Oona, Queen of the Fae

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters Rare
From the Vault: Legends Mythic Rare
Shadowmoor Rare

Combos Browse all

Tokens

Oona, Queen of the Fae

Legendary Creature — Faerie Wizard

Flying

symbol:U/B: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

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Oona, Queen of the Fae Discussion

sonnet666 on [List - Multiplayer] EDH Generals by Tier

3 days ago

Penguin_Gamer_1, You are completely correct.

All the other 2017 pre-cons had only 3 legends, and he was the only mono-color, so I guess he just slipped my mind.

I wouldn't say he's completely comboless, since I think he's probably the best commander for the old Darksteel Plate + Worldslayer lock. However that's not really cEDH worthy, so T4 is correct as well. I'll add him in.


Lilbrudder, We've listed enough reasons for demoting Prossh and enough people have agreed that I'm comfortable demoting him to T1.5. I'll put up that Blood Pod deck as well.


Gates88, If you're going to write us what is essentially a small essay, can you at least do us the courtesy of fact checking it like it's one?

  • Mairsil, the Pretender, The combo for Mairsil has already been figured out. Simply get Mirror-Mad Phantasm (or Razaketh) caged and you have an "I win" button for 5 mana or less. Since you're already running LabMan and cantrips Doomsday makes a fine plan B. Tier 2 is accurate for that strategy.

  • Razaketh, the Foulblooded, The deck I made for him goes off on turn 3 or 4 every game, and I haven't even improved it in over a month. If you think that Sidisi is going off 2 turns earlier than that you're insane.

  • Teferi, Temporal Archmage, I think a deck who's main combo wants you to run as many 2+ rocks as possible can get away with having a 6 mana commander, especially when that commander is going to refund you that mana the turn you play him. If anything, Teferi's gotten an upgrade recently, because Paradox Engine and Dramatic Scepter can be run excellently alongside his main strategy (so can HT+Candelabra, for that matter). The decklist we have up doesn't reflect this, while somehow having time for trash like Manifold Insights, so maybe it's time for us to get a new one. If the meta really has been stacked against Teferi strategically recently then we can consider demoting him, but I'm not demoting him just because he's unpopular right now, and I don't think he should be dropped below T1.5 if we do.

  • Karador, Ghost Chieftain, This is a 3 color, commander tax resistant commander, that turns your graveyard into your hand, generates value with any creature that puts itself in the graveyard, and has multiple win-on-the-spot combos that can be kicked off for as little as 3 mana. I'M NOT PUTTING HIM IN TIER 3.

Aside from all that, could you also try not to make statements don't bring anything new to the discussion?

"General Tazri - Fast, consistent, resilient - everything you'd want in a combo deck. Obviously tier 1."

Ok, sure, but no one has even been contesting that, so why did you need to bring it up? Almost half of your comments in that post are to say that a commander should stay right where it is, when there hasn't even been any talk of moving it down. Why bother telling us? It just distracts from anything interesting you might be saying.

I don't take an issue with you making a very long post, or with you sharing your opinion, but in the future, please try your best to make sure that everything you're saying is really worth saying, and that the comment you make is the best one you're able to make, before hitting send. Because reading all that as it was was annoying.

You did make some good points in all that, so let me give you a response to them:

  • Yidris, Maelstrom Wielder, There's been some talk of moving him down. I will consider it. But after all the talk about sticking him and swinging the next turn in the KessVsJeleva discussion, I can't help feeling like we're missing an easier way to go off with him on the same turn. Adding Concordant Crossroads and Need for Speed to the deck might be worthwhile. JimWolfie's deck also doesn't run Hurkyl's Recall or Retract, both of which seem really good with the cascade trigger. Another solid plan might be to cut Lotus Bloom. Since mana is usually easier to generate than cards, you'd be certain without it in there that your first cascade trigger would give you gas, which makes trying to storm into a hasty Yidris much more reliable.

  • Brago, King Eternal & Grand Arbiter Augustin IV, You had pretty solid reasoning for moving these guys down. A new deck like Blood Pod being a tough match-up is a good meta reason for demoting a commander. (For anyone wondering, "X new commander in Y color identity plays Z strategy better!" is a BAD meta reason, because it doesn't actually make the old commander any worse.) I would be willing to move them down to T2, but I'd like to get a consensus before doing so.

  • Sidisi, Brood Tyrant & The Gitrog Monster, I could see these two moving up as well, but I'm a bit more hesitant about The Gitrog Monster. The reliability of the combo can't be denied, but like Sidisi, Undead Vizier, it's a bit difficult for it to play through counterspells. There are only like 3 or 4 effective ways to stop people from messing with your spells, and a lot of Gitrog lines rely on specific cards, so it's easy to know what to counter.

  • Atraxa, Praetors' Voice, Finally, a demotion I can get behind. I feel like the only reason she was placed so high to begin with was people sort of expected proliferate.dec to have better synergies come out of it. At this point all we really need to do is figure out how low she should actually get dropped and what strategy is really best for her.

  • Oona, Queen of the Fae & Dralnu, Lich Lord, You're saying these should stay, and my opinion on Dralnu is already out there, so I'm not going to get too into this, but as a general statement I'd just like to say that it's worthwhile to think of the .5 tiers as a section for commanders that are around the same power level as the tier above them, but have weakness or drawbacks in their strategy compared to those commanders. Dralnu is about the same power level as many T2 commanders, but has an obvious drawback that weighs him down a little. Same could be said for most of T1.5 and T2.5. However, all of that was a tangent, because what I started writing this to say was I disagree with your estimation of their color identity as "restricted." Dimir is actually one of the best color pairs right now for infinite combo decks, since it has Dramatic Scepter, PE, HT, the best control cards, great draw, all the general tutors, AND all the artifact tutors. Losing green hurts your ramp a little bit, but all the extra rocks you're including for your combos go a long way towards making it up, and creature tutors are all but unnecessary. Blue/Black is just awesome right now, all I'm saying.

  • Baral, Chief of Compliance, This is interesting. Has he not been as effective as people were thinking, or did HT just fall out of favor? I'm open to the idea. What does everybody else think of demoting him?

  • I'll swap to your Johnny, Combo Player list. I didn't really bother checking the last one that thoroughly since it's Un-set. Your's seems better.


To everybody else, I'm reviewing the decks that have been posted. I'll put up the ones that look good, and comment if I think something needs to be changed. Stay posted.

Jebanator on Meme-March aims to kill *PRIMER*

6 days ago

braxsen_life ummmmm definitely Oona, Queen of the Fae may even make a better commander considering what you want you want to do. Also Spellstutter Sprite , always Notorious Throng (great card), beyond that I don't really know many others. Maybe just look up competitive faeries edh and check out some of their creatures??? But Oona is probably a better commander in the same colors because she is far more competitive, but if you want to run Wydwen that is great!

xyr0s on Faerie Deck

2 weeks ago

I think Oona, Queen of the Fae is somewhat too manaexpensive compared to the rest of this deck - also, 26 lands is probably a bit high. 23 should do it, without Oona. Instead you could play Mistbind Clique. There are also those, who would add Ninja of the Deep Hours, since you have piles of flying attackers, and something's gotta go through unblocked.

Quickling is a nice and cheap card, that helps making extra value of ninja, Spellstutter Sprite and anything else that you might want to save from removal.

Play Remand instead of Dissolve - first, because this is modern, and 3 cmc counterspells aren't good enough. Second, because you really want the cantrip effect (this deck should be so aggressive, that a spell countered-to-hand is just as lost as a spell countered-to-graveyard). If you have space left over, Vapor Snag is pretty good.

guardianhunter19 on Sidisi and the Milling Brood

3 weeks ago

I'm a huge sucker for tribal themes in decks and I think breaking the mold on Sidisi, Brood Tyrant is a good idea. For a zombie deck featuring a small mill package (especially against your opponents) I'm surprised to not see Phenax, God of Deception, Diregraf Colossus, Cryptbreaker, and especially The Scarab God for those pesky Eldrazi that shuffle the graveyard back into the library. Oona, Queen of the Fae would be a nice inclusion too but wouldn't support the mill package.

Im not too sure about the inclusion of Oblivion Sower since I dont know if you have enough exiling mill to get the lands or want to at all. And I think Vengeful Dead could be replaced with either Zulaport Cutthroat or Blood Artist.

Just some suggestions, overall I really like the deck!

BlueElectivire on Baral, Chief of Milltrol.

3 weeks ago

Maybe make it dimir? for things like Lazav, Dimir Mastermind or Oona, Queen of the Fae.

010101nature on Oona, Queen of Vehicles

1 month ago

Since you got 2 places open (At the moment of making this comment) you could consider Aphetto Alchemist and Illusionist's Bracers, togetter they can push infinite artifacts untap, but alone they can still do pretty good, Illusionist's Bracers can do wonders with Oona, Queen of the Fae.

I see you are making this on a budget, and so you don't have any tutors, you could considerate Transmute mechanic in cards like Dimir Infiltrator, Dimir Machinations, Dizzy Spell, Drift of Phantasms and Muddle the Mixture could be really decent in here.

Good luck :)

sonnet666 on [List - Multiplayer] EDH Generals by Tier

1 month ago

Stop rushing me guys...

Megacomment inbound:

  • The Locust God - T2.5: We already have a working infinite mana deck made by Gigi. The fact that it needs colored mana limits the deck's options a bit, and makes it a little Glass-Cannon-y. The token it makes are also good fodder for Skullclamp to dig for your combo. T2.5 is a good place.
  • The Scorpion God - T3 - Also an infinite mana game, but needs a bit more setup and is in weaker colors. The fact that he can pick off utility creatures and draw you cards while you set gives him decent utility. Middle of the road in T3.
  • The Scarab God - T3 - Not terribly useful, but is a solid Nooze commander, and is a good finisher if anyone can think up any infinite Zombie combos. Lower end of T3.
  • Djeru the Purified - T4 or 5 - Not sure yet. As merrowMania pointed out, he's a guarantied Karn or Ugin, but that's still a 5 mana tutor in the command zone that doesn't get the PW out right away. He's also in the weakest solo color identity. I feel this is more T5, but I'll leave it up to you guys.
  • Unesh, Criosphinx Sovereign - T4 - Draws you cards, changelings and blink effects might round this out a little, and he draws your deck if you go infinite with a sac outlet. Mono-blue is also strong enough to support a mediocre commander.
  • Razaketh, the Foulblooded - T1.5 - I made a deck that wins on turns 3 to 4. Need I say more?
  • Neheb, the Eternal - T3 - I've already seen some decent decklists that turn stuff like Heartless Hidetsugu into massive red X spells. At the very least his Afflict ability means he's a 3 mana ramp spell in the command zone. Seems good for T3. (viperfang4, If you wan't this to go higher you'll have to make a decklist. Krenko, Kiki, and Zada are already good combo decks, and none of them have been able to break out of T3 because of the weaknesses of mono-Red.)
  • Fixed Grenzo link
  • If no one objects, I'm going to add the Rishkar list I made to T3. It came out really nicely I think, and somehow I doubt anyone else is going to brew a Rishkar list anytime soon.
  • Also adding my Lyzolda, the Blood Witch, as I don't think it's likely that anyone else is building her. (There are several high rated Lyzolda decks on T/O, but none are cEDH builds.)
  • I'm going to add this deck I found as our Glissa, the Traitor deck:

    Building Perfection (EDH Stax Primer)

    Commander / EDH* Perfect_Phyrexia

    SCORE: 79 | 48 COMMENTS | 18404 VIEWS | IN 48 FOLDERS


    I don't think it's 100% optimized, but it's very close, and it has a lovely primer that goes over the fundamentals of Stax. (Also, having a Glissa list by somebody named Perfect_Phyrexia is to flavorful to pass up.)
  • Added Gigi's Locust God list. Masterful also posted a list that was a good contender, but I felt it was a little too muddled in extra win conditions, and Gigi's seemed more straightforward.
  • My Razaketh deck is about as perfect as I can make it. I can add it to the deckles section, but I'd like to get people's approval first. I know other people are trying this one, and as NarejED pointed out a while back, it's unhealthy for this project if the people who run it are overrepresented in its resources.
  • Added DiabolicEsper's Scorpion God list.
  • Added Gigi's more suped up Kozilek, Butcher of Truth list. He had the primer ready to go and everything. Im surprised he didn't put this up sooner.
  • Added HezTheGod's Braids list.

Not sure if anyone's noticed (Nvrm, you noticed), but I added a TierBanned decklists section. I thought it would be neat to be able to show people what the banned commanders' decks might look like if we were allowed to play them. So far it only contains thegigibeast's Griselbrand storm list and Lilbrudder's old Leovold list, but anyone who wants to make a hypothetical decklist is welcome to.

The only rule is you can't use other banned cards in the 99, because that would be unrealistic compared to the other decklists in the description. The point is to see how the banned commanders would stack up as cEDH commanders, not how broken it's possible make the format with no banlist. There isn't much competition on cEDH decklists for banned commanders, so if you think you can make a good one then have at it. (Dibs on Rofellos.)

I've also added a new tier. As I'm sure you're all aware, we're going to be getting a new Un-set soon, Unstable. In preparation for the momentous occasion, I have added TierInsanity to the list! It fits right below TierBanned, so the layout of the list won't be affected. Since they are not legal in commander Un-legendary decklists can also fit in the TierBanned section. I will be adding lists for them as soon as I find people crazy enough to make them. (I found a funny Richard Garfield, Ph.D. deck floating around this site already, but I'd be happy with a new submission that actually tries to optimize the deck. Interestingly, an optimized Richard seems like it would actually need to play a lot of expensive cards, since you need to make it to 5 mana before you can use his ability.)

Also, a few pieces useful information on the un-commanders you should use if you're going to make a decklist:

  • Frankie Peanuts cannot keep a player from conceding or force them to concede. Players can concede an any time, and this is outside of all game rules, Un or otherwise. Maro has specified this. Multiple times.
  • Frankie Peanuts also does not force a player to reveal hidden information, or use hidden information to abide by the answer given. Source
  • Richard Garfield can't let you cast cards as if they were cards that are banned in commander. Source
  • For now at least, lets say that all of the cards in the 99 have to be black border. It would be too confusing otherwise.

Ohthenoises pointed out in comment that it might be worthwhile to consolidate a list of every commander that can be used to win the game as a outlet for infinite mana. I went through the list and here are the results:

T1

T1.5

T2

T2.5:

T3

T4

T5

Interesting things to note about the results here:

  • There are far more of them than I expected in the lower tiers, specifically T4. I'm probably going to make some adjustments based on this.

  • "With a sac outlet" just means some way to remove the commander so you can recast it. Food Chain counts.

  • "Colorless" commanders mean you only need an unlimited amount of colorless mana to win. This is always going to be an edge for that commander, since making infinite colorless mana is possible in every color identity, and is a lower barrier to entry.

  • A lot of the commanders in the upper tiers have more effecient strategies that make infinite mana game plans unnecessary. For instance, it doesn't really matter that infinite mana wins you the game with Sidisi, Undead Vizier.

Based on evaluating commanders off of infinite mana gamelans, and my review of the lower tiers, I've decided to make some general upkeep adjustments to the lower tiers.

From T5:

  • Melira, Sylvok Outcast, Moved to T4: She has a combo that blows up all non-creature permanents and is tutorable in her color. Not great, but better than useless.

  • Sakiko, Mother of Summer Moved to T4: That's a lot of ramp. I'm sure there are some green shenanigans that can capitalize on that. CMC 6 is a little hefty for the effect, but she's not uncastable.

  • Triad of Fates, Moved to T4: There's actually a surprising amount of ways to speed up this ability, from Thousand-Year Elixir to Illusionist's Bracers and Oblivion Stone to Eye of Doom. With a black/white color identity it's reasonable to have enough tutors to se them every game, and then you have a draw engine / creature removal option that can help you dig for combos. Not the greatest, but I think T4 is a better fit.

  • Obzedat, Ghost Council and Ghost Council of Orzhova, Both moved to T4: I'm a bit hesitant on these guys, since a while back I vehemently argued that they should stay right where they are, but if you look at them from an infinite mana perspective, and not as incremental life drain engines, then they suddenly become a lot less janky. They have a lot of hoops to jump through, needing both infinite colored mana AND a sacrifice outlet to remove themselves, but seeing as the best infinite mana combos in Black/White tend to use sac outlets already, it's probably enough to bump these two to T4.

  • Kumano, Master Yamabushi, Possible move to T4: Not sure on this one. On one hand, infinite mana is a guaranteed win. On the other, few combos in mono-Red, almost 0 tutors, and he's completely useless outside of the combo. Could be T4? Maybe? Tell me what you think guys.

From T4:

  • Ambassador Laquatus, Moved to T3: Blue is one of the best infinite mana colors right now, with Basalt/Rings, Dramatic/Scepter, and Pili/Architect all being searchable by artifact tutors. Laquatus was in T4 mostly for being looked at as "Oona without black," but I think he's probably the best infinite mana commander in mono-Blue, and deserves a spot in T3.

  • Erebos, God of the Dead, Moved to T3: People have been clamoring for it. and while I still haven't seen a decklist that's cEDH worthy, I can't deny that refilling your hand from the command zone is good enough for T3

  • Ghoulcaller Gisa, Moved to T3: She's a competent Stax commander, and mono-black has good enough ramp to offset her 5 CMC.

  • Ishkanah, Grafwidow, Moved to T3. A G/B infinite mana sink is nothing to scoff at. I think we put her in T4 originally as a way to denote she was worse than other options of the same deck, like Tasigur. But now that that archetype has branched out into multiple decks due to Thrasios gabbing the top spot, it's a little unrealistic to act like only one commander can represent the infinite mana plan. Not having blue definitely hurts her, but G/B is a solid color identity, and the fact that she herself is a piece in Nim Deathmantle gives her a leg up as well.

  • Niv-Mizzet, Dracogenius, Moved to T3: He's not as combo-y as his counterpart, but Infinite mana with him is still infinite draw and a guarantied win. If The Locust God can do it, so can he.

  • Ulasht, the Hate Seed, Moved to T3: Red/Green's only infinite mana commander that doesn't need extra set up. Omnath, Locus of Rage is already in T3, so...

  • Vela the Night-Clad, Moved to T3: Vela has always been a weird fringe deck that people don't know what to do with. The problem is mostly that her abilities seem contradictory. Do you want to focus on attacking with creatures, or do you want to make creatures leave play? It's a bit murky what strategy fits her best, but now that I've taken a look at her from an infinite mana combo, I think her best strategy is probably to look for an infinite mana combo with a sac outlet, and infinite LTB combo (Deadeye combo probs), or bomb with Blade of Selves/Rite of Replication. (Not to mention, a certain card that may or may not be coming out next set forms a 2 card combo with her.)

  • Lyzolda, the Blood Witch, Moved to T3: I already made a decklist on this. Infinite mana is a guarantied win.

From T3:

  • Jazal Goldmane Moved to T4: I defended Jazal for quite some time, as his unusual tiny creature aggro strategy can often deal 40 damage to a player on turn 4 or 5. However, with the increasing power level that recent card printings have pushed onto tiers 1 through 3, it's becoming quite clear that the ability to take out just one player quickly is better relegated to T4, as most voltron commanders are already.

The leaked commanders' placements so far. Not linking them, you can look them up if you want to.

Commander 2017:

  • Ur-Dragon - T5
  • Ramos - T2.5 maybe 3
  • O-Kagachi - T4
  • Wasitora - T4 maybe 3
  • Taigam - T3 maybe 2.5 (I think we've been going about this guy the wrong way so far. Everyone's been building storm, but rebound doesn't really help storm. Something interesting I just came across is the idea of using him for turns instead. Rebound makes every Time Warp into a Time Stretch instead. Add in a little spell recursion and you could easily take 10+ turns in row. Tamiyo, the Moon Sage's ult would then turn that into infinite turns.

Ixilan:

  • Mynea Frian, Dark Apostle - T5
  • Kopala, Warden of Waves - T4
  • Admiral Beckett Brass - T4 maybe 3
  • Gishark, Sun's Avatar - T5 maybe 4
  • Tiehana, Voice of Thunder - T?
  • Captain Lannery Storm - T5

piccin on Help me tune my "Mono-white/artifacts ...

1 month ago

Hello guys! I'm playing EDH with some friends and decided to roll with only one deck (that I have been investing on so far). It started as an Angel themed but grew on me so much into something different and more artifact/land dependent.

Decklist

http://tappedout.net/mtg-decks/mono-no-no-no/

Commander

Avacyn, Angel of Hope (main) / Iona, Shield of Emeria (side)

Meta Power Level

Competitive-Casual, 4-6 players

Meta Example

Mostly play U, B and R (lots of tutors and agro). Commanders I usually play against are: Krenko, Mob Boss: Casual-Competitive Agro/Burn, Kynaios and Tiro of Meletis: Casual Hug/Slug, Breya, Etherium Shaper Casual-Competitive Combo, Meren of Clan Nel Toth Casual-Competitive Control/Combo, Talrand, Sky Summoner Casual Control, Oona, Queen of the Fae Casual Combo/Slug, Kambal, Consul of Allocation Casual Control/Pillowfort, Akroma, Angel of Fury Casual Slug/Voltron

Budget

I'm investing in this deck, no restrictions (cards like The Tabernacle at Pendrell Vale or Moat can be considered if they really suit the deck, but so far I'm not thinking about them...

Deck Objectives

Tron, Light Control Land Destruction. My playgroup are heavily tutor dependent and lack on responses. Most of the time I play against no interaction, I want to force them to think outside the box and search ways do deal with my treats. I know that I could use my colors to get other win-cons with combos such as Reveillark + Karmic Guide, but not having a reliable way to tutor them makes the deck slower and wasn't working in my favor.

Deck Win Conditions

Tron; Nuke everything and get my stuff indestructible and huge. I would like to have more win-cons since my deck is super straight forward.

My Meta House Rules

No re-dos, A forgotten trigger/draw is a missing one, No "mana control" before games (when you arrange the cards in your deck like this before shuffling for a match: 2 random cards, 1 land card/mana fixer.), Don't nuke if you're not going to win, Don't extend games just because you can, The dead don't talk (most important rule)

I'm willing to make changes to my list to fit my objectives but I would prefer to keep my commanders as they are since I love angels and those 2 are my favorite angels on MTGSince I changed the theme of the deck I'm not a 100% sure that I made good choices, even with the deck working as it is right now.

It's always good to hear your opinions and I would like to thank you in advance for all the help that I could get.

OBS: I'm testing Hour of Revelation- it was a Planar Cleansing and also Scavenger Grounds. I plan on getting the card asa I can and my playgroup is ok with me using proxys.

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