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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
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Paradoxical Outcome Discussion
3 days ago
Oh shoot, I didn't notice that you asked for sideboard help lol. Well, here goes:
The first thing to consider when making a sideboard is what matchups you're bad against; aggro is the obvious one, so that should come first on your list of hate cards to look for. Next you should ask yourself what decks you typically run into at your LGS (or wherever you play) and look for hate cards against those decks. Finally, fill the rest of your sideboard out with the "staples" such as Negate or Dispel. I actually usually do this first, then consider the other things after (that's the lazy way out, but it works if you need a sideboard quickly). Here's what I would recommend running in any blue deck:
Another thing you should try to do when building a sideboard is find cards that help out your game plan as well as shore up your matchups; for example, a Collected Company deck would play Thrashing Brontodon over Naturalize because it contributes to the deck's gameplan (winning through beats and making value with CoCo) whereas Naturalize doesn't. In your deck, it can be as simple as a spell that draws a card along with its effect, or it can be a cheap (or expensive) artifact that you can play for free (or for cheap) with your cost-reducers.
Of course, during all these steps you need to keep in mind the limitations of your deck and the colors it's in. Blue is particularly bad at removing creatures and artifacts/enchantments and dealing with graveyards.
Now that that's been said, here's a list of some generally good budget sideboard cards that I compiled:
Steel Sabotage for Affinity and other artifact decks.
Ceremonious Rejection is a solid counterspell for Tron, Eldrazi, and Affinity.
Gigadrowse is my favorite card to play in blue combo decks as it can tap creatures in the aggro matchup and tap down lands in the control matchup, allowing you to combo off the next turn without any chance of getting disrupted.
Ratchet Bomb is another good catch-all for permanents you can't normally deal with in blue. Pretty neat in this deck since you can play it for free. (It's under a dollar if you really search for it)
Witchbane Orb helps against targeted discard and stuff.
Dragon's Claw is great in the red matchup, even helps you gain life for the Aetherflux kill.
Now some cards that I think would work well in your deck as well as in the sideboard:
Engulf the Shore since you have Inspiring Statuary, it's probably easy to cast it for just 1-2 mana. In fact, I think it warrants a spot in the main if you run into aggro a lot. Might need more statuaries so you can cast it consistently, though.
Baral's Expertise because it can deal with creatures and cast Paradoxical Outcome (if you think about it it's a Paradoxical Outcome that bounces 3 things for 1 extra mana) and Statuary helps cast it, however it's in the same situation as Engulf.
Silent Arbiter is a bit too heavy on the wallet for this deck, but I thought you could maybe consider it.
After you make a rough draft of your sideboard, you need to do one more thing: ask yourself what cards your opponents will bring in against you and think of cards that will counter those cards. This part is tough, as you'll have to think of all the possibilities and cut some of your other sb cards, but it'll benefit you in the long run.
The way I learned how to make sideboards was by looking at similar decks to the ones I was building and taking notes from their sideboards. Doing that would help you out in the long term, too.
Sorry my answer was a bit late, hopefully this helps :D
1 week ago
Ideally you want to be building a deck that plays to Jhoira's strengths. Since her abilities mean that you draw cards whenever you cast artifacts and legendaries, that's probably what you're aiming to fill your deck with.
This means that cards like Foundry Inspector and Jhoira's Familiar are great as they make your artifacts cost less, and the familiar makes your legendaries (including Jhoira herself) cost less as well.
Since you've got a lot of artifacts running around, Inspiring Statuary is a sweet card, allowing you to tap artifacts to pay for your non-artifact spells.
If you're into combo-ish strategies, Aetherflux Reservoir is a great finisher as you'll be casting multiple artifacts per turn, drawing cards from Jhoira, and casting those cards as well, gaining life from this artefact and eventually paying 50 life to one-shot your opponent.
For sustaining that kind of combo, you'll need mana. Having multiple mana rocks such as Gilded Lotus, Manalith, Powerstone Shard, Orazca Relic, and Cultivator's Caravan will help fuel it. However the big payoff comes with Paradox Engine as it will untap each of your mana rocks every time you cast a spell. This means you can get potentially infinite mana if you keep on casting artifacts that cost less than or equal to the amount of mana that you're producing each time you untap.
Other strong cards for this strategy include The Antiquities War as it digs through your deck for more artifacts and also provides a fun janky win condition as well, turning all of your artifacts into an army of 5/5 creatures; The Locust God becuase its a big resilient creature that, whenever you draw cards such as with your Jhoira triggers, you produce a 1/1 insect that can either chump block your opponent's creatures or attack your opponent directly, killing them even more quickly; and Paradoxical Outcome as it lets you pick up all of the artifacts that you've played already and play them all over again, drawing you even more cards and getting you even closer to your win condition.
2 weeks ago
The idea is to draw a bunch of cards once Jhoira gets into play. End game is drawing into either Burning of Xinye, Words of Wind, or Aetherflux Reservoir to finish things up. Utilizing Hurkyl's Recall, Retract, Paradoxical Outcome, and Rebuild to bounce all your artifacts and cast again with all that floating mana to draw a bunch more cards.
3 weeks ago
New category: Recursion. Includes Myr Retriever
Day's Undoing is Draw.
Goblin Welder is Recursion and Removal.
Pithing Needle is Removal.
Grand Architect is Combo and Ramp.
Mycosynth Lattice is Combo, though I'm not sure what it does in this deck.
Vandalblast is Wipe (or Removal).
I have a promo foil Paradoxical Outcome you should take.
You can cut some Ramp, like Thran Dynamo. You need more than 31 lands.
You can cut some Draw, like Dig Through Time. I would just run the wheels, tutors, and sticks.
You can cut some Evasion.
1 month ago
1 month ago
I like the almost self propelling motion thing you got going on, emphasis on almost sadly. If you want to go all in on making it so you can basically endless cast your graveyard, Helm of Awakening and kin as well as Paradoxical Outcome seem sweet. Or you could use Whisper, Blood Liturgist.
1 month ago
Damn it I start building this deck last night looking up cards for an hour or so, but you already did the leg work for me. This looks interesting, but I think I want to do something different with shards. I did some math on them and basically you want like 4-5 shards so you can generate 16-25 mana. Also, Paradoxical Outcome seems weak here, as if you had all 4 natural power stones out, you could make 16 mana, spend 4 for outcome, bounce them all back to hand and then recast all 4 of them for 12 mana, leaving you where you started in terms of mana. I get that it triggers a bunch of spell casts, and draws a bunch of cards, but at that point it seems a weird choice, and your talking about combing Paradoxical Outcome with another card like Paradox Engine along with the 4 stones. Seems like if you have 4 stones and an engine out there should be some card you can cast that will both win the game and abuse the stones, while also being really useful in situations when you don't have the stones out (like another Walking Ballista like card). I don't think I like Paradox Engine Here either, but I guess 1 could be useful, espcially when you can tutor it with whir.
To me the deck seems a little over focused on the top end of the combo, while the getting the combo together and not dying part could use some work.
I want to try out Mechanized Production even though it's a little slow, If it can make 2 or 3 stones on it's own it could save deck space and allow for more control cards.
Mono blue seems smooth, but there's probably a 2 or 3 color shell that could power up the power stones.
Some neat cards Jaya's Immolating Inferno Kamahl's Druidic Vow Mastermind's Acquisition Syncopate Torment of Hailfire Daring Archaeologist Zahid, Djinn of the Lamp The Antiquities War Nissa, Steward of Elements Tezzeret the Schemer
1 month ago
Pardon me sir but have you considered Paradoxical Outcome? Bounce the things, draw cards, play the things again, draw more cards, play the things you've drawn, draw more cards... lots of storm and then you win...