Creature — Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Treasure Nabber Discussion
1 month ago
Maybe Hellkite Tyrant , Treasure Nabber and/or Vanquisher's Banner would help here. Add a Krark-Clan Ironworks to get more mana out of your treasure tokens or to sacrifice the manarocks you stole with Treasure Nabber after you tapped the for mana to get even more mana out of them and slow down your opponents.
1 month ago
This looks a lot like the new Ophus thife deck. I will give you a link. ophus thife something
Maybe this will give you some inspiration.
2 months ago
It is a fun theme, for sure. Since you've put Ramos as the commander, an on-theme card you might want is Dragon's Hoard . Fixing and a cantrip as soon as you cast Ramos? Yes, please. Bonehoard and Kothophed, Soul Hoarder are both good and on-theme, too.
Trash for Treasure and Treasure Nabber could be good if you incorporate an artifact theme, and if you want to go deeper on the graveyard, Treasure Cruise goes well with Trash For Treasure and Bonehoard if you want to fill the graveyard.
Faithless Looting is always good, and Looter il-Kor is a pet card of mine. Merfolk Looter is okay, as well. Smuggler's Copter might be stretching the theme, but Thada Adel, Acquisitor is both flavorful and fits the theme and an artifact subtheme.
It's not a great mana rock, but Gold Myr helps you splash white, and the flavor is spot-on, same for Silver Myr . Secrets of the Golden City is an underrated commander card, and you shouldn't have much trouble turning on the city's blessing. Again, if you put in some graveyard shennanigans and looting, Tasigur, the Golden Fang is as greedy as they come. Debtors' Knell goes well with graveyards and control, too.
Villainous Wealth just oozes flavor.
Increasing Ambition is pretty good, especially if you're going for a combo finish.
2 months ago
Very Solid. There are some sub-optimal choices imo, but overall, nicely focused.
Shock is just not worth the slot in EDH. Leyline of Lightning is ok, but can be pretty mana intensive to keep using, especially in a land destruction deck, I don't see it being worth it. Guttersnipe is always nice, but with you creature wipes, you might kill it without a big payout. Keep an eye on how many X spells you have too, you might be shooting yourself in the foot, unless you add more artifact ramp, like a Fire Diamond and Ruby Medallion . Treasure Nabber can put everyone between a rock and a hard place if they are using artifact ramp. You'll also need some more card draw so that your single target removal keeps up with the board. Pyromancer's Goggles can help keep you up with 3 other players. If you fall behind, Acidic Soil and Price of Progress might be nice backups. Mana Web , War's Toll , Tectonic Instability might slow everyone down too.
Red has a huge weakness: Enchantments. You might want to add some enchantment hate, just in case. Even though they are costly Meteor Golem and Spine of Ish Sah are ok. Enchanter's Bane could fit in here real well.
I know you love your goblins, but I think Stuffy Doll is just better than Mogg Maniac . If you really want to anger people, mass land destruction is best: Ruination , Obliterate , Jokulhaups , Decree of Annihilation , and Impending Disaster are the most well known. Even an early game Tremble could be infuriating. If you your deck can get some tokens, or just fodder creatures Shivan Harvest might be fun. Mine Layer would cause a lot of frustration. So would Price of Glory , but it can hurt you too. I personally love Volcanic Offering because it can make someone mad at someone else. Bend or Break can divert some attention from you too.
You don't need to take any of these suggestions, but they might be nice ideas for a sub theme, or a different way to think about how the deck could be run. I am not looking forward to this monstrosity lol
2 months ago
In light of recent events, made a few changes.
Goblin Assassin - It's been a while since I heard some groans out of my regular playgroup. Time to bring this back.
Swiftfoot Boots - I've never had a good reason for not having both boots in here, when I run both in literally every other deck and it is arguably more important in this one.
Howling Mine for Light Up the Stage - Not benefiting opponents whenever possible is the biggest reason for this switch. Also, Mine tends to get removed fairly soon after casting, so the number of cards over time that each spell would gain isn't actually that different.
Treasure Nabber out for Goblin Assassin - This is a very meta dependent include, but it just didn't pull its weight in mine, as my opponents don't use a ton of mana rocks, and Lattice was never going to be in the deck forever.
Feldon of the Third Path out for Swiftfoot Boots - This change hurts to make, as the potential for Feldon is so high, but I just never got to use him how I wanted. The whole deck is built to double or triple up on effects so that it can roll with the punches and rebuild after wipes, so recurring a particular creature was never that big of a deal. Going with the boots just kind of prevents some of those creature deaths from happening in the first place, and speeds some of the combos up a bit. If you have the deck, definitely don't remove Feldon lightly, and depending on your meta or playstyle, don't remove him at all.
2 months ago
empireScum: A few comments back into the archive I mention that Mycosynth Lattice is purely a card for trolling my regular playgroup. I use it with Goblin Welder , Treasure Nabber , and Vandalblast . It definitely isn't something I would normally run, I just like to always have this list reflect the exact one I am playing at the moment.
3 months ago
Hey there! I was drifting around the forum looking for an idea for an artifact commander and stumbled upon this. Grixis is easily my favorite combination and I already have a Jeleva Slim that I pilot when I wanna go ham. But THIS is super cool. Storm is one of my favorite play styles so artifact storm sounds like it was just meant to be!
+1 from me.
Only things I could maybe see finding a spot are Walking Ballista mainly for situations where you can generate infinite colorless mana. Just drop him down and kill everyone on the spot. For the giggles you could also add Treasure Nabber since you're already running Mycosynth Lattice . Borrow your friends lands to ramp for a turn and if they got rocks you can always use and sac them for some of your own effects.
3 months ago
Treasure Nabber occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%