Nekusar, the Mindrazer

Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

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Trade

Have (1) Forkbeard
Want (1) Zacblu10

Printings View all

Set Rarity
Commander 2013 (C13) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Nekusar, the Mindrazer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

UBR (Grixis): 0.57%

Nekusar, the Mindrazer Discussion

seshiro_of_the_orochi on I want to build a ...

1 week ago

I agree with multimedia that Grixis seems like a great colour combination to represent the Joker.

I haven't seen the movie, so I can't say anything regarding most of the scenes. Looking at the possible Grixis commanders, the following jump out to me flavourwise:

Jeleva, Nephalia's Scourge she turns opponents insane and becomes stronger.

Mairsil, the Pretender : Very fitting artwork, and he becomes stronger the longer the game goes.

Mishra, Artificer Prodigy : Vnother fitting artwork, and his decks tend to do some very convoluted stuff. Joker isn't that much about machines though.

Nekusar, the Mindrazer might work as well, especially with regards to the next paragraph.

I've heard that there's something strange with the clocks in the movie. How about Midnight Clock to represent this?

ZendikariWol on Card creation challenge

1 week ago

Kellin, Feeder of Passions

Legendary Creature- Viashino Shaman

At the beginning of each combat step, you may have up to three target creatures attack and/or block this turn if able.

Whenever a creature an opponent controls dies during combat, Kellin deals 3 damage to that creature's controller and you draw a card.

3/3


I know it doesn't fit in Jeskai but I really liked the second ability as a Nekusar, the Mindrazer -ish way of applying pressure and discouraging certain lines of play (going wide with no evasion).

Not a competitive commander but probably really good in more casual circles. Anyhow. How about a signature spell for your favorite character (from magic, literature, tv, your own imagination- anything goes).

NO!! NINJA'D AGAIN!!! AAAAAAAAAAA

Shinwizzles on Nekusar, the Mindrazer EDH: Drawn to Death

3 weeks ago

Androysious, I'm on the fence about the Consecrated Sphinx . There's already plenty of card draw in the deck, so I'm not sure what I'd cut to make room for the card. My other beef with the sphinx is that it solely benefits me instead of causing harm to my opponents. When Nekusar, the Mindrazer comes out the goal of the game immediately becomes making my opponents draw more cards, so it isn't conducive to the strategy to have something that draws me more cards than I may be able to use in a turn. Thanks so much for the suggestion, I'll be sure to let you know if I include the sphinx and how it performs.

AwesomeOctopus on MILL & STEAL

1 month ago

why the draw and discard when you can just go mill? the only time you should help your opponents draw is if you're a group hug deck that doesn't care about winning, or if you are Nekusar, the Mindrazer , otherwise you are just handing them the most valuable resource in the game. Just go full on mill. I would recommend: Fleet Swallower Phenax, God of Deception Mindcrank Bloodchief Ascension Traumatize

Caerwyn on Life Lost v2

1 month ago

I would add the three talismans for your colours-- Talisman of Progress , Talisman of Dominance , and Talisman of Hierarchy . More ramp can never hurt, particularly since some of your combo pieces are a bit expensive to cast.

Vimozahr also made some good suggestions-- Sanguine Bond is a good redundancy for your combo, and, as an enchantment, is less likely to be removed. However, I do take issue with some of the other suggestions--the discard enchantments are mediocre unless your deck is designed to abuse them (i.e. Nekusar, the Mindrazer ) and they'd likely end up being dead cards most of the time with your build. Aminatou, the Fateshifter and Felidar Guardian is a cute combo, but also requires you to draw into a third combo piece. None of those three cards have great synergy with your deck overall, thus making them rather mediocre draws outside a combo win (whereas your other combo still has decent synergy with other elements of your deck, allowing them to further your victory even if you cannot combo off).

I would cut the following:

  1. Dictate of Kruphix - I find cards like this are quite bad in multiplayer. Sure, they give you an extra card per turn; but they also give each of your opponents an extra card. So, in a four-player game, that means you get one card; your collective opponents get three. As such, you're increasing the chances someone will draw into their way of stopping you more than increasing your chances of winning.

  2. Sphere of Safety - I do not think you have the critical mass of enchantments necessary to really make this worth five mana. If you need another prison, consider Norn's Annex or Ghostly Prison instead.

  3. Faerie Tauntings

Boza on Ability challenge

1 month ago

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