Zur the Enchanter


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Rare
Commander's Arsenal Rare
Coldsnap Rare
Promo Set Rare

Combos Browse all

Zur the Enchanter

Legendary Creature — Human Wizard


Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -99%

0.01 TIX $1.2 Foil


Zur the Enchanter Discussion

discipleofgary73 on Can you not? #Enchantress

13 hours ago

@wyatt0781 -- It's hard to say with some of the new sets that came out, but when I was first scouring gatherer for cards to use, green had limited (albeit powerful) options compared to black for enchantress (which I realize you didn't ask about, but black is worth mentioning as an option). The best color combo for the commander itself is still probably WUB, (Zur the Enchanter and Ertai, the Corrupted). Black has some pretty powerful enchantment options, especially with the Daxos the Returned commander deck that came out in 2015. WUB or WB do need some balancing though, because most will be detrimental to the owner.
As far as just WG goes, the color I cut most when making this was probably blue - I think there should still be enough options with just WG to make a full commander deck out of. Balancing WG should be easy. There are a lot of directions to take enchantress decks in, and I used blue for the control and specifically to leverage Enchanted Evening.

To finally get around to directly answering, yes I thing WG could be as good or better than Bant. I think for it to be so, though, it would need to have a higher amount of creatures and probably utilize more from the Theros set. Some of the recommendations DaringApprentice made should be helpful towards that end!

Leudast on Let the Topdecking Begin | Budget Specter Primer

1 day ago

I'm really liking this! I've been looking into a Specter build for a few days now. I think I'm gonna give it a shot with Zur the Enchanter however, to power out some enchantment punishment. Like Bloodchief Ascension, Megrim, Liliana's Caress, Cover of Darkness, Warped Devotion, etc. Kinda bummed that I'm losing out on Blazing and Sedraxis Specter though.

j2los on The Divine Army of Chris Pikula

3 days ago

thecakeisalie42,Also worth mentioning is that naming Sun Titan with Meddling Mage stops all that in the first place, resurrection strategies are locked down by Samurai of the Pale Curtain (which also stops Academy Rector's ability and other ways of cheating into play are generally covered by the other lock pieces.

In addition, Academy Rector and Zur the Enchanter are also locked out by Mindlock Orb

thecakeisalie42 on The Divine Army of Chris Pikula

3 days ago

So I think I have a hole in your wall.

With the triggered ability of Sun Titan, your opponent can resurrect a Vanishing.

Yeah that's a card.

But anyway, when an aura is put onto the battlefield, its controller has to attach it to a creature. This does not actually target, and thus gets around your shroud. So they put it on one of your lock pieces and phase it out.

Other troublesome auras that could be cheated into play include Flickerform, Caught in the Brights, and Weight of Conscience. Meddling Mage can't name the auras, just the cards that put them onto the battlefield.

From a brief search, that's Academy Rector, Sun Titan, and Zur the Enchanter.

Wow I spent a lot of time researching and figuring this out, but I think it works. Tell me if I missed something.

I mean, you can Dispersing Orb away the problems, but from what I understand you want to avoid that?

cobbledcube on Metalworker Artifacts

1 week ago

Epic combo with Salvaging Station: Salvaging Station, Blasting Station, Flayer Husk, and an artifact sack outlet. Play the husk with the two stations out and use the Blasting Station on the germ, the germ hitting the graveyard for a split second before vanishing due to game rules triggers your Salvaging Station, in response sacrifice the husk to your sack outlet ( ideally Krark-Clan Ironworks ) which allows you to return your Husk and repeat the process pinging for one each cycle.

As for your commander, Silas Renn, Seeker Adept + Ravos, Soultender are the best pick, however it could be funny to run Zur the Enchanter so you could consistently have access to ridiculous card advantage from Necropotence.

mtgApprentice21 on The Lich

1 week ago

Mycosynth Lattice + Tolarian Academy = a FLOODGATE of blue mana. Cabal Coffers + Urborg, Tomb of Yawgmoth = a LOT of black mana. Artifact lands will increase the effectiveness of the 'academy.

Try using this land base:

1x Ancient Den1x Arcane Sanctum1x Cabal Coffers1x Choked Estuary1x City of Brass1x Command Tower1x Concealed Courtyard1x Dromar's Cavern1x Fetid Heath1x Godless Shrine1x Grand Coliseum1x Hallowed Fountain1x Island1x Mystic Gate2x Plains1x Port Town1x Prairie Stream1x Reliquary Tower1x Scrubland1x Seat of the Synod1x Serra's Sanctum1x Sunken Hollow1x Sunken Ruins2x Swamp1x Tainted Field1x Tainted Isle1x Tolarian Academy1x Tundra1x Underground Sea1x Urborg, Tomb of Yawgmoth1x Vault of Whispers1x Volrath's Stronghold1x Watery Grave

Now find which cards have unnecessary redundancies and throw out the ones you don't need. Then, toss in things like Karn, Silver Golem (the Mycosynth Lattice turns him into a land-destroyer), and creatures that Zur the Enchanter can fetch, such as Grim Guardian and Underworld Coinsmith. Karn would also give you extra creatures on his own.

There are so many better choices for your main board, and many of them are in your maybe-board. I won't tell you exactly what you should do, but there's plenty of ways to fine-tune and streamline your deck, even though it has amazing potential already with the way it's structured right now. ;)

greyninja on How good are these cards ...

2 weeks ago

I ran Prison Term in my Zur the Enchanter deck. It's great being able to tutor for it, and it does its job well.

Removing the creature from the game completely is usually preferred, but holding a commander itself hostage is always fun ;)

NomadicSixGod on Balling! (Jim Jones Voice)

3 weeks ago

I like to stay out of what other people are playing and try to do something different than everyone else. The blue is just a splash (you really never need to have more than one blue source on the board) that gives me access to mainboard Favorable Winds, which is a powerhouse, boosting every single creature that we can play, as well as Pride of the Clouds. Zur the Enchanter is also good flavor and can start boosting our creatures by 1 every turn after we play it by digging up more boosting enchantments. This deck is more of a straight aggro creature list and opts for more creatures and more ways to boost my creatures instead of hand control etc. The sideboard is not finalized, but blue also offers us great sideboard options.

In my opinion this deck is able to create larger and more powerful creatures than the straight token list can, as well as protect them better when they are on the board. I do not believe that this is any less consistant than the standard b/w token list and i believe that the splash of blue adds much more than is subtracts and this deck can easily compete vs b/w tokens.

With that in mind as i say in the brief description i am open to suggestions but i believe that the blue does help in this list.

Load more

Latest Commander