Nekusar, the Mindrazer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Nekusar, the Mindrazer

Legendary Creature — Zombie Wizard

At the beginning of each player's draw step, that player draws an additional card.

Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.

Nekusar, the Mindrazer Discussion

Jack-Frost on The Wheel

2 days ago

Honestly, having played against this deck several times, I highly recommend splashing black in this. Only a few black cards such as Vampiric Tutor and Demonic Tutor , with Nekusar, the Mindrazer as the commander. He fits what you're trying to do better, and the deck needs the tutors. That will still keep the mana concentrated, but the deck is not very good otherwise. Wheeling is fine, but the deck only really works well when there are other cards on the board that actually enable the deck. Cards such as Psychic Corrosion and Psychosis Crawler actually make this deck really powerful. You need more of those, and fewer cards like Stranglehold which has nothing to do with what your deck is trying to do. It's a nice card, but that's a meta dependent addition which should be sideboarded and comes last. Everything else needs to work well first. I'll be commenting suggestions shortly.

SP3CTR3_chelts on Rakdos commander

1 week ago

oh do not cut bottom end removal pieces you might have to cut some top end big things.

yes Rocks as in rakdos signed locket and mind stones and all the things bushido_man96 recommended. Although personally I would lean away from the myrs because they are more likly to get removed, the extra body does not help you much, they suffer from summoning sickness and Rakdos TSS might kill them when he lands.

Burnished Hart Gilded Lotus Hedron Archive Wayfarer's Bauble Cabal Coffers Cabal Stronghold are also all good ramp pieces.

Cut wise i would probably ditch:

Charmbreaker Devils Combustible Gearhulk Noxious Gearhulk these are big things which will not be disappointing late game but there are better cards for this deck.

Fate Unraveler Underworld Dreams these cards i would only really put in a deck where you are making them draw cards Nekusar, the Mindrazer for example. really the minor amounds of damage they do is not worth the card slot.

Inquisition of Kozilek Duress These are 1 vs 1 cards not multiplayer cards.

now onto the maybe cuts, this section I'm more hesitant but if you say they work they probably do:

Polluted Bonds does do damage i just thing byt he time you get it out people do not care about 2 life very much. IMHO something like Warstorm Surge just does more damage

Halo Hunter how often do you see angels?

Yylon on Nekusar lets all draw cards

1 week ago

Hey Bigbadjohn, I also run a Nekusar, the Mindrazer deck and I like a lot of your cards, going to see what you've collected and see how some could fit into what I've assembled.

Nekusar, the Hand Filler is what I have set up, I'll be looking to rework the lands soon.

+1 from me

NV_1980 on Nicol Bolas: Discard/Draw Hate

4 weeks ago

Hi,

By adding Mindcrank to the deck, you can go infinite in combination with Bloodchief Ascension . I know Crank is more of a mill-option, but by itself it can already be a major nuisance to many opponents' strategies; especially when they're dependent on top-decking stuff.

Another strategy to keep in mind, is punishing opponents for drawing cards. If you force to discard, naturally opponents will need to draw more cards to still be effective. Also, you can force them to draw more cards and discard them before they're able to do anything with them. Some options for punishing draw could be cards like Underworld Dreams , Nekusar, the Mindrazer (who also forces more draw), Fate Unraveler , Cerebral Vortex , Fevered Visions and Molten Psyche .

Hope this helped. Good luck with your brew!

Kind regards,

Mrs and Mr NV_1980

Funkydiscogod on Lunacy

1 month ago

Nekusar, the Mindrazer is not modern legal. Fortunately, there are other critters that do what he does: Kederekt Parasite and Fate Unraveler . If you add both of these, you can make drawing cards very painful for the opponent.

I think the flexibility of Collective Defiance would make it better than Molten Psyche , but that's just my opinion.

And I think Quest for Pure Flame would work well with this kind of strategy, since it could come down early, and activate as the enchantments ping the opponent, and be used to kill the opponent when you make them draw a bunch of cards, with Cerebral Vortex or Runeflare Trap or whatever.

_Delta_ on All Will Be One

1 month ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

InlandPigeon on Competitively Built Locust God

1 month ago

Yo, ex-Locust player here (still love the guy, but it evolved into something else), strongest combo you have access to while Locust God is one the field: > Kindred Discovery (on Insect obviously) > Attack with an insect/draw a card > draw whole deck > Exile Simian Spirit Guide from hand > Firestorm pitching X cards where X is the greatest life total among opponents. These cards aren't budget friendly, but their not budget killer either. Note that you can't stop the card drawing once it gets going, so we're killing our opponents on the stack. Cards you shouldn't pitch to Firestorm are free counterspells + any other counters you have the mana to pay for. Only card to almost certainly pitch to Firestorm is Kozilek, Butcher of Truth to shuffle everything you pitch in case your opponents Counterflux or Dovin's Veto your Firestorm. Also if you find yourself with a successfully countered Firestorm, you're still milling off of Kindred Discovery UNLESS you remove your own Locust God or Stifle your last Kindred Discovery trigger. I've been there. My suggestion is to run Snapback . It's super versatile as both a free out if you're milling out, and free removal against problem creatures (lookin' at you, Nekusar, the Mindrazer and Spirit of the Labyrinth ). I've presented a lot of cards and if you're even considering my suggestions, you may be saying "Ah, geez, I gotta find cards to take out". As someone who ran the deck for a hot hot minute, Throne of the God-Pharaoh is a slow kill and doesn't do anything when cast. Haze of Rage is way too underwhelming unless you have infinite mana, and I don't see Mana Echoes nor Isochron Scepter + Dramatic Reversal in your list. Hope this helps. I could go on longer, but I'll save your time for now.

Steelspike on New to EDH and would ...

1 month ago

Mill is pretty hard in EDH, since there's at least 40 more cards in libraries than normal and you usually have more than one opponent.

Also, most folks hate playing against mill, and then there's those folks who play "graveyard matters" decks like Meren, or Muldrotha that you end up helping.

I would honestly add red and run Nekusar, the Mindrazer as your commander. Almost the same concept, but it mills to your hand, then yard. Plus, you can run cards like Sire Of Insanity , Library of Leng , Black Vise , Skullcage , The Rack , Megrim and whatnot.

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Nekusar, the Mindrazer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

UBR (Grixis): 0.57%