Damia, Sage of Stone

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare

Combos Browse all

Damia, Sage of Stone

Legendary Creature — Gorgon Wizard

Deathtouch

Skip your draw step.

At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

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Damia, Sage of Stone Discussion

Teleshar on Animar & friends!

2 days ago

I love the deck and I'll definitely be playing it more.

I tried it out and it completely wiped the floor with Damia, Sage of Stone, Ib Halfheart, Goblin Tactician, and Kynaios and Tiro of Meletis. Consecrated Sphinx drew me 10 cards off of Damia's trigger and that was more than enough to instantly win the game on turn 6.

I'll stay tuned to all changes.

maxon on Alt-win-con players ASSEMBLE!!

3 days ago

Im brainstorming a brew with Laboratory Maniac and Biovisionary as the main win cons. Gotta chuck Helix Pinnacle in there for good measure too.

Do you have a sick nasty alt win deck built? Post it!! What are your support cards?

I don't have a commander picked out so all options are still on the table, although currently, I'm leaning towards Damia, Sage of Stone.

Let's see those brews!

(I'm not interested in dopey wins like felidar, or the gain life lose life win. I wanna work a little harder than that.)

Redace878 on Nekusar attrition deck

5 days ago

Trace of Abundance and Damia, Sage of Stone are both illegal in this deck. In commander you can only have cards that are within the color identity of your commander. For example, Nekusar is UBR and Damia has green.

PhotogenicParasympathetic on ISO: 20-25 Shadowborn Apostles

1 week ago

Actually, scratch that. How does this sound:

Your Damia, Sage of Stone, Liliana, Heretical Healer  Flip, and Emrakul, the Promised End for 15 Apostles.

If I can find another five, those cards plus Mystical Tutor for 20 Apostles.

If I can find another ten, those cards plus Clever Impersonator and Stifle for 25 Apostles.

Epochalyptik on As Fortold (new card, no ...

3 weeks ago

To clarify, when you calculate the costs for a spell, you use this formula:

[total cost] = [mana cost OR alternate cost] + [additional costs AND cost increases] - [cost reductions]

The mana cost is the value in the upper right corner of a card. For example, the mana cost of Damia, Sage of Stone is . When an effect allows you to pay instead of a spell's mana cost, it's creating an alternate cost that you can use instead of the aforementioned values. So you could cast Damia, Sage of Stone for instead of for .

In Commander, the commander tax is an additional cost. Effects that allow you to pay an alternate cost don't affect additional costs. You can replace the cost to cast Damia, Sage of Stone, but the commander tax will still apply. You can reduce it with effects like that of Heartless Summoning, which create a casting discount or cost reduction effect that applies to the overall cost of the spell.

JaysomeDecks on Thrasios & Kydele, Infinite Partners

3 weeks ago

VanguardianLeo, Emzed is pretty much spot on there. (Though how he noticed a post on my deck before me I have no idea)

Prossh, Skyraider of Kher would definitely be one of my top recommendations. Green gives ramp, black gives tutors, and the commander generates sac fodder, is a sac outlet, and enables multiple infinite combos.

Karador, Ghost Chieftan and Damia, Sage of Stone are also both really good commanders, though they tend to be a little harder to pilot, and the win comes more form the colors they allow as opposed to their actual abilities, which makes for a slightly tougher build unless you know exactly what you are going for. (The plus side is that the decks can function without the commander, making them more resilient, if not slightly less reliable)

My other top mentions would include Animar, Soul of Elements, Sharuum the Hegemon, Marath, Will of the Wild, Oona, Queen of the Fae, and any partner plus Thrasios, Triton Hero.

  • Animar: This is officially one of the top tier commanders, and for a number of reasons. In no particular order, he is cheap, allowing you to get him out early, and replay him easily. He has build in protection, and built in evasion. He gets big fast, putting pressure on your opponents. He can combo with a number of cards easily, for anything from infinite power/toughness, to infinite mana, to an instant win. Green gives you ramp, which is quite important in EDH, but usually the other two colors take the back burner, as blue's control aspect is overshadowed by gruul. It's an easy to play deck, and quite fun. It can let you combo, or have the satisfaction of just smacking someone the old fashioned way. Painfully.

  • Sharuum: A long time leader in competitive EDH, Sharuum offers great resilience in her decks. (Provided no one is running graveyard hate. But even then, with a solid blue control package, and multiple redundancies, even that isn't usually that big of a deal) The deck plays somewhere between artifacts and control, depending on your build, but very quickly wins by providing infinite ETB/Death triggers. Similar to Prossh, but with a very different feel. The former seems more aggressive, and is possibly faster, but the resilience of this deck is nothing to sneer at.

  • Thrasios: Probably my favorite combo commander, for a few reasons. First, he is a game-winning mana sink. The easiest combos to pull off are infinite mana, (with the second easiet being infinite ETB), but this always ends in the problem of what to do with it. Infinite mana combos always require that extra piece, or else they are just wasted. This guy just sits there waiting, and the second you have infinite mana, voila, your whole deck in your hand ready to play. But more than that, he is cheap, he is useful pre-combo as both ramp and draw, and he is , the color combination that pulls off infinite mana the easiest. Furthermore, via the Partner mechanic, you can add any one or two colors to his identity. Most often you'll see him used with Tymna the Weaver, for increased card draw, but mostly for the access to black and black tutors.

Oona: She is kind of like the deposed queen. She used to be at the top of competitive EDH, but has since fallen far from that spot. Still, she makes a fantastic competitive commander, as she is both a mana sink for an instant kill, and provides black tutors and blue control. Worst case scenario, she fills your board with fliers to either attack or defend at your command.

Marath: This is my favorite commander. Extremely versatile, capable of multiple combos, or of winning without one. The good thing about him is that, like Animar, he is always relavent, weather you are currently combining or not. And he is able to both control the field, and apply a lot of pressure to your opponents. He is somewhat harder to pilot, as you always have three different directions you could go, and it's not always easy to see which is the best in the moment. It's probably not as good as Prossh or Animar, but it is fun to play, and is my favorite commander.

Anyhow, I know there's a ton more, but that's my list. I have a Marath and Oona deck as well, if you want to give them a look. Otherwise, comment away. I'll be here.

enpc on Lilbrudder

1 month ago

Hey, since you're "the guy" when it comes to Paradox Engine, I was wanting to get your thoughts. I'm considering re-jigging my Damia, Sage of Stone into a PE deck (still want it to be combo control). Just thought of shaking things up a bit.

I currently own all the ABURs, shocks and 8/9 fetches, as well as stuff like FoW and Mana Drain. I don't own an Imperial Seal or Three Visits though.

The original decklist is here: Damia Morgendorffer, however I will start a new list for the rebuild. Do you think this could work?

thorsgaming82 on Damia

1 month ago

The deck is designed to ramp up quick and keep the opponent's board state in check until it can combo off. Damia, Sage of Stone is mostly a distraction, but isn't reliable as a wincon, when she draws the cards it is great but most likely she will die quickly.

Blue Sun's Zenith, Palinchron, Rune-Scarred Demon, and Deadeye Navigator are the go to wincons, Intuition as well can most often set you up for a win within one turn of playing it.

Tooth and Nail however is practically a one card combo in the deck. Most of the time you should be able to cast in entwined and win that same turn if you have the correct cards in hand which could be a good number of what is in the deck.

Peregrine Drake and Phantasmal Image can help the deck go off if needed as well as Ghostly Flicker.

Mindcrank and Duskmantle Guildmage are the off win combo in the deck, they help in certain hate situations.

Hinder, Spell Crumple, and Vendilion Clique work with Tunnel Vision as another win combo and Hinder, Spell Crumple and Vendilion work fine by themselves. Tunnel Vision can also in rare cases be used on yourself to win the game. I have won with a self-targeted tunnel vision each time I had to target myself.

Baleful Strix is mostly used to protect against heavy beaters while I am waiting to go off. The card draw is a huge plus as well.

Necropotence can also set you up for a win midgame, but should be played cautiously.

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