Tymna the Weaver
Legendary Creature — Human Cleric
At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
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Tymna the Weaver Discussion
14 hours ago
Sticking with named characters here: Fumiko the Lowblood,Rakka Mar, Exava, Rakdos Blood Witch, Tymna the Weaver, Sheoldred, Whispering One, Masako the Humorless and Sakiko, Mother of Summer are all ladies I have enjoyed playing with in EDH. I think all of them fit your general strategy fairly well as well.
1 day ago
Wouldn't Tymna the Weaver combo better as a commander with Kydele?
Since you are running both Archeomancer and Ghostly Flicker, add a Palinchron for infinite mana (Great Whale and Peregrine Drake are the budget options). They also go well with Eldrazi Displacer and Deadeye Navigator.
I'd stick with the ETB/flicker and Reanimator plan. Sounds really powerful, and decks like Roon have prove it right. Mulldrifter is pretty good for that deck, and Shriekmaw can be very helpful. Try to cut the creatures that don't have a ETB ability unless they are vital for the deck. Also, add more creatures with ETB that searches for lands, like Wood Elves or Solemn Simulacrum.
1 week ago
Thank you all for the suggestions. I will have to pass on the Ajani, Caller of the Pride. I could just use his -3 ability off the bat to do slap some face around. One of the easiest things to do with this deck are drop Kokusho, the Evening Star and keep recurring him. I do like Tymna the Weaver. Will defiantly need to fit in here somewhere. Thanks.
1 week ago
Tymna the Weaver also seems like she'd be good since it gives you something to use your life for... and card draw is always good in EDH.
2 weeks ago
Ya, it's more a good guy greg thing so we don't show up to shops and house people, scarring them from playing. I like to friends out at shops and bring them back to my place for games later.
Nothing says "Let's be friends" like a turn 5 win every game then "Hey, come back to my house so we can combo off on your chump deck" or "Come to my place for competitive draw-go control every game"
this all being said, your one deck looked fine
and I'll be looking through your other decks for motivation and see if I find anything that's "Simply Better".
Sometimes with such a large database of cards we all over look stuff. I ended up taking that akiri deck apart before trial and error. Your suggestion was correct as I don't really have the artifacts needed and running this black blue would be better. Figure I'll upgrade my equipment package and make a Akiri, Line-Slinger and Tymna the Weaver equipment-aggro deck. Green did seem unnecessary and black did seem better, and I love TYMNA
2 weeks ago
precociousapprentice, absolutely! All of them are playtest based. I can't speak for the new cards yet, except in theory.
I dropped Darksteel Mutation because it's sorcery speed removal in a deck that wants opponents yo attack each other.
I dropped Crumbling Sanctuary since it pillow forts my opponents.
I dropped Sun Droplet since it doesn't trigger in a pillow fort, or it doesn't fort and stop me from dying.
I dropped Volrath's Stronghold since it doesn't add colored mana and has an activated ability I rarely needed.
2 weeks ago
Do you think that you'll be playing more 1v1 or multiplayer games?
From what you've said about your prefered play style, Karlov of the Ghost Council sounds like the commander that's more your speed. He's the fastest option but he is better suited to 1v1. He also suffers from the deck being very commander dependent and having very limited design space if you want the deck to be as effective as it can be. Still, he's fun.
Like iAzire said, almost all the other BW commanders are geared more towards midgame combo or grindy value strategies. Normally that isn't a problem though, since the first few turns of the game are spent mana-ramping, tutoring, or setting up your board.
2 weeks ago
Karlov is a 2-drop and can provide you early damage, and can be used for removal if you have enough life gain. I don't have a Karlov deck but I have seen some pretty good/competitive ones.
however, karlov is kind of a build-around-me kind of commander. you have to run a lot of lifegain tricks and stuff. he tends to be voltron and as a result is susceptible to point removal.
If you are not really into lifegain voltron you could go closer to a goodstuff mid- to late-game strategy you could build partners with Ravos, Soultender and Tymna the Weaver. tymna is really good - lifelink plus extra card draw is a nice combination. and ravos is a decent recursion engine. they seem to lend themselves to a creature-heavy build.