Damia, Sage of Stone

Damia, Sage of Stone

Legendary Creature — Gorgon Wizard


Skip your draw step.

At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

Start Commander Deck Browse Alters View at Gatherer


Have (2) Horizon97 , Azdranax
Want (1) shedders

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
MTG: Commander (CMD) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Damia, Sage of Stone occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Damia, Sage of Stone Discussion

shadow63 on The Ice Queen

1 week ago

I'd say sultai is the best color combo if not that then simic. I'd go for either Tasigur, the Golden Fang or Sidisi, Brood Tyrant or maybe Damia, Sage of Stone . Red and white seem to add very little to the archetype

Slicor01 on

1 month ago

Hm, it seems like this is a decent deck. However, my issue with this is that the commander isn't really the best for this shell. The fact that a lot of your Voltron pieces are artifacts leads to the fact that Tuvasa often isn't a threat, which is most often the reason that one runs her as a voltron commander. A better commander in your colors for this shell would be, for instance, Rafiq of the Many . However, bant colors just isn't great for this sort of shell. Maybe consider changing to sultai and using Damia, Sage of Stone as your commander or something.

SideBae on

2 months ago

So before I get to suggestions, I want to mention that I think your deck is beautiful. I love the idea of getting the whole thing painted... looks great so far.

  1. I think you should consider Mystic Remora . It may take you a while to get your general down, and Mystic Remora can keep your opponents from playing long enough for you to build up some mana. Or, if they're inexperienced, it can easily be an Ancestral Recall .

  2. You should consider running some more mana-dorks -- they're the main reason to run green, since they'll speed you up like crazy. Deathrite Shaman and Birds of Paradise are the best ones (so crops for running them) but I'd also run things like Elves of Deep Shadow , Fyndhorn Elves and Arbor Elf . Note that using things like Wild Growth and Utopia Sprawl will get Arbor Elf to tap for two mana.

  3. I think Nature's Lore is probably better than your Kodama's Reach . I say this because, with 36 lands, you'll usually already have a land in hand when you cast Kodama's Reach , making the to-hand tutor effect less potent. Also, Nature's Lore is two mana and searches an untapped (and not necessarily basic) land, meaning it is effectively one mana on the turn you cast it. If you want to get spicy, Three Visits is a functional reprint for a lot more money.

  4. You may wish to consider Life from the Loam and/or Ramunap Excavator redundant Crucible of Worlds es. I've had good success with both, not least because artifact-removal is frequently harder to dodge than creature-removal in EDH metas.

  5. Sultai colors have a lot of room for disruption. Two favorites of mine are Narset, Parter of Veils and Ashiok, Dream Render . (I honestly think War of the Spark was a mistake.) Both of these cards prohibit your opponents from taking very common actions in Magic, meaning they pin down most decks very well. Worth noting is that Narset, Parter of Veils also builds card advantage, and Ashiok, Dream Render doubles as graveyard hate. If you pair Windfall with Narset, Parter of Veils , you can win on the spot; same is true with your Notion Thief .

  6. Depending on your meta, Carpet of Flowers and Compost may be worth considering. Most metas are at lest 40% blue, at a table of four you'll usually get good value out of Carpet of Flowers . Black is the second most powerful color, so Compost is also frequently useful.

  7. I'm assuming control is a large element of this deck -- have you considered Counterbalance ? You've already got Sensei's Divining Top , Brainstorm and Scroll Rack to make it good.

  8. I've never been a fan of Palinchron -loops for infinite mana, since the card seems way more expensive than infinite-mana loops need to be. I think the current best infinite mana combo available is Dramatic Reversal on Isochron Scepter while you have more than 2 mana in rocks or dorks out, and Power Artifact on Grim Monolith also works. Note that Dramatic Reversal is fetchable with your Spellseeker , and that the artifacts are way easier to tutor than creatures (see Whir of Invention , Transmute Artifact , Fabricate , Reshape and friends).

  9. If you don't want to go artifact-heavy, I suggest running more dorks and putting in some artifact hate. Both Null Rod and Collector Ouphe are frequently one-card-wins.

  10. There're a few piece of interaction I think you're missing. Force of Negation is an A card, and Veil of Summer is an easy A+. Nature's Claim is an excellent piece of spot removal; notably, it is stopped by Mental Misstep , which I also think you should run. A mana-free counter for Sol Ring s and Swords to Plowshares es is pretty good, especially with such a 'KILL ME' general. I also think Toxic Deluge is frequently better than Damnation , since it offers more selection with what to kill and can still be cast with Gaddock Teeg on the board.

  11. Lim-Dul's Vault is a tutor to consider.

  12. I'm not sure, but Null Profusion and Recycle seem pretty dumb in this deck. Damia, Sage of Stone will get around the 'skip draw step' clause pretty well.

  13. Finally, Windgrace's Judgment and Casualties of War are good ways to get multi-for-ones in your colors. I've had more luck with Windgrace's Judgment (if only because it's an instant), but both may be worth trying.

Good luck!

enpc on Why Do Some Players Wish ...

4 months ago

DemonDragonJ: Your description is both very vague and you haven't provided any sources regarding your claims. Don't get me wrong, I'm happy with discussion for discussion's sake however if you're going to make a claim like this then please ensure you can at least provide some sort of backup.

As dbpunk pointed out, there is an issue with rolling the rule back to its original form in that it cna heavily impact commander games with multiple players running the same commander (which in turn made Phantasmal Image super OP). I know back in the day we used to house rule that duplicate commanders would be treated as "Player X's Damia, Sage of Stone " as far as the legend rule was concerned. But I don't that's a good solution long term.

I think the current rule is healthy where it is - back in the worldwake days, Cawblade would run 4 copies of Jace Beleren , partially as a way to kill an enemy Jace, the Mind Sculptor . And I don't think that's a healthy way to deck-build when looking at a larger scale.

Kaneka on Muldrotha Value

6 months ago

Deck update; I will keep this deck on the casual/multiplayer side of Magic, it is wayyyy too slow for Duel Commander.

I took out stuff to try Dream Halls , Damia, Sage of Stone and Cabal Therapist mainly.

I will keep Meren of Clan Nel Toth for synergy with these new cards.

I was also thinking of cutting Dawnstrider , but I had a game where an opponent had Path to Exile AND Swords to Plowshares to exile everyone's favorite Spore Frog , so Dawnstrider will stay as a back-up Fog Frog for the time being.

Kogarashi on Damia, sage of stone trigger

6 months ago

Addendum to Madcookie's PS and clarification on both first answers:

Damia, Sage of Stone 's triggered ability contains an "intervening if" clause. This means the ability will have to check twice for each instance of the ability.

First, at the beginning of your upkeep, the ability checks if you have fewer than seven cards in your hand. If you meet that condition, it will trigger and go on the stack. This applies to both the original and the Spark Double copy.

Then, when each copy of the ability goes to resolve, it will check again. If you still have fewer than seven cards in hand, you will draw equal to the difference. This means the first copy of the trigger to resolve will fill your hand up to seven. Then, when the second copy resolves, if you haven't somehow cleared some cards out of your hand, you will draw nothing. You do get priority between the two triggers, however, so you can cast instants, activate abilities that discard, etc.

Compare to cards like Felidar Sovereign which also has an intervening-if. In this case, you need to have 40+ life both at the start of your upkeep (to trigger the ability at all) and when it resolves (in order for the victory condition to actually happen).

muman717 on Yarok ETB Control

6 months ago

Hey there,

I like the deck! I have a Damia, Sage of Stone combo deck in these colors but love it too much to take apart, so I've been looking for decklists with less overlap between the two and found yours! Cracked only two packs of M20 and got THE commander I wanted to build from the set.

Anyway, just wanted to let you know that Oblivion Sower is actually a cast trigger, so the only card I see that really synergizes with it is Temur Sabertooth . My suggestion would be just to add a Conjurer's Closet to just blink your mana ramping creatures for extra lands instead of the Oblivion Sower :) Also, Massacre Wurm would also work wonders to add an extra board wipe on a stick that doesn't cause collateral damage and will kill most creatures with double triggers.


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