Ishai, Ojutai Dragonspeaker

Ishai, Ojutai Dragonspeaker

Legendary Creature — Bird Monk

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.

Partner (You can have two commanders if both have partner.)

Start Commander Deck Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) HorseTea

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
Commander 2016 (C16) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Ishai, Ojutai Dragonspeaker occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Ishai, Ojutai Dragonspeaker Discussion

Cmi1103 on Vial smasher + Kraum. Grixis control

1 day ago

Very fun deck! I ran something similar, but switched it up to include Ishai, Ojutai Dragonspeaker instead of Kraum. He definitely draws more hate though if brought out early. Here's the list if interested, I wouldn't do that!

Last_Laugh on Atraxa

1 month ago

Reyhan, Last of the Abzan & Ishai, Ojutai Dragonspeaker as your Commanders w/ Atraxa in the 98.

Atraxa is great for loyalty, poison, and other hard to get counters but a single proliferate is kinda slow for dedicated +1+1 counters. Reyhan/Ishai draw less hate, are easier on early mana, are much more explosive and abuseable, and Reyhan's ability to save counters makes the deck more resilient and opens up several amazing combos.

Blade of Selves on Reyhan is 18x +1+1 counters (4 players) and lethal Commander damage as early as turn 3. T1 Sol Ring into Blade of Selves. T2 Reyhan. T3 equip, swing, and murdelize a mofo.

Rite of Replication kicked and copying Reyhan is 90 counters.

Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.


Hardened Scales, Winding Constrictor, AND/OR Pir, Imaginative Rascal - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30((3+X)+X)

With 1 - 150 in 30 increments of 5 counters.

With 2 - 210 in 30 increments of 7.

With 3 - 270 in 30 increments of 9.

+60 counters for each additional counter.


Corpsejack Menace only - 5 tokens with counters are created. They leave the battlefield and thirty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

30(2(2(3)))=360 in 30 increments of 12 counters.


Doubling Season - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

110(2(2(3)))=1320 in 110 increments of 12 counters.


Doubling Season AND Corpsejack Menace - 10 tokens with counters. They leave the battlefield and 110 instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

110(4(4(3)))=5,280 in 110 increments of 48 counters.


Doubling Season AND Corpsejack Menace AND Pir, Imaginative Rascal, Hardened Scales, AND/OR Winding Constrictor (aka 'Shoulda spent that luck on the lotto') - 10 tokens with counters are created. They leave the battlefield and 110 instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

110(4(4(3+X)+X))=

With 1 - 7,480 counters in 110 increments of 108.

With 2 - 9,680 counters in 110 increments of 108.

With 3 - 11,880 counters in 110 increments of 108.

+2200 counters for each additional counter.

Joe_Ken_ on Let's talk Dragons, forgetting symbol:R.

1 month ago

If you went Esper dragons then Ishai, Ojutai Dragonspeaker is certainly a flavor choice for a partner commander and you could pair it with Tymna the Weaver for that nice card draw potential

Mj3913 on Let's talk Dragons, forgetting symbol:R.

1 month ago

Hiya folks, just gunna drop this here for awhile... As much as I don't need new projects I've me up with another idea while being bored to death at work. That idea though needs your ideas, examples, and input. If you haven't guessed from the title...

Redless Dragons.

That leave the 4 other colors to work with. Commander options are in short supply for these colors being:

I guess we have to ask what do we lose with red, and it's a lot. Fire breathing, most tribal bluffs, cost reduction, and dragon tokens. Could be replaced sort of, but that leans heavy on green for ramp which is the least shiny of the dragon colors I think. So much so that I am on the fence about dropping to 3 colors.

Esper dragons offer control as most esper decks do, but can it go fast enough like a typical dragon deck or will it stall for the long game? Or keep green and drop another color? White seems like the next best choice except I like Taigam, Ojutai Master and Scalelord Reckoner alot for this. Sans black would lose alot of removal options like both Silumgars, Crux of Fate, and Deathbringer Reagent. Blue too also loses the Silumgars, Taigam and control options like counterspells.

So now that my thoughts are out of the way, what are yours? Have any of you done this before and care to share examples/ideas?

bryce303 on Cards that make my opponents ...

2 months ago

Thinking about making a commander deck using Kraum, Ludevic's Opus and Ishai, Ojutai Dragonspeaker. Both cards want my opponent to be casting one or multiple spells on their turn. Are there any cards that could make/encourage opponents to cast spells?

Last_Laugh on What Cards Should I Absolutely ...

3 months ago

Pick a focus and stick to it. Right now you're spread between like 3 archetypes and that'll effect consistency.

If you go superfriends w/ tokens stick with Atraxa.

If you go +1+1 counters I'd suggest Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker with Atraxa in the 99.

KibaAlpha on Atraxa EDH

3 months ago

If +1/+1 counters are what you are aiming for I suggest you consider changing your Commander to Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker . You still have access to the Atraxa colours but with commanders who synergise far better for this particular types of counters.

Atraxa is better for the more difficult counters such as loyalty or Infect counters.

Last_Laugh on ATRAXA | Enchantress/Voltron-Build | + PRIMER

3 months ago

If you want insane in a +1+1 counters build in Atraxa's colors, consider Reyhan, Last of the Abzan + Ishai, Ojutai Dragonspeaker as your Commanders. They have a LOT of pluses over Atraxa in a +1+1 counters build... she's better for Infect and Superfriends.

  1. Most importantly, Reyhan's ability to save counters makes the deck a LOT more resilient and opens up several amazing combos.

  2. They're much easier on early mana.

  3. They draw a LOT less hate from your opponents.

  4. Atraxa still goes in the deck.

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