Edgar Markov

Edgar Markov

Legendary Creature — Vampire Knight

Eminence - Whenever you cast another Vampire spell, if Edgar Markov is in the command zone or on the battlefield, create a 1/1 black Vampire creature token.

First strike, haste

Whenever Edgar Markov attacks, put a +1/+1 counter on each Vampire you control.

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Set Rarity
Commander 2017 (C17) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Edgar Markov occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

RBW (Mardu): 0.71%

Edgar Markov Discussion

pskinn01 on Why should someone play boros? ...

1 week ago

Boros is usually I turn things sideways to advance my game. Attack early and often. Unfortunately unless you can keep the pressure up it can run out of steam. Ramp and card draw are issues you need to address in the deck building phase. Smothering Tithe is a good ramp option. Skullclamp is a good option if running a token theme or subtheme.

If you add black, I'd suggest Edgar Markov - it's a vampire themed deck that can get strong at casual tables even on a budget.

As far as boros goes, I use Iroas. I play it as a go wide token deck with Cathars' Crusade , Impact Tremors , and creatures that put token into play when attacking. I have an old list on here ( Hammer Time ), but its a 2 years old list and has seen many revisions to increase the token production like adding Goblin Rabblemaster and the new krenko to the deck. The deck is fun to me. But I love decks that can go wide or tall or both, with some combo potential thrown in.

Although neither my old list, nor my current one is budget, most of the token producers are lower value cards. If you want to go this way reach out and I can give ideas of cards to look at for the deck. I will try to update the deck sometime tomorrow to it's current configuration, as there are many new cards in there from recent sets like the flyer that produces soldiers when it attacks.

Nillstan on Nosferatu: A Symphony of Horror

1 month ago

"Every Edgar Markov deck ever, but with a fancy name"

enpc on Commanders by Power Level [EDH Tier List]

3 months ago

Autofigure: The problem with Edgar Markov (beats at least) is that the deck needs to deal 120 damage to the table to win. And while this is doable and he is one of the stronger aggro commanders, he is also fairly limited by being a tribal deck. You have to spend a lot of resources playing vampires to generate your win condition, whereas a lot of the decks in higher tiers win via assembling a few combo pieces and then going from there. And while you could build a combo version of Edgar Markov (which I have seen on T/O), his abilities don'tadd much to supporting the combo (in this case it was using a bunch of 1 mana vampires and Edgar's ability ot make extra tokens to sac to Razaketh). Couple this with the fact that hde doesn't have access to green for ramp or blue for control, that would be why he is sitting where he is.

Once you move past the slew of aggro commanders and more solidly into combo territory, this is where you start seeing why a lot of commanders fall where they do.Even commanders like Najeela, the Blade-Blossom , who can win through beats alone, will still attempt to win via their primary combo most of the time. And in the case of Najeela, she is usually assessed inside a more competitive environment, where creature counts are often lower and where she thrives more. While Edgar would get the same kind of benefits here, the issue with the deck on the whole is that it can't stack up the same way.

I would recommend having a look at some of the decks linked in the description to give you an idea of the kind of strategies employed by the decks in the higher up tiers.

Drakorya on Getting Friend into EDH. Need ...

3 months ago

I feel like a big part of commander decks is how reliant your deck is on having your commander on the battlefield. The decks that need their commander in play often do broken and fun things, which can be enticing for someone just getting started in commander. But these decks are often also fragile, and aren't nearly as fun if the commander is repeatedly countered or removed. So it depends on how interactive the meta he'll be playing is.

That being said, the god commanders from Theros and Amonkhet are alot easier to keep on the battlefield. Iroas, God of Victory , Mogis, God of Slaughter , and Xenagos, God of Revels can be fun decks to play.

Alternatively, if he wants his commander to hide in the shadows and let his minions do the work, the commanders with eminence abilities might suit him well, as they'll give him benefits while they stay in the command zone. There are 4 eminence commanders in total, all tribal themed: Arahbo, Roar of the World Cat Tribal, Edgar Markov Vampire Tribal, Inalla, Archmage Ritualist Wizard Tribal, and The Ur-Dragon Dragon Tribal.

Iraruel on Commanders by Power Level [EDH Tier List]

4 months ago

Hi again wanted to get an idea of what criteria Edgar Markov doesn't meet within the guidelines for competitive play? Been working on the list for a little bit of time and wanted to see other than CA in the command zone, what he lacked in regards to making the competitive tab?

The Pulls towards the deck is it is a similar playstyle to that of the Sidisis, focusing on fast combo and reanimation. It has one of, if not the, largest amount of layered cards between it's Skullclamp and Razaketh, the Foulblooded lines, as well as the fastest razaketh the foulblooded lines, usually going off with between 0/2 mana usually. The Razaketh lines included also are able to win from 2 creature + 0 mana, and with the recent addition of Dockside Extortionist an alternative line for later in the game that doesn't rely on chaining 0 drops. This allows us to have a low curve and also plays post Ad Nauseam fueling, Carnival of Souls as well as Phyrexian Altar which layer with the Oathsworn Vampire combo within the deck.

The clear disadvantages of the deck being the number of "dead" cards we layer to form more redundancy within the list, as well as the lack of Blue which would supply cantrips and counterspells for the deck. This interaction suite of the deck is slowly improving with more printings of stronger cards as well as effects such as Mandate of Peace .

Symphony of the Knight

Hissp on Commanders by Power Level [EDH Tier List]

4 months ago

First off - thanks for the update! I appreciate all you do for the format :)

Curious on some differences of thinking between this list and the cedh database:

There are 4 commanders currently sitting at Mid Power that are on the Fringe tab of the cEDH database: Anafenza, the Foremost , Edgar Markov , Bruse Tarl, Boorish Herder , and Ikra Shidiqi, the Usurper

  • For context there are 29 commanders on this Fringe tab in Competitive and 17 in the High Power on this list.

  • There are also 7 commanders that listed as High Power here that are on the Outdated or Meme tabs of the cEDH database.

  • As a final point of context there are 3 Competitive and 111 High Power Commander here that are not anywhere within the cEDH database.

The point of all this context is that the 4 Mid Power Commanders listed above are played enough to facilitate their being added a database otherwise full of Competitive and High Power Commanders.

Please move these forgotten 4 up to at least High Power for the love of systemic symmetry, or provide good reasoning for not doing so while having so many Commanders sitting in High Power with little to no representation elsewhere on the internet ( Ambassador Laquatus , Gaddock Teeg , etc.)

Stasissword on Edgar's Dega Vampires

4 months ago

Last_Laugh

After responding to your comment on my Animar deck and checking out your list, it lead me here, which I also have a Edgar Markov commander deck. Edgar Markov

My build went more for the Pact / Aristocrats mid range plan. I think Edgar Markov is one of the best Aristocrats commanders. Since Edgar himself provides the fodder and we get so many vampires that provide free sac outlets, it cuts down 2 of the 3 pieces needed for an gravepact strategy.

I've been thoroughly enjoying my deck. It was originally a Vish Kal, Blood Arbiter vamp tribal deck that quicky moved over to Edgar once previewed. The lower curve of the deck really allows for explosive starts and makes cards like Dark Prophecy and Skullclamp do amazing work.

I can comment on individual cards if you would like, but it depends on how happy you are with the deck and what direction you want to move towards.

In terms of your maybe board:

Phyrexian Tower : I cannot recommend enough, in this deck it's basically a black Ancient Tomb . Amazing card!

Anointed Procession , Purphoros, God of the Forge , Erebos, God of the Dead , Well of Lost Dreams . I would stay away from these cards. They are too costly for a slow upside. Procession itself takes casting 3-4 vampires before it outpaces the benefit just casting a vampire instead would provide and does nothing to protect you from board wipes or help you rebuild afterwards.

Yawgmoth, Thran Physician . Even if you don't build towards Pacts, I must recommend him. He's everything the deck wants. Provides board control/removal. Card draw. And can even buff Edgar's +1/+1 counters anthem.

Tzefick on Sengir, Lord of the Night

4 months ago

The token generator is definitely too powerful/too cheap considering he can board buff when killing creatures and tutor + free-cast for vampires.

Considering that Castle Sengir is actually Grixis colors , perhaps it would be a benefit to include more colors on the Baron? It would also increase his value as a Commander.

I would axe the tutor ability completely. It is too good along the rest. I would also tax the token ability a bit more but improve the remaining abilities.

Something more like:

Revised version Show

'

The deathtouch is a bit redundant but it does have its value.

Creating tokens at 1 mana without any other cost than a marginal life cost (especially when those tokens have lifelink too) is too strong. 2 mana for a 1/1 Lifelink seems a bit bad, so I gave them flying. Alternatively they could be 2/2s.

Being 2 mana makes sure you cannot generate a massive army in no time that can take over the board or chump block for days.

Changing his board buff ability to also trigger on combat damage on players makes sure your opponent cannot just let the Baron hit their face without further consequences than 4 damage.

Shifting the Baron from mono- to has no innate changes to his design and it still feels like he has elements from each color with emphasis on the double . You could choose to swap the Deathtouch for First Strike or Haste, but the buff ability triggering on damage to players makes it red in nature as well.

He doesn't encompass blue that well, except for the flying part, but I don't feel like he doesn't belong in blue.

To compensate for the harder casting cost you could bump him up to a 5/5 and possibly keep the Deathtouch along with either First Strike or Haste.

I like your suggestion but would advice to tone down some of the power.


Reading the lore about the Baron it seems like he is the scheming kind that takes a back seat and first execute his plans when he has sufficiently prepared or disrupted his opponent.

Not to replace your idea but to make another similar idea that would fit his being and would land him straight into a Commander product:

A Sengir Show

'

A very different take on the vampire lord, that embraces a more strategic and laid back playstyle rather than mass tribal. However it does fit rather well with aggro or control in multiplayer - Grixis is perfectly capable of both.

It does lack a vampire tribal theme but it seems like the Baron was not exclusively using vampires as his servants and soldiers. The color combination allows for many vampires to be used in the 99. If you want vampire tribal, I still think Edgar Markov is the better choice but the Baron offers an alternative.

In hindsight it may actually befit one of the Baron's agents rather than the lord himself.

Goading creatures makes your opponents destroy each other and also leaves the path open for your creatures to hammer some damage home.

Having the goading ability on the Baron (or maybe rather Agent) makes sure that the opponent can fight back by eliminating the Baron before combat. It also means that the Baron player has to invest in keeping the Baron out and alive to reap the benefits of his influence. And should he return, he regains his influence on those creatures.

Finally the active ability was a way to increase the number of Blood counters you can dish out in addition to further make the lives of your opponents miserable because they either kill off their Bloodletting creatures or they risk taking damage from them, which could become rather considerable given the active ability doesn't tap.

Considering the average amount of counters you get to put out, the life loss may need to be higher like 2 per creature to actually have a worthwhile impact. Multiple counters on the same creature are redundant.

It could be fun to include in the goading ability that creatures with Blood counters have +2/+0 to make it hurt a little more AND it may actually prove beneficial to Blood your own creatures at the expense of taking damage to the active ability and losing potential blockers. Thus it doesn't turn the Baron "off" just because your opponents choose or don't play creatures.

Finally, there are currently 4 cards that mentions Blood counters directly and none are in direct conflict with the Baron's abilities Bloodletter Quill Font of Agonies Rakdos Riteknife and Rayami. First of the Fallen .

There is no conflict with Rayami, although you may be in doubt for a split second. However cards don't keep counters on them between zones, with the extreme exception of exiling Skullbriar, the Walking Grave with a Blood counter on it.

Is it enough to warrant using another type of counter? Perhaps. Damn you Wizards... Ah well, if it is then substitute Blood counter for Corruption or Influence. Otherwise it's an extremely unique interaction.

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