|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Mythic Rare|
|Commander 2013 (C13)||Mythic Rare|
Combos Browse all
Derevi, Empyrial Tactician
Legendary Creature — Bird Wizard
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
: Put Derevi onto the battlefield from the command zone.
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Derevi, Empyrial Tactician Discussion
1 week ago
1 week ago
It was very useful and would love to hear more given the chance. I've got Mindswipe in there already but will get Syncopate in there swapped for something. I agree on the "hard counters" being used as opposed to the "singular" ones too (If I recall correctly I've got some common hard counters I could put in till get better ones). Having gotten back into commander I'll be posting my decks for card swaps/ideas.
The Scarab God Already posted
Jalira, Master Polymorphist Already posted
Derevi, Empyrial Tactician First commander deck played as pre-con.
2 weeks ago
Boza and how would a WUBRG colored Prismot that only truly benefits 2 colors be less obscure about what's in your deck than a variant that have you choose your colors at the start of the game?
The main problem I think with the idea of having you select his color identity and tie your deck limitations to the start of the game, is that there's no rules that actually stop you from having Dimir in the 99 and name Boros as you start the game.
The rules on Prismot then states your deck is essentially illegal - but those rules are based on the deck building portion of the format - not the game itself.
Without an actual color identity at the time of deck building, it is actually illegal to put anything but colorless cards into your 99.
In short: I think what OP is going for will be a mess of rules and there is a relatively simple fix with the side casualty that you can actually put any color spells into the deck but only have Prismot benefit two of them.
If you really want to be locking it down into two colors, I guess you could have him say:
"At the beginning of the game, if Prismot is your Commander, choose two colors. Prismot is those colors and you cannot play cards you own with a color identity not chosen this way, except for colorless cards, for the rest of the game."
This way it doesn't make your deck illegal if you have cards outside the chosen colors, but it disables the ability to explicitly play/cast them. You could effectively still cheat those cards out if you don't cast them but then you need to jump through hoops to go there. I included "cards you own" to allow the use of Memory Plunder on a non / spell.
However this templating is weird and if you include him in the 99, then you're stuck with a load of text that has no meaning - which usually is a no-no for WotC. They allow a certain amount of "only relevant as commander" for specific legendaries like Derevi, Empyrial Tactician but so far they don't allow the majority of the card's effect go to waste if not the commander.
2 weeks ago
Xingact thanks for the help! I've gone with more of a combo build instead of combat damage (rarely do I play out Derevi, Empyrial Tactician and when I do it's usually to Pod her away or tap down an attacker), so Reconnaissance , while good, doesn't really fit here. Ephemerate is going in for Cloudshift as soon as I get my hands on one. Could you explain the Phantasmal Image and Naru Meha, Master Wizard combos please?
3 weeks ago
3 weeks ago
Not only are they in similar colors and use similar abilities, but it would also allow for a ton of fun value, but has the chance to be really busted.
Otherwise, I feel that for pure value, Urza and Emry would be busted.
3 weeks ago
I mean not really, considering it really would be just a utility cost for cheap casting like Derevi, Empyrial Tactician . Making it a suspend only cast is pretty harsh but, fun different ways to get commander's onto the battlefield I think deserves exploring.
Nice abilities too.
Still on Wildcard.
4 weeks ago
I know this is basically necromancy target thread but just my two cents:
Oh boy this thread escalated into monkey feces throwing behavior quickly. Ease up boys.
Plain and simple; I disagree with you berryjon on the suggested bans and mostly agree with the sentiment put forward by .
A ban should only happen if a card too easily provides a massive advantage that often culminates with a victory. Paradox Engine supported win conditions very easily and thus was deserving of a ban.
Flash and untaps are quite powerful, but they do require a back-end that supports it. Prophet of Kruphix would be close to pointless in a deck without sufficient card draw or alternative ways to utilize that mana efficiently.
I would go so far as to say that tutors in general is more problematic to the Commander format than either of the cards you mentioned - save the Prophet, which is already banned. Tutors allow combo far more than they allow answers to combos, mostly on account of their sorcery speed.
I play Vedalken Orrery and Leyline of Anticipation in my Derevi, Empyrial Tactician . It is not a Stax deck but an evasive beater deck with voltron elements. My play group gasped every time I played the deck in the beginning, thinking it was Stax. When I played either of those two Flash-givers there would be strong statements on the need to remove them. However Flash-giving never surmounted to anything devastating within my deck. After a while my playgroup came to know the power level I set for the deck and don't take particular notice of it and only assess the Flash-givers as problematic as you would, say a Grave Titan . They are way more inclined to remove a Bident of Thassa or Coastal Piracy .
Also asking people for their proportional inclusion of enchantment and artifacts to their enchantment and artifact removal is kinda pointless, as most people design their decks to match with their playgroup.
In my playgroup, we generally play casual Commander and don't run with infinite combo assemblies as the norm. Some of us have the option for a secure and final end to match, but it is not what defines our decks. We match removal accordingly to how problematic the general power level is within the group.
Those playing in changing or complete unknown playgroups, should likely pack more removal than most of my group does.
It's all within context that deckbuilding critique matters.
It also sounds like the ones you play Commander with is way more competitive minded than mine.
Derevi, Empyrial Tactician occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%