Tymna the Weaver


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Tymna the Weaver

Legendary Creature — Human Cleric


At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

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Tymna the Weaver Discussion

ballesta25 on Kambal, Consul of Allocating Gains

1 day ago

Exquisite Blood is an infinite combo with several of the cards in your deck (Sanguine Bond, Cliffhaven Vampire, ...). It's kinda expensive, but even if you don't want to pick up a copy, you should know about it so you know why if everyone tries to destroy your Sanguine Bond.

Words of Worship is a rather bizarre old card (there's a whole cycle) that lets you pay {1} to gain 5 life instead of drawing a card. In most circumstances, that's a bad trade, even in a dedicated life-gain deck, but it lets you survive if you've been milled out, and sometimes you just need one more lifegain trigger. It's main use is to be super fun with things like Well of Lost Dreams ("Instead of drawing this card, I'll gain life and also draw cards!") Sadly, you don't have blue in your color identity, so you can't play Drogskol Reaver, but for redundant copies of that effect, you do get Dawn of Hope once Guilds of Ravnica releases and even Lich's Mastery if you're crazy enough. (I don't recommend Lich's Mastery in EDH - Cyclonic Rift or Bane of Progress type effects are too common.)

You may want more token produces for your soul sisters. Martial Coup seems like a good include because you can use it to make tokens or as a board wipe.

This deck could use some more ways to spend life for value. Arguel's Blood Fast  Flip, Phyrexian Reclamation, Tymna the Weaver, Vona, Butcher of Magan, Chainer, Dementia Master Razaketh, the Foulblooded, and Necropotence all let you trade life for other resources and are mostly fairly budget. I would recommend including a few effects of that sort.

Blood Tithe and Remorseless Punishment seem low-impact in Commander: everyone starts with a lot of life so hitting everyone for 3 or one player for 10 in a non-repeatable way doesn't accomplish that much.

Gadianten on Divine Machinations (Cleric Tribal)

1 week ago

Thanks for looking the list over SandwichMan007. I have used Westvale Abbey  Flip in other builds of the deck with some success but the short answer why its not here anymore is to increase mulligan consistency. The long answer is that I find it necessary to start with three lands that let me cast Tymna the Weaver and without greens color fixing ability to protect me I find my deck will brutally betray me if I don't have that in my starting hand, like 10 cards till the next land levels of spite and betrayal. The strangest thing is I have seen people play less lands then me and NOT be consistently screwed by it whereas I literally need to fight to need consistent land drops.

So to recap, to strengthen my first five turns, current low creature count, used to have 34 clerics at one point, and poor interactions with my main reanimation loop, typically powered by Mirror Entity as the sacrifice outlet... it feels waaay bad when that happens. To give you an idea how important that meeting necessary colors is I have even toyed with removing Reliquary Tower but its general interaction with Necropotence always stops me. Although with the recent inclusion of Crucible of Worlds I may reevaluate it.

P.S. My meta reaaaally likes their combos and clerics are terrible at beating people down so I find constancy to be VERY important as the best case scenario of me durdling around tends to be dragon tribal value engine to the face and from there it only gets darker and more heinous, where Westvale Abbey tends to be a speed bump at best.

SynergyBuild on Najeela's Hulk Pod Project (Primer)

2 weeks ago

If white mana is your problem, wouldn't Eidolon of Rhetoric have the same issue as Tymna the Weaver?

greyninja on Mardifacts

1 month ago

Dispatch is a thing. Tempered Steel too. Honestly there's a fuckton of options in white lol

As the commander I'd maybe run Akiri, Line-Slinger and Tymna the Weaver

SynergyBuild on [List - Multiplayer] EDH Generals by Tier

1 month ago

Soren841 I can't say you are wrong... but that was a little harsh, don't you think?

ChibiNature Animar is a powerful commander, one with high resilience to non-creature based stax like Thorn of Amethyst, Thalia, Guardian of Thraben, Glowrider, and Vryn Wingmare, and Animar is very fast, winning turns 3-4 with the ability to play through the mid-game turns 5-7 with a decent chance, however is can't win nearly as fast as the other speedy combo lists, and due to that it just isn't tier 1 on speed alone. It also normally requires it's commander to win, and though Kiki-Jiki, Mirror Breaker lines are a powerful asset to the deck, paying ~8 mana for them, or even 4 mana with Animar on the field is still not as fast.

The deck also doesn't have the same exact protection other lists in more colors do. Having access to white like Thrasios, Triton Hero/Tymna the Weaver lists do means no cards like Silence or Grand Abolisher can be run, and most Animar list are too creature-based to run normal counter-magic in the same amounts as normal lists. They still have good protection (think Glen Elendra Archmage or Sylvan Safekeeper), but simply good isn't tier 1. Tier 1 decks need to be extremely well built, with nearly every card being powerful at every stage of the game. It is difficult to imagine, but check out i hate all of you which requires every card to be so balanced it dropped Hurkyl's Recall for Rebuild, and similar changes.

Ancestral Animar by JMCraig is currently one of the best and most balanced lists for Animar, Soul of Elements, it has everything you could generally ask for in the deck, but it isn't Tier 1 in the most competitive metas due to it being a little bit slower and a tiny bit less protected than other fast combo lists. It is still a competitive tier 1.5 amazing deck, and I would suggest playing it to a ton of players, but I can't say I ever imagining it being tier 1 unless WotC prints something like another couple Ancestral Statues that are easier to tutor for (0-2 power for Imperial Recruiter, 3 mana for Trophy Mage, etc.) or something stupidly OP like that.

SynergyBuild on Why Every Commander is Competitive

1 month ago

Oh Wow, I forgot to post this like 3 days ago... this is late. I've been busy with All About EDH if you wanted to know.

enpc Well, I have found there are enough sacrifice outlets like Altar of Dementia and tutors like Enlightened Tutor you should normally get an outlet before Harmonize needs to be run, however I don't know your build, so am mostly in the dark as to what should or should not be played. I also want to thank you for taking the time to write out these well-thought responses.

Yes, I do under represent aggro, as it does exist (in minor ways in comparison to the other archetypes) in cEDH. This is not a primer for all of cEDH, it is an intro to deck-building for competitive environments. The major point of this was to prove bad commanders could be competitive, hence the name "Why Every Commander is Competitive." Aggro requires in nearly all forms a very specific deck, with a specifically good commander, like Tymna the Weaver and Edric, Spymaster of Trest giving great colors for aggro and great card draw capabilities. In this way, I could not make an easy archetypal base for a cEDH aggro deck.

I could make a fully colorless 99 card stax deck and toss on any commander in the game. Though I have yet to do this for combo or control, I can set up a mono-colored varient all of them, so one base for each of the five colors for combo and control, leaving only colorless control/combo. I can't even make a 5 color 99 base for a cEDH aggro deck unless I know the commander. Not even close yet, and I have tried. Aggro relies too heavily on its commander to be viable as a base in this way. Simply put, if you can make a true 99 card aggro deck, I will Retract all statements on this list as to aggro/beatdown and give you credit.

One thing I would like to make clear, is that though this is an intro to deckbuilding in cEDH, specifically on an archetypal level, it isn't the same thing for MtG. I could talk about the historic nature of archetypes in every format of MtG, talk about midrange too, or hybrid decks, but it simply applies too little to the topic I wanted to cover, however I do very much want to say that I will keep all of this in mind for my 'all of EDH primer' that will take a couple weeks to set up.

jonno.scott on Easy Street

1 month ago

KylerStar I looked at your list and like the idea of including Tymna the Weaver!

Atleon on I’m Flexin my T-Rex

1 month ago

This deck looks sick! I love Demonic Consultation and Tainted Pact decks. True singleton just looks so cool. Very, very tuned. Have you thought about playing a Lion's Eye Diamond to help facilitate early wins?

How has Cephalid Coliseum worked for you? I play a sort-of-competitive Seasons Past combo deck with Thrasios, Triton Hero and Tymna the Weaver at the helm, and I am thinking about putting in more ways to stock my graveyard pre-combo. Cephalid Coliseum seems like a pretty cool way to do it, especially with ways to recur it.

Similarly, how about Toxic Deluge? I played it in Doomsday Zur for a while, but in a slightly slower deck like mine I am a little worried about the cost in life, but I think it'd be worth it.

Here is my deck, for reference.

The only card in your deck that gives me a little pause is Spire of Industry. Do you reliably get to turn it on?

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