Zur the Enchanter

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander's Arsenal (CMA) Rare
Coldsnap (CSP) Rare
Promo Set (000) Rare

Combos Browse all

Zur the Enchanter

Legendary Creature — Human Wizard

Flying

Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it onto the battlefield. If you do, shuffle your library.

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Zur the Enchanter Discussion

Sgtpopnfreash on Multiplayer Control, Zur

11 hours ago

So what do you do when somebody hits Zur the Enchanter with a Pongify, Rapid Hybridization, Swords to Plowshares, Pyroblast, Red Elemental Blast, or any of the other 1 drop creature removal spells that are in every single edh deck? Do you just start over as well?

Pygmyrhino990 on Prepare for trouble, and make it triple

1 day ago

Thank you for the comment, I actually considered already every single card that you have suggested, and will add them to my notable exclusions section of my primer.

Yes I know that I can create mana outside my Colour identity, hence exotic orchid, Celestial Dawn, and Chromatic Lantern for example. The cards suggested are good, yet only City of Brass and Mana Confluence even came close to being added, but there was just better options available. For the others they were too costly mana-wise whereas Chromatic Lantern is equal CMC to Cultivator's Caravan except boosts my lands. A 5/5 body is not something I need desperately, especially since I have little low mana creatures to crew it.

As for Sharuum the Hegemon, she/he/it was in the deck, but wasn't playing as well as I had hoped, as there just wasn't enough synergy such as mana eggs or other sac outlets. Sphere of safety is good, but at 5 mana, it's often not as good as a propaganda, and I am able to tutor up propaganda and ghostly prison with Zur the Enchanter, which actually happens far more often than one would think. As for the gearhulks, cataclysmic hurts me way too much especially considering most of my combos are 2 enchantments or 2 creatures, not a muddle. Noxious gearhulk doesn't make the cut since it does not have flash, which I feel would really accelerate its value. Also a 5/4 body that MIGHT gain me life is not an option I'm willing to consider for 6 mana. Torrential nearly made the cut but ultimately once I played a tutor for my combo pieces I didn't need to play it again, as I would usually tutor Diabolic Revelation with any of the other tutors and then ramp into a 7 mana diabolic for two combo pieces.

As for your easy cuts, anticipate is my favourite draw spell, me and him have a special bond that cannot be separated. I love anticipate, 2 mana to clear out my top deck AND get one of the cards is really handy for setting up combos and disallowing players. Sphinx sovereign is one of my finishers, as I can tap it with Grand Architect to start dealing damage, or I can attack with it to get in a whopping 9 damage. As for the other cards they are all my tax cards which I need in this deck to close it out. Decree of Silence and Choice of Damnations are my babies as well, I love them and they fit in so well. Also decree combos with Solemnity which was actually the combo that made me want to make this deck.

You also mention mana fixing being a problem with all the high mana cards. In case you did not realise, I run 40 lands with 9 mana rocks AND an infinite mana combo. Never in any game I have played has mana fixing ever been a problem.

Thank you for the comment but maybe look through the primer before commenting.

Nabuseri on Help on a stasis and ...

5 days ago

I have a relatively good Zur the Enchanter commander deck. It is more controlling than anything, but I want to throw more combos in the deck rather than relying solely on zur. I am going to put in Solitary Confinement with Necropotence, Helm of Obedience and rest in pease also. Can anyone think of any combos and also if the Stasis + Solemnity works

MoonTurtle7 on First deck help please

1 week ago

Phyrexian... Idk I guess infect may be something worth looking into. But honestly certain voltron commanders are really awesome for kitchen table.Uril, the Miststalker is fun and some fantastic colors for aura-based voltron. he can even get an enchantress draw engine that really gets things going, with vigilance trample and haste being very available to him.

Bruna, Light of Alabaster is pretty sweet, you can self-mill or group mill to your advantage. she has access to unblockable and/or Corrupted Conscience which is makes her a very sudden threat.

Sigarda, Host of Herons is by-far one of the better Voltron options due to the innate issue with most voltron decks is that group sacrifice and targeted sacrifice are the bane of your existence

Sram, Senior Edificer is a great one. White has some of the best auras and equipment support. He's cheap to play (and bring back) and is an engine on his own, drawing cards just for trying to do what you're gonna do anyway. Not to mention, your mana base is SUPER easy on your budget.

Shu Yun, the Silent Tempest is one of the most explosive decks out there. having a pump and control base is extremely strong as long as you grab card draw to keep him going, he's quite the powerhouse. Just Distortion Strike + Titan's Strength and you have 18 unblockable damage launching at someone. That was 2 cards you played and 4 mana used. (if he's already on the field) There is a reason some people call him "One Punch Man"

Now if you want the obvious ones, here they are...

Rafiq of the Many is the grand daddy of Voltron as a strategy. Using his own ability to buff himself then having some really solid aura and artifact support. Though, he's got a reputation as a huge powerhouse making you the target almost always.

Narset, Enlightened Master You want to do all the things all the time once your commander hits the field? Narset is pretty much just swing to do what ever the fuck you want. The downside is that you will either use no other creatures, or almost none. She's downright broken, but has so many options open to her. So you could make her a "take so many turns until your opponents die of old age" or "lets make a weird artifact canon cause I can" to "lets play a storm deck" her power and threat level is entirely based on what you intend to do and how you build/imagine the deck.

Finally Zur the Enchanter more like "Zur who gives cancer". this guy most of the time is an enchantment based control deck. where your opponents do nothing while you tutor for any and everything you might need. This guy is super powerful and is banned in 1v1 for a lot of reasons. Just imagine a tutor on a stick to some of the most powerful enchantments. Ethereal Armor, Imprisoned in the Moon, Darksteel Mutation, Karmic Justice, Authority of the Consuls, Phyresis, Stasis, Land Tax Nevermore, Rest in Peace, Propaganda, Solemnity, even Necropotence. Any of these can just be grabbed if needed to answer any threat. while you either kill with commander dmg or stall into a combo. The deck is very rarely not gonna do what it intends to do.

These are some of the better voltron commanders. Personally if you want to use a commander from the Phyrexian blocks.

Urabrask the Hidden can do it.

Vorinclex, Voice of Hunger is expensive but a for a reason.

Thrun, the Last Troll is from new phyrexia I'm pretty sure. very safe and regenerate saves auras from falling off of him, makes him a solid pick.

AlmightyTentacle on Fire From Olympus: Purphoros EDH

1 week ago

Hi, 99ghosts

Thx for comment and upvote mate! :-)

Hi, dlamars

Thx for all your suggestions!

Lets start:

  • Mass Hysteria - was in deck before and was cut. Sometimes give haste to my opponents wasnt so good idea, especialy when one of them play mostly Zur the Enchanter deck and 2nd one green aggro deck with elf combos.

  • Urabrask the Hidden - too high cmc and as any creature can be wiped easily from the field.

  • Anger - with all sac outlets, burn & wheel spells deck have, it can be easily put in graveyard and what is important it is not so easy to remove it from there.

  • Cloudstone Curio - good card but not here. I can count only 5 cards with wich it can play good enough in current deck build.

  • Tempt with Vengeance - this one won me so many games, so cut it out would just be an unforgivable mistake.

  • Changeling Berserker - too situative. To double tap Krenko, I assume you need: 1st sac outlet to remove Berserker. 2nd haste engine to be able to tap Krenko 2nd time. This is too much to ask imho.

  • Throne of the High City - is only one land I can consider to add from all lands you mentioned above, but still dont qute sure about it.

  • Shifting Shadow - can be nice especialy in decks full of high cmc creatures, but I dont think it be really effective here. Plus it is nombo with Norin the Wary.

  • Divergent Transformations - I dont test this one, but have some game experience with close enough spell Indomitable Creativity and I wasnt to happy with how it plays. But still I will consider to add Divergent Transformations and give it a try in the future.

entheogeneral on Making an "immortal"-ish deck, need ...

1 week ago

That's beautiful! Kinda like Stax that doesn't hurt me crossed with pillow fort. Is Zur the Enchanter a good general for that?

TheRedMage on H: judge promos (including Mana ...

2 weeks ago

H: Judge promo Mana Drain, Judge promo Defense of the Heart, 2x Judge promo Zur the Enchanter

W: Tundra, Volcanic Island, revised or FWB are preferred because I am not made of money.

Basically I have a spare Mana Drain and I would love to trade it for a Volc or Tundra. Neither is exactly the right price, so I am looking to add other promos (or possibly cash?) for the difference if the land ends up being more expensive.

TheRedMage on The Stock Exchange: An ongoing ...

2 weeks ago

H: Judge promo Mana Drain, Judge promo Defense of the Heart, 2x Judge promo Zur the Enchanter

W: Tundra, Volcanic Island, revised or FWB are preferred because I am not made of money.

Basically I have a spare Mana Drain and I would love to trade it for a Volc or Tundra. Neither is exactly the right price, so I am looking to add other promos (or possibly cash?) for the difference if the land ends up being more expensive.

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