Tymna the Weaver


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare

Combos Browse all

Tymna the Weaver

Legendary Creature — Human Cleric


At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

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Have (1) Pieguy396
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Tymna the Weaver Discussion

MrAptronym on Bad Bitches of MTG

14 hours ago

Sticking with named characters here: Fumiko the Lowblood,Rakka Mar, Exava, Rakdos Blood Witch, Tymna the Weaver, Sheoldred, Whispering One, Masako the Humorless and Sakiko, Mother of Summer are all ladies I have enjoyed playing with in EDH. I think all of them fit your general strategy fairly well as well.

Addrum on Drafted a grim flayer and liliana, made a deck lol

1 day ago

Wouldn't Tymna the Weaver combo better as a commander with Kydele?

Since you are running both Archeomancer and Ghostly Flicker, add a Palinchron for infinite mana (Great Whale and Peregrine Drake are the budget options). They also go well with Eldrazi Displacer and Deadeye Navigator.

Reveillark and Karmic Guide are best reanimate enablers and fits better in the flicker package.

I'd stick with the ETB/flicker and Reanimator plan. Sounds really powerful, and decks like Roon have prove it right. Mulldrifter is pretty good for that deck, and Shriekmaw can be very helpful. Try to cut the creatures that don't have a ETB ability unless they are vital for the deck. Also, add more creatures with ETB that searches for lands, like Wood Elves or Solemn Simulacrum.

DasTree on Your Loss is my Gain

1 week ago

Thank you all for the suggestions. I will have to pass on the Ajani, Caller of the Pride. I could just use his -3 ability off the bat to do slap some face around. One of the easiest things to do with this deck are drop Kokusho, the Evening Star and keep recurring him. I do like Tymna the Weaver. Will defiantly need to fit in here somewhere. Thanks.

I'm digging Blind Obedience. Hell yes. Why isn't Rogue's Passage already in here? Kind of like another EDH staple to me. Good call on Palace Siege. I'll make that swap. Thanks again for the comments.

ObamaIsIlluminatiOhYeah on Your Loss is my Gain

1 week ago

Tymna the Weaver also seems like she'd be good since it gives you something to use your life for... and card draw is always good in EDH.

Matthew_Minor91 on Workshop Party

2 weeks ago

Ya, it's more a good guy greg thing so we don't show up to shops and house people, scarring them from playing. I like to friends out at shops and bring them back to my place for games later.

Nothing says "Let's be friends" like a turn 5 win every game then "Hey, come back to my house so we can combo off on your chump deck" or "Come to my place for competitive draw-go control every game"

this all being said, your one deck looked fine


and I'll be looking through your other decks for motivation and see if I find anything that's "Simply Better".


Sometimes with such a large database of cards we all over look stuff. I ended up taking that akiri deck apart before trial and error. Your suggestion was correct as I don't really have the artifacts needed and running this black blue would be better. Figure I'll upgrade my equipment package and make a Akiri, Line-Slinger and Tymna the Weaver equipment-aggro deck. Green did seem unnecessary and black did seem better, and I love TYMNA

MagicalHacker on Game of Thrones (Marchesa Primer)

2 weeks ago

precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.

I dropped Curse of the Nightly Hunt, Goblin Diplomats, Goblin Racketeer, Grenzo, Havoc Raiser, and Maddening Imp because they weren't as impactful as I'd like.

I dropped Pariah's Shield and Helm of Possession because I rarely had tokens I wanted to use up.

I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.

I dropped Aegis of the Gods and True Believer because they didnt ever do anything important when the combo players are likely getting pummeled thanks to my helping out mutual opponents.

I dropped Crumbling Sanctuary since it pillow forts my opponents.

I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.

I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.

I added Dolmen Gate, Iroas, God of Victory, and Reconnaissance to protect my attacking creatures.

I added Avatar of Slaughter (previously ignored due to cmc) and Season of the Witch to replace my dropped goading cards.

I added Blood Feud, Furnace of Rath, Dictate of the Twin Gods, and Pain Magnification for additional reasons to make people attack, while also making my opponents worse off.

I added Island Sanctuary since I misread initially, thinking it made a Moat effect. No, it only protects you!

I added Thran Dynamo and Tymna the Weaver back in for another ramp card and draw card respectively.

And then I added a Swamp or so other basic to replace Volrath's Stronghold.

SaberTech on Orzhov commander

2 weeks ago

Do you think that you'll be playing more 1v1 or multiplayer games?

From what you've said about your prefered play style, Karlov of the Ghost Council sounds like the commander that's more your speed. He's the fastest option but he is better suited to 1v1. He also suffers from the deck being very commander dependent and having very limited design space if you want the deck to be as effective as it can be. Still, he's fun.

Like iAzire said, almost all the other BW commanders are geared more towards midgame combo or grindy value strategies. Normally that isn't a problem though, since the first few turns of the game are spent mana-ramping, tutoring, or setting up your board.

Tymna the Weaver may be a good option if you just like swinging with creatures, or Kambal, Consul of Allocation could be used for a "punisher" style deck.

Grind on Orzhov commander

2 weeks ago

Karlov is a 2-drop and can provide you early damage, and can be used for removal if you have enough life gain. I don't have a Karlov deck but I have seen some pretty good/competitive ones.

however, karlov is kind of a build-around-me kind of commander. you have to run a lot of lifegain tricks and stuff. he tends to be voltron and as a result is susceptible to point removal.

If you are not really into lifegain voltron you could go closer to a goodstuff mid- to late-game strategy you could build partners with Ravos, Soultender and Tymna the Weaver. tymna is really good - lifelink plus extra card draw is a nice combination. and ravos is a decent recursion engine. they seem to lend themselves to a creature-heavy build.

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