Nekusar, the Mindrazer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

legendofa on Hot Wheels

1 week ago

The most and best wheel cards are in and , so you need at least one of those colors, and preferably both. Xyris, the Writhing Storm and

Breaking it down, wheeling has four key parts: you discard, you draw, opponents discard, and opponents draw. This is a very simple, slightly curated list of commander options that care about at least one of these.

"Whenever you draw"

"Whenever you discard"

"Whenever an opponent draws"

"Whenever an opponent discards"

Some side options are reanimator, since you're going to be filling graveyards fast, and spellslinger, since most of the straightforward options are instants and sorceries.

MyFETTish on Nekusar (needs fine tuning)

2 months ago

BenTim yes my main focus is wheels, but my other option is Thassa's Oracle. Yes I guess I do have a lot of mana fixing in this deck. My goal is to have a wheel or 2 happen on the turn Nekusar, the Mindrazer comes out.

FormOverFunction on New player need help with …

6 months ago

First: welcome aboard! I’m always super-excited when new folks give magic a shot! Second: I’m a strong believer in building a deck so that it isn’t too reliant on one specific card, even the commander. I would look at how you want the deck to work overall, for starters. If you want a primarily “damage your opponents through card draw” then you might want to adjust the whole deck (looking at things like Nekusar, the Mindrazer). If you like zombies, which seems to be the case, I would recommend looking at all your zombies to see the different ways they work together (triggers when they die, triggers when they deal damage, bringing them back from the graveyard, etc). And don’t lose track of their easy strength: bulldozing your enemies under piles of zombies! One of the big challenges with magic, is there is a LOT going on; a million options. There is a ton of fun to be had in fine-tuning a specialized machine of a deck, but that comes with the risk of someone monkeywrenching it with a single card. I love the idea of “drawing sheoldred will be a wonderful, force-multiplier surprise”... I worry about the idea of “I have to draw sheoldred or else my deck won’t work”. This is a lot of typing, so I apologize for that. I always catch myself wishing I could talk to you folks at a LGS or restaurant or something for these threads. It would be so much easier lol.

DemonDragonJ on Should I Put Orcish Bowmasters …

9 months ago

I am contemplating putting Orcish Bowmasters into my Nekusar, the Mindrazer EDH deck, since their ability will be awesome in that deck, but I am not certain what card I should remove to make room for them.

The most logical card to replace is Kederekt Parasite, since that card requires that I control a red permanent in order for its ability to trigger; the bowmasters do have a higher mana cost and also do not trigger of the first card that each opponent draws each turn, but, in exchange for that, the bowmasters can strike any target and they also amass an army, which could become massive, if the deck plays properly. Theoretically, I could also replace Underworld Dreams, since that card is not a creature, and doing so would also reduce my deck’s mana curve, which is always nice, although the high monetary cost of the bowmasters is also a factor to consider, as well.

What does everyone else say about this? Should I put Orcish Bowmasters into my Nekusar deck?

eliakimras on Welcome to art class, time to draw. (Suggestions)

9 months ago

I'm at work, so I can't do a thoroughly search for you, but I believe you might get inspiration from Nekusar, the Mindrazer decks. His most effective builds are Windfall-like cards plus Megrim/Underworld Dreams effects with Waste Not out.

Also, run all 2-cmc untapped ramp you can get your hands on: it'll make your deck run smoothly as butter. Azorius Signet, Orzhov Signet, Talisman of Progress, Talisman of Hierarchy, Fellwar Stone.

If you're interested, I can give you more comprehensive advice once I get home. Your build might benefit from some tweaks.

MountainMan817 on Torture!

10 months ago

I feel like Curiosity combos pretty well with Nekusar, the Mindrazer or Ophidian Eye

FormOverFunction on New to commander help

11 months ago

After playing commander for a while now (and I started Magic way before “Commander” officially kicked off) I think a good, sort of, natural fault-line question for decks is “how important is the commander?” I’d recommend picking commanders that have a specific mechanic that looks fun (like Nekusar, the Mindrazer for example) and then look for cards that work well with it, or picking cards/mechanics that you like and then work your way backwards through the 99 cards back to what Commander you end up with at the top. I apologize because I can’t remember who it was that introduced me to the 99-strength deck concept, but I like that a lot. Those decks seem more resilient to me, usually. Some of the commanders are bananas though, so I wouldn’t want you to miss out on that fun either. Maybe try scrolling through a random set, jot down a few cool cards or commanders, and then roll those around in your mind for a while. With luck one of them will snowball. That’s sort of what I do, though I’m usually picking them initially because of the theme they fit in.

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