Teysa, Orzhov Scion


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guildpact (GPT) Rare

Combos Browse all


Teysa, Orzhov Scion

Legendary Creature — Human Advisor

Sacrifice three white creatures: Exile target creature.

Whenever another black creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

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Recent Decks

Teysa, Orzhov Scion Discussion

WiredTiger on My academy rector vs opponent's ...

4 days ago

This happened last week, but I like to know the specifics so I can have a better understanding of the game. The other day, my friend and I, were playing each other one on one with our commander decks. I was using my Teysa, Orzhov Scion deck and he was using his Vaevictis Asmadi, the Dire deck.

My board state had Teysa, Orzhov Scion, Weathered Wayfarer, and Academy Rector in play. During my friends turn he had Mimic Vat and Greater Good in play, he casted Vaevictis Asmadi, the Dire, and then past the turn. In response I sacked my three creatures to Teysa's ability to exile his commander. He says that everything should've gone on the stack in a way where he could put the Academy Rector under the Mimic Vat and then sac his commander to the Greater Good so that he prevents the Academy trigger and have his commander imprinted on the Mimic Vat. I've looked into it, but couldn't find a direct answer, but I believe the stack should've been put on the stack like this:

  1. Teysa's ability
  2. Mimic's ability
  3. Academy's ability

Then I would've had priority to play any instants then pass, my friend could do something, and then the Academy's ability would resolve first. Do I have a proper understanding or is my friend right?

dbpunk on Guilds of Ravnica and Agents ...

1 week ago

Honestly I think it's gonna be a two guilds of each color for each side, because WOTC tends to like some unity in their sets. So right now, we have really to show for it, but by the end it should be

My guess is it's gonna be Azorius, Orzhov and Gruul to round it out.

Azorius is going to lose their leader soon due to Vraska's Contempt and Bolas' desire to cause chaos through out Ravnica, so my guess is that someone like Dovin Baan or another similar planeswalker can swoop in and take over. Especially since they're the lawkeepers, Nicol Bolas' will probably need to put his puppet in place there before anything else. With them, it becomes , meaning Simic is out of the running since they're the only other available blue guild.

The next guild is probably Orzhov. We already have seen Kaya, Ghost Assassin appear in some art and packaging. She's an assassin most likely hired by Teysa, Orzhov Scion to kill Obzedat, Ghost Council. Which leaves her the perfect opportunity to gain control of the Orzhov and thus cause more chaos by disrupting all trade on Ravnica. So that makes it and also takes Rakdos out of the running, since there aren't really many guilds left.

So now that Rakdos and Simic are out of the way, guess who's left? Gruul. And Gruul is probably the easiest for Nicol Bolas to control. He just sends a guy who can unify them in rampages and they're under his control. And that seals it to be two guilds of each color. Not to mention, they have a planeswalker of their own who might be in Bolas' pocket: Domri Rade.

But... This kind of idea also works from a more logical perspective. Each of the guilds that Bolas grabs a) serves a purpose to destabilizing the city and b) don't rely on some form of loyalty as much as the other guilds.

Golgari: The Golgari Swarm essentially operates on a caste system in both Ravnican culture and within their own guild. Unlike other guilds. And unlike other guilds with caste systems, their caste system is newly in place with the lowest classes being found there just recently. This makes Bolas' promise of power to their guild too good to be true. However, they also have some of the most powerful assassins, which is critical to causing havoc amongst the guilds. Their knowledge of the undercity also allows them to become better spies for Bolas.

Izzet: From what we've learned, Bolas needs tech to bring his varying artifacts and armies to Ravnica to enact his plan. The only guild capable of that is the Izzet. The Izzet also are fairly easy to convince, since their primary concern is the research they're doing, not who it's for.

Azorius: As Isperia is dead, they have a power vacuum, which easily could let Bolas in. As well, Bolas probably realizes that their only interest is enforcing and control of the law, not actually caring what the law is. As long as they enforce it, the law could be anything.

Orzhov: Unlike the Selesnya, the Orzhova church isn't so much a religion as a business. So as long as theyre making money, they don't care who's actually leading it. Also, Bolas knows he needs them to cause havoc and prevent the other guilds from having funding to enact his plans.

Gruul: The Gruul only care that the strongest are leading them. Therefore, as long as Bolas' planeswalker is extremely strong, hell have a fair amount of control. Not only that, but their contempt for Ravnica as a city enables him to easily have them cause the chaos he desires. Especially as the most destructive of all the guilds.

Thank you for coming to my Ted Talk

Boza on Guilds of Ravnica: Spoilers and ...

1 week ago

"Why else would Kaya show up?" - To slay Karlov of the Ghost Council at the behest of Teysa, Orzhov Scion? This seems like the evident subplot.

lagotripha on Nightsky edge

2 weeks ago

I'd look at playing it as more of a midrage list, making use of resilient threats like Blood Baron of Vizkopa, Stillmoon Cavalier and a lot of disruption- Tidehollow Sculler, Sin Collector, kill spells etc. Things like Conjurer's Ban will do a lot to help the game reach that later stage.

There are also some powerful sac effects in B/w, with Cartel Aristocrat, Hidden Stockpile, Teysa, Orzhov Scion and powerful token generation in both colours- a Promise of Bunrei list is very playable.

TehGrief on Art of the Bloodchief (Modern)

3 weeks ago


What SynergyBuild said is correct, about it hurting us.

When you say that Ratchet Bomb would be good to destroy the tokens created by Forbidden Orchard, you seem to be forgetting that we also have tokens that are created with both Lingering Souls and Teysa, Orzhov Scion.

The deck also runs Killing Wave and Minister of Pain; together that should be plenty enough removal to deal with the tokens created for our opponents.

xram666 on Blood for Sword 2: Teysa's Takeover

1 month ago

Nice deck. +1 from me.

Faded on Ayli, first attempt.

1 month ago

This is a solid list. I run a Teysa, Orzhov Scion deck. Teysa, Orzhov Scion Control that started out as an Ayil build.

Some cards to think about:

Karlov of the Ghost Council - You have a ton of life gain triggers, Karlov is both a beater and removal. Possible cut Drana's Emissary.

Auriok Champion - if you are looking for more life gain, the protection is an added bonus. Potential replacement option for Ajani's Mantra.

Anguished Unmaking - would be fantastic in this build with all your life gain, better than Vindicate. Utter End is also great for the instant speed. You seem to be running a fair amount of board wipes so perhaps you don't need them but if you find you need more spot removal those two are all stars.

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