Tymna the Weaver

Tymna the Weaver

Legendary Creature — Human Cleric

Lifelink

At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

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Set Rarity
Commander 2016 (C16) Rare

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Legality

Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Tymna the Weaver occurrence in decks from the last year

Tymna the Weaver Discussion

SynergyBuild on Oko in cEDH settings

1 hour ago

RambIe "Win more", when I used it at least (not speaking for anyone else that uses it) means to me the types of cards like Overrun after you already had lethal on field. They are cards that don't need to be run, because when they are good you are already winning.

"Lose less" is another term meant to describe cards like Fog in a situation where it saves you a turn, but you do nothing with that turn and die the next turn. It stalls defeat, but doesn't change the situation.

A card that is great, but only when you are winning, or can stall, but only when you are losing are not good cards, and because it's hard to block creatures from 3 opponents, walkers have a disadvantage in EDH, making the thought that Oko protects itself from opposing creatures (one of the hallmarks of the card in formats like Standard and Modern, and even currently running through legacy) almost faulty, and while it being at 5 loyalty helps, often because it doesn't give direct card advantage, many deck will just beat it.

That's not saying I don't run and love the card, but I'd still pick Drake over Oko if I had to pick! I don't run Karn, Ashiok, or Narset often either. Oko is probably the toughest of them all, but my metagame is a lot of decks with Oakhame Adversary, Tymna the Weaver, partner decks, etc. that can deal with all sorts of walkers.

Yuriko is never really a big deal, as it's such an easy deck to whiff and die to itself. Our metagame is really just Kenriths, partner decks, Najeela (soo much najeela that just easy kills a walker), etc. that mean that slower Oko style plays are the more untenable variants.

Still, even on MTGO, while I would run both I'd still rather Drake, it's just a cleaner card overall, and more efficient, and easier to tutor, etc.

I also agree with RambIe, that Oko, Thief of Crowns is a bit in a strange color combo for him to be run.

BTW: I compare him more to Dack Fayden, Teferi, Time Raveler, and Grasp of Fate than to Gilded Drake. A 3 mana, sorcery speed, interaction piece that either hits multiple cards, or has additional value makes more sense to me to compare. Dack Fayden used to be everywhere, and slowly ran out of the metagame (still is in Kess, Dissident Mage, but the -2 is less used) and it just less useful given the metagame's more creature-based evolution.

SynergyBuild on Iron man EDH (new fornat)

18 hours ago

Trying to solve the format:


Okay, so, the plan is simple, work our way up from Yidris, Maelstrom Wielder to Thrasios, Triton Hero and Tymna the Weaver Consultation Bloom (Green-Bloom Consult TnT).

Now, why Yidris? Yes, Atraxa, Praetors' Voice is in the right colors, however it is much more expensive to switch from these decklists in that way. Neither Tymna nor Thrasios is in the Atraxa Precon (As seen on Atraxa Precon (Reference)), and Yidris has Thrasios, Triton Hero (Yidris Precon), and when it comes down to it, most importantly are the sultai colors of the pairing, so the manabase isn't incredibly difficult to swap, etc.

Now down to the deck's evolution. While starting with Yidris for it's value is smart, moving quickly over to change out for a Thrasios, Triton Hero/Vial Smasher the Fierce once you make a few dollars, adding in the main engines that drive this archetype. Thassa's Oracle isn't incredibly expensive, however Demonic Consultation/Tainted Pact are certainly not cheap anymore. This means that the best wincons are going to be more controling, and I recommend moving to Vial Smasher as a main wincon.

Keen Sense and Curiosity effects are honestly not a huge investment, and can add a lot of consistency and ability to turn the list into a Curious Control style deck very fast. That can be cheap switches, like Notion Thief, Dig Through Time, and Treasure Cruise to add additional damage and value throughout the game, and just adding some extra cheap countermagic and mana dorks to get them out early and the deck looks really efficient.

Remember, this list already has good synergies for this strategy. Obviously ramp + Thrasios is busted, that's why Thrasios, Triton Hero is so expensive. Just tossing in Vial Smasher as a backup wincon to any number of decent budget threats, some cheap board wipes (think Languish) and some effective removal and the list hits really hard as a strong control deck, easily able to win some games for that cash prize. Being a strongly upgradeable deck, one that gets incredibly powerful on a budget if you have the precon, and also being great out of the box is why this strategy is so good.

Remember for those that wanted Atraxa, or the 5c Dragon deck and wanted to upgrade those to the higher tiers for their manabase, they have to cut tons of dragon and +1/+1 synergies over time, while this deck ran cards like Windfall and Decimate and Burgeoning and signets, Fellwar Stone, Commander's Sphere, etc. Our deck just ran the good cards irrespective of strategy, letting us change out individual cards rather than the whole deck.

Now upgrading the manabase, individual cards, turning more into a curious control deck, perfectly balance in the competitive scenes, hopefully smoking the competition in the early-mid tiers of this format, moving to the Oracle/Consult lines, and tuning will get you far, but make sure you know when enough is enough, as this plateaus with enough money pretty fast, don't go out of your way to get shocks and even mid budget cards (5+ dollars or maybe even less) that can't be used for the Tymna the Weaver side of things. Start looking to upgrade the ramp, interaction, etc. and look to save up store credit to get Tymna the Weaver.

Perhaps prepare by getting manabase that works for both, think fetches at a certain point where either decklist has a use for it, as you upgrade to the best deck of the format, this will be a budgeted version obviously, but even a City of Brass is a great card that just does work for either deck. Getting cheap enablers like Avacyn's Pilgrim, Drannith Magistrate, Aven Mindcensor to replace the Keen Sense style effects from Vial Smasher aren't too expensive, so make sure you are ready to swap cards as you swap commanders. Now work on a bit of manabase fixing and the deck is really ready.

The decklists below look to show where to take the Vial Smasher and Tymna variants on a budget, both based off of some of the cards it would have been expected to have gotten! I personally went for the Dramatic Reversal/Isochron Scepter plan first while testing, as it wasn't overly expensive, and adding in a ton of dorks and rocks for the list was both cheaper than many people might expect, and really really useful when wanting to both have a strong lategame (Thrasios is busted) and also allows for the backup wincon backdooring Thrasios into a Jace/Oracle win!


Iron Man - Mid-Season Curious Control

Commander / EDH SynergyBuild

2 VIEWS | IN 1 FOLDER


Taking the above decklist, refining it for Tymna the Weaver and reposting a similar list and we have the following below:


Iron Man - Mid-Season TnT

Commander / EDH SynergyBuild

0 VIEWS | IN 1 FOLDER


Now, not only are both of these good budget cEDH decks, but they are specifically in the mindset of this format, being the optimal upgrade path to a cEDH list from this mindset, and being the most competitive upgrade path possible, hopefully dominating the format.

Now obviously some people will enjoy the Iso-Rev combo, may move to Power Artifact style stuff after a few hundred wins, whatever floats your boat. I already own duals from store credit in EDH games I run cEDH decks in sanctioned by the store, so it is possible, just depending on the length of the season. Again, my store has a system where each player pays 5 dollars, and gets a 5 dollar coin, they can play in one of two types of pods, one where each player keeps the coin, or the other where people give it to the winner. Under this system, with a $20 allowance per win, assuming 1 win per week you get to build up these lists in roughly 8 weeks based on my estimates.

Make sure to use heavily played cards, discount codes, etc. to get it done even faster! Also, look into other upgrade paths to solve this format, while I tested every list and saw what was closest to the top tier, there may be much more efficient lists early on, so try to get a system to beat this one!


Thank you RNR_Gaming for this challenge, it was super fun to try to solve, and I look forward to perhaps testing my theory in person and crushing everyone xD

Inkmoth on Yeva Draw-Grow

5 days ago

precociousapprentice: I'm a little confused by the end of your comment and I wanted to understand what list you're running and if I could see the list as well for clarification. My takeaway was that you're running your variation of her and I am absolutely honored :).

  • Hyrax Tower Scout: As I've mentioned in my last update, this card is just amazing and I wholeheartedly agree with your stance on it. I just need to come up with 2 slots that won't spike up my AVG cmc. So far, adding this and Kogla, the Titan Ape would definitely replace Cloudstone Curio as a more reliable contingency. I'm actively looking to slot this in, so stay tuned, the moment I figure it out it's going in. :)

  • Destiny Spinner: Before this card came out I would stay up at night trying to justify Elemental Uprising, Natural Affinity, or Sylvan Awakening just so I could animate the cradle lands during explosive Crop Rotation turns. At the end, those cards were deemed useless since they did nothing outside of animating cradle lands. Then Destiny Spinner was printed and it gave us everything we wanted out of Elemental Uprising, WHILE being a counter that can block Tymna the Weaver. So, I'm super happy I could put you on to its applications.

  • Emerald Medallion: I have to say, one of the selling points I got when it came to removing it was its uselessness during draw-out turns and BOY has that been a good selling point. I hate drawing this when I rather have a creature. I low-key miss it, but it hasn't crippled the deck in the slightest.

  • Eldritch Evolution/Natural Order: I've had this discussion before and these two are unfortunately non-negotiable, we love straight to the field tutors that can practically get us anything in the deck.

  • Tangle Wire: as you've stated, it's a perfect way to slow the game down to our level and to add to its inherent ability to break parity, the Flash mechanic puts us further ahead by allowing us to flash in spells during the tap trigger.

RNR_Gaming on Which Card Should Replace Temple …

1 week ago

The best draw engines without any budget restrictions are Rhystic Study, Necropotence, Sylvan Library and to a lesser more meta-dependant extent Mystic Remora; though they're not very flavorful they will keep your hand extra fat. If you're a tad more on the creature heavy side Edric, Spymaster of Trest and Tymna the Weaver are super reliable draw engines. Though if I had to pick out of the ones you're considering I'd go with the atlas but would include Notion Thief and Narset, Parter of Veils but I'm a degenerate :)

Viera on Dead Guy Ale

3 weeks ago

Ever since quarantine I have had nothing else better to do other than eat, work, sleep, repeat. One day, while laying down my futon, I brandished my foil Tymna the Weaver and stared at for God-knows-how-long. After that, an idea donned on me that I have yet to see others: Dead Guy Ale.

Deadguy Ale is an Orzhov or BW midrange deck with a pretty low mana curve, and lots of removal and answers for whatever your opponent drops onto the battlefield.

Most versions feature some discard (or other disruption) and land destruction, alongside Dark Ritual and effective creatures. The creature suite is usually all about bang-for-your-buck, with cheap-ish casting costs and timely abilities (that usually complement the disruption).

Long story short I thought a Deadguy Ale deck in EDH would be a fantastic idea, as Tymna alone is a very effective creature with a timely ability, and she might as well be a my commamnder for this rogue brew. In an EDH variant, my main idea behind this brew is to play lots of removal and answers for whatever your opponent drops onto the battlefield, in addition to land destruction, and effective creatures with timely abilities. Dead Guy Ale, hence the name.

Please give me your honest opinions, cards suggestions, any to kickstart my neurons!

Last_Laugh on I want an enchantress commander …

1 month ago

Ghave, Guru of Spores is very reliant on enchantments.

Tymna the Weaver + Sidar Kondo of Jamuraa could easily be made to support an enchantress build also.

RambIe on I want an enchantress commander …

1 month ago

wow now that's a tough one.
I guess if i was in your shoes i would settle for Tymna the Weaver & Ikra Shidiqi, the Usurper

Viera on Godzilla Vs. Mechagodzilla | A Movie Within a Deck

1 month ago

What are your thoughts about adding Tymna the Weaver in a deck like this? Seems beneficial.

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