Tymna the Weaver
Legendary Creature — Human Cleric
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
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Tymna the Weaver Discussion
4 days ago
Life Gain has been one of my favorite Mechanics since I started playing magic, along with Exile and Flyers (so obviously White is my favorite color). I like the use of the other colors in this deck to make use of life gain. Oloro, Ageless Ascetic is an obviously good choice for a life gain commander, but if your set on green, You could also consider taking out Ishai and throwing in a different Partner commander that goes with your Theme since, while blue is always good in a deck, doesn't seem to serve the decks overall purpose. Tymna the Weaver could help with card draw with the minimum drawback to you. Sidar Kondo of Jamuraa is pretty good with your low power creatures and defender sub-theme. Ravos, Soultender Gives you some recursion, which I see very little of in the deck. Of course, this deck as it stands seems ready to tackle most scenarios, and If you're happy with the way the deck preforms, then I say great decklist. Go Life Gain!
5 days ago
@StopShot is right about Homeward Path and Humble Defector. The Humble Defector stays tapped as he's passed from player to player. He only becomes untapped at the beginning of a turn or if an ability makes it so
Also, even if he does become untapped; he does not have haste. Two cards to reference would be Control Magic and Act of Treason. Notice how the red card specifically mentions untapping and granting haste. A creature which is stolen via Control Magic or taken back with Homeward Path cannot attack or utilize it's abilities the turn it comes under your control
Anywho, as to the original question, have you included Tymna the Weaver in the deck? She has a rare ability for orzhov creatures
Also, I use Isochron Scepter and Tainted Pact as an engine in one of my decks. Neither card is specifically in the deck to be used with the other, but when they are paired together it's music to my ears. I wouldn't suggest running Isochron Scepter unless you have 10-15+ relevant instants to use with it. Nobody likes dead draws
Above all, have fun!
1 week ago
2) Auxillary combo. In this deck it's Devoted Druid + Vizier of Remedies, which, after summoning sickness wears off of Druid, makes infinite green mana. Then, using that mana plus a blue if you need to cast Thrasios, Triton Hero, you draw your deck with Thrasios's activated ability, find the Walking Ballista, cast it for infinite/infinite, and kill everyone. But if you can't do that either:
3) Swaaaaarm! Tymna the Weaver and Edric, Spymaster of Trest can really get cards flowing into your hand just by attacking with 2/2s and fliers, which you can use to chip away at life totals. But I've never won this way, because:
3.5) Ideally, you set up a combo turn with protection, e.g Silence or a counterspell, and then you win on that turn. Unless I'm totally assured it won't be removed, I never play Aluren until I'm going to try to win. It's too symmetrical of an effect, and it's dangerous to pass and let others take advantage of the free mana.
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2 weeks ago
Thanks for the comment! More card draw is always a good thing, but I don't know that Long-Term Plans or Preordain are quite strong enough. If I wanted more card draw I'd probably try to make room for Necropotence or maybe Phyrexian Arena, but actually there's quite a bit of hidden draw power in Tymna the Weaver, and since there's a lot of redundancy in the creatures that go infinite with Aluren, most games I can throw any tutor I draw towards finding it.
There's 7 tutors (that can find Aluren specifically), 4 card advantage engines/large library manipulation, 3 card-burst engines (Edric, Glimpse, Ad Naus), as well as a few cantrip effects like Strix and Coiling Oracle. Both commanders are also a source of card advantage, which has been super useful.
In short, the deck is meant to operate on a more t4-t6 combo win, just using hatebears and counters to interact while I set up, and I don't think more cantrips will help get the combo online faster. I can see myself making room for Preordain if a card starts underperforming, but if I really wanted to start finding Aluren turns faster I'd have to shell out for Grim Tutor, Imperial Seal, etc. And I can't xD
Edit: It's also often important to hold up counterspells/instant tutors in the deck, so I'd probably go for Opt if I wanted more of that effect. I'll keep it in mind.
3 weeks ago
merrowMania: Hall of the Bandit Lord is a decent card if you are focusing more on combat wins than I am. Also, like any good cEDH deck, I often do quite a bit of damage to myself through Mana Crypt and Ancient Tomb, etc. so the 3 life from Hall of the Bandit Lord adds up, especially when doing Candelabra of Tawnos shenanigans. You are right about Maze of Ith though. That card is one of the few pieces left from when I built this deck as a casual deck. However, even in competitive games, if enough stax pieces hit the field to shut people down, they will start attacking with whatever creatures they have and Maze of Ith has saved me far too many times for me to be willing to cut it. Also, like every other land, Candelabra of Tawnos allows for some ridiculous stuff to happen with it.
That said; Tana, the Bloodsower/Tymna the Weaver, Yidris, Maelstrom Wielder, Selvala, Heart of the Wilds, Captain Sisay, Animar, Soul of Elements, Karador, Ghost Chieftain, and even some builds of The Gitrog Monster (and this is just the Tier 1-1.5 lists) attack with creatures often enough that Maze of Ith is still useful. Considering I run other lands that do not traditionally tap for mana, both Urborg, Tomb of Yawgmoth and Chromatic Lantern are important cards used to circumvent this and are cards I try to play early in most games. All of this is enough form me to justify the inclusion.
TLDR: Maze of Ith has been better for me than Hall of the Bandit Lord due to this list focusing more on combo/stax than combat wins and Maze of Ith is better at keeping me alive if I slow the game down with multiple stax pieces.
Ohthenoises: Staff of Nin makes more sense. I was thinking that you were referencing making infinite mana off of the Spine of Ish Sah + Paradox Engine combo and then just using Staff of Domination as your win condition. This is definitely a reasonable Kuldotha Forgemaster line, especially because it still works if you only have exactly enough mana from nonland sources to recast the Spine of Ish Sah.
1 month ago
And might I ask why Tymna the Weaver is tier 1? I don't know hardly anything about her, but she seems pretty weak? What can you do to combo with her? What can you do at all with her besides draw few cards once in while, by doing combats and losing a bit of life?
1 month ago
Exquisite Blood, because you're running Sanguine Bond. Cliffhaven Vampire, Vizkopa Guildmage, and maybe Blood Seeker, because your opponents should also be losing life as you gain it or when they do anything really. Extort helps here too. And maybe Tymna the Weaver or some Read the Bones / Sign in Blood style cards to get you drawing cards with little downside because of how much life you're gaining.