Paradoxical Outcome

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Paradoxical Outcome

Instant

Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

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Paradoxical Outcome Discussion

landofMordor on U/G Servo

4 days ago

Hey friend! Love the deck idea; it's super original. However, your deck suffers from being a tad unfocused. You've got a lot of ideas rattling around here at once, and so as a whole your deck will not be as effective. For casual builds, that's fine, but if you're interested in taking it to the next level, I'd focus the deck a bit more.

Firstly, if you're going to Servo tribal specifically, I'd add in W. Master Trinketeer, Angel of Invention, Servo Exhibition, and Sram's Expertise are all auto-includes in a Servo tribal build.

On the other hand, if you want to go UG AEtherflux Storm, I'd suggest something like Paradoxical Outcome and a lot of Ornithopters!.

Finally, if you're wanting UG aggro, go with Metalwork Colossus and a Overrun effect.

Hope that helps! The direction the deck goes is up to you, but maybe that will help focus your efforts. Let me know if I can help in any other way! Good luck.

Bababad on Kruphix and the Value Town Toolbox (3/20/17)

1 week ago

incidentally, Torrential Gearhulk / Snapcaster Mage into Paradoxical Outcome does so much work and draws me plenty

Zerraphon on Kruphix and the Value Town Toolbox (3/20/17)

1 week ago

So i see you did add Paradoxical Outcome glad i could be of some help! Lol, anyways +1 for the deck and another +5 for helping me out with my deck!

shagg on Who needs friends anyway?

1 week ago

I have a mono blue build similar to this, put a lot of thought and time into it and revising it (it's in my profile if you want to check it out), I'll give you my thoughts:

I refer to this as a sort of perpetual draw/cast machine. I can tell right away that you don't have enough card draw. And it's not a matter of things like Glimmer of Genius, Reverse Engineer, or Anticipate. You need Quicksmith Spy and 4x Paradoxical Outcome. Yes, Quicksmith Spy requires protection, but you have to play them right as well. You keep them in your hand (only play 2-3 in your deck) until you're in a position to combo out and cast/draw/cast/draw. When you cast the spell, even if your opponent has a response (counterspell), you're artifacts untap and are available to power your counterspell. Because of that, as long as you watch your opponents mana and the number of counterspells in your hand, you can effectively play Quicksmith Spy and keep it on the board for at least a single turn, it's just a very very long turn. I went mono blue and gave up removal in exchange for interrupts. I run 4x Negate, 3x Disallow, and Turn Aside in sideboard for really heavy blue/black/red control/removal matchups. Paradoxical Outcome is really your key to keep going. Once you get a bunch of mana artifacts down, put as many back in your hand as you can and leave just enough to start dropping them all again, plus draw that many cards. Doing this once is usually enough to get you over 50 life. I ended up dropping Reverse Engineer completely, 3 cards is nice, but sorcery speed is lousy unless you have your machine set up, and the innovate is useless since almost all of your artifacts produce mana anyway. I kept a few Glimmer of Genius, mostly because they're instant speed and you can play them at the end of your opponents turn if you didn't tap out using counterspells. Glint-Nest Crane I would try to get 4 into your deck. These decks are always short on bodies, even chump blocking might buy you the 1 turn you need before you combo out, and it gets you an artifact in your hand most of the time, again cutting down on the number of turns you need to assemble your draw/cast machine.

Bababad on He's better than everyone, Kruphix.

1 week ago

Alright, back to work, so back to lurk.

If you really want to keep your PWs untouched I would say the following are the weakest cards in deck and why:

Overbeing of Myth: I've used this guy in every variant of Kruphix since my alpha build but it always ends up disappointing me. Either he doesn't remain the beater I want or he gets hated out when I really need the draw, a solid 5 cmc creature that doesn't always creature and is super weak when you need his secondary (when you have under 4 cards in hand he is pitiful). You can abuse him with copy effects, but even with them I have found far too much hate for this particular creature in my meta at least. I've had far more luck with Mind's Eye, drawing 3+ cards in a rotation in multiplayer with more evasion than OoM. You may wish to cut this for any number of lower cmc control spells or lowbie control creatures (Spellskite, Vendilion Clique, or even Scavenging Ooze would serve as better creatures for you)

Kydele, Chosen of Kruphix This seems like the pet project card in the deck, yes she synergizes with kruphix and nets you mana, but I have found colorless mana (especially situationally available) to be of scant viability in here. You have a higher cmc top end in this deck, but I can easily play 10 drops on turn 5 so attempting to make this card work seems like working against yourself. If you play this on t4 (without any other ramp) she nets you at least one colorless by turn 5, conversely if you play something like Sakura-Tribe Elder, he nets you 3 colored mana without hoops by turn 5. If you insist on a multi mana ramp creature, I know you'd get more worth out of Somberwald Sage or Selvala, Heart of the Wilds due to the colored mana because they come down earlier and you don't really have to work around them, they just pump you or get removed. Even SS's creature only clause still nets you other mana because you don't have to tap colored lands to play those creatures, you can leave em ready for a response or to put into your pool for next turn. If you can live without this ramp, its another good card to cut for more control package.

Kozilek, the Great Distortion This seems like the weakest of your curve toppers for the cost, therefore a great way to cut cmc a tad and make room. I have yet to play/play against this particular card so I will leave it up to your judgment.

Mystic Genesis I gotta admit, this is one of my favorite counterspells in game flavorwise and it was in my deck for years. My only issue with it in here is that your counter and control tech is rather low, so a 5 cmc counter being one of your few solid counters leaves you a bit wanting early game. I would 100% replace this with Arcane Denial, AD fixes so many hands early game, while robbing an opponent of early game douchery (countering a Thran Dynamo, Sylvan Library, or a lowbie commander changes the tides).

Paradoxical Outcome interesting card for sure, did not consider it for commander at all, appreciate you giving me a card to mull over. However, this card would work better in a low cmc toolbox variant andsince your focus is on big booties and PWs you might get more worth out of Temur Sabertooth, Blue Sun's Zenith, or more early control/creature tech.

Leyline of Anticipation or Teferi, Mage of Zhalfir could be cut for room, in your case it seems like leyline nets you more accessibility with your walkers, though playing PWs on an opponent's turn isn't super helpful unless you are abusing Gilder Bairn or something. Cutting either gives you more control room, personally I would say for Arachnogenesis or Constant Mists

Venser's Journal has the propensity to gain you life and is a backup for infinite hand size, but seems like a card that sits in hand more than anything. Thought Vessel would serve you better for the infinite hand size because it comes down far earlier (sometimes it allows for me to not have to play kruphix turn 5 to keep my hand, which nets me tempo), it ramps you, and can be tutored with Muddle the Mixture. Lifegain tends to be where this kind of deck is left lacking, so I can understand why you would include it, though I would probably recommend Horizon Chimera over it because it can chump for your walkers and actually does something for you instead of strict situational lifegain. I cannot tell you how many times this particular card sat in my hand before I decided to cut it for good.

I think these changes would help your deck flow better and better support your biggos and PWs, though to fully support your PWs I think you would need to go to more of a stax variant in the end.

goodolegearhulk on Fun with Felidar

2 weeks ago

MCali07 I like the suggestions! I only picked Paradoxical Outcome because I didn't think there was anything better in standard, I kind of skipped the whole Eldritch Moon block when it came out.. looks like I've been missing out!

As for Panharmonicon, I put that in there because if it's on the battlefield when I play Felidar Guardian I can use his ability on two different targets instead of one for even more infinite ETB's, If I'm understanding it's ability correctly that is. I'll have to study this one.

Thanks for posting!

MCali07 on Fun with Felidar

2 weeks ago

I feel like the curve is too high. Only 7 2 drops and 10 3s. thats as much as the 4s.

Wouldnt a card like Long Road Home, Essence Flux, Eerie Interlude, or Acrobatic Maneuver be better to bring the curve down? That way you could still get all of the ETB triggers you want

I don't know what you cut but maybe the Panharmonicon and Paradoxical Outcome don't belong.

FullmetalWes on Get Fluxed Up

2 weeks ago

@Alphamew17 Those are some great ideas. I played FNM with this and the people I played against recommended Crush of Tentacles too. I do have a spare Torrential Gearhulk that I could throw in, flashing back Paradoxical Outcome and having a blocker is very effective. I'm not even considering splashing black for Tezzeret's Touch, Contraband Kingpin and/or Tezzeret, Master of Metal as alternative win cons/more options. Thanks for the ideas and I will update my changes and results on here.

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