Treasure Nabber

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Treasure Nabber

Creature — Goblin Rogue

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

Forkbeard on Akiri & Ardenn: Enhanced Combat

8 months ago

Hello there! Made a few tweaks to this deck and thought I'd respond to some comments while I'm at it.

mlequesne: Yep, Tenza, Godo's Maul is a great equipment card for this deck and I use to run it in here. Looking at it again though, it's a pretty beefy buff & trample is definitely clutch. I might swap the cheap but slow Bloodforged Battle-Axe out for it and give it another shot.

Bobthebirdman: Regarding your comment around the various swords protection and ensuing chunkiness, it's exactly why I'm not running any WR equipment or Lightning Greaves - they're a non-bo with the sword cycle and I am stubbornly adamant on running all 10, just because I want to.

GeminiSpartanX: Toggo is a great idea! Landfall is typically pure gas & getting literal rocks (lol) that sit there buffing Akiri seems decent. Side bonus, I'm adding Dockside Extortionist + Treasure Nabber so he kind of sneaks nicely into my goblin rocks/value suite. Good food for thought! As for Sigarda's Aid, yeah. I know. Awesome card and prior to running Ardenn as Akiri's partner, SA was important utility in this deck, mainly for the free equips. Cuts are getting tricky though and I found that the flash factor wasn't super necessary, so I swapped it out (side note - the big downside to voltron decks is that everyone knows what you're trying to do here & if SA is on the table, folks will keep those counterspells at the ready, thwarting any instant speed equip & kill shenans). Lastly, Mithril Coat is definitely an upgrade to Darksteel Plate here, it's in!

Azoth2099 on Animar

10 months ago

OberstHati

Animar, Soul of Elements is the reason I initially got into Temur, love that guy!

As a longtime brewer of this particular Commander, I'd highly recommend a few cards. Shrieking Drake, Ancestral Statue, Surrak Dragonclaw & Wandering Archaic  Flip are bangers. I'd also recommend running a huge amount of Dorks like Llanowar Elves & Bloom Tender, they offer insane value in conjunction with this particular Commander. If you're not running anti-Artifact Stax like Collector Ouphe, I'd run a few Mana Rocks as well like Sol Ring & Arcane Signet.

If you're really trying to push the power level, cards like Dockside Extortionist, Treasure Nabber, Spellseeker, Imperial Recruiter, Phantasmal Image, Phyrexian Metamorph, Grazilaxx, Illithid Scholar, Toski, Bearer of Secrets & Consecrated Sphinx will do just that.

Certain artifacts like Conqueror's Flail, Cloudstone Curio & The Ozolith are also worth thinking about.

Certain other pieces like Trinket Mage, Tribute Mage, Trophy Mage, Goblin Welder & Fauna Shaman can help you quickly Tutor up what you need in a synergistic way, but I'd also recommend Gamble & Worldly Tutor.

Dangerwillrobinson79 on All For One

1 year ago

Cool deck and exceptional primer! Looks like fun. I love Treasure Nabber. It’s not theft if you’re only borrowing it!

multimedia on Artifact Commander Pre-Cons Merged

1 year ago

Hey, well done meshing all these precons into one deck, nice budget version of Breya.

Some cards that are in the precons to consider adding that are upgrades:

C14

Hart is very slow ramp. Spine is more mana, but it can target any permanent and can be repeatable, good with artifact reanimation/recursion.

C16

Strix is excellent value artifact creature for only two mana. Flash for artifacts is a powerful effect with Breya. You don't have enough good equipment to make Automaton worth it. The problem is you don't own or control equipment you take from opponents meaning you can't sac it with Breya or get the equipment player effects (do combat damage. etc.). Sharuum is more mana, but can reanimate any artifact in your graveyard. Repeatable protection for Breya as well as haste for big creatures is better than what Warhammer does.

C18

Nabber is powerful repeatable effect in multiplayer Commander because just about all opponent's decks will have mana rocks. Steal opponents mana rocks, use them on your turn and then sac them with Breya.

C21

Mirror is good in multiplayer Commander especially with artifact reanimation/recursion.

NEC

Good luck with your deck.

Mac_Apple on His palms are sweaty, moms Daretti

1 year ago

I highly suggest Everflowing Chalice be mainboard. It's a 2 drop mana rock when you need it to be, and free sacrifice fodder when you don't. Since you're going for a heavy artifact focus, I highly suggest Akroma's Memorial, Contagion Engine, Triplicate Titan, and Mycosynth Lattice (which wins with Scrap Mastery, Nevinyrral's Disk, and Vandalblast, as well as Karn, the Great Creator if you add him, and is also very powerful with Karn, Silver Golem, Dockside Extortionist, Goblin Welder, Darksteel Forge, and Treasure Nabber).

1empyrean on Ragavan, Boatswain of the Dragon's Smile

1 year ago

Grafted Wargear also lets you sacrifice creature stolen with various effects, which is nice.

These swaps are subject to further changes, but Jaxis, the Troublemaker, Professional Face-Breaker, Hoard Hauler and Rain of Riches replaced Delina, Wild Mage, Gadrak, the Crown-Scourge, Ghired's Belligerence, and Treasure Nabber. Your swaps can be what works be for you, especially with the changes you've already made.

Removing the mutate isn't a big deal, but there are some tricks I like doing with it.

Load more