Zur the Enchanter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander's Arsenal (CMA) Rare
Coldsnap (CSP) Rare
Promo Set (000) Rare

Combos Browse all

Zur the Enchanter

Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

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Zur the Enchanter Discussion

hejtmane on Quest: The lost soldier

11 hours ago

I will agree about @Mj3913 Edgar Markov that deck and get powerful my son runs Edgar Markov vampire deck lots of fun cool vampires to use as while like Olivia Voldaren & Captivating Vampire are just some examples

Zur the Enchanter Also have a guy we play with that runs him as a commander on one of his decks and this one can also get quite fun and lots off options and you can change it up all the time by shuffling in and out enchantments as your mood goes or if you get different enchantments or decks you play against change.

saintsberollin on Karador cEDH (Paper)

1 week ago

Wall of text Imminent,

Hello, I've been playing cEDH for a while now as i Don' have a karador deck have planned on making one but know metas pretty well. Now I will be generalizing Metas I see and know from experience playing against various types of cEDh decks. First on your lands I think 38 is a few too many i play The Gitrog Monster with 33-36 lands (depending on the cuts i Make). The extra mana producing lands like Ancient Tomb are good generally so those are fine to keep in. However buddy lands like Woodland Cemetery can end up holding you back from an explosive first turn. Finally the Last land is Urborg, Tomb of Yawgmoth This will help storm decks that require specific colors to be tapped otherwise they will peter out due to not being able to cast the right spells they may draw into but that will allow them to use any mana they want for black. Your creature base is good and you have the boonweaver combo naturally but you are missing creature ramp besides the Birds of Paradise and Elves of Deep Shadow you are already using, such as Avacyn's Pilgrim Llanowar Elves Fyndhorn Elves and Elvish Mystic. They give 1 mana for 1 mana even though they dont have instant gratification due to summoning sickness they are still good and vital for a turn two Buried Alive to setup the combo depending on your hand. Now for answers in your creature base the numbe rone thing working against is graveyard hate like Rest in Peace run in stax and especially zur stax Nihil Spellbomb run in storm decks like Kess, Dissident Mage and Zur the Enchanter which is just to name a few. So we need an answer and yes spells work just fine but we are playing a reanimate deck so something that we can get back in case we need another answer is nice. Thus bring me too Caustic Caterpillar and Reclamation Sage while i would suggest the first the later works well too just two more mana to cost or get with Green Sun's Zenith. I believe you have a good choice in enchantments However Phyrexian Arena is a Little slow in our format I would consider cutting it for something like Dark Confidant due to it being cheaper and faster even though it may hurt more. Also In the case of your combo pieces being exiled due to a mill effect or general graveyard hate I would suggest adding insurance known as Pull from Eternity and Riftsweeper. For artifact ramp I think it wouldn't hurt to add Golgari Signet Selesnya Signet and Orzhov Signet for color fixing as well as netting one mana after activation. as well as cutting Chromatic Lantern due to it being 3 mana and you having plenty of dual lands in your deck. Also adding Green Sun's Zenith and Arbor Elf for a turn one two land play is quite nice as well as it acting as a tutor for another creature. I'm not gonna touch too much on your spells since Im not too familiar with how good things like Cataclysm are in your cedh play group or how it acts in general it seems good on paper but i can't say but adding Noxious Revival would be good since its a free instant that allows you to before your turn put a combo piece that got countered or destroyed on top of your library to draw it for turn to recast. This way you don't have to just rely on a six drop aka Sun Titan alone to get those back for you.

Barbola on Najeela's Hulk Pod Project (cEDH Primer)

2 weeks ago

Fair enough, that's a good point, I had cut Tymna the Weaver might put her back in for Skullclamp. Wheel of Fortune definitely feels like home, my other cEDH decks being Kess/Jeleva storm :D. My meta is also not creature heavy, but it's more of a "creatures matter" like Narset, Enlightened Master and Zur the Enchanter. What would you suggest for dealing with Narset especially, her being hexproof (having first strike also matters sometimes). The deck in question usually goes for t1-2 Narset with haste and just wins from there if it doesn't brick on 4 lands. Any input would be very much apreciated, been trying to punish this deck for so long, still failing to do so consistently haha.

KayneMarco on ameno aminatou!

1 month ago

My suggestion to you would be change up your commander to one who is better suited to set up your pillowfort. That would be Zur the Enchanter. Or have him in the 99 and try to tutor for him as early as you can. He is the perfect guy to build your pillowfort fast. Once you have the fort setup then you tutor for Aminatou and your main win cons. By all means though if you like the way the deck plays as is that’s the main thing. I just had a difficult time seeing what you were going for is all.

SynergyBuild on Commanders by Power Level [EDH Tier List]

1 month ago

Nah, Gaddock Teeg stops how many decks? What some storm payoffs like Aetherflux Reservoir? so it'll make Zur the Enchanter use a Snap on it on combo turn, big deal.

Really it sometimes hurts Captain Sisay's Paradox Engine and Teferi, Temporal Archmage's The Chain Veil occasionally, and most decks have good long-game and don't need to combo out immediately, waiting to remove it.

What decks do they need to stop? Protean Hulk, Hermit Druid, The Gitrog Monster, all 'when this creature dies' triggers, Most Pod lines with Karmic Guide, all of the reanimator/Worldgorger Dragon lines, like Kess Twin with their silly Intuition for Laboratory Maniac, Demonic Consultation & Reanimate or Buried Alive for Phyrexian Delver, Kiki-Jiki, Mirror Breaker, and Deceiver Exarch. It hurts so much of the fast-combo decks, and is in incredible hatebears colors, I don't think it is just 'on par' with Gaddock Teeg, Gaddock Teeg would have to be lucky to be 'on par' with Anafenza, the Foremost.

Oh yeah, with Captain Sisay, Anafenza, the Foremost also shuts down the main Paradox Engine, Bontu's Monument, Mikaeus, the Lunarch/Saffi Eriksdotter, Captain Sisay, Bow of Nylea line for infinite damage by constantly recasting Mikaeus, the Lunarch/Saffi Eriksdotter from recurring it.

KayneMarco on Oloro, Ageless Dictator of Pain and Suffering

1 month ago

The first suggestion I will make is to add Zur the Enchanter and bout a half dozen tutors to help get him out faster. He will help get your pillowfort built faster. If you do wind up running him I will suggest zuring out your greater auramancy first, then copy enchantment cloning the auramancy thus preventing any of your enchantments from being targeted. One enchantment I would definitely add to help build your pillowfort is Enchanted Evening. You combine this with the auramancy/copy combo from earlier and opponents can’t target squat...of yours anyhow. Another worthy addition would be Rest in Peace to combo with your Energy Field. If nothing goes to the graveyard the field stays in play indefinitely. Another amazing card to have in here that’s already on your maybe board is Solemnity. Stops a lot of things opponents can possibly do plus combos beautifully with the next 2 cards I am suggesting. Glen Elendra Archmage and Kithkin Spellduster. With solemnity Glen becomes an infinite Negate on a stick and the Spellduster becomes half an infinite Disenchant on a stick. Coupled with the enchanted evening you can blow up any card you don’t like with the spellduster and Glen will protect your boardstate from the only thing that can hurt you...bardwipes. That my friend isn’t really a pillowfort, that’s a damn military base lol.

JaysonSunshine on Commanders by Power Level [EDH Tier List]

1 month ago

One thing I'd like to point out for the cluster of cEDH players (I think it may currently be the dominant faction?) that think a tier system is not useful: There isn't an especially significant semantic difference between labeling a cluster of commanders, e.g. Captain Sisay to Zur the Enchanter in the above ontology, as "Tier One" v. "Maximum Power". In both cases, they're ordinal variables.

enpc on Just Stay Dead

2 months ago

StopShot: While the seals are both decent cards, I still think I'm better runnign the effects on creatures as I have access to a lot of creature tutors. While they are a bit more fragile, Saffi's ability is good at counteracting most removal.

As for my meta, The decks I'm playing against on a regualr basis are a Captain Sisay hybrid combo beatdown list, a Tymna the Weaver and Tana, the Bloodsower bloodpod stax list, a Thrasios, Triton Hero and Tymna the Weaver breakfast hulk deck, a Karador, Ghost Chieftain combo deck and a Brago, King Eternal stax combo deck. One of my other friends is looking at build ing a Zur the Enchanter stax list as well. I should probably state as well that the main deck I play in that meta is actually my Thrasios, Triton Hero and Tymna the Weaver Paradox Engine/Isochron Scepter deck: Triton Weaver. While I love my Saffi deck, my Thrasios/Tymna list is more optimised and better suited to pull out turn 4 wins as so sees more play.

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