Oona, Queen of the Fae

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
From the Vault: Legends (V11) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all

Tokens

Oona, Queen of the Fae

Legendary Creature — Faerie Wizard

Flying

symbol:U/B: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

Price & Acquistion Set Price Alerts

MMA

V11

SHM

Ebay

Recent Decks

Oona, Queen of the Fae Discussion

enpc on Endless Red Tape: GAAIV EDH (*100% COMP) (*DOM)

1 week ago

What I mean is that in compettive circles where most decks have a lot of tutors, exiling a card is much better than putting it back into an opponent's library, only for them to re-tutor it. Short of a few cards, exiling is a much more permanent way of dealing with a threat. But I hear you on cost reduction. There is also Faerie Trickery which does not have the same drawback and unless you're playing against an Oona, Queen of the Fae deck or against a Bitterblossom you shouldn't have an issue.

I still don't agree with your assesment on Chancery. If it were a land which just entered untapped it would produce the same effect as bouncing a land (as in you get mana then and there). It may be ok mid game, but it can completely stuff up an early game hand and can force you to mulligan an otherwise playable hand, effectively counting as acrd disadvantage. The drawback greatly outweighs the benefit of a few niche situations. Especially for a stax deck which aims to get a lockdown set up early, the first few plays are vital in shutting down opponents.

Ursad0n on Winter Fae

1 week ago

Peregrine Drake + Deadeye Navigator for infinite mana

Peregrine Drake + Deadeye Navigator + Oona, Queen of the Fae = Exile library (Opponents to kill them, or Laboratory Maniac to win)

Peregrine Drake + Deadeye Navigator + Future Sight = Cast top card of library until you hit a land

Peregrine Drake + Deadeye Navigator + Future Sight + Scrying Sheets = Cast until you hit a land, if it's a snow land you can draw it, if it's not you stop

Peregrine Drake + Deadeye Navigator + Future Sight + Scrying Sheets + Aetherflux Reservoir = Less than optimal combo, but it can win a game

pizzagod13 on Oona Queen Of Combo help!

4 weeks ago

I am planning on purchasing the cards for an Oona, Queen of the Fae edh deck pretty soon and was hoping to get some opinions on the deck I made and what cards to add, before I made the investment.

I would also appreciate it if someone would look over the combo(s) I listed and tell me if they work as I think they do.

Anyway, here is the link to the decklist.

Thanks!

Rhadamanthus on Mairsil + izzet chemister

1 month ago

You can use double square brackets around a card's name to create a pop-up. It's the easiest way to make sure everyone understands what's going on with your question: Mairsil, the Pretender, Izzet Chemister, Oona, Queen of the Fae, Arc-Slogger

No, you'd only be able to use the 2nd ability from Izzet Chemister to cast cards exiled by the 1st ability from Izzet Chemister. If an object gains a set of linked abilities from another object they're still linked and will still only refer to each other for things like "cards exiled with (this)", etc.

DrkNinja on Advertise your COMMANDER deck!

1 month ago

New deck! I'm building a rogue deck with Oona, Queen of the Fae at the helm. Which I get seems not so good, however Oona makes faerie rogues!

Suggestions for cards and Upvotes are all I'm asking for currently, cuts will come later.


Once Upon A Faerie Tail!

Commander / EDH* DrkNinja

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