Rashmi, Eternities Crafter

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Mythic Rare

Combos Browse all

Related Questions

Rashmi, Eternities Crafter

Legendary Creature — Elf Druid

Whenever you cast your first spell each turn, reveal the top card of your library. If it's a nonland card with converted mana cost less than that spell's, you may cast it without paying its mana cost. If you don't cast the revealed card, put it into your hand.

Rashmi, Eternities Crafter Discussion

Quirrel on 4C Rashmi

5 days ago

I see we have some recent changes. Could you briefly talk about Reap ? Is it really that good of a card?

We have Regrowth now as well, and I see that Mox Amber and Rashmi, Eternities Crafter has been cut as well. I definitely understand the Rashmi cut, but I've found Mox Amber to be pretty reliable. Is it too inconsistent?

Pestilence always felt pretty clunky to me, I don't think I would miss it either. And I see we have Street Wraith now too, what's going on there?

Love the deck, I've been playing it a ton in my own local cEDH meta.

DubbaDub on Flash Company

1 week ago

Not completely sure about Shambleshark , as it's usually just a 2/1 for UG. I would also think Frilled Mystic would fit right into this deck, and maybe even Rashmi, Eternities Crafter . I'm more of a commander guy, though, so take my advice with a grain of salt.

mrdehring on 5C fun stuff

3 weeks ago

Solid list, I build a deck like this using basically every charm I could find and slowly took them out the add in good cards. Eventually I just started playing Siege Rhino as a finisher and that was where this deck took me. I like your idea for a build to say no mono and see what happens. Enjoy the journey. A few thought from my experience building with this commander.

Ramos, Dragon Engine works well with some extra +1/+1 counters on it. Opal Palace is a land you probably want to add and Forge of Heroes might help you if you aren't afraid of the colorless mana. You may even want to slide in a Corpsejack Menace to get those counters going.

Anguished Unmaking , and Vindicate are solid cards. Can you make room for an Utter End ? For other removal I always liked Crackling Doom .

A few card advantage things you may want to look into Conflux , Rashmi, Eternities Crafter , and Etherium-Horn Sorcerer .

I don't have any strong thoughts on what to cut from your list. There seem to be some cards that you may be forcing into the deck to get more colors: Saskia the Unyielding , Kynaios and Tiro of Meletis , Knotvine Mystic , Counterflux , Nissa, Steward of Elements and Lord Windgrace . Each one of these cards is an answer to certain situations, but I'm not sure which ones you like/use often.

Just to clarify, Jodah, Archmage Eternal is an alternate way to cast the spell; it does not put 5 counters on your commander. Since most of your spells aren't really high costed you may want to cut the archmage.

Also I noticed you aren't abusing hybrid Figure of Destiny is a solid one-drop and can grow if your colors are right. Another thing to abuse are cards like Fieldmist Borderpost , you don't run a lot of basics, so this may not be a thing for you.

Darkshadow327 on The Deckwatch [Home Base]

1 month ago

I already have it built with Rashmi, Eternities Crafter DrkNinja and SynergyBuild. Have ~30 cards left to cut, but the deck looks like it will be super fun!

Jaecen on Animar Sec

1 month ago

Card Categorization

I've categorized the cards in your deck here: https://deckstats.net/decks/50753/1215572-animar

The following analysis is based on that categorization. Several cards are in more than one category, so I've categorized them based on their primary or common case. E.g. Ancient Animus is both "Removal" and "+1/+1 Counter Interaction", but you're going to cast it to kill something -- the +1/+1 counter is a nice bonus.

Strategy

There's no explicit or stated goals of the deck, so I can't evaluate the cards against that. If you have a goal, let me know.

The core effect of Animar is to play creatures, which grows Animar. As Animar grows, he helps you play more (and more expensive) creatures. Some notable limitations:

  • Animar only decreases colorless costs
  • Animar only cares about creatures
  • Animar only cares about casting creatures

Animar is cheap to cast and protects himself from most removal (due to his protection from Black and White). Because of this, we can assume that we will get him out early and keep him out long enough for him to provide benefit. We'll build the deck assuming Animar is on the battlefield at all times.

Since Animar reduces the colorless component of creature costs, we'll get the biggest benefit from colorless creatures. As with any unlimited cost reduction effect, we should look for ways to break the free case. The obvious one here is to bounce and recast colorless creatures for free.

Since we're playing all of these (hopefully free) creatures, Animar will grow quickly. Giving Animar good evasion will give us to win on commander damage quickly.

To best abuse Animar, we want:

  • Many creatures across a range of mid to high colorless costs
  • As many of those creatures in our hand as possible
  • An many +1/+1 counters on Animar as soon as possible
  • A means to make Animar unblockable

The easiest way to break Animar is to create an engine that casts colorless creatures and bounces them to your hand as many times as possible during a turn. We'll want ETB/LTB effects on those creatures and cards that care about creatures entering and leaving the battlefield. Additionally, we'll want cards that care about +1/+1 counters on a creature.

Favor creatures over non-creatures, as you get a discount on creatures. Try to keep colored costs to a minimum - avoid double or more colors in a cost.

Abusable Colorless Creatures:

Repeatable Bounce:

Synergies:

Unblockable Enablers:

We'll want to get as many creatures down as quickly as we can. Card draw and other card advantage effects are valuable.

Draw/Card Advantage:

Changes to the Existing Cards

I would consider cutting way down on the amount of ramp. Mana dorks get the deck running early, but they don't have any synergy with the core effects. I suspect that's what was leaving you feeling like you had a dead hand.

Cards that seem particularly problematic:

  • Wild Cantor . Requires a sac for effect. Doesn't get cost reduction. A dork that taps for mana would be better.
  • Tinder Wall . Same as Wild Cantor sans the cost reduction bit.
  • Vivid Creek and Vivid Crag . These both ETB tapped, don't have basic land types, and only provide off-color mana twice. If would strongly consider running Amonkhet cycling duals over these.
  • Ancient Ziggurat . Be careful, as this mana can only be used for casting creature spells. I don't like this land in most decks.
  • Bond Beetle . I have no idea why this is in here. It works once and has very little synergy with the deck. Verdurous Gearhulk would be better, but still not great.
  • Green Sun's Zenith . I think a cheaper card that tutored to hand and then let you cast the card would be better, as you'd get the cost reduction effect and other synergies. No cards come to mind, but there are lots that look at the top X cards and tutor to hand ( Gift of the Gargantuan , etc.).

triproberts12 on Newbie needs help getting into ...

1 month ago

Yay. Everyone loves some Commander. It's pretty much Magic as Richard Garfield, Ph.D. intended. If you want to see what your options are, I recommend checking out EDHREC. If you click on the Commanders tab at the top, you can see what your options are in each color identity, and if you click on the themes (tribal, +1/+1 counters, graveyard, etc.) tab, you can see if any of those styles of decks speak to you, and the site will show you what decks across the internet from sources such as TappedOut run in those decks. The other thing you can do is, if you have pet cards you would like to build around, you can enter those cards in the search bar, and it will tell you how many decks that card is played in, and what the most common cards are to see it run alongside.

I know you said you don't care much beyond liking UG, but, to get you started on ideas, if you like UG Merfolk, I recommend Kumena, Tyrant of Orazca if you want to go hard tribal or Tatyova, Benthic Druid if you want to draw cards and ramp. I built her as Druid tribal, and the deck is a blast. If you really don't care about creature type, but putting out an army, drawing cards, and taking extra turns is appealing to you, Edric, Spymaster of Trest is powerful and fun. If it's the counters aspect of Merfolk you enjoy, Experiment Kraj is a fun one, and if it's playing at instant speed that appeals to you, Rashmi, Eternities Crafter is the pick.

If you want to branch into a third color, you can have your Merfolk (Lorwyn goodies that come in UB or WU such as Sygg, River Cutthroat included) and your counter theme with Thrasios, Triton Hero + Reyhan, Last of the Abzan / Ishai, Ojutai Dragonspeaker , or you can go enchantress with Tuvasa the Sunlit .

Before you get started, here's a useful video by The Professor on basic deck construction, and here's another Tolarian Community College video on choosing a Commander.

Check out the full list of options on EDHREC, especially in the themes section, and good luck!

Darkshadow327 on The Deckwatch [Home Base]

1 month ago

Hmm, well I have been thinking about Druid tribal for a while IAmTheWraith. I think Rashmi, Eternities Crafter could be fun, or maybe Tatyova, Benthic Druid .

lothshteth on Biomancy

1 month ago

The commander is still in the early design stage. Its actually posted in the custom card forum, so I can drum up some crtiques and iron it out. My playgroup is very conservative, so custom commanders don't fly. I don't build my decks around the commander, so I made a custom commander for fun. I actually use Rashmi, Eternities Crafter at the moment.

The deck is based around mana pools, so ramp and mana denial. The presence of mana outlets are to use the mana built up in different ways. And, the untap and flash effects are to maximize said outlets as much as possible.

And to answer your your question...neither.

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Rashmi, Eternities Crafter occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

G/U (Simic): 0.6%