|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Mythic Rare|
|Commander 2016 (C16)||Mythic Rare|
Combos Browse all
Ishai, Ojutai Dragonspeaker
Legendary Creature — Bird Monk
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)
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Ishai, Ojutai Dragonspeaker Discussion
Last_Laugh on Atraxa
4 weeks ago
Have you considered Reyhan, Last of the Abzan partnered with Ishai, Ojutai Dragonspeaker as your commanders? A: They work better with +1+1 counters than Atraxa and are far more explosive with this strategy (She's better off proliferating pretty much any other type of counter and I'd run her in the 98). B: They get a LOT less hate. If you do decide to try, I recommend adding Jarad as an alt win-con... when Reyhan moves counters, they double again off Corpsejack Menace/Doubling Season etc. and the damage adds up FAST. I'd also drop things like Astral Cornucopia if you switch.
Now as far as suggestions go...
No sorceries, pw, or artifacts I can think to add.
Anyways, feel free to check out my list for ideas... I run Reyhan/Ishai but same colors and strategy so it should help whether you switch commanders or not. Feedback and/or upvotes are appreciated. Atraxa-less Atraxa (Reyhan/Ishai +1+1 counters)
1 month ago
I'm trying to make a deck that's all about deflecting spells (such as Wild Ricochet or Goblin Flectomancer and damage (such as Deflecting Palm). I'm probably thinking of going Jeskai, unless there's a better color combination going out there.
I ideally wanted to make it very monk-themed.
Is there any other thing I could use to make this kind of deck work? After much testing, it appears as though I need more draw/filtering spells. What kinds of draws would you recommend that could fit my theme?
Any feedback would be appreciated!
1 month ago
They draw a lot less hate than Atraxa and they're better with +1+1 counters than Atraxa. She's better proliferating pretty much any other type of counter but is a bit slow with just +1+1 counters honestly.
Feel free to check out my list for ideas though. Atraxa-less Atraxa (Reyhan/Ishai +1+1 counters)
2 months ago
Love it, I'd definitely add more threat cards like Heroes' Podium and up the count of threatening legendary creatures like Evra, Halcyon Witness, Medomai the Ageless or Jazal Goldmane who are especially good with flash cause then people can't see them coming
Also definitely add Honor-Worn Shaku
Ishai, Ojutai Dragonspeaker, Kami of the Crescent Moon, Lena, Selfless Champion, Linvala, the Preserver, Meishin, the Mind Cage, Michiko Konda, Truth Seeker (really nice with flash), Odric, Lunarch Marshal, Rune-Tail, Kitsune Ascendant, Teferi, Mage of Zhalfir, Thada Adel, Acquisitor, Yosei, the Morning Star
3 months ago
Perhaps Serra Ascendant doesn't really fit in deck like this. Therefor I have replaced Serra Ascendant with Pir, Imaginative Rascal. And by testing the deck I also come to the conclusion that this deck could use one more source of card draw. Therefor would Toothy, Imaginary Friend be a nice addition to this deck. I am just having trouble finding a card to replace him with.
I also would agree that Managorger Hydra would in most cases be a better pick than Ishai, Ojutai Dragonspeaker. But the reason I am playing Ishai rather than Managorger, is that my meta is particulate found of flyers, and i need some sort of defense for attackers in the air.
I also do agree that Walking Ballista, is a great addition to a deck focusing on +1/+1 counters, just like this one. Will try to find a card to replace it to.
3 months ago
Oh sweet, I always group the cards in my decklists by role, but I pretty much never see other people doing that. I agree that Toothy could be a bit slow, but Pir is incredibly good, so I think that Toothy could even just be good enough as another way to find Pir, that can also hit people very hard or draw some cards.
I think Serra Ascendant and Ishai, Ojutai Dragonspeaker are some of the worse cards in the current list. The ascendant is a great creature early on, but as the game goes on, a vanilla 6/6 beater gets worse and worse. Where many of your other creatures can scale well into the late game with proliferate, it just remains a 6/6. Ishai, on the other hand, can grow very big very fast. However, it only grows with your opponent's spells, conflicts with your commander because it also costs 4 mana, and can easily be chumped by a random thopter or something. I feel like Managorger Hydra would be much better in its place, since it comes down earlier, has trample to help against chump blocking, and grows off of your spells as well (can be relevant when it comes down to two players).
3 months ago
Forced to choose? I can't say, because I'm not keen on relying on my generals so much. I imagine it'd depend on the player's playstyle.
3 months ago
I will list the top ten non-land cards to drop if you want:
Vulturous Zombie - It can get large, but it isn't on its own, and it costs 5 mana, at five mana you could drop a good planeswalker or a real threat like Inexorable Tide, I mean at four mana Triumph of the Hordes kill a player or 2, and at leasts puts a bunch of -1/-1 counters on another players board. It is too slow and clunky in my own opinion.
Duneblast - Ooh how much I want to like this card, it can be a one sided (or three sided in multiplayer) board wipe, and I love those, but at 7 mana? Kindred Discovery and Necromantic Selection both feel better than that (You either choose the creature type of the one creature you want, and it is the same, or save multiple if they happen to share a creature type, or with Master Biomancer you can save a ton, slightly higher ceiling on effect, and easy to get colors for, Necromantic Selection can do the same exact thing, or do more if you can steal an opponents, downside is the creature loses it's counters, but I still like it more), and I don't think a board wipe should even be >4 mana.
Solidarity of Heroes - It can be a single activation of Vorel of the Hull Clade, or an overpriced Deepglow Skate, except it only works on +1/+1 counters, not poison, not -1/-1 counters, not loyalty counters, and even then it isn't that good.
Elite Scaleguard - I love the idea, but a "4/5" for 5 that only helps with evasion feels really boring and unimpressive, not awful, or bad, just it doesn't support this deck too much.
Ikra Shidiqi, the Usurper - Definitely a cool card with interesting design, but in this list it is basically lifelinking all of your creatures on an under-powered creature for 5 mana, which is one mana less than True Conviction.
Citadel Siege - At four mana this isn't actually that bad, I kind of like the first ability, keeping in mind it is a double Thrummingbird-esque effect that is harder to remove, but only effects you creature, but what's cool is it also has the second ability that can lockdown some creatures, which works out really well. I do like choice, but neither of the choices here feel special, and so if you dropped it, it wouldn't hurt.
Abzan Falconer - This is my favorite one of these ten, simply because I like flying, and it is a much better Tuskguard Captain, but your deck deals a lot of damage without it, and I am unsure if it is necessary with your removal, and that many of your creatures have evasion of their own.
Onto some cards I'd run, which actually don't need too much explanation: