Derevi, Empyrial Tactician

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander Anthology (CMT) Mythic Rare
Commander 2013 (C13) Mythic Rare

Combos Browse all

Derevi, Empyrial Tactician

Legendary Creature — Bird Wizard

Flying

Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent.

1GWU: Put Derevi onto the battlefield from the command zone.

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Derevi, Empyrial Tactician Discussion

jessniem on Pieguy396

4 days ago

Thanks for the help! Awesome, great to have someone from the outside to look at the deck, I get personally attached to some cards and don't see that they shouldn't be in the deck.

I just started building more than my first EDH deck Breya so if you're up for it I will definitely get back for more feedback. Gonna update that later on too.

Started building a (non-inf-combo) deck with Derevi, Empyrial Tactician, but I like blinking stuff, so maybe it will become a Roon of the Hidden Realm deck instead. But I like Derevi, and I want to make it a bit controlling. Is it stupid to not have one focus? If you have any tips, please let me know :)

And thanks again!

Shinwizzles on Welcome to Rikers Island

2 weeks ago

Hey Mick-Tis,

Looks like a lot of good improvements have been made! I do have a few suggestions for you to mull over though, if you're looking for advice. I'm just gonna go right down the list of who to drop and why in my opinion.

Azorius Guildmage costs too much for too little. That much mana a turn for a Stifle or a Fatestitcher's ability could be used elsewhere.

Heliod, God of the Sun seems ripe for the cutting as well. If you're bent on having vigilance (which isn't mandatory, if you don't let anyone else have any creatures to begin with), then I'd suggest going with Brave the Sands.

Joiner Adept strikes me as a more fragile Chromatic Lantern.

Scavenging Ooze is taking up a slot that could be used by either Relic of Progenitus or Rest in Peace. The counters and lifegain is nice, but not if you're having to pour mana into it, especially if mana is going to be scarce.

Spawnwrithe should go in some clone deck somewhere else far away from here. Unless you've got a way to crank out a bazillion of them a turn a la Doubling Season and Parallel Lives, the cost won't be worth the benefit.

So I noticed you've got a lot of effects that make your opponents' stuff come in tapped. I see that your deck is also focused around stopping your meta's combos, so if that's entirely necessary, then by all means, leave them in. But in my opinion, having Loxodon Gatekeeper, Thalia, Heretic Cathar, Blind Obedience, and Frozen AEther seems a little excessive.

You might want to consider swapping out your Thalia, Heretic Cathar for the other one, Thalia, Guardian of Thraben.

Wood Elves could be cut for something more versatile. The Skyward Eye Prophets are a couple of fun-lookin' dudes who have always performed well in my decks, but there are many others that could be used. If you're going for mana ramp, Kodama's Reach and the like are always handy. Walking Atlas is also useful, especially with Derevi, Empyrial Tactician's ability.

Yisan, the Wanderer Bard is a card I'm on the fence about, but he seems like he has really limited usage in your deck. Most of your creatures are between two and four mana, so you get a few uses out of him and that's it. Not worth it, in my opinion. A Worldly Tutor or Eladamri's Call used repeatedly with an Eternal Witness/Sun Titan combo seems a little better, if you're digging for critters.

Bonds of Mortality seems like it could be dropped, since you've already got Arcane Lighthouse. But again, if you're not letting them have any creatures to begin with, it shouldn't be much of an issue.

Luminarch Ascension seems like another card you might want to drop. It paints a pretty huge target on you. 4/4 angels don't seem worth it for becoming that much of a target. If you're trying to make creatures in a hurry, Avenger of Zendikar does wonders.

Blustersquall seems like it could be cut for something better. Might I suggest the classic Counterspell? Always a crowd-pleaser.

As for your Maybeboard: Naw. You don't need 'em.

I really like the improvements you've made to your deck! Looks like you're definitely going in the right direction. Two last sort of general suggestions I would make are to perhaps add more card draw in for you. Something along the lines of Coastal Piracy would be a good card to back up your Bident of Thassa. Lastly, more effects to lock the board down. Throw in a Gaddock Teeg to really ruin someone's day. Nobody expects a turn two Green Sun's Zenith into a surprise Gaddock Teeg.

Overall, I like the direction the deck is going in. Looks like it'd be fun to play.

Let me know if you have any questions about my suggestions!

Thanks for sharing!

TaegukTheWise on Roon Flicker ETB Control (AKA Dies to Torpor Orb)

2 weeks ago

Well, depending on what you want for a mana curve you could keep in the ingester if you had Birthing Pod. But again, this does depend on your mana curve creature wise and if you want to build around it in the first place, which would also take a bit of calculation on your part if you did want to include pod.

On a different note you could throw in Cathars' Crusade to combo with that Cauldron of Souls since +1 counters negate -1 counters, and depending on if you want to add Derevi, Empyrial Tactician and/or Deceiver Exarch you could untap the cauldron when they re enter so then your creatures are immune to non-exile removal.

Speaking of Derevi/Exarch and pod, did you know there is a supremely gross play you could pull off with it? You just need 2 more cards but trust me, pod is worth it if not for this build around. So you take a 2 drop creature, lets say its Elvish Visionary and pod out, you sac visionary to pod and get Derevi/exarch to untap pod. Then pod Derevi/exarch to get Felidar Guardian to blink pod. Then you pod felidar to get Karmic Guide to bring back felidar to blink karmic guide to get Derevi/exarch to untap pod, then you pod Derevi/exarch again to get Restoration Angel blink felidar to blink karmic guide to get back Derevi/exarch to untap pod to have your choice of a 4/5/6 drop creature (and depending on if you have another creature that's at one of those cost can keep the synergy going).

These types of shenanigans see a lot of eternal play like in Canadian highlander in the Kiki-pod decks, but each card enters play with an ability that's inherently useful without the pod synergy. Restoration Angel and Felidar Guardian are fantastic cards that help add more blink to the deck as well, so then they can help you in a tight spot without your deadeye navigator making you public enemy number one when you don't need that kind of attention from a single card.

TaegukTheWise on Roon Blink

3 weeks ago

I know its been a while but I recently had seen that you took out a couple cards detailed in your update, I can see an understand all of the outs except for one of them. Felidar Guardian is nuts in this deck, especially when you just added Birthing Pod! You can go from a 2 drop creature and a birthing pod into and army of creatures and be able to pod again! So you start with the 2 drop, lets say Elvish Visionary, you use Birthing Pod on it into either Deceiver Exarch or Derevi, Empyrial Tactician and untap pod. Then pod exarch or Derevi into Felidar Guardian to blink Birthing Pod (since its a permanent we control). Then pod away felidar to bring out Karmic Guide to bring back felidar to blink karmic guide to bring back exarch/Derevi to untap pod, then you pod Derevi/exarch again for Restoration Angel to blink felidar to blink karmic guide again to bring back Derevi/exarch to untap pod once more to have the option of using pod again to get a 4/5/6 drop creature. This synergy is insane and I'm a little disappointed you didn't keep felidar regardless since it does blink something much like restoration angel.

I would trade Flickerwisp for felidar. flickerwisp is able to blink any permanent sure, but its ability is very inopportune and there are times where that's useful sure, but in that regard it's still very niche. That and Roon has a very similar ability we can use repeatedly. Also think of the birthing pod synergy, it wouldn't work nearly as fast or be as reactive if we needed to rebuild or build a board immediately, flickerwisp can't help us as much as felidar can and that extra (1) in felidar's CMC works in our favor, as well as being negligible in the grand scheme. Also if you have Eternal Witness you don't need Archaeomancer, so there's a spot to fill.

You don't need Grasp of Fate or Oblivion Ring if you already have Duplicant and Fiend Hunter. If you really need more replacements, there is the previously mentioned Angelic Purge which is fantastic all around removal, especially since you can bring back creatures or lands after you sac them with your Karmic Guide and Sun Titan, and/or Return to Dust to make sure things stay away from the battlefield. I would also trade that Rite of Replication for Cathars' Crusade, it works wonders with your Armada Wurm and all the blinking you'll be doing (sorry for not mentioning the swaps sooner).

TaegukTheWise on Choo Choo, it's the train to Value Town! EDH

3 weeks ago

I run a bunch of basics, my deck has the sub theme of hyper ramp for the lack of better words. If the whole point of Roon is value then I'm going to gain as much value as I can. I don't run into "I can't play this spell right now" because I can repeatedly get more basics than my opponents can get their non basics and play more stuff then they ever can, so its not just playing around blood moon (since no one plays blood moon in my group either) that I run a metric ton of basics, that and I have birthing pod to further justify high CMC creatures. I Also can play around Sundering Titan with the non basics I run for fixing, if not I can trade 3-4 basics (one from each type). I also don't need signets since I do have a bunch of ramp meaning I can fit in more creatures or spells, I replaced my signets for removal.

I don't see how you can consistently get so much card draw out of Ephara, unless you are using your blink spells to force ETB triggers, either that or the displacer AND seedborn muse is always there when you need them AKA magical Christmas land, but I don't see how you could do it every turn reliably, let alone every time you play Ephara. I have used Ephara in multiplayer and never had the same results. If this was an Ephara commander deck I could feasibly say that I can see how you can draw a card each turn with her, but that's not the case. But if you like her that much I really can't convince you, I just find the gods to be really clunky.

Felidar Guardian is more than a blinker! He is also a fantastic blink target. Like Flickerwisp it can blink a permanent (not an opponents but bear with me), but unlike it, it returns that permanent immediately, you can blink a Planeswalker if you ultimate and play the guardian from your hand. Same deal with an already used birthing pod to go from a 2 to a 6 drop on your turn if you pod the 2 drop into Deceiver Exarch/Derevi, Empyrial Tactician, into felidar, into karmic guide, bring back felidar into 6/5/4 drop. Or if you have it on board already, you blink it with restoration angel to untap something like minamo. I don't like flickerwisp because whenever I want to use it like that I can't get immediate value unlike with felidar or the angel, that and Roon has what effectively is the same ability as the wisp but repeatable. I also fail to see the argument that you would rather have a blink target rather than a blinker when you have cards like Ghostway in your deck. You do know those suck on an empty board right? I would much rather have the angel or felidar since they can block and an instant can't. (P.S. If you already have eternal witness, you don't need archaeomancer, so there's a spot to fill)

You have also said that "this deck doesn't win by attacking", then how does it win? There is a ceiling you know. My other suggestion for your deck is that you need more value threats, like Trostani's Summoner, Ulvenwald Hydra, Cathars' Crusade, or even Armada Wurm at the very least, just something that can close out a game. You don't need Cathars' Crusade for them to be good, however I do believe that the crusade offers very much in the way of support without the wurm, the hydra, or the summoner to give you the threats you need. Roon is creature based, so I'm very confused as to what your decks main strategy to win is other than "accrue value and make everyone else cry". With the deck you're playing you want to go long game and play either equally big threats, or to make sure that no one else can do anything and attack for the win. So saying that this deck doesn't win by combat without a Deadeye Navigator, Palinchron or Peregrine Drake to go infinite plus non combat instant win combo when most of your deck has extremely tiny creatures, makes me scratch my head.

CaoJin on Help with Strengthening Grixis Pirate ...

1 month ago

Hello everyone!

I am currently trying to get a Pirate tribal deck working with my local playgroup as I love the theming and flavour of the tribe but it is proving pretty difficult to get started mainly due to how difficult it seems to be to get Admiral Beckett Brass's effect off. The decks I normally wind up against are creature heavy Atraxa, Praetors' Voice or very streamlined Krenko, Mob Boss, a very fast wide Edgar Markov or tall Karlov of the Ghost Council, A beatstick toolbox The Ur-Dragon or Meren of Clan Nel Toth, A Human Tribal Sigarda, Heron's Grace or Kalemne, Disciple of Iroas and some form of heavy blue/Dimir or Bant control, usually Talrand, Sky Summoner or Derevi, Empyrial Tactician, though there is talk of a mill/control Scarab God in the works.

I'm not looking for hard counters, just giving the idea of the meta I'm playing in. We don't use infinite combos or mass land destruction, maybe one or two single target spells to remove things like Maze of Ith or other utility lands.

I usually keep running into the problem of not being able to keep enough creatures up and not being able to break through the lines to begin to steal things and get going, most creatures that come out tower above mine and I just can't keep up the pace when an opponent has a large enough field of creatures.

Are there any parts of this strategy I am overlooking or potentially new strategies I could pursue that would open up my options and make it easier to have an impact on the game.

Below is the upto date deck list, I would appreciate any feedback or suggestions either in this thread or on the deck comments.



Thank you all for your time!

TaegukTheWise on Making an Entrance

1 month ago

Cancel is pretty bad, I get it, its cheap, but I would suggest either the original Counterspell orDissolve since they do more for the mana put into them. Wall of Blossoms or Wall of Omens is a way better pick over Carven Caryatid for obvious reasons. I will always recommend Restoration Angel and Felidar Guardian over instants and sorceries that don't stick around like Momentary Blink. The other upside to Restoration Angel is that she can be a surprise blocker that's out of bolt range and flies, which is always a plus. If you are running into trouble with Torpor Orb and Hushwing Gryff and Tocatli Honor Guard, run Swords to Plowshares /Path to Exile and for the orb: Naturalize/Krosan Grip. In place of those charms I would run Bant Charm, its the best charm you should be playing since it takes care of an artifact (or torpor orb), an instant, or a creature (with torpor orb's effect on it) and Angelic Purge, they're so good! Get rid of the Tamiyo, she doesn't fit the theme of the deck, nor is she directly progressing your game plan, I would recommend Kiora, Master of the Depths, she untaps Roon (and a land), can dig for a creature or land, and if you get her there you can gain spot removal, that and she isn't as mana intensive. I also believe that you need either lower CMC creatures or get a Birthing Pod (pod also combos with Felidar Guardian). Aerie Mystics does nothing, don't get me wrong, they look cool, but they don't do anything when they enter play, and they might protect your stuff, but that's assuming that you have the mana open to do so especially if you want to play those big CMC creatures I mentioned. The sword needs to go, I'm sorry, the sword just sucks hard-boiled eggs. I used to have a control magic in my deck, Its not what this type of deck is looking for, the same goes for the djinn its way too slow. Gilded Drake is obviously better, but its really expensive, but effective. I'm surprised you don't have a Duplicant in here. Minion Reflector and Ashnod's Altar are niche picks from me, I'll let you figure out how they go infinite! If you want an AEtherling then get one, not a goofy enchantment. You would probably need to add wastes to your deck, but Eldrazi Displacer can help you not rely on casting Roon as much and start focusing on the value you need to generate. Get a Mulldrifter, its too good not to have. If you still have Derevi, Empyrial Tactician add her back in. Commander's Sphere is better than the keyrune, hands down. And for the final bit I'll add (if you want more advice just ask or see my Roon deck) is a ramp set, Solemn Simulacrum, Explosive Vegetation, Blighted Woodland, and Armillary Sphere.

TaegukTheWise on Roon of the Hidden Realm

1 month ago

I don't play French EDH, so I don't know how fast the format is in comparison, I know its faster, but how fast, I can't say. But what I can say is that Panharmonicon seems really slow, it just kinda does nothing progressive if you play it on curve on the more direct version of the EDH format, keep it in if you don't get punished for it. I also think that more blink could be cool, It might just be the filthy regular EDH I have been playing, but Restoration Angel could be a solid pick since she is a flash body that's out of bolt range. I like her and Felidar Guardian instead of blink spells like Ghostly Flicker since they can at least block if you need them instead of having cards in your hand that do nothing after a wrath, they even lower the dependency on Roon. A bit more card draw is something I think your deck needs, either that or it needs to be able to fetch the creatures you need. Putting back in Prime Speaker Zegana or adding Cloudblazer since it isn't so much of a mana sink and it can stabilize you in a tough spot, like Thragtusk. Or you could put in cards like Congregation at Dawn or a blink target like Brutalizer Exarch (and if you had more creatures you could put in Birthing Pod since it can be blinked by Felidar). A little more versatility in your spells would be nice, like adding charms. I think your spells are good, (a little over kill on counters, but again, I don't play French EDH) but I think you will really like Bant Charm, It takes care of the top threat and other cards that can lock down your deck, every ability is live and its versatile, Angelic Purge is another really good piece of removal, being able to sacrifice a permanent to exile a threat is very satisfying. Also throw in Glen Elendra Archmage over negate, you can blink it so glen elendra doesn't die. I get, Ugin is really cool, but you aren't rushing him out like you would in a format like modern. Venser seems good with the unlockable minus, but I think you might be better off with something like Craterhoof Behemoth, or Overwhelming Stampede, or even Cathars' Crusade as better finishers. Gaea's Cradle is expensive, and banned, so try Itlimoc, Cradle of the Sun if you have more creatures. Your Deadeye navigator could use a buddy to go infinite with, I suggest these two: Peregrine Drake, and Palinchron. Gitaxian Probe is better than peek, just sayin'. Nissa seems good in a 2 color deck at best, I would swap her with something different, like Derevi, Empyrial Tactician since you can cast her to untap Roon, and attack to have pseudo vigilance for your creatures. Krosan Grip also takes care of stuff. Angel of Finality would be my pick over relic since its for similar reasons as restoration angel, and its blinkable. Karmic Guide for recursion, and.. Ooooh, this is a long comment... If you want more suggestions, I can most certainly post more, but for right now, I'll let you think about the suggestions I just gave you.

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