Paradoxical Outcome

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Paradoxical Outcome

Instant

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

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Recent Decks

Paradoxical Outcome Discussion

CeilingShapes on Stupid Storm

1 week ago

or... keep the draw spells including Brainstorm just in case you have two Wheel of Fortune in your hand. Add Time Walk just in case you need more time. play Paradoxical Outcome floating a black mana and 2 blue and 5 white, play Time Walk, Barren Glory, then One with Nothing

boom

Red_X on Do you want to build a snowman?

2 weeks ago

I get the idea for this deck, but I think you have too much air and gimmicky cards. You have a lot of do nothing 0 cost artifacts here to fuel ensoul/tezzeret's touch, but when you don't have those cards the artifacts just sit on the field. Additionally, Phylactery Lich is a BBB card in a two color deck, meaning it's not going to come out on turn 3 as much as you want. and when it does come down it gets blown out by bounce/exile spells or just gets outclassed by cards like Primeval Titan. Reverse Engineer is often just worst Thoughtcast, and Darksteel Axe is a bad equipment that doesn't synergize with chalice. I would throw in Darksteel Citadel as an indestructible artifact that doesn't take up another slot. As it stands, this deck gets absolutely killed by counterspells, Terminus, or Path to Exile. To help this, I would put in something like Paradoxical Outcome, Archbound Ravager, Disciple of the Vault, Grinding Station, or a number of other cards as alternate win conditions. Or, the tezzeret planeswalkers would also fit theme and work well. In short, I would try to find a win condition and then put in some new cards to support (either control elements to live long enough to win, or aggro cards to support a ravager game plan, or card selection to find combo pieces). Like the deck

poliscrusher on Jhoira Weatherlight Captain - Commander's Quarters

2 weeks ago

This deck is completely NUTTY. I had a turn 4 win in a 4 player game of commander. Getting Jhoira out on turn 2, then drawing Paradoxical Outcome and Jhoira's Familiar the turn afterward, and then playing an Etherium Sculptor the turn afterward, then you just cycle through your entire deck until you draw Aetherflux Reservoir, bounce everything to your hand with Paradoxical outcome, and replay everything until you gain 200+ life and just outright kill the entire table.

Vargavaka on Yuriko, ninjas & weenies

2 weeks ago

Thanks for the suggestions!

I made some space for Preordain. I'm uncertain about colorless ramp but am considering As Foretold and Mox Amber for more ramp. Dimir Machinations is interesting, too bad it's a sorcery.

Paradoxical Outcome was there because I wanted a home for the card and thought it could serve double duty as protection and a way to reset ninjas. However, holding up 4 mana often didn't feel great. Sakashima's Student seems like an obvious card, I probably skipped it since it was a bit expensive. I added Expropriate since I figured stealing blockers can back breaking in this deck, and I already had the card.

GoblinsBeatElves on $10 Blue Artifact Storm

3 weeks ago

Ah, that’s true. Probably would just be better to stick with Paradoxical Outcome then. Oh, and by the way: Golem's Heart could be an interesting prospect. Helps you gain life for your aetherflux kill

Juanturnkill on $10 Blue Artifact Storm

3 weeks ago

GoblinsBeatElves Thanks, I think you may be right about lab man, but the thing about Retract is that you lose all of the reducers and it costs colored which makes casting Paradoxical Outcome harder. Still worth thinking about as protection though

multimedia on Sai's Assembly Line

4 weeks ago

Hey, Standard has shown us that Inspiring Statuary, Mox Amber and Paradoxical Outcome are busted with Sai. Consider adding all three? With Statuary there's many good cards here to use ramp with such as Planeswalkers, Cyclonic Rift, Blue Sun's Zenith or even a faster Sharding Sphinx. In Commander you have access to some of the best mana rocks as well as many cost artifacts which are really good with Outcome. The nice thing about Outcome is it targets allowing you to only choose certain artifacts you control.

My advice is to increase the speed and lower the avg CMC here. I suggest adding more cost artifacts as these give you more ways to get Thopter value the turn you play Sai or draw value with Vedalken Archmage. Sai and Sphinx are Thopter armies in a can and Archmage is a draw engine with low CMC artifacts. You have access to Sai from the Command Zone, technically you don't need any other creatures then these three or just a small amount of support creatures for artifacts (Engineer, Sculptor), etc. More low CMC artifacts and more draw to find artifacts seems better with Sai.

Good luck with your deck.


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