|Commander / EDH||Legal|
Printings View all
|Commander Anthology Vol. II (CM2)||Mythic Rare|
|Commander 2016 (C16)||Mythic Rare|
Combos Browse all
Ishai, Ojutai Dragonspeaker
Legendary Creature — Bird Monk
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)
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Ishai, Ojutai Dragonspeaker Discussion
6 days ago
Perhaps Serra Ascendant doesn't really fit in deck like this. Therefor I have replaced Serra Ascendant with Pir, Imaginative Rascal. And by testing the deck I also come to the conclusion that this deck could use one more source of card draw. Therefor would Toothy, Imaginary Friend be a nice addition to this deck. I am just having trouble finding a card to replace him with.
I also would agree that Managorger Hydra would in most cases be a better pick than Ishai, Ojutai Dragonspeaker. But the reason I am playing Ishai rather than Managorger, is that my meta is particulate found of flyers, and i need some sort of defense for attackers in the air.
I also do agree that Walking Ballista, is a great addition to a deck focusing on +1/+1 counters, just like this one. Will try to find a card to replace it to.
1 week ago
Oh sweet, I always group the cards in my decklists by role, but I pretty much never see other people doing that. I agree that Toothy could be a bit slow, but Pir is incredibly good, so I think that Toothy could even just be good enough as another way to find Pir, that can also hit people very hard or draw some cards.
I think Serra Ascendant and Ishai, Ojutai Dragonspeaker are some of the worse cards in the current list. The ascendant is a great creature early on, but as the game goes on, a vanilla 6/6 beater gets worse and worse. Where many of your other creatures can scale well into the late game with proliferate, it just remains a 6/6. Ishai, on the other hand, can grow very big very fast. However, it only grows with your opponent's spells, conflicts with your commander because it also costs 4 mana, and can easily be chumped by a random thopter or something. I feel like Managorger Hydra would be much better in its place, since it comes down earlier, has trample to help against chump blocking, and grows off of your spells as well (can be relevant when it comes down to two players).
1 week ago
Forced to choose? I can't say, because I'm not keen on relying on my generals so much. I imagine it'd depend on the player's playstyle.
3 weeks ago
I will list the top ten non-land cards to drop if you want:
Vulturous Zombie - It can get large, but it isn't on its own, and it costs 5 mana, at five mana you could drop a good planeswalker or a real threat like Inexorable Tide, I mean at four mana Triumph of the Hordes kill a player or 2, and at leasts puts a bunch of -1/-1 counters on another players board. It is too slow and clunky in my own opinion.
Duneblast - Ooh how much I want to like this card, it can be a one sided (or three sided in multiplayer) board wipe, and I love those, but at 7 mana? Kindred Discovery and Necromantic Selection both feel better than that (You either choose the creature type of the one creature you want, and it is the same, or save multiple if they happen to share a creature type, or with Master Biomancer you can save a ton, slightly higher ceiling on effect, and easy to get colors for, Necromantic Selection can do the same exact thing, or do more if you can steal an opponents, downside is the creature loses it's counters, but I still like it more), and I don't think a board wipe should even be >4 mana.
Solidarity of Heroes - It can be a single activation of Vorel of the Hull Clade, or an overpriced Deepglow Skate, except it only works on +1/+1 counters, not poison, not -1/-1 counters, not loyalty counters, and even then it isn't that good.
Elite Scaleguard - I love the idea, but a "4/5" for 5 that only helps with evasion feels really boring and unimpressive, not awful, or bad, just it doesn't support this deck too much.
Ikra Shidiqi, the Usurper - Definitely a cool card with interesting design, but in this list it is basically lifelinking all of your creatures on an under-powered creature for 5 mana, which is one mana less than True Conviction.
Citadel Siege - At four mana this isn't actually that bad, I kind of like the first ability, keeping in mind it is a double Thrummingbird-esque effect that is harder to remove, but only effects you creature, but what's cool is it also has the second ability that can lockdown some creatures, which works out really well. I do like choice, but neither of the choices here feel special, and so if you dropped it, it wouldn't hurt.
Abzan Falconer - This is my favorite one of these ten, simply because I like flying, and it is a much better Tuskguard Captain, but your deck deals a lot of damage without it, and I am unsure if it is necessary with your removal, and that many of your creatures have evasion of their own.
Onto some cards I'd run, which actually don't need too much explanation:
3 weeks ago
Hey list maker! I was gonna search your decks for this but you've got 69 pages. Haha. So I was thinking of making an EDH deck full of permanents that trigger when other players do things. Like Ishai, Ojutai Dragonspeaker, Heartwood Storyteller, Forgotten Ancient, Rhystic Study and whatnot. Do you have a list of cards like that, or know of someone who does?
3 weeks ago
Idk Phaetion, my money says our heroes kill that dragon, blame it on Dromoka or somebody else, and save that monk. I mean, he's gotta finish his story...
I loved how Ugin said in an aside that "nobody should ever suggest Nicol Bolas was ever afraid of anything" even though he knows better. In a Freudian way, I guess all of Bolas's schemes have been to make himself powerful enough to save his sister from humans and to protect himself from being hunted like that. The irony being that now several of the multiverse's most powerful 'walkers are gunning for him...
Also, I enjoyed that Ishai, Ojutai Dragonspeaker reference at the very end.
1 month ago
Those two are all you need to end games quickly, so your whole deck can be solid Jeskai control, removal, counterspells, and protection / additional evasion for Ishai.
Solid deck, super strong, pretty fast, very resilient.