Treasure Nabber


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Treasure Nabber

Creature — Goblin Rogue

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

Treasure Nabber Discussion

Randomsome1 on Zu wish you conceded

6 days ago

Very Solid. There are some sub-optimal choices imo, but overall, nicely focused.

Shock is just not worth the slot in EDH. Leyline of Lightning is ok, but can be pretty mana intensive to keep using, especially in a land destruction deck, I don't see it being worth it. Guttersnipe is always nice, but with you creature wipes, you might kill it without a big payout. Keep an eye on how many X spells you have too, you might be shooting yourself in the foot, unless you add more artifact ramp, like a Fire Diamond and Ruby Medallion . Treasure Nabber can put everyone between a rock and a hard place if they are using artifact ramp. You'll also need some more card draw so that your single target removal keeps up with the board. Pyromancer's Goggles can help keep you up with 3 other players. If you fall behind, Acidic Soil and Price of Progress might be nice backups. Mana Web , War's Toll , Tectonic Instability might slow everyone down too.

Where is Blood Moon !? If you want to get pricey, Extraplanar Lens with Snow Covered Mountains is just mean with Blood Moon

Red has a huge weakness: Enchantments. You might want to add some enchantment hate, just in case. Even though they are costly Meteor Golem and Spine of Ish Sah are ok. Enchanter's Bane could fit in here real well.

I know you love your goblins, but I think Stuffy Doll is just better than Mogg Maniac . If you really want to anger people, mass land destruction is best: Ruination , Obliterate , Jokulhaups , Decree of Annihilation , and Impending Disaster are the most well known. Even an early game Tremble could be infuriating. If you your deck can get some tokens, or just fodder creatures Shivan Harvest might be fun. Mine Layer would cause a lot of frustration. So would Price of Glory , but it can hurt you too. I personally love Volcanic Offering because it can make someone mad at someone else. Bend or Break can divert some attention from you too.

Burning Earth Fits this deck pretty well. Maybe, Burning Sands too.

You don't need to take any of these suggestions, but they might be nice ideas for a sub theme, or a different way to think about how the deck could be run. I am not looking forward to this monstrosity lol

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 weeks ago

In light of recent events, made a few changes.


Goblin Assassin - It's been a while since I heard some groans out of my regular playgroup. Time to bring this back.

Light Up the Stage - "Draw" effects like this and Commune with Lava are fantastic effects to pile on, especially as easy as it is to trigger the Spectacle.

Massive Raid - Doubling up on the Goblin War Strike effect because it is very, very potent.

Fervor - Harder to remove than Hammer of Purphoros , and we don't need the artifact count for Mox Opal anymore.

Swiftfoot Boots - I've never had a good reason for not having both boots in here, when I run both in literally every other deck and it is arguably more important in this one.


Howling Mine for Light Up the Stage - Not benefiting opponents whenever possible is the biggest reason for this switch. Also, Mine tends to get removed fairly soon after casting, so the number of cards over time that each spell would gain isn't actually that different.

Hammer of Purphoros out for Fervor - Harder to remove, don't care about artifact count anymore.

Mycosynth Lattice out for Massive Raid - This was just a temporary troll include, so back to something I've been wanted to add for a while, more pain!

Treasure Nabber out for Goblin Assassin - This is a very meta dependent include, but it just didn't pull its weight in mine, as my opponents don't use a ton of mana rocks, and Lattice was never going to be in the deck forever.

Feldon of the Third Path out for Swiftfoot Boots - This change hurts to make, as the potential for Feldon is so high, but I just never got to use him how I wanted. The whole deck is built to double or triple up on effects so that it can roll with the punches and rebuild after wipes, so recurring a particular creature was never that big of a deal. Going with the boots just kind of prevents some of those creature deaths from happening in the first place, and speeds some of the combos up a bit. If you have the deck, definitely don't remove Feldon lightly, and depending on your meta or playstyle, don't remove him at all.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 weeks ago

empireScum: A few comments back into the archive I mention that Mycosynth Lattice is purely a card for trolling my regular playgroup. I use it with Goblin Welder , Treasure Nabber , and Vandalblast . It definitely isn't something I would normally run, I just like to always have this list reflect the exact one I am playing at the moment.

RecklessN7 on FLAVA FLAAAAAVES' clock collection

1 month ago

Hey there! I was drifting around the forum looking for an idea for an artifact commander and stumbled upon this. Grixis is easily my favorite combination and I already have a Jeleva Slim that I pilot when I wanna go ham. But THIS is super cool. Storm is one of my favorite play styles so artifact storm sounds like it was just meant to be!

+1 from me.

Only things I could maybe see finding a spot are Walking Ballista mainly for situations where you can generate infinite colorless mana. Just drop him down and kill everyone on the spot. For the giggles you could also add Treasure Nabber since you're already running Mycosynth Lattice . Borrow your friends lands to ramp for a turn and if they got rocks you can always use and sac them for some of your own effects.

BS-T on Card Art Easter Eggs

2 months ago

Apparently there are a number of things in the new Frantic Search, but I can't remember all I was told - a couple of the books are like various Times or Grimoires etc.

Treasure Nabber has a few recognisable artifacts about his person.

I love the Krenko one, that is brilliant!

hkhssweiss on Soldier of Fortune, Boros' Final Stand

2 months ago


Sorry I should have clarified. I meant how I helped TheErebos not asking him for advice. To go with your questions.

How well do you know cEDH? You do know that unless your running a combo deck multiple pieces of cards as a win con is too slow. You said you want to make a Boros color as competitive as possible. The cards you listed are not optimal and subpar.

You mentioned that you want to build a value town/stax(prison) hybrid. You are delving into combo pieces and not part of the lines you set your self up for. The main reason I listed the partners as commanders is because in a competitive meta life is a valuable resource if your going against Ad Naus type of decks the pressure Akiri gives is great. Having all the mana rocks in addition to stax/hate pieces will boost up her power and rack up damage as well as staxing the board. You break parity by gaining additional creatures for the value and go hatebears to swing and chip away at their life slowly while Bruse helps micro manage and enables higher outputs of damage.

Hatebear/Value Creatures:

Artifact Stax/Tax:

Enchantment Stax

Prison is a type of Stax, if you want to add in combo. The most efficient one in Boros is Kiki-Jiki and any creature that can untap him ex. Restoration Angel/Village Bell-Ringer.

BMHKain on The Rule of Law/Arcane Lab ...

2 months ago

Oh, I was going to contact you at some point about a differing idea from this. Well, w/ what you guys said, such a debate could go on for even another 25 years as it is; but sadly, I'm w/ the Minority of the debate; the excruciatingly small amount that looks up stuff via Scryfall for options. That said, even a certain "JLK" didn't think Magistrate's Scepter, ETB cards CMC3 or less that can kill any card type, A large variety of Spot Removal & other useful stuff that are CMC<=4 & Instants (A lot more options than you'd think.), & if the idea of Rule of Law/Eidolon of Rhetoric + Winter Orb/Static Orb + Storm Cauldron + Treasure Nabber isn't impressive, I already am trying to accumulate some cards in my deck's Maybeboard as potential ideas; & still evolving. BTW, I apologize for bringing this up again; I didn't think this would go this way... X/ I'll have to explore other options later. For now, I'm tired. I mentioned the combo as Rule of Law & Treasure Nabber would net me some Rocks, but what does the Rulings for Rule of Law state for "playing" a card? Does this not apply to Flicker effects? I hope so... Apologies for this as well BTW.

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Treasure Nabber occurrence in decks from the last year

Commander / EDH:

All decks: 0,01%

Red: 0,08%

Rakdos: 0,05%

U/R (Izzet): 0,07%