Damia, Sage of Stone


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
MTG: Commander Mythic Rare

Combos Browse all

Damia, Sage of Stone

Legendary Creature — Gorgon Wizard


Skip your draw step.

At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

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Damia, Sage of Stone Discussion

enpc on Lilbrudder

1 week ago

Hey, since you're "the guy" when it comes to Paradox Engine, I was wanting to get your thoughts. I'm considering re-jigging my Damia, Sage of Stone into a PE deck (still want it to be combo control). Just thought of shaking things up a bit.

I currently own all the ABURs, shocks and 8/9 fetches, as well as stuff like FoW and Mana Drain. I don't own an Imperial Seal or Three Visits though.

The original decklist is here: Damia Morgendorffer, however I will start a new list for the rebuild. Do you think this could work?

thorsgaming82 on Damia

1 week ago

The deck is designed to ramp up quick and keep the opponent's board state in check until it can combo off. Damia, Sage of Stone is mostly a distraction, but isn't reliable as a wincon, when she draws the cards it is great but most likely she will die quickly.

Blue Sun's Zenith, Palinchron, Rune-Scarred Demon, and Deadeye Navigator are the go to wincons, Intuition as well can most often set you up for a win within one turn of playing it.

Tooth and Nail however is practically a one card combo in the deck. Most of the time you should be able to cast in entwined and win that same turn if you have the correct cards in hand which could be a good number of what is in the deck.

Peregrine Drake and Phantasmal Image can help the deck go off if needed as well as Ghostly Flicker.

Mindcrank and Duskmantle Guildmage are the off win combo in the deck, they help in certain hate situations.

Hinder, Spell Crumple, and Vendilion Clique work with Tunnel Vision as another win combo and Hinder, Spell Crumple and Vendilion work fine by themselves. Tunnel Vision can also in rare cases be used on yourself to win the game. I have won with a self-targeted tunnel vision each time I had to target myself.

Baleful Strix is mostly used to protect against heavy beaters while I am waiting to go off. The card draw is a huge plus as well.

Necropotence can also set you up for a win midgame, but should be played cautiously.

MEAT_TORNADO on 100 Ways To Die Legendarily

1 month ago

Yeah I see it's potential with Stranglehold, but I see an overwhelming amount of non-bo's with it in this deck. I don't think you should run it with the possibility it will combo with those every once and awhile, whereas most of the time it's a dead draw or severely limiting your options if its out and you need to wheel. Not to mention it's an enable for other players' combos if you can't be consistently dealing with them. Maralen in my experience has always been a "build-around-me" card and not one to throw in for a "random" combo.

I did a test with the draw hand function and refreshed for awhile to get hands that contained maralen, and looked at what else were in the hands. Not once did I draw a stranglehold. Instead I always had non-bo's. I drew Wheel of Fortune, Prosperity, Chains of Mephistopheles, Damia, Sage of Stone, Waste Not, etc which all interact negatively for you. I'm just saying, I think 9 times out of 10, its going to be a dead draw for you.

precociousapprentice on Jeskai Aikido

1 month ago

Nice deck. I like this one and your Mardu one. I have a somewhat similar Mardu deck, Queen Marchesa: Politics, Aikido, and Control, that runs Sunforger, a Pillow Fort package, a damage redirection package, and other Aikido style cards in Mardu. I have a few questions:

  • I ran a Damia, Sage of Stone deck for a while that used steal effects. It drew tons of hate as revenge for beating them with their stuff. When I beat people with the damage redirection cards, it is usually an enjoyable loss for my opponents, because it is always surprising, exciting, and an underdog win for me. How has your steal package been running? Does it garner unwanted hate?

  • I cut Isochron Scepter because it was mostly lackluster in my deck. I had included it as another instant abusing artifact to run alongside Sunforger. I cut it when it made less impact on my games than other cards, and I moved on without regret. How has your Isochron Scepter package worked?

  • Having run a strong Mardu Aikido deck, I find that combo is sometimes tough for the deck. I imagine that subbing in would potentially remove that weakness, while giving up some of my most punishing cards against big dumb creature decks. Since you have played the Aikido archetype with both and , can you compare them in their play style and weaknesses?

To give me a better idea of where you are coming from with your answers, can you look at my Queen Marchesa: Politics, Aikido, and Control deck and comment on what you see as differences, and how they relate to your answers? I am looking for more conversation about the Aikido archetype, and hoping that you won't mind exploring it with me. Thanks.

Maizena on Vermintide (EDH Rats)

1 month ago

I want to build a Relentless Rats deck, but I don't know if i use a monoB with Marrow-Gnawer or a BUG with Damia, Sage of Stone. Why do you think someone should pick the monoB version? Why it's better?

DemonDragonJ on List of Commanders by Home ...

2 months ago

Now that WotC's Commander products are an annual product (I still refer to the format itself as Elder Dragon Highlander/EDH, because I was introduced to it by that name), I wish to make a list of all the legendary creatures, or commanders, who have appeared in those sets, by plane of origin.

I shall be including both new legendary creatures introduced in those sets, as well as previous cards that were reprinted in those sets (which includes Commander's Arsenal), but I will not include legendary creatures that have not been printed in a Commander set, even if other creatures from their plane have been in those sets. I shall first list the planes known to be home to at least one commander, alphabetically by name, and then list each commander from that plane, alphabetically by name. If a commander is from a specific region or belongs to a specific faction on that plane, I shall list that region or faction in parenthesis after their name.

Commanders Show

What does everyone else think of this list? It took a great amount of time to write this list, so I hope that you appreciate it. I would not at all be surprised to learn that I mistakenly listed a commander's home plane as unknown, when it is actually known, so please let me know if I made any mistakes, and I also shall add new legendary creatures to this list whenever WotC releases a new Commander set.

williamslade on No Really, that's Too Many Creatures.

2 months ago

seems really good, awesome deck. but only 94 cards? Add maybe Damia, Sage of Stone, Vorinclex, Voice of Hunger, Joiner Adept, Deathrite Shaman, or just more lands.

filkinsmark on Sidisi, Leader of the Horde

2 months ago

Hey, vahyzi, I was just focusing on a Zombie tribal deck haha, so I tried to limit the numbers of non-zombie cards period, within reason. If it's something you want to focus on, or a direction you want to tilt towards, then it's worth adding, along with some alterations to the list, y'know? As for your question, I haven't fully put together 2nd Gen yet, as such I haven't played Damia, Sage of Stone or Blood Scrivener yet- I'll let you know when I do! But I had Deathreap Ritual in Gen 1, and it came in clutch fo sho. Especially once Rooftop Storm came into play- and ESPECIALLY after, when I'm playing my stuff for free haha

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