|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Seventh Edition (7ED)||Rare|
|Urza's Destiny (UDS)||Rare|
Combos Browse all
Tap an untapped creature you control: Tap target artifact, creature, or land.
Price & Acquistion Set Price Alerts
|Have (8)||nate_wizardadept , Vasbear1 , Benniator , TheBl0b , Clawsun73 , Duct-Tape-Guardian , rockleemyhero , LaKU|
|Want (9)||StoicHippo , Famicomania , DillsDells , Hagenizzle , jeremy3036 , LuckMisesack , Bull_Kai , ryuzaki32667 , Riders_of_Brohan|
6 hours ago
The only real criticism I have is the low number of lands you are running for this kind of deck. Im not entirely sure Tatyova as a commander is the best choice for a control deck, but that decision is all on the deck builder. Perhaps with the Coralhelm/Meloku combo, you could add a Concordant Crossroads to end the game on the spot. I just happened to build my deck in a more "timmy" style so I cant give much advice on control/lockdown strategies. Cards like Tangle Wire, Mana Web, Opposition might interest you a little.
@bwanabeast5 Regarding the budget, this deck didn't actually cost me anything. I have a competitive gitrog monster deck that I was able to put on rest to make this deck. I already owned a Gaea's Cradle, and I managed to trade off resources to pick up a Tropical Island.
Regarding the "Effort" Part, that comes with any deck building process. Why wouldn't you want to play a deck that has good synergy, and play how you envisioned it? Group hug cards are great so I do run a few, but usually its a big no no giving your opponents the tools to end the game before you can. Believe it or not, my deck is actually NERF'd due to the cards im NOT running in it. If you notice there's no infinite combos, no instant win cards, no extra turns, no counterspells, just cards that work well with each other, and cards that are only as good as your opponents decks.
2 weeks ago
Fierce Empath, Deadeye Navigator + Palinchron , Experiment Kraj, Opposition, Exploration, Burgeoning, Lorescale Coatl, Doubling Season, Hardened Scales, Doubling Cube, Helix Pinnacle, Blue Sun's Zenith.
Should be enough for you to get started. I'd cut some of the rings and the lower impact eldrazi titans for a lot of these things.
1 month ago
1 month ago
As for tap abilities I love to abuse cards like Master Healer, Arcanis the Omnipotent, Argothian Elder, etc. Literally any creature that has a semi-relevant tap ability that doesn't cost mana is going to be powerful if you have lots of untap effects. Glare of Subdual, Opposition, and Cryptolith Rite are great boardwide effects as well.
2 months ago
Hey! Yeah, that's why I run Opposition, which is strictly better. Not running the two of them because Willbreaker is more of a support card and not a relevant combo piece. This list has not really been updated since Hulk unbanning, that's why I'm making the other list which is much more Competitive oriented.
3 months ago
Thousandoaks It is my pleasure to offer help and Im glad my advice echoed to you. I am not entirely sure to which extent you want this deck to be combo-oriented or battle-oriented and overall very competitive or more casual (what we call 60-70% of power). But I have a suggestion for all cases.
1) If you want the deck more combo-y, I would remove Lord of Atlantis, as to me it seems you already have redundancy in merfolk lord effects, plus you can anyway bump your merfolks with Kumena's ability. The same can be said for Master Biomancer, as I don't see many cards that his ability comboes greatly with (correct me if I missed something). If you're removing Biomancer you are also reducing your average cmc (trading the 4cmc of the Biomancer for 3cmc of the Beast Within).
2) If you are more combat oriented I would remove Opposition as you suggested, since it is a very lock-down dependent card to me, and you could use the removal in its place if combat is your way to go. However, I do have to stress it is also a very powerful utility card. It all boils down to your playstyle and the cards you like to play more in the deck.
3) Finally, I personally do not like Seahunter at all. I don't like its artwork or its power level. Having said that, it is a powerful tutor for this tribe, so if your deck is heading towards a more competitive shell, Id say definitely keep him to abuse his ability. If you're going for the more 60-70% power level (which basically means casual but still powerful and consistent), I would remove him.
3 months ago
Crav96 Thank you very much for your feedback! I am currently trying to get a hold of a Sword of Feast and Famine for the deck. Right now, I really like the play that Sword of Light and Shadow offers with the bit of recursion and life gain for some sustain. It has been instrumental in getting back some lords after a board wipe.
Beast Within was a tough removal for sure. Based on your feedback, I will put it back in. You are absolutely correct that the wide range of removal is compelling. What would be your recommendations for what to remove? I'm learning towards removing Opposition; its very situational and really only impacts the late game if I was able to set up... but its really fun to surprise-lock the board when it happens.
siroxbrunak Thank you for your feedback as well. My goal isn't to make this deck 100% competitive. I think I'd shoot for 75-80% competitive. As a newer player, I didn't even notice the amount of infinite mana combos I have available. Thrasios, Triton Hero will definitely find his way back into the deck, and so will Craterhoof Behemoth. I did originally have Rhystic Study in the deck, but unless I got it out early; it wasn't very advantageous. I do like the idea of Windfall since I do often have a hand of 7+ cards with no real options. Thank you!
5 months ago
Nice deck! Unfortunately, Cold-Eyed Selkie is illegal in your deck since it has green in its color identity. Azami, Lady of Scrolls is an awesome tap enabler and card draw engine. Opposition is incredible too.