Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
|Have (3)||abby315 , metalmagic , gildan_bladeborn|
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|Commander / EDH||Legal|
Paradoxical Outcome occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Paradoxical Outcome Discussion
1 day ago
Hi, I really love the deck. Are Hangarback Walker and Walking Ballista in the list as chump blockers/spot remover while you work your way towards the combo? If so, I would suggest Endless One and Chamber Sentry. They also can just be cast for zero mana to enable the combo, but when needed for blockers, you don't have to pay XX, just X, making them more flexible in sideboard games where you have cards like Mystical Dispute or Dispel.
Also, I play tested the deck and the combo felt pretty reliable once you have Song of Creation out. However, have you considered maybe taking the deck in a different direction with Paradoxical Outcome and Inspiring Statuary? It would come out on curve, as you currently don't really have an ideal turn three play other than not die :) I'm not sure how effective it would be because improvise does not really help you cast Song of Creation on the cheap, but once you had a Mox Amber and an Emry, Lurker of the Loch, the combo would seem to be "guaranteed", short of horrendous luck. The only other pivot would be to have more zero mana artifacts instead of zero mana artifact creatures in order to not lose value when recasting after you bounce them with Paradoxical Outcome.
Either way love the deck!
4 days ago
1 month ago
2 months ago
Hi! I totally missed the Vicious Shadows which is a perfectly viable (and unique) win-con! I like it. I did see Impact Tremors, I just forgot to mention it in my comment, I guess ^^'
I understand the reasoning behind Leave, it's not my speed I guess. On the other hand Paradoxical Outcome has won me so many games! Even sometimes casting that returning three cheap artifacts in my Jhoira deck, it drew my just enough cards to start comboing off. But, two mana is way less than two mana, I get that :) As for Ugin, maybe I'm biased, but having played that in the mentioned Jhoira deck, I still thing 6 mana is a lot! I usually try to find cheaper cards that do similar stuff, although admittedly, not as versatile.
Oh! I also missed the interaction between casting the Top with Kykar, that's pretty cool! :D Having that, I think it's even more reason to cut Ugin. However, I'll defer to you if cards are worth or not in your own deck, of course! I'm not the best brewer by any means hahaha
All that said, I think you gave me inspiration to brew around Kykar in a slightly different direction :D
2 months ago
Hi! It looks like a pretty interesting list. I have a couple of straight suggestions, and some comments/questions.
The first comment is that I see that this deck is pretty much a cEDH deck, it looks pretty consistent and pretty fast when it gets going. In that regard, I don't like Leave / Chance. If it's there for the Chance part, I would recommend more like Ponder, Preordain and Brainstorm. I mean, I recommend those three cards regardless! They're really efficient. On the other hand, if the Leave part is relevant, there's always Paradoxical Outcome which is bonkers good! Or even Rebuild which also returns opponents' stuff.
Another card I don't like is Ugin, the Ineffable. I mean, it's a really good card, but also very expensive. As I understand, it's there to discount artifacts, in that sense there's Cloud Key and Semblance Anvil which also do that and they're not creatures. Or even Helm of Awakening (this one reduces all costs, but to everyone). Although, artifact combo doesn't really look like the main strategy, in which sense I would just cut Ugin, and add other stuff. Most of your artifacts are very cheap anyway.
Now, one of the comments/questions I have is the following. The main Win-Con is Aetherflux Reservoir, isn't it? It's a really good win-con but still, some other win-cons are always good. In order to make the deck more resilient I would add additional finishers, like Walking Ballista when you have infinite mana, or maybe even a Jace, Wielder of Mysteries with so many Wheel effects! Oh! Another cool line is Wheel of Fortune and Lion's Eye Diamond with Underworld Breach! You can draw your whole deck, cast Jace and win on the spot! You can also switch the Wheel with Brain Freeze! :D
In general I like the deck! It seems really cool! :D I'll keep an eye on it!
3 months ago
I think no matter what Dramatic Scepter can have a place in a competitive Emry build, the nature of the combo is simply that strong. If some one wants to run that set up I don't really think it's a poor choice by any means, it simply means the deck will have to be tuned differently to make optimal use of the combo. I've disliked it's performance in the iterations I've had it in so far mostly because I had difficulty in one of two areas: consistently getting Emry out and active as early as possible due to the number of additional tutor elements that feel required to reliably find Dramatic Scepter combo, and consistently hitting quality artifact targets for Emry to recur for value or a win (also due to increased tutor density and decreased artifact density). There is very likely some ideal balance where these issues can be resolved well, but I've had much better luck with the approach that eschews Dramatic Scepter altogether so far for increased consistency playing around Emry value. I'm interested in finding the optimal set up for both approaches in due time and figure the best way to do that is constantly check out other interesting Emry lists for the spicy tech that might make the difference.
When it comes to the keys in Emry I'm not quite sure how much value they would hold given typical play patterns for a number of different approaches. There's nothing wrong with having a nice artifact untap ability or two hanging around to generate extra value from Mana Vaults, Sensei's Divining Tops and the like but I don't think these pieces offer a whole lot as combo elements so they'd likely be pieces that only offer value generation. Makes less sense to run pieces that exclusively provide value without offering combo potential when those slots can potentially do both with something like Chromatic Sphere or Golden Egg. I think if an Emry list wants to get into Urza, Lord High Artificer packages with bounce elements like Paradoxical Outcome and Retract while running perhaps some stax elements like Trinisphere they have more merit as the keys would provide a lot more utility in these situations (particularly Manifold Key letting big constructs swing for 20 to the face). I did initially give an iteration including an Urza package with a key a try but it felt like the deck was pulling in too many directions to perform consistently. Again, with optimized tuning this might be pretty viable competitively, but it feels hard to make it work just right.
Scrap Trawler has been a wonderful performer for me so far. It's definitely going to be a card that Emry variants running a KCI package want to include as it opens up some seriously powerful lines (particularly the Intuition line to tutor for a full infinite combo with a single card at instant speed), but I've had a coupe of games now where Scrap Trawler chains simply for value led to a developmental advantage that secured my ability to win a turn or two later. The important thing to consider with a Scrap Trawler inclusion is that the deck will then really want artifacts in the 0, 1, 2, and 3 slots that can consistently sacrifice themselves for value of their own accord. I had one turn that I recall quite clearly where I had a fair amount of mana available to me and a Semblance Anvil plus Etherium Sculptor in play paired with the Trawler and some random Emry enablers when I drew into Memory Jar. I got to play the Jar, defend it with countermagic, sac Lotus Petal, sac Chromatic Star getting back the Petal, sac Mind Stone getting back the Star, tap and sac Eye of Ramos getting back the Stone, play all my returned artifacts for free plus a new one I had drawn, then sac the Jar getting back and exiling the Eye for later and draw a new grip without even using an Emry activation that I would then later use on a second Jar drop and activaton. I wound up drawing into 2 different engines that I was able to play and subsequently won the game. The value Trawler can generate can be pretty nutty at times when it leads to wins out of nowhere, and the combination of Scrap Trawler, Magewright's Stone, Krark-Clan Ironworks, any 0 cmc artifact, and any 1 cmc artifact as an outright infinite engine for mana (and often draw at the same time) is a solid capstone.
5 months ago
Hey, nice start and budget version of Alela.
Bident of Thassa is a very good budget card with lots of flying tokens. Bident with attacking Faeries can get you far ahead in a game with card draw and gives you resiliency to come back from board wipes. Diabolic Tutor is a budget tutor that can tutor for Bident. Oona's Blackguard is a two drop Faerie who has a good combat damage ability since there's many other Rogue Faeries in your deck. Rootborn Defenses protects all your creatures from a board wipe that destroys and you get free Faerie token.
For voltron Cranial Plating is a reason to go more artifacts than enchantments with Alela. Plating can be a busted card for voltron because you can keep equipping it to your Faeries. Seat of the Synod, Vault of Whispers and Darksteel Citadel are budget artifact lands that count for Plating. Two drop mana rocks are good with Alela such as Orzhov Signet, Azorius Signet, Dimir Signet, Mind Stone, Prismatic Lens, etc. Two drop mana rocks help to cast Alela turn three and the faster you can get Alela onto the battlefield the better your Faerie army will be. Paradoxical Outcome and Rebuild are budget mass bounce effects for artifacts and Outcome includes enchantments as well as draws you a card for each permanent you bounce. Bounce artifacts and cast them again to create more tokens.
Good luck with your deck.
5 months ago
If you want an easy infinite combo do add to the deck, I'd suggest adding Banishing Knack and Retraction Helix to get infinite etb and cast triggers. Also, Paradoxical Outcome is necessary in combo decks like these. Lastly, and I know he's super expensive right now, Urza, Lord High Artificer just wins games and gives you infinite mana with any of your combos and a way to get your win con out.