Zur the Enchanter

Zur the Enchanter

Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

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Trade

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Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander's Arsenal (CMA) Rare
Coldsnap (CSP) Rare
Promo Set (000) Rare

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Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Zur the Enchanter occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

WUB (Esper): 0.57%

Zur the Enchanter Discussion

Epicurus on Sanctify Thy Deck

5 days ago

Dude. Zur the Enchanter. I know you're avoiding tutors, but seriously.

sub780lime on Zur the Oppressive A**hole

1 week ago

MajordomoTom that does make for a solid strategy and removes the untap shenanigans. I think my group would disown me :). I actually should just consider adding Triclopean Sight. Once Zur the Enchanter is indestructible, it would be very nice to have.

DreadKhan adding Pariah to Heliod, Sun-Crowned would be super fun. He is often a creature as long as Zur the Enchanter sticks around. Some games, that just doesn't happen, but I still think it is worth considering.

MajordomoTom on Zur the Oppressive A**hole

1 week ago

Hey, I agree, there are "social games" and "I'm here to win" games.

My Edgar Markov or my Arcades, the Strategist are in list 1.

Zur the Enchanter loaded up with Stax enchantments to negate the opposing commander, shut down untapping Stasis for everyone except you Triclopean Sight are for those infrequent fixes to your ego.

sub780lime on Zur the Oppressive A**hole

1 week ago

shwanerz88 - It's funny, I've gone back and forth removing creatures for enchantments and adding a few more back in. I can't seem to make up your mind. Your not wrong on Gaseous Form, though I do end up playing that more on my opponents biggest bad damage dealer than on my side. Finding room for Gift of Immortality does make sense for recursion. Thanks for the suggestions! Also, on the mana base, you are absolutely right! I recently slotted out and in over 10 cards and I have adjusted the mana yet.

DreadKhan I completely forgot about Estrid's Invocation. You are absolutely right. Running one of them, I should run that over Copy Enchantment.

Vash13 Thank for the +1 help. You are also right, Drannith Magistrate would be a good add in place of one of the other creatures I am already running.

Epicurus You are right. I've had version of the list with Sphere of Safety and I've also slotted it out to keep all enchantments 3 and under. Your point is well made that I'll be more and more likely to get it in hand. My recent build has more creatures in it then before and it might be that I reverse course on that and return to have only one or two, making room for things like Sphere of Safety and possibly Silent Arbiter. The only problem with Alela, Artful Provocateur is that we only cast 25% of the enchantments that end up on the board as Zur the Enchanter doesn't actually cast them, just places them on the battlefield. I'll have to think about that one. I think you could be onto something with Stasis and Pemmin's Aura...or Freed from the Real would do the same. The really nice thing about Stasis is that it is not a cumulative upkeep. You only need two blue open for as many turns you can make it work. I do agree, it is likely to be no more than a couple turns, though if you really wanted to build it this way, you up your mana rocks and run Unwinding Clock (and enough tutors to fetch it) to keep your opponents locked down until they can remove the Stasis or Unwinding Clock. It's definitely a way you could do a complete build-around. It would require quite a bit of changes to my current build, so I may not do that just yet, but I can see the fun :).

Thanks all for the comments. Always appreciated!

sub780lime on Advertise your COMMANDER deck!

2 weeks ago

oops:

My Zur the Enchanter deck. Just looking for recommendations, especially what to replace, as that is always a struggle, if anything.


Zur the Oppressive A**hole

Commander / EDH sub780lime

23 VIEWS | IN 1 FOLDER


sub780lime on Advertise your COMMANDER deck!

2 weeks ago

My Zur the Enchanter deck. Just looking for recommendations, especially what to replace, as that is always a struggle, if anything.

[deck-large:zur-the-oppressive-ahole]

KIRK77 on Another Phenax Mill Deck

2 weeks ago

Well I'm glad you brought up the passive enchantments because I was thinking about those but I don't really want to tell someone to rework a significant part of their deck. It kinda feels like the deck is trying to do two different things with those. I think they are really good in a deck that draws cards easily and my friend makes great use of them in his Zur the Enchanter mill deck but they don't feel as reliable in here. I don't think you'll have to worry too much about cutting them and not having enough mill, in fact I'm thinking that with the open card spots you'll be able to add cards to make your burst mill a lot better than the passive stuff has worked out.

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