Nekusar, the Mindrazer


Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

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Nekusar, the Mindrazer Discussion

BaronvonSchmid on Nekusar, The Mindrazer

3 days ago

One good combo in this deck that I do know of is Helm of the Ghastlord + Nekusar, the Mindrazer. They end up taking away your opponents hands because of their interaction. Throw in a Teferi's Puzzle Box and they will never have a hand again. Used this whole interaction once to draw 120 or so cards in one turn.

VexenX on Inalla, Xerox Pro

5 days ago

I think for the path effects to be worth including you would have to retool your deck to include several more sack outlets. Although this is definitely a viable option, it is not what this list is trying to accomplish naturally.

The other cards are a bit jankie in this list I think. Nekusar, the Mindrazer is one of the best commanders out there, but does not really have a place in most Inalla builds I think.

RiskyBusiness on Inalla, Xerox Pro

5 days ago

TheWallinator74 - Thank you for the suggestions. A few questions though:

Are the Pact effects worth it? The token copies get exiled, so it wont trigger the Pact effect when they leave the battlefield.

I like Warstorm Surge, but it seems high CMC. Might try it out though. Suggestion for what to swap?

I don't like Pandemonium. It is cheaper to play than Warstorm Surge, but I don't like that it helps the other players. Seems terrible if I end up playing against an Edgar Markov deck, which there are several in the local meta. That damage would add up quick. Also seems outmatched against someone with ramp/fatties. I'd be hitting for an average of 4 damage (with a 2 power creature and copy) and they drop something huge and wreck me.

Nekusar, the Mindrazer seems okay, but I don't like letting others benefit. I feel like I have plenty of draw and card selection already. I might change my mind on this one if things like Kindred Discovery takes off. Around here, it doesn't seem like anyone is drawing so much that this card would be valuable enough in the deck...yet. I'll get some more reps in and see if this is something to consider more. Suggestion on where to swap this in?

Delta-117 on Help me pick my Red ...

1 week ago

I dont tend to play much of red primarily if my choice of decks doesnt tell you that already but I have 8 decks for numerous colour combinations and strategies, Atraxa, Praetors' Voice

Sliver Overlord

Talrand, The Sky Summoner

Kruphix, God of Horizons

Athreos, God of Passage

Edgar Markov

Nekusar, the Mindrazer

The Ur-Dragon

I honestly would avoid the first two in my own personal preference if I was building a mono red deck. While I do have some aggressive decks (I.e vampires and dragons) I try to play very passively for the most part, also not attract too much attention, and discourage others from attacking me (not necessarily by pillow Fort strategies) for the most part with my decks and wait to win by doing something big. For that reason I would myself choose Neheb, the Eternal, as just like my Nekusar, the Mindrazer deck, and Sliver Overlord I like to set up some form of play, but not come off as a threat until its too late. Although now that people have saw my sliver deck and what its capable of, thats not so easy with slivers lol.

PacoBob on Dude, That's So Wizard

2 weeks ago

Have you considered Nekusar, the Mindrazer? I'm sure there has to be some ETB combo with him to force draw/damage your opponents.

goblinguiderevealpls on conspiracy: token swarm/spells HYBRID goblin combo

2 weeks ago

haha red is my lifeblood, i too like black and blue, my best commander second to this is Nekusar, the Mindrazer, and i play burn in modern and legacy xD

NV_1980 on I'll hold on to that for you!

2 weeks ago

Hi Sheld,

Again, thanks for the input!

Though this deck does contain counter spells, I wasn't planning on using more than 3-4. These are mostly meant to make the deck slightly more versatile, especially during the early stages of a game. That's why the counter spells in it don't have a CMC above 3. I like all the cards you mention on this front though (Mystic Confluence, Commit / Memory and Wild Ricochet). Rest assured I'm using some of them in other decks (some of which still need to be posted).

I'm using one wheel effect in this deck; Windfall. I included it because I wanted something to complement the sparse battery of counterspells this deck containts. Also, it's a nice, cheap form of disruption I can use early game. Adding more of these effects, ... I dunno. I feel that to get more out of them, I would need to add more cards that would damage players for drawing cards and preferably also for discarding cards. I have a Grixis deck with Nekusar, the Mindrazer as a commander (this deck still needs to be posted), which already does precisely that.

Though Ral Zarek is pretty darn awesome and I happen to own one, I'm not sure I should add him. His primary power does come in handy combined with the creatures that have an activated ability, but other than that he doesn't fit the theme all too well. I'll think him over some more.

When comparing Sanctum and Electromancer, I'd say Sanctum has more abilities (scrying as well) and is harder to remove, whereas Electromancer has a cheaper CMC. As the deck already has plenty of draw and scrying stuff AND it's hard to get started as a blue-red deck (without Mizzix) to begin with, I'd rather have the cheaper Mancer.

Djinn of Infinite Deceits, now there's a card I completely overlooked! I'm definitely going to add him. He'll probably be replacing Erratic Portal; I've not needed it all that often anyway, I got more use out of Cloudstone Curio.

Cultural Exchange could fulfill a similar role as the Djinn, but as a one-off effect and on a larger scale. It would be brilliant if one could cast Reins of Power or Blatant Thievery first and follow it up with this card to take control of a second opponent's creatures. You'd even get your own creatures back by the end of your turn. However, these are the only two situations I'd deem this card to be worth its CMC. If I'd be generating more tokens somehow I would add this card, but since I'm not doing that ...

Guttersnipe has been great. Usually I play three opponents. That means that whenever Snipe is on the field, each instance/sorcery I cast will cause 6 damage (2 per opponent). That doesn't seem like much but it does begin to stack up after a while. As this deck contains 26 such spells AND I can cast Snipe during the early game, I consider it to be too valuable to replace.

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