Treasure Nabber

Treasure Nabber

Creature — Goblin Rogue

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

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Set Rarity
Commander 2018 (C18) Rare

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Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal

Latest Decks as Commander

Treasure Nabber Discussion

SynergyBuild on Rollo, King of Haitabu

2 months ago

seshiro_of_the_orochi actually naya having red makes sense for this, and white does a fair share of stealing too, not a ton, and both really only steal creatures (red has cards like Treasure Nabber, so maybe taking inspiration from that effect) could work. Milling yourself and getting artifacts just doesn't feel naya to me either, right?

king0fclubs on Steal From the Rich, Give to the Poor

3 months ago

Things I like:

I think it is a good idea that you have a good number of things to dissuade being attacked. Propaganda effects will be big for keeping people off your back.

The Sabotage section seems solid and you should be able to put the pressure on the problem player as needed.

Treasure Nabber is a great ramp card for this deck and with the bonus of being able redistribute afterward, should be solid.

Starke of Rath-I've always been curious to see him at work and he will be interesting here. Might need to be careful how you use him, but as far as removal goes, the guy is going to kill a fair bit of stuff, should be fun.

Smothering Tithe-great way to get tokens to give away and perfectly on theme! Only shame is they go away once used so it won't help your permanent count too much, but people are probably only going to use them when they really need them so who knows.

Humble Defector-Great card draw especially if you can work out a deal with whoever you give it to. Overall, I think you are going to be able dig pretty deep into your deck which is always nice.

Things I'd replace:

Pride Guardian-likely only going to get you 3 health and die, not particularly worth a slot

Viridian Longbow-a good card in a combo deck but i don't think you will get much from it here, a lot of man to equip makes it tough to use well

Goldmeadow Dodger-not likely going to impact things much

Longbow Archer-not likely going to impact things much

Reckless Cohort-this guy is gonna get himself killed or get someone mad at you

Somberwald Vigilante-not likely going to impact things much

Felidar Sovereign-Sovereign is interesting, I haven't seen it ever win someone the game, but I have seen it turn everyone at the table against the player. The other side (and this is probaby personal preference) is it might feel a little anticlimactic winning this way, but again I've never seen it. I'd say try it out and see how you feel though, it is 100% a legitimate way to win especially in a Zedruu deck

Sword of Vengeance-Not sure on this one. The stats it gives are good, but I don't think there are ton of creatures in your deck that will use it super effectively. The highest power you have right now is 3 I think, so at most they are going to be 5 power, which isn't bad but compared to some of the things they will be up against. However it is hard to know what things you are going to be taking, so maybe it will come in handy. Might need to playtest.

Suggestions:

Sol Ring-it is too good to ignore. Between Zedruu eating 3 mana with that ability and some of your cards hitting 7 CMC you are going to want this extra 2 mana.

Illusionist's Bracers-when equipped to Zedruu you can give away double the stuff. Also works with Bazaar Trader, Humble Defector (you get 2 cards when your opponent uses it too!), Starke of Rath

Chromatic Lantern-having the right colors will be important to using zedruu's abilities and this will free you up from having to worry about that too much

Cultural Exchange-a pretty quick way to re-balance the board, pricey manawise but pretty worth it, especially if you use it give your opponent a ton of things you own (for the same amount of mana Zedruu can only give away two things. If you do this for even 3 creatures are being more effecient and it is a decent jump up for your next Zedruu draw/lifegain)

Well of Lost Dreams-Double the number of cards you get on your Zedruu upkeep effect.

Cradle of Vitality-Put the lifegain to work to make your creatures increasingly large each turn.

Debt of Loyalty-not the best way to take control of things but not a terrible one either especially for only 3 mana.

Blatant Thievery-expensive but you get the best stuff the table has

Chamber of Manipulation-I like this on because for the cost of one mana you can take a creature and then have Zedruu give it away permanently (it won't be given back because Zedruu's ability overwrites that part of the Chamber's ability). At 4 mana total and the ability to continually do this each turn I think this is the most consistent and cheap way to steal stuff and give it away

Ajani, Caller of the Pride/Ajani Goldmane/Ajani, Adversary of Tyrants-Potential Little John? Quarterstaff weilding A-John-i is in line with your lifegain strategy and suitably strong for being your right hand man(cat)

Generally, I'd also say take a look at more tokening effects:

Elspeth Tirel/Elspeth, Knight-Errant-Another potential Maid Marian? I like Elspeth since she gives you tokens which you can give away, and she is can potentially win you the game if she sticks around. Livinia is comparatively not as useful in this deck (it shuts down Rakdos, Lord of Riots, but that is about it in our meta I think?)

Crested Sunmare-Gotta give Robin and Co. mounts and it doesn't get much better than a 5/5 indestructible horse

Griffin Aerie-Similar to Sunmare but maybe a little to fantasy for the theme, not sure how you feel

Last notes, I'd say some things to consider would be some of the fancier lands (shock/check lands) to make your colors easier to get, a little more enchant/artifact removal, and a board wipe or two because sometimes it all must go.

All in all, looking good!

MosiacMessenger on Winota Cedh

4 months ago

There are 2 cards I would consider adding or at least worth thinking about:

Sevinne's Reclamation - Sees some cEDH play already and with good reason.

Treasure Nabber - Bit of spicy tech here but can really ramp you with all the fast mana at a normal cEDH table. Also comes down before Winota and can trigger her ability (being a non-human creature).

Other considerations would be the normal cEDH fast mana. Namely:

Arcane Signet - Chrome Mox - Grim Monolith - Lotus Petal - Mox Diamond - Mox Opal

Keep up the good work!

pacolemere830530 on Krenko, Mob Boss Infinite Combos

5 months ago

Updated list with newer print cards:

Pashalik Mons replaces Boggart Shenanigans

Legion Warboss replaces Fanatical Firebrand

Castle Embereth comes in over a basic mountain;

Krenko, Tin Street Kingpin replaces Lightning Bolt

Added maybeboard goodies:

Treasure Nabber

Moggcatcher

Goblin Cratermaker

Suns_Champion on The 'Ultimate' Idea

5 months ago

I think a better commander than Ramos would be Jodah, Archmage Eternal. It's way easier to get WUBRG than to get any of the 7 ultimatum colors. I think the 10 ultimatums would fit nicely in the normal Jodah shell. Plus, Ramos would still be a good card to add.

The only issues I see are the two ultimatums that have any real "ask," Titanic and Clarion. Titanic is fine because you just add some expensive token makers and call it good. Clarion doesn't even seem worth it unless you have basic lands or Spy Kit or something like that. Or maybe you could Treasure Nabber people's artifacts and go get your own when you cast Clarion...

CatPepPop on Izzet a Gift?

5 months ago

This deck has a lot of sweet artifact things going on. If looking for cuts my first inclination would to trim anything that isn't an artifact or have artifact synergies. I possibly tend not to have enough of the other sort of utility cards one would want in favor of synergy. Possible cuts: keranos -very strong U/R card but non artifact themed Trinket Mage/Treasure I tend not to like these restrictive tutors or tutor much in general and would rather have more artifacts and randomness. Treasure Nabber I haven't really played with card much. I'm not sure what the play pattern is like. If you get to use the artifacts that seems great, but if it tends to be that people just stop using their mana rocks then I don't think I'd like it as much. Artificer's Epiphany even turned on, it doesn't seem that strong. Pia's Revolution -I don't generally this offering this sort of choice to oppoonents as I rarely get the desired outcome. Maybe one of Stroke of Genius or Pull from Tomorrow since they are basically the same effect.

Coward_Token on Winota's Waging Weenies

6 months ago

Overall I think you should take a page out of Sun's book by cutting down on the less spectacular Humans in favor of CMC 1-3 non-Human hatebears/efficient token makers; I think Winota can find her people reliably enough.

Speaking of non-Human hatebears: Soltari Visionary, Eidolon of the Great Revel, Immolation Shaman, Treasure Nabber, Zo-Zu the Punisher

(again, grain of salt)

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