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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
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Paradoxical Outcome Discussion
2 days ago
Worn Powerstone gets you to Soramaro mana on turn 4, so it seems like a very desirable mana rock for you.
Overburden is great in this deck because, once Soramaro is out, it allows you to cast creatures without reducing your hand size, and it also slows down your opponents. It'll help keep you alive against the aggressive decks that like to prey on slow control decks like this one.
In general, you're extremely land-light for a deck with a six-mana commander, especially a six-mana commander that likes to have lots of lands to facilitate its draw engine. 35 lands is low to begin with, and two of those (Temple of the False God and Glacial Chasm) might as well be blanks if you draw them in your opening hand. I'd take out some of your scry cards (e.g., Geist of the Archives) and mana-intensive cards like Galecaster Colossus and Lighthouse Chronologist for a couple of lands. That'll make you less vulnerable to mana-screw losses and give you more fodder for Glacial Chasm and that cool Paradoxical Outcome win.
6 days ago
There are a couple of things that i would suggest, however i do not know how "simple" they would be to use for a beginner so if you feel like testing them out but dont fully understand it feel free to ask.
First thing i would suggest is possibly going with Aetherflux Reservoir and Paradoxical Outcome. These cards together with all of your artifacts you have can do amazing and you would be surprised how easily you can get up to that 50 life. This can then be used as an alternate win condition.
another would be to use the Puzzleknots. Since you are using Prophetic Prism and the Cultivator's Caravan, you can have access to any color of mana. with this, you can use the Metalspinner's Puzzleknot for extra card draw. you can also do the same thing with the Implements. Implement of Improvement is a cheap card that give you some life gain and also card draw while Implement of Examination costs a little bit more but also give more card draw instead of life.
i hope these suggestions are at the least a little helpful
2 weeks ago
@freakingShane, I agree with Sgtpopnfreash and demonicgrizzly: Basically this deck (unintuitively) isn't an artifact deck and doesn't put a lot of permanents into play, generally. I don't think storm fits into the current plan. That'd be a different plan. You could build Breya that way; with a lot more rocks and a Paradoxical Outcome, a Helm of Awakening and a Aetherflux Reservoir but that's a different deck. As Sgtpopnfreash and demonicgrizzly point out, they're both combo-cards. They're not real good under most situations, you have to be about to win or have a huge board state. In general you want to keep cards like that to a minimum.
Although, I could be wrong, but I don't think Paradoxical Outcome is played in a single competitive EDH deck; not that it couldn't be, but just that it's win-more in decks that try to storm and doesn't quite fit into other lists.
If you want to look at a more artifact-heavy build of Breya, maybe check out Breya Dramatic Paradox, which... looks to me like it includes a lot of terrible and tempo-wasting artifacts, but... I haven't actually played it.
2 weeks ago
Paradoxical Outcome is only good in the most hard core storm decks. You could add Helm of Awakening and a storm package to Breya, Etherium Shaper but this deck is more focused on infinite colored mana combos to use her as a win condition not just for colors.
2 weeks ago
I was looking at my deck versus yours (which mine is very close to yours, because your deck is built extremely well) and I was wondering why my deck was almost 3x more expensive. Then I saw how the dual lands are only displaying their TIX price, haha.
Anyway, the main reason I am here is to ask what your thoughts on Paradoxical Outcome and/or Helm of Awakening. Both of which have been pretty huge in Yidris builds, and since Breya is somewhat of a glass-cannon I was wondering if this could be a nice little contingency package.
At the very minimum, Paradoxical Outcome draws you a ton of cards and can make all your rocks tap for even more mana.
With Helm almost every rock would be free or 1, generating even more mana.
And lastly, if you wanted you could add a little storm kit in here, maybe?
Just a thought, but really curious what you think of it. Thanks!
3 weeks ago
Paradoxical Outcome for returning all your artifacts to get faster card draw?
3 weeks ago
True, but you can generally draw enough cards each turn with Inspiring Statuary and Paradoxical Outcome, so it has a chance of whiffing but youll probably be fine. Honestly running either one is fine, I choose to fizzle less because my favorite part of the deck is drawing all the cards, but dealing with removal is better if you want more consistency
3 weeks ago
LarryTheUnicorn You are right, it is slow for what it does. I was about to take it out when I saw your comment. It was intended to be a way to extend the combo by bouncing three of you things and playing a card, allowing for more card draw. However, after testing I am confident that Inspiring Statuary is better at that, as the combo mainly fizzles when you cant play Paradoxical Outcome. Thanks for the feedback