|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
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Legendary Creature — Vampire Knight
Eminence - Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.
First strike, haste
Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.
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Edgar Markov Discussion
2 weeks ago
Fetches are 100% legal in any commander deck, as they do not have any coloured mana symbols in their rules text. It doesn't matter that it refers to cards that might be illegal to fetch (i.e. you can't fetch an Island in Edgar Markov).
2 weeks ago
Welcome to commander!
The answer to your inquiry is a no - only cards with colored mana symbols from your commanders color identity are allowed. For Edgar Markov that is BWR; Horizon Canopy contains a green mana symbol, which makes it illegal for use in an Edgar Markov deck.
A card's colour identity is its colour plus the colour of any mana symbols in the card's rules text. A card's colour identity is established before the game begins, and cannot be changed by game effects.
Cards in a deck may not have any colours in their color identity which are not shared with the commander of the deck. (The identity of each card in the deck must be a subset of the Commander's)
2 weeks ago
So I am not very familiar with the commander format.
I have heard both yes and no; I just want some clarification on this.
2 weeks ago
You may want some other finishers to add on to Overwhelming Stampede, as having more than one is a good idea. I’d recommend Overrun and especially Craterhoof Behemoth (which is kind of expensive but absolutely worth it). Door of Destinies may be worth dropping; from my experience with an Edgar Markov swarm deck it’s too slow and it needs gas after you play it, plus it’s a terrible draw late game. It’s great if you can get it early on in the game but there are better cards. Coat of Arms can be risky depending on what decks you play against, but usually it will help you more than your opponents. If that’s not the case most of the time take it out, it’s just hurting you.
Beastmaster Ascension can also make your creatures really big really fast.
Sol Ring is pretty much an auto-include in most if not all EDH decks so you might want one here.
Nissa Revane may also be worth dropping, especially since you don’t have a Nissa's Chosen (which is a good choice) so one of her abilities does nothing. She just doesn’t do enough to be worth running outside of her ultimate, but in my experience in EDH planeswalkers rarely get enough loyalty counters to ult and they aren’t worth running for that ability alone.
Yeva, Nature's Herald is a fantastically strong card in this deck, I would definitely recommend putting her in here.
Steel Leaf Champion is also pretty great; since your deck is mono green the triple green mana cost isn’t a problem and it’s a very strong 3 drop.
Growing Rites of Itlimoc Flip (and Gaea's Cradle if you can afford it) is a very strong card here. It can produce incredible amounts of mana and should be worth running. Also, Nykthos, Shrine to Nyx is a land I plan to run in my own elf deck when I finally upgrade the mana base (mine is very similar to yours at the moment, eventually I plan to overhaul it but I haven’t yet) since it’s very powerful in a mono colored deck.
These are some thoughts I had based on my experience with my own Ezuri, Renegade Leader deck. There are plenty of other great elf tribal cards out there I didn’t mention and that I’m not even aware of, but these are just some recommendations on cards I know to be good from experience. This is my deck if you’re interested, you could find some more stuff you want there: Go Not to the Elves (Ezuri elf tribal).
2 weeks ago
I'll 4th going with a precon. Get yourself to the table. I'll suggest the vampire deck. You will consitently get your vamp tokens with the general Edgar Markov. Token generation without even casting your general is great, and then you can synergize with that, or change your mind completely. My 2 cents. Good luck brewing!
2 weeks ago
Akiri, Line-Slinger + almost anyone is a really strong combo. Having a vigilant, first striking creature which is rather easily a 5/3 (at least) by turn 3 makes for some very good beats. I personally enjoy combining her with Silas Renn, Seeker Adept to give the deck more of a long game plan and access to some of the best tutors in the format, although Bruse Tarl, Boorish Herder can give the deck more speed in a 1v1 commander setting.
Edgar Markov is another extremely powerful aggro commander, and so is General Tazri, though in tazri's case you are confined strictly to playing allies, and she has a lightly more midrange aspect to her than any true aggro.
Purphoros, God of the Forge is another potent aggro commander, though purphoros can TECHNICALLY be called a combo commander by the same arguments that have always plagued burn decks; they don't attack to get your life down to 0, but instead employ spell shenanigans.
Najeela, the Blade-Blossom seems like a decent commander for aggro, but she also is arguably more of a combo commander, going infinite with any number of cards, the most simple of them being Sword of Feast and Famine. (Works because sword untaps your lands when damage is dealt, and you activate najeela's ability in the clean-up step of combat.)
I've also always liked Omnath, Locus of Rage as an aggro commander, since all you need in that deck is omnath himself and a bunch of ramp cards; the deck is the epitome of consistency and simplicity in an aggro commander deck, though he is often far too slow off the ground to be competitively viable. You just have to take too many turns to set up a kill.
2 weeks ago
You have Urza's Incubator in here but a card that may be a better choice for this deck is Herald's Horn. Many vampires are color intensive and wouldn’t get the full bonus from the incubator, but perhaps more importantly the Horn gives you a form of pseudo-card draw, which is incredibly important for decks like this.
Speaking of card draw, decks like this often lack much of it. You’ve got Phyrexian Arena, Twilight Prophet, and a few others, which is good, but you may want to also consider Necropotence and Champion of Dusk for even more card draw.
A potential problem with your deck is the creature/vampire count. The deck is meant to be a vampire tribal creature based deck and yet you only have 22 creatures / 20 vampires. This seems pretty low for a deck like this, I would add more vampires (there are plenty of good ones to add out there).
As for things to cut to make room, Crystal Chimes seems like it wouldn’t be ideal for this deck. You don’t have enough enchantments for this to really be optimal, and it seems to me that it could be replaced with a vampire.
Also, while Elspeth, Sun's Champion is an incredible planeswalker, she doesn’t really fit here either. Her ult can definitely win you games, but it’s not worth running her for only that ability since odds are she’ll be killed before she gets there. Her other abilities are good as well but they aren’t vampires and you need more of those.
Also, you may want to consider upgrading your single target removal. You’re in Mardu colors so you have access to pretty much the best single target removal in the game in cards like Anguished Unmaking, Utter End, Terminate, Path to Exile, Dreadbore, Chaos Warp, and more. It wouldn’t be best to run all of those, that would be excessive, but they are all better than Slaughter Pact (you’d be surprised how much that non-black clause matters).
You also may want Boros Charm for more boardwipe protection.