Oona, Queen of the Fae

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
From the Vault: Legends (V11) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all

Tokens

Oona, Queen of the Fae

Legendary Creature — Faerie Wizard

Flying

: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

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MMA

V11

SHM

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Recent Decks

Oona, Queen of the Fae Discussion

potsie30 on Oona Competitive Combo

3 weeks ago

Opt is in the deck, and Impulse would be a pretty good addition for cycling to get my combo pieces. the way you win turn 1 with this deck is by having the following in hand: Isochron Scepter Dramatic Reversal Chrome Mox something to imprint onto Chrome Mox, let's use Stifle as the example card Mana Vault almost any land

1.) land for turn
2.) Chrome Mox imprinting Stifle (float 0)
3.) tap land for Mana Vault (float 0)
4.) tap Mana Vault for Isochron Scepter imprinting Dramatic Reversal (float 1)
5.) tap Chrome Mox to activate Isochron Scepter, untaping all nonlands (float 0)
6.) tap Chrome Mox and Mana Vault (float 3 B)
7.) use 2 to activate Isochron Scepter, untaping all nonlands (float 1 B)

Essentially, you make infinite colored and colorless mana, generating 1 colorless and 1 Black or Blue, being able to cast Oona, Queen of the Fae and use her ability

zwells3 on Oona's Summer Court

1 month ago

Great deck! Just a heads up- Power Artifact + Mana Vault does not produce infinite mana. I'd also suggest just sticking with Oona, Queen of the Fae as an outlet. I've tinkered with others such as Torment of Hailfire, but think that Oona is enough on her own.

zwells3 on Competitive artifact oriented deck

2 months ago

Competitive artifact decks tend to have expensive mana rocks. The above suggestions all make sense, but I would also suggest Oona, Queen of the Fae as an outlet for a dramatic scepter deck. Take a look at Dr. Whoona, Queen of the Bae for an example list.

Regoober on The Mask: Starring JiMizzix Carrey

2 months ago

Very competitive without being broken. I like it a lot. There's plenty of ways to play around your commander not sticking to the board and late game you can build up experience quickly to win that way anyway.

I was surprised not to see Gush on your list. Quick draw and that 4th counter as well as a way to draw out without using mana for your Enter the Infinite+Laboratory Maniac. Also, is there a reason you like Desperate Ritual over Seething Song? It seems to me that the Song gets you moving faster as 2 counters means your first reiterate costs 3 (going to 3 experience counters after Song is cast) still netting the one. Even with only One experience, you're looking at CMC 2 for Song and and 4 for Reiterate (wholy less than ideal, but still possible where as Ritual would get stuck here).

Finally, A lot of your win cons are 3 CMC. Have you considered Drift of Phantasms? It seems like an innocuous card, but as a nearly uncounterable tutor for Reiterate or Blue Sun's Zenith, it has done great work for me in my Oona, Queen of the Fae combo deck.

Keep up the great work! +1

enpc on Endless Red Tape: GAAIV EDH (*100% COMP) (*DOM)

3 months ago

What I mean is that in compettive circles where most decks have a lot of tutors, exiling a card is much better than putting it back into an opponent's library, only for them to re-tutor it. Short of a few cards, exiling is a much more permanent way of dealing with a threat. But I hear you on cost reduction. There is also Faerie Trickery which does not have the same drawback and unless you're playing against an Oona, Queen of the Fae deck or against a Bitterblossom you shouldn't have an issue.

I still don't agree with your assesment on Chancery. If it were a land which just entered untapped it would produce the same effect as bouncing a land (as in you get mana then and there). It may be ok mid game, but it can completely stuff up an early game hand and can force you to mulligan an otherwise playable hand, effectively counting as acrd disadvantage. The drawback greatly outweighs the benefit of a few niche situations. Especially for a stax deck which aims to get a lockdown set up early, the first few plays are vital in shutting down opponents.

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