Tymna the Weaver
Legendary Creature — Human Cleric
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
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Tymna the Weaver Discussion
4 days ago
Fantastic List. +1.
I'm curious about the usage (or non-usage) of Spirit of the Labyrinth in a deck like this...
Is its symmetrical effects worth having in a list like this, considering the fact that Tymna the Weaver is the deck's primary source of draw (not counting others within the deck)?
I Didn't see it in the notable exclusions area, which is why I asked.
1 week ago
What do you think of Mox Amber, not the best mox by any means, but with your abundance of dorks to turn 2 a Varolz, dropping this right after makes it a 2 color mox, and can start casting spells pretty reliably by then, acting as, at worst case once Varolz hits, another land. It has worked well for me in my Selvala, Explorer Returned, Animar, Soul of Elements, and Thrasios, Triton Hero/Tymna the Weaver lists, but didn't do well in Najeela, the Blade-Blossom. Always is a card I want to try out in any deck where the commander costs less than or equal to three mana.
1 week ago
hkhssweiss, she really is a ton of fun! The colors, the flavor and how much a table underestimates her are all things that I love about her.
Weathered Wayfarer is definitely better, that's true. I have my single copy tied up in my Iroas, Hate Bears list at the moment, which is one of my more competitive builds. Will definitely add him in in the coming months.
Regarding the other suggestions. I've had Dawn of Hope, Crackling Doom and Wear / Tear in the deck before. The latter two could make a comeback sometime, it's just a matter of preference for the removal package really.
I really wanted Dawn of Hope to be good in the deck I really did, but it always underperformed. We have such powerful draw engines in the deck that it paled in comparison and didn't work with the mass lifegain plan. Would work better with a deck that gains life frequently in smaller chunks.
The Partners are amazing and I've been thinking about Bruse Tarl, Boorish Herder as an addition for a long time. They'd both do a lot of work in the deck but the creature count might be a little on the low side for Tymna the Weaver. Only one way to find out though.
Archangel of Thune is great but very expensive, honestly I'd probably play something like Baneslayer Angel instead but there's no denying the Archangel is strong. The ceiling is of course much higher on her.
Bloodchief Ascension could be a nice win condition / inevitability for the deck! I have a copy of it but it's in use at the moment. Definitely a good suggestion!
Finally Chaplain's Blessing used to be in the deck and it's a nice ritual for our commander which can give us explosive starts, which is still by no means necessary and sometimes felt lackluster to be honest. I'm liking the lifegain cards that can gain us life repeatedly over many turns a bit more but it could find it's home into the deck again. I'm a little bit of a hypocrite though since I'm running Icatian Moneychanger that does similar things and can get Licia down on turn 3 for example. Just hard to find what to cut instead.
Thank you again for the comments!
1 week ago
I've addressed Aetherflux Reservoir a few times I do not like that card. It draws too much hate and I'm not willing to put it in a deck that isn't dedicated Lifegain.
Drana's Emissary will likely come in.
Revenant Patriarch is good against combat heavy decks, but I haven't really seen those lately so it will probably come out.
I agree, this deck is slow to turn on. I've found the trick is to just divert attention and lay low.
Tithe Drinker was in here at one point, so it might come back for the extort.
Faith's Reward might be a good card to put to play against boardwipes.
I honestly just don't get Kaya, Ghost Assassin. To me she just isn't a good Planeswalker. But then again, I don't have a whole lot of experience with her. I do feel like Kaya, Orzhov Usurper could be decent in here though.
Children of Korlis is a good way to regain life lost if it came down to it.
Tymna the Weaver could bring in some nice draw too.
In the end I do feel like this deck will end up kind of falling in the shadows once I finish my Teysa Karlov deck. I'm super excited about that one.
1 week ago
This might be addressed before, but the curve is quite high. I tend to find myself not doing much until at least T4 in the 5 games I gold fished the deck, keeping playable hands. Here might be some cards that can be considered in your lifegain/control theme.
- Mindblade Render
- Dawn of Hope
- Tymna the Weaver
- Divinity of Pride
- Tithe Drinker
- Children of Korlis
- Mother of Runes
- Faith's Reward
- Kaya, Ghost Assassin
Hope that helps!
2 weeks ago
No worries nerva90!
I always wanted to build a Licia deck, she seems so much fun. Instead of Oreskos Explorer, you can actually run Weathered Wayfarer if you want a body. In addition it lets you tutor for any land, only downside is that an opponent has to have more lands than you.
Here might be some additional cards that can be considered that will work well with Licia that I didn't see in your list.
- Dawn of Hope
- Crackling Doom
- Archangel of Thune
- Bruse Tarl, Boorish Herder
- Tymna the Weaver
- Wear / Tear
- Toxic Deluge
- Bloodchief Ascension
2 weeks ago
What are the win cons for
3 weeks ago
Hey, you're welcome. I like the changes.
I think it's more important to set-up Alesha to get good value from her reanimation then any other strategy. Setting up Alesha means getting creatures into your graveyard not artifacts.
This is the priority order of cards I suggest:
- 2 power creatures
- low mana cost graveyard enablers (want these early game)
- sac outlets
- Sunforger package
- artifacts/enchantments/other sorceries
You don't want a hand full of noncreature cards especially artifacts when creatures are more important for the overall strategy with Alesha. The reanimation strategy with Alesha doesn't need artifacts therefore you should consider cutting the majority of them.
The few noncreature artifacts I suggest keeping are:
- Sol Ring
- Boros Signet
- Orzhov Signet
- Talisman of Indulgence
- Ashnod's Altar
- Sword FnF
Keep the small equipment strategy because of Puresteel and Sunforger. Together they are a good combo because one of the drawbacks of Sunforger is having to equip it again after you use it. Some of the artifact creatures are good because they can be reanimated with Alesha especially Simulacrum, equip Sunforger and count towards metalcraft. However I don't think the Myrs are doing much here they could be cut for more impactful creatures to reanimate with Alesha.
Some other good cards with Sunforger are:
- Tithe: tutor for Mistveil, can be cast with Sunforger.
- Knight of the White Orchid: tutor for Mistveil and put it into play, can be reanimated with Alesha.
- Stoneforge Mystic: tutor for Sunforger, can be reanimated with Alesha.
- Boros Charm: protection or other modes.
- Swords to Plowshares: staple white removal in Commander.
- Rakdos Charm: instant opponent graveyard exile or stops infinite token combos.
With Sunforger these are better cards than a lot of the artifacts. Sunforger is great, but my advice is to strengthen the reanimation strategy with Alesha first before anything else.
Other graveyard enablers/sac outlets for Alesha's reanimation to consider:
For updates I would start with adding these cards in place of artifacts. After that then strengthen the Sunforger package. Zulaport Cutthroat is a better Blood Artist because he makes all your opponents lose life where as Artist only one opponent. Mogis, God of Slaughter looks out of place; seven devotion is a lot and his ability while good in my opinion in 40 life Commander is not impactful enough. Anointed Procession is only good with three cards in the entire deck. Soul Warden is fine, but can be replaced with another creature who gives you more value when it ETB or dies.
Some powerful creatures with Alesha to consider adding:
- Master of Cruelties: finisher with Alesha. When attacking with Alesha you have already passed your declare attackers phase therefore Master's clause that he can only attack alone doesn't matter because he's never declared as an attacker; he's reanimated, put into play by Alesha tapped and attacking.
- Grand Abolisher: protect Alesha during your turn.
- Mother of Runes: protect Alesha.
- Recruiter of the Guard: creature tutor.
- Aven Mindcensor: disrupt your opponents from using their tutors.
- Remorseful Cleric: opponent graveyard hate, self-sac.
- Selfless Spirit: protection for your creatures, self-sac.
- Tymna the Weaver: powerful draw when you're attacking with multiple creatures a turn.