Zur the Enchanter


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander's Arsenal (CMA) Rare
Coldsnap (CSP) Rare
Promo Set (000) Rare

Combos Browse all

Zur the Enchanter

Legendary Creature — Human Wizard


Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

Zur the Enchanter Discussion

multimedia on Sen Triplets EDH

2 weeks ago

Hey, saw your forum topic asking for help.

With Esper you have access to four of the best repeatable sources of card draw in Commander:

Although, I'm not a fan of Arena, but many players do like it. Zur the Enchanter is good to help to tutor for these enchantments. Zur can could also tutor for Paradox Haze . Baleful Strix is an artifact and it's draw that can be recurred, reanimated, blinked or bounced. Thief of Sanity is good in multiplayer Commander and it fits with the theme of casting your opponents cards. Consecrated Sphinx can draw you a lot of cards in multiplayer Commander. Blue gives you many powerful staple draw spells:

Comodoro1095 on Zur, the Tutor

3 weeks ago

Solemnity , after Zur the Enchanter , is the most important card in the deck, as it breaks cards and molds several directions the deck can go

Combo1 Requires Solemnity

Combo2 is using Night of Souls' Betrayal , because I don't know if Elesh Norn, Grand Cenobite would be better (I don't lose my lands, but it costs WAYY more mana)

Combo3 Is missing a card that i dont have yet - Aura Thief - . Killing aura thief is really simple in the deck, with outlets like Vile Consumption , Ashnod's Altar or any wrath effect

Cards in the "Other" category are mainly there to help other cards in the deck and possibly mitigate some negative effects from opponents. As an example, Crucible of worlds enhances aura fracture and also is a protection against land hate

I know I have a infinite mana combo in the deck, i Just haven't decided what mana sink to use

SideBae on (KFC) Kefnet's Full Control

4 weeks ago

So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).

Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.

I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.

Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet  Flip or Curious Homunculus  Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.

I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.

I don't think you need Beacon of Tomorrows AND Nexus of Fate . I suggest cutting Beacon of Tomorrows .

I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection  Flip.

I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.

I don't think you need to run both Archaeomancer and Call to Mind . Which to cut is a meta call, as Call to Mind is easier to cast, but Archaeomancer provides a body to block with.

Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.

Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.

graycattt on Help with a Zur + ...

1 month ago

I've been playing with my own take on a Zur the Enchanter + Doran, the Siege Tower deck, leaning more than other lists I've seen into defenders, along with a copy of High Alert to make sure they can attack. I'm not at all convinced there's any improvement over the current lists, but I like the idea!

The goal is just a fun deck that might win a few games at FNM. I'd appreciate any feedback/tips: Zur's Walls

SynergyBuild on Card creation challenge

1 month ago

Oloro, Timeless Giant

Legendary Creature - Giant Soldier

Whenever an opponent draws a card, you may pay , if you do, scry 2.

Whenever an opponent gains one or more life, you may pay , if you do, gain that much life.

Whenever a land enters the battlefield under an opponent's control, you may pay , if you do, search your library for a basic land card, reveal that card, put it into your hand, and shuffle your library.


Make a new variant on Zur the Enchanter for Commander, switch colors, switch enchantment to artifact, put stuff from hand rather than from library, all up to you!

Struyk on Food Chain Niv

1 month ago

What about Zur the Enchanter to play Food Chain ?

Trying to make this into a $100 deck with a lot more double color spells for Niv-Mizzet and spells like Teferi's Time Twist to protect and recast him for another huge draw.

And cards like Evolving Wilds to mill lands from deck for more chance of drawing cards with Niv-Mizzet

ChibiNature on Feather EDH Spellslinger | Flicker Sub Theme

1 month ago

Mkay, so from what I can tell I think you might have a bit too much mana on the board. You might be able to afford swapping out a mana rock or two for a stax piece against your meta. You said that Zur the Enchanter is a really popular pick so I'd highly recommend Aven Mindcensor for a start. Also I see you are running Basalt Monolith but not its combo piece Rings of Brighthearth ? I wouldn't ever want to run Basalt Monolith without it. Also Rings of Brighthearth works with Sunforger 's active ability so if you want the combo that try it out. I can try and explain the combo as best I can.

You announce the activation of the Monolith's untap ability, tapping the Monolith itself to pay for that ability. That ability goes on the stack and triggers the Rings of Brighthearth. When the Rings trigger resolves, you may pay 2 (from some other source) and copy the untap ability. After the first untap ability resolves, you tap Monolith for 3, then the second untap ability resolves. You now have 3 and an untapped Monolith. Repeat ad nauseum. This should net you infinite mana :D

Also I see you run Pyroblast but not Red Elemental Blast ?

Other than those points, I'd suggest looking at what combos/cards have you been actually pulling off in your meta. Have you been getting actual value out of Past in Flames ? Perhaps Smothering Tithe hasn't been netting you enough mana to make it worth it? Try and find cards that are good, but produce value outside of Feather, the Redeemed 's main gameplan as the first cards to replace for stax effects. Aura of Silence is another card I didn't mention before that a Zur the Enchanter deck can just fold to if not prepared. I run it in my list and it has been fairly successful.

SynergyBuild on I'm getting out of ideas.

2 months ago

I think a Zur the Enchanter Tainted Shimmer variant would be ideal. I could make you a budget list that should stomp on them, until they admit that the best combos are rarely infinite. They are combos like storm, or Laboratory Maniac , or elf-ball flood into Craterhoof Behemoth .

They are Lavinia, Azorius Renegade into Knowledge Pool , or other lock piece potential like Karn, the Great Creator and Mycosynth Lattice . These are what cEDH lists uses most often, and while Sisay, Teferi (Temporal Archmage), and Gitrog lists may go infinite, they can win without going infinite (Well Sisay and Teferi can and do, sorry Gitrog!).

Should I make you a budget cEDH Zur deck, so if (perhaps when) it gets banned you don't have to lose much money, and I can make sure all of the cards are good outside that deck too.

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Zur the Enchanter occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

WUB (Esper): 0.57%