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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
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Paradoxical Outcome Discussion
21 hours ago
Whirlpool Warrior is 2 wheels in one, Obstinate Familiar is a great panic button, Tomorrow, Azami's Familiar is insane, Forgotten Creation keeps the draws flowing, Library of Leng is a way to make wheels stop milling you, Trinket Mage tutors for library, or clamp, Paradoxical Outcome could be good, Anvil of Bogardan gives no max hand size and card draw, Kozilek, Butcher of Truth is another "I can't be milled" card, teferi's puzzle box is yet another card that draws a lot of cards
1 day ago
Thanks man! Yep, I wasn't happy with Grim tutor either.
His list is now pretty close to mine, he cut Time Spiral, Merchant Scroll, Notion Thief, a land, Counterspell, City of Brass, Mana Confluence to put in Paradoxical Outcome, Night's Whisper, Dark Confidant, Isochron Scepter, Dispel, tango lands.
I wouldn't say there's a noticeable power difference between our lists now that Lab Man/DD are back in his.
I'm not a fan of the tango lands since they can only be turned on by 2 islands. Playing 2 islands rather than fetches or duals (if you have access to both) in a wheel happy meta seems bad. I think having lands enter untapped T3 in a best case scenario in a fast combo deck is pretty bad too. The tango lands are only useful when you can fetch tapped at EOT and severely hinder development if they are the only on color lands in your hand T1. There shouldn't be that many turns where you take damage off the pain lands, but fixing color issues and entering untapped is huge IMO.
2 days ago
I see the biggest problem in the mana costs of the locust god. That's 6 mana and it won't stay in play long. Of course, you can play it again for 6 mana but you will have to play this thing and go into any sort of combo in the same turn, which requires even more mana.
You should think about how you can even survive so long and that's the deck then. If this card works at all it's probably in a shell with 20 or more counterspells ranging from 0 to a Maximum of 2 or 3 mana and a shitoad of mana artifacts (maybe with Paradoxical Outcome). I would not rely on the creatures alone though because there are numerous methods to disable these tokens or prevent them from attacking or dealing damage. Something like Impact Tremors or Purphoros, God of the Forge would help.
Phyrexian Altar and Ashnod's Altar would make a three card combo with Skullclamp and the locust god. Tezzeret the Seeker , Trinket Mage, Fabricate, Trophy Mage, Intuition, Long-Term Plans, Transmute Artifact and Academy Ruins are must plays then. You'll need every GOOD tutor and there aren't too many in these colours. Of course my suggestions are not a complete list but you have to keep mana efficiency in mind.
2 days ago
Another option is to run something like Monastery Mentor that generates value off of each cast of your 0 cost artifacts.
I'm not sure if you want to try and combine the lifegain route with the Griselbrand; it seems overly complex, almost as if you're being pulled in two very different directions.
I could easily see the Griselbrand route, but it would probably focus on disruption rather than running the lifegain stuff.
3 days ago
I've been playtesting a similar deck for quite some time now with many keycards u also run, but no combos ;) and also no counterspells, because they are very meta dependant.
So, I wanted to show you some cards:I know i already told you about him, but Clever Impersonator is a really versatile card. It can copy a staxcard or a planeswalker. I think planeswalker always benefit from having a lock on the game and i find it really hard to get rid of them when an opponent controls one. And with a manland in play you can almost me sure the cast the ult before you opponent can.
Other cards I consider playing are Balancing Act, I dont own it yet, but i think it can be really strong and i will playtest it in the near future.
Then there is Damping Engine. I think its too costheavy, the effect is too weak and it often will target yourself because you floot the board with artifacts thus have the most permanents.
Yeah, then there is of course Sculpting Steel almost always nice, cheap card and it can become a second Smokestack for really fast Stax.
Inspiring Statuary is also a really solid card. It itself taps for the improvise effect and every nonmana artifact does mana now, yay. so casting GAAIV for the 3rd time is with this card not really that hard anymore;)
2 weeks ago
PickleNutz yeah I understand that its a pretty inconsistent strategy but I have a love of unusual win conditions.
It is a standard legal deck though so most of the things available to modern Cheerios are off the table. To get to 50 health for the Aetherflux Reservoir activation from 20 health is 8 spells if the Reservoir is on the table when you start, so 4 cheerios and a Paradoxical Outcome or Baral's Expertise get you there. It isn't winning any pro tours but I'm really trying to make the person across wonder how they just lost to such a janky combo.
3 weeks ago
cuts being weighed for lower cost cards maybe not even with similar effects just trying to shrink the overall cmc down.- Diabolic Revelation- Beseech the Queen- Increasing Ambition- Devastation Tide- Archaeomancer- Venser, Shaper Savant- Insidious Dreams- Paradoxical Outcome- Diabolic Tutor- Hedron Archive
1 month ago
Academy Rector + Sidisi, Undead Vizier = GG if you have Omniscience and Enter the Infinite in your deck. I personally don't use enter the infinite. I like to be extra af, but it also let's me use the card slot for better synergy while still enabilng instawin. Alternatively, there are many more ways to win immediately off of this combo. Academy Rector + Diabolic Intent = free omniscience, tutor for wincon.Defense of the Heart / Tooth and Nail / Spelltwine I don't use these three either but they enable it too.
What I do use is a deck full of black tutors including Demonic Collusion. I also run Regrowth and Eternal Witness. Cryptic Command already seemed like an auto include. Return Eternal Witness to hand and draw. Play Eternal Witness, get Cryptic Command back. Play Cryptic Command..... over and over until you have like 9 or 10 cards. Finally, instead of using Eternal Witness to get Cryptic Command, use it to get Demonic Collusion back. Eternal Witness Paradoxical Outcome + Omniscience = infinite etb/ltb, planeswalker activations, draw, storm. The rest is up to your imagination.