|Commander / EDH||Legal|
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|Kaladesh (KLD)||Mythic Rare|
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Rashmi, Eternities Crafter
Legendary Creature — Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand.
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Rashmi, Eternities Crafter Discussion
3 weeks ago
Okay so I have two different decks that might help you. If you want me, once again, to go more in-depth, I certainly will and I would be happy to recommend specific additions. I'll actually be recommending specific cuts right here.
Ajani, Caller of the Pride is not very good. It's suuuper slow and while it does put counters on things, its mana is weird and frankly you're not gonna be casting it on turn 3. It's totally not worth casting after turn 3 and barely worth casting on.
Cathars' Crusade is probably not worth it, especially for the few creatures you're casting AFTER turn 5.
Gyre Sage is so suboptimal, like you're really not putting that mant counters on it early-game, and in the late game it does almost nothing.
You're gonna cast Predator Ooze on like turn 5 or 6. Not. Worth. It.
Selvala, Heart of the Wilds is not very good. It's just a mana dork, and yeah eventually it's big mana, but like Gyre Sage, you'll just play your hand and then you're living on topdecks the rest of the game.
Skullbriar, the Walking Grave isn't that good. He'd normally be useful if you were bringing him back from the graveyard, but you're... not.
Octopus Umbra is a decent card but it's not the best in this deck. Not only could you use it better elsewhere, but there are better cards you could put in its place here.
Ghoulcaller Gisa is, once again, not bad here, but there are just better cards- ESPECIALLY in the 5-drop slot!
Bear Umbra is another really good card, but really it could be used better in other places and better things could be put in its place here.
Gift of Immortality is weak in general, and even worse here.
Your entire grave recursion package is kinda shoehorned in and would be better in its own deck. Maybe build Muldrotha, the Gravetide?
Rashmi, Eternities Crafter is meh, and here it's a genuinely confusing addition. It's a fine card but it's just not a good addition here.
Deathbringer Regent is fine I guess, but once again, this deck is just not the place for it.
So once again, if you want me to drop some specific cards to replace my suggested cuts, I will certainly go into more detail. But for now, happy brewing and have some deck links!
Commander / EDH
SCORE: 3 | 3 COMMENTS | 215 VIEWS | IN 2 FOLDERS
Commander / EDH
8 VIEWS | IN 1 FOLDER
1 month ago
Ontop of the cards we talked about, these have felt really good to play:
Rashmi, Eternities Crafter with the nature of untapping your lands, you can get multiple 'cascades' a rotation
Gavony Township mana sink
Shalai, Voice of Plenty mana sink
---the township and shalai are good if you go more of a hatebear style rather than goodstuff
Selfless Spirit insurance/triggers
Seedborn Muse seedborn muse lol
Dusk / Dawn tends to not hurt you much/returns a good chunk back to hand
Elspeth, Sun's Champion ^^ and is a wincon if they cant kill it
Alchemist's Refuge its useful
1 month ago
I thinkRashmi, Eternities Crafter does nothing for our game plan, whereas Ezuri, Claw of Progress would indeed be an worthy addition. Umfortunately he tends to eat some removal VERY quick in my meta:/
1 month ago
Ramp is super important in EDH, and going with green helps a ton since ramp there tends to be cheaper. Since you've played Mono Green and Grixis, I suggest you go with Rashmi, Eternities Crafter. That commander can be quite good even on a budget and playing at instant speed just feels good. Besides, drawing cards is just nice. It's also a deck where you can slot in combos if you want, but it's in no way necessary. Finally, any of the more expensive cards you end up picking up for the deck will likely be staples in tons of different EDH decks and maybe even other formats, so the investments won't be hard to trade away if you end up not liking the deck. You can also use some pieces from your precon to get you started.
2 months ago
But also because the ordeal let's you search basics to play from library as opposed to playing your hand empty, and pulling a Burgeoning lategame can be a real bummer.
2 months ago
I suggest Rashmi, Eternities Crafter you can abuse her trigger on everybodies turns
2 months ago
Delta-117, your post is nothing but impressive. 75 minutes is alot of time to dedicate to a single post. Thank you.
Back in 2016, I wanted to acquire an Atraxa deck for myself, but unfortunately she was completely sold out everywhere. I had to settle for Breya, Etherium Shaper and Yidris, Maelstrom Weilder. Fast forward to 2018, and at a new LGS I spotted an Atraxa precon just sitting in the window. I asked if she was for sale, and ended up trading a Engineered Explosives and paying roughly 20ish bucks I think. I was lucky, because I wasn't the only person interested. I really wanted to build a deck surrounding the Praetors, because well...they're just really cool cards. I picked up a few at another LGS...but for this deck? I had plans.
Also, yes playing this deck is alot like archenemy. I am quickly voted Persona non grata, and the whole table quickly swoops in to destroy and dismantle all of my tools...while other less "scary" decks establish better boardstates, and eventually dominate the table into submission. Every game needs a villain, and I happily fill that role. And at the very least I have fun with it. I can't help but joke when I infect the whole table.
LANDS: The bond lands are cool and all, I just feel hesitant to include non-typed duals. Also the drawback is that those lands are duds if I ever play a 1v1 game. Admittedly it'd be rare when that happens, but it is definitely a possibility. Also,they can't be tutored. I'll admit the manabase is far from perfect, but i'll do some thinking (using your suggestions of course) and revise the list. What's funny is that I have a physical copy of Inkmoth Nexus in the deck already, but it's not on the digital list lol. Thanks for pointing that out.
Steady Progress is there primarily to keep tempo and increase poison counters on players, and drawing an extra card before the beginning of a turn is always a win. Now, Reliquary Tower is pretty niche. My deck doesn't get me a lot of draw unfortunately (something i'm working on), and the rare chance that Jin-Gitaxias, Core Augur stays on the board long enough to really make Tower relevant...would be a surprise to me. I have a 2019 Reliquary Tower promo of it in my trade binder, I think i'll hold onto it and maybe do some experimenting.
Gavony Township seems like a really cool include. Given that most infect creatures need an increase in power and toughness placing +1/+1 counters on all of them in one fell swoop could be just the solution i'm looking for. I'll find a way to include it in the list.
CREATURES: I have a Phyrexian Swarmlord, just been trying to figure out how to work it into the deck. Corpse Cur has definitely been something of a dud where there have been just so few valid targets to bring back from the grave. My only qualm is that the deck needs some form of recursion, but Phyrexian Swarmlord is the bomb that this deck definitely needs to have a strong board state in the late game. I'll go ahead with your suggestion of swapping out the Putrefy, and see what happens. As for Champion of Lambholt, given that +1/+1 counters will never take center stage i'm hesitant to include her despite the benefits of the evasion she provides. Blightsteel Colossus is cool. Really, really cool. On theme, and intimidating- however the high CMC (even for this deck) just makes it unappealing to me.
Your other suggestion of Conqueror's Flail offers good protection (at least on my turn) and can potentially pump my creature up to +4/+4. If I see one, i'll pick it up and experiment with it. Also, I took a look at both lists and both Become Immense, Vines of Vastwood, and Mutagenic Growth (the flavor!) all caught my eye. All cards are instant speed, and can definitely make a player who begrudgingly accepts 1 poison counter to get far more than they bargained for. I want to figure out what to cut in order to include these beauties. Now, for Spellskite I like it. Full of flavor, and would be potentially a great albeit temporary defense. I just don't know what to cut for it. But the suggestion of Hatred really gave me pause. That's cool. It's applicable both early and late game...and can potentially end a player immediately for a fee of 9 to 17 life. Nobody would see it coming and it would be brutal. I'll definitely see if I can pick one of those up.
So on the topic of planeswalkers...I briefly considered including a Karn of some sort...but they deviate too far from theme. Honestly, I'm not really much of a fan of the mechanic. I have a few decks that have some Planeswalkers in them...but i feel really meh towards them. Just meh. Doubling Season would be great if this were a superfriends deck, but that is definitely something I want to stay away from. I'm just not a fan of those builds. As to your question about that Elesh Norn, Grand Cenobite, the answer is yes. I have an actual copy of that card. Long story short I was at my LGS playing EDH with a friend and I mentioned that I wanted a copy of that card, but it was 1 - very difficult to find, and 2 - very expensive. Then he just casually mentions that he had one - for trade no less. For a moment I was dumbfounded, but then he reminded me that he was a judge. Funny I didn't pay attention to that. So, with not a moment to spare I whipped out my trade binder and said "do your worst". The follow list below is what he picked up (it's a long one):
- Dragonmaster Outcast
- Siege-Gang Commander
- Tomorrow, Azami's Familiar
- Wheel and Deal
- Voice of the Woods
- Nut Collector
- Pathbreaker Ibex
- Growing Rites of Itlimoc Flip
- Mayael's Aria
- Wild Pair
- Enchantress's Presence
- Huatli, Radiant Champion
- Rashmi, Eternities Crafter
- Ghirapur Orrery
- Sharuum the Hegemon
- Phyrexian Altar
- Sword of the Paruns
- Teferi's Puzzle Box
- Scroll Rack
- Graveborn Muse
- Endless Ranks of the Dead
- Army of the Damned
- Mad Auntie
- And last, but certainly not least - $80 cash