|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Seventh Edition (7ED)||Rare|
|Urza's Destiny (UDS)||Rare|
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Tap an untapped creature you control: Tap target artifact, creature, or land.
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12 hours ago
So, just to give some context from where my advice stems: I've played Ghave for 6 years now and it's easily one of my favorite decks. I play full-on combo Ghave, but I used to play fair token overrun Ghave. My deck list is here if you need a reference for any combos I mention today: Ghave: Baby Makin' and Alimony
Ghave works as a fantastic token generation engine, where 1 mana = 1 token. You don't normally get that much benefit out of your token producers, with basically all of the saproling makers take so many turns that they're too slow to overrun efficiently. Things like Mazirek are great if you have doublers down, but Cathars' Crusade is missing and it requires you jump through fewer hoops- make 1 token, make everything but 1 creature on your side of the board huge. Cathars' Crusade is one of the best cards in the archetype, I strongly suggest running it.
In similar vein, Ivy Lane Denizen, Bloodspore Thrinax, Juniper Order Ranger, among other cards, also go infinite with Ashnod's Altar for infinite mana and tokens (you make 1 token, get a new counter. Pay another to remove that counter, make a new token, obtaining another counter. Sac the first creature to get your 2 mana back and have a new token. Repeat this for infinite colorless mana, and because you have infinite colorless mana and 1 mana = 1 token, you now have infinite tokens), not to mention the aforementioned cards are just good in the deck because they let you generate tokens more efficiently.
Undying creatures are also phenomenal at producing Saproling tokens with Ghave. While not saprolings themselves, you'll be able to produce tons of them efficiently using cards like Young Wolf, Butcher Ghoul, Geralf's Messenger, and the like. Again, Ashnod's Altar + any of those + Ghave = infinite tokens too (you sac the Undying creature for mana in this loop, then pay 1 of the 2 mana you get to remove the counter from it, resetting the Undying creature).
For fair Ghave, there's nothing better than Seedborn Muse. Ivorytusk Fortress isn't bad, but Muse untaps all of your lands which lets you make more tokens on opponents turns, effectively becoming a Gaea's Cradle if you have a counters source on field (because if you have 5 mana, you obtain 15 extra tokens if you have 3 opponents. Not to mention you can cast instants on opposing turns as well).
Growing Rites of Itlimoc Flip should probably be in here as well. It's not a bad card at all, and it and Cryptolith Rite can help you make absurd amounts of mana so you can go from 10 tokens to 20, then to 40, then to 80 in just a couple of turns without even needing Doubling Season.
I recommend cutting the following for some of the above cards:
Life and Limb is just worse Cryptolith Rite, now, in that it lets your opponents board wipe your lands. Cryptolith lets your tokens tap for any color of mana at half the mana cost, so it seems like a reasonable swap without the downside of losing lands to a Wrath of God.
Dark Heart of the Wood isn't great, especially without Life and Limb. Cutting that for Growing Rites or any of the aforementioned cards would help a lot. I don't feel it necessary to run all of Gravity Well, Raking Canopy, and Downdraft. I'd at least cut Downdraft. Druidic Satchel isn't the greatest, and practically any card above will make tokens better.
Flash Foliage should probably be Beast Within or Anguished Unmaking, as blocking a big creature once isn't that great, but being able to remove literally any troublesome permanent (and 3/3 beasts aren't a big deal) or being able to exile a troublesome nonland permanent is pretty awesome.
Anyway, hope this helps. I tried not recommending you cut any of your spore counter guys because they're probably your theme, but the above cards will definitely help you along quite well, so try to squeeze them in where you can (and small confession: I have a bit of a soft spot for Thallid, Sporesower Thallid, and Sporoloth Ancient. One of my first Magic decks was a spore counters deck using all of those guys from Time Spiral block + Opposition to lock my opponents down, lol). On the subject of opposition, though, maybe Glare of Subdual might be a card you like to swap out Flash Foliage for? If you regularly have the most creatures at the table, just tap everybody down so no one gets to attack but you. That's always fun.
Anyway, I'm out, have fun!
5 days ago
Hey ho bro how r u? :) Since you are a casual expert with many interesting experimental decks, I just wanted a short advise from you in regard to a deck that I currently change. As you know I created my Sorrow‘s Path Deck a while ago. I Used the mechanic War's Toll with Smoke to handle the Drawback of war’s toll’s second ability. The positive effect is: I don‘t have to fill my card slots with Cards like Twiddle cuz Lands will be tapped automatically due to war’s toll‘s first ability. Now I am not sure whether I should still run this Engine/combo or replace it with the good old Icy Manipulator. Although this artifact is a beast, I tried to playtest it but without success - this artifact seems to be slow. An another idea could be Opposition but there are only a few interesting creatures for such a niche deck to tap. Here you can find the deck: Subversive advertisement of the pernicious tobacco. Thank you and stay frosty!
1 week ago
Curse of Bounty
3 weeks ago
SufferFromEDHD Thanks ^^ I like Confirm Suspicions because you gain 3 Tokens to mess around with and with Treasure Nabber paired with Trading Post for example you can actually sacrifice their stuff . . . Mirage Mirror is also pretty nice because you could clone Myr Battlesphere to gain 4 Tokens each round or just clone stuff from your enemies to mess with. All in all I like your deck alot as it actually focuses more on the Token generation and I might consider Followed Footsteps, Kindred Charge, Opposition and Stolen Identity for my deck but I want to playtest it first as I already ordered the deck :P
3 weeks ago
thejeffreyman, control as a main strategy with Inalla as Commander is much very different than what this deck is doing. That being said you have the right idea with Docent of Perfection Flip. But to play this card and use it with control you want to play lots of low mana cost instants and sorceries especially dig/draw. Dig/Draw for two main reasons you have to first actually find/draw Docent. Then when you have Docent in play to use your mana more efficiently to make Wizard tokens while digging/drawing at the same time to find more instants/sorceries.
You'll want much more instants/sorceries than creatures. In a sense this conflicts with using Inalla as a Commander because her eminence is the most powerful ability and it requires creatures. Using Inalla mainly as a combo piece is fine because she's a combo piece in the Command Zone, you don't have to tutor/find her or worry about drawing her. I now see why you want to play Sundial of the Infinite because the more Wizard tokens you have the better Final Iteration is.
Cards that could be good with a control version of Inalla with a focus on Wizard tokens, which aren't played here. I don't know what your budget is so I'll suggest nonbudget cards as well as budget ones (in no order):
- Patron Wizard
- Voidmage Prodigy
- Glen Elendra Archmage
- Baral, Chief of Compliance
- Sage of Fables
- Serum Visions
- Telling Time
- Diabolic Intent (now budget thanks to Battlebond)
Clones seem good with Docent. Being able to clone it and then make even more tokens when you cast an instant or sorcery. Clones of Iteration also add more pump to Wizards giving Wizards +4 power with flying with two Interation is a lot. Cloning Docent however will not let you flip the clone of Docent into Iteration because Clones are not double sided cards. The only way to get a clone of Iteration is to actually clone Iteration after Docent flips into it. Clones are also very good with eminence because you don't have to choose to clone your own creature with the eminence copy token you can choose to clone an opponent's creature if you want.
Clones to consider that aren't played here:
1 month ago
Opposition is already in the deck, and Intruder Alarm is a card im looking at testing soon. I had actually never seen Earthcraft before that card looks amazing! I will 100% add that in once I have some more money to spend!
As for changing the deck to Thrasios, Triton Hero and adding those combos. I actually made the with a conscious effort to not make the deck too silly and combo centered. I did make a section on the bottom there for anyone that wanted to upgrade the deck and make it much stronger where I already included Thrasios, Triton Hero as the commander and some of the infinite mana + win combos. I may one day change the decks power level and upgrade it to Thrasios but for now I like too keep this deck at the current power level so its fun in my playgroup.
Thanks for your input though!
1 month ago
Nice deck ! I found some unuasual tools (for a Kumena's deck) in it that I'm going to try :)
If you want to take a look at my several versions :
Commander / EDH
SCORE: 1 | 23 VIEWS | IN 1 FOLDER
Commander / EDH*
SCORE: 1 | 52 VIEWS | IN 1 FOLDER
SCORE: 1 | 327 VIEWS | IN 1 FOLDER
To answer your question, I've tried several things with Kumena and I found that Vanquisher's Banner is a must have. But indeed maybe not in your deck since you don't have that many merfolks. I included it in all of my Kumena decks - even the duel commander suppose to be a very fast format - because the +1/+1 is never a dead turn and the card advantage you'll get on it is a blast and allow you to rebuild in one single turn after a wrath when you play low CCM merfolks.
In addition, to me, Opposition, Intruder Alarm and Earthcraft are auto include too since it allows you to combo off. You use your creatures (even the one's with summon sickness) to detap your lands, to play creatures that will detap your creatures allowing you to detap your lands, draw on Kumena's ability to get more creatures or +1/+1 your board.
1 month ago
Hey dude :)
really nice deck !
You'll probably lack some removals and/or counterspells in order to be efficient : Counterspell, Mana Leak, Memory Lapse, Remand, Pongify, Rapid Hybridization and Song of the Dryads are very efficient ones and quiet affordable.
I tried some games with Lullmage Mentor and in a multiplayer format it is kinda useless unless you have 20+ counterspells :/. If there is already 7 merfolks on the board the wrath is comin' !
Your curve is kinda low (which is good) so you probably won't need that much ramp. You can probably cut 1 or 2 thing in Growing Rites of Itlimoc Flip Cultivate Kodama's Reach Sol Ring Song of Freyalise and instead add creatures that will help you hit your lands each turns such as Silvergill Adept, Jadelight Ranger, Wistful Selkie or Merfolk Branchwalker. Thada Adel, Acquisitor is extra to steal the signets/sol rings of your opponents early game and powerfull stuff in end games.
Surgespanner is a must have in your deck and combine with some untap shenaningans and enough manas you'll be abble to bounce the whole board. Empress Galina is a blast in multiplayer and some Vedalken Orrery or Leyline of Anticipation will help you maximize the value of such key creatures that need to pass one turn in order to be effective. Opposition is a must have in blue heavy creatures wide decks and when you have the tools to untap your creatures it's even better :)
I really like the draw on Vanquisher's Banner furthermore it has an impact the time it enters the battlefield which is really nice
Merrow Commerce is really nice in duel but not that good in a multiplayer format.
If you wanna take a look at my builds (they're made for duel so it's kinda different but maybe you'll find interesting stuff) :
Commander / EDH*
SCORE: 1 | 46 VIEWS | IN 1 FOLDER
SCORE: 1 | 318 VIEWS | IN 1 FOLDER
Have fun !