|Commander / EDH||Legal|
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|Commander 2013||Mythic Rare|
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Derevi, Empyrial Tactician
Legendary Creature — Bird Wizard
Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.
1GWU: Put Derevi onto the battlefield from the command zone.
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Derevi, Empyrial Tactician Discussion
6 hours ago
Drawing from JohnnyCrass' Tasigur Stax decklist:
Hoping to provide some constructive feedback to make the deck more competitive. :)
Sorry for replying to you here! I wanted my comments to be public enough to possibly generate discussion. Twitter's character limit, however, makes this type of commentary a little tricky.
So, first of all, I want to say that I like the general direction you're going with the decklist. is arguably the strongest combination of colours in Commander and provides a lot of tools to build stax decks with (even in the absence of hatebears). There's a few structural issues with your deck I can identify right off the bat that I hope don't discourage you too much:
- Tasigur, the Golden Fang doesn't provide much to a stax deck as the general: Typically you want your Commander to help break the symmetry of most taxing and permanent-hating cards by generating some kind of recurring value or by serving as an asymmetrical lock piece in their own right. Good examples of this principle include: Derevi, Empyrial Tactician who is able to tap or untap lands under Winter Orb, Nath of the Gilt-Leaf who is able to hate on opponents' hands and generate value in the form of elf tokens or Leovold, Emissary of Trest who is an absurdly powerful, one-sided lock piece. Tasigur, the Golden Fang gets halfway there by being able to provide value over time but this ability is extremely overcosted (particularly when paired with resource-denying stax effects) and puts too much of the decision-making in your opponents' hands for an archetype like stax (which tends to hate on the entire table simultaneously). Ultimately, Tasigur, the Golden Fang really wants to be played as a more traditional control deck with the ability to grind value and reuse specific answers almost on-demand through political maneuvering with a combo win to back it up. You might want to consider running Thrasios, Triton Hero partnered with Tymna the Weaver instead to basically replicate Tasigur, the Golden Fang while also gaining another powerful, efficient draw engine and access to hatebears for additional stax effects. If you really want to stick to (and a lot of the really fun prison effects like The Abyss don't tend to play well with hatebears anyway) then I personally think Sidisi, Brood Tyrant makes for a very interesting, fun and atypical Opposition stax commander with the potential to assemble neat combos like Mesmeric Orb with Basalt Monolith for infinite tokens and something like Earthcraft to help produce a resource asymmetry. This doesn't mean you should give up on Tasigur, the Golden Fang, however. How to break parity is just an important consideration to make when building any stax deck.
- Your taxing/lock effects aren't particularly synergistic: Running effects like Thorn of Amethyst generally demands a particular type of deck construction to insure that they are hurting others more than they hurt you. You also want to be able to start playing stax pieces early and continuously to prevent opponents from breaking out of your lock. Your deck currently runs a high density of noncreature spells for which you end up having to pay more mana. This is extremely undesirable because your deck should be the most capable of playing from underneath your assorted lock pieces. The Doomsday package, for example, becomes a lot less powerful with a couple of tax effects on the board and it becomes extremely risky with something like Arcane Laboratory out. Also, you aren't hating on many types of mana production that you easily could be such as creature-based mana (e.g. Birds of Paradise) using a card like Cursed Totem or lands using Winter Orb. In a nutshell, I can identify a few too many specific anti-synergies and I can't really identify an especially cohesive resource denial plan. If you want to discuss specific cards and interactions in greater depth, please hit us up on Facebook at: https://www.facebook.com/TeamTurnThree/
- Finally, you should consider the average casting cost of your cards: stax decks are not like storm decks in that they don't need to play a critical mass of spells rapidly in order to produce a win. That said, resource denial is rarely entirely asymmetrical and, as such, it's important to play a pretty lean deck if you are committed to the strategy. Again, breaking parity (which I referred to as "creating a resource asymmetry") needs to be your goal at every level. You should strongly consider cutting some of your more expensive spells in favor of stuff that will help you produce more resources than opponents or, alternatively, help you set up a board state more favorable to your shenanigans more quickly. Things like Carpet of Flowers or more mana rocks.
Again, feel free to message us on Facebook if you'd like to discuss any of these points in greater depth. We easily could--just had to keep it relatively brief on account of time constraints! Note that these suggestions are really in the context of a particular competitive EDH meta that we're used to and may not be the best advice for your specific playgroup. That said, we're always excited to discuss Commander strategy and theory. And thanks so much for checking out the videos! :)
Thanks so much for watching,
Team Turn Three (Jesse, Ivan and Niven)
4 days ago
Derevi, Empyrial Tactician is my favorite commander for these colors
1 week ago
@nivvius: I will try to find time to explain my reasoning on everything in my "don't suggest list" and to answer your questions:
-Pemmin's Aura: Yes, it was actually in the very first build of the deck and although it is a solid card I just don't like having to keep mana open to fuel it. Stasis is a big part of this deck and Pemmin's Aura's untap ability reduces its effectiveness drastically. I hear where you're coming from with the card slots angle but frankly i'd rather just have shroud/hexproof as a static ability and be able save the mana to counterspell board wipes or activate Vanishing's ability. Also the +/- abilities put zur at risk by reducing his toughness while not offering a whole lot of extra power (+3 max without another buff).
-Ghostly Prison/Propaganda: I feel like these are generally more useful in multiplayer builds to prevent attacks by multiple opponents, though I get that they slow down heavy aggro and token decks a lot in 1v1 as well. I usually don't care if I get attacked as i'll get the life back with lifelink later anyways and, if things get too bad I can just tutor up Solitary Confinement; also Winds of Rath, Cataclysm and Cyclonic Rift aid in defense against these types of decks. I basically just can't justify giving them a slot as they are in high demand at this stage.
-Imprisoned in the Moon: I was on the fence about this versus Darksteel Mutation and what it ultimately came down to was that if i turned something nasty like Derevi, Empyrial Tactician as you mentioned into a land my opponent would get more mana out of it and also it directly contradicts my land destruction theme by blowing up said land (and giving them back their scary bird wizard). Darksteel Mutation on the other hand is much harder to get rid of due to the indestructible factor (though they could just target the enchantment) and I don't really see the additional "land" and "planeswalker" options to outweigh the cons.
You made some good points and I appreciate you taking the time to make your suggestions!
1 week ago
I have a few questions about/suggestions for your list:
Have you ever considered Pemmin's Aura? I personally do not run cards like Daybreak Coronet, Triclopean Sight, and Diplomatic Immunity simply because it is so flexible in a 1v1 environment. I'd run a subset of these cards certainly in multiplayer, however. I like Pemmin's Aura because I don't like diluting my topdecks - so keeping multiple cards that realistically do the same thing down to fewer slots has its merits, in my opinion. The mana investment is, of course, a real cost, but if you play smart it's almost never a problem in 1v1. Though I suppose Triclopean Sight is much more useful considering you run Stasis.
Why do you not run Ghostly Prison or Propaganda? I see these listed in your 'Don't suggest these' section but it seems too valuable not to include one of them in a deck that can search them out for free, particularly against swarm-style decks like Marath, Will of the Wild, Ezuri, Renegade Leader, or Edric, Spymaster of Trest. Really quite good against any deck that wants to turn more than 1 guy sideways. If you don't have these kinds of decks in your meta, I completely understand their disclusion, but having no comment about your reasoning in the main post I find to be somewhat surprising.
How do you like Disallow? Do you feel its flexibility is good enough? I always cut Voidslime from my UGx lists due to mana cost, as 3 mana is usually too much for a counterspell, but I was curious as to your thoughts.
Why no Imprisoned in the Moon? Again, I see this on your 'don't suggest these' list with no explanation...I love the fact that it gets rid of generals without destroying them, along with generally being more useful for getting rid of random permanents after they've resolved. Of course, it kind of fills the same slot as Nevermore, but sometimes you just can't tutor out Nevermore before they cast their general, and it also is much better against really busted stuff like Derevi, Empyrial Tactician, who can ignore Nevermore completely.
Thanks in advance!
2 weeks ago
The command zone is not the battlefield. Abilities of permanents do not normally function there, unless the either specifically say so (like Derevi, Empyrial Tactician) or effect how you cast spells (like Akroma, Angel of Fury). With Liliana, Heretical Healer Flip, if she's on the battlefield and another creature you control dies, her ability will trigger and tell you to exile it. You may choose to either exile it or put it in your command zone, but either way it will return to the battlefield as the result of the same ability. Under no circumstance can Liliana, Defiant Necromancer Flip be in your command zone, as sending it there as a planeswalker will just turn it face up again. Even if it could be a planeswalker there, you would not be able to use any of its abilities, as it wouldn't be a permanent, and you wouldn't be able to cast it, because it wouldn't have a casting cost. Nothing can target a card in the command zone, but the only thing you'd be able to do with it anyways would be cast it, so that's not a huge issue.
If your commander would be put into your hand, you may choose to put it in the command zone instead, but you usually shouldn't. The commander tax only applies based on how many times you've cast it from the command zone, and only applies when casting it from there, so casting it from your hand avoids the tax entirely. If you cast it from your hand nothing special happens, you won't have to send it back the the command zone or anything odd. Command tax acts as a normal additional cost, and standard cost reduction can be applied to it. If you've already cast Geist of Saint Traft twice and control an Urza's Incubator set to spirit and a Conduit of Ruin, casting Traft from the command zone will cost as long as it's your first creature spell for the turn.
3 weeks ago
Tyr_W your killing me man haha all the good suggestions! but I went through some of my cards and you where right about Harmonize and Dragonlord's Servant. they are gone and stuff added. As for Hoard-Smelter Dragon im going to keep him WITH Steel Hellkite & Hellkite Tyrant because my buddiesDerevi, Empyrial Tactician deck stops my other decks cold!
3 weeks ago
Commander / EDH
First Crack at Bringing Dragons out, could use some ideas since I have yet to play with them for more then a short period, plus my maybe board is huge but I cant fit everything lol. I mostly play against Derevi, Empyrial Tactician and Marath, Will of the Wild commander decks
3 weeks ago
I've been running TRAIN on my playgroup with my Atraxa Stax. The culture of my meta is mostly geared towards using overpowered Goodstuff that synergizes with weird commanders...it's like a logic puzzle, y'know? Anyway, here's my general advice:
-Improve mana rocks. I would immediately pop out Fellwar Stone and Commander's Sphere. There's too many EDH-legal cards with the word "mox" or "lotus" in their names that will get you running much faster than either of those.
-Your arsenal of spot-removals may be a little excessive. Spot removal shouldn't be as important in this deck, because if your deck's working right? No one will even be able to play anything worth removing. I like your use of Beast Within, I'm considering it for my brew. There are also a bunch of Planeswalkers with spot removal effects who then synergize with Atraxa's proliferation to still have value even after the initial target is destroyed.
-Not really sure what Secure the Wastes is doing for you. It's a solid card for sure, but if you're trying to counteract your Smokestack, you'd be better served by slow/steady token producers like Bitterblossom.
Exploration > Burgeoning, especially when you're already running Crucible of Worlds. There's a buncha other cool cards that work great with Crucible--Crop Rotation, Strip Mine, Wasteland, Mox Diamond...the list goes on.
If you're running Stasis, you absolutely need to be running Teferi, Temporal Archmage, Venser, the Sojourner, Derevi, Empyrial Tactician and Sword of Feast and Famine. Atraxa w/Sword + Stasis is usually a win-con by itself. Pentad Prism, Mana Bloom and Crystalline Crawler let you produce mana without tapping them, so they do UGLY things inside a Stasis-lock...at the very least, indefinitely prolonging the Stasis-lock. Idk what you'd cut for them, I'll link you to my brew at the bottom of this.
Also, you gotta get you some hatebears. Spirit of the Labyrinth slows down that asshole Doomsday + Laboratory Maniac combo everyone's running in "competitive" these days. Aven Mindcensor is my favorite, cuz fuck everyone else's tutors and fetchlands.
You got the Birds of Paradise which is totally essential. Noble Hierarch is another non-negotiable, and I've been giving serious thought towards adding Deathrite Shaman and Bloom Tender as well...and Umezawa's Jitte, just cuz proliferate and lethal commander damage.
Finally, and this was the thing that broke my heart when I was in your shoes--Freyalise's Winds isn't that strong. It removes "all wind counters" (not one) whenever shit would untap, so proliferating wind counters does a fat lotta nothing.
Hard Lock is the Staxatraxa shell I'm currently running, but I make little changes all the time.
If you see anything I could do better, don't be shy! I'm with you on this--Atraxa seems like a card with limitless potential, let's put our heads together and solve her.