Creature — Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Printings View all
|Commander 2018 (C18)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Treasure Nabber occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Treasure Nabber Discussion
4 days ago
There are 2 cards I would consider adding or at least worth thinking about:
Sevinne's Reclamation - Sees some cEDH play already and with good reason.
Treasure Nabber - Bit of spicy tech here but can really ramp you with all the fast mana at a normal cEDH table. Also comes down before Winota and can trigger her ability (being a non-human creature).
Other considerations would be the normal cEDH fast mana. Namely:
Keep up the good work!
2 weeks ago
Updated list with newer print cards:
Castle Embereth comes in over a basic mountain;
Added maybeboard goodies:
3 weeks ago
I think a better commander than Ramos would be Jodah, Archmage Eternal. It's way easier to get WUBRG than to get any of the 7 ultimatum colors. I think the 10 ultimatums would fit nicely in the normal Jodah shell. Plus, Ramos would still be a good card to add.
The only issues I see are the two ultimatums that have any real "ask," Titanic and Clarion. Titanic is fine because you just add some expensive token makers and call it good. Clarion doesn't even seem worth it unless you have basic lands or Spy Kit or something like that. Or maybe you could Treasure Nabber people's artifacts and go get your own when you cast Clarion...
1 month ago
This deck has a lot of sweet artifact things going on. If looking for cuts my first inclination would to trim anything that isn't an artifact or have artifact synergies. I possibly tend not to have enough of the other sort of utility cards one would want in favor of synergy. Possible cuts: keranos -very strong U/R card but non artifact themed Trinket Mage/Treasure I tend not to like these restrictive tutors or tutor much in general and would rather have more artifacts and randomness. Treasure Nabber I haven't really played with card much. I'm not sure what the play pattern is like. If you get to use the artifacts that seems great, but if it tends to be that people just stop using their mana rocks then I don't think I'd like it as much. Artificer's Epiphany even turned on, it doesn't seem that strong. Pia's Revolution -I don't generally this offering this sort of choice to oppoonents as I rarely get the desired outcome. Maybe one of Stroke of Genius or Pull from Tomorrow since they are basically the same effect.
1 month ago
Remove: Lithatog, Mayhem Devil, Protean Hulk, Squee, the Immortal, Treasure Nabber, Turntimber Ranger, Domri, Chaos Bringer, Sarkhan, Fireblood, Rite of the Raging Storm and replace with 7 land, Primal Vigor, and Parallel Lives.
1 month ago
Overall I think you should take a page out of Sun's book by cutting down on the less spectacular Humans in favor of CMC 1-3 non-Human hatebears/efficient token makers; I think Winota can find her people reliably enough.
(again, grain of salt)
1 month ago
Hey! I love this brew. Just some suggestions you may have thought of already:
Good luck! +1
3 months ago
Since Thassa is in there, it looks like there can be piracy-related creatures even if they're not specifically pirates. So Treasure Nabber is a nice way to use other people's mana rocks without running any yourself. And since Thassa is in there, blinking a thief like Agent of Treachery each turn is piracy, right? Kukemssa Pirates also lets you steal their mana rocks with less questionable flavor.
Cut / Ribbons (cut to ribbons) is a pirate-y saying, right?
Deck's pretty blue, so Scent of Brine might be useful interaction.
Does Killing Wave count? Devastation Tide wipes the board. Drown in Sorrow/Golden Demise are...bad..boardwipes for you, but maybe something? Also Powder Keg, Doom Cannon, and Coral Net are bad removal.
Old Man of the Sea is also...weird...