide came from graveyard?
- can i bring back child of alara if i sac him to hell's caretaker?
Child of Alara
Legendary Creature — Avatar
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
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Child of Alara Discussion
6 days ago
Sorry, I was away for a few days.
Child of Alara isn't bad, but he can't win you the game if that's needed and you would also need a reanimation sub theme to re-use him (if you put him back into the Command Zone, his ability doesn't trigger). That'd be Super Reanimation Friends and I'm not sure you would want to spend the card slots to do that (though, to that end, you could run some reasonably powerful creatures like Notion Thief, reanimate him, and then cast Windfall and Wheel of Fortune or something to mind twist everyone else's hands while you draw 20+ cards.
Sliver Queen is an idea, but I would recommend running her combo cards and viewing the Planeswalkers as a vehicle to draw into her combo pieces. The reason Queenie is even tier 2 is because of her optimized decklist build linked on the Tapped Out tier list- so you're going to want to run some Boonweaver pieces if you're going to roll with her (or her own combo pieces or something. Infinite Slivers is a reasonable fallback plan).
As for Wave of Vitriol and the like, I don't think you would need to bother running it. If the players have decks as strong as you say, they'll be doing t1 Mox Diamond, Mana Crypt, etc., and the like into t2-t4 wins. You'd have to accelerate like crazy for Wave of Vitriol to be a reasonable response, so in that regard just run Nature's Claim, Aura of Silence, Vandalblast and the like to get rid of troublesome artifacts and enchantments.
2 weeks ago
2 weeks ago
Alright, so my suggestions...
1) drop any tapland that doesn't give you 3 options, otherwise you're going to be too slow right out of the gate. You're already very creature heavy at 36, so I don't believe the manlands are necessary.
There are about 2-3 allies I feel just don't carry their weight (+1/0 for turn ally, the mill ally in particular), I would drop one for an Aether Vial to help flood the field even faster (the second I would drop for a Sol Ring , quite a hard card to justify not running if you don't slot Stony Silence or Null Rod ). Also, I'd find a way to cut some of the higher CMC allies... 5-6 is quite expensive for some of the benefits, and if you board state is already at a point where Murasa Pyromancer is relevant, you're probably in ""win more" territory.
As mentioned previous, Chromatic Lantern is a fairly auto-include in a 5 color deck .... Xenograft & Arcane Adaptation seem as if they're taking slots for very little benefit, Cathars' Crusade IMO would serve a much better benefit.
I don't really see a way for you to self-activate Child of Alara outside of Divine Reckoning , I would drop it and find another wipe if you'd like to go that route. Also, I'd include Teferi's Protection & Faith's Reward... you are going to be fairly susceptible to wipes yourself, you'll need more options than a massive amount of mana to dump and Asceticism .
These are all personal opinions of course.... I just feel with your dedication not to run flash hulk, you still need to speed up.
3 weeks ago
Hello MunchingAberration, thanks for your interesting comment. It is very appreciated!
In the meantime I made a few (read: 5) adjustments. Also inspired by your observations, but with a slight adjustment.
I agree with you on having more ramp/mana fixing options will improve the stability of the deck. It doesn't have to be alot faster, since I play this deck only at a casual/semi casual table in big pods. But less mana screws in 5-color is always nice...
My commander - Child of Alara - is the key element in this deck. I have balanced the sac and recur effects based on the many games I played. The only reason I have them in this deck is to exploit my commander. That's all. Instead of using a pillowfort strategy to buy me time, I occasionally wipe the board while I build my god army. I keep the board at check while it has little impact on myself. Because I use this approach I needed ramp options that can find extra lands, since lands won't be affected by the boardwipes caused by my commander. The new options can all find the special lands which have two basic land subtypes.
Since my commander is the wrath element, I decided to run just 2 really decent wipers that give me no hassle. It has come to a point that if I want to add stuff, I am having a hard time making place.
Shifting Shadow is a nice trick indeed. But I hardly use it, but the idea alone made me keep it for now.
What do you think so far, now that I explained my approach?
1 month ago
@n0bunga: Thanks for the input but I think I will pass on that one. Most times I don't end up casting Reaper King because I plan to win without him. The only reason he is the commander over say, Child of Alara or another 5 color Commander is because of Persist Scarecrows like Wingrattle Scarecrow and Rattleblaze Scarecrow allowing me to go infinite with his ability if I have to. I would much rather run the two cards suggested by DaftVader above because they make the rest of my persist creatures work with Reaper King. The only time he is cast is when I can combo with him.
1 month ago
One thing I notice is that you have no duel lands, the only two lands that help with color fixing is your Command Tower and your Opal Palace, unless you've been play testing this and have found the basics to be necessary, I'd imagine getting a few duel lands would be very helpful and it woulds make sure you can actually cast things like your Hour of Revelation and Overflowing Insight
also, If you do plan to play this deck similar to a control deck, it might be good to run at least some non-land permanents so that you can stem some early bleeding in case you don't have the mana for your Child of Alara, things similar to Crawlspace or even Cage of Hands