Oona, Queen of the Fae
Legendary Creature — Faerie Wizard
symbol:U/B: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.
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Oona, Queen of the Fae Discussion
15 hours ago
Is it possible that one of the decks may be a black/blue faerie tribal deck? I am contemplating building such a deck (with Oona, Queen of the Fae as the general, naturally), and it would be nice to have official support for such a deck.
1 day ago
Villainous Wealth is a good card, but once you start going infinite you better make sure you have the ability to take out everyone at once. You can use Exsanguinate or even Oona, since she mills to exile and avoids all Eldrazi. I'd take out doubling cube and toss in Oona, Queen of the Fae, Palinchron, and Tooth and Nail. With that card you can grab Palinchron and then the demon and Cyclonic Rift them, or if you have enough mana you could do Notion Thief and Timetwister and take their whole hand.
I'd only do that if you have the resources to back it up. I usually have at least one card that lets me grab something from my graveyard, then it is omniscience into praetor's council and then mill with a kicked/cloned Consuming Aberration though so they are losing 7 or 8 lands at a time.
Basically, if you give someone a chance to retaliate you are setting yourself up for a loss. knock them all out at once. Here is my deck if you're interested. I have about 3 win conditions in there, I can mill with Oona, Queen of the Fae or Consuming Aberration, Exsanguinate, or just Cyclonic Rift and take away their permanents and hand at the same time. Villainous Wealth just causes a single person to scoop as soon as you start casting it, which is a waste of a spell when you can take out everyone at once instead.
don't fill their hand though! Maybe add in leyline of anticipation so that once things get going with omniscience you have a backup plan.
Also, always make sure to flash in Damia at the end of your opponent's turn so that you get the whole 7 cards, or at least most of them.
"If an injury is to be inflicted on an enemy, it is to be so severe, that the enemys retaliation need not be feared." - Niccol Machiavelli
Just something to consider!
2 days ago
This looks exactly like what I've been meaning to turn my Mirko Vosk deck into. I'm running few creatures, and a lot of control, but I still rely on creatures to win games with it, so I get destroyed by removal every single time. Your list doesn't only seem better at controlling matches but is also much better balanced than my own.
I ran Oona, Queen of the Fae in the 99, which is not only a big butt, but also mills, making more bodies that you can tap for Phenax, as well as the already spoken Sphinx's Tutelage, those might be helpful. Induce Paranoia is also one of my favorites in this kind of deck, working two very relevant functions.
I've now been scrapping my Mirko Vosk for parts and trying a Nekusar deck in its place, but as soon as I get a few games with it I might come back to the mill deck trying some iteration of your list! Seems pretty cool! Well deserved upvote!
6 days ago
Well I think all faerie players would love to see Oona, Queen of the Fae in PW form... How it would fit into cannon... I have no idea though. BTW really cool thread discussion topic!
1 week ago
Suggestion that you definitely don't have to take, obviously, but I could see Oona, Queen of the Fae being this decks commander, or even just a creature in it. She isn't a rogue, but can make plenty of them. You would have to remove the red, but it might be cool. That's definitely more my opinion though. I am more a rogue wizard player myself. Lol Other cards ideas that wouldn't over haul the deck would be maybe Bribery or Acquire The jester cards and cards like Head Games might also be fun as they feel like something a rogue might do. Anyway, I love the rogue deck idea. Will give you a +1.
3 weeks ago
Prossh, Skyraider of Kher would definitely be one of my top recommendations. Green gives ramp, black gives tutors, and the commander generates sac fodder, is a sac outlet, and enables multiple infinite combos.
Karador, Ghost Chieftan and Damia, Sage of Stone are also both really good commanders, though they tend to be a little harder to pilot, and the win comes more form the colors they allow as opposed to their actual abilities, which makes for a slightly tougher build unless you know exactly what you are going for. (The plus side is that the decks can function without the commander, making them more resilient, if not slightly less reliable)
Animar: This is officially one of the top tier commanders, and for a number of reasons. In no particular order, he is cheap, allowing you to get him out early, and replay him easily. He has build in protection, and built in evasion. He gets big fast, putting pressure on your opponents. He can combo with a number of cards easily, for anything from infinite power/toughness, to infinite mana, to an instant win. Green gives you ramp, which is quite important in EDH, but usually the other two colors take the back burner, as blue's control aspect is overshadowed by gruul. It's an easy to play deck, and quite fun. It can let you combo, or have the satisfaction of just smacking someone the old fashioned way. Painfully.
Sharuum: A long time leader in competitive EDH, Sharuum offers great resilience in her decks. (Provided no one is running graveyard hate. But even then, with a solid blue control package, and multiple redundancies, even that isn't usually that big of a deal) The deck plays somewhere between artifacts and control, depending on your build, but very quickly wins by providing infinite ETB/Death triggers. Similar to Prossh, but with a very different feel. The former seems more aggressive, and is possibly faster, but the resilience of this deck is nothing to sneer at.
Thrasios: Probably my favorite combo commander, for a few reasons. First, he is a game-winning mana sink. The easiest combos to pull off are infinite mana, (with the second easiet being infinite ETB), but this always ends in the problem of what to do with it. Infinite mana combos always require that extra piece, or else they are just wasted. This guy just sits there waiting, and the second you have infinite mana, voila, your whole deck in your hand ready to play. But more than that, he is cheap, he is useful pre-combo as both ramp and draw, and he is , the color combination that pulls off infinite mana the easiest. Furthermore, via the Partner mechanic, you can add any one or two colors to his identity. Most often you'll see him used with Tymna the Weaver, for increased card draw, but mostly for the access to black and black tutors.
Oona: She is kind of like the deposed queen. She used to be at the top of competitive EDH, but has since fallen far from that spot. Still, she makes a fantastic competitive commander, as she is both a mana sink for an instant kill, and provides black tutors and blue control. Worst case scenario, she fills your board with fliers to either attack or defend at your command.
Marath: This is my favorite commander. Extremely versatile, capable of multiple combos, or of winning without one. The good thing about him is that, like Animar, he is always relavent, weather you are currently combining or not. And he is able to both control the field, and apply a lot of pressure to your opponents. He is somewhat harder to pilot, as you always have three different directions you could go, and it's not always easy to see which is the best in the moment. It's probably not as good as Prossh or Animar, but it is fun to play, and is my favorite commander.
1 month ago
Ah I remember when I was cringy and used my Oona mill deck. Looks pretty good but you might want to throw in Ashnod's Altar because it combos well with Oona, Queen of the Fae's ability. Make at least 10 faeries then sacrifice all of them and tap one land for the ability to mill them and get more faeries. Then sacrifice the next batch of faeries and tap one land. Wash rinse repeat. It's not super reliable but I've had games where I milled 5 opponents in one turn. Also even if you don't focus on mill Keening Stone and Traumatize work wonders. But you get a +1 from me, check out my decks and give them a +1 too. Rose of Regeneration is what I use now but I think my old Oona deck is on my account still. Hope that helps and remember share the love with a +1
1 month ago
If you're actually dropping $2200 on an edh deck make it a good one. I normally never see an Oona deck that isn't mill seeing as her ability produces blockers while exiling their library. Literally Oona, Queen of the Fae and Ashnod's Altar and you win. Just make as many creature tokens as possible, sac them all for mana and tap one land to mill them and get more tokens. Wash rinse repeat until you run out of lands to tap or they are milled out. And you can make a much more effective deck for cheap like my Mob boss edh. I didn't want to part out any other decks so I ordered all the cards and it cost me $68 in total and then I can easily combo off and win but because that's frowned upon I still made it an effective deck that holds its own in 1v1s and in multiplayer