Ishai, Ojutai Dragonspeaker
Legendary Creature — Bird Monk
Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.
Partner (You can have two commanders if both have partner.)
Price & Acquistion Set Price Alerts
Ishai, Ojutai Dragonspeaker Discussion
2 weeks ago
Hi_diddly_ho_neighbor, thanks for taking a look!
I did consider partner commanders early on, and Ravos, Soultender did jump out at me, but the other partner options just didn't seem to fit the theme I wanted to run. As you noticed, I'm not running heavy artifact, so Silas Renn, Seeker Adept doesn't fit so well, and I don't want to switch a bunch of my creatures to artifact creatures at this point in time. Perhaps later I'll find some way to run some value with him in mind. Ravos would be worth a look in the main deck though. Ishai, Ojutai Dragonspeaker would run ok, but he doesn't fit the theme, although having a scaling creature should always fit, right? I considered him, but then thought instead of having two commanders with rather high casting costs, I'd just go with the one in Oloro. I don't get to play in a lot of metas, so I don't see the hate others talk about.
The group hugs cards, like the card draw cards, aren't for a group-hug focus really, they are just there to get more card draw, and I couldn't afford a card like Consecrated Sphinx. Entomb might be an option I can consider now, since its coming down in price. I think the Sphinx is, too. I am running the pillowfort cards for a reason, just to give myself time to set up.
Thanks for all of your thoughts and help, and the upvote! I'm hoping I can make this guy go.
2 weeks ago
2 weeks ago
Hello there! First of all, cool deck idea. Esper reanimator that isn't artifact centric isn't something you see everyday. I also like that you chose to go the discard route instead of the sacrifice route. That being said, since you mentioned above that you want a commander which you can use in your game plan, have you considered using the partner commanders Ravos, Soultender and Silas Renn, Seeker Adept (or Ishai, Ojutai Dragonspeaker). While they don't have the same raw power as Oloro, both have built in reanimator abilities which would allow you to utilize them for your game plan. Plus Oloro draws a ton of hate from other players in my experience.
In terms of speeding up your deck, I would second the previous suggestion about changing which mana rocks you use. I only consider mana rocks with a CMC greater than 2 if it has a specific ability that I find necessary for my deck. While the signets only tap for 2 of your 3 colors, they are considerably faster than 3 cmc rocks and I find that they are better color fixers (keep Commander's Sphere though). Also, Mind Stone is a pretty great 2 cmc mana rock that later replaces itself.
Since you are running very high CMC creatures, another way to speed up your deck is by utilizing more effects which get them directly into your graveyard early. Buried Alive is a great start, but you could also consider Entomb, dredge effects like Stinkweed Imp, Dakmor Salvage, and Golgari Thug (which coincidently are great sacrifice targets), and Dread Summons. Another route to go is to replace your group hug cards (unless group hug is your goal) with wheel effects like Windfall, Forgotten Creation, Jace's Archivist, and Wheel and Deal.
Lastly, I noticed you run Volrath the Fallen which is absolutely fantastic! I am not sure if you are familiar with the CommanderVs series on YouTube, but one of the guys over there just did a video piloting a Volrath the Fallen deck. While it is more of glass cannon deck that abuses Volrath, it might give you some ideas about the discard-reanimation theme.
Good luck deck building!
4 weeks ago
Sgtpopnfreash I'm not a huge of the Stax plan, though I might give it a try if Tangle Wire didn't cost 5 bucks. Kinda pricey for a significant maybe, I don't have anywhere else to run if I don't like it.
I did pick up a Hardened Scales!
Juniper Order Ranger I have but flickers in and out of the deck. I don't feel like it's especially impactful even though I see it in a lot of lists. What do you feel I should take out for it I guess?
Witch-Maw Nephilim feels like a much worse version of Forgotten Ancient, Ishai, Ojutai Dragonspeaker, and Managorger Hydra. I don't see the value in running it, even though I do see it in a lot of lists too.
1 month ago
I would look at some of the new tribal stuff from CM17. I know as singles now, some of them can be a bit expensive, the dragon deck has all the ones that would be good in this deck, most notably Kindred Discovery.
You could look at some pump options like True Conviction. Also, there are enough feather counters going around you could probably play proliferate triggers pretty consistently, so maybe Inexorable Tide, Fuel for the Cause, or Steady Progress. Contagion Engine might also be good, but $$.
Also what about Ishai, Ojutai Dragonspeaker?
Best of luck!!!
1 month ago
2 months ago
I swear every time I look at this deck I see something diffrent!
Maybe Detention Sphere.
3 months ago
Thanks for the upvote at Untapped Potential - Dragonlord Ojutai. You're right in that I don't dance around the fact it's a Voltron deck. I have tried to hone it to the point where all my cards either ramp, Voltron, or control. Anything else is a just useless fluff.
Neat Taigam deck, you're a little all over the place though. A few suggestions for cards to cut -
A bunch of your aura's are iffy, Shadow Rift is much more in line with what makes Taigam so good. Know that you can cast it immediately after declaring Taigam as an attacker, before blockers can be declared, and it will rebound. Nifty nifty.
A few cards to consider for rebounding good times: Ponder, Preordain, Serum Visions, Sram's Expertise, Impulse, Gitaxian Probe. There are more out there for sure, check out edhrec for the gigantic list of playable stuff.
I'm excited to see how your deck evolves, I am strongly considering switching to Taigam too. Though to be fair, Ojutai isn't so much slower than Taigam, just a little bit slower haha :)
One thing to consider moving forward: a lot of Taigam decks I've seen out there go crazy with a huge list of reboundable spells in the deck, but totally forget that Taigam needs to be protected in the worst of ways. His deck typically is hugely reliant on him staying on the field.