Oona, Queen of the Fae

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
From the Vault: Legends (V11) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all

Tokens

Oona, Queen of the Fae

Legendary Creature — Faerie Wizard

Flying

: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

Price & Acquistion Set Price Alerts

MMA

V11

SHM

Ebay

Oona, Queen of the Fae Discussion

Daedalus19876 on The Deckwatch [Home Base]

6 days ago

Permission to be blunt?

Whoever compiled the new draft of the Tier List (Commanders by Power Level [EDH Tier List]) made some really baffling choices.

The Tier 0 generals are approximately correct (though Tana, the Bloodsower and Selvala, Heart of the Wilds should probably be higher), but everything below that is incredibly messed up.

Circu, Dimir Lobotomist Ghave, Guru of Spores Ishai, Ojutai Dragonspeaker Jodah, Archmage Eternal Kraum, Ludevic's Opus Momir Vig, Simic Visionary Oona, Queen of the Fae Ruric Thar, the Unbowed The Mimeoplasm Tishana, Voice of Thunder Varolz, the Scar-Striped

These should definitely not be Tier 1. Meanwhile, Tier 2 is pretty messed up, and I don't even have enough time to type out the ways, but the short version: all three Niv-Mizzets at the same power??? Ishkanah, Grafwidow at the same power as The Locust God?? Selvala, Explorer Returned at the same power as Zada, Hedron Grinder?? Et cetera. Having played many of these, I can't agree.

I mean, I get what they're trying to do? But I think that abolishing the .5 tiers was a poor decision (since there's clear disparity within each tier) and I think they folded the wrong Tier 2 decks into the new Tier 1 category.

Daedalus19876 on The Deckwatch [Home Base]

6 days ago

Permission to be blunt?

Whoever compiled the new draft of the Tier List (Commanders by Power Level [EDH Tier List]) has no idea what they're talking about.

The Tier 0 generals are approximately correct (though Tana, the Bloodsower and Selvala, Heart of the Wilds should be higher), but everything below that is incredibly messed up.

Circu, Dimir Lobotomist Ghave, Guru of Spores Ishai, Ojutai Dragonspeaker Jodah, Archmage Eternal Kraum, Ludevic's Opus Momir Vig, Simic Visionary Oona, Queen of the Fae Ruric Thar, the Unbowed The Mimeoplasm Tishana, Voice of Thunder Varolz, the Scar-Striped

These should definitely not be Tier 1. Meanwhile, Tier 2 is so messed up I don't even have enough time to type out the ways, but the short version: all three Niv-Mizzets at the same power??? Ishkanah, Grafwidow at the same power as The Locust God??? Selvala, Explorer Returned at the same power as Zada, Hedron Grinder??? Et cetera.

I mean, I get what they're trying to do? But I think that abolishing the .5 tiers was a poor decision (since there's clear disparity within each tier) and I think they folded the wrong Tier 2 decks into the new Tier 1 category.

generalrenard on help with my maybe board

2 weeks ago

So to start off, I would personally go Dimir and run Oona, Queen of the Fae as the commander, because faerie synergy. This would free a few slots for maybeboard cards to slot into. Green does not look all that useful in your deck, as you are not running much green ramp cards like Rampant Growth and

Otherwise, I would replace Thought Reflection with Bident of Thassa. In a blue aggro/tempo deck, the draw when combat cards are more valuable and generally cheaper, which makes them more valuable, than card-draw doublers. Otherwise, I would consider extra card-draw effects like Dictate of Kruphix and Howling Mine.

If you want to synergize with some of the faeries in the maybeboard, like Dreamspoiler Witches I would add in more counterspells and control cards like Cyclonic Rift. To take out, I would cut some vanilla creatures like Wasp Lancer and off-tribal cards like Weirding Shaman.

Finnally, you don't really run enough mana dorks or mana rocks to justify running the Dramatic Reversal + Isochron Scepter combo, and don't have a good infinite mana sink other than Oona, Queen of the Fae who isn't even your commander. Unless to dramatically change your deck, I would cut it.

WhatevWorks on Idea for a shadowborn apostle ...

2 weeks ago

Hey, here's an idea. I don't mean to completely change your idea, and you don't have to do this if you don't want to, but here it is:

Play Apostles until you get 8 of them. Sac 6 for Razaketh. Sac the other 2 for Magus of the Coffers and Umbral Mantle. Get infinite black mana, which you use to play Oona and use her ability to mill everyone out.

Also, in preview, razaketh's card link doesn't work, because it's showing up as being lowercase. He's an 8 mana demon that lets you sacrifice a creature and pay 2 life to tutor for a card and put it in your hand,

goodair on The Mimeoplasm/Faerie

3 weeks ago

You should consider cutting the green and use Oona, Queen of the Fae (potentially another dimir commander) if you want to be faerie tribal/control. If you strongly want to keep the green, look into the partner combinations because mimeoplasm has very bad synergy with what it looks like you want to do.

Megalomania on Lazav's Multifarious Ways to Die

1 month ago

I think you need to look closely at Lazav, Dimir Mastermind. He only copies creatures that are sent to an opponent’s ‘yard. This kind of affects your entire gameplan.

Also, if you’re going for infinite mana combos, you might want to switch commander to Oona, Queen of the Fae. Lazav just doesn’t feel like the appropriate commander for such shenanigans.

SUNBR0S0LAIRE on Cohesive Insanity

1 month ago

You can always add in Mind Grind. Also you seem to have not much ramp unless I'm blind, and you may want to add more mana rocks cause you can use the classic Dramatic Reversal and Isochron Scepter combo for infinite to put that into a mind grind, or an Oona, Queen of the Fae

potsie30 on Oona Competitive Combo

2 months ago

Opt is in the deck, and Impulse would be a pretty good addition for cycling to get my combo pieces. the way you win turn 1 with this deck is by having the following in hand: Isochron Scepter Dramatic Reversal Chrome Mox something to imprint onto Chrome Mox, let's use Stifle as the example card Mana Vault almost any land

1.) land for turn
2.) Chrome Mox imprinting Stifle (float 0)
3.) tap land for Mana Vault (float 0)
4.) tap Mana Vault for Isochron Scepter imprinting Dramatic Reversal (float 1)
5.) tap Chrome Mox to activate Isochron Scepter, untaping all nonlands (float 0)
6.) tap Chrome Mox and Mana Vault (float 3 B)
7.) use 2 to activate Isochron Scepter, untaping all nonlands (float 1 B)

Essentially, you make infinite colored and colorless mana, generating 1 colorless and 1 Black or Blue, being able to cast Oona, Queen of the Fae and use her ability

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