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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
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Paradoxical Outcome Discussion
1 day ago
Calyptic thank you so much for commenting! So a couple of things, while Comet Storm is definitely a thing, the entire premise of the spells and the true "endgame" as you've put it are the Storm cards: Empty the Warrens and Grapeshot. Perhaps you may have missed their slots or perhaps you may not know what they do, which is totally fine in both regards and I am more than happy to explain. But with two win conditions in the mainboard, there really isn't a need to include more as it kind of strays into the redundant territory. Grapeshot ends a game on its own, without the double-red restriction. Comet Storm also doesn't have any synergy with Baral or Goblin Electromancer.
We're playing a spellslinging deck with the intention of counting the individual spells, as they coincide with the Storm mechanic. Remember, for each spell cast before we play our Storm spells, we get an additional copy. So that 1 casting of Grapeshot will in turn deal X amount of damage where X is the number of spells played before it. With that in mind there really is no reason to include manasink cards; having mana leftover is insignificant in the archetype, you are always going to have oodles of mana and that's the point - generating enough from the rituals, we can then replay them all with Past in Flames. And if I've dealt a Grapeshot with a Storm count of 20, having 14 red mana after the fact doesn't mean much since I've already won at he low cost of a single red mana.
Inferno Titan, and more importantly the Platinum Experiment package, is a cleverer way of throwing an opposing sideboard game off tilt entirely. After Round 1, they will undoubtedly side in all the Storm hate they can muster, to which we respond with siding in an entirely different package.
Storm archetypes in Modern traditionally only ran Goblin Electromancer for the cost reduction of spells since that was the only viable creature of its kind, until Baral came in. Baral, Chief of Compliance has definitely amped things up, offering an additional playset of a creature with a similar ability, thus accelerating our chances of going off. Unfortunately the Guidmage and Archivist do not have that same kind of synergy and I wouldn't encourage them as slots in a mainboard; for example, Archivist can't be used the turn it came out, whereas we can use Baral and Electro's ability immediately. While the Guildmage has an instant speed activated ability, it's far too mana restrictive and costly to yield anything beneficial. The point is having spells that can be reduced by 1 colorless mana, so that now our Manamorphose is , make two mana, and draw a card - insane value.
Finally, Aetherflux Reservoir is a fine outlet in something like EDH, and I have seen slower builds that run it, but their strategy also run artifacts that have a converted mana cost of 0 or 1, so that they can incorporate effects like Paradoxical Outcome or Retract so they can generate a "Storm" count in that way and efficiently build enough life to kill an opponent. Unfortunately, it is too slow of a card for a deck that can flat out win by T3 efficiently, and it would be crippling in my Platinum Experiment package.
Thank you very much for your thoughts and input and I hope this helps explain the deck a bit more.
2 days ago
Valaj unfortunately, it's a necessary tool to the High Tide/Bubbling Muck Combo. Dramatic Reversal and Isochron Scepter go a long way, but you will still come up short in the end. Budgetary ideas could possibly include Paradoxical Outcome, and other Cheerios type spells to hopefully recast all your mana rocks to increase your StormCount.
But Candelabra/High Tide is just a powerful way at generating mana. Especially with Urborg in play - casting High Tide and Bubbling Muck now adding for every island tapped.
2 days ago
What is your thought on Retract, Hurkyl's Recalland Paradoxical Outcome? With the cascade triggers it would be insane, letting you generate a lot of value from returning rocks to your hands and casting them again for always more cascade triggers.
5 days ago
I found this deck online and I really like the playstyle:
4 Glint-Nest Crane4 Ornithopter4 Baral's Expertise4 Reverse Engineer4 Engulf the Shore4 Paradoxical Outcome2 Whir of Invention2 Aetherflux Reservoir4 Bone Saw2 Implement of Improvement4 Inspiring Statuary4 Prophetic Prism4 Renegade Map18 Island2 Commit / Memory2 Dispel2 Metallic Rebuke3 Negate2 Vexing Scuttler
what do you think? If I buy these cards is there a possibility to upgrade it in the future? Thanks
2 weeks ago
The Ornithopter BoNeSaW strategies I've seen with aetherflux reservoir all require a blue splash to Paradoxical Outcome and I personally have a hard enough time not getting flooded out with this deck in play testing. Rallier and narnam renegade have been added to my paper list using reservoir to be able to gain life on each turn with casting a spell to gain value from the sunmare is why it's in here as is the janky win con off cast bounce two Aviary Mechanic's to storm the aether reservoir to win with 6 Mana.
2 weeks ago
Paradoxical Outcome comes to mind, depending on your token usage.
2 weeks ago
OOBS - I'll be doing update checks for FNM's I attend when I get the chance to! Main issue is first acquiring the Mox Opals, but when they're sorted I'll be playing away.
We shall see.