Tymna the Weaver
Legendary Creature — Human Cleric
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
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Tymna the Weaver Discussion
1 day ago
And now I'm gonna shamelessly plug my deck...
Commander / EDH*
89 VIEWS | IN 2 FOLDERS
5 days ago
crstisalie, re: Chains. I mostly think I don't want a chains/spirit/draw hoser in the deck anymore. The play of turn 1 Chains of Mephistopheles, turn 2 Windfall, turn 3 Zur, turn 4 Necropotence doesn't happen very often. But, more importantly, discarding is something this deck doesn't want to do. There's only 2 win cons in the whole deck so if you happen to discard one it's strategically really limiting. There's also just Timetwister to get it back, so you're not really replaying stuff out of the yard. Which, of course, is by design, since you're frequently putting Rest in Peace in play, and the ability to play around that is one of the deck's great strengths. So, in some ways, Spirit of the Labyrinth is just better than chains, since it doesn't make us discard stuff. (And also, it's far superior vs. Gitrog.) But, mostly the only early card draw I see is Sylvan Library and Tymna the Weaver. So I question if it's worth running a spirit at all; especially since a wrath tends to be better against tymna decks and green-based decks in general. It feels real bad to land a spirit of the labyrinth and then draw Rhystic Study or Mystic Remora, which are (obviously) powerhouse cards. I mean, it's still good to land the spirit if you're opponents are on a draw where they have turn-2 sylvan library or are tymna/thrasios decks.
Anyway, all that said, Anvil of Bogardan was never in consideration.
To go back to an earlier point, re: Solemnity. This card just doesn't do anything. Unless you're playing against Animar, Soul of Elements every game. Solemnity does combo with Phyrexian Unlife, but, also, that's mostly just a worse way to build your own Solitary Confinement. I think just run the one solitary confinement and don't bother with solemnity + unlife. Phyrexian Unlife is very good in Zur combo decks that revolve around Ad Nauseam, but I don't think it does enough here.
Remember a big benefit of this deck is there's only 2 dead win-con cards in the whole list. Everything else is mana, gas, or permission. :)
1 week ago
3 weeks ago
If you don't want to switch Ravos out, probably should consider Tymna the Weaver, because why not?
They both have go wide in mind and can work along just fine.
Myriad works well there with Banshee of the Dread Choir and Herald of the Host, and also Token producer creatures like Captain of the Watch, Geist-Honored Monk and Scion of Vitu-Ghazi
1 month ago
just an FYI playing an artifact land wont untap Traxos, Scourge of Kroog. That dude says "cast an historic spell" and you don't cast lands
Sword of the Animist might be worth it
I really like 2 mana rocks over three mana ones. Unless that three mana rock makes 2 or more mana i'm not sure its better. With that in mind maybe swap Orzhov Cluestone to Mind Stone, Worn Powerstone, Coalition Relic or something similar?
Tymna the Weaver seems great! Drawing cards in any deck is like the best thing ever
Awesome deck! I hope you have fun playing it!!!
1 month ago
In terms of mana base, is there a reason you're playing so many Plains? Since your deck isn't biased towards white, you could balance out the basic lands unless you plan to run Emeria Shepherd. You're also missing Temple of Triumph. Clifftop Retreat, Isolated Chapel, and Woodland Cemetery would also be helpful to complete the cycle. Take out Boros Garrison and Rakdos Guildgate. You could cut Ash Barrens since you don't need colorless mana. Rampant Growth would be a better replacement.
Archangel of Thune grows all your creatures by a lot with Ikra's ability. You could try Goldnight Castigator for a flying high toughness creature. The new Evra, Halcyon Witness is pretty powerful if you're gaining lots of life. Malignus can be pretty big too.
I'm not sure Zacama synergizes that much with your gameplan considering the mana cost. If you want big dinosaurs, Zetalpa, Primal Dawn would probably be good for this deck. Maybe Verdant Sun's Avatar.
Well of Lost Dreams seems mana-heavy for card draw. Rishkar's Expertise might not be very reliable with your creatures. You could try Tymna the Weaver, Promise of Power, Soul of the Harvest, Kothophed, Soul Hoarder, Baleful Force. Necropotence of course would be amazing since you're gaining so much life.
You might as well add in Exquisite Blood for more lifegain and the potential combo with Sanguine Bond. You could cut Solemnity, Erebos, Vizier of the Menagerie, Deathrite Shaman, and Blind Obedience.
1 month ago
Commander / EDH*
177 VIEWS | IN 1 FOLDER
Blinding Angel is officially on the chopping block. I'm either going to replace her with Lyra or Teshar, Ancestor’s Apostle (Teshar from here on out). Lyra offers a hell of a lot of value in combat while Teshar gives me recurrence of my smaller legends.
Kagemaro, First to Suffer offers me an option to wipe the board should I need to, but I already have a lot of wipes. Should she be bumped by Lyra, Teshar, or Sidisi, Undead Vizier for that sweet sweet tutor effect? Should I keep her in there and add a Reliquary Tower so I can actually capitalize on her ability with out losing my hand?
Kambal, Consul of Allocation might be chopped if his ability can't be put to good use. Would I just be better switching him out for Tymna the Weaver or perhaps Mikaeus, the Lunarch for additional buff? Perhaps because of all the board wipes I'm running, I should just replace him with Teysa, Orzhov Scion for a little post-board wipe recovery?
Assuming more white legends take the black legends place, would it be worth it to run Mogis's Marauder ? The dude is a hell of a haymaker, but I realize with each black mana symbol lost, he becomes more useless. If that were the case, should I just use Blood Artist as a post-wipe gut punch?
1 month ago
I've had a love hate relationship with it as far, but when it has worked it's worked well. In some of the last few games with the deck I've lynch pinned on it heavily, as the increase in draw effects from Tymna the Weaver and Skullclamp in general made the card a more solid game plan. The utility of the card hasn't been as predominant as I was hoping for since there has been a decline in the Jeleva, Nephalia's Scourge and a lack of situations where all 3 Animate Dead effects have been in the graveyard. But overall it's been sweet definitly still want to test it, if it's not already a permanent inclusion. All I need now is a 0 drop vamp to make my lines cheaper. :)