Edgar Markov

Edgar Markov

Legendary Creature — Vampire Knight

Eminence — Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

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Set Rarity
Commander 2017 (C17) Mythic Rare

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Edgar Markov occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

RBW (Mardu): 0.71%

Edgar Markov Discussion

TypicalTimmy on Ob Nixilis, Tyrant

1 week ago

The story of how Obby-Boy got his spark is a very dark and tragic one... for his victims. Basically, he got his Spark only after all other living beings on his home Plane were killed - by himself.

I wanted to emulate this titanic event with an Ob Nixilis flipwalker, for the fun of it.

Note that "Warlord" is not a current subtype. If you are wondering who I'd classify as "Warlords", it'd be evil beings with nation-wide agendas who seek to drive war at all costs. Beings such as Zurgo Helmsmasher (Though he is a Khan, but regardless not all Khans are warlords), Godo, Bandit Warlord, Grand Warlord Radha and Edgar Markov.

Ob Nixilis, Tyrant

Legendary Creature - Human Warlord

Fear, Deathtouch

Whenever Ob Nixilis, Tyrant attacks you may sacrifice a non-token creature you control. If you do, create two 2/1 black Warrior creature tokens tapped and attacking.

, : Destroy all other creatures. They can't be regenerated. Transform Ob Nixilis, Tyrant.

"I'll kill those who remember you first, so that you die completely alone."


Ob Nixilis, Genocidal Demon

Legendary Planeswalker - Nixilis

+2 Each opponent sacrifices a creature. Each opponent who can not sacrifice a creature loses 2 life. You gain life equal to the amount lost in this way.

-5 Each player discards their hand. You may draw up to a number of cards equal to the number of creature cards discarded in this way. You lose 2 life per card you draw.

-11 You get an emblem with "Whenever a creature you control dies, each opponent sacrifices a creature. If they can not, they reveal a creature card from their hand and discard it. If they can not, they lose 2 life."


I costed Ob Nixilis, Tyrant at 5 with 3x devotion to emulate his sheer tyrannical force and unforgiving will. I felt Fear + Deathtouch is a nice way to inspire just how lethal and terrorizing of a foe he truly is.

As for the wrath, I costed it similarly to Plague Wind, In Garruk's Wake and Deathbringer Regent albeit adjusted for a heavier devotion cost. Since there is precedent set already at 7 - 9 cmc, that felt more than appropriate. Shifted from the generic cost into to help smooth the transform ability.

4/5 body feels solid on a 5 cmc with 3x devotion. Honestly, with Deathtouch I think he could be a 3/5 and be just as brutal - however I wanted him to be as much of a threat as a creature as he would be as a Planeswalker. If you are playing a game of EDH and he is your Commander, ideally you'd transform him asap for cruel control. However if he's in the +99 you may want to keep him as a creature until needed. At hitting 4 damage per strike, that's going to add up quick, especially if you go light voltron and slap on some double strike.

As for his Genocidal Demon side, I designed him to immediately take use of either the +2 or the -5.

If you immediately +2, you get a sure-fire tactical advantage. Since you just wrathed, nobody would have any creatures meaning you are ensured -2 life on everyone and +6 on yourself (Again, if in EDH). This is a total of an 8-point spread with regards to how each life total shifted in comparison to your own. This is absolutely massive and, if nobody can answer him, each opponent is now under serious pressure. With Genocidal Demon on the battlefield, each opponent will need at minimum 2 creatures per turn, otherwise they get shut down. This ability absolutely can stop certain archetypes in their tracks.

If however you go for the -5, you can just demolish the game. Not only did you wrath, but now you strip everyone's hands away and stack your own as you see fit? Sure, you might lose a bunch of life, but again that's sort of the beauty of it; With one more rotation of the table, the +2 is going to start keeping pressure off the board while recovering your life slowly.

This means you can either +2 and immediately push toward the ultimate, or -5 and play the long-game. The +2 works with the -5, and the -5 makes the +2 far more oppressive.

Once you get to the -11, it's basically Dictate of Erebos on an Emblem, only worse. The whole card is designed to punish opponents for not having creatures in play, while making it exceedingly difficult to keep them in play as well.

Definition of OP, I know. But imagine if he were stacked in a Commander Precon with 4 equally powerful flipwalkers? One for each color, and each one as strong as him.

Perhaps I'll make a cycle of it. I could do Serra for white, Teferi for blue, Ob Nixilis for black, Jaya for red and Freyalise for green. While it is true that Teferi, Ob Nixilis and Freyalise already have cards from precon sets, it is equally true that they do not have flipwalker cards. So, the design space is there and still fresh for it.

LordBlackblade on Sorin/Karlov Blessed Deck Help

1 week ago

So looking through it, it reminds me of some of the earlier iterations of my own Karlov of the Ghost Council deck: Karlov's Tithes.

I want to second a lot of what multimedia said. When I play my deck it really focuses on gaining that incidental life from my opponents' actions.

I also have an Edgar Markov deck (March of the Dusk Legion), and in my experience the two decks play very differently.

Both decks can be very aggressive, but one focuses on going tall (one big creature) and the other on going wide (several smaller creatures).

The big question I have is which way are you going to go: Karlov life gain or Vampire tribal? Right now it looks way more like a Karlov deck than a vampire tribal deck.

multimedia on Sorin/Karlov Blessed Deck Help

1 week ago

Hey, I agree if you want to play Vamps, have a Vamp army with Sorin then Edgar Markov is the best tribal Vampire Commander. You could play a secondary life gain/drain strategy with Edgar; Cliffhaven Vampire + Righteous Cause.

With Karlov of the Ghost Council you want to play the best cards within the budget that gain you life or use life to give you value which are mostly nonVamp cards. Karlov is the center of attention, you build around him. Edgar is different; you may not even cast Edgar in a game. Instead utilize his eminence ability from the Command Zone; cast Vamps to create Vamp tokens which builds you an army to attack.

Karlov is a win condition, doing Commander damage which is less relying on other creatures to attack. Of course other creatures can attack especially if they have evasion and lifelink. The purpose of creatures with Karlov is to support him in some way.

How I would play Karlov with a $200 budget:

Aetherflux and Collar were just reprinted in the Mystery Booster set; those versions are $4 and $2. The nice thing about extort with Karlov is it gives you a life gain source for important cards that you should play that don't normally gain you life such as mana rocks, enchantments, removal spells, etc. Smothering Tithe + Leonin Elder can be a life gain and counters engine with Karlov.

enpc on Sorin/Karlov Blessed Deck Help

1 week ago

Since TappedOut has its own deckbuilder functionality, you should really be maintaining/asking for help on the TappedOut list, not the archidekt one.

As a general rule, lifegain is not very strong of an effect. And coupled with only a few cards that take advantage of mass lifegain (not for most of them, the effects aren't super strong), you're going to struggle. Especially if you're wanting to play a bunch of creatures.

Generally lifegain lists will want to form some sort of loop with their lifegain effects, like Sanguine Bond + Exquisite Blood, or Heliod, Sun-Crowned + Walking Ballista. But gaining life for the sake of gaining life is not a win condition in itself.

I would recommend leaning into an effect like that more, like looking to make your commander huge and then kill poeple will commander damage.

But if you want to go some sort of beats, Edgar Markov is going to be a much better list for you.

cPute on Vampire Deck

3 weeks ago

I used to play upgraded Vampiric Bloodlust a lot. You need either a lot of cheap vampires (1 and 2 CMC) + some card draw and play as much vampires as fast as possible, or a lot of recursion, since there usually is a lot of wraths. I recommend these cards (I consider them to be Edgar staples):

  • Dusk / Dawn - serves as wrath & recursion
  • Reconnaissance - gives vigilance to any (your) creature you want & helps in combat (you may withdraw your creatures from combat) (read errata, because the card now works differently from the original text)
  • Shared Animosity - the best anthem for vampires! if you have a lot of cheap vampires on the battlefield, this enchantment wins the game!
  • Etchings of the Chosen - anthem & protection for your important vampires
  • Anguished Unmaking - I know it's about 5 USD, but it's completely worth it, my favourite removal/wrath
  • Wear / Tear - great art. & ench. removal
  • New Blood - must have in vampire deck
  • Skullclamp - the best card draw for your deck!

Latest version of my Edgar Markov deck - Vampires 2020.

DemonDragonJ on Markov Manor

1 month ago

The Markov family are some of the best-known vampires in this game, but there has not yet been a card that portrays their ancestral home, so I have decided to make such a card.

Markov Manor Show

Edgar Markov is a three-colored creature, but I felt that it would be better to keep this land monocolored, or else it would be too powerful. I was planning to have the second ability have in its cost, but I decided that that would be far too powerful, so I kept it at a fixed value. I originally had the third ability cost , but I then decided that it should require a stronger investment in the color black; vampire tokens have been printed with all three of those abilities, so this land allows you to choose what ability the tokens that it generates shall have. I also was contemplating naming the card Castle Markov, because that name sounds grand and majestic, but I liked the alliteration of "Markov Manor," so I chose that name instead.

What does everyone else say about this card? Do you like it?

Fallerup on Shinra Cats - Feline Fantasy VII

1 month ago

even if tappout might not say this, Arahbo, Roar of the World is not legal in 1v1 commander. it is banned, along with commanders such as Edgar Markov here is a list:
Arahbo, Roar of the World is banned as a commander only.
Baral, Chief of Compliance is banned as as commander only.
Breya, Etherium Shaper is banned as a commander only.
Bruse Tarl, Boorish Herder is banned as a commander only.
Derevi, Empyrial Tactician is banned as a commander only.
Edgar Markov is banned as as commander only.
Edric, Spymaster of Trest is now banned as a commander only.
Emry, Lurker of the Loch is now banned as a commander only.
Geist of Saint Traft is banned as a commander only.
Jace, Vryn’s Prodigy is now banned as a commander only.
Marath, Will of the Wild is banned as a commander only.
Najeela, the Blade-Blossom is banned as a commander only.
Oloro, Ageless Ascetic is banned as a commander only.
Prime Speaker Vannifar is banned as as commander only.
Rofellos, Llanowar Emissary is banned as a commander only. (this one is banned in regular commander too)
Tasigur, the Golden Fang is banned as a commander only.
Teferi, Temporal Archmage is banned as a commander only.
Urza, Lord High Artificer is banned as a commander only.
Vial Smasher the Fierce is banned as a commander only.
Yuriko, the Tiger’s Shadow is banned as a commander only.
Zurgo Bellstriker is banned as a commander only.
do note that you can have all of these in the 99, just not as your commander. have a nice day. source: http://www.duelcommander.com/banlist/
There is a reason these commanders are banned 1v1. they are unfun and beat your opponent before he has a chance to do anything, which is why they are banned.

DriftingEpyon on Baubles of the Provocateur

1 month ago


I personally would remove Trespasser's Curse for Vedalken Orrery. I have Trespasser's Curse to keep in check an oppressive Edgar Markov deck in my playgroup. You could swap out any of the card in Flex spots to best fit your meta though!

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