Oona, Queen of the Fae

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Rare
From the Vault: Legends (V11) Mythic Rare
Shadowmoor (SHM) Rare

Combos Browse all

Tokens

Oona, Queen of the Fae

Legendary Creature — Faerie Wizard

Flying

symbol:U/B: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.

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Oona, Queen of the Fae Discussion

enpc on Help Building Exile Mill

19 minutes ago

Oona, Queen of the Fae is probably your best bet. There are a bunch of infinite mana combos you can run with her which let you exile all of your opponents' libraries. there are both compact combos like Pili-Pala + Grand Architect as well as ones like Dramatic Reversal + Isochron Scepter + a bunch of mana rocks.

Most of these combos are not only cheap in terms of total mana required to deploy but are also light in terms of dedicated card slots.

The other benefit with Oona is that she can provide you a board state (assuming she sticks) which can be very relevant for control decks.

OneItsStarted on Help Building Exile Mill

2 hours ago

Hi, my name is OneItsStarted and lately I've been trying to make an exile-mill deck for EDH, but I haven't been able to figure out an efficient way to do it.

I really don't want to make a typical Phenax, God of Deception style mill deck, as a decent number of people at my LGS play re-animator decks. So far I have looked at Oona, Queen of the Fae, Circu, Dimir Lobotomist , and Jeleva, Nephalia's Scourge.

Any tips on building a somewhat competitive deck for the archetype or one of the commanders would be appreciated, especially so if anyone has any experience with this archetype.

MahBoi100 on Phenax's Deception

4 days ago

A really cool list! As far as reccomendation goes, I've made a list of cards I would consider when making a Dimir Mill deck. I've included a short explanation to all the cards to express my opinion on them!

Mind Grind has the potential to mill a lot, especially in the late game!

Sanity Grinding is pretty cool and can screw someone up if you get a lot of blue mana symbols.

Dire Undercurrents, while useless by itself, can quickly become a nuisance if it sticks on the board for multiple turns.

Ghastlord of Fugue gets in whether your opponents like it or not. In addition to hitting for at least 4 a turn, you get to unconditionally exile the best cards in your opponents' hands.

Lich Lord of Unx gets pretty good as a mana sink in the late game. In the early game, he can sit back and spawn chump blockers. This card might not be the best in your current deck though, as it requires a focus on Zombies to become good. But I mentioned it anyway so that you know that this card exists.

Mirko Vosk, Mind Drinker is pretty good when he gets in. He doesn't have the most impressive body, but he mills at least 4 cards upon dealing combat damage to a player.

Nightveil Specter works in a similar manner to Mirko. However you can actually play the cards exiled with it. Note that you can't spend mana as it was of any color to cast the exiled cards!

Oona, Queen of the Fae is dumb and people are going to hate you forever if you play her. The hate is justified though, as she has a really strong milling ability and can clog up the board with tokens. Hated or not, she is very strong!

Perplex might not be the best counterspell out there, but it can trip an opponent up. It also has the strange but useful Transmute ability that lets you tutor for a card with the same CMC as Perplex. Note that while this card is an Instant in itself, you can only Transmute as a Sorcery!

Memory Plunder lets you cast any instant or sorcery in your opponents' graveyards. It even is a spell that lets you cast sorceries at instant speed! Imagine having access to instant speed In Garruk's Wake and Time Stretch!

Havengul Lich allows you to cast creatures from any graveyard and copies their activated abilities until end of turn. Just imagine reanimating a Helldozer and suddenly being able to kill all the lands! Note that just like Nightveil Specter, you can't spend mana as if it was of any color to cast the creatures!

Isleback Spawn is a bomb, no doubt about that! If your milling plan is going as it should be, this Kraken becomes a gigantic 8/16 for 7 mana! It even has Shroud to protect itself. This card is one of Phenax's best friends, especially when its toughness is 16.

Sire of Stagnation is a very good creature for these kind of decks. It doesn't even really need to do anything, it just sits there and diminishes your opponents' decks two cards at a time. In the worst case, it eats a removal spell or a counterspell. Its nice toughness is appreciated by Phenax. Note that the draw ability is not a "may"! You may find yourself having to discard if it gets out of hand. Should this card seem interesting to you, then it might be a good idea to include cards that increase your hand size, such as Reliquary Tower

Lastly Tree of Perdition has the power to put an opponent within kill range. Is your opponent playing lifegain and sitting safely on a three digit life total? Not anymore! In addition, it combos really well with Phenax, God of Deception!

I hope some of these cards seem interesting and that they help you with your deck! :)

Arbosa on Monoblue Mill Deck

2 weeks ago

Ok, my comment got destroyed, sorry. Lemme try that again. You should run Archive Trap no matter what, maybe splash back for Glimpse the Unthinkable , Dimir Doppelganger , Nemesis of Reason , Oona, Queen of the Fae . Mind Funeral

Also maybe: Drowner Initiate Archmage Ascension Forced Fruition Howling Mine treasure hunt

fredsamboyo on Inalla Goes Wizard Recruiting

1 month ago

gonki The list of faerie wizards is pretty small. Puppeteer Clique is already here, and the only other one I'd consider running might be Oona, Queen of the Fae, though I'm also trying to keep the CMC down to utilize Inalla's ability better.

Merfolk wizards might be the way to go: Merrow Harbinger can get me two merfolk (so I'd have at least two situational tutors), and I think I have a copy of Sage of Fables in one of my boxes.

I like Condescend and I think I'll get a copy of that. Mizzix's Mastery is something I'd have to look at. I'm trying to figure out what instants and sorceries to keep, and with the full suite of spell recursion I might not need it. I'll keep it in mind though.

Lycanion69 on Edh tribal

1 month ago

Sygg, River Guide Tribale Merfolk

Oona, Queen of the Fae Tribale Faerie

Rhys the Redeemed Tribale Elves

The Scarab God Tribale Zombie

Gaddock Teeg Tribale Kithkin

Gisa and Geralf Tribale Zombie

Samut, Voice of Dissent Tribale Warrior

These are the few commanders I saw on edhrec but i don't know which would be better for a tribal deck

Lycanion69 on Edh tribal

1 month ago

HiLooking to brew my first deck out of scratch and I want it to be tribal

I have access to all the cards of the 4 tribal precon, but I don't want to build any of them (So no dragons/vampire/cats/Wizards)

I'm looking for a tribe with either description

Only have 2 restrictions 1. Tribal suggestions only (tech in a few none tribal creatures is fine)

Between 2 and 3 colors only (1 color is easily locked down and mana base for a 4-5 color deck is to expensive for me

Description 1:Cheap creature with easy rebuilding mechanism after wraths and for early game presences (I don't mind a few combo but mainly aggression here)

Description 2:Controlling the field, hand and deck.Cards like Oona, Queen of the Fae and Traumatize as an example. Or milling myself and reanimate huge creatures

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