Tymna the Weaver

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare

Combos Browse all

Tymna the Weaver

Legendary Creature — Human Cleric

Lifelink

At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.

Price & Acquistion Set Price Alerts

C16

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Tymna the Weaver Discussion

tbjbenjamin on This... is... MEREN!!!

1 week ago

Q: When no other player helps to handle BloodPod or Breakfast Hulk, they are very hard to beat. (If you have some suggestions, write it down)

A: These are pretty much uphill battles but there are still things you can do to impede their plan.

BloodPod runs as many or even more dorks than us, which accelerates into a powerful game plan. I see that you have Caustic Caterpillar and Nature's Claim to take care of problematic enchantments(Natural State can be pretty good in a fast meta), so other things that you could consider are Minister of Pain or Make Obsolete to wipe out their dorks. If Tymna the Weaver or Tana, the Bloodsower is giving too many problems, you can consider Vendetta(does not work on Tymna), Dismember or Assassin's Trophy.

Breakfast Hulk sometimes gets the nut draw, but that's Breakfast Hulk for you. Like Bloodpod, they also run many or even more dorks than us for ramping/colour fixing etc, so what I have mentioned for Bloodpod also works for Breakfast Hulk. An important thing to note is both of these decks are quite reliant on Tymna to generate CA if they don't get the nut draw, so stop Tymna if you must. Breakfast Hulk also folds to Contamination if they don't have a dork that generate G to get rid of it.

My list for reference: enter link description here

rockleemyhero on Recommendations for cEDH storm?

2 weeks ago

I would add at least a couple more counterspells. You are leaning really heavy into the goldfish naus plan, so it needs to resolve. Swan Song and Negate are all stars in the format. Flusterstorm is great. Even Autumn's Veil and Red Elemental Blast work too.

I think zealous persecution, the net +1 mana red rituals, etherium sculptor, and summer bloom are a bit too cute for my tastes. They are all pretty low impact or a bit narrow/niche. ZP is a meta call but I still think there are better options such as Pyroclasm, which can also hit a Tymna the Weaver. Bring to Light is an interesting choice. How has it been performing for you? 5 mana sorcery seems too slow for me in this kind of deck. Even if it hits naus, it’s a bit vulnerable and requires you to be at a high enough life total or land count to get a good enough use out of it. Best of luck!!

@nch0r on T.N.T Dynamite

4 weeks ago

The creature tap effects are there to stop Kiki combo, which is prevalent in my meta. Also, I play in a very creature heavy meta and having creatures enter tapped helps me connect in order to get card draw from Tymna the Weaver.

My primary Buried Alive line is Karmic Guide + Kiki-Jiki, Mirror Breaker + Felidar Guardian, in the graveyard Karmic doesn't have protection from black so I can Reanimate Karmic, Karmic brings back Kiki, Kiki copies Karmic bringing back Felidar, then Kiki + Felidar for the win.

I used to run Carpet of Flowers, however, my meta has shifted to ancestral Animar being the only blue deck at the table, so it often is a dead draw I also cut Choke for this reason.

I absolutely agree with you about Bloom Tender it's on my short list of cards I want to acquire.

I'm concerned about Leonin Arbiter being a nonbo with all of my tutor lines, e.g. Yisan, birthing pod, buried alive, etc. I do run other tutor hate, Stranglehold, Aven Mindcensor have you found that leonin is worth the cost to you?

enpc on Just Stay Dead

1 month ago

StopShot: While the seals are both decent cards, I still think I'm better runnign the effects on creatures as I have access to a lot of creature tutors. While they are a bit more fragile, Saffi's ability is good at counteracting most removal.

As for my meta, The decks I'm playing against on a regualr basis are a Captain Sisay hybrid combo beatdown list, a Tymna the Weaver and Tana, the Bloodsower bloodpod stax list, a Thrasios, Triton Hero and Tymna the Weaver breakfast hulk deck, a Karador, Ghost Chieftain combo deck and a Brago, King Eternal stax combo deck. One of my other friends is looking at build ing a Zur the Enchanter stax list as well. I should probably state as well that the main deck I play in that meta is actually my Thrasios, Triton Hero and Tymna the Weaver Paradox Engine/Isochron Scepter deck: Triton Weaver. While I love my Saffi deck, my Thrasios/Tymna list is more optimised and better suited to pull out turn 4 wins as so sees more play.

SynergyBuild on tuvasa Tier?

1 month ago

No I don't play Tiny Leaders, well, I tried it, but took the deck apart because apparently using all of black and whites tutors to find Darkest Hour and Blasting Station in my Teysa, Orzhov Scion deck was okay, but when I found out how to build a tiny leaders varient of Hermit Druid, no one wanted to play against me.

Here is how it works, Hermit Druid your deck into your yard, and flashback Memory's Journey, hitting Yawgmoth's Will. I usually also hit Gitaxian Probe too. If you have a lot of mana, you can even flashback Think Twice to draw a card, however I normally mill myself out and flashback Journey on upkeep so I don't care.

Cast Yawgmoth's Will, and start storming off from the yard, with Dark Ritual, Cabal Ritual, and all of the efficient mana rocks that net mana. Then cast any number of combos. I usually go for Regrowthing back a Dramatic Reversal, casting Isochron Scepter from the yard, imprinting it, making infinite mana, casting Laboratory Maniac from the yard, casting my commander (Thrasios, Triton Hero, with Tymna the Weaver as the partner), and drawing to win.

The deck obviously could win with just IsoRev combo, with the commander, and won averagely turn 3. With all of the tutors and ramp legal, without Force of Will for my opponents to respond as easily (with Swan Song, Flusterstorm, Spell Pierce, Counterspell, Pact of Negation they can, but not as easily), the format dulled to a cEDH format with less interaction. Really sucked too, because it had so much promise.

That was back when I played around 4 years ago. I started ~5 years ago, but stopped 3 years ago. Started back up in late Amonkhet where I saw a booster box (or bundle?) in a store and remembered it. Got back in and though I sold my standard playabled, ended up that a lot of my other cards were great in commander, like Serra's Sanctum and Earthcraft, which I thought were only cool little tid-bits of MTG history at the time.

generalrenard on Commanders by Power Level [EDH Tier List]

1 month ago

I would think that EDHrec's organization would help in endeavor, already breaking things up for you. For commanders like Tetzimoc, Primal Death I would make a miscellaneous archetype for commanders that you can't figure out the interactions for. It is kind of lazy, but it would also help solve the problem with commanders like Scion of the Ur-Dragon and Karona, False God, who don't really have a set placement. Scion can be for dragon tribal, but I think having a miscellaneous combo archetype for 5 color commanders and popular partner commanders, like Tymna the Weaver.

ballesta25 on Kambal, Consul of Allocating Gains

1 month ago

Exquisite Blood is an infinite combo with several of the cards in your deck (Sanguine Bond, Cliffhaven Vampire, ...). It's kinda expensive, but even if you don't want to pick up a copy, you should know about it so you know why if everyone tries to destroy your Sanguine Bond.

Words of Worship is a rather bizarre old card (there's a whole cycle) that lets you pay {1} to gain 5 life instead of drawing a card. In most circumstances, that's a bad trade, even in a dedicated life-gain deck, but it lets you survive if you've been milled out, and sometimes you just need one more lifegain trigger. It's main use is to be super fun with things like Well of Lost Dreams ("Instead of drawing this card, I'll gain life and also draw cards!") Sadly, you don't have blue in your color identity, so you can't play Drogskol Reaver, but for redundant copies of that effect, you do get Dawn of Hope once Guilds of Ravnica releases and even Lich's Mastery if you're crazy enough. (I don't recommend Lich's Mastery in EDH - Cyclonic Rift or Bane of Progress type effects are too common.)

You may want more token produces for your soul sisters. Martial Coup seems like a good include because you can use it to make tokens or as a board wipe.

This deck could use some more ways to spend life for value. Arguel's Blood Fast  Flip, Phyrexian Reclamation, Tymna the Weaver, Vona, Butcher of Magan, Chainer, Dementia Master Razaketh, the Foulblooded, and Necropotence all let you trade life for other resources and are mostly fairly budget. I would recommend including a few effects of that sort.

Blood Tithe and Remorseless Punishment seem low-impact in Commander: everyone starts with a lot of life so hitting everyone for 3 or one player for 10 in a non-repeatable way doesn't accomplish that much.

Gadianten on Divine Machinations (Cleric Tribal)

2 months ago

Thanks for looking the list over SandwichMan007. I have used Westvale Abbey  Flip in other builds of the deck with some success but the short answer why its not here anymore is to increase mulligan consistency. The long answer is that I find it necessary to start with three lands that let me cast Tymna the Weaver and without greens color fixing ability to protect me I find my deck will brutally betray me if I don't have that in my starting hand, like 10 cards till the next land levels of spite and betrayal. The strangest thing is I have seen people play less lands then me and NOT be consistently screwed by it whereas I literally need to fight to need consistent land drops.

So to recap, to strengthen my first five turns, current low creature count, used to have 34 clerics at one point, and poor interactions with my main reanimation loop, typically powered by Mirror Entity as the sacrifice outlet... it feels waaay bad when that happens. To give you an idea how important that meeting necessary colors is I have even toyed with removing Reliquary Tower but its general interaction with Necropotence always stops me. Although with the recent inclusion of Crucible of Worlds I may reevaluate it.

P.S. My meta reaaaally likes their combos and clerics are terrible at beating people down so I find constancy to be VERY important as the best case scenario of me durdling around tends to be dragon tribal value engine to the face and from there it only gets darker and more heinous, where Westvale Abbey tends to be a speed bump at best.

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