Sliver Overlord


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Premium Deck Series: Slivers (PDS) Mythic Rare
Scourge (SCG) Rare

Combos Browse all

Sliver Overlord

Legendary Creature — Sliver Mutant

: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.

: Gain control of target Sliver. (This effect lasts indefinitely.)

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Recent Decks

Sliver Overlord Discussion

LVL_666 on The Queen's Egg

2 weeks ago

To all, sorry about taking so long in responding. Thanks for the upvotes and attention!

  • Forkbeard, thank you for the compliments. I've put alot of time and effort into this deck, all I can say is just thank you. Now, as for your question the answer is that I cut both Unnatural Selection + Heartstone in order to make room for more control elements in this deck. The previously mentioned cards are very niche, and creature specific when it comes to their uses. Therefore they aren't very useful outside of a select few situations- I need cards that can be useful in a whole variety of situations, and in this case I made room for control oriented cards. Full disclosure here, I swap Teferi's Protection with ether Rhystic Study, Damnation or Swan Song depending on the meta.

The grain is whatever as far as i'm concerned. This is a competitive control sliver deck. The only constraint I put on this deck is that I can only have Slivers because when it comes to tribal flavor, only "Sliver" will do.

  • JulesAristocrats, Bloom Tender is an awesome card...but it's not a sliver. Therefore it will simply not do. So, I guess the reasoning behind that is that it just doesn't fit my aesthetic that i'm trying to build with this deck. That reason is kind of arbitrary, so here is a better one: it's not tutorable via Sliver Overlord, therefore i'd have to waste one of my tutor cards to get it when I could use said tutor card to get a wincon like Paradox Engine or Mana Echoes.

greatgoofini on Slivers Helping Slivers

4 weeks ago

Cryptic Gateway is one of my favorite tribal cards. It can pretty much get all your slivers out with Sliver Overlord and Mana Echoes. Plus if you get Paradox Engine in there, you can cast just one sliver to restart the madness.

MRDOOM3 on Shitty Sliver Deck

4 weeks ago

I learned the hard way how much Paradox Engine can be abused with Sliver Overlord at the helm. All you need is a Manaweft Sliver along with about 3-5 others on the field, and you can basically play all the slivers in your deck.

Also, you can only have one of each nonbasic land in an EDH deck (You have two Vivid Meadows), just a reminder.

Prismatic Omen, I think, is always nice if you're running a rainbow-colored deck.

Speaking of abusing Paradox Engine, maybe you can also consider Door of Destinies to go with it. Coat of Arms, Adaptive Automaton, Metallic Mimic, Shared Animosity, Obelisk of Urd, etc. are also all really, really nice staples for any tribal deck.

LVL_666 on Kurt's Hive For Colourful Sliver (Casual EDH)

1 month ago

Hello ThatGuy_OhWhatsHisName,

As a sliver enthusiast, sliver player, lover, planeswalker and sliver I cannot help but respond when a fellow sliver player is in need. It seems that your deck doesn't have a defined wincon and strategy. Well, allow me to give you a bit of advice regarding commander choice.

  • Sliver Overlord: The control based Sliver commander who is currently the most popular choice and regarded as "best" given his tutor ability. Personally, I'd like to argue that he is not the best...but I digress, with overlord you'd want to orient your deck toward controlling the tempo of the game while you populate the battlefield with threats and/or additional options to help further your strategy. Your deck as it is now is not configured to best support this choice. You have almost zero control , removal, and recursion in your deck. I'd almost call it midrange, but I just don't see the ability to go aggro when need be. It's just "Slivers Goodstuff"- as it is now, I don't think Overlord is the best option as a commander for this deck.

  • Sliver Hivelord/Sliver Legion: These options are viable, but are more geared toward an aggro playstyle. As your deck is currently configured neither of the previously mentioned commanders are considered ideal. You have far too many big beefy creatures that take time to enter the battlefield, and worse yet aren't cohesive toward a strategy outside of 1. play big thing, 2. jank in some way to make it a sliver. Additionally, you don't have enough ramp or rocks to help get them out earlier.

  • Sliver Queen: Objectively, in my opinion this is the most powerful sliver commander option however, she is best used in decks that are not Sliver tribal. As your deck is built, I think she is the best choice here. Your deck seems to be closer to a superfriends build. Sliver Queen will serve as a means to produce blockers for your planeswalkers as you get them on the field and use their loyalty abilities to wreak havoc. Alternatively, Queen can be used as a wincon as her combo pieces are easy to get out: Mana Echoes, or Heartstone/Training Grounds + Basal Sliver/Ashnod's Altar. In addition to her combo pieces I would add in some planeswalker support cards like the oath series. You could also include some stax elements to slow down the opponent as you will be primarily relying upon planeswalker abilities during your turn. Consider cards like Ensnaring Bridge, Winter Orb, or Static Orb.

So that's my assessment of what you should do. What're your thoughts? Also, thanks for the +1's on each of my deck pages. Moskstraumen is a work in progress, as I plan to change it up entirely- even the custom deck page. But that enough about my stuff, hit me back with your thoughts on where you want to take this deck.

Seventy7INa45 on Slivers, because I've always wanted to

1 month ago


Thanks for the upvote and comment. The deck was a lot of fun before I de-tuned it a bit, but it's not fun if you keep winning all the time. Now, I have a chance to win every game, but its equal to other people I play with, so it's all good :)

I think I can try to explain some of the sliver choices on why they have overlapping abilities. In my play group, there is a lot of removal and board wipes. Additionally, because of the "sliver effect" I am usually a target. I have some recursion in Patriarch's Bidding and Yawgmoth's Will but I would like to have even more. If slivers with certain abilities, either an evasion or especially haste is destroyed, I would like to have another option to search for with Sliver Overlord than to try and get the 2 recursion cards I mentioned. In a non-commander format, where I could have multiple copies of cards, I definitely wouldn't run redundant slivers, but with only 1 of each, I like having backups :)

Vegnus on The Queen's Egg

1 month ago

How about Cryptolith Rite? when both manasweft,gemhide not in first hand.

It'll be another way for mana source when u got bad luck or cant wait sliver tutor from Sliver Overlord

ThatGuy_OhWhatsHisName on Can Animar reduce the 2 ...

1 month ago

I was wondering if I could reduce the cost of my commander (Sliver Overlord) when I summon him after he is put back in the commander zone and I have to pay the additional 2 mana each time.

Animar, Soul of Elements's ability states:

  • Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.

I was wondering if that ability reduced the 2 mana I have to pay.

I thought it would but I am not so sure now. Any help would be much appreciated. Also, check at my deck here:

Rian on The Queen's Egg

1 month ago

My thought was that you probably play at least one sliver per turn anyway (but I may be mistaken), in which case Unclaimed Territory guarantees that you have the right colors available to play those creatures and is always used to play creatures anyway, much like Sliver Hive and Cavern of Souls (that point could also be made about Ancient Ziggurat). In that case, the drawback of only producing colored mana for the purpose of casting creatures doesn't seem to be much of a drawback.

Furthermore Unclaimed Territory also produces colorless mana and can still be used to pay for the ability of Sliver Overlord or any other colorless mana-requirements. Therefore, at least in the case of Unclaimed Territory , it seems to do the job better than Gemstone Mine and the filterlands, since it produces all five colors of mana for your creatures, is mostly used to cast creatures or to pay for the ability of Sliver Overlord anyway and doesn't have a restricted lifespan.

That all depends on the premise though, that you play creatures/use Sliver Overlord fairly often. I agree that Exotic Orchard, Path of Ancestry and Ancient Ziggurat may cause some bumps in the early game that could be avoided with Gemstone Mine, although it seems like quite the drawback to me that it dies after three uses.

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