Zur the Enchanter

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander's Arsenal (CMA) Rare
Coldsnap (CSP) Rare
Promo Set (000) Rare

Combos Browse all

Zur the Enchanter

Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

Price & Acquistion Set Price Alerts

MM3

CSP

Ebay

Recent Decks

Zur the Enchanter Discussion

BMHKain on "Gods, Continuum, Even You. All is [[Nix]]."

5 days ago

Actually, final question before I make the cuts @Megalomania/Enral: What card(s) can alleviate the effects of Mindlock Orb, Rule of Law/Arcane Laboratory, Spirit of the Labyrinth, Cards that tax your stuff as well, etc for the user, but not the opponents; & is in this decks' colors? Just wondering; as Hexproof doesn't help...

Just imagine Mindlock Orb Locking down Zur the Enchanter... XD

Spirits on Arahbo Cat Tribal

1 week ago

Hi KimJongman,

Leonin Shikari is quite good, the "Instant" speed equip means you can move your Infect Grafted Exoskeleton, or Protection Hammer of Nazahn, or Trample Loxodon Warhammer, or Card Advantage Bloodforged Battle-Axe around after blockers are declared to maximize / have favorable outcomes. Along with a Puresteel Paladin he becomes great. To get his Metalcraft working properly you need some other artifacts like Ancient Den, Tree of Tales, Inkmoth Nexus. Since you have Bloodforged Battle-Axe in your build, I would try and work him in, because the Draw ability he offers when you start multiplying the Bloodforged Battle-Axe could be a win-con.

Behemoth Sledge is good, I prefer the offense of the Loxodon Warhammer, the reason I don't run both is redundancy, since I tutor my artifacts, I would rather have more options than duplication/redundancy. However, in a less (equipment) tutor intense build, I like the redundancy as it increases my draw %. Coupled together with the Puresteel Paladin can get it's Equip cost down as well. You have Enlightened Tutor, but with no (creature) tutorable Stonehewer Giant or Stoneforge Mystic, I would run the redundancy since the Trample and Lifelink are both key to your success with Infect.

Taj-Nar Swordsmith is also not a terrible Equipment tutor in a budget scenario. I don't like his CMC but, he is a (Creature) tutorable, and gives an (Equipment) tutor for the Infect Grafted Exoskeleton. Depends how your finding your games going if he is relevant. If others are combo'ing on Turn3-Turn5 he wont have any impact.

Skullclamp is a nice way to avoid creature removal heavy decks, like , can turn your 1 creature that has been Go for the Throat into Card Advantage. It also allows you to turn tokens into Card Advantage, and it's a CMC1 Artifact for Puresteel Paladin Metalcraft and Draw.

If you don't have a budgetary restriction on decks, Lands is definitely where you'll get consistency, things like Temple Garden are pricey, but very good because they are searchable as Forest and Plains and enable other lands like Sunpetal Grove as an example.

Lifecrafter's Bestiary is also a decent budget Selesnya () card. I don't like its CMC3 cost, and it requires to activate, plus this isn't a creature deck. The Scry 1 combined with the Draw, can be effective though.

Sigarda's Aid is another low CMC1 solution, but I would recommend Puresteel Paladin instead, he has far more utility.

Kodama's Reach is also a good budget ramp tutor, it's another Cultivate. Perfect in draws where you get the Sol Ring.

I use Chord of Calling for my Felidar Sovereign and Archangel of Thune/Spike Feeder combo. It's fairly pricey, but if you have it already, I would run it! You can still use it to pull any other creature, like Lost Leonin too, but usually later in the game they are less effective, than the early tutor/double-strike like Worldly Tutor.

Krosan Vorine is in your mainboard, my mistake. Take him off your Maybeboard.

Fortified Village is still fairly inexpensive, I believe. Good for consistency.

Path to Exile is a little pricey, but it doubles as an Emergency tutor, and it's Exile so VERY powerful.

Rhonas the Indomitable I've found is an awesome tempo guy, ANY cat means that he can Attack, and is indestructible, and is Deathtouch, and can add Trample (or multi-pump an Infect/Trample Cat to win).

Sylvan Library is ridiculously expensive, however, If you aren't under budget constraints, and you can trade for one, it's the BEST card advantage you have in the arsenal.

I'm not a huge fan of Divine Reckoning, it's not going to get rid of the creature that is the REAL problem. It's only Destroy as well. I think, the creature that anyone else keeps is usually better than the creature you keep, except perhaps in an early Lost Leonin or something case.

I also really dislike Hunter's Prowess. If it was Instant, I could deal with it. It's just setting you up for a 2 for 1 situation. Sorcery Cast Hunter's Prowess onto a creature, creature is removed in response with a Swords to Plowshares. You lose #1 The creature (and the offense) #2 Hunter's Prowess is countered. Plus it's CMC5 is really high, He can enable a double-strike or Infect guy for sure, but too high CMC, and too risky for me. Something like Hunter's Insight I'll take the risk on because I know what Blockers look like, and I cast it JUST before the damage assignment step, so yes, he could still be removed in response, but usually at that point they've accepted/arranged the damage and now I get the draw. Personal preference. If it was an Enchantment as well, I would also be ok with it, as a Sorcery, no thanks. That beings said, if you do connect with it, very nice +3 and Trample and Draw, but why CMC5.

I like the Life's Legacy at CMC2. I've added to my Maybeboard, I think it needs to go into my deck as well. Eminence a Cat, Attack with Cat, Sacrifice Cat (As part of the cost, so no way to remove the creature in response to counter the spell), also no targeting. It's pretty good, CMC2 for 4+ card advantage. I like it. Without a creature it's not that great, but hopefully, have a Token cat or something to use. Excellent budget card.

Not the biggest fan of Myriad Landscape. i could live with it if it didn't enter the battlefield tapped. Because it enters tapped, it's going to hinder me more times that it's ramp will help me.

Oreskos Explorer is good, but I don't like that he is and only pulls more , and is conditional on ETB without Flash. I think he can, in multi-player pods, potentially pull you some Plains, but later in the game unless you're playing other ramp, you'll have more lands that everyone. Everyone else just using Mana Crypt and the sort to ramp without . I don't like that he doesn't mana fix and is useless late game. I wouldn't run him.

Rishkar's Expertise is also too high CMC and too conditional for my liking. To properly utilize it, I need 1) CMC6, 2) A decent size creature with Eminence 3) That creature in 2 isn't removed in response (I know it doesn't target, but if i have a 6/6 (eminence) and a 1/1 lifelink token, if they remove the 6/6 in response, I only draw 1 even though the spell isn't countered) 4) I have or draw into a card that is CMC5 that makes sense to cast right now. If any of these things aren't there, it's a dead draw to me.

Stalking Leonin is ok, he's 3/3 for CMC3. The selection process feels bizarre/strange/uncomfortable to me. His ability is an activated ability "reveal the player", so if he dies, then all you've gotten is a 3/3 for CMC3. He can only exile a creature that "attacking you", so he can't protect planeswalkers, and he can only remove attacking creatures. The creatures you really want to exile RARELY attack. I would rather have a different creature that provide immediate ETB or Static ability that is not conditional. But that's just me, not a fan of him, which I originally thought I would be when I saw him in the Spoilers.

I love Terminus one of my favorite cards. In Selesnya () there's no efficient way to put it back ontop of the deck, so it's Miracle is going to be a little hit and miss randomness, but it's still good. Gets around hexproof, shroud, indestructible, etc.

Did you get a Vivien Reid in your pre-release play? He doesn't really synergize with Arahbo, Roar of the World.1) His CMC5 is quite high for a planeswalker 2) It's not a creature heavy/win-con based deck, so he's not going to consistently draw a card for his +1, unless you put some Scry mechanics in the deck (please don't) 3) Unless you need more destroy Artifact/Enchantment/Flying in your pod, CMC5 is way to much for that. 4) even if you destroy for CMC5, then +1 (no draw), then Destroy again, it's so much CMC and so many turns, too kludgy. 5) Not being a creature win-con heavy deck, the ultimate doesn't direclty represent a win-con for you, it's good, but not a win-con level ultimate. I would make better arguments for CMC6 Ajani Unyielding or CMC4 Elspeth, Knight-Errant or CMC4 Ajani, Adversary of Tyrants.

Some others have argued to me that Felidar Cub is a good tempo guy, who "locks down" opponents from casting powerful enchantments until they can deal with him, in that analysis he is good because he's preventing casts. I tried him, I haven't seen enough, I prefer guys like Leonin Relic-Warder that offer solutions without having to die, but thought I would mention him anyway.

Revoke Existence is not bad, with it was Instant speed. I'm not sure you want to be the one controlling Artifact/Enchantment. CMC2 for Exile and Modularity is good though, can't argue to take it out, just not sure what Artifact/Enchantment you're worried about that will change/disrupt your plans?

The deck looks pretty solid, I'd be surprised if you weren't Turn 3/4 Infect killing with a Lost Leonin + Eminence + Ajani, Caller of the Pride/Berserk/Silverblade Paladin/etc. at least once in a while?? or pulling a Triumph of the Hordes and Trample/Infect killing.

Always tutor Lost Leonin if they don't have an immediate response he is a win-con with Eminence. I've killed with him without doublestrike quite often, just having 2 connected hits. Cast a blocker, I'll gladly Swords to Plowshares + Eminence hit you a couple turns.

How has the deck been going, you must be having some success? Arahbo, Roar of the World is a Tier 4 commander, and with an Under $200 deck, I'm sure your not competing consistenly vs. Tier 1 commanders like Kess, Dissident Mage or Zur the Enchanter or anything, but on occasion (because of the early creature tutor for Lost Leonin and the concentration of Double-strike enables, you MUST be contacting.)

I just did some very quick (5 games) testing, Turn 7 was the worst for lethal damage, Turn 4 the best. It's not bad for a under $200 commander. Takes time to learn how to play it, tutor. Like Congregation at Dawn is Lost Leonin/Silverblade Paladin so you can infect + eminence + doublestrike in 2 turns (as an example).

Just some of my opinions anyway! Very nice build, +1. Cheers.

Wurmlover on So . . . The Start to a Combo Deck

2 weeks ago

ok, so first thing's first, your commander doesn't help at all with what the deck wants to do, combo off. He's way too expensive, offers little to no utility, and is all around bad. If you HAVE to stay in esper even though Breya gives you exactly what you want and red is a good color, I would recommend playing Zur the Enchanter as your commander. he is typically the go-to for esper colors. the best part about him is that he is relatively inexpensive, and doesn't requite a buildaround. All you need for him to be worth it is a few enchantments you should have anyway, things like Necropotence, Mystic Remora, Rhystic Study, etc, all provide fantastic card advantage and utility to the deck.

  • Helm of Obedience + Rest in Peace: This combo would synergize with both zur and your artifact theme, making incredibly easy to tutor for and a fun way to win.

  • Basalt Monolith + Rings of Brighthearth + Stroke of Genius: infinite colorless mana never hurt anyone.

  • Laboratory Maniac + Demonic Consultation: the way this works is that you play laboratory maniac and then play consultation naming something that isn't in your deck to mill your entire deck and win the next time you draw.

  • Overall, this deck just needs to pick a focus and stick to it. if you're going for lands, you're in the wrong color, so anything that really contributes to that should go. The combo route is the much more competitive road to go because it's faster, more stable, and will end up winning more games. Once you clean it up and tune it a bit, it shouldn't have any problem competing with those decks in your meta.

    Thanks for reading this wall of text, feel free to ask me any questions!

    SynergyBuild on [List - Multiplayer] EDH Generals by Tier

    3 weeks ago

    Had a meal, so there is a few things I need to unpack now, ugh.

    cdkime I do agree with pretty much everything you said, my point was geared towards newer players, and I think a list like this might be misleading them in the thinking that Lady Caleria can never compete against a powerhouse like Zur the Enchanter no matter how much you try, otherwise, I like your idea for the structure of the list, but am concerned about how much effort would need to be put into it.

    n0bunga Okay, that is fair, a few things I would like to unpack, this list is not made by one player, but in fact three, and it isn't gospel, but I only started commenting on this list because I wanted to talk about the list. I actually started talking about Karona, False God being tier five, almost a week ago, that is when I started commenting, and is how we are here. Your opinions on unrelated topics to the page, are of no concern to me, and I realize now you don't care about this list, and have opinions on all of cEDH, and not the particular page. I would suggest commenting elsewhere.

    TranscendingAll I am glad we can agree on cdkime, and I believe there is a misunderstanding. Yes, the title of this list would imply it was solely speaking on the tiers of the generals, and I agree with everything you said in that regard, however I would like you to take a look at the description of the list, below is a direct quote under the "Tier Descriptio" Tab:

    "Tier 1

    These decks are the most powerful decks in the format. The combo decks can go off on turns 3-5, the stax decks get a lock on turns 3-4, and hybrid decks get a disruption engine by turn 2-4. They will commonly be seen at competitive tables, and players should know how to combat them. They are resilient, pack protection and backup plans, and take dedicated hate to truly counter. Never underestimate these decks, as they are the strongest in the format.

    Tier 2

    Less powerful than the tier 1 decks, but still quite strong, these can definitely hold their own against tier 1 decks. They are usually a turn slower than tier 1 decks, or they have consistency problems.

    Tier 3

    This is the middle tier. They can't usually compete against tier 1 decks, but might do fine with tier 2 decks. They usually have "the Aggro Problem," or they are wildly inconsistent. Most of the "pubstomp" decks that dominate casual meta go in here. They may have a bad reputation, but that doesn't make them tier 1.

    Tier 4

    These decks are somewhat weak. They have trouble winning in competitive metas, but may do well in casual games. They need a very favorable meta and a very lucky hand to win against decks like Zur."

    If you notice, every time, it specified decks, not generals, but decks, I believe you misunderstood that this list is not about ranking generals, but the decks that they pilot. Either that, or a lot of rewriting needs to be done in the description.

    cdkime on What blue Commanders are the ...

    4 weeks ago

    You will have to be a bit more specific about what you're looking for if you're breaching multicoloured as an option. From Animar, Soul of Elements to Zur the Enchanter, there are dozens of competitive commanders containing Blue, spanning all the regular EDH strategies.

    What sort of playstyle do you tend to enjoy?

    scotchtapedsleeves on TWT deck series

    1 month ago

    cdkime Sorry for bringing you into this after a while, I wanted your opinion on the commander for the Aes Sedai deck.

    So, I was thinking of doing a wizard/cleric/warrior tribal to fit the theme. I really don't care about secondary creature type on the cards, just wanted to make it a sort of themed deck.

    What's your opinion on choosing one of these for the commander?

    Derevi, Empyrial Tactician

    Narset, Enlightened Master

    Sen Triplets

    Taigam, Ojutai Master (minus dragons)

    Zur the Enchanter

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